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  1. Past hour
  2. I thought it was crap also but Field Modifications and bounty LNES have turned the Kunze into an extremely powerful LT. It's basically a tier 10.5 LT given the hitpoints, gun, view range and camo. Spotter built stats 41% camo, 511 VR, 2750 dpm, 0.35(0.25) accuracy. Reloads are 8.6/11.4 Gun built stats 32% camo, 462 VR, 3300 dpm, 0.34(0.24) accuracy. Reloads are 7.2/9.5 But what makes it work are the size, workable top speed and the siege mode. Siege in this tank isn't for snap shot brawling but for positional play. And especially for shooting at distances. Getting a L
  3. Last week
  4. Hello! Thanks again to everyone who's replied! So I've made tons of progress and I wanted to share my feedback in case it helps anyone else in the future who finds this thread. T95 is 100% the tank to use for the Alliance block missions (-7 and -12). I did both "first try" and found the following equipment loadout helpful: Improved Hardening, Grousers, Modified Config, along with a Pre-Battle maint (for Modified Config) directive. Track repairs in about 2-2.5s with a 100% repair crew. Try to stay at medium to long range in front of lower tiers if possible. I would mostly
  5. Been having a lot of success with this tank, which surprises me I'm usually more of an aggro brawling tank type player but finding playing more patiently and looking around for good opportunities is paying off. The combo of mobility, camo and gun accuracy is very comfy to play with. It's kind of like a batchat but way better at the early game where you're looking for sneaky free damage, and way worse at yolo clipping people later. After 25 battles I'm at 3246 avg damage and 60% wr, small sample size but significantly higher than average t9 medium stats for me.
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  7. Close to mine - except of course nearly everything is bounty or bond I run a 7 HEAT and 4 HEAT loadout. There's some maps and matchmaking where i feel like the chances to pen a HEAT are less good. But i have no evidence and plenty of 4 HEAT pen games since the relevant patch. A wise chodefriend of mine said recently "better a 50% chance for 700 damage than 100% for 135"
  8. Hey guyss...is there any app related to WOTLabs mobile? Kinemaster MOD APK
  9. Earlier
  10. Kran is actually pretty good if you can cope with subpar penetration. It's tiny, nimble and gun handling is not bad at all. GL penning the turret when hulldown (remember to raise your pp when reloading to become invulnerable to pretty much anything, the turret roof is paper thin and if you are ever so slightly angled downward you can get penned) Udes 15-16 or whatever it's called is also decent. Armour is super troll, mobility is okay and from what I remember the gun is decent. Slightly more pen than kranvagn on both apcr and heat.
  11. hello there my dear unicum nabs, I've come here to improve my gameplay and to compete with all of u 😋
  12. I've had some pretty good matches on the snow and desert maps, but only in good hull down heavy tanks (AE Phase and C1B). Those two maps feel like they really favor such tanks, as all the good locations are either ridgelines or have those little rubble mounds that hide your hull. Not a fan of that meta, especially not after torturing myself through ranked (where most of the maps have those issues too). So far I haven't played many games in tanks other than those two mentioned, or at least tanks similar to them, and I don't think I would enjoy doing so either. The snow map has some vert
  13. Finished at 136.5%, which puts me about 50 positions under gold league. I wonder how far the 20% gold bracket will expand by the end, is it worth playing league games to try to push higher or just wait for more shitters to finish to inflate the league size? 2017 people finished total right now, would need that up to 2300 minimum with none of them ranking higher than 460 to make the cutoff 🤔 Update: After todays battles, there's now 2197 people finished, but I moved down to 504th place and the cutoff for gold went up 1% so it seems mostly good players finishing today haha.
  14. Few more observations and where I get to go: Put like 50+ battles into the HWK with pure stealth build and while it's been rage-inducing, I've been seeing #s consistently getting better as I soften my play and adapt. Man, you need to understand the tank you are playing if you are min-maxing on spotting and stealth - I kind of thought all LTs could just be kitted out and played the same with this. While there is a lot of overlap, do your homework. EG the HWK has that sexy HE round, but at 750m/s you have got to know your machine and how to aim it because if you miss one shot in t
  15. in the end i swapped back to the single shot gun, the dpm is just too bad, 22 sec rld and 0.38 acc with still only 2x 320, its just shit https://tanks.gg/compare/tnh-1051000?t=tnh-1051000_3111190 I ran it try hard with food, bia purple vent / stab and vent directive, and it was still just not good, so i put the single shot gun and dumped the expensive equip (and worked better) Only way to fix this is by giving it 2x 360 and better accuracy i think, or a massive dpm buff (2k minimum, so 17 sec rld for a clip)
  16. i have same problem too...someone can help?
  17. Few more thoughts: Snapshotting and even 1/2 aimed shots go everywhere. Trading up front with a 703 II - he WILL get three shots into you for about the time it takes you to get 3 into him (single fire) - which seems crazy to me. The Cent 5/1 turret at tier 8 is feels better than yours armor-wise. Plus you only have about +100 DPM in this thing. The flat around the mantlet and at the front of the curve in the mantlet is 235-260 so you end up trading with pubbies really poorly - i'll be trading shots to the face with a tomato and they might outdamage me 10 to 1. So finally one of the 5ish s
  18. Ah fair enough mate, I did mis-read you! Yeah, agreed 100% it will be nerfed, it currently has no real downside beyond a shitty turret.
  19. Thanks man, really appreciate the thoughts. Forget about enemies thinking ther low-alpah doesn't matter, I often write off the alpha too! Plus sometimes that alpha doesn't take down a track in a single hit. Will try the full-dpm lean-in and report back. I feel your pain on going against some big-alpha bursters - it's so prone to betting ganked. Even the T-56s now coming in can poke and easily take two ~350 *normal heavy* hits - fewer if working a ridge line, and trade up in 3-4 seconds by putting out ~950. Means 48%ers can all of a sudden trade up without too much work.
  20. https://developers.wargaming.net/applications/ This is Wargaming's Dev website
  21. Sure they are not as broken as a bazillion prestige levels everyone giving you a free Vents. The fact they give you bonuses without having any negativ side effect is retarded enough.
  22. You can see the exp though, its ofc tiny, but its there:
  23. I like this tank more as the t8 though, the t8 truly has no strength to leverage, this one has atleast pen / alpha dmg
  24. Whats with all new sweden tanks latelty? WG plan a new heavy (or medium) tank line? (for cristmas) Im not complaining, more is almost always better, but still
  25. @CraBeatOff Yep, I'm even more salty about missing out on one at last Christmas than ever before.
  26. The problem with this thing is in a large sample of battles regular OP tanks are worse. But when RNG hates you or this tank decides to literally face hug you and blast you, your day is ruined. This is the perfect "Im a stupid pubie I yolo purpl" tank. It's literally the same as WG introducing a mechanic where once every 70-100 battles your tank explodes. Not impactful but annoying and pointless.
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