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Showing content with the highest reputation since 08/18/2020 in all areas

  1. 4 points
    Overlord_Prime

    Equipment 2.0 Builds

    In maps with little to no foliage, LNES > CVS. LNES is applied first into the total tank camo and then CVS works against that new value. So when CVS is fighting against a LNES user and assuming that both users have them in the bonus slot in open spotting scenarios - a 12.5% reduction to moving camo vs +8% camo. You can do the calculations directly and find that the LNES user has a 7% camo advantage (0.875*8 = 7). This translates to anywhere between 30~40m of spotting advantage for the LNES user. This works differently when foliage is taken into account because you need to know the total camo before doing spotting range calculations.
  2. 4 points
    how2play tier 8 mediums, 2020 ed tier 8 match without Defenders - feelsgoodman drive to 1 of the 3 corridors on the map enemy wheelie gets spotted, use your awesome soft stats to lead your sub 1k shells miss switch to APCR pound the dirt harder than Caligula smacked the sea meanwhile friendly AMX gets spotted, skillfully ducks in and out of cover while getting shish-kebabbed by 3 or 4 railguns be first to make it the medium hulldown spot spot a CS-52, a Bourrasque and a Progetto racing their way up use your awesome bloom to snap the Progetto dealing a game winning 220 damage. only 5 to go, hurrah! CS-52 while going 40 up the hill hitscans you from 300m away, luckily, hitting the strongest part of your armour, your gun mantlet, pens, and only takes a quarter of your HP, your commander and loader Bourrasque bumrushes you and only pens one shot; you scare him off with a colossal 250 highroll now at 1/2 HP. hang back behind cover to rethink your life decisions until you lose focus Bourrasque and Progetto leave to farm more obliging targets mind your own business spotting for your camping Skorpion/S1/SU enemy Renegade waddles up to your spot and you aim carefully for his LFP, dealing an incredibly average 240 damage. Renegade hugs hard cover, ducks out, and gives you .5 seconds to aim before aiming in your general direction and snapping your turret with APCR. now at 1/4 HP CS-52 peeks and leaves you at 80 HP. you track him semi broadside but don't pen. meanwhile your friendly neighbourhood camping TDs bounce off his UFP and turret because aiming is hard. CS-52 railguns the only exposed pixel on your turret. welcome to the garage! congratulations, here are your 15k credits for doing 750 damage and 250 spotting. well played!
  3. 4 points
    I was watching a documentary on ancient Sumer and heard about 4000 year old recipes preserved in cuneiform. So... yeah... [picture]
  4. 3 points
    Deus__Ex__Machina

    What (not) to buy

    ST-II is dogshit and abandons everything that makes the tier 8/9 enjoyable (decent speed/turret/pen). it has one gimmick and thats the double shot alpha PZ.VII is a shitty VKK Foch B is a one trick pony that gets to sometimes clip things but then usually dies for it. AMX M4 is trash, never understood how they fucked this one up so bad coming from the tier 9. Low HP, weak turret face, weak shoulders (no side scraping), and the only gun worth using is the big gun in which case ur pen is bad. 4005 got nerfed pretty hard, it can still shit on people i guess because alpha/hesh lmao. but its not very enjoyable to play and the FV 183 is better CS-63 is a very mediocre medium with a situational gimmick as its selling point. play the Leo 1 instead which is basically just better in every way. ive personally never had an issue with the badger, i mostly just play aggro and tend to pull good games. (avg dpg is 3700). i guess i can understand why some dont like it, its armor while not bad isnt as immune as say an E3's nor does it have fuck you TD pen. but overall ive always managed to make it work.
  5. 3 points
    Now that I'm back I really want to find time to update this, but it's a bit of an undertaking & I would feel a lot more confident about doing it with a unicum that could give input. I could also just post them here as I make them & gather some feedback that way. Either way it's going to be pretty slow, but Okeano did a pretty nice job with this and it deserves some TLC. I'm just stretched a bit thin right now so commitment to rewriting this entirely solo is probably not a great idea.
  6. 3 points
    No one: Literally no one: T-44-100 driving up the hill on Malinovka:
  7. 3 points
    Overlord_Prime

