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Showing content with the highest reputation on 08/10/2015 in all areas

  1. 19 points
    Howdy, folks. I guess you all pretty much know me so introductions probably aren't necessary. Considering where we are I'm reasonably confident that the questions aren't likely to be "Jingles, what's the best way to drive a T-62A?" so I'm a little curious as to what kind of questions I'm going to get, but there's only one way to find out so let the AMA begin! See this post for update details. - Solono
  2. 12 points
    A part on the guide of decision making* to optimise your play. We all find ourselves in a sticky situation or two from time to time, getting flustered we don't know what to do, how to process specific pieces of information etc... So here's a list that I've compiled of my observations of bad team deployments/scenarios and an effective response which may lead to optimising bad games. This isn't an extensive list, nor is it "what to do on X may with Y conditions", this is a "here's a basic structure/pattern, apply it to this game how you see fit" roadmap. Some of these scenarios alter the outcome of the game, some of them are momentary instances. Priorities here are: WinningDamage dealingNeutral scenarios The long corridor single fault: Characteristics of your normal game. One side has a bias and you're going to win it. If there's a probable chance of you getting a high amount of damage on this flank OR if the other (developing) scenarios aren't as profitable, stay on this flank. Re-evaluate whether to cap, flank behind or defend base once cleared.If you can't do anything for a long time, of if you're dependant on pubbies to play a unicum level game, or if you're going to lose a lot of health at any time on this flank without adequate reward, relocate ASAP.The long corridor double victory: The damage whore's worst nightmare, no late game damage and likely you'll have to share what's on the front with your pubbies. Assess the speed of this game and where you can add critical momentum and/or farm at the most effective position. Likely the game will be too quick to relocate to get extra damage.You really need to be deepthroating the enemy at every convenience, motor skills are big here, you need to be ahead of your team and dealing as much as possible for as long as possible without losing HP. Be prepared to lose all your HP in the never ending quest for high dpg.The slow game: Meh. BOOOOOOOOOOOOOOOOOOOORING. Don't blow your load too early.Look for scenarios in how the game is gunna play out.The fast game: *sigh* These are almost always farms where unless you get lucky with retard enemies, a hull down position, no arty and a long corridor, your impact on the game isn't going to matter much to the result. Don't blow your load in the process of killing or getting killed by everyone else. Dealing 3k because you were careful is better than dealing 2.4k cos you didn't account for a 183.Look for scenarios in how the game is gunna play out.The goldilocks game: If only. You are the key to the lock and your pubbies can't do anything until you've farmed. The map and conditions all suit your tank leaving you with an inability to walk. The dream.--------------------------------------------------------------- Negative scenarios The long corridor double (or triple) fault: I've noticed this one has a lot in common with the slow games, your team is going to get overrun. Find out where the enemy campers are gunna camp, move to a position where you can slow down the fastest advancing tanks to prevent you getting pincered and crossfired to death quickly, the goal is to slow the game down and farm for as long as possible, while preserving health (if it's possible to win and carry) to carry.The long corridor double victory w/late game carry in disguise: The damage whore's worst nightmare, no late game damage and likely you'll have to share what's on the front with your pubbies. Assess the speed of this game and where you can add critical momentum and/or farm at the most effective position. Likely the game will be too quick to relocate to get extra damage.You really need to be deepthroating the enemy at every convenience, motor skills are big here, you need to be ahead of your team and dealing as much as possible for as long as possible without losing HP. Not losing HP is critical here, you need to look for the signs that one flank is going to fail spectacularly and you'll need to have enough in your tank to carry the leftovers.The small pincer: This happens on one flank and your team get thoroughly outplayed. You need to slow down one advance but the best situation is to run away ASAP as you'll likely die. Run if possible and crossfire enemy flanking.Identify who's weakening their position to attack you, if nobody is weak this is checkmate and you just need to hope you have enough HP to fight it out and win, but likely die farming.The long pincer: Happens after the double fault, you're stuck between a rock and hard place. Attack the weakest force that's trying to pincer you.Bonus points if you can stay in cover from getting your dick fucked in the ass. The bulge: Your team have lost all map control in the hopes of yoloing to kill arta through the middle of serene coast. They will get crossfired to shit. Well at least they're now a distraction for you to go into sneaky mode and start dealing damage to whoever isn't paying attention to you.The failed pincer: So your team were looking promising, then one side started haemorrhaging their hp. Analyse what side has the better chances of surviving. Play as aggressive or as cautious as you need to and farm as much as you can to ensure you will not be the last one left on both flanks. I deleted the positive situation section here, cos let's face it, nobody really needs to know about that stuff... Though they do need to be aware that positive situations can turn into a shit one quickly if one isn't constantly re-analysing the situations. Most of this should come naturally, but I thought I'd break it down so I had a reference guide to know what to do when the game is dark and full of terrors. Cos sometimes you get flustered, you know? I'm tired. * = coming soonTM
  3. 11 points

    BJ you asshole

  4. 10 points
    *Soundtrack* Orbiting planet Earth there is a dark, silent, lurking ship...In it, a dark chamber guarded by chain armored cats cracks, the sound echoes trough the ship, its the time of awakening! Another caste of cats, the sacerdotal, dressed in the finest silk and adorned by jewelry enters the chamber in perfect synchronization. They light up the room and in its center there is an Tortoise Tank cocoon, the sacerdotal cats frenetically start enchanting ancient meows... an hydraulic sound is heard and the Tortoise hatches become open! Inside, lays a small bionically engineered human girl, built to absorb warfare, sci-fi and gaming culture data from the earthlings. Nothing happens for a moment....Suddenly her eyes become wide open! *SHRIEEEKKKKKkkk!!!* Ok... I may have add a tad too much of caffeine today. Hello!
  5. 9 points

    BJ you asshole

    Bjshnog forced me to debug my website while drunk. Do you know how fucking hard that is? Fuck you BJ.
  6. 7 points
    Don't be a stranger, we'd love to have you pop in and reply to some of the ongoing discussions.
  7. 6 points

