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Showing content with the highest reputation on 11/06/2015 in all areas

  1. 10 points
    MetGreDKo

    Red Alert 2

    It's on the house yo. Just need Origin. Grab it for free. Yuri's Revenge included.
  2. 9 points
    Intumesce

    E 50 100 Game Challange

    Load more gold.
  3. 8 points
    Solid opening move on Stalingrad. It's been working pretty often for me, easy to fall back on and solid hulldown for lower profile tanks. and a bushkemp on Mountain Pass because the map is ebola this is how you fap over the middle without getting spotted along with actually being pretty covered up in case a yoloing light'd come up the ramp you actually get better shots from here because you're shooting down on them allowing you to get shots on hulls instead of just turrets
  4. 8 points
    not sure if this has been posted yet, but fucking lol: https://www.facebook.com/yftzeng.tw/videos/10203660152143758/
  5. 6 points
    dance210

    WGA rolls into Team Battles

    Attention denizens of the NA East server! For too long, Wargaming has allowed you to run free in the Team Battles queues. For too long, teams like Clueless, Ping 999, Game Over, and Pathetic Gaming have ruled the Ranked Ladder. For too long has the WGA eSports team thirsted for competitive play and the vast rewards that can be earned from such play. Because of this, WGA is declaring open war on every team that partakes in Team Battles! Every Friday starting tomorrow ( November 6th) Wargaming America will be fielding her own team of champions to reclaim the Ranked Ladder in the name of glorious Wargaming America! From the times of 1700-1900 PST, you will find team Wargaming Hax, Best Hax [WGA] playing Team Battles for honor, glory, and gud fites. I will be placing reminders to all of you who think you can take us on. This first Friday will have WGA in the Unranked Team Battles section. Stretching our tank legs and allowing players to find themselves a permanent team before we take to the Ladder. Meet the Team: There may be some prizes for finding us. There may be some prizes for defeating us (fat chance of that happening ) There will be prizes revolving around the Ladder that will be announced at a later date. Here is a picture of a kitten to ease the sting of your team's demise: See you on the battlefield!
  6. 5 points
    49% shitter sits RIGHT OUTSIDE THE CAP and tries desperately to farm damage rather than winning, despite half of the team raging and pinging him to get inside the cap, literally 5 metres away- he would have been able to farm from the cap too, just too retarded to use eyeballs, fingers and brain at the same time. MissNurkie (13.43.28) JUST WOW MissNurkie (13.43.36) how bad do you have to be to not realise you have to cap MissNurkie (13.43.41) after we ping you A MILLION times MetallicaTank (13.43.57) you ping your mother next time MissNurkie (13.43.59) no wonder you hurt your team just being on it, sub 50% winrate, my god MetallicaTank (13.44.23) your mother is up 50% instead MissNurkie (13.44.33) That doesn't even mean anything MissNurkie (13.44.38) you're even shit at insults MetallicaTank (13.44.40) you could decap too bastard MetallicaTank (13.44.46) never ping others MissNurkie (13.44.48) No, I could not MetallicaTank (13.45.02) you could MetallicaTank (13.45.06) so stfu MissNurkie (13.45.07) If you dont see a problem with me decapping our base, from the enemy base, then you are more worthless than I thought MetallicaTank (13.45.11) caper moron MissNurkie (13.45.31) What's even a "caper"? MetallicaTank (13.45.46) ask your whore mother, she knows MetallicaTank (13.45.50) she told me MissNurkie (13.45.51) I don't know if your spelling or your playing is more disappointing to be honest MissNurkie (13.46.06) Nah, definitely your insults are the most dissapointing since they both contain horrible spelling and absolutely no finesse- much like your tanking. MissNurkie (13.47.31) You will never be a unicum, stop trying to farm damage and fix your winrate.
  7. 5 points
    INB4 I get downboated. I think Foxey is more like this than this Also, my search history now probably looks even more weird... What is your avi's uniform of btw? It looks...German... Edit: I would like to add, I would spoiler all this if it weren't broken...
  8. 4 points
    A more sluggish, poorly traversing firefly with trashy view range. At least it can go 60 downhill and has 10 gun dep. More importantly it has a clearly visible head ridge on its machinedong. Tank redeemed.
  9. 4 points
    Trumpetah

