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Showing content with the highest reputation on 07/16/2016 in all areas

  1. 15 points
    Hello reader! If you don't know me, I'm Patient0, a player of clan BULBA. Quick Bio: I started playing 4 years ago, and improved from a lowly 800 WN8, to 4k+ recent WN8 today. When I joined the newly created BULBA back in 2014, I had a little fewer than 10k battles. I've always found enjoyment in performing my best while playing the game, never settling for what my current proficiency. I enjoy coaching others free of charge, but can't find enough time in the day to service everyone, so I'm starting this semiweekly article series dedicated to helping anyone of any skill level improve at the game. I won't go into specific tanks, since there already are dedicated guides. Rather, the information in the article can be applied to most tanks you play in the game. This article will go over what you should think about when starting a pub match. How to Suck Less #1: Getting Started So, you've found the courage to finally hit the random battle button. You should already be familiar with your tank's characteristics, its strengths and weaknesses. It is now your job to apply its strengths, and hide its weaknesses. A lot of you may wonder, "I know, but how do I do that?" Well, that's what I'm here to explain. Good players will always consider every single bit of information available to them from the start of the game. I'm going to assume that you are driving a reasonably fast tank (can go 40-50 kph consistently), has a gun that isn't complete trash, and has ok armor. Map Analysis First, consider the map. Where will there be optimum cover but also easy access and angles to all parts of the map? I won't go over specific maps, since the viability of positions vary heavily depending on the deployment of your enemies and teammates. Your intuition will improve through practice, so start thinking about which positions offer more angles to damage enemies, and less angles for them to damage you (i.e. places where you can hull down, windows, hill, etc.). Exo's Map guides are a good place to start from. Start from there, then practice and adapt. Analyze Lineups Second, consider the enemy lineup. How many mediums, heavies, TDs, and arty do they have? Are you top tier? Bottom tier? More mediums - Watch out for aggressive fast pushes that will wreck your flank in seconds. Lure them into some heavies who can take the punishment, or regroup with your teammates and over-match them. Just don't let them isolate you. More Heavies - slow down; pushing into them is what they want you to do. Find angles from which you can shoot their sides and rear. Facing them frontally means that they will use their superior health pools to out trade you. This is the best scenario because you know that they won't be going anywhere anytime soon, so take your time and farm to 7k damage. More TDs - Recognition of popular firing lanes is important. Generally I would play cautiously, as even one mistake could end up with you at half or 0 hp. Dealing with TDs should be about the same as dealing with heavies. they have low mobility and even worse firing rate, so take advantage of this and hit them after they've fired or flank. More Arty - For me, 1 or 2 arty is bearable, however, arty has a multiplicative effect where any number above 3 means that you are unable to time their reloads, meaning you aren't able to have moments of aggression in between reloads. Make sure to play carefully and not be spotted often. Control who they focus on. I might write more about reading, predicting, and influencing enemy movements in another article. Top Tier - You're top dog, so play like one. Don't be afraid to push with teammates. Not like an idiot though. Bottom Tier - You're weaker relative to everyone else, meaning that enemies will be more comfortable yoloing you if they want. Therefore, take a supportive role, stay behind the big boys, and farm that damage. Taking Early Positions One of the most important things you should do in any game. Taking early positions sets the tempo of matches, and early game damage influences the game the most. Catching that slow top tier out means that he will have less hp to work with for the rest of the match. Early damage is important, but it's also risky. For one, if you don't position yourself correctly, the enemy might get cocky enough to rush you and if you don't have sufficient support behind you, you will die. You will probably also be the first spotted, so it means that arty's first shot will be aimed at you. If you've ever played on Lakeville and you see players asking for the scout to passive spot mid, it's for a reason. Typically, it's wise to go with the majority so that you can win the flank rather than spend a hard time defending the other. Most maps only have two to three viable locations to go to, so make sure you have enough teammates with you before you go there. Some maps like Prok and Lakeville allow scouts to get really good initial vision on where the enemy is going, so when that happens, take advantage of the new information and adjust accordingly. If they are rushing a flank, don't go there. Take a position where you can punish their push from the side and from afar. Putting It All Together Image 1 I'm going to use a replay of mine for an example. The map is Himmelsdorf and it is Encounter. We're South spawn. I go down in my E5. I typically don't go hill from South because there is no way to retreat from it once you start losing. Also, it's Encounter so even the heavies will go up a lot of the time. Lineups are about the same, no irregularities. There is a large number of low tiers, meaning that the game will be largely determined by what the top tiers do. I check the 8 line alley, don't see any big players there. This means that either they all went hill, or took a detour and went 1 line. The most probable event is the former. After about 20 seconds I start going west on D line. Why? So I can get shots into hill. Excellent plays result from reacting to information quickly and accurately.Image 2 Here you can see me shifting quickly to Western D line at the 13:30 mark. This allows me to shoot up into the hill and deal out damage. In hindsight, if I had moved even earlier I could've reached where the Cent AX was and gotten even better shots into hill and better cover. Anyone on D line becomes trapped once the enemy is done fighting on hill. Something to note is that I could've gone hill in the beginning, and brawled with the everyone. Each player has their unique playstyle/opinions, and you will develop your own through experience and practice. TL;DR : Practice reading the information the enemy gives you at the start of every battle. They will help make the mid and late game easier. Afterword Grats on making it down here! This is my first article, so suggestions are welcome. If there are any topics you want me to cover in the next article, feel free to post in the thread and I'll get to it. I stream sometimes. Support me by following the stream: Twitch
  2. 8 points
    Churchill GC 3MoE @zapyoug do i have permission to kill myself
  3. 4 points
    Well first off for playing them; range is your friend. Working corners is incredibly difficult and is only effective against bad players. If you can play long sightlines, you should. If you do get stuck playing corners, be very cautious about exposing your drive wheel and if you are on hilly terrain, try to use the hills to cover the lower area of your tank. Now for playing against them, something I am much more familiar with, I can give a few more tips (in no particular order, they are also worth taking note of when playing them) -fast turretless TDs: post phisics patch, fast tank destroyers will slide momentarily after stopping from full speed so they often have to take a moment to re adjust and re aim even after attempting to stop in front of you. Should one try to rush you around a corner, try to take the inside of the corner and push into them. If you get on their side, pushing them forwards will hinder their movement and render them helpless. (alternatively this might just give you the chance to get behind them without being shot) -slow fat TDs at close range: If you dont know already for some reason, it is very possible to peek around a corner very slightly and shoot the edges of many tank destroyers without them being able to shoot back. -general note: TDs dont get vstabs and their on the move dispersion is generally ass. If one starts pushing up on you from say 150+ meters and you are in cover, you can get a decently safe quick poke on them before they can stop again to aim at you (it also slows down their advance a ton) -another general note:TD comes around a corner at you, shoot drive wheel. Shoot the drive wheel, just do it. Regarding what I just said though and this is sightly out of place but if you are playing a TD, you can just use the A and D keys to force your tank to turn against a wall to hide your drive wheel when cornering Sorry for the somewhat subpar formatting and grammar but the hopefully the advice is useful to some extent.
  4. 3 points


