This is just a repository for collection and eval from myself and other various sources. Will cite as avail
UPDATED Aug-24-20 new years eve sorry guys, work has done an amazingly great job of trying to murder me the last few months. I've barely done any writing or research at all on this subject. I'll try to get back into it
formatting will happen eventually, and prob a split
Interesting to note, the BONUSed slot actually contributes to the base tanks stats and not just an extra bit on
The blog post!
Current June/17/20 https://thedailybounce.net/ <--- mostly articles and major news http://www.thearmoredpatrol.com <------ my prefered WG news aggregate/blog http://rykoszet.info/ <--- polish but decent https://vk.com/wotclue <------ Russian FB WOT site. pretty interesting stuff since they get press releases we don't in the West http://ritastatusreport.live http://wot-news.com/
Planners: http://en.wottactik.tk http://Gosutactics.com http://maptactic.com
So here's the post about accuracy. most of this is in bits and pieces from other spots so I'm gathering it all here and adding some new info etc. Have at it! A quick note on dispersion: after turning for 1 second you have reached max hull dispersion and will carry that value until the turn rate is decreased or stopped.
Lets knock the nerdy parts out first...
There are three factors affecting overall dispersion. One due to moving traverse (affected by Sm
Firefly is a tier VI British medium tank with the highest standard and premium ammo penetration. 171mm on tier VI sounds great, right? On medium tank platform even better? Nope. It's British.
Brits were bad at flanking (royal noobs) so they added 17-pounder gun to Sherman tank. Who needs maneuver when you may simply penetrate German HTs from front?
17-pounder gun. Do not even bother playing with another gun. You are here for gud pen, gud alpha
If I should ever end up making a return to this game as a regular player (not likely), I will have to give serious consideration to rerolling on the EU server. I came to this conclusion after looking at WoTReplays again tonight to see if anyone had managed to get an Ace Medal on a tier 1 tank this update cycle. Of course, nobody had, or at least nobody who had done so had put a replay up on that site. So I switched over to tier 2 to see what I could find, and I found a replay of someone with
For some time I've been wanting to get more out of the game. I just didn't know how or what to do. I have over 20.000 battles fought now and I consider myself as "average" player. In quest of getting better mighty google pointed me to this direction so here I am. I have general knowledge about game mechanics and such but no idea how to get most out of them in my favor. So I set a goal to myself. Learn and get better! This story will tell about my journey, what I plan to do and
I'd like to express some thoughts on the following quote by @Jesse_the_Scout (emphasis my own):
My approach to the game now is much like it was when I first started playing: find a consistent method that works, and do it over and over again. North side of Malinovka proved the easiest place to find a consistent plan that worked, and over time, I was able to find other consistently successful methods of play. These plans were great when they worked because they handled the largest part of
Preparing to depreciate most of this for Equip 2.0
a solid NON-Reaction review of the ST info. this guy is a swiss engineer and a german CC
Because this is still in testing, i won't do a full breakdown of this now but here's the official info if you wish to read it for yourself: https://worldoftanks.com/en/news/updates/sandbox-equipment-2-0/ We now return you to your normally scheduled writeup already in progress:
Gun Laying Drive vs Vertical Sta
still valid and unchanged for Equip 2.0
First off, props and a big thank you to my brother in arms, ShakeNBake, for doing the number engineering on this and making me look like I know what I'm talking about. And another thank you to @8_Hussars (again) for proof reading this and double checking my work in case I go full retard.
So, this post is going to talk about Crew Experience and how to manage it to your benefit. What this post is NOT going to talk about is skill bui
Welcome to my Massive Skill breakdown post!
This is just my general opinion on the skills. Some are utter trash obviously, and some are gold, and others are of questionable use.
vBAddict has way more detailed info on a per-tank basis and should be the preferred source. http://www.vbaddict.net/tankstatistics/overall and then click the tank you want and review the crew skills for that tank.
Many thanks to @8_Hussars for reading this and correcting a few things and Links!!
The first 100 battle comes down to a lot of frustration, learning and defeats. There are many very bad players in lower tier. I see players with WN8 less than 100 many times.
There is also a frequency of bad players talking "Another bad time", it makes me furious. Very very players are worse than bot.
Let's talk about my work: My first game was spectacular, I killed 5 tanks and won over 2500 xp. But it was only an illusion. As I went up the tier, I thought all extremely terrible tanks. I was
When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams. The difference in this
After reading a lot and ask some good players. I decided to make the line T62a as no recommended me to play with TD and everyone spoke to play with medium tank. My initial expectations to be a green player.
