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Showing content with the highest reputation on 11/22/2013 in all areas

  1. When a sneaky little bastard tank sneaks up behind you.. Noticed how he got repositioned to get his frontal armor facing him... Well played Sir!!!!
    7 points
  2. Oh -------------R------------------ you so funny
    5 points
  3. ANTICAMPER's threads hurt my jsnazz. They make me want to chug some Whisky_A_Go_Go and hope Vladimir gets his revenge on him.
    4 points
  4. Was watching Sela's stream to do the tonks better, dropped in during the usual hardest sux conversations, when on the comms a titled gay-off occurred . They were trying to be the "gayest" with Sela as the ref. However, Rexxie ended up winning with his super buff voice (sarcasm sign). Feel free to have your own gay-offs down below, and get to work on making rexxie like a title belt, but in this case a pink cat fanny pack.
    2 points
  5. Welcome to my Story thread! What follows is 29 pages of Gripping unicorn action. Find out if the Unicorns and Donkeys you know and love can face off against the Three Great Evil's and survive in this gripping tale of betrayal, murder, redemption and mystery! It's 29 pages long so, I'll do my best to break it up for you all. I can also send it in a txt file but that seems boring and this is more fun. The names and personalities of the Unicorns and Donkeys involved does not directly represent their namesakes. Please understand that. Also, forgive my horrible grammar. I'm not an Englis
    2 points
  6. 2 points
  7. Camping is the current meta among the best of the best. This meta predates the camo changes, arty nerf, etc. The game has always favored camping, but since the T10 TD/MT introduction, map additions, accuracy tweak, and recent line releases (Leo, Waifu, 183) it is my opinion that it has jumped off the deep end. The constant reminder that the best tactic is usually the one that involves camping in the right spots at the right time is beyond frustrating. That is not to say that aggressive play is bad or that the meta makes the game unplayable. There are situations where the aggressor will win
    2 points
  8. It means pick your battles. Like the M103, your armor is solid against most 8 and low pen/derpy 9/10s. So against an IS-6, smash his face in as he struggles to frontally pen you. Be aggressive and bully him. Against a T-54, don't let him precision fire or hit your sides and the same applies. But when facing an E-75, avoid the frontal fight and use your speed/hull down/fire control. In tier 10 games, likewise, avoid the front line, chip in with support fire and rapid pop out shots. Its a good blend of bully, flexibility, and support and is a very good tank, imo.
    2 points
  9. This has been a public service announcement.
    2 points
  10. "Realism" usually makes for a pretty terrible game. I mean if it was "realistic" 50% of the time you chose a German tank it wouldn't start, and you'd be limited to about 2/3 of its top speed because otherwise it stripped the gearbox.
    2 points
  11. ZiddyClaws Selabellum RexxieWrecksMe Zidexxiesnusela
    2 points
  12. that tiger 2, last post of it, sums the whole thing up so well. if he posted here I would +1 him as well. so gud.
    2 points
  13. Light tanks are the counter to World of TDs, and I think light tanks are still viable - T71, 13 90, 132 all do well. The problem is people are just #xXxYOLOswag420xXx with their light tanks and light tanks are very very unforgiving. I agree that the current meta heavily favours high alpha TDs, but it's possible to defeat that with a knowledgeable scout. My biggest beef right now is all the tiny shitty maps that they're introducing that force CQB, which is a giant fuck you for light tanks. Severegorsk/Tundra, even Northwest all have very defined "lanes" of attack, and no real spots where scout
    2 points
  14. johnny1513

    Just checking it out.

    Stop with the darn font.
    2 points
  15. I free XP'd up to tier 6 of the new line, and here's my experience with them: Nashorn. Great penetration, aim time, and accuracy, but lacking alpha damage. Camouflage is decent, but not enough to keep it covered while shooting. Speed? You're a Hummel with a different gun. Sluggish, bad top speed. But it turns good. Decent, but not a keeper. I didn't like it that much. Sturer Emil. Good gun with amazing depression, but only 14 shells. Very poor speed, accelerates worse than a Super Pershing, with an even worse top speed. Shitty camouflage, PLUS it's huge. Horrible gun arc, to
    2 points
  16. Yesterday some horribads in tier 10s threw a game on Sigfried. It was amazing. Then I swore I'd TK the next sub-45% baddie I saw. Next game, there was a 43%er with 3-4k battles. I check to make sure he was sentient, and told him to check out the forum.wotlabs.net, i'd help his play, make it more fun, and he said "cool" Then I got artied and rage uninstalled.
    2 points
  17. I see Erwin Rommel all the time.
    2 points
  18. This highlights another problem; aggressive players have become a joke. Half of it is because the meta says no, the other half because only bad players haven't figured out the meta. We use words like "lemmings" and "yoloers" to rightfully shame these players while sitting there happy that we can rip these players to shreds because of the overwhelming amount of mechanics that let us do so. Like, take a look at your advice you just gave on how to win games: Get to a forward position and camp there, since anyone who tries to be aggressive against you is at an inherent disadvantage. This stall
    2 points
  19. Praetor77

