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Showing content with the highest reputation on 08/16/2020 in all areas

  1. Directives should have stayed for bonds only. WR > WN8 . 1.0 was a mistake.
    3 points
  2. @Deus__Ex__Machina, @Private_Miros @lavawing Sorry for hijacking this thread, but seems relevant as below is probably unconventional. Also, couldn't find if it had it's own page? So, I played 100 games in the 703, so I think it is a large enough sample size. First 40 games were at 41% w/r and 1,800 DPG whilst I figured it out (and before I hotkeyed the double fire button to the middle mouse wheel, i.e. sniping was literally impossible due to shot lag). Strengths: Really good gun dispersion - you often end up firing on the move and hitting. Makes peeking it it easy fro
    1 point
  3. RNG is good for the game. With out it, some tanks would be more OP. Also it gives you hope that games can be turned from loss to win. And blind shoot ammo racks are fun - sponsored by RNG
    1 point
  4. I agree, I think the repair speed and track HP bonus on hardening is what makes it stand out more than just the HP buff, not just on superheavies, but also heavy assault tank destroyers like the JPE100, 268v4, the Chinese tier 9 etc. because it can make it a lot harder for the opposition to lock you in place and prevent you from getting that big nasty gun on target. Hardening to me seems one of the best new pieces of equipment, quite a lot of tanks I think can get benefit out of it.
    1 point
  5. spall liner has pretty much always been useless for the reasons Rexxie listed even with its buffs i dont think its worth it over hardening, specially on Super heavies which benefit more from the HP buff and often people over look the track HP increase and repair time bonuses that come with hardening. The track hp buff on an E100 for ex. makes it so it takes 2-3 shots to track depending on the caliber of gun, i had a 907 try and track me to keep me from advancing, it took him 3 consecutive shots to my left track to finally pop it off.
    1 point
  6. supposed to be Unconventional Strig, not completely truefax
    1 point
  7. I have both enabled, and in my last 1333 battles (on which I am taking notes) 220 were encounter. 30 of those were won/lost by capping. That is 13.6%. 11 (0.5%) of those battles finished under 4 minutes (none under 3) - but only 4 of those 11 were through cap (0.018% of the total). By comparison Standard battles had a 9.5% cap rate. 0.02% under 4 minutes (none under 3 here either) and 0.002% by cap under 4 minutes. So, yeah, clearly happens more often on encounter, even though it's not super-often.
    1 point
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