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  1. Past hour
  2. There are thousands of suppliers are available on internet where you can buy at reasonable price also you can get discount on Halloween Coupons. Recently i purchased 43 inch new monitor my home use the store manager give me 20% discount with free shipping.
  3. Today
  4. I wonder what causes these huge swings in my hitrate%. It's the one non-dpg stat that most consistently tracks my performance. When I was 4k WN8, I hit 80% of my shots. When I was 3k, 75%, and since returning it has been 71%.

    1. Rexxie

      Rexxie

      I figured it could be me being a baddie and fighting from further and further away, but my assisting and 300m+ damage are basically unchanged. I dont know!

  5. Yesterday
  6. Final 1.10.1 Changes Implemented Today: Changes to the technical characteristics of the following vehicles: Germany Panther mit 8,8 cm L / 71 Replaced the 8,8 cm Kw.K. 43 L / 71 gun with the 8.8 cm Kw.K. 43 L / 71 mod.Vlt. Compared to the previous gun, only shell damage changed from 240/240/295 to 280/280/370 HP E 50 Changed the reload time of the 8,8 cm Kw.K. L / 100 gun in the E 50 Ausf. B turret from 5 to 6 s Improved the armoring of both turrets Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L / 52 Ausf. B gun from 220 to 230 mm Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Panther II Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP E 50 Ausf. M Improved the turret armoring Leopard Prototyp A Increased the dispersion during movement of the Leopard Prototyp A1 suspension by 22% Increased the dispersion during movement of the Leopard Prototyp A2 suspension by 25% Increased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 22% Increased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 25% Increased the dispersion on turret traverse of the 10.5 cm L7A1 gun in the Porsche Standardpanzer turret by 20% Changed the aiming time of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret from 1.9 to 2 s China T-34-1: Changed the dispersion of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 0.42 to 0.4 m Decreased the dispersion of the 100 mm 44-100JT gun during rotation of the T-34-1 model 2 turret by 12% Changed the aiming time of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 2.9 to 2.7 s Changed the vehicle durability with the T-34-1 turret from 960 to 1,050 HP Changed the vehicle durability with the T-34-1 model 2 turret from 1,050 to 1,150 HP T-34-2 Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun Compared to the previous gun: Shell damage changed from 390/390/530 to 360/360/530 HP Penetration values changed from 175/250/61 to 190/250/61 mm Changed the reload time from 15 to 12 s Changed the aiming time from 3.1 to 2.9 s Changed the dispersion from 0.48 to 0.44 m Changed the dispersion of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 0.42 to 0.4 m Changed the aiming time of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 2.9 to 2.7 s Improved the hull armor Changed the vehicle durability with the T-34-2 turret from 1,200 to 1,300 HP Changed the vehicle durability with the T-34-2 model 2 turret from 1,300 to 1,400 HP Decreased the dispersion during movement of the T-34-2 suspension by 9% Decreased the dispersion during movement of the T-34-2 model 2 suspension by 10% Decreased the dispersion on hull traverse of the T-34-2 suspension by 9% Decreased the dispersion on hull traverse of the T-34-2 model 2 suspension by 10% WZ-120 Decreased the dispersion of the 122 mm 60-122T gun during rotation of the WZ-120-1 turret by 12% Changed the reload time of the 122 mm 60-122T gun in the WZ-120-1 turret from 12 to 11 s Changed the top speed from 56 to 60 km / h Changed the vehicle durability with the WZ-120 turret from 1,550 to 1,650 HP Changed the vehicle durability with the WZ-120-1 turret from 1,650 to 1,750 HP 121 Improved the hull armor Increased the velocity of the Chuan bei-472 shell by 12% Decreased the velocity of the Po-122 shell by 9% Decreased the velocity of the Sha bao-472 shell by 9% Changed the penetration value of the Chuan bei-472 shell from 258 to 262 mm Changed the engine power from 580 to 650 hp Changed the vehicle durability from 1,950 to 2,050 HP U.S.S.R. Object 140 Improved the hull armor Changed the gun depression angle from -6 to -7 degrees
  7. 121 is gud now

    never realised it but the tank accelerates weirdly quickly after the 45 kph mark 

    not sure whether to run turbo to bump top speed to 61 or max out gun handling with vents

    tank gets >445 vr regardless

    1. Tman450

      Tman450

      Might have to try it again, the biggest problem I had with the 121 was how slow it was for a medium, plus how massive the hull is 