    E 50 100 Game Challange

    E 50 100 sounds like the best tank ever.
  10. 4 points
    You write, a 48%er tried to add to it, which is fine cause that is what it is about, communication of your ideas and knowledge with feedback. 50%er trys to correct your "mistakes" and spreads misinformation, Good players come in and tell the misinformation spreading shitter to stfu cause they are jon snow, Shitters cry to mod mummy, everyone gets the red pen, cause over enthusiastic moderation is a sea special, No one learns shit/thread locks/falls off the page from loss of interest of OP, cause instead of letting the goodies/OP self moderate their own threads so that people who have no idea get crushed under the weight of reason and actual information so that the actual players who want advise get what they need. The threads get filled with shitters who think gold ammo is bad, so they don't use it and they play for fun and think they're trolling the elitist players who buli them. An example of a good thread on SEA *rare: http://forum.worldoftanks.asia/index.php?/topic/60033-how-do-we-stop-stat-paders-ruining-lower-tiers/page__st__20#topmost There is some shitters who have been corrected continuously by the players, not mods, while continuing the thread's discussion. You have players like Nicosomething continuously trying to push their below average* opinion repetitively/trying to troll badly/hating on goldammo and perceived elitism, and the community is slapping him in the face. This thread is nothing special, but its a discussion and sharing of experiences... a good thread. If you do put the effort in Bohan, i'll be there to shit on correct the shitters for you and put my $0.02 in for the thread. TLDR: SEA needs something like purp poasters, without the heavyhanded redpen. I like lamp. Otherwise refer to Goldflag's nein.
  11. 4 points
    CarbonWard

    E 50 100 Game Challange

    pretty sure 3k dpg is easy peasy with just AP.
  12. 3 points
    U hurt my feelings.
  13. 3 points
    neokai

    Red Alert 2

    Obligatory Hell March link. Thanks for the heads up.
  14. 3 points
    ForkUrEyes

    E 50 100 Game Challange

    I only bring 14 APCR because I'm cheap. And my DPG is kinda low.
  15. 3 points
    Nuttydave1234

    The 3-mark Thread

    Upon getting all American Medium Derps 3 Marks...time for...ZE GERMANS!
  16. 2 points
    Kirovets-1 (IS-3 prototype) (Premium tier 8 ) Essentially a Russian 112 without pref. http://ritastatusreport.blogspot.nl/2015/11/kirovets-1-is-3-prototype.html http://thearmoredpatrol.com/2015/11/06/supertest-kirovek-1-tt-8-tier-8-heavy/ Russian language source:http://rykoszet.info/2015/11/06/prost-z-supertestu-%D0%BA%D0%B8%D1%80%D0%BE%D0%B2%D0%B5%D1%86-1-tt-8/ Statistics:Tier: 8 premium HTHitpoints: 1550Engine: 520 hpWeight: 47,5 tonsPower-to-weight: 10.95 hp/tMaximum speed: 42/20 km/hHull traverse: 26 deg/sTurret traverse: 25 deg/sTerrain resistance: 0,959/1,055/1,918Viewrange: 360Radio range: 440Hull armor: 120/100/? mmTurret armor: 175/120/? mmGun: 122mm D-25TA Alpha Damage: 390 / 390 / 530 Penetration: 221/270/60 mm Rate Of Fire: 4,813 Damage Per Minute: 1877, 1 Reload time: 12,466 s Accuracy: 0,432 Aiming time:3,16 s Depression: -5 /? More model, soft stat and armour layout photos:
  17. 2 points
    Nuttydave1234

    The 3-mark Thread

    For your pleasure: For the amazing pleasure of derps: http://imgur.com/a/z1jEz
  18. 2 points
    cpraf104

    T32 Review

    Just put vstabs, rammer, and torsion bars (not coil springs, just a trivial name correction), get the top turret, and grind out the tracks. Since you're still only starting out, I'm guessing you don't have the resources to just summon 14k free xp on a magic carpet, so I would just grit your teeth and do it. 14k xp is nothing compared to the nightmare tier 9 stock grinds. From what I remember, the T32 feels a bit more zippy than the T29, especially with appropriate crew skills and perks, and even without the top tracks. And honestly you can run any combination of vstabs/gld/vents/optics/rammer (picking 3 of course) and you'll be fine on any tank, guaranteed. The other equipment just aren't as valuable as these.
  19. 2 points
    Rexxie

