Jump to content


Popular Content

Showing content with the highest reputation on 05/04/2015 in all areas

  1. 29 points
    So obviously you're thinking "who fucking cares zeph"? and "What is the purpose of this"? and I will answer those. 1) Well I finally hit a 60% overall win rate and am piss drunk right now soooooo yeah things are gunna get... 2) I've been playing this game for 2 and a half years and just wanted to share some of my reflections on this game and give some shout outs. Introduction: So for those of you who do not know me, I am Zepherex! I am 19 and currently living with some friends in a house we are renting, I work 32 hours a week as a produce clerk at an Independant Grocery store. I like pizza, tanks, zombies killing games, and good tunes. I started playing tanks back in October 2012 upon numerous recommendations from my friends in high school because of "realism" (kek it's so fucking funny to think about how psyched up they were about this "realism") and they kept badgering me to play it. Back then I was just some LOL fegget who thought it was stupid that i'd have to spend months going up 1 line before I got to the end game. Eventually I got bored of LOL because it's the same fucking shit and decided i'd invest more time into tanks because it was what was "in" with my group of nerd friends. I ended up getting hooked and played around 700-800 games every 2 months. Introduction To Stats and Stat Padding: So it wasn't until around 2k games that I discovered the game had a forum page. It was there that I would start sperging about stupid shit (because I was at the level of typical pub trash). I didn't understand why everyone told me to stfu and called me bad, I clearly knew what I was talking about.... in my head xD. Now I know what you're thinking: "Wait? Zepherex was a shitlord at one point. ok smartasses, maybe i'm still a shitlord sometimes So obviously people called me out on my bad stats and stuff and I fell into the shitter mentality of game is luck, fuck stats, top clans cheat, etc. I was continuously denying and actually gave a shit about my rep, I thought Lert was a legit troll and an asshole. I ended up figuring a few things out and discovered WN7 and that it was easy to get. I ended up padding a lot in my T29 and M4 Sherman. Just look at these shitlord stats! I managed to get to 1750 60 day WN7 literally just doing this and a good solo WR in low tiers. It takes work?! So my big shout out is to _Smiley! At the time he was known as mrsmileyfaceC8, I don't know what he saw in me, or even why he platooned with me a few times, but this guy told me all the stuff that went through his head when he played the game. I was astounded, he knew his view range, his allies positions, he knew the reload of the enemies and if he could out dpm them, and he knew all weak spots on all tier 10s. I thought it was insane to know all that stuff, but I started looking into weak-spots so I could save credits and not spam gold ammo. He also showed me the wotlabs forum which was a great thing. I mean at first I didn't bother to read around because my 60 day WN7 was purple from clubbing, but then suddenly WN8 was released and killed that. Just look below! Stats upon first joining and having WN8 fuck it up: #RIP >MFW rip stats (not me in that pic btw) Getting Good: So after discovering I was literally just a shitlord I browsed around looking for tips, found out some useful ones, like that guide on where not to go by that guy with the Batman eating a pony avatar (Okeano)? I by that time had also learned most tank weak-spots and reloads. I'd like to give shout outs to the purple poster crew at the time for being awesome and anyone else who helped out, even with just simple equipment questions! The Results: Also shout-outs to FOXEY, great group of guys... even when i ended up going inactive for 5(?) months :/ Continuing On: I kept up a steady rate of progression and had a few new clans on my journey up to ESPRT and to my stats as they now stand. IOC was fun while it was still alive, met some cool guys like _TSAVO_, FlavioB, TouchFluffyTail, and some wierdass furry who drinks his sister's milkshakes: Cuni. kekekekeke, IOC main had their jimmies rustled everytime we saw them. I also for the past year or so started hanging out in wotlabs chat and shenanigans, and found out most of you guys are pretty cool. I like you all quite a lot and wish things could stay fun and the way they are forever, but we'll see. Tuco is quite the guy :^) So yeah, here's my stats as they now stand thanks to more gameplay adjustments (and some RU meds, lel) So why did I post this now with my 60% wr instead of my WN8? Because both metrics are easily paddable and I have successfully become purple in one! Love you all, and hope to keep up the good times!
  2. 12 points
    quickybaby down! send help!
  3. 11 points
    Do you honestly think serb will allow a soviet hovertank to suffer? This will be hotfixed in hours.
  4. 9 points
    LIMBO is a part of the JKLB MAFIA along with JIMBO, KIMBO, and BIMBO clans. We are geared totally towards social play, platoons, tournaments, and mostly towards Strongholds. We also play team battles a lot together. Requirements: 2350 Recent WN8 58% Recent win rate Average Tier 6+ A minimum of 5000 battles Must have Teamspeak 3 and working microphone Overall stats above 1800 WN8 and 55% win rate are preferred, but not required. Code of Conduct: 1) Be on TS when you play (we have a solo play room.) 2) Be an adult, don't troll forums or be a nuisance. 3) Be active! 4) If you're going to be inactive for a while, please let us know! Contact Information: If you're interested feel free to contact an officer or recruiter listed at LIMBO's WoT clan page: http://na.wargaming.net/clans/1000010388/ If you think that LIMBO looks like the right place for you feel free to check out our Teamspeak 3 Server: TS3.JKLMafia.com And to apply check out our website: http://jklmafia.com
  5. 8 points
    Due to some sort of fuckup going on in the WG offices, the gun+mantlet on the T-62a were both moved back about 10-20cm, moving the mantlet armour behind the 0 armour part of the turret. First discovered on yuropoor forums It looks fine ingame, but the bug is there:
  6. 8 points
    Hey Never, when did you emigrate?
  7. 6 points

    TCAmir's Xtreme Ravage

    o7, I'll be putting here some good battles or sessions. Tanks i have in garage: [# of MoE] AMX 50B [3 (100%)], T62a [3 (100%)], OBJ 140 [3 (100%)], E50 [3 (100%)], IS-3 [3 (100%)], IS-6 [3 (100%)], Battles: Sessions: Note that i'm playing on a 4 years old laptop so expect some terribad shots, because i have 25 avg FPS Some words from my fanboys
  8. 6 points
    I'll never play a game that rewards my skill with longer queue times and shitter teammates. Period.
  9. 6 points
    Well, on the bright side the turret isn't floating over the hull.
  10. 5 points

    Saying Farewell...