    Top 10 WN8 vehicles

    VBaddict has implemented WN8, so I would love to see people sharing their top 10 WN8 vehicles, and also their WN8/class and WN8/tier graphs. For more info on WN8, link to the 1500 posts thread: My own as an example: http://www.vbaddict.net/wot.php?do=charts Spoilers for your tanks por favor. Like so ^^ - Dlur
    1 point
  20. Burdy hax Best hax. EDIT: thanks to the awesome power of Wotreplays.org showing chat, Lol at that ST-1. have you got anymore places in Burdy? I want to get back in
    1 point
  21. This is a helpful tool: http://www.planetwot.com/Crewxp/ Laforet has the right numbers, but so you know how to do it in the future: Retraining a 100% crew for credits takes the crew down to 90% on the primary skill. Using the calculator, you can see that to go from 90% to 100% on the primary skill requires ~39,000 XP. Thus, your "overflow" amount needs to be at least 39k.
    1 point
  22. You will need 50415 (86% to 100%) + 39153 (90% to 100% again) = 89568 exp to be able to transfer and get 100% crew, that is 273 games without accelerated crew training or approximately 190 games with accelerate crew training on. Also the crew exp per game display may be bugged right now and the number may be lower than what it really is. EDIT: just to point out that my calculation did not include any daily bonus you might get
    1 point
  23. If the defense wasn't favored, why would you need to concentrate your forces at a weak point? Robert
    1 point
  24. The issue here, is that you've announced intent to start ANOTHER clan in a giant community that has issue keeping track of all it's folks already. This isn't something that should be casually announced on Wotlabs before being spoken about to any of the people who run the community. We have TS space, image, and integration to consider. Additional clans cannot just be started on the fly right now.
    1 point
  25. I wouldn't reccomend a WAR. Just having Safe Stowage on the loader is enough to take your ammo rack HP over the threshold that 122mm guns will destroy it on a single shot on average, and even stacking Safe and Wet ammo won't take you over the amount you'd need to prevent it going yellow.
    1 point
  26. Another sniping champion. Sat up the back corner in Tundra delivering precisely aimed packages of death from his derp KV-2. The rocks never knew what hit them.
    1 point
  27. Haha, that's just a bad game. Games like those, I just grab a spot, focus fire the less skilled players and wait on my chance to dance with the purples. P.S. 1 < 11 isn't condusive to winning. Try to avoid that all together
    1 point
  28. Well there's your first mistake...
    1 point
  29. Are we going to get a sort of wotlabs organization going? I know it's far away from doing anything with the organization but I think it would be cool.
    1 point
  30. Shackram

    Holy BTC

    http://www.theatlantic.com/business/archive/2013/11/bitcoin-is-the-segway-of-currency/281625/
    1 point
  31. "Historical Accuracy is one of Wargaming's major selling points." Sure...
    1 point
  32. Do both, for example you could grind out the T69 and continue to the T57, or 1390->Batchat, that right there gives you access to two for each. You could also keep grinding the 50100 some more towards the 50B, add in the 704 grind that you're close to finishing and you have several options. Personally I would choose the tournament route and grind out the 1390 and eventually the Batchat, while also working on the crews for 50 100 and 110. Having these three tanks would give you a lot of flexibility in tournaments, the 110 serves you just as well as the IS3 while the 1390 and 50 100 are ob
    1 point
  33. The ELC is a scout. http://forum.worldoftanks.com/index.php?/topic/261484-tank-review-elc-amx-the-tiniest-murderbot/
    1 point
  34. this wolverine right here: look at where hes parked. he literally drove right in front of me, knowing full well I was sitting in that bush, parked in front of me, and then pushed me out of the bush. hes a good player. his stats show that, so he wasn't doing this out of sheer lack of brain cells. he was purposely doing this to troll me. so, because we really couldn't be bothered with this shit, and we were winning 8-3 by then, each of the members of my platoon put one shot into him, and TK'd him. no we shouldn't of done that, but really I couldn't be bothered with this bullshit an
    1 point
  35. Fire only HE and prove to us just how lethal it can be.
    1 point
  36. precambrian

    need help on T-62A

    I second this tbh, I'm having boatloads of trouble in the 62A. I'm not really sure what it is about the tank, I guess it just lacks the bully factor that the 54 does, but I actually do worse in it than I do in the tier 9 counterpart (3.2k vs 2.9k dpg, 2 vs 1.7 kills per game, lower survival, 10% lower win rate (about equal proportion of platooning)). It just feels like when my team is melting, I don't have the ability to influence the battle anywhere, just the way maps are designed forces me to fight in narrow corridors that ends up getting me spotted and td'ed for literally all my hp's. I
    1 point
  37. Yeah, I get the "realism" angle. But, in the immortal words of SerB: "Want realism? Join the army". I'm one of the people who appreciates all the prototype/paper tanks in WoT because where else would you ever have a chance to play them or even see them other than in a museum or blueprint? Although, tbh, their "realistic" tech tree has a few odd choices and plenty of WTF in it anyway. Reality is nice, and all, but it's also pretty boring in some respects. No wizards shooting fireballs, no KV-5s crushing skulls :-)
    1 point
  38. I find Anfield's mod pack to be exactly everything I want, down to the xvm config.
    1 point
  39. deusmortis, flip your keyboard upside down and shake it, enjoy your breakfast.
    1 point
  40. Okeano

    Top5Clams_NA

    I always mute TS when I get in the channel.
    1 point
  41. Marduk

    Top5Clams_NA

    Free gold isn't worth listening to a CW ready room full of "gunes" try to be more "gunie" than the other "gune". Its like 5th grade.
    1 point
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