    Dealing with Misses & Aiming Habits

    There's a lot of people who praise unaimed shots, even among the unicum crowd. For example, this video by JackQueRudo (which is totally worth watching) basically boils down to "Just shoot. Don't aim unless there's no threat that you'll take damage whatsoever, aiming is for pubbies": I don't think there's any hidden stuff making aimed shots less accurate, but I do think aimed shots are both going to make you play worse, make every miss hurt that much more, and make you more prone to getting upset when you do miss. Overall I think my main problem is that I kinda halfass it. I dont aim too much, so my shots aren't very accurate - but I also still aim somewhat, so I still risk taking damage. Its a bad habit.
  20. 2 points
    Are you being sarcastic? The pile of shit you linked seems like totally retarded click bait. I have only skimmed through it, but there's so little content wrapped in an unbearably humongous wall of text, basically an empty box in a box in a box in a box in a box etc. As far as I can tell, the arguments are pretty fucking dumb as well...
  21. 2 points
    Britzz

    [LOTI] EU Leprechauns Recruiting!!

    He also keeps saying stuff like "good shot arty, you got me there!" I wouldn't trust him with saying a name correctly
  22. 2 points
    ninz

    [LOTI] EU Leprechauns Recruiting!!

    This is clearly a 59-Patton though!
  23. 2 points
    StormCrowReaperManyHats

    Red Alert 2

    Way to dealbreaker.
  24. 2 points
    EchelonIII

    Red Alert 2

    Still better than Red Alert 3.
  25. 2 points
    He's Penfold all along? Does the duckandcover website still track old IGN's? I pronounce WN8 as 'winneyt' too, in my mind at least. I don't have a mic and don't know anyone interested in WoT within a 200m radius around me so I never got to talk about it. Also, awesome, a WoTLabs thread about Red Alert 2!
  26. 2 points
    W N ... fk it, efficiency best metric.
  27. 2 points
    Special french package M4a1 30 baguettes 2500 white flags Only for 99$
  28. 2 points
    Sirque

    [LOTI] EU Leprechauns Recruiting!!

    Last christmas I gave my dog a hat. She loved it...
  29. 2 points
    http://tanks.gg/en/wot/t110e5#tab:model The right side is actually a little weaker but theres a strip there that can troll you. Seems to be less effective armor but only for the little strip off to the right, I'd stll just spam HEAT center of mass.
  30. 2 points
    _ScrubLord_

    E 50 100 Game Challange

    This thread
  31. 2 points
    5 times your own HP in a Dmax is 550*5 or 2750 damage, so about 10 shots. I think the Dmax also has better gun handling than the SU-100 which can make longer range engagements easier. It loses out in speed but I'll reiterate, that 400m base view range (and the TD camo bonus which it never lost) is amazing. With Optics and crew skills my Dmax has 474m View Range...always. With binocs I could be nearly insta-spotting everything at 445m if I wanted to do so. Btw here is that replay with the Dmax if you are interested. I could have gone for 9 kills + Fadin's medal but I really didn't want to potentially get derped and my teammates had already proved reluctant to actually use tactics on the OIx. Not really a N&S but a nice game I had in the T55 A if anyone wants to see it. Granted I think I already posted this in Marine's T55 thread, so my apologies in advance. I would spoiler it if they were working >.< Edit: I just checked, with BIA, Sit Aware, Recon, Optics and Chocolate, you can bump the View Range of the Dmax up to 496 without using Binocs. ...I might just do this sometime for shits and giggles.
  32. 2 points
    Nope

    [LOTI] EU Leprechauns Recruiting!!

    My dumb dog, afraid to walk by the cat in the hallway. He's a major troll, he knows she's scared so sometimes he will pretend that he's gonna scratch her, but he never takes out his claws. He's too lazy to do anything, but she doesn't know.
  33. 2 points
    TheMarine0341

    WGA rolls into Team Battles

    Bonus if I stream it? Will call it "HUNTING THE WAR-GAMING OVERLORDS" or something cheesy like that. Oh, and I'll throw in some baby pics, hue!\ "Peek-a-Boo" with daddy
  34. 2 points
    Cunicularius

