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Showing content with the highest reputation on 10/28/2013 in all areas

  1. 6 points
    Garbad

    Garbad reviews the T110E3

    Stannis is the one true king of Westeros.
  2. 6 points
    jacg123

    Tank balance in Tiers 6 and below

    If 60% in the 38na gives you some sort of authority to just dismiss arguments against a stance you have taken, then my light tank stats pretty much mean that you don't exist if I so deem it. I mean, consider: You round up to 60% after 107 battles. You're 10 battles off from breaking even. In a stretch of 100 battles, it is easily imaginable that you got lucky 10 times. This line of thinking gains serious traction when we consider your Chaffee, which has 200 battles and 49.5% wins. Wait, the Chaffee is MUCH more potent per-tier than the 38na, what's going on here? If you're so gud@LT's that the 38na was an easy 60%, why aren't you dominating in the Chaffee? There's also the ELC and M5 stuart of yours, both of which have terrible stats and have similar/identical matchmaking to the 38na, along with similar numbers of battles. (M5 52% @145, ELC 51% @94) So, once more, why is it that you scraped 60% in the 38na, yet not in any other light tanks with similar or identical matchmaking? You brought your stats into this, now you get to own them. Your 38na is a fluke, and can't be used as evidence of "look, see, I did it, therefore there's nothing wrong with it!" ... Which is actually a fucking terrible argument anyway.
  3. 4 points
    Hi there. Finding really handy I decided to throw together a mod that shows these map guides on your loading screen. I put in all maps that he made guides for and will update this mod as soon as he does the remaining maps. Thus far included: Abbey Airfield Arctic Region Cliff El Halluf Ensk Erlenberg Fisherman's Bay Fjords Highway Himmelsdorf Karelia Komarin Lakeville Live Oaks (Afaik HibachiSniper added the remaining maps in the newest version!) Preview: (*click*) New version: (thanks to HibachiSniper) https://www.mediafire.com/?wsa8mbbgokva2m2 Old Versions: http://www.mediafire.com/download/4z7pr09biburtw8/ht_loadingscreens.rar
  4. 3 points
    dualmaster333

    M6 struggles

    Agree with this. Limiting your exposure in higher tier battles is key. Try to find spots where you can use your gun depression to hide most of your hull from enemy fire. When you do expose yourself to fire, you should only be exposing your turret. Do it just long enough to get a shot off, then back in to cover again. Also try to time your shots when the enemy is on reload (even if it means waiting for a little bit). The US 90mm at Tier 6 is an awesome weapon though. Having those APCR shells available for Tier 8 fights gives it a lot more utility.
  5. 3 points
    EchelonIII

    IOC_5 stronkest klam NA

    Spelling errors, Check Grammar errors, Check Relic is gay reference, Check Getting the bads to petition to shaft themselves, let's see... http://www.imperialorderclan.com/home/modules.php?name=Forums&file=viewforum&f=33
  6. 3 points
    Consider that you get less DPM, worse gun handling, and HEAT over APCR, I wouldn't call that an improvement to firepower by any means The E3 has a role, if a specialized one, in that it busts the enemy team's balls by forcing them to waste valuable time engaging it, it soaks ridiculous amounts of damage, since literally the entire front is highly resistant to non-TD gold shells, and you have to get it out in a hurry, or you'll get fucked by that huge gun if you just let it keep firing. I remember during purple dawn, back before havok lost all their field commanders (and took in dmcgill, that scrublord) they had a pretty nice pincer going on cliff, where they'd bring 3 or 4 E3s around the bend; as you were turning to engage those, they just smashed into you from the middle of the map with E5s and 57s, and their bats overran your own at the doughnut. What made it so tough to beat was that they had excellent timing, so each time you turned to engage a new threat presented itself simultaneously, and that if you had brought arty, you were essentially fighting 12 or 13 on 15, and they could just sandwich crush you at their leisure before you could effectively engage either of those groups. The JP just simply can't do anything like that. The rear mounted gun and shitty traverse make you dead on arrival at any corners; you have absolutely no camouflage to speak of and a profile the size of a small planet, so you can't even hide from anything; that enormous SHOOT ME HERE lower plate and flimsy superstructure negates its slim HP advantage, and often makes it so that you only get one shot off, if that, before you get focused down in a hail of righteous brimstone. It simply has no role that other tanks can't better accomplish; 268 is your camo sniper, E3 is your point man, Foch is your OH FUCK I'M GONNA DIE card
  7. 2 points
  8. 2 points
    Hey guys! For those who are just now getting wind of this game, or for those of you who'd been onboard since July, you probably know all about the LTI (Life Time Insurance) packages and how they're no longer attached to current ships ever since the beginning of August. I'm here to help change that. I'm a veteran backer, this gives me access to purchase LTI on all the ships you have access to. How it works is you pick what package you want, then gift it to someone who's a backer. They then melt it down for credit and repurchase the same package but this time it has LTI and they gift it back to you. Myself and others who do this usually do it for a teeny donation. You can actually use this: Shut Up and Take My Money! $5 Ship Skin, and send it as a gift to cover this Also, this helps support the developers and the game, since the money is actually going to their pocket, not mine. If you have more than one package to upgrade, I bundle it all together, so it's not $5 each. Just the one Helps non-early-backers get the LTI, and we eventually get enough saved up for another ship ;D There is a delay in the process, though. A 24-hour cool-down for gifted packages. So if you got a package now, then gifted it to me now, I wouldn't be able to get it back to you until tomorrow. On TOP of that, there's a $1000 gifting limit PER DAY. So once I reach that, I can't gift out till the next day. Obviously this causes a backlog. But it's not a backlog for getting the Package, it's simply a backlog in getting it BACK to you. So, for instance, I'm currently sitting on 16 Weekend Warrior - LTI packages. At $180 a package, that means I can only send back 6 a day. So be patient. To gift a package, you go to My Hangar and there you'll see what all you've purchased. Example: In the lower right corner of each package, you'll see a little arrow to click. There's an option to melt it down or gift it. Example: ^ Basically in a straightforward nutshell on how it works If you're cool with all this (and the donation), then send me a PM and I'll instruct you how to continue. I handle this in PM because I post both mine and your emails in the message. Privacy yo. These are who I still need to gift out. CURRENT LIST IN ORDER: Forcyte - Aurora LN, Gladiator, Starfarer, :tenbux: Roughly, I can gift out between 4-6 a day, depending on the gift package amount ($1000 daily is the cap)
  9. 2 points
    Allurai