      Might have to retry my WZ-120 too, they buffed it nicely

  8. kinda wish anonymizer didn't give names like nggrlvr and dasreich_8888

  9. Ignore a T26E5 at your own peril. http://wotreplays.eu/site/5585584#westfield-bilbo_badtouch-t26e5
  10. Last week
  11. Just some historical nitpicking; Guns While 88/71 is strong IRL, its only 'weak' in current context. I would lower 88/71 pen to 190, a few mm worse than tier7 D-10T with worse bleed off. BL-9 is just a name ingame. IRL, its the 88/71 of 12.2cm guns; the D-25T already overpowers the long 88. Tiger at tier 7 could have; 88/56 with good DPM and bloom (despite not having stabilizers), or 88/71 mediocre DPM, and average bloom on movement. Similar case for tier 8 Tiger 2. So its a choice between existing, more balanced, or more minmaxed. Tanks Ferdi seems like a wild tier 7. A bit like a German T95. Since KT is t8, Ferdi is t7. IS-2 t8 isn't that difficult; 45ton medium with more firepower than previous tier TD is hard to screw up. The Germans are being made out as the armor heavies and the IS-2 pens the turret at range. That's how insane the gun is. Its balanced by IS-2 subpar armor letting it take critical damage from tier 5's frontally and worse bloom. T30 didn't ever have TX potential. The 15cm is almost a howitzer and the mantlet is weaker IRL.
  12. There's no reason why the Pz IV should have the 105mm howitzer. Same with the Hetzer and stuff too. Sherman should have it because it's historical, but that version should be T6. In general, these derpy HE/HEAT slingers don't fit the game, and are usually not even historical. It's probably not a controversial opinion on this forum, but I'd love to see them just removed.
  13. agree, if WG had used more historical realism, the game (balance) would have been better. The D-10t, D-25t and 88L71 are all (way) too weak, making stuff like 105L68 and Bl-9 needed, the not nerfed t7 guns would be sufficient on tier 8 also (and t7 could then used weaker guns...) basic, real, tanks like Tiger with 88L56 on t7, and on T8 stuff like IS-2, King Tiger / ferdinand with 88L71 should have been the basic of the tech tree.... Instead WG probably wanted to shoe horn the IS7 in at all cost, and made thus everything the way it is, instead IS7 was retarded OP compared to anything and took like 2 nerfs to make it `balanced`` against the Maus and T30, (and in the end, T30 had to removed form tier x and maus had to to be buffed like 3 times)
  14. I don't like the low tier HP buff. It is better than before considering serious tier problems, but its a bandaid for larger problems and the numbers even show it. 4H is still 2 shotting people semi-reliably. Just now it runs IRM + GLD, doesn't 1 pen, but 2 pens with AP/HEAT. 2 shots 700 damage and a tier 5 med has ~600 HP. The tank balance has been always bad, and the basic reason is that WG doesn't really care. Historical accuracy matters, and frankly, if WG actually adhered to reality (they haven't since IS-7), we'd have a lot better game right now. I don't really get why people like higher tiers, and never have. Its all really stale and full of tank statwank* so its offputting. I didn't like the HP climb from tier6+, felt tier 6 was a nice place. But then lower tier gameplay is terrible so that might be why. I'm also on the extra aggressive side The game was better with fewer tanks like in early 2012 For a while now, tanks have been going too fast, and this has been true with 140, less 62A, but also Cromwell**. It makes the game more annoying to play. Its OK with tank like Leopard 1. Gold ammo is kind of a problem but not really. The overall tank statwank is the real problem since WG flew off the handle, this was exemplified in shit like 15cm RHM. 2nd German TD line was a mistake Tank balance; This is supposed to be hidden but help I can't use spoilers properly uptier all Soviet TX meds out of the game, T-54 to TX, Soviet IS series heavies, IS-6, IS-3, IS-5, etc, IS-3 & IS-5 could be tier 9's, with T-10B as TX. IS-2 to tier 8 with a proto IS at tier 7. Remove IS-7. Ungimp their stats, as well as D-10T, D-25T, ditch BL-9/M62 and so on. If Leopard 1A0 is TX, this is the way. Part of the stat creep; speed, DPM, armor, etc, like how tier 6 meds suddenly all penned tier 7 med values ~145 on a regular basis instead of being the lucky exception. Chi To/VKM/and a handful can have ~150, rest not. common "lower end" pen, ~120-130 typically in tier 6, ~140 in tier 7, ~230 TX, but assuming tank like IS-3 is tier 9. In tier 8; STA-1 pen to ~170, D-10T pen to ~190-200 with ~300 alpha, as an example.
  15. Chimera loss turned into a draw. Could have been a win, but couldn't find arty in time.
  16. I've put in a more appropriate category than core skills if you don't mind.
  17. Thread necro! As I continue my grinds through some light-tank lines through 2020, now finished the BatChat 12-T. So, for an average player who also happens to not be particularly good in light tanks, this one is...kind of good, but in some ways, a bit frustrating. The overall package has a good balance, camo is pretty good as the size is small (well, it is long, but it's low to the ground), the gun is decent for the tier and the role, although the pen definitely means you will struggle to pen anything with armour from the front. Gun handling is okay, but not outstanding, especially at long range, and mobility is pretty good. I found the view range limiting - only 380m - which means you need a good crew to get the numbers up to something respectable, although kind of expected for the tier. It's one of the better tier 8 lights, although that's not necessarily saying that much in the current state of the game. I would say that it really struggles when bottom tier, as tier 9 scouts (especially EBRs) crap all over it, but it also struggles against the Even-90 and the LT-423 as they both outperform in terms of gun and camo and will outspot you regularly assuming they are not driven by potatos. Ran Optics, CVS and Vstab. 120 games to finish the grind, 55% win rate, 891 average damage (yes, I'm bad), 822 average assist (pretty good for me). It's fun at times, but if you want to play a light tank at this tier, you're probably better off with one of the premiums mentioned above.
  18. I wonder how close food comes to paying for itself on a premium tank. 