    Fellow Tankers, Thought I'd post my farewell. I've decided after somewhat of a revelation to stop playing WoT. Love this game dearly, borderline addicted but it isn't good for my health. Granted, I don't think it posses a real serious threat to my health, but when I get upset over pixel tanks in the manner that I did, I begin to question. I would like to post what hit me in the face to made me realize that I cannot play WoT, either due to my personality, ambition, or whatever. I came back from the gym Friday morning. I had what could be described as one of the best sessions I've ever had. My trainer invited over a female trainer. He introduced me to this gorgeous thing. She is to be my cardio trainer. Couple that with a great weight session and I felt like the kind of the world. Lets not mention that my new car was delivered that same morning, so things were looking up. (Just giving you guys an idea of how I felt). It took 2 WoT matches to utterly annihilate that feelings. Just 2. I remember throwing my headset and telling myself. "What the f*uck" - how can I be so upset over a fart in the wind... Took a break. Drove the new ride. Came back. I was relaxed. Had some beers with a pal, when he left, I was tipsy and ready for tanks. The perfect blend of mellow and collected. 10 games later, I felt rage I haven't felt since I was a kid, since CS:Source came out... a rage which was immature and idiotic. Yet this game brought it out of me, I haven't felt this stuff in over 10 years. A video game that I loved so much had the ability to toy with my emotions, and I LET IT. Between RNG, Arty (yea I said it), bad teams, and more bad RNG. I decided I had to give up this game that I loved so much, not because it is a bad game but because it has "cracks" in it which cause me to lose my sh!t more often now than ever before. I won't go over what happened on Friday or even Saturday (gave it one last try). Just the perfect mix of bad RNG, bad teams, bad arty decisions, YOLOers. TL;DR: Anyway, I will still be active as a streamer supporter and on my clan's forums. I will probably still lurk around here as well. Want to wish everyone best of luck ! If you'd like to keep in touch, message me ! Hopefully we can see each other again in another game.
  11. 5 points

    Anime Thread 3.0: Same Old, Same Old

    <- click me
  12. 5 points
    Jesus christ guys, cut him some slack. Good luck with the recruitment drive.
  13. 5 points
    Foch permatracked and sandwiched between two mediums? Nah I'd better thread a T92 round to make sure.
  14. 4 points

    Ninja tanks in 0.9.7

    Rainbow artillery barrage? That's lame, we have ninja tanks! https://www.youtube.com/watch?v=mHzSmhy91eU http://wotreplays.eu/site/1836275#live_oaks-4chan-lorraine_40_t- Lorr's replay. http://wotreplays.eu/site/1841018#self- T-44's replay.
  15. 4 points
  16. 4 points
    About to take Barks #9 today
  17. 4 points
    The VK3002DB's sheer awfulness is an entirely separate issue that falls outside of the realm of premium ammo problems.
  18. 4 points
    Vk 3002 D says no. Without full gold that tank is unplayable. Wargaming has always said they don't balance tanks around gold ammo, yet there's many tanks in the game that require some kind of gold to be effective. Don't get me wrong - I don't think you should be able to just press 2 and go through everyone's turret but at the same time they would have to really look at certain tanks in the game that would severely be affected. Sadly 175 penetration guns will be really ineffective against tier 10s and even tier 9 tanks. While they haven't said they would remove premium ammo, if they hard cap it it's going to be a lot harder depending on how much they cap it by. It's also going to be very hard to grind up certain stock tanks without free exp, but that would be convenient for them. Quite a few tier 9 tanks have an inadequate gun. If they remove premium ammo, they will first have to start balancing tanks around the fact that they cannot contribute to the fight anymore when they can't penetrate tanks. Either way...I'm not against the removal of gold ammo, I just play a lot of tanks that require gold to be effective.
  19. 4 points
    Something we're used to from you. <33
  20. 4 points
  21. 4 points
    I negged cause reparations for calling negbomb on Zepherex 8^)
  22. 4 points
    I said it once and i'll say it again: "Can we not fuck up their recruitment thread? You don't see them trolling ours(except for some salty negs). Let them do their thing." And anyone from AWFUL who came here to neg this or some other shit. For the love of god fuck off!
  23. 3 points

