MagicalFlyingFox

What am I doing wrong in the 113?

15 posts in this topic

I can't seem to consistently get wins in my 113. I'm not entirely sure what I'm doing wrong in it, so I am in need of some help.

efbc5d8859.png

These are my stats in it so far, sure its a fairly low battle count but I'd expect to at least be over 50% in it.

I might play it a bit more to collect some replays and trawl through my replays folder for some, but I'll start with this topic first.

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14 hours ago, MagicalFlyingFox said:

I can't seem to consistently get wins in my 113. I'm not entirely sure what I'm doing wrong in it, so I am in need of some help.

efbc5d8859.png

These are my stats in it so far, sure its a fairly low battle count but I'd expect to at least be over 50% in it.

I might play it a bit more to collect some replays and trawl through my replays folder for some, but I'll start with this topic first.

I have the same issue  with my 5a. At the moment my dpg is also lower, has gone from 2,8k to 2,6k but i still cant figure out what I am doing wrong.  I guess some tanks are jinxed with bad teams, because my 113 I has higher WR but with lower dpg.

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I had the same issue for the first 150 battles in my 113. Now it's my favourite tank. I'm not sure what exactly I changed, i just remember one day it just clicked. Playing aggressively is a key point while also keeping as much HP and support around you as possible. If you're too tier you can face roll any of their tier 10s easily because lul DPM and 340 HEAT.

 

Full tier 10 games you need to stick with your super heavies and use them as shields while you work your dpm and leverage a little of your turret armour. It's a very similar playstyle to a rumed but you can be alot more aggressive in it

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Here is a replay dump of my last few battles in it. I'm not cherry-picking because there isn't much point.

http://wotreplays.eu/site/4559207#murovanka-magicalflyingfox-113

http://wotreplays.eu/site/4559228#serene_coast-magicalflyingfox-113

http://wotreplays.eu/site/4559206#westfield-magicalflyingfox-113

http://wotreplays.eu/site/4559208#ruinberg-magicalflyingfox-113

http://wotreplays.eu/site/4559209#minsk-magicalflyingfox-113

(i remember this one. I fucked up majorly so this one is on me, 100%. I still don't have an opinion of Minsk yet, and I'm still learning the map.)

http://wotreplays.eu/site/4559217#prokhorovka-magicalflyingfox-113

http://wotreplays.eu/site/4559219#malinovka-magicalflyingfox-113

 

I can't remember my crews. Equipment is rammer, stabs and vents. I run food. 

I'll bring up crew skills when I hop back onto my PC tomorrow

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To summarize, in the first game (Murovanka), you went into the forest with not enough support. You couldn't do anything all game, and eventually got overwhelmed. In the Serene Coast game, you went to the west flank where your team had clear overmatch over enemy numbers. You were able to keep your damage up all game, because you didn't need much gun depression in that position, yet were hull down.

The rest of the replays are giving a 404 error.

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Per your last 4 replays:

Game 1 on Westfield - your initial deployment position is too far forward - no tank should be in that forward hill from your spawn.  If they had anything with a hulldown cresting their top hill, you would've been dead much much sooner.  You basically drove yourself right into a crossfire from the get-go.  That's why you lost so much hp - and then finally when you were down to a 1 shot, you went to a position that this tank will struggle to play - the far side crest.  Because this tank has depression problems, you can't work that spot (usually).

I have a replay, same side of the map on Westfield, but an all tier X match that I can share with you, if you want to see what I would have done.  Just PM me if you want me to send it to you.

 

 

Game 2 (is the same game as the previous - check if you pasted the wrong link)

 

 

Game 3 on Ruiberg - for your initial position (where you crossed over and worked from F2), generally that is fine, but it requires you to have enough support (mainly from G1).  As you were driving/deciding to commit to that pocket, at 14:40-14:35, you need to recognize you didn't have enough heading to G1.  Instead, I would've played G1 from the outset in this situation.

Again, I have a replay of that same side, though it is encounter mode and all tier X.

Near the end, you took unnecessary damage from the VK 100 P and AT 15.  You could have just used the wreckage next to you to dispatch the VK 100P for free (without taking any damage).  Also you blew a shot as you approached him.  Then on the AT 15, you took way too long.  At that point u need to be rolling (they are on cap circle and you are down in tanks), but you hesitated, tried to sidescrape, still took damage from the AT 15 and you were toast.

 

 

Game 4 on Prohk

Right off the bat, you can tell arty is aiming around F5-F6, one of the most predictable places.  After he slammed the Leo, that should tell you, you need to shift and relocate every now and then (if you plan to stay there).  Way too often, I saw you tunneled and sitting in place at F6, when the arty has already announced he is focused there.  At 13:50, after you had just shot the Lorraine, you should know to be shifting position (as the arties are about to finish reloading).  Instead you move to EXACTLY where the Leo JUST WAS AND GOT SHOT.  Like c'mon dude.  You deserved to be hit for being so damn predictable there.

