Fire70

Showcase of MM is fine, Arty is balanced and the map team are gud

31,595 posts in this topic

1 hour ago, MagicalFlyingFox said:

Game addiction is a thing ;)

Yeah fair enough, I guess I just assumed that it's a lot more likely to happen to younger kids with a lot less responsibilities 

51 minutes ago, AdrianK said:

Otto's on to it - I know from personal experience that going cold turkey is an approach that works for me.  It may not be obvious from your interaction with me online, but as people who know me well will attest, I am a pretty patient and accommodating guy - getting to the stage where I cut something off at the knees does not happen quickly or by accident.  

It's also a protest aimed at WG: there are consequences.  You provide a service to your customers; we are not your fucking staff.  So they **finally** improved the MM - lets assume they hadn't done it, how long would you have waited?  

 

First off Saff - I think you're cool.  I still can remember the vid you posted in the WZ-132 taking out the Batchat on Redshire - absolutely awesome gameplay.  That said,  you may want to refer to Kersh's reference to the sunk cost fallacy.

Also, with respect to drama - remind us how many pieces of computing equipment have you destroyed due to WoT-rage?  Which leads me to...

So is Rugby.  Did you know (and this is backed by documented by research) that when the All Blacks lose a match there is an increase in domestic violence?  And of course it'd be a mistake to assume that's only applicable to rugby fans.  Games may occur in a sandbox but the impacts they have extend beyond that.  I have definitely had situations where my in-game experience had out-of game impacts: mainly being grumpy with people who didn't deserve it, a lack of motivation to do other things I had been all psyched do to before I hit battle, or the time I wasted trying to get just one good game so I could finish the session on something resembling a positive note.

Judging something differently because "it is a game" would appear to be using logic to justify something that perhaps should not be justified.  

So for me, having WG finally trip my boundaries is probably a good and healthy thing.  Set some boundaries and live by them; don't be one of those men of straw bending in a gentle wind.

Yeah fair enough, Like I said, each to their own! 

I personally struggle to understand how a game can impact things outside of life to much,  if I don't want to play I simply dont play which is kind of what iv'e been doing for the last 1-2 months, the only thing I feel bad about is the guys subbing to my stream! but I need to do what keeps me happy and right now that is kite surfing every single day there is wind! brand new challenge for me and I just broke the 10m Barrier in terms of jumping, going for 15m by the end of summer! 

Iv'e broken 1-2 keyboards and a mouse during my time playing this shite game :D

but I still struggle to comprehend why the need to delete something completely to stop is something that needs to be done,

No point closing doors completely behind you, Always nice to go back and relieve some nostalgia here and there.

But I guess maybe that does not work for everyone. 

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2 hours ago, Saffee said:

I personally struggle to understand how a game can impact things outside of life to much,...

You're a purple, yeah - I wonder if there's a correlation between being able to mentally segment stuff and being gud at bending over for WG tanks?  

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As someone with a wife, kids, full time job, I can relate to what you are going through. You can't just play a game to death, get bored of it, and just move on.

One thing I have found is trying to achieve mission goals can rip me over the edge. I need to stop caring about the missions.

Just, have you made any friends through tanks, will you lose contact with any of your friends when your account is deleted, will you feel left out if your friends want to have a session of tanks and you don't have an account?

 

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5 hours ago, Saffee said:

Nagging in the back of your mind? 

It's a game? 

It's not like we are talking about a life changing decision where you have to worry to much about consequences. 

like, should i get back with my missus or should I quit my job and so on. 

Quite simple no? do I feel like playing, if so, then play, if not, then don't play :notlikethis:

Anyway, each to their own I guess. 

Some people delete their gacha game accounts and burn everything inside just in case to completely wipe the game off from their minds, despite probably having spent enough money to buy a Mercedes Benz with. Seems drastic to me too, but if you really feel tormented by a game, deleting it permanently is often the only good choice you have.

IMO diversity matters. If you play like 3 or four different games or have 3 or 4 really engrossing hobbies at any given time you're unlikely to get addicted to any of them - just all of them at once. It's healthier than getting hooked and feeling bad over one shitty game, at least.

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40 minutes ago, kersh said:

As someone with a wife, kids, full time job, I can relate to what you are going through. You can't just play a game to death, get bored of it, and just move on.

