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Showing content with the highest reputation on 03/21/2017 in all areas

  1. 31 points

    Final Farewell

    i don't entirely know where to begin. four years ago when I started playing WoT, I had no clue the amount of time, energy, and devotion I would pour into it. Fast forward to now and I'm barely five months away from moving out of the house and starting university. WoT moved from being a fun game that I played in my free time to something that consumed my time. Part of what made it so appealing was the competitive nature and e-peen measuring, I wanted to be the best there was. Looking back with 20/20 hindsight, despite all the relationships I've formed through this game and all that I have done in this game, I have missed out on so many better opportunities in real life. Moving forward into this coming stage of my life, I don't think that WoT is the best thing to be spending my time on. As an extension of WoT, there is Wotlabs and the tight knit group of Chatwhores. Cutting out WoT and staying here is like getting rid of all my alcohol but still hanging out with my alcoholic friends. As much as it kills me to leave the wonderfully great and crazy people here, I need to be able to step back and get perspective and line up how I'm spending my time, who I want to be, and ultimately what I want to do with this life I have been given. I will miss you all and wish you all the best. Keep sticking it to SerB and get arty removed.
  2. 10 points

    Object 252U

    Tank Is extremely hard to play. Occasionally I'm forced to sidescrape instead of simply rolling my face across the keyboard. WG please fix this bug
  3. 7 points

    Strv S1

    nah because masturbating in bushes the whole game is boring as fuck
  4. 7 points
    So I have a lamp on my desk that's probably from the 70's and eats lightbulbs at a rate of 1 per every couple weeks. I've never gotten rid of the lamp because I'm a cheapass, but by now I think ive spent more on lightbulbs than I would have on a new lamp. I'm a smart man
  5. 6 points

    Final Farewell

    give me ur acc
  6. 4 points
  7. 4 points
    In the moment, ask yourself: Are you penetrating shots reliably in this engagement? If not, load gold. Repeat: Are your gold rounds penetrating reliably? If not, you probably should not be in that engagement. I always had heaps of credits so I never really cared much about the cost, sometimes I shot full gold just because it was funny getting the reactions from the poor plebs as their shitty tanks got peppered with fizzing HEAT rounds.
  8. 4 points
    I'm about to play my 20'000th game. That's 10k minutes spent on waiting for a battle. Almost seven full days of my life spent there.
  9. 4 points