    Equipment 2.0 Builds

    Hello, it is I, the writer of the massive document. Surprised to see that it was posted here of all places. And not surprised to see that I got actual brain damage reading Wanderjar's comments.
  8. 3 points
    hall0

    das MoE ist ein useful metric

    Wotgarage values are not correct. Here a website with values which are much closer to reality (markmod) https://gunmarks.poliroid.ru/ Hardest T8: Hardest T10:
  9. 3 points
    I felt like i was reading a trump tweet. Away with you, stupid spambot
  10. 2 points
    Deus__Ex__Machina

    CS 52 LIS (Fox)

    this tank has 252 base pen change my mind
  11. 2 points
    HowitzerBlitzer

  12. 2 points
    guys are so fucking creepy to girls online
  13. 2 points
    That feeling when you surprise an EBR 105 and frontally ram him in an LT-432 with both of you going full speed. Shot and rammed from 0 to dead. I lost about half health. 10/10 would do again.
  14. 2 points
    DrWeb7_1

    "New" Pearl River Thoughts?

    Map exclusion menu represents the list of all maps available in the game. You can also give a shot to an article to official Wargaming Wiki, but some data may be incorrect or/and outdated.
  15. 2 points
    Don't worry. They will nerf it to the ground before release.
  16. 2 points
    Wanderjar

    CS 52 LIS (Fox)

    the maximum allowed values/deflections. usually impossible to hit those unless you are doing reverse doughnuts in lakeville valley at max speed while trying to autolock an EBR circling you.
  17. 2 points
    Jesse_the_Scout

    AMX M4 49 Liberté

    This is the most WG thing I've ever heard.
  18. 2 points
  19. 2 points
    I have to say that personally I loathe this game-mode. To me it seems completely retarded when the best way to consistently do well in the mode is to simply run away from everything for as long as possible. Seriously, unless you get the drop on a wounded opponent or can pick off other guys already fighting each other, the best move is to simply not take any fights until you are at least Level 4, ideally Level 5. This is acerbated by the absolute bullshit armour profiles of most of the tanks where you get really weird random bounces on sides and rears with the low-penetration rounds, plus the vision mechanic where tanks are invisible unless you are looking at them, meaning that it is very hard to get away from someone who gets on your rear or engage more than one opponent if you get focus-fired. If I didn't need the tokens to get at least one reward tank, I wouldn't even be playing it.
  20. 2 points
    Balthazars

    Unconventional WoT Opinions 3

    Here's one to trigger a lot of people: Despite all its flaws, WoT is actually a really good and fun game, which why despite all the complaining from people here on the forums, you all keep on coming back to play it time after time. It's either that, or you're all addicted harder than a 3-bottles-of-cheap-win-a-day alcoholic and should seek professional help.
  21. 1 point
    Balthazars

    What (not) to buy

    For what it's worth: Buy: 1. 60TP - it's an armoured heavy with 750 alpha so you'll probably like it. Seems like your type of tank. 2. STB - as you said, the rebalance has made it arguably one of the best tier 10 mediums in the game currently. I don't have one, but it seems strong these days so it's probably worth a try given you've not played it in a long time. 3. 277 - it feels like a side-grade compared to the T-10 because in-tier it is not quite as good, but it's still a solid fast heavium with a pretty darned good gun so can be fun. Don't Buy: 1. FV4005 - because fuck that tank.
  22. 1 point
    Ezz

    CS 52 LIS (Fox)

    My guess is the marathon itself shifted meta. The lis I suspect are a sideline. But that meta is basically a whole bunch of people playing for the early yolo. Some just happen to be lis, many are burlesque, progs and basically anything mobile. Hopefully the meta returns to something a little more normal soon as it had been accelerating the snowballs quite a bit.
  23. 1 point
    Wanderjar

    Equipment 2.0 Builds

    None taken. that's how we learn. That's pretty much what I was saying though, just that I screwed up the IRM placement by applying it to the whole instead of specifically to the hull disp. i agree with the rest of that completely though as it tracks with what i've been seeing on the spreadsheets. and yeah low speed poking basically mitigates all bloom tldr dont post or think too hard when you're tired. well said
  24. 1 point
    Panzergraf

