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  1. Today
  2. Recently came back to the game and have lazily been continuing the T10 light grinds I left undone in 2015. I figured I'd get the Sheridan and sell the old derpie... after reading this thread I'm not so sure anymore. Heh, took out the 49 after reading myself into a half chubby...
  3. The good dispersion values kind of offset the aim time and accuracy, depends how bad that tumour is. Completely craps all over the Chieftain/T95 tier 8 reward.
  4. Yesterday
  5. Tanks are too accurate, 0,4 wasn’t uncommon on tier 10 heavies back when the IS-4 was good. IMO when the game was at its peak in quality. Blame the russian playerbase for being braindamaged alcoholics for pushing the game in the pixelsnipe/CQC direction because they genuinely like that gameplay
  6. Last week
  7. Unlocked it, finished up my WZ-132 grind. I wish I had a higher win rate in it, but I got a streak of bad teams (the teams that has 2-4 players with 0 damage rofl stomps). The WZ-132 gun accuracy is pretty bad, but I still made it work, my WN8 on it over the past few days wasn't bad. Gonna try a few more games in in the WZ-132A. The first game I played in it, the gun is pretty much like the WZ-132... just now... it see's tier 10's more often. I wish I had a better turret than the tier 8. Now, I have all the Tier 9 tanks, muahahaha.
  8. 8_Hussars

    Naval Action

    Thanks for the reminder. Been ages but I will have to see if my potato can play this again... 5 fps was a little frustrating.
  9. If any of you find it a lot bigger pain to farm raw materials than manufactured or data, follow this guide: https://forums.frontier.co.uk/threads/how-to-fill-all-of-your-raw-materials-bins-using-crystalline-shards.481235/ I had somebody point it out to me when I asked out finding raw mats. G4/5 is like finding needles in a haystack compared to G4/5 manufactured or data mats, IMO, since nobody gives them out as rewards for missions. Wasn't really keen on the idea of heading that far out of the Bubble, but it basically only took me two sessions to get out there, farm all the materials listed in the guide, and get back, so not all that terrible. I generally prefer the ability to take a few missions now and then to get mats as rewards, but it is what it is; this seems to be the least painful way to collect G4/5 raw materials, then trade down for G1-3 raw mats as needed. Now I just have to figure out what ship to develop next. Chieftain is mostly finished, at least as far as running it as a PvE bounty hunter, and the FDL is nearly finished.
  10. The marks are distorted due to update 1.5. 6 Tier 8 TD left and all Tier 8 TD will be complete.
  11. Hi from Austria! Let me say, i made all possible mistakes in Wot before i visited Wotlabs :-)) Want to share my experience and my skills in tactics and writing with the wot labs community as active contributor. Espacially the tank guides and the articles section are very useful. Hope we can write some new content there. Greetings and best wishes, Ernst
  12. I've gone full autism and swapped vstab for optics (current loadout rammer, vents, optics). Thought process behind this shit move is: Handling is ebola and the gun needs to be settled in anyway for any target over 50m. Camo is good and it could be played like a 416 (so camo snipe early game, some scouting and circle jerk in later stages), vstab felt like a waste of a slot to me, also the tank could use some view range with that trash 370 base. As of now I have bia, SA and 21% on recon, 441m not using food which is acceptable given the 31% stationary camo and 27% otm. As previously said, the gun really needs to fully aim to minimize any dumb RNG miss, thanks to that and the bad dpm the gameplay is quite slow in it. Armour is a lie, although you get the odd bounce on the upper plate and turret, can sidescrape against idiots who don't have a 130mm gun (so basically all low tiers and some t8s and 9s) even though with 45mm of side armour you rely more on autobounce than tracks absorbing hits. Decent city brawler, it's also a decent sidehugger thanks to low profile + trollish turret. 16-17-2 is my ammo loadout, small rep, small med and AFE. It's a nice TD/LT hybrid overall.
  13. I noticed it happening on multiple occasions that's why i created this thread, but it only happens to last 24h
  14. Currently marking it (86%).. It definitely needs higher pen on apcr. 50/50 chance to pen a type 5 weakspot is just too fucking sad.
  15. LamaLeif

