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Showing content with the highest reputation since 02/26/2019 in all areas

  1. 6 points
  2. 6 points
    The 13 75 generates a lot of tears.
  3. 5 points
    tajj7

    Supertest Swedish Heavy Buffs (?)

    I actually quite like these changes, its WG thinking out of the box for once. Yes the gun handling of these tanks is shit, BUT, buffing the gun handling starts encroaching on the French heavy autoloaders (and to an extent the medium autoloaders generally). IMO the issues with the Swedish heavies were a combo of shit factors. Bad pen + bad handling + slow clip + long reload. You'd miss and bounce a few shots, the target would pull back before your clip had finished and then you couldn't do sweet FA for 30s. I had some good results in the Emil 2 when grinding it, but by DPG started dropping below 3k because the thing just couldn't keep up with the pace of the game, you'd trundle to your position, get hull down, clip someone out, either the combo of slow clip speed or gun handling/pen would mean at least 1-2 of the shots does no damage, you go for the reload and by the time you were going through your next clip half your team is dead. The gun handling on the T57 is a LOT worse than the Kranvagn, but it spits out damage so quickly it doesn't matter and at close range you absolutely brutalise people. So this will work in a similar way, the pen is still poor so that is an issue, but you'll be popping out 1.3k damage in 5.5s and reloading ready to go again in 20s. Less painful at medium to long ranges because you have the ability to put out for more shots so more will stick and more brutal at close range It also moves the Kranvagn away from having to be in some awkward place between the the T57 and 50b.
  4. 5 points
    MacusFlash

    1.4.1 Common Test

    Heresy!
  5. 5 points
    I leave it here where it belongs. For an another generation of derp drivers and chode$starz.
  6. 5 points
    Kolni

    Firefighting directive

    short answer: no, its not worthwhile to skill if you want to compromise between efficiency and viability ff directive is the only (useful) directive that you can use and still come out with a decent profit in bond earnings on average ff directive renders ff skill completely useless until all members have it fully trained, and then it's a 50% boost to the skill (not worth from an efficiency standpoint) - i haven't tested this properly but playing with and without it there is a 1 tick difference so just like adrenaline rush the skill becomes more valuable the more HP you have since fire damage is a %HP tick it means that unless you have literally everything else but the actually useless skills trained, training ff and even keeping it at 150% efficiency is a waste compared to what you could run instead if you run AFE at all then just drop both the skill and the directive as you are making such little use of both, unless it's something REALLY fire prone the risk of you getting set on fire again while your AFE is on CD is just so small that using other skills will outweigh every scenario, even in your tier 10 heavy camo/viewrange skills will do more for you at that point, i wouldn't reskill it back to firefighting until you've literally run out of useful skills - once you do that drop directives entirely on the tank since if you play with AFE in the first place you are valuing economy over performance and with bonds being the way they are you can only sustain them through ff directives, but the directive is close to useless so it's a bit like running food in practice rooms (profit sink without purpose) the standard thing to do is to run the FF directive, food and train FF late for most of the competitive environment, prime skills first, general second (gun, view range, mobility and so on) and the situational last before ff ff directive basically gives you an extra skill for 2 bonds per game, so using it makes sense since you can replace the ff skill with skills that together would be worth more than the ff directive cost of 2 bonds camo as a crewskill (for example) has the same XP cost as any other skill, but as a directive it's more expensive so you should train camo as the skill and keep the ff directive because its the most efficient way of doing things jack of all trades value went down a lot with reusable medkit, that is a single member skill that lost most of its usefulness but still has more use with it and ff directive than a full crew with ff trained and the directive, skill these skills for all crew members before ff and you benefit more, i'd wager only the really shitty skills like relaying, mentor, automatic ammo switch thing etc are worse to have on than run FF skill with ff directive for the boost on it it seems the accepted practice at least, this way you grind up bonds and get an extra skill to use on your crew (although not one you can choose) with a -2 on your earnings as the downside until you buy equipment pieces which is cheap compared to how the full tryhard stuff looks like after a point you hit diminishing returns on crew skills, after 5-ish depending on the tank the directive boost is more useful than the crew skills you can train so then you'll want firefighting trained on your crew but swap the ff directive for a gun stat directive (vstab, vents, rammer, gld), if you want something specific you put all your resources into one place or go vents, same thing goes for the improved equips. some tanks have a treshold they can cross with some stat buffs (like stb with vstab stacking to make the tank much more bearable to play instead of vents that still gives an overall bigger boost to stats) problem with it is the -10 or -12 bonds per game, its unsustainable and has no game mode to farm it up in im wasted so this probably looks like garbage but i hope it makes sense
  7. 4 points
    Let's be serious. The goal has never been to "fix" the game, they've known for years what the players want. You can't seriously tell me at this point they don't know removing arty would be more popular than keeping it in or that a 2 tier spread would revive things. The goal is to stretch the game out as long as possible. Games tend to have a shelf life, so they've been withholding the improvements players want as long as the money keeps flowing in. As the player numbers have finally begun to really drop they're now doling out little improvements here and there, just enough they think it will get people to come back and play, where the game becomes a little "new" again. This is just another example, they drop a tiny weight on the scale and then sit back and wait to see how much it tips. See if they need to give anything more of what we want or if this is "enough" to keep people hooked for another 6 months. We won't get an ounce more than that minimum weight and they'd rather err on the side of not enough than too much. At this point they can kindly consume a plethora of dicks. It's like when I was a teenager working at a restaurant and my boss gave me a $0.10/hour raise after I gave him my two week's notice.
  8. 4 points
    MacusFlash