    Fisherman's Bay

    Golden test - Unicum TriHard response activated It's one of those maps that have virtually no early game because everything is so safe before people actually can take their positions. And literally no endgame either because the midgame is so long and every engagement takes ages to win. Because of it I normally take a passive approach until I get enough info. Middle is much stronger from the north side so from the south you can't really expect to do well there at the start when it's unclear if the enemy IS-7 will play mid or city etc North: North is literally just play mid from beginning or yolo 1 line. 1 Line is a fast aggressive play that can work very well if you actually commit to it and don't play passive, but the progression is horrible after winning, you can't really fight with the middle (see video at the bottom) so you simply have to go back and into the middle again. It's a very simple play though and works for when you have no clue what do to, but otherwise I recommend typical middle play: This is just the standard free damage on heavies bushes from middle, and it works for a little bit but then I recommend passive mid play the ridge until you simply see an opening. Staying passive isn't the worst option either, you have plenty of shots just from the middle when heavies are pushing, or when the 1 line is getting pushed. Middle is just the place to be until you can actually push somewhere and that's different every game and sadly pretty hard to help with.. Good decisions and redlining helps South: From south the only reliable early damage I have is from the F2-3/G2-3 area: because stupid people are stupid and they cross at C2/D2 instead of going all the way back when going into the 1 line. This only works in tanks that can get there in roughly 30 seconds because otherwise all crosses already been done, you also have nice shots into the mid with double bushes from there, especially if you know what houses to shoot down. I usually stick around here until people stop poking from the middle. The only real problem is that you have a blindspot from the bushes in the back that are just outside of drawrange so in case of a 1line yolo from south you can't actually support it all. From here the normal option is just to go into the middle: once no more damage can be done here, I normally don't go mid right away because it's so vulnerable and the north has the middle advantage for sure. You have a nice lock on the heavies in several gaps between buildings but the fact that the middle is so crowded from the north side makes it super risky to play early, but a bit simpler when you have more info. If you can actually play the mid aggressively (the enemy mid players are low or dead) then you should just drive straight into the next engagement, middle is pretty useless once you actually won it. If the 1 line has nothing commited to it but just campers in the back you can actually take it pretty aggressively and use the ridges to lock them all down and get sideshots onto the middle as well. I normally don't recommend city as a whole if you have any form of mobility. If you're able to clear the 1 line from south then the progression into the middle is super easy and the game is normally won by this stage already: Explaining past these points shouldn't really be necessary, any angle you can lock people down on is where you should be after this, the game is rarely a city heavy game so in anything with mobility these plays are literally all you need. Some notes as well, if the enemy team yolos 1 line hard you can stay here and lock it down very well: I have a video example of pretty typical defensive play on Fishermans Bay: This shows pretty well how the middle works. Now the game was exceptional but that's besides the point. Here I do almost everything but play the 1 line aggressively as I mentioned and it should be much easier to understand the angles you get and why I chose these places over others.
  10. 3 points
    When there's a new receptionist at your psychiatric practice and she's gorgeous meanwhile I havnt slept since Saturday because mania and have the brain functionality of a raisin. I said "Hey.... You, me, living on this world together. Sounds pretty nice" *shoots self* She laughed at least, tho it was most likely due to the combo of sounding like I'm tipsy, body language of a sedated person, and the fact I was resting my cheeks on my hands which prob made my face squish up. LOOK OUT BOIS. SCHNITZELS PICKING UP CHICKS AT THE PSYCH WARD.
  11. 3 points

    Final Farewell

    If you return you lose
  12. 2 points

    Strv S1

    The problem with this tank is that the playstyle is cancerous if you're not patient or into the whole kemp boosh thing. That and with the amount of city maps it takes people who really know what they're doing. Not trying to bash you or anything just that this these tanks are more difficult to use at their full potential than alot of people realize. It's something I guarantee alot of shitters on the main forums are going to realize today. they see the gun stats and think HURR DURR OP buy it and then die repeatedly. Then ask for a refund.
  13. 2 points

    Strv S1

    I clearly need a crew trainer I can tell you right off the bat that it will be shit for SH and very situational in pubs; that doesnt mean it's bad, but all these idiots see the gun and and camo and think it will be the easiest prem ever. If you can I'd recommend the Skorp G because more noob friendly, and easier to win games because of turret and being able to fight at close range. I'm still gonna get this tank and I think it will be a monster in pubs (For myself ofc). Here is the reason why: It's not the 10mm of extra armor (Over the UDES) and it's not even the fact that every reviewer is in fact a retard for overlooking a critical detail. No it's the siege mode speed of 8kph. When you first jump from that mediocre 5 to 10 it feels so much more mobile. And even though 8 still isn't 10 it's sure as shit better than 5 making working ridge lines all the more easier. Oh and the thing that the retarded reviewers ALL missed is that the UDES when in siege mode still suffers from dispersion values of .29 for moving in siege mode and .19 while turning. The S1 while moving has an atrocious value of .38, but with appropriate equipment/crew skills the aim time is 1.2-1.3s. EXCEPT when rotating in siege mode just like the tier 10 it has .01 bloom. Meaning once you get your campering spot you can snap shots like a mother fucker. TLDR if you have any idea of how Camo mechanics work and have tried the swedish TDs before; by all means go for it. If not and you suck get the Skorpion G.
  14. 2 points
    2x wt pz4 + gw tiger in a platoon on serene coast. they have 6 tanks around them shooting at them. they shoot me in my t55 when i'm not even giving a flying fuck about them. i hope they die in a fire. EDIT: of course none of them is above 48% overall wr.
  15. 2 points