    1. Show previous comments  4 more
    2. Private_Miros

      Private_Miros

      I buy my food in bulk during sales. And with 10k per game, that does pay itself.

    3. Nicarasu

      Nicarasu

      I run food on the majority of my prems already, it's interesting to know that it has a good chance of paying for itself

    4. sr360

      sr360

      So I have a stockpile of food...

       

  19. Thanks In general Cent 5/1 just doesn't have raw firepower. Caern AX adds ~30% base DPM without penalty; that's the most important aspect. The armor I think, isn't even ~250 AP/APCR because the UFP can't be relied on before then, and you lose a lot of flexibility, or bleed massively. 5/1's armor has 1 small advantage; the cupola is more challenging, I believe, but that's not comforting when confronted with such an absolute advantage overall. The LFP is a little narrower too which helps in sidescraping. Yes, I did lose my old account Cent 5/1 firepower limitation combined with relative fragility, its an unrewarding, stressful experience, and it can even go through your credits as you decide its minimum food. I compensated by going to places like K0 Highway, straight into the fight, damage farm with early position advantage, but there's surely a better way than to just sit in a corner and shoot at people.
  20. Nice write-up. Couldn't figure out the tank despite like 150 games in it. Playing it like a med kills the damage output and playing as a heavy gets me killed by arta. Despite being able to shrug off same tier heavies when in position, it gets tragically bullied by basically every other heavium in existence - esp things like Renegades/E75s which can just push you, eat a shot or two, and proceed to DPM you to death. I preferred the Caern AX with turbo for doing very similar things (40kph vs 5/1's ~45), but with a UFP that works on flat ground, higher DPM, and a gun that can snap. also the Cent's armour basically disappears once you have 250 pen or above, whereas the Caern AX can bounce 280-300 ish pen stuff (i.e. same tier TDs) and absorb poorly aimed HEAT. It's just ultra hard to punish people and farm damage. Take the shooting gallery on Glacier for example - a Renegade could rack up 1k easily but the Cent will struggle to break 500. btw did you lose your old ac or smth
  21. So how does one actually drive an ebr 105? I've been using one and I can't seem to get the hang of it at all. I constantly bump into my teammates, rocks and every time I try to control it properly it seems the ping I have screws me over (~140) because I can't apparently turn/reverse in time. Any tips?

    1. sundanceHelix

      sundanceHelix

      I have 200 ping and I never play the EBR.

    2. sr360

      sr360

      It's a hard one. I struggle with it simply because I can't drive it well, and that holds back my performance significantly. It is definitely a "twitchier" tank than many.

    3. PityFool

      PityFool

      Its very difficult to drive it on higher ping because the response delay in steering just fucks you over. Not to mention, combat with other EBRs is a nightmare on high ping.

  22. Bourrasque seems disgustingly strong (compared to lights and soft armored). It spots like a light on the move, when stationary it outspots them, low pen still butters the softs. Drive by shootings are uncounterable and are for ~1/2 HP. Its min maxed in a way that kinda fucks over anything light right? It also seems to show WG's utter contempt for scouts as a class. That aside; optics over CVS? Various builds PM10 E2.0; IRM vents rammer, nice t7 med Tiger1 E2.0; IRM/GLD/Turbo, or IRM/Turbo/Ram, firepower isn't really tiger problem, fixes acc and adds speed, Tiger always too slow WZ-131&132 haven't really changed Cents5/1 IRM rammer vstab & 7/1 - can finally snap Also optics + cvs ftw
  23. EDIT: I messed the post up partway somewhere... A long time ago, in a game far far away... Episode 5: The Heavium Strikes Back Cent 5/1 RAAC. Its the t9Cent with 20pdr trading DPM to go down a tier. Gun has good accuracy, can hit weakspots, but needs bloom management. This tank is really a heavium, but not really in the sense the T-10 is. Its more, when its set up, they're toast, but while you're moving, you're a medium. Characteristics;
  24. @PityFool this is my best T92 game to date, and my second highest XP all time game
  25. I learned several things from this video: Shoot the ammo rack Use a random number generator ???? ammo rack. At one point you couldn't interpret your own data point on the spreadsheet and I was seriously concerned.
  26. Me: can I have turbo E50? WG: to reach critical positions on the map with minimal exposure to enemy fire? Me: yesssssss Actually just rams things
  27. Turbo50 is the only correct answer.
  28. whats up nerds how is this site not dead yet lol

    1. DrJ_Zoidberg

      DrJ_Zoidberg

      played a few games and didn't uninstall immediately, anyone got an open discord/community to toon around with hit me up.

    2. lavawing
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