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Showing content with the highest reputation on 06/02/2016 in all areas

  1. 12 points

    hardest MoE I've done so far tbh

    hardest MoE I've done so far tbh
  2. 12 points
    I bought a new car yesterday. It wasn't a Volvo! It was the 2nd best- a Toyota Avensis*! Got a really fucking sweet deal on it, it's previously owned by a couple in their 50s that has taken literally every single recommended service on it- and then some. And they only used it for longer drives as they live 20 metres from the store and he takes the bus to work. And I got it really cheap because they already got a newer Toyota and needed the parking space lol.
  3. 9 points

    Elimination: Tier 8

    Take a short break everyone I'll post the properly updated list after this. No one post until I update THIS post. UPDATED WITH CURRENT RANKINGS (we got so shit that even Rexxie had the wrong figures). I calculated all of this by manually tracking each upvote and each downvote down all of the posts. T-34-2 - 20 110 - 20 TVP VTU - 2 AMX AC 48 - 11 AMX 50 100 - 21 Rhm B WT - 20 Jagdpanther II - 26 Ferdinand - 20 VK 45.02A - 14 Tiger II - 22 Panther II - 14 Indien Panzer - 20 STA-1 - 20 O-Ho - 21 Centurion I - 8 AT-15 - 20 Caernarvon - 14 T69 - 21 T28 Prot - 8 Pershing - 23 T32 - 26 ISU-152 - 20 SU-101 - 20 Obj416 - 21 T-44 - 20 IS-3 - 30 KV-4 - 20 T28 Prot was eliminated. Just to track what happened and where: @KurtaMurta sniped the KV-4 from the list. @cd169 ninja-ed -3 from the VTU, AND deleted the Tiger II and Ferdinand @BedakCoa swapped @Kitten's 17 from the Caernarvon to the Charioteer Various other addition-subtraction and text format errors also caused other numbers to be inaccurate, particularly with regard to the TVP VTU. Fuck this shit guys we're a lot more competent than this.
  4. 9 points

    Elimination: Tier 8

    One "o" for each weakspot? c:
  5. 6 points
    My first ever Pool's medal and I am super happy about it.
  6. 5 points
    Finally had a little time to play again. Why did I do this -_-
  7. 5 points
    fuck swamp in general
  8. 5 points

