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Showing content with the highest reputation on 03/27/2020 in all areas

  1. 4 points
    kolni

    Post-1.9 Balance Changes

    lol at dirizon downvoting "the news"
  2. 2 points
  3. 2 points
    For fuck's sake, guys, he calling it the Cat Eater Ching Ching Bing Bong virus because it's the usual deflection bullshit. Americans have so lost their mind that all any one has to do is say "political correctness" and it immediately divides people back into their camps and smothers any real discussion of the specific problem. Who fucking cares what it's called? They want you to hold China responsible because they didn't take it seriously either. They still aren't.
  4. 1 point
    Isn't that along a similar line to saying it was the concussion / fireball that flattened Hiroshima, not the nuclear bomb. footnote, What are you trying to achieve by pushing the "This isn't as serious as everyone is saying line."
  5. 1 point
    Hey mate, not @kolni but he's been kind enough to give me a lot of advice in the past, and also reviewed my replays, and I see a little of myself in you, so I wanted to add some other takeways after watching the video: Always use large meds/first aids/food at tier 10. Always. If you burn, use the firefighting directive. If you don't (especially food, but all 3 really), you gimp yourself unnecessarily. I mean, you got ammo racked so many times and a couple were tracks at the same time - large rep kit helps with that. You also lost to crew to one arty shell - again, large first aid kit helps. You've been shit on so many times in the past for being over aggressive that it has made you hyper cautious - I know the feeling exactly. What Kolni told me in the past is really good advice - always think "where is the damage?". It's essential. You're going to a flank to fight hull down heavies - why? There's no damage there. You're staying behind a rock waiting to either get artied or heavy tanked? Why? There's no damage there. An easy trick if you can't see the enemy team positioning is to just follow your lemming train, whichever is the biggest one. You can play around your heavies for at least some reliable damage if you don't know the good farming spots. Which leads me on to the next point - i can see you're clearly out of the meta. On all 3 of Karelia (the rock Kolni mentioned - only real weakness is arty and blind firing, and hard to fall back from if you wait too long), Tundra (The bush Kolni mentioned - try and watch a replay as this is worth 2 shots reliably at the start of each game) and Serene Coast (There is a bush between the small houses where you can cross the spot and get damage/spotting - just today i got 2.5k combined in the first minute in my Borrousque) there are amazing early game spots for meds. If you're struggling for 3k dmg in tier 10, these are all super easy spots to autopilot too and get some free dmg. This will take time if you're out of the meta - you might not care enough to take it this far, but i'd watch CarryBarry or Nial from FAME, or other good streamers (even Daki will show you) for these spots - it is easy enough to copy once you know them. Actually thinking is hard. That's not an insult - i'm the same. I'll often be on Chrome whilst the game counts down. The upshot i 99.99% of players don't analyse line ups like Kolni did in the video. Trying to 2nd guess the enemy and - more importantly - paying attention to your own team's early positioning, can make or break early damage and frustrating steam rolls. The Tundra game was a case in point - you guaranteed yourself a shit game in the first 5 seconds. Most people play tired, or not wanting to pay that much attention, but the only way to really, really improve on that shit is to treat it almost like a job. Paying a little attention early is a really useful tip that i take into account when tryharding. That is the hardest balance I find at tier 10. And it still is. It is so easy to die quick, get farmed etc. It is such a weird mental block for me - i can smash tier 8 and 9 (Even in tier 10 games) all day long, but playing a tier 10 (Especially in an all tier 10 game) I either do jack shit or die too easily. Relatively - i'll still pull 3k+, but that's pretty shit in a tier 10 considering I now pull 3.5k+ in tier 9 meds. If you've recovered from your not corona i might try and send some tier 10 replays for review, if you're up for it? Also, thanks again for this - you're basically keeping this forum semi-alive with this type of insight/commentary.
  6. 1 point
    Absolutely not. We never have lockdown and all border closed. If you think our gov should be given credits, that is because they took credits from us the public. We knew the virus since January, land border to China were only started closing on Feb, if not one by one or two by two, there is always a border left open. I cannot count how many border they have made through that small joint of the peninsula, basically if mainland Chinese want to go in, they do it as they wish. Eventually they did restricted entry (a week or two ago, lol) only allowing HK residence to entry. Oh if you happen to have a Chinese passport you can get in too! It is funny because the gov used to tell us not to stock up mask, then they follow WHO (lol) instruction telling us only wear it if you are sick, now they make sure everybody knows you should wear it if you are going to public spaces. Believing in our gov can give you interesting consequences if not potentially fatal. I get it. But is it common to put a year number behind a virus branch and call it a disease? They say “We are a family” when they want our masks. Then they also don’t mind having us and TW on our own when we have worse statistics. Simple.
  7. 1 point
    if i get some free time to spam progetto or skorp i might just be the first person to ever reach a billion credits..
  8. 1 point
    You cannot find Wuhan virus because it doesn't come in as English . In Chinese, 武漢肺炎 is not a direct translation of Wuhan virus (or disease) but rather Wuhan Pneumonia. 新型冠狀病毒病 (official short form 新冠肺炎), which is COVID, is a direct translation yet short form is still referring it as Pneumonia. 武漢 (Wuhan) 肺炎 (Pneumonia) vs 新型 (New) 冠狀病毒 (Coronavirus) 病 (Disease) The former being more direct instead and thus no need to short form, both are grammatically correct but the latter is compressed. Former is more commonly used because it is closer to verbal grammar. A even shorter form used by media will be 武肺, 武(Wu) 肺 (Lung). May your grandmother be in peace. The confusion is, COVID-19, SARS, MERS are referring to the disease, while SARS-CoV, MERS-CoV are referring to the coronavirus that caused the disease, with a year number behind it to specify its evolution state, i.e. version. They now simply call the virus responsible for COVID-19, SARS-CoV-2. There is no linkage between naming the virus and the disease. I think they realise calling it COVID-19-CoV is dumb.
  9. 1 point
    It's called what it is because it's a name that actually describes the virus on the molecular level, the disease it causes, and 19 stands for 2019. Science doesn't just pull naming conventions out of its ass, they follow certain guidelines because people need to be able to understand and differentiate between two things just by reading the name. Carbon Dioxide is harmless, Carbon Monoxide will kill you. Organization of information is a vital component to many fields, because it makes it easier to learn and understand. That's not politicizing. When you CROSS OUT the word and write "my enemies" in its place, that's politicizing.
  10. 1 point
    Changing the name of a virus when it is already known globally, to be apolitical, is on the contrary very political.
  11. 1 point
    bring back all chat anonymizer would make it so fun
  12. 1 point
    We shouldn't forget China's role in creating (the conditions for) and surpressing the existance of the virus but at the same time still criticise governments for not taking action when we saw this coming in late January. Remain vigilant though because China has been trying to shift blame to America because they have no shame.
  13. 1 point
  14. 1 point
    Assassin7