    BJ you asshole

    That is all.
  8. 6 points
    XBox? The best way to help these people, is to to teach them how to build their own PC.
  9. 6 points
    OT: My WoT shortcuts on my desktop.
  10. 6 points
    Doing YouTube replay videos is easier but going to museums is more fun. 1. I have never owned a car. I don't even have a driving license, Yeah, I know. I suck. 2. More bacon! 3. Cyberlink Power Director, because it's was cheap, simple to use and had pretty powerful features. Now if it would just stop crashing all the time... I do sometimes find myself watching a game and thinking "That would be a perfect example for explaining game mechanic x to an audience" and them promptly forgetting about it. I really need a minion to sit behind me taking notes all day while I'm watching replays. And making coffee. And bringing me sandwiches. Hmm.. I wonder if Rita's busy? 1. I'd like to but it's a long, expensive trip and for some bizarre reason most of the people I knew there now live in Australia or Portugal! It's nice to see Neil Blomkamp doing well and exposing the world to a bit of South African culture, I just wish he'd spared us the experience of "Chappie" though. 2. Because we both completely lack all imagination. Kubinka in Moscow. It has some amazing vehicles but it's not really a museum as much as an active military base so what you can do there is heavily restricted. They're moving all the exhibits to another location however, combining and centralising exhibits from most of the Moscow museums into one place, so you never know... 1. I've managed to successfully avoid getting married for 45 years and I see no reason to break my winning streak now! 2. I always regretted not being able to visit Hong Kong with the Navy while it was still ours, and I'd love to get the chance to see the birth place of Chow Yun Fat and John Woo for myself. I'd probably enjoy it a lot more than mainland China itself, and it would be significantly easier to visit. One of my best friends in the Navy was actually Hong Kong Chinese, an Electronic Warfare Petty Officer named William Pitt. He was from Happy Valley, his family had a thing for naming their eldest sons after British Prime Ministers. Cowboy BeBop, Fate/Stay Night and just started trying out Sword Art Online. That's pretty much it. Oh I like the new Appleseed movies too. I'm not really an anime fan as much as I like certain of the designs and art direction. Oh God, K-On! Yes, I loved K-On. No, I'm not proud of it. The Czech tanks I don't know much about, but I do know that the Czechs had one of the biggest and best armament industries both before, during and after WWII. The Japanese heavies.... I just look at those big, flat armour angles and think "Lunch!" While on HMS Southampton we had the honour of embarking a US Marine boarding party from the US Naval Base at Rota in Spain to conduct anti-terrorist ops in the Mediterranean. Good bunch of guys, even if they couldn't hold their beer. They did win the ships' Tug of War contest though. Pretty easily! 1. I rarely watch WoT streams, although I do from time to time lurk in Fiaura the Tank Girls' livestream. http://www.twitch.tv/fiaurathetankgirl 2. RitaGamer of course! http://www.twitch.tv/ritagamer2 3. The Secret of Monkey Island 2: LeChucks' Revenge. Best. Game. Ever. 1. I liked the idea of going to war and having a roof over my head with air conditioning and never being more than 200 metres from a laundry, while still actually being in a military service (so that naturally ruled out the Air Force). 2. I was initially a Radio Operator but found it as interesting as watching paint dry (but it was still a better love story than Twilight) and then transferred branch to what was called the Writer branch. Now you might think that being a Pay Clerk would be less interesting than standing on the bridge wings operating a signal lamp or tuning HF Radio Sets, but there's a lot to be said for sitting in a comfortable chair all day working on a computer and getting a good nights' sleep every night when other people are sweating in engine rooms or getting up to do a six hour shift in the Ops Room at 2am in the morning. 1. The TOG. If YouTube stops working out I'd always have somewhere to live. 2. I wouldn't. There are plenty of little gossip-mongerers out there who are all too happy to describe it for me. 3. Australia and New Zealand are top of the list. Don't feel as if I'm leaving your country out, but the chances are I've probably already been there. 4. Kittens are just cats you haven't learned to distrust yet. 5. The craziest thing isn't something that actually happened to me, but I'll tell you about it anyway. Be warned, what you are about to hear is definitely NOT safe for work.
  11. 6 points
    1. Viktor Kislyi actually said this himself and I agree with him, there needs to be a way to play WOT that requires more of a commitment than a Random Battle but not as much as Clan Wars. Stuff like new game modes, Historical Battles, Strongholds, etc, these are all Wargaming trying to find that middle ground. I think Historical Battles are the way to go, but not necessarily in a PVP setting. No-one wants to play the Panzer III when you could be in a Tiger or Panther and the other side have T-34-85s, but if your team was playing in a Historical setting against AI, that might be different. Wargaming are probably watching Armored Warfares' PVE mode with great interest right now, because their CEO himself thinks Historical Battles with AI is the way ahead. 2. Introducing new tanks is starting to be a problem because they've covered all the major players and are starting to scrape the bottom of the barrel. There's scope for a European tech tree, and possibly even a Czech or Swedish standalone tech tree, but after that they're really going to start struggling. 3. Getting new players is simple enough, keeping them is another matter. For your first few hours in WOT you can drive around shooting at random stuff, progress and have fun. As soon as you reach tier 4, which doesn't take long at all, you run into a brick wall. Your stock M3 Lee is now going up against T-34-85s, SU-100s, T-150s, VK3601s... It kills your interest almost as quickly as it kills your tank. I really think they need to look at the lower tier matchmaking for players with less than 1000 battles and restrict it to no more than +1 tier to give them a chance to learn without being punished for being new by constantly getting one-shotted by 122m guns as soon as they reach tier 4. Well with my Navy pension as well it was pretty early on. At around 5000 subscribers I was making enough to be able to stop looking for a job and concentrate on doing videos. Without the pension I think it would probably have been around the 15-20,000 subscriber mark. The Cleveland. Like the St. Louis it's made out of guns but unlike the Atlanta the guns have a decent range and fair AP performance and unlike the St. Louis it's fast and agile. Oh, and it also has phenomenal AA firepower. If it just had torpedos it would be perfect. 1. Sorry, I know very little about Clan Wars. 2. You all scared me. 3. Yeah, he is. In any field of competition you tend to find (not always, but it is a trend) that the very best competitors are not the nicest people. That's just the nature of being competitive. Of course it's possible to be good at something without being an asshat about it, and Quickybaby is a perfect example. He gets a lot of flak for having a fake manner, no-one believes he can possibly be as nice and calm as he seems AND be as good at WOT as he is, and I can see how people would get that impression. However, I can assure you that he absolutely is exactly like that in Real Life too. And yes, I was as surprised as you probably are.
  12. 5 points