    War Deccing 101 - North American Style

    Welp - since you can't see CR/D I'll paste it all in. The War Dec: . With the dust in Texas settling down, OTTER has had time to let our 17 tanks unlock and poke our heads up to have a look around the magical farm. What OTTER High Command has seen has caused dismay and chilled us all to the bone. Above us to the north lies a pack of try hard, scumlord sympathizers running a reputable brand through the mud and drilling for oil. We think it's for oil anyway, as there is no logical reason why a bunch of "intellygint tonkas" continues digging at rock bottom. How fellow PETCO clan GRLLA has shared a border with their likes is beyond this simple OTTER's comprehension. . . To the west of Texas remains desperately-needing-a-bath masses rejected from relevance as their decline has caused merges and gutting of sub clans because they totally were never feeder clans, true story. How this slop stays on the map is also beyond me when all of their talent rotates out weekly to actual top 5 clans. Of course I am talking about the Crustacea family, though HAVOK fitting the de?sc?ri?ption is just a happy coincidence. OTTER high command had a few choice words with DunxtonChexton around what we're able to do about this dire situation.. .FORGE, ANVIL and ALLOY (the Baddiesmiths), OTTER's grievances with you are as follows: 1. You absorbed so much JDAM, you are now are busting with scum like the acne ridden face of Sneaky Bugger's ego. 2. You harbour many infamous spergers such as a_hippie, Nine, and_den and the ugly truth is, they seem good fits into your ranks. 3. Barroom isn't dead, but in our collective dreams his CW spirit is rolling in it's grave at what his legacy has been depreciated to. . Because of the above, OTTER has elected that the land that you sit on will be the warzone for the last of the battles before campaign 2. You don't deserve even a third of what your clans make - so it's time it was taken from you. OTTER, being a bunch of clam smashing war-faced criminals, feels it's only fair that we wardec 3 parties of scrubby pubbies so that this becomes a fair fight. . We, OTTER, are declaring war on FORGE, ANVIL and ALLOY until the end of time unless one or more of our very reasonable demands are met: 1. Your clans must rename to SPERG, FILTH and CRUDY - in any order; to ensure you sully you own well deserved brand. 2. You give away as much territory to clans of our choosing, until you have 4.5k/day between your clans; to ensure you earn what you are worth. . In addition to the above we,OTTER also declares war on CRABS/CLAWS until the end of time unless one or more of our very reasonable demands are met: 1. Your clans must rename to USELS and TRYHD - no one cares which clan renames to what. 2. Volunteerly remove yourselves from the map, forever. . In addition to the above, we, OTTER, also declares war on HAVOK until the end of timeunless our reasonable demands are met: 1. BadLion posts a youtube video of him singing "Ba-Ba Black Sheep" in a tutu, and wholeheartedly apologizes to CR/D for the Burning Legion's existence. 2. Callmesarge hands over the reins of the clan to BadLion so everyone else in CR/D can run a sweepstake on days till HAVOK disbands ($2 on December 13). . It's around this point that you're thinking OTTER is a bunch of gold farmers, and have no intention of moving from where we are at currently to get any of this fighting done. This is actually very true, but here is the meat and potatoes of the post. OTTER has graciously accepted responsibility for making sure OTTER and friends pockets get fuller and fuller and for that we need more space. Space is created with wars, and Hammercrap's land is what we want. We're planning on backfilling it. I know GentCo has their eyes set on it, but unless they want a war dec too they'll go back to Canada where their current displays of diplomacy belong. . These 3 war decs are all against parties of equal power, the sum of which is comparable to OTTERs own clam smashing might. It's only fair that we're in this mess too; even if it's just to be a control group of how a real relevant clan performs. The motivation for such a war? I'm sure you've heard about subversions, and that us relevant awesome clan wars tankers think it's a massive crock of crap. We like to band together in times of desperation so I'm sure you've heard NASA 2.0 being thrown around to do some point proving; well there's more to it than that. . NASA 2.0 hasn't decided who our example whipping boy is going to be for the new subversions mechanics. NASA 2.0 in addition to turtling up the map, will make sure that one of you big boy franchises has absolutely no success in the new campaign, and is locked down via subversions for the campaign's entirety. Subversions are free, so this is no water off our back and at zero cost for us. Our plan is to show how subversions spammed by a mass of clans completely cripple a clan to the point of disbandment - your tears will be the forefront of our argument that subversions is ultimately a terrible idea. Believing this is an empty threat will be the gravest mistake your leadership has ever made, though FORGE accepting NiNe is pretty up there. In addition, after OTTER has secured our freebie tank, we will pursue you with friends for the remainder of the campaign should subversions not be effective enough. . So, who wants to be the target of the campaign dogpile? Any clan at war with OTTER, that manages to win a battle vs OTTER will gain a point; mapping a Hunger Games participant nets you 5 points; the clan with the least amount of points, or tied for least will become the targets of NASA 2.0, spammed with subversions and without free t10s from WG, will surely end up disbanding. Your reputations precede you, and someone has to to draw the short straw; we've just stacked the short straws so that some deserving bunch of clowns gets the well deserved attention. OTTER will cease hostilities with the clan with the most points at the start of campaign 2, and the offer of being netural with NASA 2.0 will be put on the table. . .Your options are to participate in Operation: Paper Sperglord Scrubby Pubbie Hunger Games, submit to our generous demands, or simply cease to exist. Your fate is within your hands and as always, OTTER, GRLLA and RELIC will happily recruit any non-sperglord talent fleeing from your horribly declining clans. . TL; DR: Update - Day 1: Jimmies Unrustled Alone in the OTTER war room (pictured below) Luci has been madly piecing together the pawns pieces of NASA 2.0. Being too busy to even tell his own DC staff that the war dec was legit, early bird diplomacy with the unofficial official diplos of OTTER resulted in some false reassurance of certain participants that this was a big fat joke. After that minor correction many diplos were sighted on PBKAC TS looking confused and shocked to learn that this thread was in fact not full of crap and hostilities were commencing. Every good war needs a war room, and with Serb adorning the walls and Ziddy on perma-skype; the war machine is slowly churning into life. . .Enough about OTTER, I realise that most of you couldn't care less about the opening drivel at the start, so lets get onto the development of the Hunger Games. Chills ran up some unsuspecting spines today and the shiz got real. Red Sky and SG approached glorious comrades KITTEH and OTTA about attacking into Enjoy and wiping them off the map like that's a great idea. As Enjoy has been holding the northern border of Kitties solidly like no hunger games participant could, letting this go ahead was the obvious choice of action. . Wrong. . In addition to what is now in a spoiler below, we, OTTER also declares war on Red Sky and Sturm Grenadiers until the end of timeunless one or more of our very reasonable demands are met: 1. Your clans conquer the entirety of Greenland with tier 9s. 2. Post a youtube video of your respective command staffs making out with their favourite likeness of Serb. Posters are available from the OTTER souvenir store on isle 3. 3. You can provide photographic evidence of knotted panties leftover from the SCC war that have been worn by Gates in the last 3 months. . Speaking of Gates.... HT's brand new not-run-through-QA PR Dept. opened their mouths about how hunting NARWLs was the best thing ever, and given they are the cutest creatures ever this OTTER has determined that the creatures next on the cuteness scale being KITTEHs and OTTERS are the most likely targets for these bad bad men. A preemptive strike in necessary to defend the glory of Animal Planet. . In addition to what is now in a spoiler below and above (this war dec stuff is complicated), we, OTTER also declares war on Blue Turret, Heavy Turret and SSGS until the end of timeunless one of our very reasonable demands are met: 1. Gates posts a youtube video about the SCC, explaining how he deserved it and that fellow PETCO clan GRLLA were justified in staying the hell outa that mess that Gates started. I'm sure a real PR department could rustle up something worthy. 2. Bribery is your only other option. . So now the band of merry men is together, the expectations of the participants is more clear after a frantic scrambling of diplo I've not seen since my weekly installment of Survivor. CLAWS, CRABS and HavoK had a fun day bashing their foreheads against the might of Sterling Archer which is kinda missing the point guys. There will be plenty of time for you to have your sphincters pushed in by the girth of Loz during the campign; today you should be fighting to feed yourselves. If this were real life, you'd be even more dead weight than you've proven to be while SIMP was carrying all the slack. . .With the Guerilla Propaganda in full swing, Drill Sergeant OTTER is here to help you the plebs learn to fight, for there is not enough M60s to go around. Who is gonna step up, who is gonna embrace this excellent war. OTTER will be attacking into FORGE within the next few days, they'll be distracted to the north east. Who's gonna capitalize on that? . Hopefully tomorrow will tell us. Day 2: The day of Blueballs. Today has been a day of blueballs. You may as well not read today's update since tomorrow's will be much better - that's a promise. The worst feeling all day was being a background warmonger only to hear "can we wait till after prime time tomorrow". Who cares if ANVIL is doing landings at the moment; it break's this gossip queens heart to have to keep secrets that would result in great lols. Some good news though, CRABS is one step closer to joining in the fun as they lose a landing to a clan wars powerhouse. . .A quietish day on the OTTER front and more Blue Balls as DunxtonChexton informs me he ran outa pocket