    Fyreon's replays | 5k+ recent

    Yesterday I finally had some decent games again after a horrible weekend. Played some M48 Patton on stream and averaged about 5.5k damage. I put the link to the VOD here, but I can upload the replays if needed as well. https://www.twitch.tv/videos/130016862 Thanks! Well I never thought there would be an audience that would want to watch me play as there already loads of streamers out there. You are welcome! Hope it was somewhat useful
  16. 2 points

    Strv S1

    Color me piqued. I'd just thought about running the IKEA TD line and only heard about this thing in the last hour. Couple of vid reviews by Foch and Circon out already but definitely interested to hear the input of the resident purple tanksperts. The preening nancy boy and the boring old codger probably have vids out as well but you can go look them up yourself
  17. 2 points

    Being Pink is Bad

    Oh wow, so I shouldn't shoot teammates? I never would've thought...
  18. 2 points
    Why is Reddit's UI so fucking AIDS?
  19. 2 points
    Preventative Maintenance applies only to things that can be "incapacitated", or temporarily disabled. Secondaries and AA don't have incapacitation; they're either alive and functional, or they're destroyed and nonfunctional. Modules that can be incapacitated are engine, steering, torpedoes, and main battery. IMO it should be the default choice for every destroyer, because they benefit from protecting every one of those modules.
  20. 2 points