    Elimination: Tier 8

    This thread is like a third world election =)
  9. 4 points
    My name's Khul, I have the day off work, & I'm here to tell you about Naval Warfare Simulations' Rule The Waves, 'cos I have no real life. I'm basically a wannabe grognard, a neophyte rivet-counter, a hipster wargamer. I like the first two Total War games 'cos they feel tactically "right", but hate everything since MTW1. Incredibly detailed damage/armour/ballistics models get me kinda hard, but I've always been scared of hexes & simply don't have the patience for Panzer General & its ilk. I like the idea of manning the pumps (hur-hur-hur-hur) & agonising for hours about differing armour schemes, but I have absolutely no intention of enjoying tactical abstractions ("move yr stack of counters to here, press GO, receive notification about what happened") until I'm like 90 (not far off, TBH). I also am what unenlightened members of the polis might term "ghey" for early-20th century naval combat. So, if you enjoyed Fighting Steel (praise be its name!) or the Great Naval Battles series (nearly there but oh-so fatally flawed), I'm here to tell you about a one-man spreadsheet-style Indie game with Windows 3.1 graphics & like two sound effects which might've actually been recorded on a Gravis Ultrablaster, that will charm the casemates off you, tickle your Cockburn Safety Valve, & make you wish you'd put more than 1" of armour on the deck of your dreadnoughts. Rule the Waves is basically "Sim Jackie Fisher" (or maybe, "Virtua First Sea Lord"). It puts YOU in charge of the entire fucking navy & naval development of a Great Power (or wannabe Great Power) at the dawn of the 20th Century, gives you a great big wodge of cash & a fleet of tumblehomed central-battery steampunk metal freaks good for little more than making artificial reefs out of & says "Go on then, see if you can build a Yamato". It's a sandbox game in two parts: first, a quite frustrating but addictive spreadsheet exercise in making great big floaty lumps of steel, with a clever but abstracted ship design function that can, if you're of the "right" disposition, eat away hours of your time. In it, you attempt to navigate the ridiculous demands received from the bunch of morons running the country (hounded at all times by a jingoistic press) & manage your funds to design, build (even, in some cases, "take bribes for so they can be built by a bent shipyard who's flogging industrial secrets to your enemies"), spend sixteen months wrangling with the Finance Minister just to fund the fucking thing ("SOCIAL PROGRAMMES?!?! SOCIAL PROGRAMMES?!?!? GERMANY'S SAILING BATTLECRUISERS UP THE BLOODY THAMES & YOU WANT TO BUILD SCHOOLS?!?!?") & christen your ships with a bottle of fizzy white wine & a prideful tear... Only, two years of game time later to launch a giant floating dustbin at the mercy of your enemies & rendered completely obsolete by the time it comes off the slipway. This is the main interface. You've got a map divided into various regions, each with ports, & a summary of international tensions at the right & your budget running along the bottom of the screen: & is where you spend most of your time not in-battle. Things happen. Messages pop up. You open up tabs & fiddle with things. Things you do will affect your standing with your government, & with other nations. Sometimes, horrific shit outside of your control happens, & you just have to deal. This is the design screen: Yes. Yes. Yeeeeeeeeeeeeessssssssssssssssssss. This picture is either going to make your pants wet with excitement or you're just gonna stare blankly at it. That's okay, shake your head & close the thread & leave now, whilst us dreadnought fanboy wankers connoisseurs can touch ourselves whilst we debate the relative merits of the "speed is armour", "guns are armour" & "are you fucking insane, put some fucking armour on it" schools of warship design philosophy. It gets better. Not only do you get to draw (yes, draw) the top-down view of your ship with a kind of hobbled-together 1990s paint application & a couple of pre-built bits (on-deck torp launchers, types of turret, funnels etc), but then you can generate a side-view picture for the almanac (see below) from a huge array of bitmapped ship parts in a sort of identikit build-a-ship-outline thingy, meaning whenever the game displays a picture of your mental Richelieu meets Rodney monstrosity, it will display exactly the ship you've designed & built, even if it has funnels at the the front & you insist on never, ever putting turrets on the centreline though it's 1923: You can spy on your enemies, attempt to sabotage their ships (hilarious, except when it goes wrong & your sneaky saboteurs blow up a minesweeper instead of the capital ship they promised & you're plunged into a hellish war for which you are quite, quite unprepared), research new technology (but in a kinda organic piecemeal way instead of the "RESEARCH DREADNOUGHT NAO" buying techs idea we all know from Total War or Civilization), accept & break alliances & tech-sharing agreements & even sell & buy technology, all the while navigating the political minefield created by a bunch of paranoid loons with colonial ambitions, vast war machines & the aforementioned Murdoch-esque media baying for blood, anyone's blood, when you can barely afford to refit the fire control on your old battlewagons & the enemy has an entire fleet of superdreadnoughts. Occasionally, some politician reads a book on naval tactics & decides what you really need are a dozen new cruisers, despite just having spent £$Y400,000,000 on an entire fleet of battlecruisers & long-range super-destroyers that have rendered the very idea of a cruiser obsolete, & you will fume. Or, ignore them, & get the sack. (Just a note: this game really isn't for everyone. I mean, obviously. But if you're into min-maxing or rules lawyering you'll throw your PC out the window when you spend half the GDP of a European nation on a ship & a month later advances in technology render it obsolete & it won't even hit the water for another two years. You can also "beat" the game by being a know-all & playing a nation with unlimited funds enabled & data-mining the file. But this game wasn't created for your average stats-obsessed forum-dweller; it was created for the rest of us, the weirdos & freaks who'll stay up all night trying to stave off dreadnought races whilst playing Austria-Hungary or who try to recreate the Jeune Ecole in Tsarist-era Russia, & for us this game will last years.) The tactical half of the game is what makes it, & lifts it above a "Papers, Please" kinda curio ("Oh that's a lovely idea" & bored six minutes