change and had to send the chips to Chicago via standard freight instead of overnight courier. To save him from an hours of chip movement lectures from Me he has at least conceded it's about time he dragged his sorry ass over to Yawh and dispels the 'this is all trolling' rumor; War Decs come with War damnit. In the best interest of war and me not having to write a filler update for tomorrow, could friendly fellow PETCO clan GRLLA please lend us mighty OTTERS Indianapolis for a day or 2? You can have any pick of FOXEY's territory as a thank you, or all of it, whatever pleases you to make this happen and relieve scrotal pressure. . Ziddy, can you please get damn dog outa the hallway so that KBEAR can fight GROZA and OTTER can get in on some authentic deep dish pizza. You're killing me. .Thankfully on this reasonably quiet day on the Clan Wars map, we've got this thread churning all day to generate some interesting content. Fishing is a great afternoon out, but to catch the big one it pays to go as the tides change and twilight falls upon us. There's an old CR/D saying along the lines of "Red Sky posting at night, Otter's delight" or something about a Sheppard's Pie. I dunno but it makes me hungry. If there are Chef de Cuisine around can you please fry up some of the fillets we've caught already. . .I had a thought today that an entire war dec could be done with gifs, so challenge accepted - it's coming in the future. In the mean time friends, I ask that you patiently wait for tomorrow and perhaps visit some kinda hub or tube to help pass the time as I will be. . Picture related to previous statement intentionally not included. Day 3: And so it begins... . Had a power cut yesterday evening, so lost all the shopped images I was making - sorry for the mostly text and finished-at-work update today. . FORGE leadership 3.0 was present on OTTER and Friends TS today making sure all of the OTTER officers knew that there was hurt feels far and wide within Forge Gaming Community due to a certain OTTER's mean hurty words. We were informed of incoming chips and antagonized (well, they twied) about the mighty dog pile we would be bringing down upon them, asking if we were OTTER enough to fight them alone. This was interestingly timed as DamienJax from RDDT arrived in TS to announce to all what he and I had discussed yesterday. . .The result was possibly the fastest backpedal ever in FORGE's history where they offered to quote "suspend the war with OTTER to go and map RDDT because they are easier" end quote. The cogs in the diplo machine started whirring faster as previous mentioned mean spirited OTTER had to arrange a compromise where RDDT would leave FORGE alone, so that FORGE could undertake the war that they had just declared. I hope you're listening Wargaming, we diplo'd our way INTO fights. This was the best outcome we could hope for given that OTTER had declared war with no plans to move from our gold; Our enemy had been successfully goaded into coming to us as proven by the 2/10 style points war dec which woulda made more sense if they held Alabama and not Chicago. . After listening to the following 15 minute presentation of FORGE's 12 step plan to success from the new FORGE CO, I excused my self from the room because I've already experienced enough Nightscream style chest pounds for three lifetimes. We had previously discussed with some OTTERs and other fun friends was the idea that FORGE may not survive until the campaign; this was initially laughed off and put on the list of things to do at position 22. Based on our super sekret TS discussions with FORGE leadership 3.0, making sure FORGE dies was certainly higher on their list of priorities than it was on ours with rumors of demotions, performance based ousting, power consolidation, and on top of that - charging head first into a clan that wears 3 layers of big boy pants at all time. Granny was bribed with hugs from the young strapping lads in charge of OTTER and was then put to work, baking the expected outcome of these changes.. .Welcome RDDT, the first voluntary entry into the hunger games. I guess we had better make this official. . In addition to all the other war decs in this thread, OTTER hereby declares war upon RDDT, NARWL, and the rest of their clans whose likeness is represented above until the end of time unless all of the following demands are met: 1. You earn 10 points in the Hunger Games. 2. Your members post 100 gifs in this thread. . To save the bromance between RDDT and OTTER within this conflict despite the "1 at each end" rule brought in by our finicky threesome conquest we must never forget BroCode rule #771: It's not game, until the borders touch. As interesting as this mistress will be, I found it contrary that they wanted some 1 on 1 time with handsome OTTER, only to then war dec OTTER and PUPEH at the same time. PUPEH who by the way was already trying to stay out of the war and move to the West; but hey - who am I to dictate the terms in FORGE's holy war. Supposedly ANVIL will be aggressive to the trying-to-be-passive dog while the hoards from the East chew well into ALLOY's back line. . In an attention grabbing for 3 whole seconds spin of events, CHAI finally got sick of PBKAC trying to provoke a war, and provided the war they were provoked into providing. This sounds pretty familiar but with more boring clans, so lets worry about that should it develop into something more interesting tomorrow. In today's CRABS update; they're continuing to hold the pocket corner of nowheresville and should something happen to disrupt their fun it would be as they say "-How Terrible-". Red Sky and SG are biding their time and Gentco will probably end up doing something later today after nursing from the tat of Mass and getting band-aid on the sore knee from big mommy Gates. . .Starting today OTTER and FORGE should conflict, ALLOY should start practicing holding their ankles, PUPEH is gonna something, KITTIES are getting a CHAI Latte to take away (size of cup yet to be determined) and this is all happening today. It's a lot for PETCO master Ziddy to keep track of. Sorry Ziddy. If you want to help Ziddy out and relieve the pressure, please poke him on TS a couple of times letting him know how you can help. He will love you for it. Days 4-7: Well that was anticlimactic, oh and the north. . Crdizens, . With OTTER now spanning north to south on 'Murica and our supply network now serving up the real deal Deep Dish Pizza - this OTTER is a little sad that we're now stretching what can be achieved by only 6 stacks of chips and many diplomacies that require many Diplomats. With OTTER switching CO (Otter Clam, Best Clam. Huck Commander, Best Commander), full tummies and plans to continue on like last Tuesday our War Machine must slowly churn through a quick agricultural phase while we all sit here spouting "Come At Me Bro" for a bit. Spirits are high in the OTTER camp from a slower pace and all the treasures plundered. . DunxtonOtterston, Allotter and Hotteruck .At the start of this FORGE Diplo had an incredible insistence on a 1 vs 1 between FORGE and OTTER. ALLOY however have taken a different approach and has arranged a good ol fashioned dog pile on RDDT in the north. It seems some Hunger Games participants (GentCo + ALLOY) have recruited some fresh suckers (DFA/DFB who already narrowly avoided their participation once) to swap land for throwing chip stacks around the place. This was after the interesting maneuver of separating a FORGE chip-stack to the north to act as a blocker since RDDT promised to not to attack them; this land was then given to Enjoy for PBKAC to defend. The dog pilers had better check themselves before we wreck them with guys with pepper spray, a couple of mushrooms and a snake which is something new to the OTTER arsenal. . "Simba, I haven't seen this since we were in Africa" .We're still confirming if this lot is planning to be bigger competitor to NASA but all signs point to probably and it's Mass's fault. Perhaps you can call it SOLAR (Somewhat Outgunned Lackluster Alliance of Relevance) or more to the point as the acronym implies, a low energy power block that on the plus side requires very little costly maintenance. If ANVIL weren't throwing their weight around on PUPEH DOGE I would be worried that this war one day won't graduate to the coveted gud fites. . Thanks to tank-locking, statistics are actually pretty important to consider and factor; after you're best players have lost their preferred tanks, it's 5-7 days before you can field that team again. FORGE has 185 autoloaders out of 914 tier 10s. OTTER has 208 autoloaders out of 921 tier 10s so this war certainly started balanced. After 3 days of conflict FORGE has managed to trade 5 stacks of chips and 5.4k of territory for 15 locked tanks (though probably autoloaders). One speculates that had we been able to push 2 territories per night FORGE would be in a state of cascading failure and fielding IS-7/M48s or breaking the 1 on 1 agreement by now. . Day 4: Redshire: 15-4 Day 5: Redshire: 15-3, Highway: 15-3 Day 6: Port: 15-2, Port again: 15-3 . Semiorange[FORGE] on day 5 of the War; Ziddy's reaction to hearing about how attacking on Port went; A potential recruit looking at Blacksmiths for Campaign 2. . .Day 7: Port: 15-4 Gyarados (pictured) upon hearing OTTER lost 4 tanks defending port against Facist Box Tanks .While FORGE has been giving us their full attention we've been defending our south from greedy belligerents and have still only locked a quarter of the tanks total in during this war. This is because Huck Commander, Best Commander, and has dedicated himself to arranging our territory like a Zombie (Illinois is the head, with Chicago being his fro, Memphis is right elbow. Knox his left arm, etc - this sucks without photochop). Now that we've done this it's time to pack up down south so we can continue to push north. . Use your imagination. . .Looking to the Hunger Games Scoreboard now... With no clans being removed from the map yet and FORGE not getting any points from a victory, the scores are all tied up at 0 which is gonna make for an awkward prize giving at the end though WarGaming would certainly appreciate that everybody wins! Yayyyyyy! I attended the CW summit on Saturday instead of updating this thread with the few hours I had available and received the adequate lip service and promises we were all expecting. I have faith that Hypnotik the "no" man will have an influence on any incoming positive change. In the mean time, we'll continue warring the good war until you remove our capabilities to do so. . Seen at the Clan Wars Summit: General Direction, Barroom and that guy from RUS that had a name beginning with a K .-Allu
  10. 2 points
    sr360

