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Showing content with the highest reputation on 07/16/2016 in all areas

  1. 8 points
    Churchill GC 3MoE @zapyoug do i have permission to kill myself
  2. 3 points
    14 games played. Managed to fuck up the marks on the mod1, STB and CAX. Thx arties and tanks which get spotted in 20 meters. I am fucking saltier than the dead sea. Should fucking sell this shit account.
  3. 2 points
    Some of you may know that I HATE SKYRIM SPIDERS WITH PASSION. I just finished watching the latest Jingles vid, thought that I could use a bath, just before I started to fill the bathtub I saw it. A little, white spider sitting inside. Oh. Fuck. A million of "fucks" came through my mind in a split second. Hoping that this little fucker can't swim (or won't explode) I showered him with a 69265863752775986786576523547528 megatons of water down the drain. Then took my quickest bath ever, constantly looking around for more of them (especially at the ceiling - those fuckers really like coming down from them). And the litany of fucks continued as I hastily took my leave from that cursed place. FUCK SKYRIM, FUCK SPIDERS, FUCK SKYRIM SPIDERS, FUCK MY BATHROOM, FUCK NATURE FOR GIVING BIRTH TO THESE FOUL AND CREEPY CREATURES. T_T
  4. 2 points

    best reboot ever

    best reboot ever
  5. 1 point
    I just discovered that Proving ground bots are going to go one way god damn it and if the person in their way isn't a bot then they are going to take them with them by any means necessary. Also I got banned from killing that bot.
  6. 1 point
    This thing is so damn team-dependent on some maps, fml
  7. 1 point

    3 Marked Is7

    3 Marked Is7
  8. 1 point
    Team Mystic are artillery players.
  9. 1 point
    What in the name of god just happened my my recents. Im suddenly up to 4.7k from 3.9
  10. 1 point
    I suck so bad at Tier 9-10, I have no self worth in this game.
  11. 1 point

    X3N4 | Half man half amazing

    I put a 5 Euro pricetag on it because I sincerely doubt nobody of you guys is gonna spend money on something this worthless. It's seriously some glorified Captain Obvious level advice most of the time Hard to say from that one replay, you put yourself in a nice position for ~4k-4.5k dmg without the unlucky bounces. From what I saw in that one replay I would say work a bit more on inconvenience and not drawing aggro, play a bit more with meatshields in mind and apart from that stay aggressive as you already are To really definitely answer this I'd have to see you play for a couple of hours to really get a hang of your tendencies. Pretty LOL that I managed to come third amongst all the low tier spammers with a T9 med I'd say there is a 95% chance I will never play a single battle in WoT again, since I quit my life has been legit twice as good as before
  12. 1 point

    The Minion Consortium Wants You

    Still around, but started up GGM. http://na.wargaming.net/clans/1000023991/
  13. 1 point