    Rexxie's Garage Review - 5/3/2015

    Quickly reviewing every (T6+) tank in my garage in the hopes that it'll get me to start recycling vehicles again. This is a lot of reviews, so feel free to skip to whichever is pertinent to you. Tier 6 M4A3E8 Fury WG's little Fury tie-in, this thing is basically exactly like a noticeably slower, armourless E8. The E8 itself is solid, but no where near powerful enough that you can just drop in a identical-but-worse copy of it and still get results competitive with other T6s. If you're in love with the E8 so much that you need two copies, this will scratch that itch. Just don't try to convince yourself that it's almost as good as the E8. 4/10 SU-100Y One of the less common premiums, 100Y is a lot like the TD equivalent of a KV-2. Hits like a truck, but it feels like it's just a tier too low. T6 matches have too small of an HP pool and are paced too quickly for this thing to really hit its stride. It's also pretty easy to abuse; giant, no camo, no armour, bad gun handling, bad gun dep, long reload. It'll crush pubbie skulls at range, but a good player can dunk you hard enough to make you want to avoid playing it for a while. Has a pretty cool gold ammo mechanic where it's not a straight upgrade, but you're gunna want to spam prem AP pretty often because one-shotting KVs makes you horny. 6/10 T-34-85 Cute and iconic. Jack of all trades medium, sort of like the T-44/T-54 will be in higher tiers. Has some module issues and the bloom isn't that comfortable, but otherwise has effectively no downsides. It does have upsides though - 180 alpha/144 pen is basically exactly what you want on a T6 med and the mobility is quite good. You'll almost always have a trait to abuse against any given target. You might be considerable faster, have way more effective dpm, outspot them... you'll figure it out. One of the best meds in tier. 7.5/10 Tier 7 T23E3 Yeah, that thing. Slower T20 with an M1A2 that's capable of sniping quite a bit better than the usual one. Apparently it has a mantlet but it has yet to ever block a shot for me, so. It's bad. Most of the other T7 meds shit on this thing, it simply lacks the mobility or pen to get away with hitting like a baby. It's actually better than the other pref 7 med (Panther M10), but that's really not hard to do. Unless you really need a turret, there's no reason to play this thing over the E-25. 3/10 AT-15A I honestly think this was probably the worst T7 in the game when it came out, but it's a completely different machine by now. Ridiculously good protection with the usual inflated HP values of other UK TDs, this thing can do a pretty good T95 impression when it needs to. I honestly think it's just as good as (or better than) the Black Prince, which is really great when you consider that the AT-15A has preferential. Almost as good as the SU-122-44, as long as you know how to take advantage of that armour scheme. The downside? I'll openly admit the tank is boring as sin. 7/10 Aufkl. Panther Awful scout with an accurate, reasonably high DPM konisch. Light tanks are not good tanks. Bad light tanks are even worse. Basically, what you do is drive around and pretend to be like a Comet. Except you don't get the girls, you do not pass go, and you do not collect $200. If you just want to farm some damage, ram some people, and couldn't give two shits about whether or not it actually is influencing the match, this tank is for you. The rest of us can failplatoon a Comet and get that patented Awful experience. 2/10 Tiger I If you're willing to trade off frontal armour for a dream machine, the Tiger is a great purchase. It moves around faster than you'd expect, the gun is the stuff of legend, the side armour is quite serviceable, and it has enough HP that it could pass as a T8. The combination of DPM and HP is always brutal, especially when there's enough accuracy and pen behind it to get every shot to count. The Tiger has so much of it that it can sit in front of most T8 heavies, load APCR, and push their shit in. Turret turns like molasses and the modules will start to shatter when you use that HP pool, but that's hardly enough to stop the Tiger from trouncing almost everything in tier. 8/10 E-25 Okay, so the E-25. If you didn't pick one of these up before they were taken out, you're legitimately retarded... but with that said, this tank is not the be-all end-all. You ever try brawling an IS-6 with a DE 75mm? Yeah, as it turns out, it doesn't really matter how much you buff the DPM or accuracy, you're still going to get absolutely stomped. An unfortunate reality of the brawl meta is that this is going to happen every handful of games. If it's not an IS-6, it'll be an IS-3, a KV-4, a Type 59... basically you're combining low pen med woes with casemate TD woes, neither of which are very productive in close combat. But hey, otherwise it really is as good as advertised! 7/10 LTTB Well, the T37/Bulldog might have gotten me a bit too excited for the new light tanks. The LTTB has problems, but let's start with the good - it's fast. Really fast. T6s will bounce you sometimes. Arty HE too, if they are stupid enough to try and hit you. 216 pen APCR is pretty good. Everything seems hunky dory, but here's the kicker - unlike the WZ-131/Bulldog/T71/Aufkl, there's no vstab. To go along with that, there's no gun depression either. No vstab, no gun depression, and 30 HP/ton means your reticule is going to be all over the place, which is a problem when your gun isn't outstanding in the first place. This isn't a T-50-2, speed alone isn't going to drop wins in your lap. Certainly better than the awful and maybe even 13 75 - but clearly worse than the rest. 3.5/10 SU-122-44 You know what I'm going to say already. It's overpowered - other than being blind and having painful accuracy, it has everything you could ever want and more. DPM through the roof, big punch, surprisingly good armour, great camo and good mobility. It's still a TD though, and that puts limitations on you - especially when undertiered. Unfortunately the few downsides the SU-122-44 has are downsides that are particularly noticeable when undertiered, so the tank isn't all that special in some T8 and T9 matchups. 7.5/10 Type 62 WZ-131 clone but worse in every way. This isn't even an E8 vs Fury thing where the inferior version has like some tiny difference, the Type 62 is literally a WZ-131. It's slower, has worse alpha, worse pen, less dpm, worse gun handling, less HP, and the engine/turret are much easier to break. The only real question is whether it's worse than the Aufkl. It's a pretty close contest. 2/10 Tier 8 T49 Yes, the 152mm is a gimmick. Yes, you'd be better off spamming gold with [iNSERT T8 LT WITH 85/90MM]. But it's not just a gimmick. I see a lot of people dismiss the T49 as a shitty light tank whose only purpose is some funsies, but the reality of the matter is that it's not actually that much worse than the opposition. The 152mm works on a light tank, and the fact it costs almost nothing to run and is a ton of fun makes missing out on that couple hundred DPG worthwhile. Now that that's out of the way - it is the worst T8 light. Light tanks in general are not particularly good. That's not a good combination of titles. 