    Tank balance in Tiers 6 and below

    See, Florb, you don't get to DEMAND evidence from us, when you ignore all the evidence presented to date, and present no evidence of your own. We go back to your assertion: "the 38nA is a fine tank and scout MM is OK because I have a 60% WR in it." You used YOUR stats in that statement to draw 2 rather broad conclusions: (a) the 38nA is not a bad tank (b) BT 4-8 MM for a T4 LT is perfectly acceptable As for the first, global WRs, and experience by those who have played that tank counters your one-man assertion. Your experience and stats in both the 38nA and other LTs with similar MM are germane, since they speak to your ability to draw these conclusions. While the 38nA is acceptable, even powerful when matched at BT4 (as we demonstrated in Tier 4 CW during the first campaign), beyond that it rapidly drops off in potency and is eclipsed by more potent tanks that can perform the same role (examples of which were provided to you on WOT Official Forums and ignored). For the second, you once again chose a 107-game experience in one tank to draw global conclusions for scout MM, where your experience in other tanks that play rather similar roles becomes relevant as well. As for Tier 6 and below balance, you have a long, but distinguished track record (Slider: so is my johnson) of making ridiculous claims about tier 5/6 balance. These debates are just showing one thing: you have a very, very, very poor understanding of the metagame and an even worse understanding of game balance. Once again, a WR >60% means the tank is fine and doesn't need any adjustments: Do you want me to wax poetic about how awesome the ARL V39 is?
  11. 2 points
    Poe's law is all over this. Is Florb a troll acting like a tanks fundamentalist, or is he a tanks fundamentalist being mis-labeled as a troll? In either case, MaxL pointed out that Florb long ago (in the midst of the 105 HEAT debates) completely stalled in his understanding of the game, and so discussing balance (and usability) with someone who isn't in the same arena of game comprehension or execution is pretty futile. You might simply hold different "facts" in your heads, and might eventually be able to get at the root of those assumptions to find common ground, but internet argumentation is probably one of the LEAST efficient ways to do it. And given that Florb's Pz38na doesn't match his other LTs, it appears to be an aberration. http://www.wolframalpha.com/input/?i=probability+of+60+success+in+100+trials+given+probability+of+success+52%2F100 Given the numbers in this thread, having a 52% historical LT MM win-rate, and seeing 60% in a given 100 games, there is about a 6% chance of this happening. Hardly astronomically lucky. That 52% might not be right, I didn't actually add up his historical "scout MM" tanks and their win-rates, excluding the 38na. If someone does, feel free to re-do that computation with an updated value.
  12. 2 points
    canadiantrex

    More wisdom from SerB

    From a recent FTR: - Q: “If – as you said – the battle chat serves to coordinate your team, why is there the possibility to talk to enemy team?” A:”So you can call them noobs of course”
  13. 2 points
    timbuctu

    BDR: Excessively team-dependent?