    Type5 heavy 3 mark review

    So the type5 heavy. After its introduction it quickly rose to the title of "worst tier 10 in the game" and even after receiving a small buff alongside the type4, its status has not changed. After 3 marking the tank and ending up with 3744dpg after 100 battles though, I felt like there was some value to be had in this boxy abomination. The Armour The armor is what this tank lives and dies by (though dying more often than living) It has an 260mm frontal hull armor with essentially no weakpoints assuming it is not angled and is almost entirely flat. What this equates to is that almost anyone who is not a tier 9 or 10 tank destroyer is either going to be incapable of penning you or will press 2 resulting in your tank becoming butter. Now you might think "oh its a box, I can sidescrape with it though" and if that comes to mind you are sadly mistaken, the type5 has ferdinand esq cheeks on each side of the hull that make angling impractical as anything other than a last ditch effort when in the open when the enemies have loaded gold. Not to mention that being shot in said cheeks will often result in ammo rack damage. So most of the time you are either going to just go front twards enemies and be bulletproof or be very confused why your TOG is fighting tier 10s. Things aren't completely hopeless though if someone can pen you. It is possible to angle the tank around corners and if you hide the badly angled side properly you can bait out shots quite effectively. And should you get hull down, you can use your 10 degrees of gun depression to actually make your turret somewhat respectable of a target. Note: wiggling can help against people who can just barely pen you and over angling your side can help against heat due to the spaced armor covering a significant amount of it. Mobility its fat and weighs 150 tons. what are you expecting here, its slow. Less so than the type4 but still bad. 25kph top speed, bad reverse speed. Hills are nightmares and will drop you to 7kph if you are lucky. Nuff said firepower The gun on this tank is disappointing to say the least. The reload can be dropped down to about 14.5 and the aplha is 600 with mediocre accuracy, thats not what kills it though. This thing only gets 282 pen gold rounds, gold AP. So, you see a hull down e100? You either have to leave or push up until you can shoot his hull as you cant touch his turret. Its a massive flaw that makes it incredibly difficult to fight many other tier 10s. E3s are an absolute nightmare to fight. You cant flank them, you cant pen them(most of the time) and they can near autopen you. Grilles are also surprisingly difficult to deal with as they are often able to aim and pen you with ease before your reticle is shrunk down to anywhere near reasonable enough hope to hit them. Preferred equipment I used vstab rammer and optics. The optics can be swapped out for vents or super heavy spall but I personally preferred optics for my yolo scouting runs as when stacked with food and my consumables left me at 490+ vr Gameplay So I said that I thought this thing had some sort of value. Why and how? this tank is awful. well if you can get over every arty within the space of 3 maps trying to shoot at you and the fact that any reasonable human being is pressing 2 the moment you come near the type5 is capable of doing work. If you can pick a fight with lower tier tanks, they have difficulty doing any damage to you at all regardless of where they shoot you frontally and being able to avoid bleeding any HP when fighting certain tanks is a valuable trait. If you find any tier 10 players as well in say t110e5s who are just a tad on the clueless side they can become lunch at little to no cost to your health and say you do get in fights with say an IS7driver with full apcr and a clue how to play. You can still just brute force your way to victory with 2900 health and with a bounce or two from significant wiggling. an example of some excellent cockroaching against people who were firing gold but unsure what to do against the spooky type5 heavy https://secure.twitch.tv/abandoned_spirit/v/76144474 3rd mark session (with other tanks in between) https://www.twitch.tv/abandoned_spirit/v/76095656
  14. 1 point


    I think fundamentally WG could shit in a box, call it 10.0, and their player base would drop all of 25% tops. Nothing WG does to the game will really kill their cash cow because 75% of their players just want to mash buttons with their face anyway, so by that perspective their changes are fine. It's possible it could even expand their player base in the long run, as the game becomes easier in general. If they did this stuff to tier 1-4 they might even have players occasionally stick with the game for more than all of 100 games. But from the perspective of what made WoT a unique game for people who aren't entertained by a jingling ring of keys, they're mostly going the wrong way, effectively dumbing down streamlining the gameplay. I've been thinking for a long time now since the barrage of TD fuckery that WG has it ass backwards when it comes to a major aspect of their balance perspective, and everything about sandbox has mostly verified it. In general vehicles should be less specialized, while WG tends to make vehicles more specialized. Why were TDs a problem? Because on many maps they were OP balls when they could sit and kick from a bush and keep engagements to long range. And yet they still sucked on the heavy-centric maps. So WG nerfed them repeatedly, both directly and indirectly to the point they are no longer competitive. Yet what was the end result? The goofy contradiction that good players now tend to not play TDs anymore because of their complete lack of versatility, yet many players still hate them for being able to wreck at extreme distances. Statistically TDs were not overpowered other than some low-mid tier seal clubber machines, but people hated them because they were situationally OP, and individual games are what really matter to players. When you make a vehicle that is OP ballz in situation A and shit in situation B, it's one of those super frustrating, "fuck this game uninstall" aspects of the game. You see some 46% retard in a Pz I C in a tier 5 game and couldn't care less, but in a tier 3 game he may slaughter half your team with just rrr and RC LC. Playing tanks like that isn't a lot of fun either, because you spend most of your games knowing from the beginning you can't do shit. We already have 3 tier MM spread crapping this situation in our lap, the last thing we need is to finally get top tier in our paper TD and get fucking Stalingrad. Many of the changes to TDs were alright, but something should have been exchanged, like more HPs. It really makes more sense to tone down the god mode of massive view range and camo + huge firepower and exchange it for HPs so you have less OP ballness on open maps, but also more viability on close range maps. Reduce extreme advantage, but mitigate disadvantages somewhat so you always feel useful playing a vehicles but are also never monstrously OP just because of a map. The current sandbox light tank situation is the prototypical WG balance fuck up in action. You have a tank that is useless trash about half the time you play it, decent another 25%, and potentially god mode auto win the last 25%. They actually nerfed the fucking guns on lights, I shit you not. So no one wants to play this shit, yet it's OP balls on Prok, Camp, etc., and statistically likely comes out to "balanced". This is the worst sort of "balance" you can dish out, and it's a WG specialty: statistically balanced, yet miserable to play and situationally infuriating to play against. The current changes are pushing vehicles into more specialization. Be it sniping, front lining, flanking, any role your tank isn't designed for will now be harder to perform. A single goddamn medium tank left alive can literally circle a lone heavy to death, a single light tank can fuck up an entire team with spotting while no one can counter it, a single good heavy player can steamroll half a team of non-heavies on cqb maps. That sinking feeling of, "well, I'm useless here" is just going to become more common overall. Take this to its extreme conclusion of tanks circa 2020 where every tank is either a paper, rock, or scissor. I'm a rock, I meet a scissor, yay, I win! Another rock, oh, this could be tricky. We duke it out, but another rock comes around and helps me out. I move forward, but get ambushed by a paper and die. Wow! I got 2 kills, what a rush of a round! The mouth breathers love this shit for the same reasons they don't understand getting zomg 2 kills with a top tier heavy wasn't "doing my part". Then add to that some old problems which they are apparently adamantly against solving: gold ammo, artillery, policing their player base. Gold ammo never had a place in the game, it never will, but their MBAs won't let it go. I thought artillery might be fixable, test has made me think it can't be. Nothing you do other than a flat removal of artillery will keep it from being a plague, the only other choice is to nerf it to the point of being a weak gimmick mode which they would never even consider. They don't give two shits about player problems even though those are among the biggest issues. The bottom line is they're probably just trying to expand the appeal of the game by making it more like their vision of how a game should be: simple, accessible, giving every one a chance to be a winner. The primary motive really feels like marketing crap. Look at WoWS if you want to see the ideal, this was likely the original tanks 2.0 concept. When the dust settles the good players who still have the patience for this game will still find the loopholes to exploit, because it only takes one OP tank or game dynamic to fuck it all up and WG never has been able to iron out the outliers. If these changes went live right now purples would be rolling monster heavy platoons and just battering down enemies' heavy tank front lines with brute force as the ascendant strategy. Rinse, repeat, 70%+ WR. Personally if they actually ran these changes down all the tiers I would consider the game flat out unplayable. As it stands all they're doing is killing tier 9-10 which is already miserable as far as I'm concerned, YMMV.
  15. 1 point