    Unconventional WoT Opinions 3

    Man, that's sad. When I think about it, that detailed armor scheme was one of the things that made me fall in love with the game back in CBT.
  25. 1 point
    Overlord_Prime

    Equipment 2.0 Builds

    No offense of course, but you do spew a lot of stuff with no deeper interpretation or understanding for how the mechanics works. As for how IRM and VStab works or any dispersion decreasing equipment/skill: If you simplify it just a single dispersion value for explanation's sake: If you include dispersion reducing equipment with x%, it decreases dispersion by the listed value or (1-x) in calculations: If you have Vertical Stabilizer or IRM in this case it would decrease the dispersion for any type by 10% or in this case 90% of the original value before doing the calculations for bloom (such as the squaring). You state earlier that IRM (and by extension VS) divides the bloom penalty (everything under the square root) by (1+Equipment) which using that calculation would make your gun more accurate. Also, if you analyze dispersion formula further, you'll find that any dispersion penalty reducing equipment and skill is relatively useless at low dispersion values. This is why slowly peeking corners by pressing R once or barely moving your turret can be used to mitigate the lack of VS or IRM if you're trying to play with alternative equipment instead. I don't mind if someone says I'm wrong about stuff. But if you're gonna say I'm wrong about something and then spew out wrong information yourself, you're doing yourself a serious disservice to your own credibility.
  26. 1 point
    lavawing

    das MoE ist ein useful metric

    ...for measuring tank performance. I was looking for a tank with really low 3 mark reqs to boost my e-peen () after like 600 games in arta for the marathon when I came across this site: https://www.wotgarage.net/moe-tanks-ranking/8 If tank curves were a valid way to measure how good tanks were at winning games, this would probably be an equally good metric for measuring farming ability. You may not like it, but this is what peak performance looks liek Looking at tier 8 alone, the best and worst tanks (discounting TDs and LTs) have like a 1K gulf in expected DPG. There are, obviously, plenty of anomalies like black tanks having much higher reqs, reward tanks having borked expecteds, and there are tanks that are legitimately, and somehow, surprisingly strong, for example, there's the Somua which needs like 3.8k combined for the 3rd mark. Equally weirdly, the Defenders don't seem that much worse than the other 2 Soviet monstrosities for getting raw damage, which is not what you expect given the general clunkiness of that thing, and the IS-3A is apparently better at winning games than both of the Defenders (!?) and the 703. In other respects, it merely confirms the general consensus on tank strength: the 3 Soviet prem heavies, are, roughly speaking, equal: the Renegade is a farmer on par with most tier 9s. Oh, and about the CS 52, it turns out to be somewhat worse than expected given the armour profile and the laser APCR, being worse than the Progetto (duh), and a little more surprisingly, the Lansen.
  27. 1 point
    When it comes to new generation hardware, I prefer doing "tier+1" upgrade scheme. For example, I have used GTX 1050 from 2017 till 2020. Since 2020 I have GTX 1660 I already mentioned. When hypothetical 1700 series will be launched, the upgrade would be like GTX 1660 => GTX 1770.
  28. 1 point
    DrWeb7_1

    "New" Pearl River Thoughts?

    Same applies to Windstorm, in my opinion. That was a decent map that got scrapped after update 1.0/0.9.23.
  29. 1 point
    Archaic_One

    "New" Pearl River Thoughts?

    I never thought it needed to be removed, they just needed to repair some of the OP TD camps overwatching the cap. It was always one of my favorite maps because you could actually flank properly.
  30. 1 point
    The 274A looks like a good tier 9 tank.
  31. 1 point
    Snoregasm2

    "New" Pearl River Thoughts?