    9.12 Desync Fix

    Literally just hoping they don't fuck it up more.
  35. 2 points
    Don't shame him. Guys like him protect E-50 from nerfs
  36. 1 point
    Folterknecht

    The GW-E100 - Ready

    The G.W.E100 The GW-E100 is based on the chassis of the E-100. The E-Series was an attempt to standardize the German tank production late in the war. The goal was to create an easier and cheaper to produce line of vehicles for different purposes. The GW-E100 never reached the prototype stage. The GW-E100 has the following main properties which also greatly influence skills and equipment: Worst mobility of all tier 10 artillery (but not by much since the arty nerf in 0.8.6) Good amount of HE damage per hit (3rd place amongst the other t10 artillery) Mediocre accuracy Can absorb more HE damage than any other t10 SPGs (not sure about British CGC though) The G.W.E100 is more or less a jack of all trades but only achieves the top scores when it comes to ramming enemies, something nobody is really interested in when playing artillery. The accuracy is good enough to hit quite consistently (0.84 and 7sec aim-time) and the splash radius is also ok, which allows you to damage tanks hiding behind cover. A hitrate of 40% is possible with this SPG, but in every discipline you will find artillery pieces that perform better. Before we can spread our love in form of 21cm HE presents on the battlefields, we have to outfit this juggernaut with the right equipment and teach the crew some tricks. Useful mods will also be mentioned. Equipment and consumables for the GW-E100 To increase the mobility and overall performance of your G.W.E100 play with chocolate. It increases overall crew performance by 10% including accuracy, aim-time and mobility. The choices for equipment on artillery in general are quite clear: Enhanced gun laying drive for faster aiming and rammer for faster reload. Now you may ask optics - WTF? The one who spots first, will shoot first or can run for cover ... and sometimes it even happens that artillery has to scout. In the second half of the match some tanks are also driving around with a dead commander. With BIA, optics, chocolate, recon and situational awareness the G.W.E100 reaches ~447m viewrange. Furthermore camo on many SPG's tier 7 and above it's mostly useless (see camo values below). This SPG has a camo value nearly as bad as the Maus, so there is absolutely no sense in wasting a slot for a camo net (every hull movement negates the effect by the way), and if you 're spotted, your team f***** it up in most cases. Camo values for tier 10 SPGs in % for standing/moving/firing - source: G.W.E100 - 1.7 - 0.9 – 0,1 -> Camo as a skill is useless for this enormous artillery. Your main sources of concealment should be bushes and hard cover anyway. Here is an example of how you can use your view-range: Optics + arty (Note: The replay function/xvm is slightly bugged - blue circle should be at 445m and damage counter is also incorrect) I have also seen some players who mounted a spall liner on their SPGs. This is a really bad idea, because it decreases your mobility even more. It weights 1 metric ton for a GW-E100 and makes avoiding incoming counter artillery fire or infighting more difficult. By simply moving right after you fired, you're pretty much safe from counter fire. Crew skills and Perks The first crew skill for the whole crew should always be BIA (in a SPG), it increases every aspect of crew and vehicle performance by 5%. After that you are going to pick individual skills and perks for the crew members. Commander – he should take 6th sense a his second skill. Repair makes a good 3rd skill followed by Recon and Camo. Gunner - Snap shot right after BIA as the 2nd skill. The aiming circle doesn't become that big while moving the hull, so less time is wasted with aiming, even a fraction of a second will make the difference sometimes. This is followed by Repair and then Camo (useless as it is). Sadly there arn't any other options that make much sense, Dead-eye only works with AP + APCR and the accuracy and penetration of the GW-E100 isn't good enough to fire AP at tier 10 tanks on a regular basis. On the other hand I might switch Dead-eye with Camo when reaching the 5th skill. Radio Operator - Aside from Situational Awareness there arn't that many useful skills, so stick with BIA, Repair and Situational Awereness., which increases your view-range by 3%, or ~12m, camo as the 4th skill. The skills that extend the radio range are fairly useless because the maps are to small. Driver - As 2nd skill take Smooth Ride followed by Clutch-Braking, Off Raod Driving and Repair. Smooth Ride also "makes sense" for artillery as it works like a Vertical Stabilizer, reducing the reticle bloom a little and saving some aim-time. Another important aspect is the re-positioning after u fired your shot. Clutch Braking and Offroad Driving skills in that order improve your mobility. It will make it harder to counter you even if you re in a G.W.E100, proper terrain utilization and evasive action right after you fired is needed of course. Loader - Safe Stowage should be the 2nd skill for one loader because artillery are prone to ammo-rack explosions when hit or splashed. The other loader specific perks (adrenaline rush and intuition) are also usefull from time to time so one should use them. With 0.8.6 AP shells on GW-E100 became more useful with a buff to 303mm pen (+60mm). That's why I recommend putting Intuition on both loaders now. Intuition is the only perk which is cumulative giving you 34% chance (if both loaders have