    Artillery Rework 2019 Edition

    Meaningless neefs to some arties. Limiting stun duration is a good idea but we want to remove it at all.
  9. 4 points
    MacusFlash

    1.4.1 Common Test

    Question is which one was for WoT super bundle with every prem tank
  10. 4 points
    Kolni

    Wheeled Tank Mechanics

    i can assure you that i'm more experienced than literally anyone here on the forum left and these things are simply terrible for gameplay enjoy the map design of crossing (redlining btw) from base into the city on lakeville with some shitter light tank being able to literally cut you and light you all because they can cover so much ground in such little time, just like arty is a huge issue in corridor meta these tanks are a problem when maps are clearly designed to have intended areas to fight on glacier had this issue before wheeled tanks, your tank choice (slow heavy) means you are risking getting farmed just crossing into the area because of how the map is designed and there is absolutely nothing you can do about it. you're stuck doing nothing or you have to camp it because there simply isn't any way for you to get to the area that the map wants you to fight on wheeled tanks just took that scenario to its very, very extreme and the gameplay feels unfair since you can't do anything about it. they might die for it, but you're still stuck in a shitty situation that you could do absolutely nothing about changing how is this not one of the most giant flaws in any game ever? anyone supporting wheeled tanks might as well be supporting arty and type 5s, they are equally bad for gameplay quality
  11. 4 points
    Don’t. Alpha creep sux as much as all the other creeping-leaping going on in this game.
  12. 3 points
    Balthazars

    Artillery Rework 2019 Edition

    Would take it just for the reduced damage from splash/non-direct hits and reduced stun duration. Especially on paper tanks (like the Standard B which I am grinding currently, which suffers badly against arty) it could potentially make a big difference. Suffering 400+ hp damage on a non-direct hit is pretty frustrating. However, one of the biggest issues with arty at the moment is tier 6 and tier 5 arty and their rate of fire, which I note hasn't been touched at all. These arties, like the Lef, the FV304, the M44 and the Grille etc. fire so damned fast and do so much damage to low tier tanks that don't have a lot of armour that it is entirely possible for one of these focusing you to kill you inside 3 minutes, with not a damned thing you can do to stop it (especially against those that have very high firing arcs). Low tiers are even worse for arty spam at the moment because of this, in my opinion.
  13. 3 points
    Wheel vehicle sniping Just had this moment!
  14. 3 points
    FYI, Major terrorist attack on two Mosques in Christchurch, New Zealand. Australian born gunman killed 49 and injured 50+, mostly muslims. This was the worst massacre in NZ since 1943. He livestreamed the shooting to facebook. Two car bombs were also found and disarmed. 4 arrests made. Main gunman survived and was arrested. Incase people were worried, @PityFool and his family are safe, since he lives in christchurch.
  15. 3 points
    This is not news.
  16. 3 points
    Ezz

    1.4.1 Common Test

    Just wait until the next patch when she's rebalanced.
  17. 3 points
    Kymrel

    Supertest Swedish Heavy Buffs (?)