4/10 T95E2 The reward tank for getting a recruit to T10, this tank leaves a lot to be desired. The combination of a very haphazard hull and anaemic penetration with no clear strengths bring this tank to its knees. The mid-mounted turret is particularly painful, as you get most of the cons a rear turret causes to general gameplay without the sidescrape benefits it would otherwise give in return. You can tell this tank so wanted to be an undergunned and larger Pershing with reasonable frontal armour, but gave up halfway through. You can still bruteforce your way to some wins using the HP pool and respectable DPM, but there's nothing else there. 3/10 T34 Ye olde T34, balanced to be the American peer to the Lowe, is exactly what you'd expect. An under-performer, through and through, but you feel too guilty about his big expensive gifts to dump him. Large, slow, blind, horrifically clumsy gun, no DPM, low HP, weak frontal and side armour, weak modules - the T34 has it all. The saving grace is the very powerful American gundep/turret combo along with some serious penetration. It's nothing close to enough to save this tank from its faults, but it is enough to keep you from pulling your hair out. It's still bad though, and probably one of the worst among T8 heavies and mediums. 3.5/10 RU 251 This little monster has proven to be quite capable. The nice thing about the RU 251 is that it doesn't rely on gimmicks. There's no autoloader, no "armour", no derp gun. You're given a high DPM, high accuracy 90mm and massive 80kph top speed on a little pancake. The only way people are going to void your advantages are by killing you. It does turn a little slower than I'd like, and the gun depression setup definitely takes some getting used to, but it's all worth it for that gun. It does have one little fun toy to play around with - 102 pen HESH. Make use of it against the right targets and you'll be dropping them faster than even T10 meds are capable of. Just a warning - the AP shells are quite horrid, so be prepared to empty your wallet for HEAT. 6/10 8.8cm Jagdtiger The perfect tank for the laziest tankers on earth, the JT88 fills the same role at T8 as the AT 15A does at T7. Unfortunately, it does it significantly less effectively due to (usually) far inferior survivability. On the other hand, it makes credits hand over fist and isn't nearly as bad among T8 prems as some make it out to be. Your reload well within permatrack range, which can often be an ace up your sleeve against cocky opponents. Unlike the AT-15A, it can't quite be compared to a heavy (unimpressive HP, much worse arty and flanking vulnerability, far inferior armour outside of hulldown) which means the DPM is somewhat overrated, being only a slightly higher than other TDs when taking into account the poor alpha. Still solid enough to play. 6/10 AMX CDC One of the newest additions to the T8 prem lineup, the CDC is a much thinner but otherwise (mostly) strictly superior version of the FCM. Would be a fan favourite, but unfortunately not graced with preferential matchmaking. It's more than capable of holding its own among contemporary T8 meds, sporting some very impressive mobility, a good gun, and a bag of tricks aimed at avoiding its otherwise cripplingly bad armour. Despite some claims of great camo, the only source I can find places the camo at 11%, which is about identical to the Centurion. This is a bit underwhelming, but nothing even close to the superheavy-level values on the FCM. If you just want an above-average T8 medium that showers you in credits, buy the CDC. 6/10 FCM 50t ...and then there's the FCM. This tank is really nice, I quite like it. It does have some identity issues that can become terribly apparently if you don't watch yourself, but it's a very capable tank. It's great at boosting numbers - some winrate here, some WN8 there, and credits everywhere. Don't get carried away though - capable does not mean particularly good. If it wasn't pref MM or a premium, it'd probably be regarded as a very poor tank. Because of this, you can't really fight fair and square with your peers. That means abusing your range and mobility advantage over other heavies and your HP/DPM advantage over mediums. When this isn't possible, the FCM will try very hard to let you down. 6.5/10 KV-4 I love KVs. Anything with that stalinium side armour gets me rock hard - but I'll be honest here, I think the KV-4 (and probably KV-5, given all the tumours...) was a product of rampant inbreeding. It just doesn't have what makes the other Russian heavies tick. You've got the usual issues - slow, bad manoeuvrability, low view range, poor gun handling, and not particularly good firepower. Then adds its own departures from the norm - it's very large compared to anything but the KV-5, it's pen-centric instead of alpha-centric, and has a large, mostly flat 180mm tumour. These problems accumulate to be more of an issue than the tank can overcome. Another issue is that it's in a very bad tier for what it does. At T9 and T10, pen values skyrocket. While the KV-4 will always be a very tough cookie in sidescrape, the armour (and thus tank) loses almost all of its value in other situations. 4/10 KV-5 I've always been a huge proponent of the KV-5. Mammoth HP pool, great DPM, solid armour and enough speed to not feel get pigeon-holed into a bad position by faster heavies. All with preferential. Most situations are either solved with either brute force or by baiting your opponents into bad shots while you DPM them down with the 107. As a bonus, it's very resistant to arty and overmatch - nothing on the tank has less than 40mm armour. On the other hand, you've got to work with really bad agility and penetration. If you don't know how to position yourself well and both weakspots and overmatch targets, you're going to have a rough time in the KV-5. Lastly, the KV-5 is not very flexible. It does one thing, and unfortunately shares that one thing with gods like the E-75, ST-I, 4502, etc. These tanks will eviscerate you, and there is very little you can do. 7/10 IS-6 We all know the hype that surrounds the IS-6, and it is not misplaced. While the gun's pen is quite poor, a good aim along with a healthy stack of APCR can keep that trait from making a difference in most engagements. When the pen isn't an issue, this tank is easily as good as the better T8 heavies whilst retaining that lovely pref MM. You've also got the benefits of a low skill floor and a high skill ceiling - the tank is relatively fine for even average players while the focus on aim and angling helps good players stay a step ahead. When you include the fact it trains crew for a very popular & populated tank line, this tank is a must-buy for anyone who wants to start taking heavies seriously, even if the playstyle does get stale. 