    Make sure you turn encounter off then as map bans only work for standard mode, meaning you can still get Ensk on encounter if enabled.
  32. 1 point
    Snoregasm2

    Equipment 2.0 Builds

    That was a really useful video. For those who didn't watch (and bearing in mind these set-ups are for competitive, not randoms - although they discuss random set-ups in the video). Bond/bounty equipment where you have it: 0:38 - Leopard - improved aiming, rammer, vents 4:02 - Object 907 - v-stab, vents, rammer 5:49 - Chieftain - v-stab, vents, rammer 10:49 - Object 279(e) - v-stab, rammer, improved configuration 19:05 - Object 260 - v-stab, vents, rammer 20:10 - Object 277 - v-stab, vents, rammer 21:16 - EBR 105 - lots of options, but settle on rammer, vents, optics 30:15 - Objet 268v.4 - again, they discuss lots of options but end up with improved rotation, vents, rammer 38:18 - T110E4 - improved rotation, vents, rammer 42:00 - AMX 50B - hardening, vents, v-stab 45:15 - Kranvagn - improved rotation, vents, v-stab 47:35 - STB-1 - v-stab, vents, rammer 50:37 - TVP 50/51 - turbo, vents, v-stab 54:34 - Strv 103B - camo net, rammer, vents 57:41 - Conqueror GC - rammer, vents, gld 1:01:12 - CS-63 - rammer, vents, v-stab 1:03:01 - 60TP - hardening, rammer, v-stab 1:08:21 - T-100 LT - binocs, vents, optics (again, worth stressing this is competitive and not random set-up) 1:18:11 - Explanation on Commander Vision System 1:28:45 - BatChat 25t - hardening, vents, v-stab 1:35:15 - Insights on tier 8 tanks starting with Progetto 46
  33. 1 point
    diamonds/opals etc. they nerfed the 'hot spot' mechanic pretty hard, though i dont know the last time you played normal/engineering stuff is still as common as ever
  34. 1 point
    Wanderjar

    Equipment 2.0 Builds

    Ask and ye shall receive Rh/Rx is boosted to the grousers, Ee/Es is boosted by turbo Tn is helped by IRM and Grousers Math sheets: https://docs.google.com/spreadsheets/d/1BRY_AY4LEdD2K_QTKNXcV4LSGvhBO9aWeFkY6GFMYWk/edit#gid=0 TRx = (Ee/Es) x Tn x (Rh/Rx) x (Ws/We) x Pc TRx = Real traverse speed (deg/s) Ee = Elite engine horsepower (HP) Es = Stock engine horsepower (HP) Tn = Nominal traverse of a tank, including bonus from clutch breaking, drivers' skill and consumables (deg/s) Rh = Tank's terrain resistance on hard terrain, including bonuses from Ventilation, BiA, Off Road Driving, Consumables Rx = Tank's terrain resistance for terrain one is calculating traverse for, including all the bonuses Ws = Tank's weight with stock modules (kg) We = Tank's weight with used modules (kg) Pc = Pivot coefficient, 1 for non-pivot tanks, 0,95 for pivot tanks Turbos boost (elite) engine power and also turret and traverse speeds since they are derivatives of engine power. also works for top speed obviously, siege mode too yeah it increases your Deg/s hull bloom. so you almost have to run IRM with it and at that point, just IRM+turbo is flat better for boosted turn rate
  35. 1 point
    Rexxie

    Unconventional WoT Opinions 3

    You say that like you think I only have one.
  36. 1 point
    Rexxie

    Any thoughts on the TD line?

    Annnd done with the line! Overall a well balanced line without any particular misery (outside of the stock T8). I'll pick up the T10 eventually but I'm not in a rush. It looks like the T9 with built-in Grousers, which I imagine is pretty average at T10 and plays exactly the same way. It's definitely a lazy line, but it's not bad at all. Reminds me of the rest of the Chinese tree when they first came out. Not horribly exciting to play and they definitely have some hiccups, but they'll be safe from powercreep for a little while. Just pick them up when you're feeling bored and want to throw some HEAT at people.
  37. 1 point
    Even after the buffs noone will play it. Compared to Progetto or Bourasque it still sucks. Sure Wehraboos will play it more often. Even compared to the other 280 alpha med TL1LPC it gets the short end of the stick. Panther has dpm but everything else is worse. The Panther was designed and balanced for a game 5-6 years ago. And it was already weak back then. But I don´t think they will increase the price for the shell on the live server. 400 credits more for 40dmg? Nah people will start crying and WG will keep it as it is or only increase the shell costs by the amount of dmg.
  38. 1 point
    Yep, I'd get it if they buffed the pen, but they haven't so its dumb. It's weak enough as it is, a DPM buff is not going to make it competitive, and now they harm the credit earning, which to me would be a nerf to a premium tank so I am surprised they are going to do it.
  39. 1 point
    The T9 made up for it. JT gun on an ST-I? I'll take it. 300 pen APCR. 2k HP. Tiny tank. Mid-mounted turret allowing decent sidescrape. UFP that gives almost anything a hard time. 350mm turret face. Finally, some good fucking brawling. but why is it so muddy
  40. 1 point
    RedwoodOriginal