later) to levels of "TAKE MY LIFE, NOW". Because those ships you argued about, spied over & bled the populace white to pay for? Now, you get to take them out & sink shit with them. There's bombardment missions, convoy escort & attack, grand fleet battles & destroyer engagements. You can send your light forces on suicidal death rides against the enemy line to protect the retreat of your big ships & then realise you have to sail two hundred miles back through fog & torrential rain & you have no screen or submarine escort (or, you sail into a minefield). There's night battles where (unless you're the IJN, or mental, or both) you immediately send the capital ships heading for port or blithely sail them straight into the blundering enemy destroyer screen. You can attempt to keep the range, better for your enormo-guns to rain death on the enemy, & your lead ship's boilers will over-pressurise & she will grind to a halt, or your rear-admiral's support squadron ignores flag signals & decides to charge the enemy & engage with only his secondary guns. You laugh, you cry, you gnash your teeth. You deal with graphics like this, which seldom convey the raw brutality of the proceedings : & this, which (if you are of a certain mindset) absolutely does convey the raw brutality of the proceedings: Yes, the little turrets turn. & when they're damaged/KO'd, it shows on the graphic. Swoon. Battles are fought according to a timer, with forces randomly generated as a percentage of whatever you have available in a geographic theatre & isn't undergoing repair at the time. Sometimes it's a fuck-huge fleet battle, sometimes you're chasing a converted merchant ship with a destroyer. The whole thing's... Ugh. I'm not gonna say Rogue-like, 'cos it's just not & I'm too much of a fucking pedant, but it's very difficult to save-scum efficiently, so you might as well bite down hard & accept that your glistening battleline really did sail into that minefield or find the one enemy submarine in the whole ocean or really did store the ammo outside the main barbette & now the pride of your battle-fleet is raining from the sky & has been converted into 40,000 tons of this: So what do you do? You suck it the fuck up, & go raid the nation's pension fund to construct yet more. You either take the part of an admiral (desperately waving flags at distant parts of your battle-line to attempt to get the useless fucks to do something resembling something effective, whilst they ignore you, the enemy & the enormous hole that torpedo just made in their side & blithely sail on at 20 knots into a squall), a "rear admiral" (desperately waving flags & also desperately going through drop down menus trying to see which ships need to be dragged out of line & told to start pumping (hur-hur-hur), & WHY ARE YOU STILL FIRING AT THEIR BATTLESHIPS THEIR DESTROYERS ARE CHARGING OH GOD OH GOD OH GOD TURN AWAY TURN AWAY NOW!!!) or even a captain (ignore flags & spend all your time trying to manually line up broadside mounted submerged torpedo tubes). Battles play out in a sort of real-time with pauses & time compression, & do a fantastic job of conveying both the stately ponderousness & the complete bugfuck pandemonium that must've ensued when giant unwieldy fleets attempted to co-ordinate across vast distances using technology that hadn't changed for centuries. You can pull up various things to tell you what the fuck just happened: & can even browse Khul's All The World's Fighting Ships in the middle of a battle, to tell you whether you should run away from or run towards the ship that's just loomed out of a fog bank: Half the time, your idiot lookouts will have misidentified the ship, & you go steaming straight into what you think is a wrinkly old armoured cruiser & get a face full of large-calibre naval rifles. It's incredibly satisfying & fun, if not for the kind of on-the-spectrum nerd who is terrified of RNG & things going bad in their adolescent power fantasies. Things will go bad. You will mutter "There seems to be something wrong with our bloody ships today" every fifteen or so minutes, as they take wrong turns, explode randomly or sail into each other. So. It's not perfect, it's nicher than niche, it's fiddly to play & takes a loooooooooooooooooong time. It's quite expensive ($35 of your 'Murrican dollars, directly from here: Yes, it's a fucking Yahoo store page. & they MAIL YOU YOUR ACCESS CODE LIKE A DAY AFTER YOU ORDER. Because 1995 was the pinnacle of everything, not just gaming & you just have to accept that shit & get over it. But it's funny, it's dramatic, it's engrossing, it's utterly addictive, it's complex & yet easy to play, there's sooooooooo much depth, so much historic grognard goodness I can barely speak. It's Master of Orion but with actual tactics & fucking great floating death machines. Sincere, utter & unconditional love (& a foolhardy or admirable contempt for gaming norms & any idea of "mass appeal") has gone into the making of this, & it shows. It is, right now, my absolute favourite number one game of all time. One day, someone will release something with the same level of strategic/tactical depth & level of grognardy dreadnought-love invested but with actual 3d graphics for the battles & a co-op/multiplayer battle mode (possibly with preset historical forces & tech development cordoned off into eras & the basic what-if free for all mode all done separately), & then it'll go mainstream & normal people won't be scared of it & will play it on their tablety-phone things whilst waiting for trains & it'll make someone a multi-millionaire. Until then, get the fuck in now & become a pre-, semi- & super-dreadnought hipster. You know you want to. PS: Oh, & it only covers the years 1900-1925, before those pesky flying things arrived to get in the way of your enormous steel penis substitutes. But you can, if you wish, keep playing the game until 1950, in a kinda wonky alternate history sorta way, but the research tech will run out & certain events will go kinda haywire. Totally possible, though.
  10. 4 points
    Totally worth the -700k credits and the many near-tilt experiences ~5000 dpg over 21 games to go from ~87% to 95% only 57% winrate for the session though FeelsBadMan
  11. 4 points
    Of course life isn't fair, otherwise you would have deserved all the bad shit that has happened to you.
  12. 4 points
    Swamp led to a lot of draws before, but that would actually be refreshing with the current 3-minute steamroll meta.
  13. 4 points
    Researched: M46 Patton researched. Undistributed experience spent: 174690. Free Experience spent: 0.
  14. 4 points
    Fuck me in the ass without a condom, this is amazing
  15. 3 points