8.5/10 Tier 9 E-50 The E-50 has many names, but several of them go something like "It's like a ____ but better". It's like a M103, but better. It's like an IS-8, but better. It's like a Conq, but better. Much, much better. Like the Panthers before it, the E-50 isn't exactly the fastest thing around - but it's still a medium with a respectable 60kph top speed. Unlike the Panthers before it, the E-50 has one of the best guns in its tier, a UFP capable of bouncing almost anything, enough side armour to work cities, and enough turret/LFP thickness that bullying undertiered opponents is extremely safe. Whoever decided to give a T9 laser accuracy, good gun handling, good armour, high DPM, high HP, good view range, and enough gun depression to not feel like a problem should probably not be in charge of making these decisions any more. Don't get into hulldown peekaboo or vision games with T10 meds and you'll stomp anything stupid enough to try and play fair with you. 9.5/10 VK45.02B You want frontal armour? This is how you get frontal armour. You've got the E-75's shotgun on a tank with near-complete 300mm frontal hull protection. T7s can do almost nothing. T8s have to rely on hitting that sliver of a cupola. T9s have to load gold just to take a chance at your turret face. T10s can deal with you - T10 TDs or enough HEAT attempts will burn through the upper plate, but the same goes for any tank in this game. This isn't without downsides, though - the side armour doesn't lend itself to angling, the rear turret is clumsy and makes leading pushes (something you'll often want to do) a pain. The gun is a bit underwhelming, but only in situations where your gun is your only contribution to the engagement. There are also still going to be situations where your armour doesn't mean a whole lot - some HEAT and some luck will let decent players break through your turret without much trouble and if you find yourself forced up against a higher tier TD (which you probably will, given this tank isn't very flexible) it's entirely possible for them to just pen you every shot. Lastly, arty, as always, will decimate you with no fucks given. Ultimately, much like the T95, this tank is a bit too niche to reliably carry pubbies. You get forced into a bad situation or into a bad map and there won't be much you can do to stop the inevitable. 7/10 WZ-111 1-4 While not quite an E-50, this tank is another T9 king. Slap an IS-7s gun onto an IS-8, buff the turret and shrink the entire package. This tank continues on with what the IS-3 gave us on the previous tier - a shapely heavium with a big punch and high pen, but good enough handling to remain relevant out to longer ranges. If you're the kind of guy who liked the IS-3s role, but found the tank just a bit too slow or the turret roof too punishing, the 111 1-4 is the perfect tank for you. It fixes both problems, slapping a 100mm plate where you'd otherwise want to overmatch it & doing away with that limiting 38kph top speed from the IS-3 in favour of a cool 50kph. 8.5/10 Type 61 Taking a step back from the flood of good tier 9s, the Type 61 is one of those tanks that has a lot of potential, but fucks up the execution so hard that it's utterly ignorable. Starting with the good, it combines that L7A1 from the M48/Leo/Cent 7/AMX 30/etc with actually competitive gun handling and DPM. Not only that, but it also keeps that -10 gun dep from the previous tanks. A good tank during the STB grind? Not on wargaming's watch! Massive heavy-esque hull, tumour-laden turret, unreasonably low camo values, tissue paper frontal armour/completely overmatched sides, rear, and roof. All this for a gun that has still yet to trump the E-50. While there's enough there to work with that tank on tank engagements can still work out in your favour, the horrific arty vulnerability and inability to compete in vision or exposure games prevent this tank from measuring up to the competition. While this may sound a bit harsh, I'd easily file this under one of the worst T9 HT/MTs in the game. It's a damage farmer that can't live long enough to damage farm. 4/10 Centurion 7/1 Another L7A1 tank with -10 gun dep and a large hull, the Centurion feels very similar to the Type 61 in many aspects, and definitely keeps up the tradition of being thoroughly disappointing. Instead of putting all its eggs in one basket like the Type 61 does with its firepower, the Cent spreads them around - the gun itself, while keeping the always-useful traits of very high pen, accuracy, and velocity, is no where near as powerful. The DPM is worst in-tier, the gun handling is poor, and has HESH for a gold round that sadly ends up not being much more than a gimmick. On the other hand, the armour (while still not impressive) is far superior. Arty is not a death sentence, the turret has good angles and no tumours, and the 210mm UFP keeps people from autoaim-snapshotting you with just any ol' tank. This gigantic survivability boon over the Type 61 let the Centurion stay in the match long enough to make an impact - albeit a small one. 5/10 Tier 10 Object 140 If you like hovermeds, the 140 is the crown jewel at tier 10. You've got the whole package - perfect gun handling, great DPM, very strong frontal turret armour, good mobility, a small hull with enough gun depression to abuse almost any terrain, and just enough armour to avoid the bullshit that comes with being frontally penned by HE rounds/arty/scouts & provide some freak bounces. It does suffer from fairly frequent module damage, and the roof means you can never truly be perfectly safe when under fire, but otherwise the tank is always going to be among the best choices for any given situation. 8/10 Object 907 Mostly a copy of the 140, the 907 provides improved frontal and side armour along with slightly improved mobility in expense for a bit of gun handling, a degree of depression, worse module placement, and a more vulnerable turret roof. While not exactly the best trade, the 907 armour is noticeably more troll than the 140's. The side armour is particularly weird - even when it looks like the 907's sides are ripe for the taking, it's often the case that almost all of it will be at autobounce. Overall the 907 trades off a little of what hovermeds so stupid good to be more unique, and ultimately ends up being a slightly worse tank for it. 7.5/10 IS-4 An interesting case where the whole is greater than the sum of its parts. Beyond its impressive frontal turret armour and HP pool, nothing about the IS-4 stands out as particularly good. In fact, a lot of it seems quite bad - the frontal armour is only 240mm, the gun is quite poor in almost every aspect, the tank is slow, has a weak roof, and the shoulders weaken its angling capability. Despite all that, the IS-4 still works oddly well. The recent buff to the LFP made the IS-4's all-around armour protection quite impressive, maxing out (on flat ground) at around 270mm vs AP (290mm/310mm vs APCR/HEAT) regardless of where it's hit. This is not all that much worse than the Maus, and given how it also happens to be the smallest T10 heavy, it's quite easy to see how this could end up being pretty formidable. Moreso than just being smaller, the IS-4 lacks any of the terrible features of the Maus - it's not slow as sin nor arty bait, nor is it cursed with ultra sluggish traverse speeds. I've started to really enjoy my IS-4, and I think it's a bit underrated. 