    See? Ask for opinions, and then spend two pages telling every single purple player that they have no idea what they are talking about, because your opinion is correct. Why ask?
  14. 2 points
    SWG112

    M6 struggles

    M6 has a very good mobility. Use that and act as a low top speed medium in BT8. Also, use hills and terrain to go hulldown, but don't stay there. The M6 aims really fast and even has decent dispersion factors on the move, so really the main advantage of being hull-down in the T1 heavy and the M6 is the low exposure and not the armor (they have little of it, and very unreliable). Remember you have probably the best gold shells at your tier (248 APCR pen with more than decent accuracy) that can burn straight through practically everything that isn't the upper glacis of a Koenig Tiger at range.
  15. 2 points
    Dis maks me jelly mby reroll nao mby Jely nid uliuli. Also nid super edgy nicknaem.
  16. 2 points
    Jelly the most wobbly clan in WoT. I tried a re-roll but could not put myself through tier1 again.
  17. 2 points
    Worstpoaster_na

    Anime Thread

    Monogatari has become Lolimonogatari
  18. 2 points
    alostserendipity

    IOC_5 stronkest klam NA

    Alas good sir, I have taken the effort of screencapping the entire thread so you may enjoy it without having the shame of an IOC account tied forever to your name.
  19. 2 points
  20. 2 points
    Maybe we could also leave the insults, vitriol and agendas on the NA forum too?
  21. 2 points
    Okeano

    Rex & Ziddy's CoC - A Lewd New Years

    Thanks for the clarification for those of us that did not get it.
  22. 2 points
    so he fucks them is what I'm saying I guess.
  23. 2 points
    HEY LOOK OP!!! more bots more bots more bots!! look, if there's more bots showing up, then we'd ALL be seeing them. all of us. every. single. one. of. us. That means my performance should be as terrible as yours. That means my performance should be suffering and drastically falling, just like yours. HAY GUESS WAT????? It's not. Bots aren't affecting your gameplay. Bots aren't making you perform like shit. You are. And the fact that you're trying to place the blame on anything else but yourself cause you're apparently so goddamn good leads me to only one conclusion: And no, this isn't me trying to help you out. It's me calling you straight up on your trite bullshit. The amount of utter fuckery that you've posted in this thread alone makes me wonder if you didn't cock over your desk, take a steaming liquid shit onto your keyboard and then hit the post button. If you want to continue to post this rancid shit that reeks of something I ate back in 2005, I suggest you keep it over on the official forums, cause it's not wanted here. And lashing out at someone who's trying to NICELY drop knowledge on your arrogantly ignorant ass just sickens me.
  24. 1 point
    Edit by Rexxie: Okeano decided to let me take over this project for him due to inactivity, so from now on I'll be trying to keep this updated for you guys. If I get one more team of 10 tanks sitting by valley of Cliffs, I may kill something. This is a comprehensive guide on where NOT to lemming to on maps. Disclaimer, these spots do usually need a few people spotting or guarding, and some unica may find success there, but they are by no means where average or above average players should gather. Bads flock to these spots because they feel more "safe" and protected; it's the main reason that when there's a right way and wrong way to go on a map, bads always pick the wrong one. Any WoTlab user should not be at these spots, unless there are just absolutely no one there. Some spots don't even require any tanks at all. This is not meant to be an advance guide covering advance spots on the map with high risk and high reward, but a guide on where to avoid at the start on maps with noob traps. See for detailed attack routes and tactics. As a starting step for improvement, start by avoiding the red and yellow spots. Someone on another site was wondering how I came to the conclusion of which area on the map is bad. One person guessed that I looked at data of teams having more tanks in these area losing more. No. Nothing of this guide is from any data or heat map. Everything is from the personal experience gathered throughout my 23k+ battles. There is no database of any kind that I can use to update these, so as maps are changed, I need to relearn them before I can update them on this guide. I placed circles on the maps and color coded them according to explanation in the following paragraphs. These areas apply only for initial deployment. The entire map can be used depending on the situation as game develops (well, not for all maps. I’m looking at you Erlenberg, go die in hell). Red areas should be avoided. These are either deathtrap or offer nothing to the game play. Going here at the start will result in death or minimum contribution. Yellow areas are either questionable or limited in ability to influence the battle. They’re the “grey area” and I will explain my opinion on them for each individual map. Green areas are key spots on the map. They are usually where the main conflicts happen and where the match is decided. You will notice that most of the greens are in elevated parts of the map, which follows the fundamental battle tactic that high grounds are usually the key. Arrows are there to indicate direction of movement. They’re used to clarify from which spawn you’re moving into the area. The red lines are the “conflict lines”. These are where the major conflicts usually happen, and where you should be expecting to meet the enemy. On your side of the lines would be considered your side and crossing the lines would be venture into enemy side. These are not set in stone and may very well change depend on the deployment (fast movers may very well blow past these line and change the point of conflict), but they are the general guide line on where you would expect to see the enemy. It can be a rule of thumb that staying behind these lines can be considered being defensive and going pass these would be the start of an offense. Like other spots, the lines apply at the start of the match and initial engagement. For some maps, it’s one single line across the entire map, and for other maps it’s segmented. I will go into these for each map individually. You’ll notice that the conflict lines usually divide up green areas. This is to be expected, as you’ll want to be at or near the conflict points to affect the battle. A few maps I left out because either I don’t feel they have major dangerous area, or I don’t them well enough yet. Abbey (current) Airfield (current) Arctic Region (current) Cliffs (current) El Halluf (current) Erlenberg (current) Fjords (current) Himmelsdorf (current) Highway (current) Karelia (current) Kharkov (current) Lakeville (current) Live Oaks (current) Malinovka (current) Mines (current) Mountain Pass (current) Murovanka (current) Prokhorovka (current) Redshire (current) Ruinberg (current) Sacred Valley (current) Sand River (Outdated) Serene Coast (current) Siegfried Line (current) Stalingrad (current) Steppes (current) Swamp (current) Tundra (current) Westfield (Outdated) Widepark (current) Windstorm (current) Removed Maps
  25. 1 point
    FlorbFnarb

    The word is GLACIS

    Not "glacious" or "glacious" or "glashus" or "glacus" or "glassis" or any of the zillion other permutations you illiterates are coming up with. I'm seeing so many misspellings of the word I often have to pause a moment when typing it to make sure that I am in fact spelling it right. Also, regarding "turrent"...just stahp, please.
  26. 1 point
    Garbad