    Post-1.9 Balance Changes

    Its a step in the right direction, but I still think they should just nerf all the fucking new shit. And I dont agree with armour buffs. All that means is just more gold spam
  15. 1 point
    ZXrage

    Post-1.9 Balance Changes

    I've been thinking a lot on how to balance the E5 post-SConq, and have come to the conclusion it needs to be a better heavium -Buff gun depression to -10 -Return E5 armor to its pre-nerf state (gd that nerf was years ago) -buff alpha to 420 like Leo 1 -buff top speed/reverse speed to 40kph/18kph That way it could serve as a semi-fast semi-armored assault tank a la 277/5A without stepping on anyones toes SImilarly, nerf SConq back to -8 depression, there's no way it should be that good tbh To buff T32 you can give it the M46 gun with a DPM nerf To buff M103 just buff the turret roof that's it fuck that tank
  16. 1 point
    Yup. To be precise: “The mechanism of pulmonary inflammation in COVID appears to involve anti-spike protein antibodies and high affinity FcgR1 receptor expression by M1 type macrophages that mediate the severe pulmonary inflammation.”
  17. 1 point
    Haswell

    Diriz0n's Forum Promotion

    That hole is an O not a 0. This triggers me.
  18. 1 point
    PityFool

    Diriz0n's Forum Promotion

    The public have spoken.
  19. 1 point
    Depends on what you want to learn, sounds like a douchy answer but it's kind of important as you pick up different things from different vehicles. Your experiences and subjective playstyle also mean you pick up different things than other people will from the same situations. Start off with if you want to get better at a gameplay element or just a specific tank. The first is much more useful as you can apply those to many more tanks but they don't come with experience as you often have to actively play towards your goal to learn from it rather than focusing on playing as well as possible which is something that very many have trouble letting go of (myself included). Autoloaders for example gives you a lot of practice playing as the center of attention, as you deal burst damage people focus you and that focus is exactly what you can take with you and apply to other tanks as well, having 1k autoloader games banked will end up mattering when you're playing as a top tier single shooter in a 357, again as the center of attention, especially with multiple arties. This should help connect the dots that you can learn something elsewhere than where you want to apply it. 357MM as top tier is much more rare and doesn't let you practice controlling the game very often, but you can spam autoloaders days on end and practice this specific thing for as long as you want, and then apply it to the tank you feel just gets too much focus for you to play well. OP tanks tend to get more focus, so this is what I did to bypass that problem and get better. You'll also pick up other things meanwhile practicing specifics, and don't pidgeon hole yourself into only that specific thing but remaining aware of the other positives you experienced during the practice of what you want to improve to speed up these processes. This is not the only things autoloaders are good for when it comes to practice, but it's one that is hard to practice anywhere else. As I previously mentioned you want a comfortable practice environment that generally means going down tiers to simplify gameplay to get good practice. Good practice doesn't mean easy games though, you don't learn from easy games. You want to be challenged but still be in control. That's a thin line to walk but where you're going to learn the most. You want as many of your games as possible to be fruitful for the future, which is different from playing for performance. Performance means no risk-taking, but learning generally means the opposite as you want to expand your options and as a result will end up being having to try new things and see what works. This is a lot of stupid dying and derpy games, but that is fine as long as you take something from them. Just remember to toggle this off once you feel comfortable with the topic you decided to practice though and go back to risk-averse gameplay with your newly refined skillset. The thing is you want to get a feel of what is actually a risk and what is not and you don't really get to that point without testing your limits. Risk-averse mean something entirely different for a 50% player and me. Playing passive in my eyes would still be considered aggressive to most players because they don't know that the decisions I'm making have sound reasoning behind them and thus less risky to make than meets the eye, they are totally safe because I ran the numbers before making it. So risk is percieved as subjective, and you want to make it as objective as possible meaning you want information and really nurture your ability to interpret the information. There are many "close calls" that were nothing of the kind, and there were also situations where I really fucked up but no one was aware enough to catch my mistake. When that happens I try my best to recognise them as mistakes still, it's hard but mistakes usually don't go unpunished in tier 10 so remembering it for next time has generally been a net positive over letting them go for the sake of my ego. Start off with figuring out one of your bigger issues in gameplay for a certain tank. Try to figure out a setting that makes you practice this, whether it's something simple to work on like dying less or more nuanced like getting better at reading enemy intentions etc is totally up to you. The important thing is to determine a gameplay aspect that could use improvement and simply doing something towards that goal as you play. If DPG or stats is of any concern then you want to limit test in a different tank than the one you want to