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  2. That's why when I tried it a year ago or so I had the purple vstab on it. Basically a 5% to the handling which made it sufficient to snipe or get some snap shots. Also not inaccurate
  3. Today
  4. Doesn't matter. I still got pushed out in front of an enemy t57 by a friendly...
  5. Hello! If you have been in a clan's page in WoTLabs recently, you probably noticed a slight change in how the clan's WN8 is displayed. While previously there was a single number, now two are shown. The bigger one is the pure average WN8 of every member in the clan, while the second, smaller one is what was up until now the "default". This value which we call a battle-weighed value also takes into account the number of battles each player has. The goal of this was to prevent a clan from padding their average WN8 by including several accounts with a low battle count and extremely high WN8. As you know, WN8 as a metric is only really useful after a certain number of games, usually at the very least a couple thousand. Playing a few battles in low tier tanks and stacked with premium options could easily result in an unrealistically high WN8, which would then be weighed as much as someone with 20 thousand battles under their belt, thus skewing the clan's ratings. However, this method also caused a problem where players with very high battle counts could also skew the results, this time downwards, therefore showing numbers that don't properly reflect the clan's overall performance. To solve this, I have added both numbers to the page, with the most prominent one being pure average WN8, and the battle-weighed WN8 shown directly beneath. This should give players more information to make informed decisions when it comes to choosing a clan to apply to. That is all for now, cheers!
  6. Just unlocked the AX after a very good experience with the 7/1. Is the t10 worth it though? No premium hesh maske me so sad...

  7. They are still morons. If they are cutting out friendly fire why leave stun?
  8. Gun handling for snapshots is way more important than final accuracy. The better the bloom, the less time you spend exposing yourself to aim in.
  9. Leo is a great tank for the random meta: fast and with a great gun when fully aimed. The only thing bad about it was the handling. PS: also obj140 is overhyped
  10. Yesterday
  11. you understand that i have played wot for 5-6 years and that it has undeniably played part in running my mental health down the gutter right? i dont make sense on a more srs note tho i prefer meds because they all overperform for me, heavies and even some TDs have much more enjoyable gameplay but im just a much better MT player since the last 30k games or something are 90% mediums if you’d include the 50b among them.. ppl like carbon are good at everything and you have some ppl that clap my ht dpgs pretty hard but get clapped back in meds ive been drifting away from armoured gameplay entirely lately (nato meds and paper tanks mostly) because that’s where i relatively perform the best 50b/e50m/leo1 etc are tanks that right now i dont see anyone beating me in (busy with finals rn tho so am very rusty as gametime lately is low), 50b perhaps if Val has a go at it as he’s probably the best player on this forum right now but he plays armoured gameplay generally and destroys my dpgs there, and watching him play there isn’t any server variance either, ANZ server small AF but the gameplay looked just the same with small differences (both good and bad so it prob evens out) i just capitalise on my strengths, sure spamming nonstop chieftain/279 only will get me higher DPGs but relative to other players im just better at playing without armour, while other players are better at leveraging armour than i am i’ve always liked using the map to dick people over rather than relying on micromanaging, and then mobility is much more valuable than armour, but my way is not the best way to play the game i think. but i refuse to become a meta slave and i play the game how i want to, and it’s honestly not a handicap since i cherrypick tanks that let me play that way rather than playing meta tanks unconventionally
  12. This man is delusional. Take him to the infirmary.

  13. Funny thing is TDs still suck on those map and old maps gave TDs much more to do. It's the height of incompetence. Design a map around a class and then have that class struggle on those maps Wait as much as I agree you say no reason to play MT's yet you seem to still prefer MT's.
  14. Bonds shop is a meme, it'll never happen. I may play ranked just for this as finally WG realized team damage is just dumb. Hope they implement it in pubs as well.
  15. all i see is "No Pen" because with all of the hulldown tanks there will be in this years ranked, your gonna be better off shooting primarily HE. Also RiP NA/SEA for having ranked canceled (though that may not be such a bad thing) @Sapros as for whether or not ranked its worth it? No. Only things that would be worth it would be the possibility of a good tier 9 tank (note the word "possibility" because we have zero info on the vehicle and it could end up being trash-mediocre) or the Bonds for the sake of the tanks for bond feature and whether or not there will be any worth while tanks for purchase there.
  16. Nopenopenopenopenopenopenopenopenopenopenopenopenope
  17. I just want to know what reward tank they are giving. The tank would be the Only reason why I would try out the shit show what rabked is again.
  18. https://worldoftanks.eu/en/news/general-news/ranked-battles-2019-season-1/ https://worldoftanks.eu/en/content/docs/ranked-battles-2019-season-1-regulations/ https://worldoftanks.eu/en/content/guide/general/ranked_battles/ I find all this very confusing. So leagues are basically irrelevant since the rewards you get from them are temporary? Can't quite figure out if it's worth the pain or not.
  19. there is a giant design issue within the core game that sadly wont go away open areas that use terrain rather than buildings are intended for mobile tanks, but with it obviously comes arty since they won't be able to hit fuck all anywhere else (except for pilsen cuz LUL hit by arty inside buildings xd) so the corridory shit just shafts mediums and lights even more because they'll be the only thing for arty to shoot at literally no reason whatsoever to play lt/mts in 2k19, and for every map designed past 2014 this issue stands.. the newer maps all have only one open area where arty can reliably hit without having to aim between buildings or pixelshots so i'm honestly just considering moving away from meds entirely since there's just so many maps now that you get handicapped in gameplay simply because arty is a hard counter to what wg wants medium tanks to do, lights can get away with spotting stuff on some of these maps and dodge arty with mobility but mediums really suffer from arty on the newer maps the previous iteration of kharkov had this issue too, and the new one will as well the old kharkov north area was actually decently made, the issue with it was that it was the only place arty could fire so any exposure made it insanely hard to trade well, and while i haven't tried this one yet (so won't comment on the area) the minimap tells the same story.. even if the area was decently designed it'll automatically turn sour whenever arties are involved.. the good thing about this map specifically is that it seems to be almost half the map at least, so you might just be able to not get shot at as much by it if you limit your exposure (also a problem with meds though, combat range is too close to not get lit to fire and with sub 10s reloads you'll be permalit pretty much everywhere on the map unless you snipe at the buildings) im also not a huge fan of some the building placements but i'll probably check it out later and see if the terrain might soft nerf some of the long range firing lines with hard cover but it's wg so i wouldn't hold my breath also just by looking at the minimap i found broken hulldown spots already XD
  20. Last week
  21. Nonono, you understand it wrong. Those wide open areas are intended to be used by light tanks and scout cars.
  22. This has been the trend for every single fucking 1.0 map, I don't fucking get it, why WG designs maps around TDs.
  23. Kharkhov is giving me Paris and Pilsen vibes. Yaaay we created some open space next to city but it's essentially a no mans land.
  24. Unpopular opinion: out of skyrim dlc girls, Frea>Serana. :doge:

    1. Show previous comments  9 more
    2. MagicalFlyingFox


      So is fixing them with mods. 

    3. orzel286


      Lewd mods>mods that fix the game :doge:

    4. Haswell


      At the core of the game, Skyrim is quite literally just one big fucking mod.

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