    I made this post on the official forums, and posting it here to so there can be a sane discussion about this. Here is the link to the official forums thread: http://forum.worldoftanks.eu/index.php?/topic/518287-imbalance-in-hp-and-alpha-the-current-meta-issue/ Oh.. Hello. This is something that for a while has been bugging me greatly, I hope you can lend me a willing ear, or eye, for a few minutes. Scenario: You load in to a tier 10 battle, the highest tier where the big dogs come to clash and use all that experience gained after grinding those tier 10 tanks, which is about 900.000 xp to research, countless credits to buy, equip, paint, crew and whatnot. This is it, this is where you finally can *FART* Have your game decided within the first two minutes. This is the score of a battle I had on Lakeville, I got almost to the city when I just had to turn around and run for cover. The problem is the imbalance of tank types and alpha, there are on my team 6(!!) arty and lights that for sure can be one-shotted or one-clipped by several enemies, and then are a extra handfull of tanks that with some RNG surely could get one-shotted/clipped by an enemy. The poor WZ 131 on our team can easily be one-shotted by the E-100 if RNG smiles upon him, the Waffle can easily clip the E-100(!!) and the softer vehicles HP are just laughable for artys high alpha and/or splash. How are you supposed to counter that loss of tanks, even as a very good player? Even worse, how is the average player going to make a difference when a tsunami of alpha is flooding against him/her? I fell back into cover and tried my best to change the game and gain some hand, I sniped my way to over 5k dmg before the entire enemy team came bleeding into our base to ROFL-stomp me, which was at about the 4 minute mark. 4 minutes to end a tier 10 battle. I'll just let that sink in a bit. I feel sad and actually feel a bit cheated, grinding almost a million experience to get to top tier and then having this thrown at me like every other game or even more often than that. Also, I have to mention matchmaker. Now, this is a sensitive subject because we all had "that guy" in our team, the IS-3 that keeps crying because he is in a tier 10 battle. But that's not what I'm thinking about, I don't mind being a tier 8 in a tier 10, unless there is huge imbalance. I am thinking about something related to the topic presented above. It's the alpha and the burst. I have borrowed the screenshot below to make an example; Three Waffles, A JPE 100, a 183 and an arty on "our" team, map is obviously Malinovka. Let's say all of these go to hill and meet the enemies mediums and heavies, and every shot penetrates. How much damage will your team do in a matter of 10 seconds, assuming all waffles have the 12,8 cm? And then there is RNG. It's now at 25%, meaning that a E 100 that has 750 alpha can low-roll and only do 563 damage. That's quite the difference, right? It makes it impossible to know if you can skillfully trade HP for a killing shot when it's a close call, or if you're poking out and losing HP for a shell that is just going to barely bruise the enemy. Or how about a JPE 100 shooting your tank and doing 1312 damage with a maximum roll? And the 121 that trades gun depression, gun handling, size, and pretty much everything else for a 440 alpha gun. How do you enjoy those shells that do 330 damage? You might as well have been in a obj 140 at that point, actually hitting every shot and less exposure due to that magic 1 degree extra depression. I do agree that there have to be some RNG to make it less of a farm-fest and have that little troll-factor, but it's just too heavy on the RNG side as it is. The rolls for damage should be within at least 15% to make trades more easy to calculate even for new players, and make those really high alpha hits less painfull if the roll goes high. And let's be honest, todays extreme highrolls are only fun and fair if you are the one giving them. Now, I'm not naive enough to think that this post will climb its way up the ladder to the people actually making the calls. I only hope to raise some .. Uhm ... Awareness, I guess, so that more voices can come forward and maybe lead to a change. I know for a fact I'm not alone with being a bit frustrated about this. Now all the lazy people can come forward with a +1 or something.
  13. 5 points
    Just add a catch mechanism like in domination: The team with more current cap points at the end of the battle time wins. If neither team is capping then it's a draw. Advertise this change heavily.
  14. 5 points
    Super embarrassing... but I did not learn pressing 'C' reloads your clip. I used to empty by clip in my Waffle E100 by shooting the air in order to get a full reload.
  15. 5 points
    I've been running arty for the missions, and to be honest they're doing fine. The chokepoint map design works to their favor: just park in a spot to shoot into the chokepoint, and batter down the enemy heavies who are stalled by your heavies. If you have a high arc (e.g. CGC) even better. TDs though, end up sitting at spots where they're only useful if your team loses...
  16. 5 points
    Oh and by the way, if your question didn't get answered here I'll make an effort to do it in tomorrows' Mingles with Jingles providing I think I can make an entertaining or informative answer to it. Thanks again for enduring me for the past four hours!
  17. 4 points
    Welcomed the Jingles AMA but I had to observe that at least half if not more of the askers were recent signups to WoTlabs. I sure hope most stay on to learn more from the Community and aren't one-time-off signups just for the AMA lol.
  18. 4 points
    1. Possibly, but likely not anywhere other than the SEA server. GuP has its fans but it's not that well known anywhere outside of Asia and there's that stigma associated with anime in the West that almost certainly means WOT EU or NA are never going to risk polarising their audience by associating the game with it. 2. Mingles with Jingles because the audience demanded it. WYHTBM because I wanted to do a video that wouldn't require me to talk rubbish for half an hour and it seemed like it would be easy (it wasn't), and The Good, The Bad and The Ugly because it just seemed like the combination of different types of games would make a nice contrast. 3. Wargaming started the Contributor program and I was the top English language YouTuber, it was a no-brainer for them to ask me to join, and I wasn't going to turn down the opportunity to get priority queue access to the test servers, exclusive early access content and invitations to attend things like Tankfest at Wargamings' expense. It's worked out pretty well. I occasionally do and say things they probably wish I wouldn't but at the end of the day I'm not going to be one of those guys who just sings Wargamings praises and never voices any criticism so people know that when I do sing their praises I mean it, and I think they understand that. 4. Clan Wars? Er... not enough experience, can't comment on that. As far as popularity is concerned I've no doubt that people like me, Quickybaby and Circon help, but I don't kid myself that WOT wouldn't be popular if it wasn't for people like us. It's a good game, it would be doing well if we never existed, but our influence certainly doesn't hurt either, and that's what WG are trying to capitalise on with the Community Contributor program. It's a win/win situation for both us and WG. 5. Yeah, subscribe to WOT Labs! I don't. I have almost zero interest in War Thunder these days. It's an awesome game with some seriously talented developers that's being systematically run into the ground by management intent on milking every last penny from it at the expense of things like common sense and actually having something worth playing. The only thing that interests me in War Thunder are Air Sim Battle replays, because it's the one thing that War Thunder does well that hardly anyone else is doing, and I'm nowhere near good enough to do that myself so all I do with War Thunder lately is watch other peoples' matches. I am curious to see how they're going to implement Naval combat though. 1. Oh God please no. Top speed submerged, 8 knots at the very best, instantly destroyed if they get spotted on the surface. They're going to have to start taking some serious liberties with reality if they're going to make submarines work. And Battleships already have enough to worry about. 2. Czech tanks in WOT? I'm pretty sure they're going to be the next national tech tree, they're pretty much the only nation left that can cover all the bases from tiers 1 to 10. Not nearly as scary or intimidating as I thought it would be. You're all unicums, shouldn't you be being all elitist and snobby or something? I'm pretty much there for my baby-faced good looks and devastatingly witty conversational skills, Ed Francis is the brains behind the project. I'm happy to be onboard just to promote the project and raise awareness, it's the last surviving example of the FV3805 and worth preserving, also it's going to be a lot cheaper and easier to preserve than something like a Main Battle Tank in a similar condition, for example. There's a Facebook page at https://www.facebook.com/FV3805?fref=ts and a Kickstarter up at https://www.kickstarter.com/projects/1013126295/fv3805-restoration-project 1. Yeah, it turned out I'd been flagged for team damage on June 30th, but I don't even remember the issue that prompted it. The only thing I needed to do was to do a certain amount of damage to enemy tanks without doing any damage to friendly tanks and the flag was lifted. WG Support responded pretty damn quickly to my ticket, not really surprising. 