    WOT code for free shit

    https://ritastatusreport.live/ WOT500KYOUTUBE Note: The bonus code gives Personal Reserves (Large, Medium and Small). Wow, kind lame 2 x +25 XP for 1 Hr 1 x +200 Crew XP for 1 hr
  16. 3 points

    welcome to EU

    welcome to EU
  17. 3 points

    Elimination: Tier 8

    Jesus christ.
  18. 2 points

    Ranking the Tier 8's

    http://goo.gl/forms/oPmuntWQ7oP2Xicz1 One a scale of 1 to 5, rate these tier 8 WOT tanks! When comparing, compare them to their fellow tier 8 tanks and how they might handle certain match-ups (IE Light Tanks have tier 9 matchmaking, will almost never see just tier 8 tanks) No premium tanks nor arty will be listed. And after discussion on WOTLabs, we will not include Light Tanks either, as they have a far different Match Maker. A response for each question is required PLEASE NOTE: AVERAGE IS A THREE (3). 1 - Worst tank for its class and tier (IE T28) 2 - Below average tank for its class and tier (IE KV-4) 3 - Average for its class and tier (IE T-44) 4 - Above average for its tier and class (IE Pershing) 5 - Best in tier and class (IE IS-3) If you rate it a 5, please do not rate any other tanks of that class a 5 (IE, if you rate the T-32 a 5, you should NOT rate the IS3 a 5 as well). Further, if you rate a tank with a 1, do not rate any other tanks of that class a 1(IE if you rate the T28 a 1, the T28 Prototype should not also be rated a 1 but instead a 2). Thanks!
  19. 2 points
    Hello all, I've been playing for a little over 3 years and have just over 15k battles. It took me about 9k to settle down and really try to figure out how to play different tanks. I would usually just rush in and try to brawl regardless of what I was driving. Needless to say, it didn't get me anywhere in a hurry except a blown up tank. I started watching Youtube videos (mainly QuickyBaby, Jingles, and DezGames) and started to see how they played. I've been in a couple clans, but I'm in the military with a wife and kids, so I've never been one to platoon much, because when I'm on I like to get as many games in as l can. I started to get better and my wn8 has been steadily increasing, averaging around 1500-1600 per days work. I'd like to get a lot better. I also admit that I do have a temper issue as I'm extremely competitive in everything I do. Because of this, I've probably made an ass of myself several times to many of you. For this, I'm sorry! I'm trying really hard to get better and had an eye opening experience a few days ago. I was in a battle and things didn't go how I planned....at all, so I started bitching and complaining after I was dead and it just so happened to be a streamed game and a poster here named Closer733 messaged me after and told me what an ass I had made of myself. He also showed tremendous patience with me and we went on to talk for a good bit and that's when he told me about this place. I think this place is awesome and I've been watching some streams on twitch. I'd really really like to dominate and carry my team so I feel a sense of accomplishment, even in a loss. I'm thick skinned so please pile on when you see me do something stupid in game or in replays l submit. I'm glad to be a part of this community and hope to be able to contribute to it in the future. Thanks in advance!
  20. 2 points

