Valachio

WZ-111 1-4

147 posts in this topic

I recently bought this beast, and picked up the T10 (having last played it when it was the IS8 and was terrible at this game).

The 111-14 is a blast, thats for damn sure

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2 hours ago, Felicius said:

Russian crews are plentiful, and this is my only Chinese girl crew...

P.S. 113 has a loader as a radio operator, lol. I will have to wait for a discount to retrain him.

I don't think I have ever seen a discount for training a different role.  Only train/retrain (tank) or skills.

 

might be a long wait. 

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4 hours ago, Rexxie said:

I don't blame you, I've thought about doing the same thing, but couldn't bring myself to sell a tank that looks so beautiful in creeper camo. With the changes I might sell my T-10 instead, though. The gun is glorious on it, but I hardly need two T9 heaviums that drive exactly the same.

I do. I need heaviums at every tier, with backups in case I get yoloed early. Moar tanks! And so I can hear angry incomprehensible yelling in a variety of languages.

1 hour ago, stagnate said:

I don't think I have ever seen a discount for training a different role.  Only train/retrain (tank) or skills.

 

might be a long wait. 

I think he just means moving situational awareness from the commander to the loader.

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1 hour ago, CraBeatOff said:
3 hours ago, stagnate said:

I don't think I have ever seen a discount for training a different role.  Only train/retrain (tank) or skills.

I think he just means moving situational awareness from the commander to the loader.

Yup...SIA at loader as a 4th skill, and replaced by recon on commander.

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Today, after nearly 600 total games, and 97 in the last week...I 3 marked it! It took some work. I felt this had more volatility than any other tank I've tracked marks data for. The 95% value is right at 3500, which can be excruciatingly hard to maintain or laughably easy to exceed. Over the stretch I held right at 3k and really hovered between high 91s and mid 93s for all 97 battles. The trick as with any mark that tests your personal limits, is stringing those few games together that blip you over the threshold. The arty 1 shots, games where you can only get 2k, really held me down, but then I'm awful at marks :^)

As for the tank, playing 97 games in a row really refined my understanding of what a good engagement is. Hull down, hull down, hull down. And if you can't hull down then you need to play like a bitch medium - except you don't have the camo to play medium spots, the speed to beat mediums to the spots or the armor to bully anything in a dogfight (stupid 110mm lfp).

And against heavies it doesn't have armor outside hulldown, and isn't quite agile enough to dance like mediums do. Can't even facehug!  So what's a good engagement like? 

Go to the HT area, but not so far that you're committed to trading and can't extract. You're quick for a HT so set up a good shot. You hit hard, so make the shot count, and HEAT is your friend. Unless this opening shot is hulldown with low arty risk, or you're grossly out tiering the enemy (think T29 with 76mm), then you should probably leave. I ruined so many potentially good games by over lingering. Pubs don't really fear the 1-4. It can be circled, its ufp can be punched, it's lfp and sides are paper. Arty wrecks it. So leave. You're fast. You can always come back.

Now you need to float 2nd row, playing the surprise "490 fuck you!" game. I spent a lot of time either following something with real armor, or staying 1 row away, poking to get cheeky but very painful shots in. The armor the pubs don't fear, but the gun is ignored at great pubbie risk. Ignore it for 11s and the pubbie is down 1k, ignore for longer and anything wounded or under 8 is dead. The gun hurts, it's just hard to use. Acc and aimtime make sniping dicey - I definitely blew some marks games trying to do that. Close is good, but you have to try to get in 2-4 pens early. 

Mid game is the hardest part for the 1-4. The guns are massed and everything can pen you. You don't have the dpm to just crush the enemy before you. But you must preserve some hp because as with any mobile high alpha tank you're a phenomenal game closer if healthy. It was a lot of mental effort for me to not try to force things mid game. My usual method of 'Yolo around corners and snapshot or trade and let my platoon mates sort it out' naturally did not apply  (solo the final stretch ~ 40). So you really need to protect those hp and pick just a few good shots.

Endgame is easy if your team is winning or if you're healthy. You have speed, alpha and hopefully hps. Drive fast and hit hard. If you've lost all your hp due to poor or unfortunate early/mid choices, then things get harder. It's not like the progression of the match confers on you extra armor! Only your speed and alpha gain value!

If things have gone wrong, use the speed of the tank to fall back. You don't have the acceleration,camp camo or agility of a MT to beat a retreat, but at last you can hold 40+ on flats and more downhill. The ability to switch flanks exists, circumstances willing. You must always fall back to either the 2nd row or rear. You don't belong on the front lines except for that first shot or during closeout.

Although I've denigrated the armor at length, the turret is quite good and while all tanks can pen your ufp you can "alpha bully" most every 7 and 8. Alpha bullying is when you can 1 or 2 shot your enemy and you get a running start, get right up on them, and eliminate them in under 11s, basically just wiggling and rushing to get them to take panic shots. My armor use efficiency did not change at all during these games, solidly at 0.63.

I won 70% during this, even when solo, so it's a good carry tank. And final note, don't fuck with cheeky tracking shots. Gun is too China. Go for pens and back into cover. Leave the tracks to the snappy 120mm HT guns and get your  assistance from a combo of speed, view range and hulldown play.