7/10 IS-7 The IS-7 is a lesson in how much you can get away with if you just give a tank a very poor gun. The hull is extremely enjoyable - the UFP and turret in particular are both great, the LFP is not that hard to hide, and the entire tank lacks any weak spots worth shooting. While sluggish, it's also blessed with a generous 60kph top speed. This isn't always relevant, but on many maps this can get you to places where people really don't expect such a well armoured heavy to be so quickly. The gun, though. The gun is about as terrible as the Maus', perhaps even a bit worse. It handles terribly, is very inaccurate, takes quite a long time to reload, and lacks the kind of pen necessary (on either the AP or APCR) to minimize the impact this has on your gameplay. 6.5/10 Object 263 This tank frustrated me to no end. Not because it's bad, but because it could have and should have been so much more. 260-350mm hull protection above the UFP, amazing DPM, good gun handling, decent camo & high view range on a fairly mobile tank. It sounds overpowered, but it doesn't work. It's not well protected enough & too clumsy to actually stay active in the fight as long as it should. Arty dominates it, other t9s and t10s have a tendency to load gold the moment it's spotted, the combination of bad gun depression and limited gun traverse keep you from getting in free hits, and the very low HP means one bad move and you can be out of the match. It's a classic case of the tank being too gun-centric without giving us a way to actually get and keep that gun in the game. 5/10 Leopard 1 While I was a really big fan of this one when I first purchased it, this hasn't been performing well for a while. The Leo tries really hard to do a job that just isn't all that important any more. It doesn't quite have the firepower to justify how passive it often has to be. While it's fast and often can make for a very good vision control platform, it's not really all that much better at it than the Russian meds and clearly inferior to something more dedicated to the role like a bat. Meanwhile, these other tanks can justify aggression and intimidation much easier than the Leo ever could, and thus will usually have a far bigger impact on the outcome of the match. One thing I do really like about the Leo is that doing well in it feels really good. You've got to use all your advantages and keep your positioning top-notch to compete with the better t10 meds. 5/10 E-100 Many months back, I touted the E-100 as a borderline OP & amazing T10 with unmatched game-winning capabilities. While I'm not about to go back on it being a great tank, I also don't think it's the be-all end-all at T10. The unreliability of the 15cm and its HEAT combined with how quickly a couple good medium players or determined arty players can tear apart the E-100 is something that can't be ignored. An E-100 taken out of the match quickly and decisively is a huge detriment to its team, as unlike something like the IS-4/215b/whatever you can't actually ensure you'll get out a few thousand damage before your HP pool is burned away. An unlucky miss or HEAT fuckup can have you dead (or nearly so) before the next shell is loaded. Still, the tank combines that lovely sidescrape capability with good armour, workable mobility, and a huge punch. 8/10 T110E3 The E3 is great, but its capabilities and faults reminds me a lot of the 45.02B's. It's a bit too niche - it's not always going to find a way to dig itself in, not always going to bounce most every round that flies at it, and not always going to survive arty bombardment. You will have matches that end before you get more than a couple shots in, matches where a suiscout lights you before you've gotten into position and the resident CGC clicks you away, matches where it's impossible to make in impact without setting yourself up to be flanked and circled by meds, and matches where that opposing E3/JPE/50B/etc find ways to ignore the fact you have armour at all. On the other hand, when the E3 works, the E3 really works. It's a good tank to round out a platoon, but too map and situation dependent to compete with the best heavies and meds in general. 6/10 BatChat 25t While the batchat gets a lot of love, you don't hear about it quite as much as you should. The vehicle is very good, combining what is effectively the best light tank in the game with a medium that isn't really all that much worse at being a medium than its peers. It's both capable of farming its own damage and enabling its team to do the same. It's overpowered on open maps and a solid flanker on city maps. It just requires you to think a bit ahead - bad situations are not hard to avoid, but you need to do so in advance. This is a tank I seriously recommend to players who want to get better at positioning and planning. The gunplay might not translate to other tanks very well, but everything else definitely does. 7.5/10 FV215b Dont lynch me pls. Despite the massive hype around this heavy, I've really yet to be impressed by it. Starting with the good - the gun handling is absolutely amazing. It's 62a gun handling, but on a vehicle that blooms much slower and aims in noticeably faster. You don't often have to aim in close or mid range combat, but even further out just a half of a second or so of letting the gun dial in will do the trick. I love the gun. It also has a very nice reload speed, capping out at about 7 seconds. I like this for more than just the DPM - you can manage permatracks on players who've yet to skill into repairs, which is really impressive for a 120mm. In all other aspects, the tank hasn't held up. It takes extremely frequent engine/fire damage, which is both frustrating and denies food. The tank is very thin in general - the front melts to HEAT and high pen AP, the sides melt to any sort of AP or APCR but are good against HEAT. LFP is extremely thin, and allows undertiered opponents to get in damage on you fairly easily if you don't manage to hide it. Rear turret is a huge pain in the ass. Normally I wouldnt mind too much because it makes you a lot better in sidescrape, but the 215b is very bad at sidescrape so it just ends up being nothing but a detriment. It feels like a tank that might thrive in hulldown situations, but being so vulnerable to arty while fighting opponents with such incredible pen, you tend to melt about as fast as you dish out damage. HEAT can occasionally manage turret face pens, and because of the increased autobounce angle, distant opponents can arc it onto the turret roof of cupola for reliable pens. The tank feels too much like a TD for me to enjoy it, and I feel like many people love it because they don't realize the 215b needs to deal more damage than other heavies to have the same impact on a match. 5.5/10
  24. 3 points