it - 2x17%), to switch to another shell type without losing your loading progress. Aside from that just take repair and after that camo. Regarding Repair - It's also makes sense for artillery. If enemy artillery or a tank in close combat tracks you, it often helps you to survive these tricky situations by getting them up faster. First time you will use your repair kit of course but after that this skill can save you. I often encountered enemies that where really surprised how fast I had my tracks up and started to turn the 21cm of doom into their face. It won't help against good players but the less gifted ones are in for a surprise. The following mods can really help you to become a better arti player: Reload timer and shell travel timer zoom mod (original source - Russian WoT forum) XVM shows who is really dangerous in the enemy team and should be taken care of first and the minimap mods included are also helpfull* The old serverside crosshair (original source - Russian WoT forum) from 0.7.4 and before („caps-lock+0“) is also a must have in my opinion. The difference between client and server can be really big especially for players with ping above 70ms or an unstable ping. So I strongly advise to use it for better accuracy. The current implementation by WG leaves much to be desired. It's too jumpy for playing tanks or even aiming with artillery in close combat. *A few words regarding XVM-stats: What I 'd like to address is how some arti owners try to use especially the stats in XVM. No one is arguing the fact, that it is usefull to take out the most dangerous enemies, the question is at what cost? Not to long ago I had a memorable game in one of my artillery. The whole game some red scrubs tried to counter me, they didn't even manage to damage my tracks. They were so obsessed with that purple color in XVM and countering, that my team had more or less nothing to worry about from their direction. On the other hand, I did damage by shooting enemy tanks. And the same can often be observed with tanks. Sure it's easier to harass a tank instead of playing counter arty, though the result will often be the same. You don't help your team with such nonsense. If that blue or purple player is as easy to hit as other targets go for him, but focusing on 100 m² of the map 80% of the game, because some purple over target marker is grinning at you , won't increase your chances to win, in most cases the opposite is true. A unicum without a team to support him or acting as meatshields is pretty easy to kill, if your team has a few players left. Even Emu87 (EU server pubstar) managed a Kolobanov medal only every ~2000 games. Another benefit from looking at the colors in XVM - check out the enemy artillery player when the counter runs down at the start. Is he red or yellow? If that's the case you have a higher the chance of countering him yourself, if the game allows it. These guys tend to go to their favorite spot and never press "W" or "D" the entire game. Playing the G.W.E100 ... isn't that much different from GW-Tiger. The most important thing for me is to position these slow moving and turning giants in a way that doesn't hinder acceleration or even support it. That means stay on solid or at least moderately soft ground. Areas on the map that have a high ground resistance will make you an easy target for enemy counterfire or approaching enemy tanks because it slows you down even more. You can improve your mobility by parking these artillery on small bumps in the terrain which gives you a nice speed boost when moving down from them after your shots. Don't park your artillery in terrain depressions unless they are big enough for unhindered movement after every shot, climbing out of there is a really a time consuming operation. After you gained some speed also turn slightly left or right or even move backward right after your shot. Movement patterns make you predictable and easier to counter. Also avoid flattening trees, walls, fences or other stuff as it gives away your position. Otherwise you might end up like the poor noob in the pictures below, he got "countered" before even firing his first shot. Shooting and aiming with the G.W.E100 is similar to the GW-Tiger except that you have a bigger gun traverse, 6° to each side compared 5° on the G.W.-Tiger. Most of the time you have to use HE shells, nevertheless some AP can also come in handy from time to time. Don't worry you can carry 30 shells so you won't run out of ammo. The G.W.E100 sadly „only“ has 303mm penetration with AP and the accuracy on greater distances isn't that good either, which makes HE the ammo type of choice. You can try to shoot the sides of E100s and Maus with AP but all other tier 10 tanks are ether hard to hit or have to much armor to penetrate them reliable from greater distances (AMX50B is of course also easy to penetrate but quite mobile). AP on the GW-E100 works good in in-fights or city fights when you can suprise your enemies or against mediums in close range sometimes, but that is often like Russian roulette, so better stick with HE there and maybe ram them if you managed to track the them (~87,5 t is your weight, don't forget that). If you 're getting rushed by tanks and you can't run away, which is most of the time, park the rear of your vehicle on a slight bump in the road or ground to compensate for the bad gun depression (0°). Aiming with the GW-E100 … well there is no way to describe it properly, it comes down to experience and practice. I can only give some hints. The german „21cm Mörser 18/2“ takes the 2nd spot in the arc of