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Showing content with the highest reputation on 12/02/2017 in all areas

  1. E50M 3 MoE https://imgur.com/a/MQKQk
    10 points
  2. Lieutenant_Peter

    8 points
  3. ...so 263 and 268 V4 remains unchanged So they literally completely ignored the massive negativity by Russians towards this change? The line changes has gotten literally only negative feedback, literally, by Russians, the community that matters most for WG. Murazor has to stop eating thise fucking crayons 24/7
    7 points
  4. The thinking seems to be that it's less popular than the 268 line, so if they make a better 268 people will want to play this line. Which is silly, because already nobody wants the 268 anymore in the first place, as the Chinese TD line demonstrates. But the reason nobody plays the 263 has very little to do with the 263, and a lot to do with the unbearably bad grind and probably the meta. Most folks who want to TD are playing either a hyper dpm Romulan wedge tank, or a turreted TD.
    5 points
  5. elc even is TINY tanks.gg saved the camera position when I switched between tanks so the comparison should be accurate* *(except that even if the center of the tank is at the same spot, the wider the tank the closer its side is to the camera)
    3 points
  6. After a thread on the forums about aimtime and how it works. I decided I wanted to figure it out exactly. All we know for now is that aim time is the time it take to reduce the aimcircle to 40% its size, dispersion is something that say show much the circle gets bigger and accuracy is the size of the aimingcircle when fully aimed. However, we do not know the exact relations between these 2 and how exactly they influence the size of the aiming circle at all times. So thats what I set out to do, finding a mathmatical description of the size of the aimingcircle. The method is simple: mea
    2 points
  7. Can I have an option somewhere in the GUI to replace my team mates with the bots from the Haloween event?
    2 points
  8. I obviously have no details, but my guess is they upgrade the engine to tier VII so that is has more module HP and doesn't get destroyed by 75mm guns in a single shot. This will be nice, as right now it gets obliterated by critical engine damage..regularly. Like for me, 3 times in 23 games. Twice resulting in instant destruction. Here is a replay to see gameplay. http://wotreplays.eu/site/3971765#overlord-crabeatoff-t92 All VIII battle. It scouts great in higher tier battles. Here is another. http://wotreplays.eu/site/3971769#westfield-crabeatoff-t92 Both show off the tank nic
    2 points
  9. The T92 LT is shit. 150 alpha and 210 heat pen when you are facing tier 9 and tier 10 almost every game is pure fucking aids. Combine that with 1000hp and your a 2-3 shot for most Tanks you will see. Combine all this with you getting Kharkov, Paris, Pilsen, ensk, stalingrad more that you see any light tank acceptable maps and you will soon regret your purchase decision. It either needs an auto loader or the gun replaced with a 240 alpha 90mm. EDIT: FYI I have one on my account now for trial.
    2 points
  10. CraBeatOff

    The Bond Farm

    It should be no secret that I want to fully outfit my T49 with improved equipment. This means obtaining 14,000 bonds, and with limited ranked battle participation that means a TON of pub battles. The patch that added bonds for medals was a nice bonus (WG really should do a 1 time retroactive medals payout, it'd be like maybe 1-2 pieces for most people...but that is another conversation). @dualmaster333 did some math a while back to check and see if anything except 10s are viable for bonds earning, and sadly the answer is no, not if your goal is to obtain 14,000 of them. Particularly beca
    1 point
  11. The 263 line has gone through another round of changes in the Supertest. This time they're removing the SU-122-54, the Obj. 263 is still Tier 9 with the new tank at Tier 10. Stats: SU-100M1. Parameters: Tier: TD-7, USSR, standard HP: 850 Max speed/Min speed: 54 / -16 km / h Hull turning speed: 30 °/s View range: 350 m Hull armor: 130 / 90 / 40 mm Alpha Damage: 250 / 250 / 330 Penetration: 212 / 258 / 50 mm Reload time: 6,0 s Accuracy at 100 m: 0,39 Aiming time: 2,0 s Depression/Elevation: -4 / +20 SU-101. Parameters: Tier: TD-8, USSR, st
    1 point
  12. For the average player? Absolutely not. For people who are good at scouting, absolutely yes. Be honest about your abilities as a player when thinking about whether you are a good, low-pen scout player or not though, because it's the worst way to spend your money if you are not.
    1 point
  13. Next level pubbie. Feels like an evolution of the famous wesley001?
    1 point
  14. Who has two thumbs AND two 5 skill Chinese LT crews? This fuckin' guy, thats who.
    1 point
  15. MacusFlash