    Final Farewell

    Congratulations, you have won the game! We will miss you
  21. 2 points
    Yeah, ghetto light tanks, if we ignore the fanbois, wannabee skauters and ppl with l2p issues (those who cant play E5 or E100 etc) the elimination other will be: [random light tanks] [random light tanks] [random light tanks] [random light tanks] [random light tanks] Fv 4005 Etc So since i just concluded in the name of all unicums (not padder tards, but real purples) that all tier 10 light tanks will suk dik, like how tier 10 arty is shit, and thus not included in these topics, we can start 121: 20113: 20TVP T50/51: 20Foch 155: 20AMX 50B: 20Batchat 25t: 20AMX 30B: 20: 20Jagdpz E-100: 20Maus: 20E-100: 20 + 1 = 21, still the best box tanks, it hits hard, gets reasonable reload speed, is faster as the other boxes, and still gets 2700 hp + good hull side armor, sure, the turret face is weak, but if you can shoot my turret, it means i can also shoot back, i hit for 750, you for 400, so not suchs a big problem (the turret front is strong enough vs AP, and thats all that matters, only retards will shottrade with an E100, and only retards in E100s will show their turret face to the enemy, just peek boo and smash 750 dmg HEAT in their faces, thats all you need to do.Panzer VII: 20Grille 15: 20E-50M: 20Leopard 1: 20STB-1: 20Type 5 Heavy: 20Centurion AX: 20FV215b 183: 20FV215b: 20FV4005: 20 - 3 = 17, so bad, sooooo bad, a one tricky pony with a lackluster gun, nice balance T57 Heavy: 20T110E4: 20T110E3: 20M48 Patton: 20T110E5: 20Object 268: 20Object 263: 20T-62A: 20Object 430: 20Object 140: 20IS-7: 20IS-4: 20Kranvagn: 20Strv 103B: 20
  22. 1 point
    I've logged 50 games in this now. Rather than giving pros/cons compared to other tier 9 vehicles, I will just list the significant changes from the UDES 03 since it is such similar play style. I should note I am speed grinding this so I will not be upgrading the tracks or engine (this also means I can't use vents). So my impression of the mobility will be somewhat off. Pros 40mm armor - need >120mm gun to overmatch Siege mode speed increased to 10kph - you can now actually move around a bit while in siege mode 1.25s to exit siege mode (-.75s) - this is actually pretty significant to limit your exposure 1500 hit points (+500) - with the armor your survivability is way higher Slight DPM increase (~.25s faster reload) - this actually does matter, it's sometimes the difference between getting a second shot in or permatracking someone Cons All around slower - worse top speed, slower acceleration Large - harder to hide in a bush, easier for arty to hit 390 alpha even less effective at this tier Tier 9 MM which means a lot more tier 10 battles.....and tier 10 gameplay is balls Doesn't boost nearly as well (though I'm not using upgraded tracks+engine) So the biggest thing to talk about is the armor. You now have 40 mm. When you point directly at an enemy your entire front is at 75-79° which is auto bounce angles for AP/APCR. Any gun 120mm or smaller caliber will bounce off you all day long unless they know to aim for your rather small cupola. However, there's two things you need to worry about. Any gun over 120mm will still overmatch you everywhere - thus Russian 122s are actually really dangerous. Second, HEAT does not auto bounce until 80° which means even smaller caliber guns that switch to HEAT will have an easy time penning you. Take a look at the video below - with my Obj 140's APCR round I bounce anywhere on the upper or lower plate. But when I switch to HEAT I pen all the same locations with ease. These armor intricacies require a lot more thinking to play the tank effectively. If you know there are small caliber guns ahead of you just charge right in like a mighty titan and slaughter everything. If there are larger guns ahead, cower in fear. An IS-6 is more dangerous than an E-50. A T-54 is more dangerous than a T-62A because the 54 is probably slinging HEAT while the 62 will probably bounce APCR off you for a while. You may want to focus out an IS-3 before dealing with a 50B. While the armor can't be used in every situation it is actually pretty effective. I've had multiple 3k blocked games. I've also been quickly shredded by a T-54 who was firing HEAT. Know your enemy! Overall this tank is still at its best when it can't be seen. Just like the UDES, this tank benefits from fighting at the edge of view range. Camo values are still good so shooting tanks you are spotting yourself is quite possible. The speed is still good enough to run like a bitch when needed. What is new with this tank, though, is the capability to actually fight in cities and close quarters. The extra speed in siege mode means you can round corners and shoot people on reloads. In the right situations the armor is incredibly effective (I'd be happy to eat your whole clip Mr. Batchat). Your extra hit points means you can trade a few shots if necessary. You're still better off fighting from range but at least now you have some offensive capability. It's a breath of fresh air after the UDES. The increased speed in siege mode also allows you to play hills effectively - you can now poke up with your 11° gun depression and then get back down to safety in a reasonable amount of time. Overall I think this tank is much better tier-for-tier than the UDES. It still carries a lot of weaknesses so it is less capable than a JT or T30. But it is definitely something different so I am enjoying the grind thus far. I'm attaching two replays that I think showcase the tank pretty well. The first is a game on Ruinberg where I'm forced to fight in the city a bit. You can see how the armor allows me to carry the game as I tank multiple shots from a Kranvagn. Ruinberg The second game is a solid carry on Erlenberg that showcases both the camo sniping and armor use of this tank. SR360 and I set up for a shooting gallery for the first few minutes of the game. We bounce and miss tons of shells but eventually whittle them down. I actually do a lot of the spotting during this time. We then push up and I put my armor to work against a bunch of sissy tier 9s. Then we slip in and ninja cap for the win with little time to spare. 2500 XP, 6k damage, 4.5k spotting, and a Steel Wall. Erlenberg
  23. 1 point

    Strv S1

    Get an object 252u
  24. 1 point

    Strv S1

    What did you put in bold? i cant see it
  25. 1 point
    the only answer you will ever need: is apcr the premium ammo? load full gold, i don't see how it's not better than forcing yourself to take ap when its literally just worse if heat is prem ammo then you spam heat until you shoot at tracks or spaced armour, shoot with normal ammo if you have less than 40 heat in your t54 ur playing it wrong
  26. 1 point

  27. 1 point

    Really? Why, since when?

    Really? Why, since when?
  28. 1 point

    T25 Pilot Numbah 1!