    I like smaller clip size and shorter reload. With the terrible intra-clip getting out a full clip of 4 is usually not going to happen. You get out two or three and then you either need to get into cover or your opponent has pulled back. But, as the other here have said, that isn't the big problem with these tanks. The terrible gun handling and poor penetration is a terrible combo. When I finished the Emil II grind (no, I haven't bought the Kran, why would I?) I was loading HEAT most of the time. The standard ammo would work the majority of the time if you could sort of hit the general area around a weak spot at close range. This is not the case. Forget aiming for the lower front plate of that T-10 at 100 meters. Aim for the hull with HEAT and you may just connect two out of four shots. Assuming he sit still. And is down wind.
  18. 3 points
    Archaic_One

    1.4.1 Common Test

    I have this premonition that I'm going to keep getting blueprints for arty and french TDs and all of the low tier German PZ VK IV H etc and never get prints of lines I'm actually grinding
  19. 2 points
    https://worldoftanks.eu/en/news/general-news/SPG-rebalance/ Major Changes Reduced Stun Effects Reduced damage taken from Misses/Non-direct hits Reduced Effects of Repeated/Stacked stuns Improved efficiency for Spall liners Nerfs/Changes to some artillery
  20. 2 points
    Joel47

    Artillery Rework 2019 Edition

    I think that would be a good idea for us, but not the playerbase as a whole. Remember that the average tomato sits in his heavy tank in his flank-proof corridor until he dies or his team wins. This would mean he's taking constant hard arty hits for playing that way... and while you'd think that would encourage him to move and be productive, I suspect he'd rage-quit and uninstall instead. Before you say "no great loss," realize that my point is that that's a large (and, presumably, profitable) share of the player population. Wargaming is (in my opinion) better off having arty screw over good players in our medium tanks than bad players in heavies, because they have to chase the money.
  21. 2 points
    FTFY. Simple experiment: remove arty from one of the two EU servers for a couple of weeks. See which server people log into... The percentage of shitlords who primarily play arty is tiny. Smaller, I’m certain, than the number of players who have left the game because of, among other reasons, arty ruining the gameplay. Many pubbie tears would fall if arty was removed; “you owe me xp, etc, blah, blah, blah”. But the reality is fuck all of them would stop playing. And a heap of former players might come back (only to get infuriated by RNG and leave again).
  22. 2 points
    DirtyACE7

    Artillery Rework 2019 Edition

    Hmm... for me this is just tippy toeing around a dead horse. They simply need to remove the damn stun completely and reduce the number of arty per match to just one. Seriously, their game is losing players and they are still fucking around with one of the biggest reasons why players are leaving. Just fucking delusional morons these developers.
  23. 2 points
    Never

    Elite: Dangerous - Anyone Out there?

    Oh shit, just discovered my first black hole!
  24. 2 points
    Wheeled vehicles are a new type of cancer for WoT. Prove me wrong.
  25. 2 points
    Never

    Elite: Dangerous - Anyone Out there?

    My new wallpaper
  26. 2 points
    woe2you

    Elite: Dangerous - Anyone Out there?

    I I started making a series of sales posters ages ago. Should really do some more.
  27. 2 points
    MacusFlash

