Firefly is a tier VI British medium tank with the highest standard and premium ammo penetration. 171mm on tier VI sounds great, right? On medium tank platform even better? Nope. It's British.
Brits were bad at flanking (royal noobs) so they added 17-pounder gun to Sherman tank. Who needs maneuver when you may simply penetrate German HTs from front?
17-pounder gun. Do not even bother playing with another gun. You are here for gud pen, gud alpha
If I should ever end up making a return to this game as a regular player (not likely), I will have to give serious consideration to rerolling on the EU server. I came to this conclusion after looking at WoTReplays again tonight to see if anyone had managed to get an Ace Medal on a tier 1 tank this update cycle. Of course, nobody had, or at least nobody who had done so had put a replay up on that site. So I switched over to tier 2 to see what I could find, and I found a replay of someone with
For some time I've been wanting to get more out of the game. I just didn't know how or what to do. I have over 20.000 battles fought now and I consider myself as "average" player. In quest of getting better mighty google pointed me to this direction so here I am. I have general knowledge about game mechanics and such but no idea how to get most out of them in my favor. So I set a goal to myself. Learn and get better! This story will tell about my journey, what I plan to do and
I'd like to express some thoughts on the following quote by @Jesse_the_Scout (emphasis my own):
My approach to the game now is much like it was when I first started playing: find a consistent method that works, and do it over and over again. North side of Malinovka proved the easiest place to find a consistent plan that worked, and over time, I was able to find other consistently successful methods of play. These plans were great when they worked because they handled the largest part of
The first 100 battle comes down to a lot of frustration, learning and defeats. There are many very bad players in lower tier. I see players with WN8 less than 100 many times.
There is also a frequency of bad players talking "Another bad time", it makes me furious. Very very players are worse than bot.
Let's talk about my work: My first game was spectacular, I killed 5 tanks and won over 2500 xp. But it was only an illusion. As I went up the tier, I thought all extremely terrible tanks. I was
When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams. The difference in this
After reading a lot and ask some good players. I decided to make the line T62a as no recommended me to play with TD and everyone spoke to play with medium tank. My initial expectations to be a green player.
I bought the FCM 50t to make money, I will not play with premium account initially.
I'll post the results, match reports and some replays. Every 10 games, I'll get out of the game and will watch all the replays and see what I did wrong and I did right. I will report to the blog every 100
For a long time, I played World of Tanks, but two years ago i reseted my account for some problems that the game was causing me. In recent times, I thought back to play. I knew the Wotlabs and I have some background on how the game's physics works. I was a mediocre player, was about 7k matches and WR 47 ~ 48%. Now i want to change my performance in the game.
I'll tell all my walk, my doubts, my learning and my mistakes. Every day I play, I'll make a general report and
This was a match that took place on the 18th of March, 2013. I recorded the game a long time ago and just recently converted it into a ~97MB 720p WebM, which you may download here. If you have a client compatible with 0.8.4 replays, you may get the replay file here. Using those or screenshots below, you may follow along as I retrace my thought process for that game played over three years ago.
Countdown - There's no premium Hotchkiss, no glut of gift tanks on either side, and no pla
Breeze, blowing that blonde curling hair,stirring it, and being softly stirred in turn,scattering that sweet gold about, thengathering it, in a lovely knot of curls again,you linger around bright eyes whose loving stingpierces me so, till I feel it and weep,and I wander searching for my treasure,like a creature that often shies and kicks:now I seem to find her, now I realiseshe’s far away, now I’m comforted, now despair,now longing for her, now truly seeing her.Happy air, remain here with yourli
First post on a new blog, yaye.
In case you haven't figured out: CSI stands for Chinese Server Insanity, which is obvious. Consider that I already have a WoT blog written in Chinese, guess I should make this blog like, what, introducing what it's like to play at Chinese server for you the curious ones.
So here we go: time-limited premium tanks. This feature is lanched with patch 0.9.4. You can rent a premium tank for 30 days with roughly 1/4 of the full price. But in practice I believe
A short excerpt from the supertest patch notes for 9.14:
Last post covered tier 1s. This post covers tier 2s.
ALL NON-PREMIUM TANKS - Reduced to a single radio with no upgradable module available.
ALL PREMIUM TANKS - No change.
Type 89 I-Go/Chi-Ro - Reduced to a radio of 300m signal range, down from 425m.
Cruiser III - Reduced to stock radio, down to 350m signal range from 450m.