    no, they nerf penetration via penetration drop off, and to offset that, they give some tanks a penetration buff (m48 has 290, Amx 30 also got 290) WG can ofc also just give E50m 240 pen and M48 260 and dont nerf pen drop, but that means you cant fight close range with an E50m either, not you have close range still the high penetration and long range not (so get close, or flank) while tanks likt eh M48 can still shoot from distance. The whole accuracy nerf is class wide, heavy tanks and TDs also get bloom nerfs with either base accuracy and/or aim time buffs to off set, heck an Wz-121 or STB have probably better gun handling as they have at this moment on live server... ps: Imo WG`s reasoning is solid, you can nerf penetration in 3 ways: Base penetration Normalisation Penetration drop off 1: has as disadvantage that you have no penetration both long and short range 2: has as disadvantage that it greatly buffs tanks with sloped armor 3: is thus the best way to nerf penetration, by compensating tanks in other ways E50m mobility buff, STB better aim time, 121 less bloom (?) they stay relevant People should stop looking at this like a rebalance, sure, the new E50m on live server would be crap, however, the entire meta will be 100% different, you can not look at this as ``nerf / buff``, every single tank and map will play vastly different, its like they add tier 11 or remove arty and gold shells in 1 patch, the changes are that big.... Any kind of ``current STB vs new STB`` comparison is totally irrelevant, its like WG removed all tier 10 tanks and added new ones with the same model, you can also forget about ``role specific nations`` E50m is perhaps now the worst sniper medium... You can thus only compare the new tanks with eachother, so New M48 vs New E50m, M48 gets high pen, some armor, good gun depression and gun handling, E50m gets though UFP, good dpm and high mobility, Obj 140 is a super fast brawler while Amx 30b is an excellent sniper and so on. Dont judge these rebalance after 10 games or pure from stats, you need to play it, get used to meta changes and get used to the changes... The only real ``problems`` i forsee are: What when your scout / support tank is a total moron? a idiot in a maus can still tank, an idiot in a 50b or bat chat? What when its not 15 vs 15 tier 10, but only a handfull, a team without super heavys vs a team with only paper mediums, especially combined with the above might be receipe for disaster... The solution, i think, will be to keep tier 9 a bit more generic, so when you get 3 tier 10 mediums and some E75`s or ST-1s, you still have heavys and so on AND ofc the main reason of the rebalance: All below average plays should start to play heavys after a few weeks, because believe me, <1k wn8 players wont be able to do anything with half the tier 10 tanks... (an leopard is quite good, but it needs smart play, same an obj 268 when played right is a solid tank, but only if you can use its strengths and avoid its weaknesses...)
  5. 3 points
    14 games played. Managed to fuck up the marks on the mod1, STB and CAX. Thx arties and tanks which get spotted in 20 meters. I am fucking saltier than the dead sea. Should fucking sell this shit account.
  6. 2 points
  7. 2 points
    Some of you may know that I HATE SKYRIM SPIDERS WITH PASSION. I just finished watching the latest Jingles vid, thought that I could use a bath, just before I started to fill the bathtub I saw it. A little, white spider sitting inside. Oh. Fuck. A million of "fucks" came through my mind in a split second. Hoping that this little fucker can't swim (or won't explode) I showered him with a 69265863752775986786576523547528 megatons of water down the drain. Then took my quickest bath ever, constantly looking around for more of them (especially at the ceiling - those fuckers really like coming down from them). And the litany of fucks continued as I hastily took my leave from that cursed place. FUCK SKYRIM, FUCK SPIDERS, FUCK SKYRIM SPIDERS, FUCK MY BATHROOM, FUCK NATURE FOR GIVING BIRTH TO THESE FOUL AND CREEPY CREATURES. T_T
  8. 2 points