    Y'all are bullies Also it should be dark blue overall
  16. 1 point
  17. 1 point

    X3N4 | Half man half amazing

    I watch quite a number of streamers, and honestly, i think the problem that leads to unhappiness is that they have a standard for pubs. There is no standard, and people who expect their teams to do certain things will ultimately be disappointed in the end.
  18. 1 point

    X3N4 | Half man half amazing

    Triple FeelsBadMan of Excellence
  19. 1 point
  20. 1 point

    The Minion Consortium Wants You

    Oh it was funny but it was like drinking and driving. Just with the opposite affect, people didn't die as much.
  21. 1 point

    The Minion Consortium Wants You

    I don't know, I heard Matross and drunk made for some entertaining tanking.
  22. 1 point
    Didn't effect the economy? Some people got 20 mil, that's enough for 3 tier 10s. Keep rationalizing it though, you might convince yourself one day.
  23. 1 point
    I'm done with this game. This is the last straw. I've been playing for over 3 years, been putting up with WG's bullshit, their snail pace development, their shit modes, their no-answer Q&A's. Their complete lack of knowledge regarding their own fucking game and what fans want from it. And then the NA Community PR person tells everyone "Oh we fixed the credit exploit, anyone who took advantage of it ENJOY! TROLOLOLOLOLOL" That just sends a message to me they don't give a flying fuck they just gave out $200+ worth of silver to anyone that took advantage of an exploit. In fact, cheat and exploit as much as you want, we don't give a shit about anything. Oh btw he's some pissy shit tank for your support all these years. Just go fuck yourself WG, GO FUCK YOURSELF WITH A RAKE. I'm out, tell me how all the "promises" they have in the pipeline go in 10 years.
  24. 1 point
    You do realize that game economies are tracked by the company? That they make decisions on costs of various in game purchases, by looking at the game economy? That artificial inflation of the in game economy affects the overall game through WG decisions on what things cost, what kind of bonuses they give out, what kind of specials they run? I don't suspect you, or the people who support this kind of thing think about that. You are much too busy believing yourself to be too clever. Don't worry in the least about getting too high minded about it, you are not in any danger of that.
  25. 1 point
    WG devs have massive amounts of data on the game and how it works. What you have is the statistically irrelevant opinion of the 3k WN8 player. You should probably pay a lot more attention to the 1k WN8 player, because there are thousands of him for every one of you.