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Showing content with the highest reputation on 02/15/2020 in all areas

  1. 4 points
    Its been said on here before, but its worth repeating. The game was at its best when the developers played the game. Its so obvious listening to the devs talk that not only do they not play the game themselves, but they are taking cues about game meta from outdated sources. They are trying to fix a game that does not really exist anymore. The other, bigger problem is that like 1.0, all of these changes are doing nothing to bring players into the game. They need to be working on making the game fun and inviting to the next generation of players so they can grow the games playerbase. Instead, they are fixing a leaky faucet while the Titanic is sinking. This is the only game I have ever seen that not only does not utilize the knowledge and advice of its best players - it actually seems to actively shun it.
  2. 1 point
    yuryi

    not new but back

    Last 2 years have been kind of weird for me, had to take on a lot of personal problems and I guess it helped me out. I kinda came across the realization recently that as a kid I chronically played videogames not primarily out of enjoyment but as a way to get away from responsibilities and procrastinate, as well as run away from personal problems. As a result of this I never truly enjoyed, but rather just kinda stayed a stressball while playing any game, including WoT, so it was extremely easy to get me tilted and toxic despite me being alright irl. Since realizing this, and learning to separate my career and personal life, I started enjoying life more, and I just play games sometimes for fun now, hopefully I'll be back in WoT as a much more positive person, albeit a bit less active. Reason im reintroducing myself is because im looking for some platoonmates to just kinda have some easygoing games, chill with. Anyone wanna play?
  3. 1 point
    Wanderjar

    not new but back

    welcome back then sir! I would but I work nights US time so i doubt im around in your play time. hope you find a home again here. try the wotlabs discord or the WOTNA discord?
  4. 1 point
    There's zero finesse to the combat with health pools like this. Just about every game devolves into big health pools bullying small health pools, big numbers bullying small numbers, and trading alpha damage. People aren't afraid of moving out of cover because they can't be punished too much for doing so, so they quickly and easily move into positions where fights grind down to hull down and corner poke exchanges. The few maps that have hills are even more important now as to who wins the hill for the massive positional advantage, but the fights are still a crapshoot on which team commits and which team wins. Coming back from a deficit is several times harder since leftover health pools may be similar in relative terms, but massively greater in absolute numbers. It wouldn't be much different from playing higher tiers today at double game speed. It's a disaster. Again, it could be the environment, but I think it's got a lot to do with the actual changes.
  5. 1 point
    Never