    It is very profitable, since it does not see tier 8 heavies (where armor starts to mean something, even tier 7 heavies are mostly riddled with weakspots, only O-Ni requires gold frontally, IS can be penned in cupola, T-29 in frontal hull, Tiger P has more weakspots than strong parts...easier to pen most tier 7 heavies with t67 than tier 8 ones with E-25+turret and even more speed means easier flanking) Also, you have not fired a single gold round. You was top tier, and even in a dream matchup (plenty of blind soft tanks), you have not fired a single shot at two strongest, and most important tanks to kill- IS and T29. Your team eliminated the two most worthy opponents. They did 1/3 of the dmg of the whole enemy team, and those two heavies could have eviscerated your team if not for your very good heavies(all made more than 1 k dmg, even tier 6 ones - and stayed alive, so they could have done more). I even suspect that you have done solid part of your dmg as cleanup dmg, since you killed arty... E-25 prints money in certain situations, but when you are trying to force wins, you need to kill enemy heavies (at range). that requires gold if they are not tier 6 ones or Tiger. I have won plenty of games with 3 k dmg and lost money, even with prem acc. I run 50/50 loadout, and fire about 2/3 AP...but APCR is there for tier 8 battles with plenty of heavies. I play for wins...maybe not the best tank to do it in this meta...but E 25 can contribute when necessary. Of course, T67 is a tier 5 standard tank, and E-25 a tier 7 prem...hard to compare...but E-25 does not print as much money as you led ppl to believe. Tier 6 prems like Bromwell earn the same on avg.
  29. 1 point
    First of all you are not losing games becouse of your ammo choice. If you lost a game you did something wrong. Maybe its a bad trade, maybe its a bad positioning. Maybe game was unwinnable but you could have farmed more dmg and at least come close/closer to the win. Now as for premium ammo, it helps sure. But you wont win more games if you suddenly start shooting more of it. What it does is it allows you a larger variety of engagements. Meds can fight heavies more reliably, hull down tank dont nessecerily have to be left to go fight somewhere else. But to recognize that you have to learn the game more, not switch to prem ammo and think its an easy win now. I personaly load gold whenever theres a chance that a tank i cant pen reliably might peek on me. Also if apcr is premium it magicly becomes standard in my tanks... weird
  30. 1 point

    Strv S1

    Camo, Repairs, and then retrain for BIA/Camo and start repairs again. You live and die by abusing VR and Camo. with a full camo crew and net, you can safely shoot up to about 350m in the open vs all but tier 10 MTs w/ maximum VR and scouts
  31. 1 point

    Elimination: Tier 10 - 2017 edition

    Wanted to wait bit longer to do next vote but given i got chance to kill first tank of the elimination, i had to take the that chance 121: 21113: 20TVP T50/51: 21Foch 155: 20AMX 50B: 20Batchat 25t: 20AMX 30B: 20: 20Jagdpz E-100: 20Maus: 21E-100: 21Panzer VII: 20Grille 15: 20E-50M: 21Leopard 1: 20STB-1: 20Type 5 Heavy: 22 + 1 = 23 Superheavy derp overlord Centurion AX: 20FV215b 183: 20FV215b: 20FV4005: 2 - 3 = -1. Okay bye, i serves literally no purpose, 183 already existed for HESH memes. If anything they should make Archer premium, dump rest of line down a tier (less RoF for chally and conway, remove L7 from charioteer and fit achilles to tier 5 - with lot less RoF i think it would fit), and then move 183 to the line as tier 10. And rework their guns (nerf HESH damage to 1400 at max and make it regular ammo, remove AP and buff rof). Then put a actual pewpew assault gun as new tier 10 for AT lineT57 Heavy: 20T110E4: 17 T110E3: 20M48 Patton: 20T110E5: 23Object 268: 17Object 263: 20T-62A: 20Object 430: 20Object 140: 20IS-7: 17IS-4: 20Kranvagn: 17
  32. 1 point
    "What are you doing in a tank you silly cat"
  33. 1 point