One thing I have found is trying to achieve mission goals can rip me over the edge. I need to stop caring about the missions.

Just, have you made any friends through tanks, will you lose contact with any of your friends when your account is deleted, will you feel left out if your friends want to have a session of tanks and you don't have an account?

  

I haven't really been paying much attention to missions. The only few that I actually do attempt properly are ones like the mission I'm on now which is 8 damaging shots in the first 3 minutes. Its mainly getting into positions to deal 2 full clips in a Lorr40t ASAP but it isn't too different to how I normally play. 

The rest will be done eventually so I'm in no rush. I found that going for certain goals like missions in the game make sessions far more frustrating and even make it more difficult to achieve the goals. Its best to play normally and be conscious of the missions if you get real close to completing it in that battle but keeping detached enough to not really care if you get it or not. 

Its a weird mentality but one that I've more or less adopted by not actually caring too much about the game beyond having fun and doing well.  

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11 hours ago, kersh said:

Just, have you made any friends through tanks, will you lose contact with any of your friends when your account is deleted, will you feel left out if your friends want to have a session of tanks and you don't have an account?

I never platooned that much, so no.   I can/will still keep in contact with friends here - mentally segmenting off the game but still participating in this forum isn't that hard, especially since the game itself is so rarely discussed here Smile-tongue.gif

10 hours ago, lavawing said:

IMO diversity matters. If you play like 3 or four different games or have 3 or 4 really engrossing hobbies at any given time you're unlikely to get addicted to any of them - just all of them at once. It's healthier than getting hooked and feeling bad over one shitty game, at least.

I do plenty of other stuff - mainly "for fun" software projects, a current one being this: https://morphological.wordpress.com/projects/enigma-x/, so I have other outlets - but freely admit its a very different kind of recreation.  Once I discovered WoT I never invested time into other games because I wanted to be semi-good at one, not crap at several.  

By the way, I was thinking about the "holiday" approach when getting the shits with WoT.  When I think about my job (IT based consulting with lots of project work) one of the principles that comes to mind is "sustainable pace".  If you work at a sustainable pace you can effectively work forever - this is good for delivery as it's more predictable.  Sure, you pull the odd all nighter when you need to, but such efforts should be an exception rather than the rule.  If you (or those you manage/employ) don't work at a sustainable pace you introduce great risks: (1) people burnout, imperiling delivery, (2) if they leave you lose their knowledge and (3) you need to recruit and then retrain - all of which degrades your ability to deliver. 

When people say they are taking a WoT holiday I wonder if its a symptom of the game not being sustainable?  Is a holiday required merely because of some passing incident after which the sustainable equilibrium will be restored, or, is it a sign that the game is inherently unsustainable (i.e. from a psychological aspect of some kind)?  Because ideally we should be able to log in and have an experience that whilst sometimes challenging is also sustainable: we should not need to take "holidays" in the first place.

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I haven't played tanks since Fallout 76 came out. I need a game I can log in and goof around for half an hour since I just need a break from school crap. I can't stop and play most games because most games suck you in or require an hour+ investment to be worth doing. Tanks always filled that niche and I had no other game that did, so it stuck longer than it otherwise would have. Find something better that fulfills the same role (for me that was the need for a time controlled break) and the ambivalent habit aspect will probably fade. It's not just about finding something else to do with your time, it's about what you (used to) get out of tanks that you aren't getting elsewhere.

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On 11/27/2018 at 3:32 AM, AdrianK said:

I never platooned that much, so no.   I can/will still keep in contact with friends here - mentally segmenting off the game but still participating in this forum isn't that hard, especially since the game itself is so rarely discussed here Smile-tongue.gif

I do plenty of other stuff - mainly "for fun" software projects, a current one being this: https://morphological.wordpress.com/projects/enigma-x/, so I have other outlets - but freely admit its a very different kind of recreation.  Once I discovered WoT I never invested time into other games because I wanted to be semi-good at one, not crap at several.  