    Swede High Tier Meds

    Literally every light tank is crying in the corner.
  28. 2 points
    Except for reaps. He is just a plain Jane giant cunt.
  29. 2 points
    I am part of the camp that feels that Frontlines is not particularly fun for long periods of time. It is fun for a couple of battles a day. I don't find it so interesting becuase I feel it gets a bit monotonous as you play the same map, from the same positions, against the same (premium) tanks. You don't have much "room" to influence the battle, and the lovely arty and airstrike consumables are a bit of a pain in the behind to deal with. It is not a bad mode, dont get me wrong. If they added a second or even third map, and allowed different tiers to play, then it would be great (and removed/nerfed the arty and air strike consumables). I like randoms because of the increased variety of maps, tanks/team compositions and me having more tanks to choose from to play with.
  30. 2 points
    Imo it's not as enjoyable as prior to template MM as it still is rather dull from a team line up perspective. That being said the templates do address issues with obvious tier imbalances etc. that existed in the old MM. And as soho notes, the more single tier battles you get in tier 8, the more you realise how badly WG screwed the pooch with their prems.
  31. 2 points
    Hello! Serverwide tank statistics are now available. On the front page you will now see an additional box next to the Server Stats with the top 10 tanks in average battles. Clicking the link below the list will take you to the full statistics page where you can sort and filter, as well as see a number of statistics related to the tank. "Complete Tank Statistics" will take you to the full statistics page: I'm still working on expanding this page to show graphs showing player preference by tiers, nations, classes, as well as the server's performance in each. Hope you guys enjoy it!
  32. 2 points
    Never

    Serverwide Tank Statistics now available

    Yes, I'm working on a full ranking that will be sortable by many variables.
  33. 2 points
    Madner Kami

    1.4.1 Common Test

    Except that your mods are only local and thus nobody can see what you are seeing. Well of course nobody can see your crews anyways, but please don't tell anybody, otherwise this parallel business-model isn't going to finance itself, because it couldn't feed off stupid.
  34. 2 points
    Apology, I only just managed to look into this thoroughly. I am always in a state where I blame myself not buying the game one week earlier, beta tester gets better insurance and no expansion payment. While not being actively reside in any community (certainly don't have the time to), much of my knowledge were from solely googling around, minimising biases from one or two content creators. There weren't much of these supporting API back then as well, as I have spoken, therefore demanding your natural, curious disposition to google them out, or trial and error. Only EDshipyard maybe? It was there since Beta, also Inara used to be a manual input, good grief. Calculating your current discount and ships cost is not as easy as it sounds. Also, void opal is completely different story to any other "exploits" because it is deliberate. The one thing I must agree being better if you start early is about how FD guarding their BGS compare to the olden days. The now react much faster so players are restricted to live by the book. This could be said by the traffic report, you know those people did their homework digging comments instead of going into a PSA post. Then the term griefers, I did not hear a lot about it aside from those who fly their Anaconda widely parked right in front of the slot blocking traffic in and out. Veterans are mostly easy going and tolerant to those kind of people. I never feel having problematic people an issue at all, the game isn't something hugely governed by story of script, its an object, so it is down the subject who plays it to decide, there is no right or wrong. For example, prevent combat logging is almost technically impossible for now because of jurisdiction, even so people continue to complain without realising the game has never supposed to hit their imaginations. Then again most of us are neutral about this. You are going to disagree with me on this, If we starting talking about morality of playing a game that would be worse. The shieldless T7 supposed won't be hit, the T7 supposed to be able to escape, the pirate supposed to finish the T7. Too much supposes and non of that should have been taken for granted. I may have sound confusing and out of logic, but whenever I play a multiplayer game I never suppose other doing what I wish. If I went PvP at this state of the game knowing people will eventually combat log, I thought I'd be that sucker for not being patient about it, after all they are just doing what the game allowed them to do, which I can. Bottom line its a game, not a life and death issue. Same with WoT, I think I started 2013, people care and expect too much, way too much otherwise they won't see toxicity is an issue, you just know you are doing your thing regardless whoever shits on you, consider I am from SEA as well. I think that's my kind of moral, I wouldn't combat log, but I wouldn't demand people to not do it or punish them because equally we have chosen. I don't even noticed ED Gamma was few years back, I just play the game occasionally because I can skip the game whenever I like without missing much, which is a HUGE giftaway. Every online game has those kind of people, to me? It is just an opinion, nothing is factual unless it happens, I definitely will take those into consideration but I won't make my solid judgement base on that. I remember how veterans constantly joke on the forum, also why would I be afraid of ED on the cliff of its demise? There is a landing pad down there call Star Citizen and so far none has successfully beaten it, and I am pretty confident about FD knowing their stuffs, even development as slow as this, we are still on the roadmap.
  35. 2 points
    Now finished the grind, it is definitely one of the few keeper tanks at tier 8. Has a very nice all-rounder combination of mobility, a bit of armour, and an excellent gun with a great combination of of alpha and DPM without completing sacrificing gun handling for it. The turret is very good against same or lower tier tanks and is still competitive against higher tiers without the gold-spam. Penetration is a little on the lackluster side but standard for tanks released in the last two years where they are 'nerfing' gold ammo penetration. It's enough for most situations apart from super-heavies from the front. As noted however, it is a painful stock grind with the stupid 175/217 122 gun in the middle for no reason apart from WG wanting to screw with you. The stock turret isn't particularly reliable, and mobility while stock is also not particularly good. Improves immensely once you get to elite status but expect it to shorten your lifespan a bit until you get there. 100 games to complete the grind (with a bit of help from Frontline in there, a game-mode the tank does very well in). 1,507 DPG (bang on my average for heavies except for my IS3), 56% win rate. It's also my only tier 8 without a mastery badge in the grind, despite having a 4.5k damage game in there. Keeper for me, especially with Frontline seasons this year.
  36. 2 points
    >coming back home from a little shopping >turned into my street >I hear some cronching sound to my right >I take a look >about 2 meters away there's A. FUCKING. BOAR. >I let out the most silent O KURWA ever as I flinch >boar looks at me >I look down my path and continue on my way without increasing pace FFS I almost poo'd myself. I've seen boars crossing my path or on the other side of the fence, but this is the first time I was caught by surprise and so close.
  37. 1 point
    sohojacques