trajectory*. While the Obj 261 has a flat trajectory often resulting in shells that fall short, the G.W.E100 after 0.8.6 has the 2nd highest firing arc. What does this mean for aiming? When you shot a stationary target lets say a King Tiger or E-75 the upper front plate or turret front where the gun emerges from the turret are probably the best spots to aim. The Obj 261 on the other hand will aim at the turret roof. And always keep in mind the difference between server-side cross-hair and client-side. The server-side cross-hair is lagging behind the client-side in most cases at least for people with a higher ping (50ms+) or when there was a packet loss or lag spike. And what about that battle assistant mod you might ask - well, it's s***. There is only one situation where this mod is better compared to WG standard aiming, shooting at tanks standing still on flat terrain - the easy shots. The perspective used in this mod makes it very hard to judge where to aim when the tank is moving especially when it isn't directy into your direction or perpendicularly to your aim. There are two other negative aspects in regards to the mod, that are ignored mostly: It compresses and warps the aiming circle compared to the top-down view, which otherwise can give you hints where to aim by the form of the ellipse/circle (terrain depression, bumps, hills and so on) When only parts of the target are visible and the rest of it is hidden behind some rocks or other hard cover, the ability to easily point at these open parts of the tank often misleads artillery players into taking shots they shouldn't take in the first place. With low tiers artilleries and reloads under 20 sec it's not that bad, but if your reload is 40 sec or longer it becomes a problem. In these cases it's often good to check if other targets are available or wait with that shot. The first video is one of my best rounds, in terms of experience earned, in the GW-E100, scoring more than 1800XP and 7 Kills on Swamp in a random battle from February 2012 The second video is one of the notorious "PTS-Arty-Parties". It was really fun to take part in those, as long as you are in the right team. The replay is pretty old from beginning of 2012, taking place on El Halluf – enjoy! The two videos are from the 0.7.1.1 game version. Sadly I wasn't able to capture the in-game sound there. Something more recent - 0.9.0 - with some commentary from me (sound volume is very low). As I don't have an internet connection fast enough to upload YT videos, I don't have something else to offer. Though that way you can compare pre and post 0.8.6 GW-E gameplay. https://youtu.be/7AwVGpJHPuA A word regarding the arti rebalance that happend with 0.8.6. Overall the G.W.E100 didn't suffer that much from it compared to other top tiers SPGs, the thing I noticed is a slightly worse aimtime and a little longer reload. On the other hand the buff to ~300mm AP penetration was something usefull. As it is now arti accuracy is slightly worse as before 0.8.6 at least for the top tier SPGs - can't comment on lower tiers in general, I don't play them. Beside the bad mobility the G.W.E100 is a good allrounder, but not really suited for CW. Specialists like the CGC or 261 are often more usefull there. And what about the german SPG line as a whole? In my opinion it has two "highlights" the Grille and the GW-Panther. Both are excellent SPGs for their tier, especially the GW-Panther is a must have for the SPG-Missions in my opinion. And what about the Hummel, I heard it is a beast?! Well that was probobably an oldtimer remembering the WoT beta. The Hummel after patch 0.8.6 is only a shadow of it's former glory: inaccurate, long shell travel time, relative flat trajectory and with +3° of gun "erection" useless when it comes to close combat. About the german tier 8 and 9 artis ... I don't want to speak about them, it's wasted time - get yourself a M40/M43, M53/55 or a FV207 instead. So should you go down the german SPG line to tier 10? If you are looking for a SPG to use in CW - no. First get the CGC, the Obj. 261 and the M53/M55 (the T92 is a desater after 0.8.6). If you want to have some arti fun, it's best to stop at the GW-Panther for most people. Me and my 2000 battles in the G.W.E100 is a different thing. It was my first tier 8 (now 10) arti back in 2011, researched it initially for CW and I got used to it's limitations by now. I hope you gained something from this write up. A big thank you to PityFool [NA] for spell checking this - your inner grammar nazi rocks! If you like you can leave a small tip below - thank you. Folterknecht [EU] <form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="hidden" name="hosted_button_id" value="U6KBE6TFPBED4"> <input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"> <img alt="" border="0" src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif" width="1" height="1"> </form>
  37. 1 point
    o7 ex-dad And to be fair when mahou had an influx of members like this. There were many clans including G who jumped the gun on shit like this happening, but at the same time you now have members that havent gone 2 months in a clan without an implosion or merger. Gotta keep them on a tight leash.
  38. 1 point
    First match of the day To quit or not to quit
  39. 1 point
    afaik u only have to have the tonk in your garage when the mission will be introduced.
  40. 1 point
    I prefer to be the greatest asshole and not the biggest And Sergeant_Fgt you are the greatest fgt ♡
  41. 1 point
    eeeeh... no coffee? no garlic flavored gummy snails?
  42. 1 point
    It's_Matra