2. Almost certainly not on the EU or NA server because anime = borderline paedophilia in too many Western minds (and lets be honest here, a lot of anime IS borderline paedophilia) and WG aren't going to want to polarise their audience. On the SEA server, almost certainly yes. 3. I'm looking at those huge, flat slabs of armour and thinking "Okaaaaay... maybe not." Probably not, even though I think it deserves to be. WOT is just in the same position as World of Warcraft - got in there early, cornered the market, set the benchmark and is just too big to be dislodged regardless of how good it's competition is. It'll certainly do well enough to be a great success, though. I'm not sure how I feel about the whole "minor internet celebrity" thing. On the one had it's flattering to the ego, on the other hand it would be good to be able to visit The Tank Museum and actually be able to see some tanks instead of standing in the same spot for six hours shaking hands and saying hello. I guess that's the price you pay, and I've certainly got no-one but myself to blame. Football doesn't interest me in the slightest, sorry. I have almost zero interest in any kind of sport. You can probably tell from my huge fat ass. I do of course have opinions on subjects like these and they may surprise you. I tend to be strongly liberal on certain subjects and strongly conservative on others, but while you could argue that famous people have a responsibility to use their fame to speak out and influence people on subjects that matter to them, and I may even agree with you on that, I restrict myself to simply encouraging people to research the facts for themselves and make their own minds up. First and foremost because too many people just believe everything they're told and there can NEVER be too many questioning what they hear, and secondly because I'm a fat retired sailor playing games on YouTube and if you're getting your opinions from me you really need to get out more. Read a book every now and then. Things like that. Yeah, pretty embarrassing, isn't it? Sorry about that. Yeah, it's been a busy four hours but a pleasant four hours too. 1. Luchs! Chaffee! TOG! 2. Yeah, the Chi Nu Kai. It's completely mediocre in every respect and I didn't enjoy playing it at all but every game I can remember playing in it I seemed to do well. Well... by my standards. 3. Go anywhere, do anything. It's the ultimate space sandbox game, but be warned, your life will disappear. And on that bombshell, it's time for me to get back to work! It's been a busy four hours but I have to stop here, so my apologies to the people who wrote the 17 new replies sitting there blinking at my in the notification box at the bottom of the screen. I have to go start getting tomorrows' Mingles with Jingles video ready (which if you've read this far you don't need to bother watching tomorrow because cut and paste ftw) so I'd like to thank the mods for working their tails off making this whole AMA possible and you lot for turning up and being considerably nicer than I was expecting. Thanks again, and take care, folks!
  19. 4 points
    Hi, and you're welcome! I'm never going to stream on my own, sorry. I'm just not good enough at World of Tanks and I rage too much at idiot plays (both my own and my teams') to be entertaining, although there are certainly enough people who would tune in just to watch me rage, but I wouldn't enjoy it. I'm good enough to stream World of Warships, but then I run into the issue that I had with WoWs back when I was piggy-backing on other people's streams - people use the streams to target me and while you can deal with that in WOT by using cover and being good, there's not really anywhere to hide in WoWs when a Cleveland and both the enemy carriers are chasing you across the map and willing to die and/or lose every aircraft they have just get some hits on you. Plus, I just don't have the time required to stream regularly for hours at a time. Doing these videos takes up most of my day. Sorry. I think the current matchmaking is fine. I remember the days when you used to fight with a +3 MM spread, and it was even higher than that for most Heavies. There was no limit on the number of Arty in a match either, I could show you some screenshots of teamlists that would make you cry. I would recommend that players with less than 1000 battles don't get the current +2MM spread that everyone else gets at tier 4, however. Running into a T-150 or SU-100 in a stock Pz38na is as much fun as having teeth pulled without anaesthetic, and you learn about as much from it. Wake up. Stumble out of bed. Sit in front of the computer for fifteen minutes. Remember to turn the computer on. Stare at the monitor for another fifteen minutes. Remember to wash. Sit in front of the computer again. Start to read emails. Start to wake up. Drink lots of coffee. Begin checking replays... It's pretty much the same with Rita living here except now I have to make twice as much coffee. I try to spend at least three hours every day looking at replays. Not all of them are nearly as good as the people who sent them in think they are, and some of the ones that are good are just not entertaining to watch. Artillery replays, for example, regardless of the score or damage done are just not exciting unless the player does something crazy, usually in shotgun mode. Tank destroyer replays can be like this too. Thanks for sending your replay in, by the way, the derp teamkill from the T49 actually made me laugh out loud. 1. A chicken curry at the Seamans' Mission at Jebel Ali. My first and best curry. It took four pints of lager to kill it. 2. The Greeks and Turks might not do the most varied cuisine but you know you're going to enjoy just about everything on their menus even if you don't know what it's going to be. 3. Favourite arty line? The one with Bert the Avenger in it, obviously! 4. They disturb me and arouse me at the same time. Be yourself. People can tell when you're faking it, and do whatever it is you're best at. Not everyone's great at driving tanks but they can talk a good fight. A lot like someone not a million miles away from here... All. The. Time. It's difficult not to rage when your top tier tanks are either AFK or camping behind the Tank Destroyers, you're losing 12-2 and you're the only one who's killed anything while propping up a flank alone and your team are calling you a noob for not following the lemming train. This is one of the major reasons why I don't stream, because I'd start chewing my keyboard if I had to press on for another three hours in those sort of circumstances. No, when the game starts telling me "Take a break, noob", I take a break. Combined with my Navy pension (which isn't bad after 22 years service) the income from YouTube was enough for me to make YouTube my full-time job relatively early on. And it IS full time. I work harder now than I ever did when I wasn't "retired". I don't mind them now that there's a limit on the number of arty involved, it just gives you something else to consider while playing. I had a tier 10 game waaay back with 12 artillery on each team and while I was in an E-100. You can guess how much fun that was, even for the artillery players. I think that in general artillery is just not where it should be. You either do far too little damage or far too much, it's so reliant on RNG that I just don't understand how even artillery players can enjoy it. Get yourself in the perfect position, line up the perfect shot on a huge cluster of enemy tanks and your shot either misses, bounces, does nothing but blow off their tracks, does minimal damage or one-shots someone. It's needs to do more to reward good play and that means scale down the damage and scale up the accuracy. Stop playing. Stop doing anything that makes you angry. Failing that, look at why it's making you angry and do something about it. Are you getting angry because you never seem to do any damage and you always seem to be the first one killed? You can do something about that, and you're in the right place here to find out how. I don't play it as much as I'd like, I'm just too busy with work and Elite is one of those games that you can't just play for half an hour. It's an astonishingly good game, however, and the next time I take a "holiday" I'll probably spend a few days playing it. Pictures from the Essex would be great, and you're welcome. I'm crap so you don't have to be!
  20. 3 points
    What S3AL clan is all about [pic]
  21. 3 points
    OK, I lied, it was bugging me so I went on vbaddict and did the data search. I sorted by average win rate based on tanks with 10K or more games played. And I was wrong, the meta has changed. The previous top 100 in December 2014 was 26 heavies, 32 mediums, 14 lights, 20 tds, and 8 arty. The CURRENT top 100 is 23 heavies, 42 mediums, 8 lights, 19 tds, and 8 arty. OP, there is your answer. The current meta has done little to change the average impact of arty in the last 6 months. TDs and heavies dipped a little while lights have suffered heavily and mediums have thrived. The meta remains mediums. I did not do the reverse (bottom 100) because it's filled with lower tier lights that would skew the data as almost all low tier tanks (1-3) are light tanks. Very few, if any, of the top 100 are from below Tier 5 (some premium tanks are, but they didn't have more than 10K games such as the PzJII or Su-76i). Again, this does not reflect the potential of a tank in unicum hands, only its average performance in the game. For example, you'll find slow british TDs in that list even though a lot of unicums avoid them like the plague. MissNurkie, if you want to see if you are right, just do the same thing but sort by heavies as well. Then you can quickly tell which tanks are, on average, thriving. And which ones aren't.
  22. 3 points