By the way, I was thinking about the "holiday" approach when getting the shits with WoT.  When I think about my job (IT based consulting with lots of project work) one of the principles that comes to mind is "sustainable pace".  If you work at a sustainable pace you can effectively work forever - this is good for delivery as it's more predictable.  Sure, you pull the odd all nighter when you need to, but such efforts should be an exception rather than the rule.  If you (or those you manage/employ) don't work at a sustainable pace you introduce great risks: (1) people burnout, imperiling delivery, (2) if they leave you lose their knowledge and (3) you need to recruit and then retrain - all of which degrades your ability to deliver. 

When people say they are taking a WoT holiday I wonder if its a symptom of the game not being sustainable?  Is a holiday required merely because of some passing incident after which the sustainable equilibrium will be restored, or, is it a sign that the game is inherently unsustainable (i.e. from a psychological aspect of some kind)?  Because ideally we should be able to log in and have an experience that whilst sometimes challenging is also sustainable: we should not need to take "holidays" in the first place.

It's a question of balance. And generally I agree with the swede, it's extreme. Most of the time "quiet, patient, accommodating" just screams "brooder who keeps it all inside", which is an unhealthy thing mentally. There is a reason why humans evolved to be complainers, serves as a stress outlet by externalizing problems.

Anyway, long story short, take a holiday from the game, uninstall it if you have to. But avoid the account deletion route unless you are absolutely serious about it.

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It's far better I call pubbies cunts in game (not that I ever have) than murder some of the incompetent morons I deal with IRL.

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On 11/26/2018 at 12:02 PM, AdrianK said:

So is Rugby.  Did you know (and this is backed by documented by research) that when the All Blacks lose a match there is an increase in domestic violence

Saffee knows all about that.

Have you seen his face lately? :kappa:

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7 minutes ago, spacewolf said:

Saff get into a bar blue?

Successfully blocked someones punch with his face in a bar.

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Did you fail another climb?

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nice shiner there saffee,  you should refrain from telling the bouncer at the gay bar hi's partner has a nice arse ;-)   <- joke people, i dont know the real facts here ..

@Adriank

i sort of know how you feel mate.

around march/april this year i copped a 7 day ban for allegedly using illegal mods (apparently during jan/feb of 2018), only reason i could think of was that i had used aslian's mods and was having some real great success of counter firing arty with arty, after the amount of games i have played i knew very well where the regular arty hiding spots were, and yes i had a few noobs "reporting" me.

Sure there was a time i ran a pile of illegal mods, from reload timers, "auto" consumables  etc, and yes even aim bots. im not asking for forgiveness, far from it, it was years ago, when i had less the 5k games, and everybody and his dog were running illegal mods.

anyway i digress,  it was around this point that i had a long and hard look at my relationship with the game, the toxic community, toxic/retarded players, majority (not all) of mods on the forums that think their Sh!t does not stink, and sadly most of the streamers that i watched, streamed less and less. my 360 days worth of prem ran out around this time as well. MM, RNG and the direction the game took with the blatant Pay to Win BS, the insane power-creep, where you have to essentially keep on grinding to stay relevant, or spend real money to stay ahead, well yes, like i said WG' and Mexican drug cartels, about the same business ethics.

with the fact that i probably don't have the mental skill set to truly become good, 52.3% was probably my ceiling.

i tried playing WOWS and the newly re-release WOWP, but both had no real draw as they both relied on spending money and the grind just really put me off. heck even bought 3 months worth of prem for WT, again, the grind and player base killed it for me.

i will not delete my accounts, things might change, but i must be bored shitless to hit the battle button, and on the 1st dumb loss where the team turns out to be retarded knuckle dragsters that are probably tube fed wearing adult diapers living in their mothers basement, i move on to other things/games.

really cant blame people for abandoning WOT, those that stay and still enjoy, take my hat of to you guys/girls, and enjoy, each to their own.

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That weird tingling feeling when even QB acknowledges WG dun fkd their game. Have said it basically since they started with their p2w ways, but only way to unfk this mess is to harden up and nerf the broken shit.

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Quickybaby having a good look at the decline of WOT and what was happening at the time.

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22 hours ago, Ezz said:

That weird tingling feeling when even QB acknowledges WG dun fkd their game. Have said it basically since they started with their p2w ways, but only way to unfk this mess is to harden up and nerf the broken shit.

They need more than that though, they have to make people aware of the changes.

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