If I should ever end up making a return to this game as a regular player (not likely), I will have to give serious consideration to rerolling on the EU server. I came to this conclusion after looking at WoTReplays again tonight to see if anyone had managed to get an Ace Medal on a tier 1 tank this update cycle. Of course, nobody had, or at least nobody who had done so had put a replay up on that site. So I switched over to tier 2 to see what I could find, and I found a replay of someone with
I'd like to express some thoughts on the following quote by @Jesse_the_Scout (emphasis my own):
My approach to the game now is much like it was when I first started playing: find a consistent method that works, and do it over and over again. North side of Malinovka proved the easiest place to find a consistent plan that worked, and over time, I was able to find other consistently successful methods of play. These plans were great when they worked because they handled the largest part of
When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams. The difference in this
This was a match that took place on the 18th of March, 2013. I recorded the game a long time ago and just recently converted it into a ~97MB 720p WebM, which you may download here. If you have a client compatible with 0.8.4 replays, you may get the replay file here. Using those or screenshots below, you may follow along as I retrace my thought process for that game played over three years ago.
Countdown - There's no premium Hotchkiss, no glut of gift tanks on either side, and no pla
A short excerpt from the supertest patch notes for 9.14:
Last post covered tier 1s. This post covers tier 2s.
ALL NON-PREMIUM TANKS - Reduced to a single radio with no upgradable module available.
ALL PREMIUM TANKS - No change.
Type 89 I-Go/Chi-Ro - Reduced to a radio of 300m signal range, down from 425m.
Cruiser III - Reduced to stock radio, down to 350m signal range from 450m.
Cruiser I - Reduced to a radio of 350m signal range, down from 375m.
A short excerpt from the supertest patch notes for 9.14:
I'll look at the changes to tier 2 later, but for now, here's what's going on with the tier 1 tanks.
The thing which stands out most about the MS-1 is its high penetration compared to other tanks of its tier. In 9.14, it will lose the gun that gives it that recognition, falling back to 40mm standard penetration. The alpha is also worse, which is probably more of a big deal in today's meta. It otherwise has a
The last couple of patches have brought two major changes affecting tier 2. Here's what happened and what my thoughts are about how things have changed.
The New Maps
The most significant change by far, the map pool for the low tiers has changed drastically. Where previously players would run into open and campy maps such as Province or Prokhorovka, these kinds of maps are no longer to be seen. The most open of maps these days are Ruinberg and Mines, neither of which is so dominated
9.12 brings with it what seem to be the last major gameplay changes for the low tiers (T18 replacement, draw range change) for a while, so I'm finally ready to dive in and work on ranking all of the tanks again.
As a reminder, here's what I've said on the subject in the past:
This is still roughly where I stand on things, though of course the T18 has now been replaced by the T3 whose strength is yet to be evaluated. As far as the I-Go is concerned, I don't think many players h
Yesterday was the start of the open beta for Armored Warfare. As I wrote earlier, I missed my chance to get into AW previously during an open stress test, and by no means was I interested in dropping however much it was for a founder's pack to play earlier, so this was my first chance to play the game. Things started off well. After looking at the first two tier 1s, it may surprise some to say that I picked the autocannon tank to play through first. So far, I've only played the PvE mode, and
Just a little more reflection on recent events.
I've done what feels like a lot of work lately in putting together my opinions on tier 2 play. I think it started when I put together a guide for how I approach low tier maps, and then I did the autocannon challenge, and then I wrote about what qualities are important at tier 2 and redid how I rated all the tanks, and then in the end, WG pushes a change that completely upsets the balance and changes the meta of the tier in a big way. That largel
My blog view count has been slowly creeping up since about a week ago. It seems to have gotten ~150 views in just the past two to three days. I don't know where all the views are coming from, if it's from links I posted on the forums here or someone else linking the posts somewhere else, or people actually looking at the new content or blogs page and clicking on my posts.
I'm glad there are at least some people out there interested enough in this stuff to read it, or at least click on it.
In light of some changes that have happened recently to low tier gameplay and the revealed intentions for these changes, I feel the need to step in and say something:
Clubbers aren't going away.
I should take a moment to clarify what I mean when I talk about clubbers. When other people talk about clubbers, they typically refer to players who've been in the game for some time and prey upon players of little familiarity or skill. This can refer to players of any tier and any skill level, which
Last week, I spent a few hundred battles playing the new I-Go. I've been mildly interested in playing this tank ever since I'd first seen what kind of stats it would have. Anything with 320m view range gets my attention. On the other hand, from playing other Japanese low tiers in the past, I knew that I was going to struggle to make much use of it with its slow shell speed.
But three weeks ago, I was thrown a curveball, a real game changer. WG announced that they were going to mess with the
A while back, I came across an old archive of replays and screenshots of me playing in 2012. The replays are basically worthless now, but at least the screenshots can still provide a glimpse into my earlier days in WoT.
The earliest item I have, from around the end of March, 2012. Back then, I would often take screenshots of games where I felt I did well, which tended to be anything that earned me a medal. It's anyone's guess at this point why I was running 20 HE shells.
I always foun
To understand what makes a tank good, you first need to take a look at the metagame. Tanks are only good if they have qualities that make them good against the meta. The meta is determined primarily by two groups of tanks - those which are most frequently played and those which are most frequently played by the best players. In tier 2, the tanks played most frequently (in the last 30 days, according to vBAddict) are the T18, Cruiser III, Pz. II, and T7 Combat Car. In my experience, the best
It's no secret; I'm madly in love with this tank and everything it has done for me. I've had the incredible luck of earning a Raseiniai medal, I won a Type 62 playing it back during the Medium Marathon, and with it, I'm at or near the top of many leaderboards across all servers in categories such as number of battles, efficiency, WN8, win rate, and damage ratio. My relationship with it came purely by chance, and I'd like to tell everyone the story of how I came to enjoy it and what it has to o
My recent trip into the higher tiers for Wargaming's Own and to finish personal missions for TD and HT has not been an enjoyable one. Were it not for the opportunity to win something I could not get in any other way, I would not have bothered, because I know that playing the higher tiers and playing to get into higher tiers in this game is just a complete waste of time.
When I first started playing this game, I almost immediately found myself in love with the T1 and T2 Medium. My interest in
I've done the writeup and posted my plans for the Autocannon Challenge, but before that begins, I have something else on my mind to get done: gearing up my new Hotchkiss.
My eye has been on this tank from my earliest times in the game. It was a kind of unstoppable powerhouse, always seeming capable of taking on entire teams alone. I think it was still purchasable for gold when I first started playing, but as someone who's never spent money on the game, I didn't really have another opportunit