    X3N4 | Half man half amazing

    So I followed yours and KT's crew skill advice. I retrained a bunch of crews as suggested and started running food with vents. You were right. Guessing you already knew that though. Only problem is that I need to do about 1 hour of Tier 8 strongholds in premium tanks with a credit bonus to make up for all the food I'm using each day. Plz wargaming consumable sale soon!
  23. 3 points

    Stronk baguette

    Welcome to Wotlabs: the only wot forum where none of the Frenchmen have "<diminutive of real life first name>du<departement number or full postal code of city of residence>" for his wot username.
  24. 3 points
    500 Subscribers is get, custom URL for YouTube channel is go!
  25. 3 points
    you can`t teach peasants how to master race
  26. 3 points
  27. 3 points
  28. 3 points
    Any breakfast that doesn't involve my having to do anything more difficult than point at something and mumble "That please" is a good breakfast. And no it's not weird. I get that a lot. Like this! https://youtu.be/2q4ecXDwUM0 And I'm VERY much looking forward to the Chieftain and Action X. Wargaming better not screw them up! 1. Secret Gnomish magic. I can tell you more but I'd have to kill you. Well alright, it's just video editing software. Secret Gnomish video editing software. (Cyberlink Power Director) 2. Secret Gnomish magic again. I really don't know, sometimes I'm just sitting around in my pants and an idea pops into my head. "Wouldn't it be funny if..." You can get a lot of ideas from other YouTube videos, though. The "Why You Heff To Be Mad?" videos are just shameless rip-offs of the RNG series, for example. Except, of course, mine are better. 1. Boo actually belonged to an idiot friend who thought he'd look good as a fashion accessory. Sure enough she got bored with him after a few weeks when she realised he actually needed stuff like feeding and exercising and attention and so I ended up taking care of him. He's absolutely terrified of Ritas' cats. He's a lover, not a fighter. 2. Just about every one more than a year old, WoT has changed so much since most of them were done. 3. The VK4502(P) Ausf. B. If there's one of those things in front of me I just generally tend to go somewhere else. The number of APCR shots that I've managed to bounce of that things' lower glacis is just silly. 4. I'm looking forward to them, especially with regards to your next question. 5. Battleships badly need some love. I can deal with the HE spam that has you constantly on fire, I can deal with the inaccuracy of their main batteries at extreme ranges but when you've got a Cleveland at 4km and every shot you fire from your guns misses and you know that by the time you reload he's going to have reduced you to 10% health and there's no guarantee your next salvo is going to hit... well... something needs to be done. Yeah, I agree. Currently cruisers don't have anything higher than 8" guns and battleships start with 12" guns, which leaves the various different Naval 9", 10" and 11" guns mysteriously absent. So where do ships like, for example, the Scharnhorst sit? She had 11" guns, which were fairly standard German Naval guns at the time, but does that make her a cruiser or a battleship? Technically she was a battleship (depending on who you ask), but who's going to want to captain a battleship that has less powerful guns than the tier 3 USS South Carolina? Perhaps the solution is to introduce a new battlecruiser line in each tech tree? Or perhaps that's going to be the signature of the German BB line - less powerful guns but more accurate and faster firing? 1. I have a few guilty pleasures that aren't tank, ship or plane related. World of Warcraft, Guild Wars 2 and Star Wars the Old Republic. Really looking forward to Guild Wars: Heart of Thorns. 2. From week to week my schedule doesn't vary much. Monday to Friday, get up, check emails, watch replays, make videos. Saturday go out and do stuff, visit museums, eat out, watch a movie. Sunday sit around all day until I finally start doing Mingles with Jingles. Or sit around answering questions on WOTLabs until I finally start doing Mingles with Jingles. Actually this weeks' Mingles with Jingles is going to be easy, I can see a lot of cutting and pasting from here in my immediate future. Yeah, I probably wouldn't be so quick to be an arrogant, judgemental asshat in my videos when half the time it was me at fault and not my team. But as I said earlier, I'm not going to go back and remaster earlier videos because a) I'm too lazy b) that's who I was back then, no point in trying to hide it and c) Who wants to watch content from WoT patch 7.2 these days? I actually can't remember the last time I got teamkilled even by accident. The biggest issues are people on my team fangirling so hard they forget to do things like fight. And of course, all of that unwanted extra attention from the enemy team, but it's not as much of a problem as you may have been lead to believe. I really like the way Armored Warfare is progressing and even if you don't plan on playing it, you should like the way it's progressing too because Wargaming are watching it VERY carefully and will be making changes to WoT once they've seen what works in AW and what doesn't. It's a win/win situation for us. I have three spares!
  29. 3 points
    First off, thanks for doing this... I don't know if you remember but last year sometime I piped up in your thread on the NA forums and asked you if you knew about our community and if you'd considered joining it, in your mingles video following that you mentioned someone had asked you about joining here and you gave a reply about how your name being mentioned here would cause all kinds of shitstorms. Unfortunately this resulted in a pretty rough couple of days for myself and the rest of the team due to an influx of fans coming here on the notion that they could cause some issues by posting your name everywhere and expecting a response! I dun fucked up then... On to a question, did you know WoTLabs is the birthplace and maintenance area for the WN8 formula? Now with regards to what you said about arty... The best videos about arty are the ones that ridicule it, I decided to test out some arty on the test server last year and produced this gem.
  30. 3 points
    Well it's not quite that many but it's not far off. Anyway, how to make your email stand out from the crowd... Don't just send the replay in, upload it to somewhere like http://wotreplays.com/ and send me the link so I can at least get an idea of what I'm looking at without having to load up WOT. Give it a title, if your email is called "WOT replay" and the one next to it is called "10k dmg and Ace Tanker in M3 Lee", guess which one I'm going to look at. Try to give at least a brief description in the text of the email to give me some idea of what it is that makes your replay special. And most importantly, make sure the replay you send in does include something interesting or exciting or funny to watch. 1. Yes, I occasionally go back and watch some of my earlier videos and while some of them stand up to the test of time, a lot of them are just embarrassingly bad. I mean so bad I just cringe while watching them. I'm not going to mess around with them, though. They're who I was back then, also I'm too lazy/busy to re-record them. What I do plan on doing, however, is to revisit some of my earlier tank reviews because the game has changed so much since I originally did them. 2. I have to pay as much respect to copyright law as anyone else. 3. Almost certainly the best European Navy, yes. Tom Clancy once said in a TV interview when asked why he seemed to like the Royal Navy so much that while it was true that the Royal Navy didn't always have the best ships, aircraft or equipment that money could buy they always seemed to equal the performance of the US Navy, particularly with regards to the Submarine Service. He said that he could only put this down to the quality and training or our personnel, and while I'd have to take issue with him regarding the quality of some of our personnel I can't argue with his comments about the training. 4. Coffee! Because coffee! 5. Never actually had a problem with it. Good question, though, you'd think I would end up with a sore throat the amount I rabbit on all day, but nope. 1. I might have, I'm not actually sure. I suppose the names of the players would be a bit of a giveaway, but I don't usually notice which server a given match is played on unless it's obvious from watching the game. NA server matches are a dead giveaway, there's usually a lot of trash talking going on. 2. They blow up really nicely when someone who actually knows what they're doing in an Atago shoots at them. 3. NEVER! Well... how much?
  31. 2 points