    Remmels Dark Corner (60fps videos)

    Yo, I'm Remmelke part of the IDEAL clan for some time and i enjoy lifting steel IRL and blowing up steel in WoT. My recent WN8 is quite low but thats because i platoon with alpha players that have balls of steel so is kinda hard to farm the damage and kills for the e-peen. Recently i did some solo play again and it went to 5k wn8 but for me its boring, i mean if you ever played a 3x215b platoon you know why its fun. Anyho currently i'm recording some replays from clan members and some of my own on Youtube at 1080p60fps so its smooth to watch high speed scenes. I like to watch other replay/videos to learn new approaches and tactics and general stuff Here is a killing spree in E-50 played by TCAmir, i still don't know how he can own so hard with low fps but hats of to him. https://www.youtube.com/watch?v=KBxl8Kpx56c My view of the AMX-30 https://www.youtube.com/watch?v=d9o1GsUSekY I also made the Arnie Voice pack for 0.9.6+ https://www.youtube.com/watch?v=I9Y0j08n7iw I also run WoT video diary which is largely uncut and unedited (so there is rage, joy, sweat and tears), i prefer this over Twitch since i have a more stable ping and twitch gave me nothing but technical barriers for people trying to watch: Have a lovely day,
  25. 3 points

    A simple tip to my fellow ragers...

    o7 fellow unicums :^) Do you often get upset while playing World of Tanks? Do you often direct your frustration on the poor pubbie that just one shot your tank in his arty through in-game chat? Well, I would HIGHLY suggest you disable your chat in random battles. Believe me, I know it sounds pointless, but raging in chat is good for no one. It just makes you look like an asshole. You aren't going to accomplish anything by throwing obscenities, and you aren't going to feel better. Raging in chat puts you on tilt which leads to poor performance in your following games. Just turn chat off... Don't turn it back on FOR ANY REASON, otherwise it is completely pointless. Did you just get one shot by arty? Well that's lame as fuck, time to exit the battle and move on to the next. Do you see your friend/clan mate in the battle? Send a PM after the game. Seriously, NEVER turn the chat on for any reason. I realized most of my frustration in WoT spawned from chat. Since I turned chat off, I have been performing at a much higher level. I've been able to break that 5k WN8 barrier at tier 10 which has been my goal for a while. Anyway, try it out. You might find it helps you as much as it has helped me.
  26. 3 points
    No no no that is the only thing WG hasnt fucked up so leave mm the way it .
  27. 3 points

    How do you feel about limited skilled mm?

    I get bored after waiting 30 seconds for a match. No thank you.
  28. 3 points
    After playing the 62a this patch, this explains so much
  29. 3 points

    [AWFUL] is Recruiting

    Yup AWFUL is recruiting, I'll expand my hitlist to include applicants too... maybe.. atm I only want to "whack off" everyone up to 2500... Soo, unless you want to be humiliated eventually.tm apply soon.tm Also note that snowdude has Unhealthy obsession with me, I think I need an adult when we're in the same channel =p
  30. 3 points
  31. 3 points

    Terms of Service Update (05/04/2015)

    I've seen it happen on many other forums, someone with thousands of posts decides to rage quit and wants all his posts deleted, breaking thousands of discussions along the forum. Delete tantrums are a very fast way of destroying a community.
  32. 3 points

    Terms of Service Update (05/04/2015)

    I just scrolled through this thread without actually reading it, and I agree.
  33. 3 points
    did a nice bulba CW in pub battles today!
  34. 3 points