    Final Farewell

    Good luck in collgage joy! And if you don't mind, pm steam name pl0x
  34. 1 point

    Elimination: Tier 10 - 2017 edition

    exept it require more skill - Moving - Actually aiming - No shooting over everyone - Easy to kill Also I almost never get one shotted by them
  35. 1 point
    What irks me is that people don't wash their hands after using the bathroom. Like literally half of the people who used the bathroom.
  36. 1 point
    121: 20 113: 20 TVP T50/51: 20 + 1 = 21. It has a good mobility, gun gun and its Czechoslovakian. And because I am from Czech Republic. I must represent the Nation Vʌ . Foch 155: 20 AMX 50B: 20 Batchat 25t: 20 AMX 30B: 20: 20 Jagdpz E-100: 20 Maus: 20 E-100: 21 Panzer VII: 20 Grille 15: 20 E-50M: 20 Leopard 1: 20 STB-1: 20 Type 5 Heavy: 21 Centurion AX: 20 FV215b 183: 20 FV215b: 20 FV4005: 17 - 3 = 14. Kill this barn with FIREE. T57 Heavy: 20 T110E4: 20 T110E3: 20 M48 Patton: 20 T110E5: 20 Object 268: 20 Object 263: 17 T-62A: 20 Object 430: 20 Object 140: 20 IS-7: 20 IS-4: 20 Kranvagn: 20 Strv 103B: 20
  37. 1 point

    Final Farewell

    Go get purple at lyfe like me you red shitter. Good luck, work hard and try to stay out of trouble and you'll do great. All the best my friend.
  38. 1 point

    Elimination: Tier 10 - 2017 edition

    I'd like to take a moment to reiterate that you down vote the WORST TANK ON THE LIST, NOT THE TANK YOU HATE PLAYING AGAINST THE MOST. Also light tanks shouldn't be included for the same reason that arty isn't. While they can be game changing, more often than not they aren't or don't provide anything that couldn't be done by others.
  39. 1 point

    Final Farewell

    Pick up girls IRL with your purple tales. Toodles man.
  40. 1 point


  41. 1 point

    Best td line for 15.4 mission.

    Grille, even after the nerf its the easiest to do 8k+ dmg in. I did all my 260 TD missions (with honours) in the Grille and Skorpion g
  42. 1 point
    Straight from card graveyard. what? Maybe. Ya'll niggas need some Gundam. (IBO is a good one, unlike SEED/D, OO...etc.)
  43. 1 point

