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Showing content with the highest reputation on 02/26/2021 in all areas

  1. hall0

    Crew 2.0

    Yesterday I had the chance to play on the Supertest. To make it short, I don´t like it. From watching the video already it was cleart to me, that this whole new system is a complicated mess. While the change from the current Skillsystem to this new Skillpointsystem I could at least understand and accept. This system with Ultimateskills, Prestige and Instructiors is giving me goose bumps. As many I think the transition from one system to the other will not grant you with the same power. Let alone this 0-Perk crew tansition bug, I endet with several crews being worse than before
    2 points
  2. Assassin7

    Crew 2.0

    finally downloaded the sandbox today. Here is a comparison of my STBs crew, which went from 53% on their 6th skill to Level 75 Specialist 5 mastery on the Sandbox. based on the skills I chose (I tried making the skills as identical as possible to my old, Live loadout) - plus four instructors which I had bonus to the VR skill, the base BIA skill, the consumable reload buff skill, and the make you accelerate faster skill. Notable: Lost 0.05 seconds of reload speed lost 0.02 seconds of aim time (possible but hard for me to notice or confir
    2 points
  3. Hello! As part of the upcoming (and somewhat delayed thanks to food poisoning) update for session statistics, Patrons are now able to update their statistics at any moment, without a wait of one hour between requests. Not only that, but Patrons with their account verified here in the forum will also have a special badge next to their player name on their WoTLabs profile showing their patron status. A huge thanks to all the Patrons that help support us and keep the lights on! Cheers! Never
    1 point
  4. Ezz

    Crew 2.0

    It's basically meaningless to even care at this point, but of all the ways they could make the game more gimmicky, did they really have to go with such unrealistic ones?
    1 point
  5. Bobi_Kreeg

    Crew 2.0

    Thats another problem official forum cant understand . What We call "5 skill crew", wargaming calls "4 skills crew". In order to convert to lvl 75. You need to have 5 FULL skills and 6th open. That is what we call a 6 skills crew. It's insane. On top of that, level 75 is not the end. Additional mastery levels beyond 75 are there and they are OP. So you actually need 7 skills on your crews right now to get good conversion results into 2.0. Even if they improve conversion. To lets say, 4 full skill crews for lvl 75. Thats still too much. I still dont have any of those.
    1 point
  6. lavawing

    Crew 2.0

    I did a summary of the changes (I'm lazy so the formatting is fucked). But really, it doesn't take a professor of anatomy to tell you that the changes are ass. Here's why: 1. Crews lose skills Your old crews that had 3-4 skills will only have ~40ish skill points in the new system, which will lose you - 2-3 skills/perks in practice 3-4 skills were basically enough for anything that wasn't a highly specialised LT build, but now, you have to grind much, much more to get those crews to perform at the level they perform now, i.e. >75 points in the new syst
    1 point
  7. Rexxie

    Crew 2.0

    This is trash. The new perks suck ass for a multitude of reasons, especially proc based situational ones. They don't work in any game, I can't believe someone greenlit that idea. Creates a huge gap between 7+ skill crews and lower level crews. You don't have amazing crews? Fuck yourself. New players can look forward to literally never being on even footing with veterans. I'll end up with 50%+ more crew skill then the other players in the match after 3 kills and a burned medkit. That's fucking stupid. I'm not even playing the same game at that point. How much you
    1 point
  8. Deus__Ex__Machina

    Crew 2.0

    the new adrenaline rush for Ex is a pretty big change compared to the one we have in game atm. 7% reload reduction for being 50% HP or below is kinda nuts. also as Lavawing hinted at, the skill "applied mechanics" skill is pretty OP in the sense that you just get a faster reload on demand for using a repair kit (which can be used at anytime when the skill is trained) but i also discovered that for whatever reason it can be double stacked by running two repair kits and using them both. or even having two just to extend the skills buff. there are other similarly OP proc based skills if you
    0 points
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