    Unconventional WoT Opinions 3

    RNG is good for the game. With out it, some tanks would be more OP. Also it gives you hope that games can be turned from loss to win. And blind shoot ammo racks are fun - sponsored by RNG
  41. 1 point
    Archaic_One

    Unconventional WoT Opinions 3

    Hallelujah I didn't download this game to spot, I didn't download this game to sit in a clicker and drop orbital HE, I didn't download this game to hide in a bush and blind fire a HESH round halfway across the map into somebody elses bush. I downloaded this game to drive my Patton to the rubble pile on Himmelsdorf and see how many people I could punch in the dick before I get punched in the dick. I deal with bush campers all day at work. When I'm home, I want to go toe to toe with Punchy McFacepunch for a while.
  42. 1 point
    GehakteMolen

    Unconventional WoT Opinions 3

    Not nerfing gold ammo and instead buffing armour and removing weakspots (to make gold ammo less effective) is the worst thing WG did since they added tier 10 TDs Wheeled vehicles dont work, they are either shit, or OP, a nice idea, but just no (not that unconventional i think) Adding autoloaders and good gun depression / gun handling to everything is very bad for the game and will kill it long term** **the game is now actually slowly dieing, due to this, armour (with weakspots) is a core mechanic of wot, and what made it good, WG is basically removing it...
  43. 1 point
    How could you forget the dick measuring. Whoring ourselves out for dee pee gees, pubbies asking about wn8 everytime a new tank was released and honestly though this forum had more homoerotic undertones than Shakespeares plays
  44. 1 point
    Occupied by real life, looked at Odyssey, might go for it. Still alive? @FlorbFnarb
  45. 1 point
    You're probably in a similar position to where I was about 2-3 years ago so I am speaking from personal experience. Here a few things I did. Critique your gameplay. Harshly if you have to. I did this mostly in battle, but the best players will often watch their own replays to figure out even the smallest mistakes. Look for the big stuff first. Where things went wrong. When you lost HP for no good reason. When and where you die. Look for consistent factors over multiple battles. Never blame your teammates for consistent mistakes. You are the only constant factor over any significant number of battles. Accepting this now will help you grow as a player. Shitty teammates cost you games, but not enough to make a dent in your win8/winrate over thousands of battles. Play for fun. I know this is pretty typical, but most players play worse when they are angry. Angry players tend to play more aggressively, take bigger risks, and generally make easily punishable mistakes. If you're mad at tanks, take a break. Try 3 marking a tank. 3 Marking isn't just something unicums do. It is an excellent learning experience. 3 marking teaches you consistency so get out your favorite tank and push yourself in it. Get out of your comfort zone. Kinda the opposite of above, play tanks you are not super comfortable in. If tier 9 or 10 isn't your thing, try it. You may find a tank you love and you will learn a lot by playing in tanks that push your limits. Ammunition choices. Shoot ammunition that will work. If you see a superheavy, shoot gold at it. Don't waste your time trying to hit the hatch on top of a type 5 when you can press the 2 key and go right through the front. Glass TD asking for a paddling? Hit that sucker with HE and get some extra damage. Shooting the right shell at the right time will greatly improve your damage per game. Learn armor models. some tanks have really easy to exploit weaknesses or complete BS armor schemes. Tanks.gg is a great resource to learn armor models and compare stats of tanks. Finally be patient. It takes time to improve. This is a lot of what I did. It took years to drag my stats out of the green and into the cyan/teal zone, but it isn't impossible. The first 10k battles I played I was a red shitter, but now I can play at a sub-unicum level with enough coffee or alcohol. If you're into watching livestreams, there are a couple of really good threads on good streamers to watch and @kolni (a washed out WoT god) recently started streaming.
  46. 1 point
    Hey guys. So as title says I'm not that good. 1500 wn8 is my absolute max in t8-t10 50% wr. I got so tired of my bad performance that I dropped down to t5-6 where I suddenly get 60wr and 3k wn8. I feel so lost and passive in high tiers but in low I totally feel when and how to shoot push and snapshoot. At least that's how I feel. Is this difference normal? And how can I fix it. I have thought about the early damage. It's like in high tiers I completely forget that and when I go to my "usual" spots that works in low I get punished in high for 80% of my hp. Which just makes me want to afk. I am so frustrated in high tiers for not even being able to do my own hp in dmg. Nowadays I feel like 2k dmg in my 907 is a good game...... You get the issue. And just want to add, I've never had much more fun than when I play low tiers in wot since I started playing back in 2011, should I just say bye bye high tiers and actually just have fun in low? My inner warrior spirit wants high tiers. But it just makes me hate the game atm. Please help
  47. 1 point
    Archaic_One