    Artillery Rework 2019 Edition

    The classic backhanded compliment.
  38. 1 point
    Kymrel

    Artillery Rework 2019 Edition

    This seems like a really small baby step in the right direction. In a true WG style they go to ridiculous lengths to do what they perceive as the way to limit the effect of multiple arties per battle by devising a formula to reduce the chances of multiple arties perma-stunning a tank. Instead of biting the bullet and doing what they should have done from the start and limit them to one per team. Ideally they should remove all arty, but limiting them to one per team would be a compromise.
  39. 1 point
  40. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Nope. It was basically an attempt to protect the national industry (which barely exists) from evil foreign competition. Thankfully our new president, for all his flaws, recognizes how much damage protectionism causes to the economy and is looking to greatly reduce taxes and bureaucracy for foreign companies to start operating on Brazil. A few years back IKEA gave up opening a store in Brazil because of the bureaucracy. We only got Amazon last year.
  41. 1 point
    Well, I managed 3 games before massively overloaded flanks and wheeled tanks yoloing all over the fucking map got me to the uninstall level of disgusted. Even this mode is now unreasonably frustrating. I think it's time to make it official: time of death March 11, 2019. At least for me, YMMV.
  42. 1 point
    hazzgar

    WG to test the new MM'er on EU.

    You forget about the tanks that are super strong when top tier and super bad when bottom tier. VK1001P will benefit from smaller spread grately. Hell Oho will also be better. Overall it's an indirect buff to many heavies that are hurt by higher pen higher tier guns. Wonder if KV4 will become kinda usable.
  43. 1 point
    OP tanks are still OP, UP tanks are still UP but UP tier 8s are actually somewhat usable since they aren't bottom tier 120% of the time. New-Wave Prem 8s are OP as fuck, surprising no one. Although EU meta has more morons willing to drive in front of people's guns whereas ASIA meta is less stupid in that respects and instead has people too scared to press W and are clueless when they have to press W because everyone else in the team is dead. It'll be interesting to see if the MM gives a different result due to the difference in meta.
  44. 1 point
    CardinalMite

    1.4.1 Common Test

    You sure she isn't thinking of switching to a newer line? Prolly one with a bigger calibre gun and more alpha...?
  45. 1 point
    hazzgar

    1.4.1 Common Test

    She's nicer and fitter as time progresses. Balance team is definitely not from Minsk
  46. 1 point
    Unavailebow

    Elite: Dangerous - Anyone Out there?

