I need some help form someone who understands game mechanics better then I - because I can't wrap my mind around what happened at the end of this game.
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Posted 28 October 2013 - 11:14 PM
Da fuck... It was like he wasn't even there, not even bounce or anything... Shots went through him and exploded behind him? I would seriously try to find him and see if he's got replay from his PoV.
Posted 28 October 2013 - 11:17 PM
Posted 28 October 2013 - 11:22 PM
...I have never seen that before. And here I was ready to proclaim lag or something. Wow.
[2:38:29 PM] Deathpig: promote me to dc
Posted 28 October 2013 - 11:24 PM
Wow I watched that at least 10 times.....there is just no way!
Massive failure of the game engine right there
Posted 28 October 2013 - 11:40 PM
Calling it now ,
It's HAXS big durty HAXS
Seriously though , the server was prob under a massive amount of stress for some reason (hamster heart attack maybe ) and went full potato
Posted 29 October 2013 - 12:01 AM
might be a bug in that exact spot, go into training battle and try to simulate.
Next Grind, British Arty.
Posted 29 October 2013 - 01:59 AM
Dont have a link to it, but there's a russian video on youtube with a bunch of replays of this happening (if you're interested, it was in the daily Q&A on FTR awhile back). As far as I known its a very rare bug.
Posted 29 October 2013 - 02:09 AM
I had something very similar: http://wotreplays.co...3-lorraine_40_t
Watch as I shoot through the JT, then do it again, and again, and again. Oddly, once he moves back then I'm able to actually damage him. Four shots while fully aimed with both of us sitting still.
Posted 29 October 2013 - 06:02 AM
Second question: Can someone make an awesome gif out of this?
Posted 29 October 2013 - 06:08 AM
It's client <-> server desync, I have experienced it on several occasions, even tonight in a TC. When it happens I exit out of the game and wait a few moments, then log back in. If you experience this issue or the server reticle not shooting where you aim, re-logging will work for that as well. I aimed at a M4 tonight that was tracked with AP from the flat square side at less than 20m and it hit the ground behind him, naturally he shot me with no issues.
In the last two weeks I have been noticing it quite often, I had always assumed it was WG changing the dispersion. Simply logging out and back in clears it up for me, but YMMV.
Posted 31 October 2013 - 07:50 PM
So I submitted a ticket, for the lolz - was not disappointed:
Thank you for contacting our customer support. My name is Javier and I will do whatever is in my power to help you solve your issue.
As far as I could see in the replay, there was a Crusader SP and some of the effects might be due to its bullets coming from the other side of the map. I do not see any irregularities, but I thank you for your report, since it help us improve
Please, do not hesitate to contact us again should you have any questions or doubts.
Wargaming EU Customer Service Representative
"Live life on your own terms" - Walter Hartwell White
Posted 31 October 2013 - 08:48 PM
Posted 01 November 2013 - 09:23 AM
Yeerp. Just had it happen to me during sela's stream; a few foch 155 shells just passed right through the side of a T110E4.
Posted 01 November 2013 - 11:25 AM
This, after 3 years of denial they finally admit ghost shells are a bug.
To be fair, ghost shells are were extremly rare prior to 8.8, like <0.1% rare...
Don't stop for nothing it's full speed or nothing / I am taking down you know whatever is in my way / Getting your kicks as you are shooting the line / Sending the shivers up and down your spine
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