    The 5 Shot Challenge

    Some of you may remember me discussing this idea -- basically, I would run a challenge in a high tier, scouty medium to see what win rate I could get carrying only 5 rounds of normal ammo. The idea is to see how much I could influence a game purely through scouting, indirect contribution, taking hits, and very limited DPG. Over the last few weeks, I tried it in a variety of tanks (including t54, some t10 meds, weezee, even in meat shields like the e-100)... ...and failed horrifically. My final results were ~48% win rate, ~800 dpg, and ~800 exp/game. I could scout just fine and even managed to scavenge a lot of kills (~1 a game, typically either very low hp kill shots or arty), but had a lot less impact on the game than I would have predicted. I did not record my expected win rate in xvm, but its unlikely I was that gimped. I didn't bother to save the replays, there wasn't much to see. So basically, I am unable to carry pubbies without dealing damage, despite my best efforts. On some maps, I contributed nothing (himmelsderp, etc). Other times, my pubs couldn't figure out how to damage targets I lit, or just did it worse than the other team (every scout knows this rage). Other times, hostile pubbies quickly figured out I couldn't or wouldn't shoot them and ignored me, rendering me ineffective. Much of the time, being unable to engage tanks to effect, I ended up derping in and killing an arty as my pubbies all died. But the bottom line, as you can see, was that without a high damage output I was not a difference maker. I still do not believe this means DPG is the only stat that matters; far from it. But I think its clear its a "required but not sufficient" stat -- if you aren't putting out at least above average DPG, it doesn't really matter how good you are at the intangibles. And while I still firmly believe 2k in the right places/times > 3k sitting in back as your team gets rolled, its also seems clear that no other success justifies failure to put out DPG, at least in these tanks (I would argue its different in a dedicated scout, due to MM weight, and also potentially different in a good platoon). I had originally decided not to say anything, as the results just weren't very interesting, but I decided even a negative result is perhaps probative.
  27. 1 point
    Heck, SPREM or no SPREM, I will try not to get into a frontal fight with a same-tier HT with an MT. Even a fiddy-four.
  28. 1 point
    The subject has been debated quite a lot. I will add this qualifier before I state my opinion: I use gold rounds when I need them, sometimes even when I don't. The existence of gold rounds raises the skill floor for some tanks, and lowers it for others. They upset the flow of the game. However, weather this is a good or bad thing is down to individual opinion. I propose (opine) that gold rounds are in fact detrimental to the game, and that the change in flow is not for the better. They make certain tanks godly, and do nothing but harm others. I would prefer an implementation that involves 3 types of ammunition, all of equal or very close to equal cost in credits: A "standard" round that the tank is balanced upon, AKA the standard AP that most tanks currently enjoy A "high pen" round that has a much lower damage potential (a loss in % damage close to or equal to the gain in penetration %) for at most +50% penetration, with quickly diminishing returns as the base penetration of the gun goes up. This round would allow little guys to pen the big guys if they work for it, but it also makes them sacrifice damage. If they were able to achieve a better position, they could use standard rounds for better damage potential, which to me seems balanced skill-wise, and actually introduces choice regarding which rounds to use. Finally, a "high damage" round that gives a bonus to damage at the cost of penetration. Something similar to our current HE rounds, but with better mechanics. These rounds would give less of a damage boost than do HE rounds, but have slightly better pen than most HE rounds as well. These would actually be balanced around the skill of the player, instead of the cost of the round. Instead of a player paying more silver to win, they have to use superior positioning and target acquisition skills to get more penetrations and damage. At current, gold rounds simply require a player to sacrifice the money-making capability of their tank in order to get more penetrations. Economics of the game should not dictate game balance when you're actually in a match shooting at each other.
  29. 1 point
    I think we can conclude so far that nobody at Wargaming remembers China exists.
  30. 1 point
    sr360

    Tank balance in Tiers 6 and below

    See above. If you want to use your 60% win rate as evidence in this argument, you will be trumped by my superior WRs in LTs, and even more so, Crab and jacg. So, to recap: -- You claim M4/76 is superior to M4/105-HEAT, yet your stats in it suck donkey testicles -- You claim a US 76 can "easily tear up" KV-1's, and you do it all the time, yet none of your 76-equipped tanks average 1 KV-1 HP worth of damage per game -- You claim your 107 games@59.7% WR in the 38nA is evidence enough that LT MM'ing is fine, ignoring people with up to 10x that number of games in LTs with superior WRs who argue otherwise -- You claim, despite being presented with AMPLE evidence to the contrary, that no other tank has the blend of mobility, vision and camo that LTs have -- You claim that KV-1S is not in need of a rebalance -- You claim that there are few tanks more dominating as top-tier than the T1HT (... about a dozen tanks in game would like to have a word with you) So, is there anything you've been right on of late?
  31. 1 point
    Okeano

    BDR: Excessively team-dependent?

    No, it doesn't have the armor of KV or mobility of T1 (although not slow by any means). What it does have is a giant ass gun with good pen. Use that instead of trying to fall back on things it doesn't have. I said it's a personal problem, because it seems you have no idea how to abuse alpha, shown by your claims of 105 HEAT not being OP at tier 5, when I ran it at tier 7 on my DB and still stomped faces.
  32. 1 point
    sr360

    Garbad reviews the T110E3

    Or, "screw this flank, I'm going the other way"
  33. 1 point
    tango_delta

    Blind shots, yes or no?

    If you aimed at that T57 (in the first pic) and then the T57 disappeared your aim would focus at the thing that would be behind the T57. In that instance there is ground behind the hidden T57 so you probably would not overshoot the target. However if you were aiming little more to the right there would not be any ground behind the target which would make your aim to go towards the sky and thus miss because that's where the automatic wot elevation would adjust your gun towards. Here is a pic that explains my point. If you aim at the green cross your shot will probably hit the T57 from that spot even if the T57 disappears because there is ground (ground is marked with red stripes) almost right behind the T57 and the wot automatic elevation would add very little elevation to your shot. But if the T57 was more to the right and you then aimed at the black cross your shot would go high because the difference between the hull of visible T57 and the sky behind the vanished T57 is so huge for the wot elevation adjustment: In the end the wot automatic gun elevation adjusts your gun elevation for the range. Sky is further way so the gun is raised upwards so the bullet would go far enough to hit that sky. Wot (just like all other games) have skybox built around the visible world so in wot the sky is not thousands or more kilometres away but is much closer to that.
  34. 1 point
    Kampfzerstorer