    LIMBO is Recruiting Experienced Players

    I don't understand all the hate towards limbo. Yes, we get it, there was an incident with a few people. Can we just move on and stop the hate.... There's a reason we're trying to rebuild it.
  35. 3 points
    While there's usually some form of meta, not every game on the same map will play identically. That has to do with tank composition and skill level of the player playing respective tank, if there's platoons/lots of arty and most notable of all is the different minds playing each game. That makes the meta change every game, nothing plays out like you'd imagine from the start for certain reasons that you don't know of yet. This makes it so that you can't really predict that certain parts of the map will be as useful every game, and hence the meta is uncertain. What you should think more of the game is a reactive form of gameplay and not a "wow they're not following meta" kind of way. First in your initial deployment is the only real time you can depend on meta to give you an advantage right from the start, but aside from that you'll have to react to everything happening around you, and honestly can't rely on meta to predict what's going to happen. Example: Swamp, Southwest spawn You go to your side of the ridge, yet their team makes a southern push. Everyone knows by now that it's complete shit, but it's their entire team? How the fuck do you handle that? That's where your reactive abilities should kick in and you find a way to work around it, things didn't go as planned but the game is not that shallow that it'll allow general meta to do the work for you. If it did this game would be boring as hell. It isn't really "meta" you should think of, situational awareness is key here and knowing how to react to it will take you hellofalot longer than knowing general meta will when it comes down to consistency. I have a friend that came back from a longer break, on EU there was a sniping meta before (rip) that he's still in when it comes to anticipations of how the game'll dictate, so he's far too passive, yet his situational awareness is great and he still pulls off great DPG's despite being a pretty static player in general.
  36. 3 points

    A simple tip to my fellow ragers...

    My 50B will wreck all u nubs
  37. 3 points

    WN8 Tables

    From http://wiki.wnefficiency.net/pages/WN8#The_Steps_of_WN8_-_The_Formula WN8 = 980*rDAMAGEc + 210*rDAMAGEc*rFRAGc + 155*rFRAGc*rSPOTc + 75*rDEFc*rFRAGc + 145*MIN(1.8,rWINc) Given all ratio values to be equal to 1 (all values are exactly equal to expected numbers), 980+210+155+75+145 = 1565
  38. 3 points

    [AWFUL] is Recruiting

    We are all a little gay. Which is another way of saying everyone is usually a little bisexual. This is the way it needs to be. The way I explained it to a devout christian one day: "You need to be able to know when other men are sexually attractive. This means you need to be able to FIND them attractive, or be ATTRACTED to them. This is important for the survival of your genes. Not only is it obvious that all men, on some level, find other men attractive... Why else do you wear your hair like that celebrity or wish you had Brad Pitt's body from Troy? Because YOU find it attractive. But, from a reproductive standpoint, you need to know who your biggest sexual opponents are. If you saw your wife or girlfriend giggling while talking to Quasimodo, you would be fine with it. You would see him as NOT attractive and come over and join in on the discussion. Now, if you saw your lover giggling with some guy that looked like Ryan Reynolds or something, you would get a bit suspicious. You would recognize that guy as pretty fucking hot. You would glance at yourself in the mirror and realize, compared to him, you may as well be Quasimodo. You want to be him. He is so hot you may even consider licking the sweat off of his chiseled pectorals and abdominal muscles while he impregnates your woman. Or, you may fight him. Either way, we're all a little fucking gay."
  39. 2 points
    Hard cap would be a bad fix. It would be micromanagey as hell, and it would just shift the balance of power from low AP pen tanks to high AP pen tanks. Take the Super Pershing, with 5 APCR or something it'd be crap, but with gold on demand it's easy as hell to punch through things. It would still just be balanced round vs. OP round. You'd also have the issue of low tier being more useless than ever, try facing tier 10s with 225 pen in addition to all the other disadvantages. Damage reduction has thus far been the only thing that sounds really viable, and it would probably have to be a LOT. Like 25% territory. Some 10% stuff isn't going to cut it, if you're getting a way higher chance of pen it has to have a real downside. The buttmad which would ensue would be huge, but you just have to ask yourself "what round would I shoot" to see it has to be drastic. If you bump 10% off my gold it won't even factor into my decision to use it, 25% starts to matter. Ideally WG needs to rebalance all the rounds at once. Gold should lose damage, HE should be reworked to be more useful with less emphasis on full pens (which is an inherently imbalancing mechanic). Ffs, why the cost of premium hasn't been separated from actual gold by now... that should have hit no-brainer status a year ago. They need to cut that cord and then adjust the prices of premium ammo to be around twice the cost of an AP round. There'd be hell to pay, but when the dust settled I wager the game would just be plain better. This whole thing is just a leftover from hard core P2W early days. They should have fixed it eons ago, and I say that as some one who blasts the stuff like it's going out of style (which it is).
  40. 2 points

    Streamer Partnership Program

    I'd like to welcome our new sponsored streamers: Meirzin Genghiswolves Bluestealth SmyleeRage
  41. 2 points
    I used to do that for a living
  42. 2 points
    I am legitimately curious how it is even possible to fuck such a thing up, do they have some kind of troll running around at WG that throws these things in every now and again? I know changing code can break all kinds of things all over the place but I thought these kind of models would be saved in their own respective files that shouldn't be touched when there's an update...
  43. 2 points

    [LAVA] Lobsters are ready to rumble

    Found our new recruit when I was a weekend away with family; It was huge!
  44. 2 points

    A simple tip to my fellow ragers...

    I'll end this discussion now: Straik has it turned off.
  45. 2 points

    [LAVA] Lobsters are ready to rumble

    I would suggest a Venting Room :^)
  46. 2 points
    l like the chat tho..watching people rage at each others is fun besides l need my daily pubbie that pms me calling me cheater
  47. 2 points
  48. 2 points

    [LAVA] Lobsters are ready to rumble

    Do you even carry?
  49. 2 points
  50. 2 points

    Straya thread

  • Create New...