    [02/02/2020] Some Bugfixes

    The issue preventing stats from appearing in the appropriate columns has now been fixed.
  6. 1 point
    The short version of my opinion is that I went into the sandbox server expecting Wargaming to completely screw everything up and expecting that it will take 2+ years for them to fix it if the changes go through. Wargaming did not let me down. About the ammo changes: In reality the problem is not the ammunition. The problem is many corridor maps that forces tanks to fight frontal with limited or no flanking opportunities and a lack of frontal weakspots that can be reliably hit with fully aimed shots on stationary tanks at any distance further away than ~50 meters. Instead of fixing the cause of the problem, Wargaming is focused on fixing the symptom of the problem. Taking HESH penetration away from the UK tanks removes some skill from the game in my opinion. Knowing when you can use HESH and do more damage than the standard ammo is a skilled decision. Also, removing HESH penetration takes away a unique aspect of gameplay in the UK tech tree vehicles. Reducing the damage of gold/special/premium APCR ammo compared to the HP pool of tanks is a buff to wheeled light vehicles. Its much easier to hsi them at 300+ meters with APCR and now players will need more penetrating hits to destroy them. Removing HE and HESH pen is a buff to wheels light vehicles. Now I can't time my shot properly at closer range to have a higher likelihood of penetrating and doing significant damage. I don't think the ammo changes will reduce the gold/special/premium fired by many players because they will still choose more reliable damage over the possibility of higher damage. About the tech tree changes: Wargaming is removing many low tier tanks that had different or unique aspect to their gameplay that were funa s a new player. I have no idea why tier 10's are being removed. The 113 isn't bad and was worth the grind. It just has been power creeped. Now it seems like a worse(slower less armor worse gun handling) 430U. Wargaming is screwing up the game because they don't even know how to play the game and never listen to above average skill players. I bet if Wargaming asked the top 5% of players what they would change in the game, the answers would be different than the proposed changes.
  7. 1 point
    These balance change suck. WG decided premium ammo was the problem, instead of just a part of the problem, which is WG's shitty per-tank balance. This patch is a megabuff for things like the 279e, Bobject, etc. specifically brick armored TD's benefit a ton from these changes, because their standard rounds have the highest pen in the game, and do even more damage now. WG fails to realize that they can change the ammo mechanics all they want, but if they don't balance the fucking tanks in the first place, none of it matters. Oh and another side effect is paper tanks suffer bigtime, because everyone can pen you with standard rounds for max damage, while you can't reliably pen certain tanks at all with standard ammo, thus do way less damage in return. Especially tanks with low pen. OH almost forgot to mention. the DPM increase of most high tier tanks outpaces the increase in HP, which means things die more quickly. (to standard ammo at least)
  8. 1 point
    This seems pretty typical of WG when it comes to major balance changes. At some level, there is some sensible and smart stuff, but they tend to overreach and try to do too much at one go, so it ends up being a bit of a steaming mess. Simplifying the tech trees is a good idea, and removing a lot of the low-tier clutter (which let's be honest, most players don't play) is a decent enough idea. I'm 50-50 on the branch-swapping points, in some cases it meant you could avoid certain tanks you didn't like but it does make the grinds more straightforward. Not too big a fan of removing tier 8 tanks and above, but I understand why they're doing it to simplify the branches. Also not a fan of removing historical/real tanks while leaving some of the made-up ridiculousness in the tech trees just for the sake of 'line consistency'. But on balance seems okay. Then you get the HP changes, and that is a real problem. They want to nerf gold rounds without actually nerfing them, so they 'buff' HP instead while keeping gold round damage the same. Okay, sure. I get it, and in of itself, not stupid. But just straight out flat increasing HP is stupid if they don't make other adjustments for the reasons @Jesse_the_Scout has articulated. HE changes are dumb, personally I think the current mechanics are fine if they are balanced around things like the Blackdog, T49 and HESH on the Cent tanks, as opposed to the Type 4/5d and HESH on the Deathstar. There are many tanks with perfectly fine HE mechanics that are going to have fun gimmicks removed, but then you have the KV2 untouched "for the memes". What's the point? This is a big risk for WG, the changes here have the potential to fundamentally change how the game plays, which might turn off a lot of players as opposed to bring in new ones. The main reason that's happening is because they're trying to do too much at once. Again.
  9. 1 point
    Jesus. I just logged into the test server and looked things over. If this is the end result, what a disappointment. No apparent nerfs to anything that needs it, they just scaled everything almost flat. At high tier everything has +20% HPs and +20% to damage. Even the arty nerf just basically boils down to forcing people to shoot gold arty shells in order to keep their current damage output. So costing more credits and removing stun is basically it. They haven't changed the cost of ammo at all, so gold ammo appears proportionately more expensive than ever. They haven't even scaled up how much ammo you can carry past tier 5, so the fucking T67 is fine but something like the Type 64 is stuck with even lower potential damage against the hordes of power creeped tier 8 heavies. Basically low tier gameplay might improve because the HPs scale up better, but the three tier spread is actually going to be worse than ever because your gold ammo is weaker. Without compensating for it elsewhere (such as by scaling HPs by class) this is going to make heavies the dominant vehicle and make fighting up suck even more. I was optimistic they had come around, but they really are just steaming forward with the shitty original sandbox plan for World of Red E-100s. EDIT: The more stats I look at the more triggered I get. For a lot of the low tier changes they just moved shit up a tier and gave it some more HPs, maybe +10 view range, blam, this fine. I kid you not they took the Valentine AT which is already bad at tier 3 and just made it a tier 4 with a few more HPs. Same guns, same view range, same everything else. A-20 is now a tier 5 with a few more HPs and +20 view range. Crusader is now a tier 6 light with a few more HPs and maybe +1 RoF. It goes on like this. Amazingly half-assed.
  10. 1 point
    It gets worse. The reward tanks come in their top configuration. This about the jumbo for a moment.
  11. 1 point
    WeeGee Thanos snapped the whole tech tree.
  12. 1 point
    The HE rework will render my T49 useless, so I'm in the "fuck that noise" camp.
  13. 0 points
    At least their map design is on point.
  14. 0 points
    The tanks being made into reward tanks (for anyone not looking at the video). KV-85, KV-13, T-62A VK 3001D, Jagdpanther II T21, M4A3E2 (the jumbo), T71 DA AMX 30, AMX 30B Churchill GC, Firefly 113
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