    1 point
  16. I think that is a perpetual story of both adulthood and gamers. Note: these aren't mutually exclusive, but rather additive, and in some masochistic/sadistic instances - multiplicative.
    1 point
  17. High speed, high weight and, by light tank standards, high armor were more of a reason. It was one of the few tanks where controlled impact and spall liners actually were prefered skills and equipment.
    1 point
  18. http://wotreplays.eu/site/3972324#ruinberg-errants-t49 I submit this humble replay of choding. Out of shape, but this On-Track will help that. Stated in the replay description, but it's basically mediocre and cowardly gameplay... though I have two great shots with 900+ pen and fire on the T-100 at the start, and another 900+ pen and fire, leaving the T92 at 2 digit HP from full about 2/3rds in. Need to get more T49 love, though, this week. On Track is great incentive, and I need to work on pimping people for the Sheridan. (Unsure where I'm getting the crew for it, though... Cu
    1 point
  19. They're currently on the crusade of getting every line it`s T8 premium.
    1 point
  20. ... ... I'm picturing end game scenarios... where you have to approach a bushkemped TD that has never been lit the whole game... that has 500+m of view range from red line. wasn't there a patch where WG blinded all the high tier TDs a year or so ago? Something something something about scouts needing a role and TDs lighting targets for themselves being problematic?
    1 point
  21. JDM car fans around here, I present to you, what is possibly the crown jewel of the Japanese Car Scene: https://www.trademe.co.nz/motors/used-cars/nissan/auction-1471355751.htm
    1 point
  22. I figure I'll just wait til they reward me with another girl commander. At this rate the glass ceiling in my garage is a distant memory.
    1 point
  23. I really enjoy the tank. Running tier 8 and getting tier 10 isn't so bad when you have mobility, camo, and view range! The only times I struggled in tier 10 was when the team was poor. The gun doesn't do anything quickly, and I'm not purple like Crab so they don't all turn to shoot me and let my teammates kill them. I wish the speed was a little higher for running away and some boosts, but overall it's not too bad. I've found that it gets up to speed quickly and can maintain it, though it does turn a little slow. Credit-wise, it doesn't stand out, especially when you have to shoot heat to pen
    1 point
  24. Protection/Durability Good 39% camo, 9% firing 400 base view range, 507 with optimal set-up Small size Gun is mounted high Bad Low hitpoints all HE will pen, and arty misses splash hard fragile modules, especially engine but really everything weird frontal hull protrusion takes damage when descending steeper slopes Mobility Good Crazy low terrain resistance, hovertank extraordinaire It's still a LT Bad Low hp/t partially made up for by terrain resistances...maybe see * below Traverse on mediu
    1 point
  25. Wanted to 3 mark something higher tier but since I saw I was at 91% I said why not. I can endure the cancer that is low tier meta. Jesus it was harder than I thought do to lights being more reliable on team and map but mostly due to a string of arty one shots. I like this tank but the shell speed and ammo capacity made it frustrating to mark it fast.
    1 point
  26. Can you not be offended at everything? I got good results on mine, you were wondering why you didn't on yours. I just gave you how to play it AS COMPARED TO OTHER LIGHTS AND MEDS without assuming anything about you. I simply told you to spot more than you are used to in other similar tanks and rely less on the gun. So I've made no assumptions and you somehow managed to take it personally. Good job mate.
    1 point
  27. Check out the Discrediting Smooth Ride Once and for all thread for the accuracy and dispersion calculations from the game client. Also check out the How does aiming time and turret traverse work thread and the How it Works : Accuracy, Aimtime, Dispersion... as impacted by skills/equipment/modules thread for some background info that may assist you moving forward. Please continue the good work but also please define your terminology. It is commonly understood that "aim time" is is the time to reduce the aim circle to one third (33%) its size... do you have a reference for 40%?
    1 point
  28. This basically the problem, it was a tier 7 and they have bumped it to tier 8, and all they have really done is bump the HP up a bit. Whereas most of the 'new' tier 8 lights are better than the old tier 7s, despite getting the same MM. The engine issue is just going to make the tank unnecessarily awkward and annoying to play. Wishful thinking but it's not come out yet which is odd after the CC review vids so maybe they are giving it a little buff.
    1 point
  29. This sums up so much about the game for me. I only started playing WoT ~1.5 years ago. The T92 would’ve perfectly fitted what qualified as a balanced premium then (ie just a little bit shit). Tech tree tanks still ruled the roost. But post Skorp G and the shitfest that is tier 8 MM, if a new premium isn’t tier 8.5 it’s useless.
    1 point
  30. Recently I spent all my bonds on getting an improved v.stab on the T49, and I have 0 regrets. The 2 biggest benefits I've noticed is the ability to snap shot tanks much easier, and the removal of a lot of rng when trying to pen tanks. You can insta-poke out on tanks within 300m away, fire and still hit without sitting still and aiming in the open. I remember playing on Fisherman's bay without the improved v.stab, and I'd sit behind a building, let the aim circle shrink, poke forward and shoot at a tank 100m away but still barely miss because rng said no. With the improved v.stab, the aim circl
    1 point
  31. It's not strong. 5 kph to allow, engine hp and alpha big downsides. It has about 4% camo on the Hwk but the Hwk gets 10 more VR and higher top speed. Its a wash on which is a better scout. The M41 90 is a bad one though, despite the strong alpha/dpm. I'll get one to fluff the T49 crew but i wouldn't encourage anyone else.
    1 point
  32. Don't bother. In terms of 1 vs 1 or shooting weakspots the game has an incredibly low skill cap. Trying to beat another skilled player head on is basically a coin toss. Start by avoiding any direct "equal" engagement, always seek terrain advantage, first shot advantage(camo/VR or sheer distance), numerical advantage. Good players don't tend to give you a lot of good shots, no problem, take care of the lesser skilled pubbies first to create a numerical advantage. Or better yet, predict where they will be, and actively avoid them and play the other side. Example being
    1 point
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