All Activity

This stream auto-updates     

  1. Past hour
  2. Today
  3. Yesterday
  4. sohojacques

    Wheeled Tank Mechanics

    Boosts had to go. But why WG removed all the back door exists from elevated shooting positions by sticking giant rocks on every slope...
  5. Assassin7

    Wheeled Tank Mechanics

    I despise boosts with a burning passion. Because they utterly destroyed all forms of map balance. There were some absolutely broken spots that made some maps unwinnable from one side. And clan wars degraded into a cesspool of playing 100% around these damn boosts where every single lobby you had the caller saying "can you do the boost?" "i need someone who can do the boost". It was the most unfun period of clan wars in the entire game for me (coupled with the 268v4 meta right after) and pretty much killed a very large portion of interest in this game for me. Anyway, wheeled vehicles. Agree with everyone else. Broken. Not needed in the game. Bad idea
  6. Re-roll, leaving for Yeti. I am disappoint.
  7. TheMarine0341

    Marine's Simple Replays

    @Tarski thanks dude! And, the final one https://www.youtube.com/watch?v=_qxsyYlMFGc Til this battle I had been sucking out REALLY hard in the tank
  8. MacusFlash

    Conqueror OP

    Awful accuracy in my Conq. For some reason I can't hit things in point blank range.
  9. I recall a lot more when testing some new tank, probably the Italians or FV 4500. Some assholes just love to shit on others with arty enough to drive those on the test server.
  10. On testserver there is usually less arty than normal.
  11. Based on the test server (yeah, I know, I know) there's good news and bad news. Good news is that there is hardly any arty, and if they do show up they usually get killed early. Bad news is that we have reds running around like headless chicken all over the place. I predict ammo bills going wayyy up if a lot of people drive those things.
  12. Unavailebow

    Elite: Dangerous - Anyone Out there?

    I focus on internals engineering, not so much on weapons unless I have to walk pass particular engineer, ranked few of them to 5 before they revamped engineering, blood, wine and bones. Type 9 Space Cow hence Type 10 Battle Cow Since they remove the passenger cabin restriction (for good sake), Orca and Dolphin went out as explorer again, fairly open cockpit with very good jump range and quite agile, dont drift as badly as AspE or Krait. Beluga however, is overkill in terms of internals also with mediocre jump range, plus the size and low thrust power are considered troublesome for high G planets. I would go so far saying they may need to touch Beluga at some point, its 80mil price tag is only cheap Beluga only has 1 Class 8 internal - Life support. We argued about whether a Class 7 FSD was a good decision for a 950T ship FD replied passenger ships were not meant to out-jump ships but better fuel efficiency therefore longer reach per tank, fewer fuel stops, therefore giving it a whopping Class 7 128T stock fuel tank, 4 times more than the Conda. Yet, Dolphin was only priced 500k below DBE (One of the only two ships able to reach 40Ly without engineering) and Orca was 4mil more expensive than a KraitP (which has the same FSD and Fuel tank, and lighter hull). Although we could say previously the Orca-class Torpedo was 580T versus now 290T... and it can now also achieve an obscene speed of 620m/s while maintaining 47Ly max jump range. As for Beluga, best for storage, I have the credit to own one but not point doing so at the moment, made myself an explorer KraitP instead.
  13. hazzgar

    Wheeled Tank Mechanics

    445 is shit vr. That still means they have to go sub 400 to spot stationary tanks that are not heavies and will always be outspoted by other lights. You forget Sconq.
  14. So a tank class that increases how random the games are. Yolo the enemy base. 9/10 you survive 1/10 you die. Cool
  15. Madner Kami

    Wheeled Tank Mechanics

    Boosts allow the players to play the game in a way that WarGaming did not anticipate. If you can break their corridor-think, you are breaking their game, from their perspective.
  16. I quoted you on the official forums also because I'm furious about this change - if they will go through with it. Absolutely ridiculous.
  17. Jesse_the_Scout

    Patch 1.4 Notes - Supertest 1st Iteration

    Finally played one on the test server. Got Empire's Border, which is almost a worst case scenario. Just drove around like a dipshit for 10 minutes, did 2500 damage and 1500 spotting shooting AP while the team slowly died. As long as you're hauling it's almost impossible to hit you. You can circle a heavy to death if he can't get to a wall to block his back. The DPM is so bad you'll have a lot of time to react to one, but these things are going to be classic, grade A, WG-style cancer. The Sonic memes are going to cranked to 11 when 1.4 hits.
  18. mati_14

    Wheeled Tank Mechanics

    I seriously don't get the issue with boosts. The moments I remember the most in WoT esports are when Applewow got stuck on Cliff and when one russian guy countered a boost vs CanadianImpact in Steppes. It really gave to me more variety to all the maps. I really miss 2014-2016 WoT
  19. I know I've a lot to improve, but why is it that when I platoon I consistently run 60-70% WRs but once I solo I consistently get 48-50% WRs? My playstyle varies very little except in the rare mutually-supporting-carry situation

    1. Fulcrous

      Fulcrous

      3 players actively communicating, supporting, and working together in unison > 1 guy who passive supports.

    2. mistervanni

      mistervanni

      the real wr is the one solo i would say, unless you platoon with players way worse than you and you need to keep the headless chickens up and running:(

  20. Tman450

    Wheeled Tank Mechanics

    Combat wise the vehicles aren't that great, but the speed alone is kind of stupid. As has already been said, they're so hard to hit and can boost/jump so well that they're pretty much gamebreaking right now, especially the Tier 10. (105kph lolk)
  21. Hellsfog

    Wheeled Tank Mechanics

    The few battles I played in tier 6, they were vulnerable to HE spam from other lights. I suppose light tanks will have a new job of killing these things. Speaking of HE, the tier 6 has a 75mm pen HE round. I am probably wrong but I see that as making the problem worse when this thing is on tier or top tier. Anything worth doing, it worth doing right. I want to believe a nerf is coming, as it always has, except for the 268 v4...
  1. Load more activity