From, 13:40-12:30 you should have used an HE shell to knock down that F7 straw hut house that is blocking your F5-6 angle shots to the east hill.  Instead you're too focused on spotting E6, which I don't know why.  The enemy bat just threw himself away like a moron.  Your own light tank (RU 251) is actively scouting and super healthy.  This is 3-5-7 and you have a huge advantage. 

Instead, you keep sitting in the most predictable place, and you take your 2nd arty hit.

While you guys did hold on their initial (dumb) 1-2 line push.  Had you been on the 3-4 line, which I would have preferred, you guys could have done something right away to punish them and completely wrap them.  Look, they just threw away their Bat, 268v4 and a type 4.  You should know the Jagdtiger is in middle, so is the 5a.  That leaves very little resistance and you could've easily countered (had you stayed healthier) and just zipped up the match right there.

Instead, you sat at F6 ALL GAME. 

Also if you don't choose to win/finish them via 1-2 line, then you should have driven up the 6-7 line (much earlier).  Then when you did cross the tracks (for the 6-7 line), you tunneled too hard (timer ~ 6:20) on an already dead tank - the Standard B, while never focusing on the last super big threat to your team - the 5a.  And you took two complete side shots for free while not paying attention.  Don't bitch about being double ammo racked.  That was your own tunneling mistake.

When he shot you the first time, all you had to do was rotate your body onto the hut that was protecting you from him.  Then all your hill teammates could impose their guns on him.  Instead you drove forward to expose your ass for free for that 2nd shot.  Why are you tunneling against arty, 1-shot unarmored tanks?  You are in a 3-5-7 match and need to respect and properly maintain your attention on legitimate threats.

Your RU 251 was alive all the way to the end of the match and was actually somewhat competent.  I'm sorry to say, but this loss was on you.

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Also, Beowulf422, a russian, former Gold league player played a 3-hour session of the 113.  I learned a ton just watching him.  Here's a link to the video.  I suggest you watch it before the video/archive limit runs out

https://www.twitch.tv/videos/314505098

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27 minutes ago, king_spaniel said:

While you guys did hold on their initial (dumb) 1-2 line push.  Had you been on the 3-4 line, which I would have preferred, you guys could have done something right away to punish them and completely wrap them.  Look, they just threw away their Bat, 268v4 and a type 4.  You should know the Jagdtiger is in middle, so is the 5a.  That leaves very little resistance and you could've easily countered (had you stayed healthier) and just zipped up the match right there.

Yeah I'm completely missing this from my play atm, I should look into actively getting myself into that position more often whenever I'm in Prok.

Thanks for pointing it out to me.

 

A lot of the tunnel visioning is yeah, pretty bad. I thought there would be tanks that could smash the 5A if he poked but I don't think it processed in my brain at that point that everyone who could, couldn't. Only really realised afterwards by which point it was far too late. I think around that time i got frustrated with the gun, which didn't leave any thoughts to do what i should have done to stay alive. 

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7 minutes ago, MagicalFlyingFox said:

Yeah I'm completely missing this from my play atm, I should look into actively getting myself into that position more often whenever I'm in Prok.

Thanks for pointing it out to me.

 

A lot of the tunnel visioning is yeah, pretty bad. I thought there would be tanks that could smash the 5A if he poked but I don't think it processed in my brain at that point that everyone who could, couldn't. Only really realised afterwards by which point it was far too late. I think around that time i got frustrated with the gun, which didn't leave any thoughts to do what i should have done to stay alive. 

What I meant by this, was being on the 3-4 line on your side of the map - then you're also a bit shiftier and harder for the arty to target.  Also, you can move to F5 to shoot hill every now and then when you need to.

However, the main purpose of my point is that after they threw away all those tanks, you could've easily counter pushed the 1-2 and completely surrounded them.  This is given what was spotted and also the situation.  I would've just asked the RU to scout 1-2 and told the Leopard to support/snipe for you on your 1-2 line approach.

Definitely watch that Beowulf422 link.  He makes plenty of mistakes and has bad games too.  But you'll see how he's putting out 5k games consistently and he is always playing to win.  And also, let me know if you want to see the replays, cause you'll see how differently you can use your 113.

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2 minutes ago, king_spaniel said:

What I meant by this, was being on the 3-4 line on your side of the map - then you're also a bit shiftier and harder for the arty to target.  Also, you can move to F5 to shoot hill every now and then when you need to.

Yeah, I know what you mean. I'm missing that entire bit of the map whenever I play prok which leads to situations where I lose because of it at times. 

Westfield is a map I'm still not 100% sure on where I should be i guess, my position varies on the tank, but I'm never really sure of where to go. 

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Your biggest problem by far is decisionmaking and keeping tempo up, you're able to mechanically outplay plenty of situations but from the two replays I managed to get (others were deleted) you don't seem to think a lot about chain reactions, how things are likely to play out or have something to fall back on at all in case things go wrong. You're playing an assault heavy, if you can't be in their face and spam your DPM your tanks potential isn't being used. Use the maps, situations and the information you have available to create better situations for yourself

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