    Show Off Your Rig

    Had a change of keyboard. My God. The Corsair Vengeance K70 sure looks good. As for my case, well... I've since been combating dust that has been building up in my case, and even though having the front filters that came standard in the Antec Eleven Hundred, I felt it wasn't doing its job. So... what did I do? YO DAWG, I put a filter beneath the filter. And yes, I removed the Antec case fans that were initially on the front with Aerocool Shark 120mm, just for higher cfm,considering going through 2 filters. (Reverse osmosis?) As for the Antec case fans? They're inside now to blow in the air pulled in from the front. Time to source some LED strips, or breathing LED modules. Anyone knows of a good website that sells such items? Been sourcing through my local IT mall and I can't seem to find one.
  35. 1 point
    Kuroth_

    Hidden stats shall be no more

    Well we have upvotes and downvotes, and almost all content is utter shit, so... Funnyjunk?
  36. 1 point
  37. 1 point
    Just use standard medium tactics. You can camosnipe and work your firing lines to get flank shots early on in the match. Later on, you can flex and sacrifice some hp to clip out weakened high priority targets. It's really just about being mindful of your positioning and planning out your reloads (not so much on the T69 as it's relatively short compared to say a 50 100). Also, you need to make sure you place your shots. Missing/bouncing shots due to poor aiming reduces your dpm significantly.
  38. 1 point
    tango_delta

    Blind shots, yes or no?

    One important thing about blindshots imo is the wot aiming system that can sometimes make the shots go really high if you try to aim at hidden tank that sits on top of a hill or in some other place where you are aiming at the sky when the tank has disappeared. In some cases it is impossible to counter that effect. With guns that have very high arc it is impossible. Here is a pic that explains the problem: This is important to keep in mind when doing blind shots. For example the spot shown in op's pics. If you aim there and shoot you are very likely to overshoot because the wot aim adjusts your gun elevation for the sky. If there is ground just behind the tank that just disappeared then obviously this is not a problem. Or if you are higher than the target.
  39. 1 point
    Vents + BiA does not give you a 10% bonus to aim time, it gives you a 4.3% bonus to aimtime via a 11% bonus to gunner skill. GLD gives you a 10% direct bonus to aim time which is further reduced by gunner skill. (GLD + BiA would stack to an effective 12.15% reduction in aimtime. A GLD on its own will give you a bigger reduction to aimtime than Vents, BiA and Food all together.
  40. 1 point
    sela

    Rex & Ziddy's CoC - A Lewd New Years

    I for one want a clearer explanation from Ziddy and Rexxie. And since I have trouble reading, we'll have to include pictures, obviously.
  41. 1 point
    A_Hardy_Buck

    More wisdom from SerB

    Because americanized americanised english is just plain wrong.
  42. 1 point
    He didn't fire a salvo at you, he showed you why mathematically more bots means a higher winrate for you, not "your actual chances of winning being determined by the percentage of live players on your team." Your topic is bad and your premise is flawed. Better players will correct you on this forum. If you can't accept that then please, don't be a doormat, just walk out the door.
  43. 1 point
    I like to spend approximately none of my time worrying about things I cannot control.
  44. 1 point
    Lt_Gruber

    I seem to have hit a wall...

    Situational awareness and reacting to map are key skills that make difference in deep purple region. They are limited by ones intelligence and concentration ( playing tired is bad etc...). I believe everyone has a limit to his performance and that you have to accept that you will never be good in WOT as Straik ,Kirilloid, emu87, Lucique (etc..). Life isnt fair, live with it!
  45. 1 point
    Ruestir

    [NA] M--M Millard's Minions

    I carry you and carry you and carry you and this is the thanks I get....*mutters*
  46. 1 point
    Okeano

    IOC_5 stronkest klam NA

    Nah... stats have no correlation to other things outside of game at all.
  47. 1 point
    Rexxie

    Hidden stats shall be no more

    Damn, I thought you meant soft stats.
  48. 1 point
    FrodoTSolo

    Jokes that made you Groan.

    So an Irishman walks past a pub.
  49. 1 point
    EmbryonicJourney

    How2Hellcat?

    There are obviously many different ways of playing the Hellcat and very difficult to determine what makes a good Hellcat player. Some could argue that the highest damage per battle should show the best player. I would argue that is far from the case. The one that can win the most playing solo would naturally be the best player although there's no way of measuring this as platooned games doesnt get separated in any statistics anywhere. Either way, How2Hellcat: Use your epic speed straight from the start to get to good positions where you may catch the enemy off guard. Try to go for a position where you will either be far away from the enemy not to get spotted or somewhere where you can switch from hulldown to turretdown instantly. If its a tier6 game you will kill most tanks before they manage to get into cover. If you can catch 1 enemy tank like this, you have pretty much already turned the tide of the battle before anyone on their team has been able to even see any of your team mates. If you are lucky you can repeat this for a while. Keep in mind though, whereever you go, you must be able to escape without getting caught in a trap. Step 2 would be to try to locate enemies who have now turned into camping rather than moving to their initially planned camping spot. Try to catch enemy campers through either finding somewhere where your view range is superior to theirs and your cammo is superior to theirs. In this case you can start eating away at them without them even seeing you. If this is not possible, try to find somewhere where you can go hulldown/turretdown and pop up and down and shoot really soon after exposing your turret. The Hellcat has a really good aiming time and this in combination with a really small turret, gun depression and good turret armor makes it a really tough enemy to fight once it's in a good position. The smaller enemy guns can afford to shoot more often, although the smaller guns usually wont penetrate the mantlet or wont hit the weakspots on the turret. If they would do this, they would still only do a little bit of damage. The big guns however, can more easily damage you, although this is far from certain as you still have some massive angle on the upper mantlet. They do however need some time to aim and most players wouldnt risk missing. If they miss, then you have another free and safe shot to put into the enemy. As the acceleration is quite bad in the Hellcat it is really important to keep the momentum up and only stop when it is worth it. Try to only stop if you know you will be able to deal damage. What I just described is sort of the optimal battle outcome, when everything is working great for you and the team is smart enough to join in and do their part, although this isnt always the case, sometimes you find yourself in a situation where the enemy team is the "attacking team". In this case you might have to resort into kiting the enemies, when they are about to get close enough to overrun you and shoot youre hull, run away to either a view range safe distance or a hulldown one and try to do this as much as possible, however, don't forget to deal the damage, if you don't deal the damage to them, they won't stop chasing you. So, what would the optimal setup be for the Hellcat? Equipment: As you can't mount any Ventilation on the Hellcat, this gives you an easier time picking the equipment. Enhanced Gun Laying Drive (gives you more effective peek 'a booing) Gun Rammer (10% more dpm) Coated Optics (With good 100% crew, bia, cola and max view range skills on the crew you get to see most targets at 445meters and you don't have to sit still to spot the enemy) Consumables: As you don't plan on taking any hits, you won't need the usual consumables for repairing modules and reviving crew, and you won't be put on fire a lot either. High budget: Large Repair Kit 105 Octane Fuel Cola Medium budget: Small Repair Kit Small First Aid Kit Cola Low Budget: Small Repair Kit Small First Aid Kit Large Fire Extinguisher Concerning Premium ammo, In T6 games you rarely need any premium ammo and will end up having to shoot empty on the standard ammo before being forced to pump premium ammo into really weakly armored targets. In T8 games you might have to shoot way more premium ammo than you carry with you. Try to find a balance that suites your budget the best, the more the marrier obviously. If you'd known you'd only play t8 games I'd say 10 AP and 20 APCR. If you'd known you'd only play T6 games I'd say 25 AP and 5 APCR. However, you will never know what you will be getting into, so I'd say go for 20 AP and 10 APCR and load more than that if you feel like you have the budget for it. Cheers, EmbryonicJourney
  50. 1 point
    CraBeatOff