    best reboot ever

    best reboot ever
  9. 2 points
    Very good commentary, even if it requires watching arty gameplay
  10. 2 points

    [1-UP] BRAEMAR

    > laptop > gaming pick one
  11. 2 points
    This is a remake of the arcade game Tokyo Wars:
  12. 2 points
    So I'm too shit @ tanks to work for Wargaming.
  13. 2 points
    1750 Wn8 confirmed gud enough to balance game
  14. 1 point
    Swiss tanks are coming apparently. Wonder if their navy will beat the pomms?
  15. 1 point
    I just discovered that Proving ground bots are going to go one way god damn it and if the person in their way isn't a bot then they are going to take them with them by any means necessary. Also I got banned from killing that bot.
  16. 1 point
    check my link in my sig
  17. 1 point
    o7 Fellow T92 Third Mark friend :3
  18. 1 point
    Do we have the best arty player at wotlabs? I know a_useless_reptile 3marked many arties and now heres you doing the same. I dont know if there are more guys who can 3mark tier x arty so from now on, you and reptile share the throne of scumbagery in my eyes.
  19. 1 point
    This thing is so damn team-dependent on some maps, fml
  20. 1 point
    Well, that's the best arty video I ever watched, no doubt(take that clickybaby)... What's in your opinion the best arty at tier X and how big is the difference between regular HE and premium HE?
  21. 1 point
    Your voice reminds me T.J. Miller.
  22. 1 point
    I see you used a lot of different ammo load outs, did you use so much AP for the marks or because its also actually usefull?
  23. 1 point

    3 marked the M48 Patton.

    3 marked the M48 Patton.
  24. 1 point
    Bonjour mes chers, Just checking in via cell from France where I am in the 3rd of 6 months honeymooning! We got married in Italy, sailed I'm and around Elba for a week, then hiked the Camino across the N coast of Spain (800km) and have been living in rural France for the last month (Libourne and now Brittany) and currently at the les vieilles charrues music festival. From there we'll head to Abu Dhabi, Nepal and then live in Bali for a month or more and from there, who knows before we come back to LA for life back in the states for 2o17. RL is fun, missing you dudes and the wotlabs community. If anyone needs good travel tips, wants to kick it somewhere between NW France and New Zealand for a beer or anything, needs a care package from France, etc. just PM me. We also have a travel blog going if you want to peep behind the curtain at EL:IRL. Link available to anyone curious. Love, E/L
  25. 1 point
    What in the name of god just happened my my recents. Im suddenly up to 4.7k from 3.9
  26. 1 point
  27. 1 point
    Finally! Had like three 3k or more base exp games in the last five games to get here.
  28. 1 point
  29. 1 point
    I suck so bad at Tier 9-10, I have no self worth in this game.
  30. 1 point
  31. 1 point


