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Showing content with the highest reputation on 02/15/2020 in all areas

  1. Its been said on here before, but its worth repeating. The game was at its best when the developers played the game. Its so obvious listening to the devs talk that not only do they not play the game themselves, but they are taking cues about game meta from outdated sources. They are trying to fix a game that does not really exist anymore. The other, bigger problem is that like 1.0, all of these changes are doing nothing to bring players into the game. They need to be working on making the game fun and inviting to the next generation of players so they can grow the games playerbase. I
    4 points
  2. yuryi

    not new but back

    Last 2 years have been kind of weird for me, had to take on a lot of personal problems and I guess it helped me out. I kinda came across the realization recently that as a kid I chronically played videogames not primarily out of enjoyment but as a way to get away from responsibilities and procrastinate, as well as run away from personal problems. As a result of this I never truly enjoyed, but rather just kinda stayed a stressball while playing any game, including WoT, so it was extremely easy to get me tilted and toxic despite me being alright irl. Since realizing this, and learning
    1 point
  3. Wanderjar

    not new but back

    welcome back then sir! I would but I work nights US time so i doubt im around in your play time. hope you find a home again here. try the wotlabs discord or the WOTNA discord?
    1 point
  4. There's zero finesse to the combat with health pools like this. Just about every game devolves into big health pools bullying small health pools, big numbers bullying small numbers, and trading alpha damage. People aren't afraid of moving out of cover because they can't be punished too much for doing so, so they quickly and easily move into positions where fights grind down to hull down and corner poke exchanges. The few maps that have hills are even more important now as to who wins the hill for the massive positional advantage, but the fights are still a crapshoot on which team commits an
    1 point
  5. The issue preventing stats from appearing in the appropriate columns has now been fixed.
    1 point
  6. The short version of my opinion is that I went into the sandbox server expecting Wargaming to completely screw everything up and expecting that it will take 2+ years for them to fix it if the changes go through. Wargaming did not let me down. About the ammo changes: In reality the problem is not the ammunition. The problem is many corridor maps that forces tanks to fight frontal with limited or no flanking opportunities and a lack of frontal weakspots that can be reliably hit with fully aimed shots on stationary tanks at any distance further away than ~50 meters. Instead o
    1 point
  7. These balance change suck. WG decided premium ammo was the problem, instead of just a part of the problem, which is WG's shitty per-tank balance. This patch is a megabuff for things like the 279e, Bobject, etc. specifically brick armored TD's benefit a ton from these changes, because their standard rounds have the highest pen in the game, and do even more damage now. WG fails to realize that they can change the ammo mechanics all they want, but if they don't balance the fucking tanks in the first place, none of it matters. Oh and another side effect is paper tanks suffer bigtime, bec
    1 point
  8. This seems pretty typical of WG when it comes to major balance changes. At some level, there is some sensible and smart stuff, but they tend to overreach and try to do too much at one go, so it ends up being a bit of a steaming mess. Simplifying the tech trees is a good idea, and removing a lot of the low-tier clutter (which let's be honest, most players don't play) is a decent enough idea. I'm 50-50 on the branch-swapping points, in some cases it meant you could avoid certain tanks you didn't like but it does make the grinds more straightforward. Not too big a fan of removing tier 8 tank
    1 point
  9. Jesus. I just logged into the test server and looked things over. If this is the end result, what a disappointment. No apparent nerfs to anything that needs it, they just scaled everything almost flat. At high tier everything has +20% HPs and +20% to damage. Even the arty nerf just basically boils down to forcing people to shoot gold arty shells in order to keep their current damage output. So costing more credits and removing stun is basically it. They haven't changed the cost of ammo at all, so gold ammo appears proportionately more expensive than ever. They haven't even scaled up how much a
    1 point
  10. It gets worse. The reward tanks come in their top configuration. This about the jumbo for a moment.
    1 point
  11. WeeGee Thanos snapped the whole tech tree.
    1 point
  12. The HE rework will render my T49 useless, so I'm in the "fuck that noise" camp.
    1 point
  13. At least their map design is on point.
    0 points
  14. The tanks being made into reward tanks (for anyone not looking at the video). KV-85, KV-13, T-62A VK 3001D, Jagdpanther II T21, M4A3E2 (the jumbo), T71 DA AMX 30, AMX 30B Churchill GC, Firefly 113
    0 points
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