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Showing content with the highest reputation since 05/31/2013 in Blog Entries

  1. Current Aug/22/20 still valid and unchanged for Equip 2.0 First off, props and a big thank you to my brother in arms, ShakeNBake, for doing the number engineering on this and making me look like I know what I'm talking about. And another thank you to @8_Hussars (again) for proof reading this and double checking my work in case I go full retard. So, this post is going to talk about Crew Experience and how to manage it to your benefit. What this post is NOT going to talk about is skill builds/selection, the equipment you can put on your tanks, and the %'s you see next to their names in t
    7 points
  2. In light of some changes that have happened recently to low tier gameplay and the revealed intentions for these changes, I feel the need to step in and say something: Clubbers aren't going away. I should take a moment to clarify what I mean when I talk about clubbers. When other people talk about clubbers, they typically refer to players who've been in the game for some time and prey upon players of little familiarity or skill. This can refer to players of any tier and any skill level, which is where you get bad jokes from people who talk about clubbing at tier 10 and why you get people like
    5 points
  3. Current as of 1/6/20 ^ proven partially true and untrue. it's a case of false advertising on WG's part and bad poor wiki wording. SR only works on hull MOVEMENT ( W/S ) not HULL traverse (A/D), There are three factors affecting overall dispersion. One due to moving traverse (affected by Smooth Ride), one due to hull traverse (Clutch), and one due to turret traverse (affected by Snap Shot), and the files you can verify it in is: res/scripts/avatar.pyc it's unencrypted but you do need a tool reader to view it. Also the lang is python if its not obvious. Some people are
    4 points
  4. Current 1/6/20 Welcome to my Massive Skill breakdown post! This is just my general opinion on the skills. Some are utter trash obviously, and some are gold, and others are of questionable use. vBAddict has way more detailed info on a per-tank basis and should be the preferred source. http://www.vbaddict.net/tankstatistics/overall and then click the tank you want and review the crew skills for that tank. Many thanks to @8_Hussars for reading this and correcting a few things and Links!! This entire list is Tank-agnostic, which mean's that it's not built for anything specifically. It's
    4 points
  5. Last week, I spent a few hundred battles playing the new I-Go. I've been mildly interested in playing this tank ever since I'd first seen what kind of stats it would have. Anything with 320m view range gets my attention. On the other hand, from playing other Japanese low tiers in the past, I knew that I was going to struggle to make much use of it with its slow shell speed. But three weeks ago, I was thrown a curveball, a real game changer. WG announced that they were going to mess with the map rotation of lower and middle tiers. After a nice three to four years of becoming accustomed to
    4 points
  6. Yep. I'll probably use this for my game over that thread I made. Maybe.
    4 points
  7. My recent trip into the higher tiers for Wargaming's Own and to finish personal missions for TD and HT has not been an enjoyable one. Were it not for the opportunity to win something I could not get in any other way, I would not have bothered, because I know that playing the higher tiers and playing to get into higher tiers in this game is just a complete waste of time. When I first started playing this game, I almost immediately found myself in love with the T1 and T2 Medium. My interest in the T1 passed somewhat quickly, but for the T2 Medium, my heart will go on. The problem started to co
    3 points
  8. Current July/01/20 So here's the post about accuracy. most of this is in bits and pieces from other spots so I'm gathering it all here and adding some new info etc. Have at it! A quick note on dispersion: after turning for 1 second you have reached max hull dispersion and will carry that value until the turn rate is decreased or stopped. Lets knock the nerdy parts out first... The Math There are three factors affecting overall dispersion. One due to moving traverse (affected by Smooth Ride and Vstab), one due to hull traverse (affected by Clutch for the worse, Vstab for the bett
    2 points
  9. A short excerpt from the supertest patch notes for 9.14: Last post covered tier 1s. This post covers tier 2s. ALL NON-PREMIUM TANKS - Reduced to a single radio with no upgradable module available. ALL PREMIUM TANKS - No change. Type 89 I-Go/Chi-Ro - Reduced to a radio of 300m signal range, down from 425m. Cruiser III - Reduced to stock radio, down to 350m signal range from 450m. Cruiser I - Reduced to a radio of 350m signal range, down from 375m. Pz. II - Given a different radio from any it had before, down to 310m signal range from 455m.
    2 points
  10. Yesterday was the start of the open beta for Armored Warfare. As I wrote earlier, I missed my chance to get into AW previously during an open stress test, and by no means was I interested in dropping however much it was for a founder's pack to play earlier, so this was my first chance to play the game. Things started off well. After looking at the first two tier 1s, it may surprise some to say that I picked the autocannon tank to play through first. So far, I've only played the PvE mode, and have been enjoying it immensely. I only ran into some minor concerns at first, like not being able
    2 points
  11. When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams. The difference in this ratio between the low tiers and high tiers has allowed for two wildly different games to exist with
    2 points
  12. It's been a loong time coming, but somewhere in the middle of a 16 hour session last night, I finally started to get meds, and perhaps higher-level play in general Before, whether due to not enough map knowledge or my own mental habit of trying to find patterns in everything - probably both - I was never able to allow myself the flexibility to play meds to their potential. For each med, I'd either treat it like a (lightly armored) TD, or a heavy tank. Naturally, neither quite worked. However, I've been playing a lot of T-34-85 recently, and perhaps due to it being a bit more forgiving, have st
    2 points
  13. Kuroialty