    Tier 10 medium tank rebalance

    This all started when they decided to give everything gun depression. Now its reached its logical absurd extreme and we have a -13 degree depression tank that shows less skin than prom night in mormon country when its in siege mode. How hard would it be for WG to just shave 30mm off of the 430U cupolas and watch the stats for a month. The whole problem with WG is that the notion of incremental balance is unheard of to them. Hell, they are releasing big patches every few weeks lately, adding/subtracting a few mm at a time would not only give them better data - it would also arouse a lot less outrage from their customers. Hell, I don't even play anymore - I just like fanning the flames a bit. WG still provides me with plenty of fuel.
  48. 1 point
    Hello reader! If you don't know me, I'm Patient0, a player of clan BULBA. Quick Bio: I started playing 4 years ago, and improved from a lowly 800 WN8, to 4k+ recent WN8 today. When I joined the newly created BULBA back in 2014, I had a little fewer than 10k battles. I've always found enjoyment in performing my best while playing the game, never settling for what my current proficiency. I enjoy coaching others free of charge, but can't find enough time in the day to service everyone, so I'm starting this semiweekly article series dedicated to helping anyone of any skill level improve at the game. I won't go into specific tanks, since there already are dedicated guides. Rather, the information in the article can be applied to most tanks you play in the game. This article will go over what you should think about when starting a pub match. How to Suck Less #1: Getting Started So, you've found the courage to finally hit the random battle button. You should already be familiar with your tank's characteristics, its strengths and weaknesses. It is now your job to apply its strengths, and hide its weaknesses. A lot of you may wonder, "I know, but how do I do that?" Well, that's what I'm here to explain. Good players will always consider every single bit of information available to them from the start of the game. I'm going to assume that you are driving a reasonably fast tank (can go 40-50 kph consistently), has a gun that isn't complete trash, and has ok armor. Map Analysis First, consider the map. Where will there be optimum cover but also easy access and angles to all parts of the map? I won't go over specific maps, since the viability of positions vary heavily depending on the deployment of your enemies and teammates. Your intuition will improve through practice, so start thinking about which positions offer more angles to damage enemies, and less angles for them to damage you (i.e. places where you can hull down, windows, hill, etc.). Exo's Map guides are a good place to start from. Start from there, then practice and adapt. Analyze Lineups Second, consider the enemy lineup. How many mediums, heavies, TDs, and arty do they have? Are you top tier? Bottom tier? More mediums - Watch out for aggressive fast pushes that will wreck your flank in seconds. Lure them into some heavies who can take the punishment, or regroup with your teammates and over-match them. Just don't let them isolate you. More Heavies - slow down; pushing into them is what they want you to do. Find angles from which you can shoot their sides and rear. Facing them frontally means that they will use their superior health pools to out trade you. This is the best scenario because you know that they won't be going anywhere anytime soon, so take your time and farm to 7k damage. More TDs - Recognition of popular firing lanes is important. Generally I would play cautiously, as even one mistake could end up with you at half or 0 hp. Dealing with TDs should be about the same as dealing with heavies. they have low mobility and even worse firing rate, so take advantage of this and hit them after they've fired or flank. More Arty - For me, 1 or 2 arty is bearable, however, arty has a multiplicative effect where any number above 3 means that you are unable to time their reloads, meaning you aren't able to have moments of aggression in between reloads. Make sure to play carefully and not be spotted often. Control who they focus on. I might write more about reading, predicting, and influencing enemy movements in another article. Top Tier - You're top dog, so play like one. Don't be afraid to push with teammates. Not like an idiot though. Bottom Tier - You're weaker relative to everyone else, meaning that enemies will be more comfortable yoloing you if they want. Therefore, take