    DISCLAIMER: There has now been even more changes to the light tanks, with the introduction of tier X light tanks - so this guide is now no longer up-to-date. However, you can still use it as a guide for how to compare different sets of light tanks with each other. There have been quite a few changes in relation to the tier VIII scout tanks recently. Three new scouts were added not too long ago in patch 9.3 and the newly released 9.6 patch has rebalanced/buffed some of the scouts. Recently a question was asked in the Ask a Purple Poster-section about what scouts were the best. This question ‘inspired’ me to create an in-depth analysis to help everyone understand how all the tier VIII scouts differ from each other – which is what you see here. I own all five of the tier VIII scouts (AMX 1390, RU251, T49, T54 lwt and WZ-132) and have played ‘the old guard’ extensively. I have however only recently acquired the T54 lwt and T49 (<50 battles) but through my experience with the game and scout tanks especially I feel qualified enough to talk about them and their playstyle anyway. I will in the beginning of this comparison look at the raw stats and hard numbers (similar to my T28 HTC and Cromwell reviews) and how they differ between the five different scouts. I will round off with a look at how the playstyles differ between the scouts. This is NOT a review of all five scouts so I will NOT be talking about crew skills and equipment. I will NOT announce “one scout to rule them all” as that is just stupid. My aim is simply to inform you about the difference between the scouts. This way you can make your own assessment of what tank is best for what you want to achieve. Camouflage values are taken from wotinfo.net. The dispersion values are taken from Tank Inspector and they DO take commander bonus into account. All other numbers are taken from tank-compare.com and do (as far as I know) NOT take the commander bonus into account. Also, I use commas instead of full-stops in the tables because I use a Danish version of Excel, so I apologies for whatever inconvenience it might cause you. Without further ado, let us get on with it! Mobility First thing we should look at is the mobility of the scouts. It is one of the most important factors of a scout tank, as the mobility allows them to get the early spots, change position depending on situation, exploit gaps in enemy defensive lines and acquire flanking shots on enemy tanks. By looking at the above table you can see that all the scouts are highly mobile with a specific power of >20 hp/t and excellent speed limits and traverse speeds. The RU251 is without a doubt the fastest of the scouts with a top speed of 80 km/h and with a specific power of 24.2 hp/t it is easy to achieve this top speed. It is even possible to exceed this limit while going down slopes. It is hard to separate the remaining scouts as they all have similar speed limits and specific powers. The T49 appears to be second fastest but is let down by having the worst terrain resistance values of all scouts. You will only reach top speed going downhill or on hard terrain, otherwise you will cruise around at a solid 60-odd km/h like with the other scouts. When looking at the manoeuvrability when not going in a straight line, the WZ-132 wins closely followed by the T54 lwt.. The WZ-132 has an amazing hull traverse of 56 deg/s and a turret traverse of 48 deg/s. Combine this with the lowest overall terrain resistance values of any scout and the WZ-132 just dances around the battlefield with little effort. It is possible to keep a high speed even doing the weirdest manoeuvers allowing you to circle enemy TD’s and heavy tanks with ease. The same can be said of the T54 lwt. although it is not quite up to the levels of the WZ-132. The T49 and RU251 are both solid in manoeuvrability, and they are the only two scouts that can pivot, but they just can’t keep up with the two Soviet hovercrafts. The AMX 1390 comes off with the short stick in regards to mobility. It has the joint-lowest top speed, worse hull traverse and below-average terrain resistance values. It is still more than capable of moving around the battlefield, but it will be left in the dust by the other scouts when competing for those early positions or when circling tanks. Good thing the 1390 has a trick up its sleeve – but more on that later. Scout-ability Now for second important factor of a scout tank: the scout-ability. It is the job of a scout tank to scout out the enemy positions. This is easiest if you can remain hidden and simply out-spot the enemy by having a better effective view range or by hiding in a bush. If you want to have a rough idea of how to calculate your effective view range, have a look at my other guide that deals with camouflage values and spotting range: All the scouts have a view range of 400 m, except for the T54 lwt. that only has 390 m. This is a quite standard view range for high tier tanks as you can find several mediums with the same view range. The strength of the scout tanks lies in the camouflage values. All scout tanks in the game have the same camouflage value while moving as they do while stationary. Combine this with low camouflage values and you have some quite stealthy machines. The AMX 1390 takes the crown as the stealthiest scout with an amazing camouflage value of 17.67 %. The RU251 is following in a close second with 17.39 % with the WZ-132 lacking a bit further behind with 16.70 %. TheT-54 lwt. and T49 both have quite poor (for a scout) camouflage values of <16 %. It is worth pointing out that I have not touched upon the camouflage values upon firing as they are all poor (<4%). If you want to stay hidden while firing (with any tank really) you need to be outside view range or be double/triple bushed up. Now, these values do not tell the full story as the physical size of the vehicle will also affect the scout-ability. The smaller a scout is, the easier it is to hide in bushes and small terrain features and if it is slim enough you can sneak through tighter gaps (the doors leading into the monastery yard on Abbey is a perfect example). The images below compare the sizes of the five scouts from a side on view (coloured ‘shadows’) and a top down view (only the outlines). I want to thank RoneryKim, Keezoo, Nurkus and Letchy for feedback on the images. Sadly we ended up with four different opinions so I have chosen to show all four different versions of the side view image (indecision much D:). The top two are aligned to the front drive wheel and the bottom two are aligned to centre mass. You, the reader, can just look at whichever you find the best/clearest/most informative (click on them for large version). The AMX 1390 is blue, RU251 is green, WZ-132 is red, T54 lwt. is yellow and finally the T49 is black. It is clear from the images that the AMX 1390 is the smallest vehicle of the bunch. It is shortest, narrowest and with the lowest height (but that not by much). This, combined with the excellent camouflage values, makes the AMX 1390 a sneaky machine that can hide in a lot of bushes and move around undetected. In the middle of the size park we have the RU251 and WZ-132. They have the same width but RU251 is slightly longer (it is the longest of all) while the WZ-132 is slightly taller. Finally the T54 lwt. and T49 are the overall largest vehicles. They, again, have the same width but the T49 is tallest and the T54 lwt. is longest, only slightly less than the RU251. So in terms of overall scout-ability the T-54 lwt. and T49 come off with the shortest stick with the worst view range, worst camouflage values and worse sizes, while the AMX 1390 sneaks in on top with the best camouflage value and superior size. Survivability Sadly it is not often you can stay unspotted all game in a light tank so eventually you will have to fight other tanks. Because of this the survivability of the scout tanks along with their firepower can be a significant aspect to consider. The survivability of scout tanks depends on two things: not being hit in the first place and then having the armour/HP to survive the hit. Not being hit in the first place ties back into what we have already discussed – the manoeuvrability and size of the vehicle. A small and nimble target can be hard to hit and this is the type of protection that the all scouts rely on. They are all small-ish targets with varying degrees of manoeuvrability/mobility and this allows them to dodge incoming shells to great effect. This is sadly their only/best defence as they have no armour to speak off whatsoever (with one exception). The RU251 is overmatchable by >75 mm guns; the AMX 1390 will be overmatched by any >120 mm gun; The T49 is a large target and overmatchable by any >114 mm gun; The WZ-132 has a slightly stronger upper plate that requires >150 mm guns to overmatch and the turret front can only be overmatched by the FV215b (183) firing AP – the sides and rear are overmatchable by >105 mm guns; finally there is the T-54 lwt. that has really strong armour for a light tank: Upper plate of 80 mm and a turret front of impressive 160 mm in the thickest part. This means the T54 lwt. can’t be overmatched except on the side (by a FV215b (183) firing AP) and rear armour. The T54 lwt. experiences quite a few troll bounces, especially off the turret, and this greatly increases the survivability against low-pen guns (other scout tanks). The T54 lwt. has a significant edge over the other scout tanks when in a brawl, even considering the large size. The WZ-132 has a slight edge over the other three scouts as you can sometimes experience troll-bounces off a strongly angled upper plate or turret front – it is still not anywhere close to the T54 lwt.. Another thing to consider is the health pool of the scout tanks. They all range between 1100 HP (AMX 1390 and T49) and 1250 HP (T54 lwt.). It may not seem like a big difference, but those extra 150 HP have a great impact. Quite a few medium tank and heavy tank guns in tier VIII to X have around 390-400 alpha, so in three shots you will, on average, have received damage worth 1170 HP and 1200 HP. This means that the AMX 1390 and T49 will 9/10 times die after taking three hits from these tanks. The WZ-132 is slightly better off with 1150 HP, but you will still die more often than not. Now the RU251 has a 50% chance of