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Showing content with the highest reputation on 07/31/2021 in all areas

  1. Logged in for a while to test out the changes, mostly playing the 40/43. High-damage HE feels like (usually) a trap round. It might feel nicer to hit for 500 instead of 350, but you pay for that dearly. You basically need to pen with these to get a higher damage output out of them. Arty as a class is probably worse all-around, but its most noticeable in pubbie hands. They constantly shoot the wrong ammo so you end up having to deal with damageless, stunless arty that you can keep track of via tracers/minimap/sound detection. Even more concerned that Intuition isnt' default.
    1 point
  2. Assassin7

    Crew 2.0

    Havent seen it properly myself. Friend did a long summary of it. From what he said it sounds horrible. Changing it fully from a mostly passive stat boost that it currently is to a full blown gimmick system. "You get this for 5 seconds after doing this" "if you get this many kills you get this boost" No no no no no no no. It sounds awful. I didnt actually want WG to change crew skills because aside from making 6th sense default, I didnt trust them to not fuck it up. And it looks like thats whats happening to me.
    1 point
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