    E-25 - German premium tier VII

    I did a more extensive marked up version for the WGNA forum, because I was feeling generous. http://forum.worldoftanks.com/index.php?/topic/284962-e-25-review-with-references/ The E-25 What happens when the ELC and T49 have a baby tank who is adopted by household of StuGs ? Reasons this tank is awesome: L/70 with 1.5 aim-time, 0.30 accuracy, 3 second reload With 3 second base reload Which turns into 3k dpm with a rammer At tier 7 With limited MM, seeing only BT7/8 26.6 hp/ton means LT like accel and top speed Camo values of 22% sitting, 13% moving, 8% while firing are top notch In a tier where few tanks can see beyond 360-380m Hill dispersion value is 0.18 which is excellent, especially with a base accuracy of 0.30 -8 degrees of gun depression 12 degrees on gun arc in either direction Minor drawbacks: Poor ground resistance values - get off-road driving for 2nd driver skill Lowish HP - all mid tier TDs have to deal with this, but it has the same HP as tier 7 LTs, which have much much worse MM No turret No armor Can't platoon with anything except the warcrimes Panther/M10 Has HT MM weight (32.4 instead of 27) Why I bought it: Now if you've read much on these forums or WoTLabs, you might know I freaking love LTs, but I am also I got an inkling about this tank, because the last 5 or 6 times I've run into jackquerudo/absoluteroyal/friction in pubs...its been in triple E-25 platoons. But I didn't act, because I fear non-turreted play. Almost all my TD play has been M8A1/T49 which are just LTs with good MM and slow turrets. I did a little on the FR and RU lines when I was a noob, but nothing since. However, yesterday jacg123 messaged me to insist I buy an E-25, because the fun factor was through the roof. I did my research, and found out most of the hard facts I listed above. The E-25 on paper has superb soft stats (except ground resistance) and excellent MM. The gun handling, camo, mobility are all superb. What is a TD?: The E-25 is essentially a LT, with the most excellent MM in the game. Its high, like a LT, but it doesn't suffer terribad MM and being forced into the scout role or seeing a bunch of tanks that can cripple it for making 1 mistake. Some folks won't like this tank because it doesn't have "TD pen". I understand that because TDs are often forced into frontal engagements, having high pen, on par with a HT 1 tier above, is important. This tank has pen on par with a tier 5 TD! However...its not a TD, its a LT without a turret. Because I have no habits whatsoever from playing TDs (less than 60 games), this was not a problem for me. The mobility and camo let it do LT things, and the accuracy, aim-time, low dispersion, high depression and good gun arc make up for the lack of turret. With a turret this thing would be insanely OP. How to equip it?: You could literally play this thing without any equipment, and it would be good. 135 dmg * 20 rpm = 2700 dpm, which is insane at tier 7. I added a rammer to push that to 3k dpm. Tier 5 tanks will die in 5 seconds. Getting the drop on an 8 HT means you can take off half their HP before they can turn their turret. I added binocs and a camo net, because I was being cheap. Also Binocs on 360 view range puts you over the spotting limit (360 * 1.25 = 450 > 445), so you can see anything. Combined with yourcamo advantage(22% sitting, 8% firing) means you are HARD to find. In a bush I was able to DPM down a T20 from 200m. Shooting Tiger H's from 190m without being seen. I don't even have a full camo crew yet... Ultimately, I expect I will run Optics + Rammer + Net. Having Situational Awareness and Recon would give more than enough with Optics to exploit vision advantage over anything in this MM bracket, and give the advantage of on the move spotting at over 400m. In the meantime, the binocs and camo net synergize nicely in the Hackurai T49 playstyle. 45 AP, 15 APCR. I can see an argument for 40-20 or even 35-25, but 150 pen on this chassis is plenty. If you can't pen, relocate...its a LT! The Type 62's best games are when its in BT8, where it has vision advantage. The Type 62 has 145 pen and 2/3rds of the DPM of the E-25. If you can't relocate, then switch it APCR, 194 should do the trick, especially with 0.30 accuracy. Crew Skills - 6th and camo. Get Off-road driving to help it accel better because ground resistance values are bad. Vision skills and possible Designated Target once camo is done. Don't bother with BiA. I expect everyone and their brother has a better German TD crew than I do, so I don't really think I can give much more advice here. Consumables - I use Large Med kit for the passive bonus. Its also common to lose both the driver and gunner. The gunner you can do without, but the driver is crucial. Normal repair. I've been running Auto Fire Extinguisher, but might experiment with Chocolate or gas? I dunno, AFE is the safe bet, Chocolate is fun, but I like making big net profits each game! How to play it?: Like light tank, dummy. Passive early if there is a good bush. You can be a little more aggressive than in tier7/8 LTs because nothing in your tier can see all that far. Stay near the middle of the map when possible. You have over 3k dpm, so try to keep your gun active. Don't take early damage, you can win games late if you've got all your HP left to spend. If sitting still, shoot anything that is over 320m away! Aim for engines and fuel tanks, because 0.30 acc lets you and you're firing constantly. Try not to waste ammo on bad shots because running out is a legitimate concern. Relocate, relocate, relocate. You have enough traverse and camo to turn and run, so turn and run when its time. Don't get suicide scouted! Stay alive to the end, and use your mobility to be where you need to be, multiplying forces with your team-mates or platoon-mates. Invisitank tier 5s and 6s while cackling to yourself. Qualifications: 1500 dpg, 2.4 kpg, 2600 WN7 in my single session in it so far. I played horribly in at least 3 or 4 of those games due to inability to cope with no turret or the shortness of the tank (it cannot shoot out of a single window in Himmelsdorf lolololol). Jacg is running over 3k WN7 in his, because he isn't a TD newb and has like a 5 skill crew. Conclusions: I've had more fun in 14 gamesin the E-25 than I have in a long time in WoT. And my crew is bad, and I don't know how to play tanks without turrets. Hopefully you learned something from this review, or from the extensive mark-up and referencing I tried to include. The original post was on If you're new and reading thing, hopefully you can take the time to explore all the links, and learn just how deep and fun this game is!
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