a supportive role, stay behind the big boys, and farm that damage. Taking Early Positions One of the most important things you should do in any game. Taking early positions sets the tempo of matches, and early game damage influences the game the most. Catching that slow top tier out means that he will have less hp to work with for the rest of the match. Early damage is important, but it's also risky. For one, if you don't position yourself correctly, the enemy might get cocky enough to rush you and if you don't have sufficient support behind you, you will die. You will probably also be the first spotted, so it means that arty's first shot will be aimed at you. If you've ever played on Lakeville and you see players asking for the scout to passive spot mid, it's for a reason. Typically, it's wise to go with the majority so that you can win the flank rather than spend a hard time defending the other. Most maps only have two to three viable locations to go to, so make sure you have enough teammates with you before you go there. Some maps like Prok and Lakeville allow scouts to get really good initial vision on where the enemy is going, so when that happens, take advantage of the new information and adjust accordingly. If they are rushing a flank, don't go there. Take a position where you can punish their push from the side and from afar. Putting It All Together Image 1 I'm going to use a replay of mine for an example. The map is Himmelsdorf and it is Encounter. We're South spawn. I go down in my E5. I typically don't go hill from South because there is no way to retreat from it once you start losing. Also, it's Encounter so even the heavies will go up a lot of the time. Lineups are about the same, no irregularities. There is a large number of low tiers, meaning that the game will be largely determined by what the top tiers do. I check the 8 line alley, don't see any big players there. This means that either they all went hill, or took a detour and went 1 line. The most probable event is the former. After about 20 seconds I start going west on D line. Why? So I can get shots into hill. Excellent plays result from reacting to information quickly and accurately.Image 2 Here you can see me shifting quickly to Western D line at the 13:30 mark. This allows me to shoot up into the hill and deal out damage. In hindsight, if I had moved even earlier I could've reached where the Cent AX was and gotten even better shots into hill and better cover. Anyone on D line becomes trapped once the enemy is done fighting on hill. Something to note is that I could've gone hill in the beginning, and brawled with the everyone. Each player has their unique playstyle/opinions, and you will develop your own through experience and practice. TL;DR : Practice reading the information the enemy gives you at the start of every battle. They will help make the mid and late game easier. Afterword Grats on making it down here! This is my first article, so suggestions are welcome. If there are any topics you want me to cover in the next article, feel free to post in the thread and I'll get to it. I stream sometimes. Support me by following the stream: Twitch
  49. 1 point
    First of all, it's WN8, not WIN8. If you're going to argue about it, at least call it by its correct name. Secondly, are you seriously arguing with better scout players than you about the value of scouts? You haven't played an LT over tier 6 and yet that makes you qualified to comment about them? And lastly, when did ANYONE bring up WN8 prior to you. As for that fantasy scenario you've constructed, it sounds pretty in theory, but it breaks down in practice. The STATS (and if you had read Rexxie and my rebuttals, you'd know we're talking about more than WN8) support that assertion. Stop spouting horseshit.
  50. 1 point
    It's actually statistically verifiable; light tanks are impotent. Most of their "power" comes from the fact that they are matched up against other scouts. Among other things, this allows a poor player to basically bench themselves by ensuring that the enemy team has an equally useless player on the other side. It's always best to have your worst players be in scouts (and artillery), since what they actually do in a match is mostly irrelevant. It's also logical that any kind of "where to go" guide for scouts would be poor, given their fluid positioning. Any real map guide for scouts would instead have a list of spots and what they're used for, not "go here, and not here" like Okeano's does.
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