improve, I couldn't care less about my service record so I generally just spam the tank I want to get better at directly. I rarely practice specifics like above anymore as I tend to focus on the specific tank for a pretty substantial period of time if my performance isn't what I want it to be yet instead. (M60 would be a good example, I was nowhere close to 3marking it at the start but after 500 games or so I had the highest average on the server by like 900 for the last 50 of them because I just stuck to it and really got the playstyle locked down on every single map, starting at sub 4k DPG for first 50 and 5,8k for the 50 at the end which is a HUGE difference considering it actually had very little to do with good/bad sessions). This is probably because I tend to pick these things up by sheer game quantity over quality practice. I don't really practice in that way anymore because when I do end up playing again I tend to have a specific goal in mind and only playing towards that. (Generally a T10 reward tank 3MoE or DPG challenge). I tend to stick to one tank until I am satisfied and that's what works for me right now with how often I play the game these days. Doesn't really matter what tank in the end, go through your replays if you're struggling to find what you're doing wrong and inspect them until you find a lapse in judgement, be more precise and nitpicky as you get further into this and you'll eventually find yourself becoming a better player.
  20. 1 point
    i really can’t stress enough how valuable track shots are for farming, not just for you but your teammates as well - if the enemy can’t move they can’t get safe and cannot fight on their terms which is always what you want to be doing, even in autoloaders i spam trackshots despite risking not damaging a shot for either burning their repkit or keeping them in place in a position where they are farmable. that’s where you want to keep your enemies ideally, keep them in the sweet spot where you can fight them but they can’t push you you also seem to value staying alive over impacting the game a tad too much, this is not a habit i would remove though, all it needs is a slight adjustment (staying alive is still a super important aspect and should be valued very highly) so i would advise you to try more things out - as you’re returning from a long break the mechanics come back eventually but you want to get as deep into the meta-read ASAP meaning you’re going to have to try stuff and test limits on what works and what doesnt before you can start doing set plays and think ahead of pace (pro-active gameplay instead of reactive) and VERY many of those games are gonna look like shit and play like shit but they will be useful going forward which is what you want to be focusing on to improve i tend to spam games for 2-4 weeks before going on hiatus again for 2 months as that’s what my uni schedule lets me do (no time to game pmuch) and that is how i have played for the past 2 years (or just not play at all) and it’s the same for me every time: im rusty and need to work on my mechanics first> then i need to get my meta read up to speed and until i have like 200+ games under my belt since coming back i am actually a pretty mediocre superuni and my stats arent great until i get back to speed but i have done this process so many times now that i can be aware of this and get some monster games on experience alone to help my averages in the mean time but i am still in a learning mindset before tryharding (helps A LOT with staying sane too) this is the same for trying new tanks for me, my first 10 games are always great but set 20-50 really suck because i’m still limit testing and die a lot in stupid places because i am not able to estimate capabilities yet and stopped the ”new tank tryhard caution” thing (idk if this is a thing for other players but it definitely is for me lol) my gameplay starts to shine when i have put enough time into the game AND tank im playing which means i two major objectives to achieve before really being able to tryhard and stop the learning process and focus on damage gameplay at all times to stop the stupid dying and keep consistency up some players like Barry seem to be the other way around, plug n play and super fast at getting meta-reads even after long breaks but for me there is a substantial flat quantity of games i need to play before i can perform well enough to my own standards but every single one of those games have some purpose behind them so you can speed this process up to ~200 (for me, likely less for others) games rather than the 10k+ games it took to become a super-uni in the first place right obviously i don’t show my learning periods of gameplay as they’re not great which is also how i avoid getting revealed in Hall of Fame when boosting as I happen to downpad my stats a lot before the tryhard kicks in and 6k combined average sessions start to stack up the point being is that getting back up to speed takes proper testing of what works and what doesn’t before you can start playing the game for real and until you get comfortable you’re always going to play worse than normal so focus on that first, then start pushing your luck in game as often as you can (without being retarded - this is a finer line to walk than what it looks like) to get as much value out of every game as possible until you feel you have enough information available to play a map/tank combination out with a solid gameplan and able to problemsolve them when they don’t work. When you reach that point is when you start feeling real differences in gameplay, when I stagnate I just repeat this again until I hit my standards. It’s a tedious process but when performance is a requirement for fun it’s important not to cheat and rely on old experiences when you need to play catch up
  21. 1 point
    kolni