    Leopard 1

    Leo 1 is still the same paper sniper, except now it's slightly faster with a very accurate gun with great aimtime and bloom. It's essentially a poor mans Strv 103B with a turret, it has less dpm, a slightly worse gun, far worse camo and worse armor. While the gun is now amazing the rest of the tank is fairly meh still, if they had a tier 10 frontline mode it would be an excellent choice for that, random battles or ranked? not so much.
  16. With the recent changes in high tiers Jap meds I decided to unearth this tank from the pile of dust that submerged it, I was at 60k from the STA-1 then I never touched it for the last two years. So, how do you Chi-Ri in 2019? Free XP? It feels like it's now in an even worse state then when I left it...
  17. First impressions after the buff TL;DR version: It became even better at sniping, because of that extra bit of ROF and gun handling. It became even worse at everything else than sniping, because of reduced alpha. I am in the middle of grinding through it (50k left after today), mixed feelings about this. I had one really decent game at Prokh, where it could shine. But that was the environment where every other T9 med would shine too. Its playable, but in my eyes it already was before the change. I like what WG is trying to do with mixing things a bit and trying to create differences between similar vehicles (f.e. NATO meds), but im not convinced on that one. With reduced alpha, it is now competing directly with Skoda T50 in my eyes. And Skoda is wiping the floor with it every day of the week. So nothing really changed, but now even other medium can outtrade you. Mixed feeling so far, as I said. Maybe I will find something redeeming in it before I finish the grind.
  18. Earlier
  19. That's a shame you stopped playing again, although understandable.I think I speak for most others in that when players of your calibre quit the game (even temporarily), it only weakens the higher tier gameplay. I hope you can continue to provide feedback in this thread and elsewhere - it is all great content, and very helpful. On that note ... I thought on Mines the spotting was a happy side effect - re-watching it, I can see you peaked more than you needed to, so yeah, good spotting work. On that note, I saw your view range was slightly less than max - i assume you use vents rather than optics as a result? All my high level meds run optics instead - it is mainly because i hate relying on teammates for spotting and often have to do it myself (or at least I feel that way - maybe I should change). Is that something you do for all tier 10 meds, or just the Russian meds/140? Another thing I noticed (i've watched the rest of the games now, including Studz) was how decisively you push when you decide that's what you want to do. I think a lot of players like me (nowhere near your level, but fairly good at micro/other stuff you mentioned in your topic) are timid when pushing, because we remember times when it went wrong/we died due to lack of teammate support. Essentially, we're letting emotion/past tilt get in the way of the correct play at the time. I think (correct me if i'm wrong) you push so well because you actually have such a macro understanding/awareness that even though it may look like a risk, it actually isn't. Your push on Highway is a case in point - you went at the Jagd E 100 and Badger, because you knew there were no base campers and that they couldn't counter push. It's really helpful watching what you're saying in your topic in real time. Your worst game was probably Minsk. I personally block it as it seems so random pushing the 1/2 line (do you always do this in meds?) - you have no real idea as to what's there until you're there (a little like the hill on Serene Coast) - which maps do you block, out of interest? I liked to watch your opening moves in each of the games. On Sieg, for example, I often go to E8 at the start from North spawn, but it is very hit and miss. I thought your opener was much better for a Russian med. How much are your opening moves dictated by arty? Studz for example was a very safe opener (yeah, you got a little lucky, but tbh it is hard for them to push if you have back campers), given it was both arty safe and not going into the trench to potentially get yolo'd. I thought on Mines the spotting was a happy side effect - re-watching it, I can see you peaked more than you needed to, so yeah, good spotting work. On that note, I saw your view range was slightly less than max - i assume you use vents rather than optics as a result? All my high level meds run optics instead - it is mainly because i hate relying on teammates for spotting and often have to do it myself (or at least I feel that way - maybe I should change). Is that something you do for all tier 10 meds, or just the Russian meds/140? Another thing I noticed (i've watched the rest of the games now, including Studz) was how decisively you push when you decide that's what you want to do. I think a lot of players like me (nowhere near your level, but fairly good at micro/other stuff you mentioned in your topic) are timid when pushing, because we remember times when it went wrong/we died due to lack of teammate support. Essentially, we're letting emotion/past tilt get in the way of the correct play at the time. I think (correct me if i'm wrong) you push so well because you actually have such a macro understanding/awareness that even though it may look like a risk, it actually isn't. Your push on Highway is a case in point - you went at the Jagd E 100 and Badger, because you knew there were no base campers and that they couldn't counter push. It's really helpful watching what you're saying in your topic in real time. Your worst game was probably Minsk. I personally block it as it seems so random pushing the 1/2 line (do you always do this in meds?) - you have no real idea as to what's there until you're there (a little like the hill on Serene Coast) - which maps do you block, out of interest? I liked to watch your opening moves in each of the games. On Sieg, for example, I often go to E8 at the start from North spawn, but it is very hit and miss. I thought your opener was much better for a Russian med. How much are your opening moves dictated by arty? Studz for example was a very safe opener (yeah, you got a little lucky, but tbh it is hard for them to push if you have back campers), given it was both arty safe and not going into the trench to potentially get yolo'd.
  20. ^ This is good advice. I usually find myself going to weak flanks to support, and/or sitting behind the failing flank sniping and trying to keep the advancing enemy flank from rushing in, and folding over my team, praying someone on my team is paying attention, and decides to shoot at what i'm lighting up. Light tanks have no "staying power", so really... you just get one or two shots off before being spotted by other tanks and then getting mowed down while trying to run away. Now that I think about it... even if I think about running back to get one or two shots off and lighting up the enemy flank that's pushing, its probably better getting somewhere you can get cross shots, and support the advancing flank + maybe get a shot or two into the folding flank. Can't spot, if you're dead~
  21. JacksDad just ground them out and gave the account to Jack who doesnt know how to actually play
  22. I think the OP should do a video explaining how not to violate any of these statutes https://www.justice.gov/criminal-ceos/citizens-guide-us-federal-law-extraterritorial-sexual-exploitation-children
  23. Ground out the Maus, played the VK100.01P. Skipped the Mauschen. Didn't know the Captured Tiger (Tier 7 Twitch tank) gave free xp. Sitting on 150k convert XP. Maus is fun, slow, but fun. The VK100.01P really is a mini Maus. Didn't play the Mauschen, didn't look interesting, and it was a credit sink for me anyway. Rip crew skills though... trying to get 3 crew skills ASAP. Prolly going to grind the STRV or the OBJ268v4 next, weeeeeeeee!
  24. Ahh, I'd repressed the memories of the -1 depression to the sides on this tank.
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