    Show some Paradox love

    For Great Ryukyu!~
  21. 2 points

    Elimination: Tier 8

    T-34-2 - 20 110 - 20 AMX 50 100 - 23 Rhm B WT - 21 Jagdpanther II - 25 Ferdinand - 20 VK 45.02A - 12 Tiger II - 23 Panther II - 5 Indien Panzer - 17 STA-1 - 21 O-Ho - 21 Centurion I - 0 - Die you piece of trash. This tank has always been bad. Lots of module damage, relatively slow, weak DPM, basically relegated to a mid range sniper tank and not even great at that. I actually prefer the Caern over this turd. AT-15 - 20 Caernarvon - 5 Charioteer - 17 T69 - 18 Pershing - 26 T32 - 28 - Upvoting this instead because we already know IS-3 is going to win. T32 has beautiful hull down and with the HD remodel the hull armor really isn't that bad. Penetration is a little weak so it really helps to supplement with APCR, but otherwise this tank is all around solid. ISU-152 - 20 SU-101 - 17 Obj416 - 25 T-44 - 20 IS-3 - 35 KV-4 - 21
  22. 2 points

    Elimination: Tier 8

    Fixed list. Added conjay's votes (paste, don't quote) and changed shutupshake's Centurion vote from -1 to -3. T-34-2 - 20110 - 20AMX 50 100 - 23Rhm B WT - 20Jagdpanther II - 25Ferdinand - 20VK 45.02A - 15Tiger II - 23Panther II - 5Indien Panzer - 14STA-1 - 21O-Ho - 21Centurion I - 3AT-15 - 20Caernarvon - 5Charioteer - 17T69 - 18Pershing - 26T32 - 27ISU-152 - 20SU-101 - 17Obj416 - 25T-44 - 20IS-3 - 35KV-4 - 21
  23. 2 points
  24. 2 points


  25. 2 points

    Best tier V quartet plz

    Only problem you're gonna bump into tier 5 are mediums. You either have to roll with derps or with pew-pew guns. But I do recommend T-34 in that case, since T-34-85 is so good that you'll love it to bits.
  26. 2 points

    Elimination: Tier 8

    Inb4 IS3 sits sideways and bounces APCR with its sides while sniping the conq cupola.
  27. 2 points

    Best tier V quartet plz

    Derp guns are large caliber, slow firing, inaccurate guns that generally use HE ammunition and tend to have HEAT as premium ammo. Penetration is low, damage is high, accuracy and aiming time suck. The IS is now tier 7 and its 122mm is not a derp gun, just a standard 122mm. The 122mm on the KV-1S, however, is an example of a derp gun, just like the 105mm on the Sherman/Hetzer/Pz IV H. RU = glorious RUssian tanks KOMRAD pewpew = low alpha damage guns with high rate-of-fire. Examples: US 57mm, Russian 57mm, British 40mm, British 77mm
  28. 2 points

    Best tier V quartet plz

    There are good tanks and not so good ones, the XP research costs depend on tier, not on the "quality" of the tank. WG doesn't make shit tanks intentionally, they just suck at balancing tanks and old vehicles get powercreeped by new ones. The Sherman leads to the US medium line which is one of the best lines in the game, there is not a single bad tank in it. They are built around excellent gun depression (-10 degrees) allowing you to abuse hills, they have great view range from tier 7 onwards, and have somewhat less accurate but very quick aiming guns. The M3 Lee at tier 4 may cause you some headache, but it's only a tier 4, and playing it like a TD and abusing its insane reload time can net great results. The O-I Exp is the tier 5 Japanese heavy. While it's kind of OP for tier 5, the rest of the tanks down the line aren't that outstanding, and are harder to play, so I'd definitely recommend against picking that. Feel free to try it out later though, when you have a solid grasp of HT gameplay & game mechanics, but I think it's better to start with a tank that is more forgiving and also has better progression opportunities in the tech tree. Resident forum mazochist @zapyoug 3-marked the Churchill GC, his calvary can be found here. If I were you, I wouldn't bother with the tank until much later.
  29. 2 points

    Best tier V quartet plz

    KV-1 >>> Churchill I The only redeeming feature of the Churchill is the gun. Apart from that, mobility is awful, armor is crap, and the rest of the line is also very painful until the tier 9 Conqueror. By contrast, the KV-1 offers three equally viable and solid gun choices, great progression opportunities towards the IS-7 or IS-4 (you can also get KV-2 for lols), and the best armor layout at tier 5. It's an excellent tutorial tank. T-34/Sherman are excellent for learning medium gameplay and both lead to great medium lines. The T1 Heavy is trickier to play, but I guess you could give it a try once you mastered the KV-1. The O-I Exp still has the alpha going for it even after the nerfs but the rest of the line is kinda trash, or at least I definitely wouldn't pick that for my first ever heavy line.
  30. 2 points