surviving three hits as it has 1200 HP, but the T54 will more often than not survive the three hits with the health pool of 1250 HP. If looking at the alpha of TDs then the difference in health pool does not mean as much. All the scouts can on average survive a hit from most TDs but will die from the second hit. The only exception is the JpzE100 and FV215b (183)/FV4005 firing AP. They have roughly 40-60% chance of one-hitting scouts depending on the damage roll. So all in all, the T54 lwt. is hands-down the best scout in terms of survivability in active combat. It has the health and the armour to survive that bit longer than the others. I would argue that the T49 is the worst at surviving being shot at because of the poor armour and large size. Firepower Little disclaimer before I start on this last analysis section: The WZ-132 has two viable choices for guns: a 100 mm and 85 mm. It has been discussed over and over which gun you should use and when. The tl:dr is that it comes down to personal taste. I will discuss the characteristics of both guns for convenience. I will, where needed, be calling the WZ-132 either WZ-100 or WZ-85 depending on the gun. Right, with that out of the way let us continue! Now we will have a look at the final aspect of the scout tanks: the firepower. Being able to fight back and directly influencing the battle by taking out key targets is an important job for a scout tank. The T49 is an odd scout and will be looked at in isolation: It is odd in that it is armed with a 152 mm derp gun that can only fire HE and HEAT rounds. It unsurprisingly has the worst gun handling by a long shot: worst aim time, worst accuracy and worst dispersion on turret traversal. The shots need to be fully aimed if you want a chance to hit anything further away than 100 m. The T49 has a plus side in that it can frontally damage every tank it can meet. The HE shell will simply detonate on the surface of most tanks and deal anything between 100 and 500 HP worth of damage on non-penetrating shots. If you manage to get around the rear of most tanks or shoot at lightly armoured targets you will be able to penetrate the HE shell (assuming it hits) and will deal around 800-1000 HP worth of damage and wreck several internal modules. The low rate of fire can be both a curse and a blessing. You don’t need to expose your tank that often to do damage. You simply pop around a corner, let the aiming reticule settle slightly and then hope for luck and fire. Then while you are reloading you can relocate and find another target to annoy. The flip side is that if you are caught on a reload you can’t really do much to defend yourself and you will be killed. Now, when looking at the other scout tanks we find some more traditional guns. The AMX 1390 is different in that it has a 6-round autoloader whereas the other three scouts just have traditional single-fire guns. They all deal about the same amount of damage (240-250 HP) with the WZ-85 lacking behind (200 HP). The penetration is also quite similar between them, with AP penetrations varying between 170 mm (AMX 1390) and 190 mm (RU251 and WZ-100). The gold penetration is a bit more varied – both in terms of ammunition type and penetration. The AMX 1390 has the best premium round (248 mm of APCR pen) with the WZ-100 following closely behind (244 mm of APCR pen). The RU251 has more penetration (250 mm) but it is HEAT so it has no normalisation and can be absorbed by spaced armour. Therefore I rank it as worse than the two others. The WZ-85 and T54 lwt. are on the short side with 230 mm HEAT pen and 235 mm APCR pen respectively. The RU251 has two unique aspects in regards to ammunition: it has over 100 mm of pen with the HESH (HE) round. All the other scouts have <50 mm of HE pen (T49 not included). This allows the RU251 to easier wreck lightly armoured targets. The RU251 also has faster shell speed with the HEAT round compared to AP rounds whereas the WZ-85 and other HEAT tanks usually have the same or worse shell speed. This means that at range, it can be worth changing to HEAT on the RU251 simply because it makes leading targets easier (also there is no penetration loss). Before the 9.6 patch the RU251 had the best DPM of all the scouts by a long shot. Now after the T54 lwt. and WZ-132 were buffed in 9.6 the DPM difference is not as big as before. The RU251 still has the best DPM with 2323 DPM, but the WZ-85 is following closely behind with 2222 DPM. The T54 lwt. and WZ-100 are both lacking a bit behind with 2000 and 1898 DPM respectively. The AMX 1390 has terrible DPM (1552), but that is down to the autoloader gun. It is able to dish out 1440 damage in around 13 seconds which is an immense burst power but it is left with a reload of around 40 seconds where it can’t shoot. Now, you can have all the DPM is the world but if the gun is inaccurate or with bad gun handling then you can’t use the DPM – and this is where the recent buff to the WZ-132 is important. The dispersion values of the WZ-132 were buffed by around 12% which now puts it in pole position, especially when mounting the 85 mm. The T54 lwt. (also buffed) is close behind with excellent dispersion values while the RU251 is now left a bit in the dust as it was not buffed. The AMX 1390 has poor gun handling and is competing with the T49 as the worst. The T49 has worse dispersion from turret traverse (double that of the AMX 1390) while the AMX 1390 has the worst dispersion from hull traverse. The aim times and accuracy generally follow the trend of the dispersion values, so they just enforce/highlight the differences between the scouts. The final thing to discuss before I wrap up is the elevation angles of scouts. Here the AMX 1390 is worse by a long shot. It can depress the gun by 6 degrees which is average, but it can only raise the gun 9 degrees leaving it with a full range of motion of only 15 degrees (oscillating turrets ftw). The other NATO scout tanks can depress their guns 10 degrees while the soviet designs can only depress their guns 5 degrees. They can all (besides AMX 1390) elevate between 17-20 degrees which is quite solid. So in this department the NATO tanks form a sandwich on either side of the Soviet designs. Playstyles I will now conclude this comparison with a brief discussion on how each tier VIII scout plays different. This will basically act as a summary of all the above sections. The Ninja Assassin: The AMX 1390 has great burst damage, decent mobility, small size and excellent camouflage which allows it to move undetected around the battlefield. Once it has found an isolated tank it can strike from the shadows and deal a crushing blow to the unsuspecting enemy. The AMX 1390 uses its speed to retreat back in the shadows before the enemies can zero their sights. Here it will reload, relocate and prepare a new strike on the next target. The AMX 1390 is the Ninja Assassin of the scouts The Derp Ambush: The T49 is wide, tall and it has a big gun. ‘Murica! It can use the decent camouflage to hide in a bush and prepare a strike on an unsuspecting enemy. After sending a 152 mm shell towards the enemy it can relocate and setup a new ambush. It can also use the mobility to move around the battlefield in close quarters and ambush unsuspecting enemies with a surprise 152 mm to the butt. Of course the T49 will not always behave itself, but when it does it can wreak havoc. The T49 is the Derp Ambush of the scouts. The Glass Cannon: The RU251 is lightning fast and can use the mobility to get into the good spotting bushes early on. It can also use the mobility to move around the battlefield with ease and exploit holes in the enemy lines to wreak havoc. It has an excellent gun with great DPM that can easily cause a lot of hurt. With three viable rounds it can adapt to any situation it might be presented with. The downside is that it has no armour and it will take damage if hit. The RU251 is the Glass Cannon of the scouts. The Fighter: T54 lwt. has the best armour of all scouts. It is possible to bounce a lot of low penetration guns, especially if hull down. This is good as the large size, mediocre camouflage and low view range will often force it to fight other tanks. It has a good gun with a healthy punch and good gun handling, allowing it to brawl like a pocket medium tank and bully other scout tanks. The T54 lwt. is The Fighter of the scouts. The Scout: The WZ-132 has superb mobility, a small size and great camouflage values which allow it to scout out the enemy positions with great ease. It has the mobility to move around and constantly gather intelligence on enemy movements. It has given up on the armour of the T54 lwt. in order to achieve this great scouting platform. The WZ-132 is The Scout of the scouts. Overall I feel WG has done a good job at making each scout feel unique in some way. The AMX 1390 has the autoloader, the T49 has the derp, the RU251 has the speed, the T54 lwt. has the armour and the WZ-132 is the pure scout. I hope you enjoyed this comparison. If you have any questions or comments feel free to ask/discuss. I would not be surprised if I have missed something or neglected to point something out, so feel free to help me cover the holes. Also, no Youtube video this time. EDIT: stupid typos EDIT2 (August 2015): Be aware that my article here makes an error in the traverse speeds. In reality the traverse speeds are also dependant on what engine you have equiped as the listed traverse speeds are with the standard engine. For more detial, read through the comments of this guide, especially Xen's.
  32. 2 points