    [LOTI] EU Leprechauns Recruiting!!

    But you do have a Type 59
  43. 1 point
    Strigonx

    Umm...Hi?

    Did you know, there are three kind of aces? Those who seek strength Those who live for pride And those who can read the tide of the battle
  44. 1 point
    Congrats I don't mind helping with missions (granted I'm on NA and that particular one is easier solo). I've had the 260 since April (also back before they made some of the missions easier) so I was always trying to dissect the mission(s) and find the most effective tank for the task. I will say I'm impressed you got it on Stalingrad. I recall my TD8 games being on more open maps like Steppes, Fisherman's Bay, Fjords, Serene Coast, etc. Doing 3500 damage in a Dmax on Stalingrad is very impressive. Good luck on your future missions, if you have questions about any of them I might be able to answer how I did them. They were so annoying many of the harder ones are scorched into my memory banks.
  45. 1 point
    Flametz

    cute avatar :3 (who is it btw?)

    cute avatar :3 (who is it btw?)
  46. 1 point
    What can I say ! Multi talented bullies.
  47. 1 point
    GunnSm0ke

    The Minion Consortium Wants You

    M-I-T best training clanu, even Garbad will do impromptu AMAs for us!!
  48. 1 point
    Bavor

    Panther M10 /PzB2 740(f) package

    My issue with the bundle is, why would I want to pay for a crew that is just for a premium tank? If you are giving me a free 100% crew, let me train them for whatever I want. I consider the crew useless and not worth anything because I have crews for German mediums and heavies already. I've heard the Panther M/10 is good when platooned with a pair of E25s.
  49. 1 point
  50. 1 point
    Garbad