    Show Off Your Rig

    This isn't a "rig" in the traditional sense, but the culmination of my life's work in the realm of neckbeardery and years of off and on experimentation finally coming to fruition. Man has always dreamed of being able to use his computer the way he does a console, from the comfort of his couch or recliner. Yet consoles are for peasants and PCs are the master race. This was always a passing fantasy, to be able to maximize PC comfort, one which could not be realized until technology caught up with the demands of the task in the form of modern, reasonably prices LED TVs which are large enough, have the needed resolution, and don't glare at closer ranges as TVs traditionally have. Secondary major issue has always been the problem of needing to be able to use the PC for both work and recreation, as many tasks demand a desk. Putting a PC in a permanent comfortable spot limits the ability to do srs business. So I have successfully integrated essentially a home office and recreational PC into ONE GLORIOUS MASTER PC SETUP. Kidding aside, I have a back injury that gives me real problems at times, and gives me a pretty constant bit of pain. So I got serious with this setup to alleviate some of the issue by not having to sit in a desk chair so much between work/school/recreation. Once the TVs got reasonable I decided to act on it since I'd thought about for years. (Ironically, my back went out badly while working on it back in the summer.) School work storage bins separating class materials... Desk 1 of 3, with storage bins to hold parts, cables, peripherals, as well as countless items I commonly use at my desk. Scanner/printer on top, and the router is hidden in there too. Pan over some more, desk 2 for school work as such. Sound system is underneath with 2.0 sound at this desk. Primary and secondary monitors. Microsoft mouse for boring office sort of tasks. Bad shot, but there's a standing lamp overhead to light what I'm working on. Desks 2 and 3. Desk 3 has a 48" LED TV in a protective, tilting custom frame I built to house it so it doesn't get damaged and has a better viewing angle. Also built a custom lapdesk on carpet sliders which slides underneath when not in use. A USB extension cable runs between the two desks so I can plug in a controller or headset as needed. Tilts at about a 15 degree angle to aim down at the recliner. I left enough room underneath the protective frame for wires so the front of the TV also serves as a charging station for phones and such. I built this to fit under the desk and have a platform where the lapdesk sort of locks in and makes a reasonably sturdy desk so you don't have to worry about knocking things off. I got a wireless keyboard to move between the desks which has a volume control usable with my left hand so I can control the volume easily at any time. Why a wired mouse? Because I tried 3 wireless mice and they all sucked, and this is a very good mouse with WoT graphics that gets me good MM because that's how MM works. I eventually gave up on wireless and wired two mice at the same time and did some cable management. You want a really good wireless mouse expect to drop over $100. And apparently yes, you can have two mice plugged in at the same time without issue other than the cat sometimes shoving it around. This is FULL RECLINE MODE. There's a lip underneath the edge of the desk so it locks against the support beams and holds it in place. Then you can adjust the entire thing as you see fit until comfortable. The sound system is all one 5.1 system divided up. So the work PC has stereo, the gaming PC has 2.1, and they both run off the same sub. This is just every day ordinary wood construction with padding inside to protect the TV. The angle was a bitch to get and not overlapping the screen on the edges required some precise measurement. Turned out very good overall. On the back I took plastic containers off the wall, built backing for them, and made a place to store controllers, joystick, and headset when not in use. The tilt angle really mattered. I used it for months before I built the frame and the difference was very noticeable when I finally finished it. And of course, when using the game monitor I slide the work monitor over and bam, there's your TV while you play arty. (Not sure why the screen looks all wavy there, resizing the picture must have messed with it) Nice little bonus, when a friend comes over with his PC he can simply bring his tower, plug in a few wires, and he's got monitor, 2.0 sound with sub, and the 3rd screen allows him to see what's on my screen when we're playing coop. The main purpose is a success: after a few months my back pain went from a constant annoyance to basically zero. I'm cautiously optimistic the reduction in pain translates into less incident of re-injury as well. Had I known it would do this much good I would have done it sooner. Also, not even joking: comfy as FUCK. It's like there's a party in my butt and every one's invited.
  44. 1 point

    Fisherman's Bay

    I have no damn idea
  45. 1 point
    I assume you're going up to the Shimakaze so here are the skills I would recommend as a start. Tier 1: Preventative Maintenance Tier 2: Last Stand, Adrenaline Rush Tier 3: Survivability Expert, Torpedo Armament Expertise Tier 4: Concealment Expert That's for the first 15 points, after that, take your pick.
  46. 1 point

    Individual Missions: A How-To Guide

    Todays 2k dmg x 10 games mission was really good for completing MT15.4. The amount of tomatoes driving TD's trying to farm that 2k dmg was just unbelivable (6-8k TD damage available each game). And so, I finally did this today: http://wotreplays.com/site/3436342#steppes-swoopie-bat_-ch_tillon_25_t That battle also gave me a new shiny 260! Also, I just recently switched to 20/10 loadout (Cause fuck those superheavies) and I already switched back to full apcr cause I just cant make the HEAT work.
  47. 1 point