    Heading towards NGC 3199, deliberately routed myself higher up on The Milky Way disk to farm more discoveries.
  47. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Just passed the 1 billion credits mark in assets with this recent haul. Also went from 35% to 86% in my Tycoon rank, so another mining trip should be more than enough to get to trading Elite Also convinced two IRL friends to start playing!
  48. 1 point
    FlorbFnarb

    Elite: Dangerous - Anyone Out there?

    I wish I had gotten into it a while back as well. I only stumbled onto it because I think I did a google image search for "spaceship" for some reason, saw an image of an FDL, and was impressed enough to check the game out. I like to look on reddit for the general consensus on a game, mentioned I was considering buying it, and a dude that already had the game said he won a code for the game, and he gave it to me. Haven't paid a dime yet toward the game, although I'm considering picking up a couple paint jobs. As for the community, it's in general really good. Lotta people willing to help with advice, and some really useful stuff on YouTube, especially CMDR Exigeous's stuff; the refreshing thing about him is you don't have to waste your time listening to a lot of chitchat. His videos get to the point, and quickly. Lots of useful third party sites, most especially Coriolis.io for ship design, and Inara.cz and EDDB.io for looking up stuff about the galaxy, from where it's best to sell your Void Opals to where you can find a Metal-Rich Body to mine Selenium or whatever. That said, the community does have some issues. There are baddies, and they're as toxic as the baddies were in WoT. The biggest divide in the game is the Carebears versus the Griefers, with the problem being that the Carebears tend to label anybody a Griefer that doesn't ask permission to engage in PvP, forgetting that by entering Open they ALREADY GAVE their permission for PvP at any time, for any reason. Obviously ED isn't structured like WoT into two teams, each with a common goal; you do what you want, when you want, and the only things that are actually forbidden, as far as I can tell, would be harassing somebody in chat, and combat logging by killing your connection or task-killing. If somebody jumps your ass, oh well, that's the game. The guys who wanna fly a shieldless Type 7 carrying millions of space-dollars worth of cargo get salty when they get jumped. I'm sure there are some PvPers who are just 14 year olds looking to annoy people for fun, but you really can't tell. The Carebears just gotta learn to fly a ship that can survive long enough to high wake, but when you tell them how to do that, they say you're victim-blaming. Downvoting abounds over this issue. Which leads into another minor issue. One thing I've realized is that the closer a forum is to being an official game forum, the more toxic it is. The owners of r/EliteDangerous have labeled it "The official unofficial subreddit for Elite Dangerous", which tells me that it was likely started by one of the developers or somebody at the company, and it shows. Just like the moderators of the official WoT forums eventually catered to the baddies for the most part, making it impossible to counter their idiotic arguments, making this place necessary (thanks again, Never!) the "officially unofficial" nature of r/EliteDangerous means the Carebears are difficult to address head-on at times. Naming and shaming of combat loggers is not allowed, making r/EliteCombatLoggers necessary. You occasionally get idiots who try and argue the game is on its last legs, just like some people insisted WoT was dying and nobody would be playing within a year. But for the most part, it's a really good community, it seems. I'm probably in a minority on this, but I like the fact that we have both Distant Worlds going, as well as a group calling themselves Distant Ganks. Distant Ganks was started by a guy who seems really dedicated to role-playing, and has declared himself Overlord of the galaxy or something. Some people get salty about attacking the Distant Worlds expedition, and I really have no interest in participating in attacking mostly helpless explorers myself, but I kinda like the fact that there's people out there willing to roleplay the bad guys. It adds some color to the game...and again, surviving being attacked isn't too hard if you learn how to do it and equip yourself for it. I spent six years playing WoT, I've tooled around with Skyrim since the day it came out, and it looks like I'm gonna end up playing ED for years as well.
  49. 1 point
    Don't worry I am not responsible of killing at all. Outside the bubble is definitely way more dangerous than a mailslot. Ayy you are in a small ship very nimble, its not like I can enter the slot 250 without my side thruster clipping the slot, the slot is only 220m wide while the station interior is roughly 1km diameter, not very huge for a 200 metre long ship
  50. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Hoo boy. What have I done.
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