    Which they stated was their plan all along. Start extreme, then chip off till you find the equilibrium of newand fresh gameplay that is still recognized as WoT by the playerbase. And that means all the players but especially the average joe.
  32. 1 point
    Try looking down the front of your pants...
  33. 1 point


    @Gashtag I expect an informative article about how Tinder managed to surpass WoT in the Guinness Book of World Records for the highest ratio of bots to human players.
  34. 1 point

    Swedish tanks

    The S-tanks armor could be "rigged" a little to make it work. Tests they did showed that those horizontal slits across the front glacis increased the effective thickness of the armor by quite a lot, so you could always just make it 50 or 60 mm thick to represent that. It was a tough as nails SoB. As for the mechanics for why they work, I imagine they snap off and slide away as rounds strike them, thus preventing a good area for the rounds to dig in and "normalize". Also, sp15 has given some relatively recent suggestions for the lines that might be worth checking out. Keep in mind, this is only what could be, not what WG is likely to actually do. http://forum.worldoftanks.com/index.php?/topic/284927-european-tank-discussion/page__st__1400__pid__10243840#entry10243840 http://forum.worldoftanks.com/index.php?/topic/284927-european-tank-discussion/page__st__1360__pid__9944571#entry9944571
  35. 1 point

    The Minion Consortium Wants You

    Looking for a coaching / teaching type atmosphere and want to have fun? Have a good WN8 and a few tier 8 tanks? Like tournaments and are over the age of 18? Kick ass at tier 6 play and like Clan Wars and Strongholds? We have something for everyone at the consortium................................ Minion Consortium/
  36. 1 point
    And people wonder why shitters get the wrong idea about good players preemptivley acting like arseholes. There wasn't really a need to specifically call him out for being shit; by the looks of things I would me more irritated that you and your platoon mates only did that much damage in 9 fucking minutes, and you were the last tank alive for fuck sakes.
  37. 1 point

    [1-UP] BRAEMAR

    >still having 5th world web connection >playing t32 >1vs8 >randomly disc for 3mins >coming back >6.5k assist and still 50% hp left that could have been such a nice farm
  38. 1 point

    The Minion Consortium Wants You

    Still around, but started up GGM. http://na.wargaming.net/clans/1000023991/
  39. 1 point

    Type5 heavy 3 mark review

    So the type5 heavy. After its introduction it quickly rose to the title of "worst tier 10 in the game" and even after receiving a small buff alongside the type4, its status has not changed. After 3 marking the tank and ending up with 3744dpg after 100 battles though, I felt like there was some value to be had in this boxy abomination. The Armour The armor is what this tank lives and dies by (though dying more often than living) It has an 260mm frontal hull armor with essentially no weakpoints assuming it is not angled and is almost entirely flat. What this equates to is that almost anyone who is not a tier 9 or 10 tank destroyer is either going to be incapable of penning you or will press 2 resulting in your tank becoming butter. Now you might think "oh its a box, I can sidescrape with it though" and if that comes to mind you are sadly mistaken, the type5 has ferdinand esq cheeks on each side of the hull that make angling impractical as anything other than a last ditch effort when in the open when the enemies have loaded gold. Not to mention that being shot in said cheeks will often result in ammo rack damage. So most of the time you are either going to just go front twards enemies and be bulletproof or be very confused why your TOG is fighting tier 10s. Things aren't completely hopeless though if someone can pen you. It is possible to angle the tank around corners and if you hide the badly angled side properly you can bait out shots quite effectively. And should you get hull down, you can use your 10 degrees of gun depression to actually make your turret somewhat respectable of a target. Note: wiggling can help against people who can just barely pen you and over angling your side can help against heat due to the spaced armor covering a significant amount of it. Mobility its fat and weighs 150 tons. what are you expecting here, its slow. Less so than the type4 but still bad. 25kph top speed, bad reverse speed. Hills are nightmares and will drop you to 7kph if you are lucky. Nuff said firepower The gun on this tank is disappointing to say the least. The reload can be dropped down to about 14.5 and the aplha is 600 with mediocre accuracy, thats not what kills it though. This thing only gets 282 pen gold rounds, gold AP. So, you see a hull down e100? You either have to leave or push up until you can shoot his hull as you cant touch his turret. Its a massive flaw that makes it incredibly difficult to fight many other tier 10s. E3s are an absolute nightmare to fight. You cant flank them, you cant pen them(most of the time) and they can near autopen you. Grilles are also surprisingly difficult to deal with as they are often able to aim and pen you with ease before your reticle is shrunk down to anywhere near reasonable enough hope to hit them. Preferred equipment I used vstab rammer and optics. The optics can be swapped out for vents or super heavy spall but I personally preferred optics for my yolo scouting runs as when stacked with food and my consumables left me at 490+ vr Gameplay So I said that I thought this thing had some sort of value. Why and how? this tank is awful. well if you can get over every arty within the space of 3 maps trying to shoot at you and the fact that any reasonable human being is pressing 2 the moment you come near the type5 is capable of doing work. If you can pick a fight with lower tier tanks, they have difficulty doing any damage to you at all regardless of where they shoot you frontally and being able to avoid bleeding any HP when fighting certain tanks is a valuable trait. If you find any tier 10 players as well in say t110e5s who are just a tad on the clueless side they can become lunch at little to no cost to your health and say you do get in fights with say an IS7driver with full apcr and a clue how to play. You can still just brute force your way to victory with 2900 health and with a bounce or two from significant wiggling. an example of some excellent cockroaching against people who were firing gold but unsure what to do against the spooky type5 heavy https://secure.twitch.tv/abandoned_spirit/v/76144474 3rd mark session (with other tanks in between) https://www.twitch.tv/abandoned_spirit/v/76095656
  40. 1 point