I bought the FCM 50t to make money, I will not play with premium account initially.
I'll post the results, match reports and some replays. Every 10 games, I'll get out of the game and will watch all the replays and see what I did wrong and I did right. I will report to the blog every 100
Lots of links on Mind-sets and "what I wish I knew" http://forum.wotlabs.net/index.php?/topic/262-lerts-easy-tips-for-beginners/ http://forum.wotlabs.net/index.php?/topic/15959-unicum-processes/&page=1 http://forum.wotlabs.net/index.php?/topic/21721-mega-resource-everything-i%E2%80%99ve-learnt-going-from-noob-to-unicum-recent/&page=1 http://forum.wotlabs.net/index.php?/topic/21419-what-basic-things-do-you-wish-you-knew-when-you-started-aka-after-3k-games-i-discovered-you
Updated 1/6/20 http://forum.worldoftanks.eu/index.php?/topic/486640-hellfishs-fc-academy/ Hellfish's FC guide. Great surface guide and methods. http://forum.wotlabs.net/index.php?/topic/15443-field-commanding-guide-for-new-commanders-by-waterwar/ WaterWar's FC guide https://drive.google.com/file/d/0B5Ry9WNTK98qbnJCSHV0aVozbEE/view?pli=1 this IS a PDF so it will set off all kinds of alarms but its clean. awesome read on military theory and how it applies to the game. Great read for those who wan
Current as of 1/6/20
^ proven partially true and untrue. it's a case of false advertising on WG's part and bad poor wiki wording. SR only works on hull MOVEMENT ( W/S ) not HULL traverse (A/D),
There are three factors affecting overall dispersion. One due to moving traverse (affected by Smooth Ride), one due to hull traverse (Clutch), and one due to turret traverse (affected by Snap Shot),
and the files you can verify it in is:
it's unencrypted but
For a long time, I played World of Tanks, but two years ago i reseted my account for some problems that the game was causing me. In recent times, I thought back to play. I knew the Wotlabs and I have some background on how the game's physics works. I was a mediocre player, was about 7k matches and WR 47 ~ 48%. Now i want to change my performance in the game.
I'll tell all my walk, my doubts, my learning and my mistakes. Every day I play, I'll make a general report and
This was a match that took place on the 18th of March, 2013. I recorded the game a long time ago and just recently converted it into a ~97MB 720p WebM, which you may download here. If you have a client compatible with 0.8.4 replays, you may get the replay file here. Using those or screenshots below, you may follow along as I retrace my thought process for that game played over three years ago.
Countdown - There's no premium Hotchkiss, no glut of gift tanks on either side, and no pla
Breeze, blowing that blonde curling hair,stirring it, and being softly stirred in turn,scattering that sweet gold about, thengathering it, in a lovely knot of curls again,you linger around bright eyes whose loving stingpierces me so, till I feel it and weep,and I wander searching for my treasure,like a creature that often shies and kicks:now I seem to find her, now I realiseshe’s far away, now I’m comforted, now despair,now longing for her, now truly seeing her.Happy air, remain here with yourli
First post on a new blog, yaye.
In case you haven't figured out: CSI stands for Chinese Server Insanity, which is obvious. Consider that I already have a WoT blog written in Chinese, guess I should make this blog like, what, introducing what it's like to play at Chinese server for you the curious ones.
So here we go: time-limited premium tanks. This feature is lanched with patch 0.9.4. You can rent a premium tank for 30 days with roughly 1/4 of the full price. But in practice I believe
A short excerpt from the supertest patch notes for 9.14:
Last post covered tier 1s. This post covers tier 2s.
ALL NON-PREMIUM TANKS - Reduced to a single radio with no upgradable module available.
ALL PREMIUM TANKS - No change.
Type 89 I-Go/Chi-Ro - Reduced to a radio of 300m signal range, down from 425m.
Cruiser III - Reduced to stock radio, down to 350m signal range from 450m.
Cruiser I - Reduced to a radio of 350m signal range, down from 375m.
A short excerpt from the supertest patch notes for 9.14:
I'll look at the changes to tier 2 later, but for now, here's what's going on with the tier 1 tanks.
The thing which stands out most about the MS-1 is its high penetration compared to other tanks of its tier. In 9.14, it will lose the gun that gives it that recognition, falling back to 40mm standard penetration. The alpha is also worse, which is probably more of a big deal in today's meta. It otherwise has a