I'll pick out some replays that show these kinds of engagements tomorrow.

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The lfp buff was nice. From like 112 head on, to 170. This means you can actually bounce tier 6 and 7 LTs with a little angle. And have a chance against the numerous 175 pen guns

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I just picked this thing up, and played whole damn weekend. i simply couldn't leave it. The tank is amazeballs! The speed... the alpha, omg. And what i actually did, is that i ditched the rammer, and so far it works out great. Playing without food, with BIA, reload is 12.8s. A lot, i know, but i wasn't in the situation so far that i wished so much i had 1.3sec. faster reload.

 

So i run vstab, optics and vents, maximizing view range to pick up that sweet spotting dmg. i will certainly try to 3-mark it while grinding for both 113 and wz 1-5. 

 

Haven't been so positively surprised with a tank in a while. 

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Just blocked a 183 HESH shot with the driver's observation port, then proceeded to get killed by a 54 lwt due to my own stupidity. This thing's armour is truly Chinese: only these tanks can survive Jg E100s shots in the face and then get clipped and blown up by T71s.

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Finally got it and while I instantly realized how powerful it is the juan4 isn't working with me yet. Somehow the slight difference in accuracy and pen between it and t-10 feels much bigger and i keep missing shots at anything not point blank range. I still win key engagements and win games but my DPG is horrible (1.9k)

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There’s something I’m just not getting about this tank. I have played the T-10 which is essentially the same type of tank and did very well (3k WN8 and 60%+ WR). With the WZ I do almost nothing most games and just die. I think my average damage is like around 1k only which is so horrific for a tier 9 it’s not even funny. I don’t understand what is wrong with me and this tank. I am under-performing in it to a HUGE degree.

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14 hours ago, DirtyACE7 said:

There’s something I’m just not getting about this tank. I have played the T-10 which is essentially the same type of tank and did very well (3k WN8 and 60%+ WR). With the WZ I do almost nothing most games and just die. I think my average damage is like around 1k only which is so horrific for a tier 9 it’s not even funny. I don’t understand what is wrong with me and this tank. I under-performing in it to a HUGE degree.

Just shoot people when they're not looking at you

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16 hours ago, monjardin said:
 

@DirtyACE7: Did you read @CraBeatOff‘s post from last year? It should still be helpful. 

No I haven't read it and thanks for bringing my attention to it. Some very good info in there which I was kind of aware of in the back of my head but am not really implementing which most likely explains my troubles.

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3 hours ago, DirtyACE7 said:

No I haven't read it and thanks for bringing my attention to it. Some very good info in there which I was kind of aware of in the back of my head but am not really implementing which most likely explains my troubles.

I aim to serve.

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Edit: Oops! I posted in the wrong thread. Uh... thanks for the WZ-111114 guide?

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I really don't get how everyone says that this tank is similar to T-10. Even the main official info says "This tank plays very much like an T-10". And bc I love my T-10, I was excited to get and play the 1-4. 
But when I did, I was quite negatively suprised.. The gun is just bad for snapshots (or even fully aimed shots tend to go nowhere near) and I swear there isn't single game, where I'm not ammoracked (even multiple times) and have some of the crew down. Can't play with food, I have to use 2 repair kits, just for the stupid ammorack.

I'm not saying tank is bad, it's got good potential and I just started learning to play it, but still... T-10 was like constant love and it is comfort tank for me. 1-4 on the other hand, it just plays with my nerves sometimes.

Can I expect similar experience with tier X?

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2 hours ago, MatzerMike said:

Can I expect similar experience with tier X?

Add fires. Gun is way more reliable, but penn and alpha (tier for tier) are down a lot.

But yes.

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On 2/1/2018 at 1:13 AM, MatzerMike said:

I really don't get how everyone says that this tank is similar to T-10. Even the main official info says "This tank plays very much like an T-10". And bc I love my T-10, I was excited to get and play the 1-4. 
But when I did, I was quite negatively suprised.. The gun is just bad for snapshots (or even fully aimed shots tend to go nowhere near) and I swear there isn't single game, where I'm not ammoracked (even multiple times) and have some of the crew down. Can't play with food, I have to use 2 repair kits, just for the stupid ammorack.

I'm not saying tank is bad, it's got good potential and I just started learning to play it, but still... T-10 was like constant love and it is comfort tank for me. 1-4 on the other hand, it just plays with my nerves sometimes.

Can I expect similar experience with tier X?

IMO WZ-111 1-4 plays more like a heavy than the T-10 because of the bigger alpha, stronger UFP, and basically, because you have to expose yourself noticeably more since the gun is seasonally potato.

When you do have to use the 111's armour, it pretty much only works as a hulldown specialist, but it works very well in that regard. But then at the same time, It can't hard push or yolo quite like a T-10 since your LFP is much, much more prominent, and the edges are uniform unlike the weird v-shape on the T-10.

I'd say that the T-10 is more like a T-54. It's very good at hulldown, but the pike makes it a bit iffy against TDs with extreme pen. AFAIK its turret face is also weaker than the 111. As noted before, the T-10 is also much much better at pushing since it has better sides (the angled portions extend a bit further down than the spaced armour), turns faster, doesn't have as as weak an ammorack, and snaps stupidly well. It really is the generalist heavium of Tier 9.

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