Cruiser I - Reduced to a radio of 350m signal range, down from 375m.
A short excerpt from the supertest patch notes for 9.14:
I'll look at the changes to tier 2 later, but for now, here's what's going on with the tier 1 tanks.
The thing which stands out most about the MS-1 is its high penetration compared to other tanks of its tier. In 9.14, it will lose the gun that gives it that recognition, falling back to 40mm standard penetration. The alpha is also worse, which is probably more of a big deal in today's meta. It otherwise has a
The last couple of patches have brought two major changes affecting tier 2. Here's what happened and what my thoughts are about how things have changed.
The New Maps
The most significant change by far, the map pool for the low tiers has changed drastically. Where previously players would run into open and campy maps such as Province or Prokhorovka, these kinds of maps are no longer to be seen. The most open of maps these days are Ruinberg and Mines, neither of which is so dominated
9.12 brings with it what seem to be the last major gameplay changes for the low tiers (T18 replacement, draw range change) for a while, so I'm finally ready to dive in and work on ranking all of the tanks again.
As a reminder, here's what I've said on the subject in the past:
This is still roughly where I stand on things, though of course the T18 has now been replaced by the T3 whose strength is yet to be evaluated. As far as the I-Go is concerned, I don't think many players ha
Yesterday was the start of the open beta for Armored Warfare. As I wrote earlier, I missed my chance to get into AW previously during an open stress test, and by no means was I interested in dropping however much it was for a founder's pack to play earlier, so this was my first chance to play the game. Things started off well. After looking at the first two tier 1s, it may surprise some to say that I picked the autocannon tank to play through first. So far, I've only played the PvE mode, and
Just a little more reflection on recent events. I've done what feels like a lot of work lately in putting together my opinions on tier 2 play. I think it started when I put together a guide for how I approach low tier maps, and then I did the autocannon challenge, and then I wrote about what qualities are important at tier 2 and redid how I rated all the tanks, and then in the end, WG pushes a change that completely upsets the balance and changes the meta of the tier in a big way. That largely
My blog view count has been slowly creeping up since about a week ago. It seems to have gotten ~150 views in just the past two to three days. I don't know where all the views are coming from, if it's from links I posted on the forums here or someone else linking the posts somewhere else, or people actually looking at the new content or blogs page and clicking on my posts. I'm glad there are at least some people out there interested enough in this stuff to read it, or at least click on it. I ha
It's been a loong time coming, but somewhere in the middle of a 16 hour session last night, I finally started to get meds, and perhaps higher-level play in general Before, whether due to not enough map knowledge or my own mental habit of trying to find patterns in everything - probably both - I was never able to allow myself the flexibility to play meds to their potential. For each med, I'd either treat it like a (lightly armored) TD, or a heavy tank. Naturally, neither quite worked. However, I'
In light of some changes that have happened recently to low tier gameplay and the revealed intentions for these changes, I feel the need to step in and say something: Clubbers aren't going away. I should take a moment to clarify what I mean when I talk about clubbers. When other people talk about clubbers, they typically refer to players who've been in the game for some time and prey upon players of little familiarity or skill. This can refer to players of any tier and any skill level, which i
Last week, I spent a few hundred battles playing the new I-Go. I've been mildly interested in playing this tank ever since I'd first seen what kind of stats it would have. Anything with 320m view range gets my attention. On the other hand, from playing other Japanese low tiers in the past, I knew that I was going to struggle to make much use of it with its slow shell speed. But three weeks ago, I was thrown a curveball, a real game changer. WG announced that they were going to mess with the
A while back, I came across an old archive of replays and screenshots of me playing in 2012. The replays are basically worthless now, but at least the screenshots can still provide a glimpse into my earlier days in WoT. The earliest item I have, from around the end of March, 2012. Back then, I would often take screenshots of games where I felt I did well, which tended to be anything that earned me a medal. It's anyone's guess at this point why I was running 20 HE shells. I always found se
It’s a gun, with some sort of building attached to it. If you’re thinking of getting the SU-100Y for any reason other than the gun, forget it. This tank is a gun and nothing else. It performs poorly in literally every single aspect that is not the massive gun. It has mediocre view range, radio range, speed, mobility and armor. Excuse me, did I say armor? The SU-100Y is made entirely out of bubble gum wrapper held together by positive thoughts from the crew. With a 60mm all around armor, you’ll b