    WHY arty sucks ass, by a unicum

    In conjunction with the recent poll showing unica hate arty (duplicating my results from two years ago, btw), I decided to explain why arty sucks. I realize most skilled players know this, but many potatoes and tomatoes don't really get why unica hate arty or why. 1. Arty forces Bad Gameplay. Because arty can project massive alpha anywhere at any time, tanks are forced to constantly be in hard cover. Moving fast is no insurance against clickers -- massive splash can track you even on a bad miss, or they can just get a good click on a moving target. Its honestly not that hard to lead shots -- this is considered a basic skill among tankers, why do clickers think its so hard? Likewise, camo is no panacea because sooner or later you WILL be spotted. This makes large stretches of most maps unplayable because they are death traps. Its no coincidence that each map has a few, tiny spots where tanks always go -- these are places where they are the least likely to get shit on by retard mode. And that's not all. WOT's probably worst system is its gimmicky spotting/camo system. Yet arty puts gimmicky drive by spotting and suiscouting as good gameplay. That's just stupid. Without arty, WOT is a game where position is key -- hull down, flank attacks, peekabooming, sniping, and so on all have a place. With arty, WOT is a game where 90% of the map is unused because of retard mode, and the few places were the game is playable have 6 tanks humping a wall clicking at each other, because no other tactics are possible. Its night and day. 2. Arty has excessive alpha. The ability to one shot is always bad. This is true for the T18, the KV-2, or the 183. Alpha rewards camping. Arty is no different, and worse, arty oneshots are least common against the very tanks that arty was intended to counter - instead of one shotting the camping E-100, arty one shots the batchat who can't dodge fast enough. Somehow, WG concluded that the solution to camping heavy tanks was to introduce a class that always camps and counters soft, fast tanks who actually try and leave cap. Meanwhile, the people who sit in base and spot as their clickers click do just fine. The stupidity of module/crew rape is also dumb as shit. 3. Arty is low skill, luck based gameplay. Tanks need to get good position, aim at weak points, lead targets and so on all while being aware of return fire. Arty just needs to click and hope the RNG favors them. This is inherently shitty -- why should people playing chess be put in the same match as people playing checkers? 4. Arty is unhistorical. This has been debated at length, but arty as currently designed in WOT is a completely unrealistic abomination. 5. Arty is unfun to play with or against. Literally everyone finds arty unfun. Its boring to play -- long periods of sitting there waiting to reload followed by a random chance of watching your shot fly off wildly. The only people who can enjoy that are those who are extremely mentally slow and can't get better results by skill. Its unfun to play against -- long periods of humping rocks followed by watching the clickers drive into the water just before you arrive. Its so much less active, interesting, and fun than tanks that its sickening. Note some things I didn't say: 1. Arty is OP. Arty is probably technically weaker than a typical tank at this time. This was certainly not always true -- arty HAS been OP in the past. But with more and more unfavorable maps, low DPM, and so on arty doesn't carry as hard as a good regular tank. That's also completely irrelevant, because what makes arty awful is it promotes bad gameplay, not the fact that it is OP. 2. Arty takes no skill. Arty takes LESS skill, not no skill. It also has less of a skill ceiling. But so do heavily armored tank destroyers. This isn't the damming feature of arty, nor would it matter. The key is it makes gameplay worse. 3. You're just mad arty clicked on you!!!~ Of course I'm mad -- retard mode shit up my skill based tank game and turned it into whackamole. But that's irrelevant -- my rage has nothing to do with why arty is cancer. Look at my fucking stats -- I can obviously dominate with or without arty (and in fact, as a scouty medium I possibly even with MORE with arty). I say arty is bad for gameplay for the same reason I say the VK4502 is inferior to the E-75 -- because it is, not because of one game, my feels, or anything else. 4. Without arty, TDs will dominate!!!~ If you attack them head on, TDs SHOULD dominate. That's what they do -- they sacrifice a turret, speed, and HP for firepower and frontal armor. They should do well at ambush gameplay (mid tiers) or holding a choke (high tier). The solution to defeating these powerful tanks in good positions is not randomly generated bullshit, its skill. Specifically, light tanks should counter campy, cloaky TDs by skillful scouting with their superior view range and moving camo giving the short view range TDs fits. The counter to hard frontal TDs like the T95 is flank attacks and weak points. 5. Without arty, how can you assault (insert badly designed map X). The solution to campy turtle play is already in game -- flank their position or cap them out. Now I admit, many maps are badly designed. WG map designers are dumb as shit, and frequently create maps with the cap having major camping spots right around base (complete with hard cover, soft cover, and great lines of fire/spotting). These maps need to be reworked. Every good defensive position needs to be vulnerable to flank from multiple paths. Every cap needs to be exposed, so that if a camping team is forced to turtle and hide, they risk losing the game. But again, the solution to bad map design is to rework the maps, not inject randomly generated bullshit from space. 6. Its part of the game! Its content! They will never remove it! Its part of the game that makes the rest of it worse. Only a fool keeps something because they can -- keep what makes the game better, toss the crap. And as for WG's "working as intended" line...remember they work for you. You crook your finger and WG's income drops 10%, Serb will be sweating bullets. WG's culture tries to promote a command and control structure (you take what I sell, ya comrade! AND LIEK IT!), but watch how quickly the cave when the community demands something (like an arty nerf). If you glance at Warthunder, Serb's mortgage gets called in. He knows this, although he doesn't want you to know it. The failure of wowp has scared them shitless, I can assure you. You say jump, serb will bitch and moan...and then start jumping. And if he doesn't jump high enough...warthunder will. TL;DR -- REMOVE_ARTY_FROM_THE_GAME
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