    Masochism thread

    The expected damage was 3.3k to 3.5k combined. Took a few 5k games to jump the last few percentages. You come to realize how map dependent and team dependent you are in this tank, which makes consistently racking up damage so difficult. The problem with the tank is it's a casement td with shit alpha, a terrible armor layout, and limited traverse. This allows players with half a brain to outplay you easily unless you have terrain, hp or dpm advantage. It's such a shit tank to finesse in. Though if there's one great thing about the tank it's the feeling of carrying a game or winning a tough engagement in an extremely underperforming TD. Still would not recommend. I don't save my replays, but I did post a few on wotreplays. http://wotreplays.com/site/3428721#sand_river-neziho-amx_50_foch http://wotreplays.com/site/3423479#ensk-neziho-amx_50_foch http://wotreplays.com/site/3423397#mountain_pass-neziho-amx_50_foch
  48. 1 point

    T25 Pilot Numbah 1!

    Guys it's a premium, you play premiums in strongholds, you don't meet tier 10s in strongholds. You get it for free. It trains your m46 crew and makes credits. Quit bitching.
  49. 1 point

    USS Alabama

    They've been fairly cautious with premium releases since the Belfast. My suspicion is that part of WG loosening the leash on Lesta was Lesta taking a "release UP and then buff" approach to premiums.
  50. 1 point

    Ikv 65 Alt II, tier 6 TD

    So I finished grinding out this tank today and I just want to say this tank is absolutely terrible, now granted I did just come back from a month and a half break and I seem to suck at low tier meta but it is still terrible. The tank is like the hellcat but a little to substantially worse in literally almost every way. The alpha is fairly average but the dpm is atrocious about 15% lower than the hellcat's dpm which as I recall is already pretty terrible. The penetration is fairly average for tier 6 at 180mm but the gold round is pretty terrible being HEAT and often less pen than the APCR round carried by the other tier 6 TDs. The gun handling is pretty disappointing as well. The final accuracy is pretty good at .33 and the aim time isn't bad at 1.8 seconds (which is still longer than the 1.6 for the kitty) but the dispersion on the move feels absolutely trash. It takes forever for the gun to settle down to a size you could actually shoot and the gun feels like it has french gun syndrome where the shells fly off where ever they want. The shell velocity also isn't brilliant, it isn't particularly slow but it certainly isn't a high velocity shell. The gun is arguably the best part of this tank and it was very disappointing. The tank is fast so it does have that going for it though the hellcat is faster it is not quick, the acceleration isn't bad but this thing cannot turn and it can still struggle with hills. Seriously at speed this thing has the turning radius the length of the state of Delaware and it cannot turn in place well either, it'll get circle strafed by almost any light, medium, or light enough heavy or TD. It does at least have a decent reverse speed of 20. The survivability of this tank is abysmal. It will get HE penned by anything at any angle. This tank would be vulnerable to taking taking penetrating hits from a disgruntled mob throwing rotten produce. It does have good depression at -10 degrees but it suffers from the CGC and ARL V39 syndrome in that the gun is so low on the tank that you can't really even poke ridges without getting plenty of shells thrown through you. Again the hellcat beats this thing again because it also has the same depression of -10 but its gun is mounted up high and it has a turret and that turret is small with some semblance of armor that may even actually bounce things and the CGC at least won't get penned by HE from everything. The module placement on this tank is also terrible, since you won't ever bounce any shells anything that goes through your upper half is going to kill your gunner and anything that goes through your lower half will take out the engine which makes this thing nearly undrivable this things armor is less effective than a toyota pickup against armor penetrating weapons but at least the toyota will probably still actually work. The view range on this tank is also terrible at 330 compared to the 370 on the hellcat. Even with binocs it still isnt enough for it to do anything with vision so you better hope your team doesn't suck at it. There is only one thing this tank is legitimately good at and that is it does have very high camo levels with a base camo similar to that of the E25. Even so it is pretty much useless because of how close you have to get to do anything. Basically this tank is a hellcat that is slower with a worse gun, no view range, no hope of bouncing anything ever, and no turret all in exchange for some pretty much useless camo. The CGC at least has novelty, this doesn't even have that.
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