    Tier 10 Struggles (response to Snoregasm)

    first game was winnable for sure, with 0 mechanical misplay you would have evened out the score at the end and have the HP to kill the Skorp off, considering the 140 was AFK all you needed to win that game at the end was 6-800HP to use after killing the 1-4 to have a real shot at carrying it.. the other games you were not as able to really influence the outcome in a CAX, Karelia especially I had a hard time figuring out how to get even an acceptable game out of it at all. No proactive play anywhere seemed good and Karelia is a shitty ass map to play passively on with 3 arties.. you could have done more but that game was tricky, besides some clever trading on the IS-7 (imo u could have farmed from full to 0 with max one shot taken) and then pushing the TD behind there just wasn’t any situation on the map with any substantial damage to farm serene showcases your mechanical issues very well, i would have dumped every single shell you fired that game into their tracks to keep them in place and farmable to win out on trades - CAX turret is only strong when you poke on them, not when they poke on you. After they blow repkit you have a 90 second window to figure out how to kill them as cleanly as possible and with gun dep as a CAX you will always be able to shoot their tracks there, pull back on rld, retrack and mitigate the damage taken and win the C1 engage before the enemy team pushes you through middle into it, prolonging the game (not super carryable and hard to see how to get out of it alive but 3k+ dmg extra easy was there to farm for free)
  22. 1 point
  23. 1 point
    Thank you so much for putting the time in to do this with what was a session of what even I considered sub-par play (and my on par play ever was barely even close to half yours). So I can only imagine the frustration at the play on your end. I have a tendency to be over-aggressive, so in learning maps and positions, there's where the over-cautiousness comes in. There were a few instances where you opened my eyes to a few instances of game reading, and the trade in exposing yourself and making sure you get the damaging shot off. In other instances I actually saw that happen on the minimap but simply lack the current meta and map knowledge to know how to react to it. I'm then I'm too nervous in tier X to try new things... I should also start watching my own replays, as there were a few instances where I noticed how long my gun was out of the fight. And I was yelling at myself for not moving or reacting earlier. Apart from obvious learning through experience I take away as most important: - better map awareness in terms of team composition and taking or losing key areas. - making more sure to deal damage, on important targets, even if it means exposing yourself a bit more. - faster repositioning or aggressive action if your gun is out of the game - more focus on depleting repair kits before that aggressive action. I guess I should go with the flow and run food in the end then as well. (Though the last few days I just forgot how to play at any tier it seems.)
  24. 1 point
  25. 1 point
    switching to APCR? What is this, 2014? 40 APCR and 2 HE is the way to go bro
  26. -1 points
    Diriz0n

    Diriz0n's Forum Promotion

    wow. That was an edit. I always thought it was Has, with a scripter, that changes all the characters around automatically. You actually went through that post, with a manual edit? Holy mole guacamole.
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