    So I'm a cheater...

    This^ Without the screen shots this would be better on the cancer that passes for the official forums.
  33. 2 points

    Individual Missions: A How-To Guide

    Object 260 HYPE! http://wotreplays.com/site/2074356#winterberg-fabunil-waffentr_ger_auf_e_100 The amount of hate I got in my games spaming full gold in the waffle... Now I just have to somehow convince the game to NOT give me 4 citymaps in a row when playing my light tanks... alternativly I could try to finish the fire mission for the MTs since it is the last mission before the final one...
  34. 2 points

    Go easy on me ;)

    I'm new here and the first to admit I make a lot of mistake, one of which was to grind arty for many hundreds of battles, but I have sworn to forsake the path of the clicker from now on. Instead I will seek absolution in mediums and heavies, guided by the truth path of knowledge that is wotlabs!
  35. 2 points

    BJ you asshole

    Next thing we know bj successfully created a singularity
  36. 2 points
    Wow... got 3 MOE on my bat and I did not expect it. I stopped caring about it a while ago but this was a nice surprise.
  37. 2 points

    BJ you asshole

    I changed my name to a zero-width space character. A chain reaction occurred. Every place I posted turned into errors.
  38. 2 points
    Most of Ca3ra I bump into are brain dead shitters so no surprise there.
  39. 2 points
    Tier 2 might not have large damage rolls & the MM problems that come with LTs and a larger tier spread, but many other problems become horrendously dramatized. Damage roll RNG is replaced by the even more terrifying massive accuracy roll RNG that comes with playing tanks with autocannons, huge accuracy values, and terrible bloom. Matches decided within a couple minutes becomes the norm, not because MM gave your team more lights or less T10s, but because of the insanely quick time-to-kills, fast pace meta, and the overabundance of bad players. That alpha problem that the Waffle/JPE/183 present in T10 is a part of everyday life in T2; a huge array of tanks are equipped with guns that obliterate opponents quicker than a Waffle could ever hope to. There are certainly issues with high tier matches, but praising tier 2 for not having those issues is just lying. The simplicity of the tier gets rid of some problems, but the problems that do remain completely annihilate anything resembling good gameplay.
  40. 2 points
    A solution is to limit tanks with very little HP in tier 10 battles. Enough with the 4 light+2 arty games. Limit that shot to one of each. No team needs fucking 4 lights. Or 2 arty.
  41. 2 points
  42. 2 points
  43. 2 points
    echoing this sentimentsentiment, personally and in my official capacity. Ps please do my T71 replay as a follow up to your wonderful AMA here!
  44. 2 points
    https://www.youtube.com/watch?v=iniDDaBeTBE Hello I recorded this epic stronk battle for fun. Was a good fight
  45. 2 points
    Well I'm no longer in a clan and the last time I played a CW match was about three years ago so take what I have to say here with a pinch of salt, but in my experience training is important if you want to be good at anything. If you're going to do well in anything team related you need to put a lot of time in training with your teammates so you know what your team is going to do in any given situation without having to ask or be told because you've been in that situation with them so many times before. That's why the military train all the time when they're not fighting or doing maintenance, so the actions they need to take become automatic and they do what they need to do without someone having to tell them how. Also, do what your commander tells you to do even if you don't agree with him, because you don't have time to argue and he might need you to take a hit for the team so that the team can win even if it means you dying. The Vehicle Conservation Centre. They're got an entire Armoured Division of spare tanks in there, and they're the ones that might not be sexy for casual visitors like the Tiger or Panther, but we'd recognise a lot of them, like the Excelsior and one of the only two T14s ever built. 1. Whichever country gives it away for free. Except Kölsch. Kölsch is terrible even if it's free. 2. I'm going to go with The Netherlands. Famke Jannsen, Carice Van Houten... mmrrghnngh! Tallest women in the world too, fact fans! 3. Yeah, The Netherlands again. Sorry Germany, Czech Republic, but if it's any consolation you both tie for second place. The video editing easily takes up the majority of the time. Any given 15-20 minute video can take up to 6 hours to edit and get the commentary right, then render and upload. Longer still for a longer video. Mingles with Jingles can be a nightmare. 10 hours is my current record. I don't regularly watch any other YouTubers. I do spend a lot of time clicking on various links and just seeing where I end up. There is some seriously disturbing and funny stuff out there, particularly the Vines content. Tank academies are great. I give a lot of props to Sir Havoks' WOT Uni, anyone going out of their way to improve the standard of play of braindead shitters can't get enough praise from me, you can find his channel here. He pretty much does what you guys do except it's aimed at a more basic audience. https://www.youtube.com/user/SirHavocTV Raging at idiots might make you feel momentarily better but it isn't going to make them suddenly stop being idiots so it's largely counterproductive. You catch more flies with honey than you do with vinegar and that's why I continue to applaud the efforts of people like Sir Havok and the various WOT academies (and of course, your good selves here at WOT Labs) but it's a sad fact that some people are just too stupid to be taught anything and that's why you get E-100s with 32k battles and 400 WN8 rating. You can't teach them anything if they still suck after 32k games and they're immune to being raged at from constant exposure to it. All you're going to do is give yourself an ulcer so why waste the effort? Artillery is... well... it has issues. It's too RNG dependent to reward intelligent play the higher up the tech trees you go, and I really think WOT could learn a thing or two from the way Armored Warfare is doing it. I'm positive WOT are paying attention to AW, but they couldn't adopt the same style (less damage, more accuracy, higher ROF and more utility) without a MAJOR rework of all the different arty tech trees. 1. "I keep losing because my team is bad." Stat deniers will never improve until they stop denying their stats. I for one welcome our glorious new WOT Labs overlords! 2. To be honest I really don't know but you could do worse than finding a project that needs your help, and help. 3. Hands down, no contest, the Carrier Flight Deck Experience at the Fleet Air Arm Museum at Yeovilton. Utterly amazing. https://youtu.be/hiWMqGEMfiE 4. It's not really junk food but cheese. Mmmmm... cheese... 1. 10. 2. They take my YouTube Video Manager away from me when they drag my cold dead fingers off of it! 3. Because they're brain dead shitters. Also because people don't like to admit that anything that went wrong was their fault when there are 14 other people who can conveniently have the blame dumped on them. The first step is acknowledging that there's nothing you can do to make everyone else on your team suddenly stop sucking and start looking at what you can do - get better yourself. I did start to diversify quite a while ago when I started doing War Thunder videos. Unfortunately War Thunder largely sucks donkey balls these days, but I've moved into other games too, which is just as well for my sanity because I don't think I could handle just doing WOT and WOT alone. I'm not sure what I would do if WWII themed games lost their popularity because they're pretty much what interests me the most, but I can't see that ever being the case. If it did happen I guess that would be me done. Fogo de Chão, roger that!
  46. 2 points
    She can get her own thread if she wants. Twice my workload, half the hair left on my head.
  47. 2 points
    Jingles(paul!)!!! Thanks for replying to my email about coming here for an AMA! Now, this is VERY important for the younger guys here for a good and solid answer 1) The best beer is found in what country? 2) The most beautiful and friendly girls are found in what country? 3) What country has the best combination of both?
  48. 2 points

    AMX 50 100 Appreciation Thread

    One of the really nice things about the 50100 is that it has the burst to lay the hurt down on heavies AND the speed to run with the mediums. You don't have to just choose between two heavy flanks. You are right to say that early damage is more valuable, but autoloaders mess with the logic a bit. They are so much more powerful mid to late game that it is ok to play a bit more conservatively than is comfortable. Another big thing about autoloaders, they are pretty weak on defense, and very strong on offense. You pretty much always want to be in a location where you can be offensive. That is another reason why having a platoonmate can be so valuable. They can help push the offense on a flank. If you insist on playing solo with a poor crew (not even 6th sense? ouch), it's probably fair to expect the tank to be a huge challenge. Why is the crew so weak? What happened to the crew used to grind up the line?
  49. 2 points

    Setting PR to a scale

    My Bullshit? You little autist, you seriously keep bashing PR like it's fucking Hitler. He wanted to make a scale because he was bored. If PR is so bad, why does BULBA use it in their minimum requirements along with the other metrics? I honestly would be threatening to TK you in the next pub match i saw you in BUT OH WAIT YOU DON'T PLAY RELEVANT TIERS MEANING I'LL NEVER SEE YOU IN GAME. xD
  50. 2 points
    Suddenly, the maus is looking well designed.
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