    How to drive Tirpitz better?

    Avoid norwegian fjords?
  41. 1 point
  42. 1 point

    X3N4 | Half man half amazing

    I watch quite a number of streamers, and honestly, i think the problem that leads to unhappiness is that they have a standard for pubs. There is no standard, and people who expect their teams to do certain things will ultimately be disappointed in the end.
  43. 1 point

    X3N4 | Half man half amazing

    Triple FeelsBadMan of Excellence
  44. 1 point
  45. 1 point
  46. 1 point

    The Minion Consortium Wants You

    Oh it was funny but it was like drinking and driving. Just with the opposite affect, people didn't die as much.
  47. 1 point
    Your entire attitude (and numerous other people) is just weird to me. If you were to buy that may credits, it would cost quite a bit of money. The company did do the right thing by cutting off the exploit. The on line gaming precedent for such things is for the company to remove the credits. They absolutely dropped the ball in not removing the credits and then laughing it off while people like me who didn't take advantage of the exploit but could have are punished for not being a little douche bag. I figured it would absolutely be removed and potentially there would be sanctions, so I did the right thing. WG is bizarre in it's behavior towards these kinds of things. At this point is must be incompetence, apathy or perhaps a culture thing. Why are people who get screwed and watch exploiters keep what are essentially stolen credits "salty" and the exploiters are just oh so clever? Same thing applies to the T-22, I'm just jealous and salty while the trash who rigged are amazing players and very skilled at rigging games and teamkilling? Sarcasm/Rhetorical question. I know why, it takes all kinds; the gutter sometimes overflows and the rest of us have to see what's down there.
  48. 1 point
    I'm done with this game. This is the last straw. I've been playing for over 3 years, been putting up with WG's bullshit, their snail pace development, their shit modes, their no-answer Q&A's. Their complete lack of knowledge regarding their own fucking game and what fans want from it. And then the NA Community PR person tells everyone "Oh we fixed the credit exploit, anyone who took advantage of it ENJOY! TROLOLOLOLOLOL" That just sends a message to me they don't give a flying fuck they just gave out $200+ worth of silver to anyone that took advantage of an exploit. In fact, cheat and exploit as much as you want, we don't give a shit about anything. Oh btw he's some pissy shit tank for your support all these years. Just go fuck yourself WG, GO FUCK YOURSELF WITH A RAKE. I'm out, tell me how all the "promises" they have in the pipeline go in 10 years.
  49. 1 point
    You do realize that game economies are tracked by the company? That they make decisions on costs of various in game purchases, by looking at the game economy? That artificial inflation of the in game economy affects the overall game through WG decisions on what things cost, what kind of bonuses they give out, what kind of specials they run? I don't suspect you, or the people who support this kind of thing think about that. You are much too busy believing yourself to be too clever. Don't worry in the least about getting too high minded about it, you are not in any danger of that.
  50. 1 point

    The 3-mark Thread

    Object 260
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