    [1-UP] BRAEMAR

    Thats how WG MM works
  31. 2 points

    Battlefield 1 Trailer

    You sir, have no soul
  32. 2 points
    Checkit: http://arstechnica.com/gadgets/2016/05/asus-avalon-specs-modular-pc/ A little fruity but not too bad. But wait till you see this... http://arstechnica.com/gadgets/2016/05/msi-hp-zotac-backpack-vr-pc-details-specs-price-release-date/ I don't know about you, but I certainly wouldn't feel safe wondering around with that unlicensed nuclear particle accelerator strapped to my back ;-)
  33. 2 points


    Is fucking fun and I'm spamming this more than tanks every day now.
  34. 2 points

    Elimination: Tier 8

    O-Ho will win
  35. 2 points

    [EMU87] recruiting

    Fixing the derail: Can you spare a few minutes to talk about our lord savior emu87?
  36. 2 points
  37. 2 points
    You're all laughing at the backpack PC now but just wait until VR really takes off
  38. 2 points
  39. 2 points

    American medium line being redone?

    Its really not good for the long term health of the game when new players just starting the game have to immediately go through the worst vehicles that the game has to offer. I'm going to hazard a guess that this somehow hasn't done WG any favors for new player retention.
  40. 1 point

    American medium line being redone?

    I'm saying a lot of lower tier tanks people burn through before they get their crew to 100%, which causes them to misjudge the tank.
  41. 1 point
  42. 1 point

    Best tier V quartet plz

    Agree with monjardin and nemlengyel: kv1, T34, T67 are your basic picks. Kv1s if you want to learn derp play. Churchill would be masochistic and is hard to justify even if you are British. I would add that the Chaffee is good to learn basic light play. But lights can be challenging, and you might want to hold off for a bit. You could also consider the elc amx, which is unique as a scout that has a big slow gun, rather than a pew pew.
  43. 1 point

    Elimination: Tier 8

    Well, in real life the IS-3 didn't have the BL-9 and a turret made of Stalinium.
  44. 1 point
    I am not as great as the rest of you, but I am super proud of this game.
  45. 1 point
    "He did be a good boi. He dindu nuffin. He done go to college. He done wanna become a doctor, be helpin da poor kids get off da streets"
  46. 1 point
  47. 1 point
    fucking shit meme 0/10 chenholes
  48. 1 point
    Jesus christ this emote _Assad_____YouLikeThat
  49. 1 point

    GTX 10x0 info / Pascal info

    According to the Linus review, which Siimcy screengrabbed above, 1080 is pretty much on par or slightly better than 2 980s at 4K. I've had 2 970s for over a year now, and honestly, I'll probably go back to a single flagship in the future. My main issue is lack of support in some games, I hate when one of my cards is sitting there completely useless. When it works, it's worked great, but I've run into a nontrivial number of games where I've had to run just one card, and that's been a major headache. Throw in reduced power draw, better frametimes, and less of a cooling annoyance, I think the 1080 has some nice things going for it versus the SLI setup. Personally don't care too much about the updated architecture's featureset, although Fast Sync looks interesting, but for early VR adopters and people with super demanding high resolution use cases that want to run SLI, I guess those features will be nice. $699 for reference is too much, but at $599 I'd take a good hard look, although I'm still overall happy with my current setup's performance. On the other hand, 1070 specs have also been released, and those look pretty underwhelming. I think you're right in that it'll come nowhere close to a 980Ti , it seems pretty cutdown. Guess we'll have to wait for the numbers, but it doesn't appear to be a value king like the release 970 was
  50. 1 point
    Well, the underlying principle of WoT's matchmaking is to avoid skill-based MM by reducing personal influence instead. That list is a bit off: +/-2 MM on tiers 5-8 is very close to neutral for personal influence, while premium ammo (for credits) is actually positive because successful players can afford to fire more of it. Limited tank type balance does slightly reduce personal influence, but I'm not sure that's the primary intention. Tank tiers are only misbalanced due to incompetence. The primary mechanisms for reducing personal influence in WoT are pretty simple: 15v15 battles. Slow and poorly responsive vehicles. Artillery does have a moderate negative effect on personal influence, but the matchmaking would function without it, at least on the current map set. XVM may have a strong positive effect on personal influence due to the feedback effects of win chance and overrating the value of high-skill players. I imagine some WG designers were very keen on banning it.
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