    What Happened to Tier 2

    The last couple of patches have brought two major changes affecting tier 2. Here's what happened and what my thoughts are about how things have changed. The New Maps The most significant change by far, the map pool for the low tiers has changed drastically. Where previously players would run into open and campy maps such as Province or Prokhorovka, these kinds of maps are no longer to be seen. The most open of maps these days are Ruinberg and Mines, neither of which is so dominated by camping play as other maps of the past. With them are Mittengard and Himmelsdorf, creating a fou
    2 points
  14. It’s a gun, with some sort of building attached to it. If you’re thinking of getting the SU-100Y for any reason other than the gun, forget it. This tank is a gun and nothing else. It performs poorly in literally every single aspect that is not the massive gun. It has mediocre view range, radio range, speed, mobility and armor. Excuse me, did I say armor? The SU-100Y is made entirely out of bubble gum wrapper held together by positive thoughts from the crew. With a 60mm all around armor, you’ll be lucky to get even a single bounce. The mantlet is pretty strong, but as you have so much SU-100Y a
    2 points
  15. To understand what makes a tank good, you first need to take a look at the metagame. Tanks are only good if they have qualities that make them good against the meta. The meta is determined primarily by two groups of tanks - those which are most frequently played and those which are most frequently played by the best players. In tier 2, the tanks played most frequently (in the last 30 days, according to vBAddict) are the T18, Cruiser III, Pz. II, and T7 Combat Car. In my experience, the best players gravitate towards tanks like the Cruisers III and I, T18, M2 LT, and the Pz. 38H if they can
    2 points
  16. Gashtag

    Tinder date #1

    That's right bois, I actually got off my arse and went out with this hot Dutch girl who's three years my senior. Here's how this went down, my thoughts in hindsight etc etc... So I matched this girl on Tinder about three weeks ago, I found out she's a pilot and her motivation to get there but other than that she's a mystery to me. I feel weakness in that, to this point I haven't gotten her to really open up & build a deeper connection - you know the type when you just "click" with a person instantly and it's all easy. I want that consistently with everyone I meet. So all of the dail
    2 points
  17. Warning, here be spoilers. Game of Thrones is based on the formula "The bad guys win". This, at least in the first seasons, kept messing with people's expectations of what's going to happen because the vast majority of the media is all about the good guys winning. However that formula has now been overused to the point where GoT became predictable because of it. We know anyone who's good is gonna get fucked, we only don't know how. I'm gonna be honest, I'm pretty tired of caring for a character and then having them die. I imagine that, if the show was to have a downfall, this would be it
    2 points
  18. Guest

    The setting!

    So the setting of my game is going to be the Solar System on 2253-09-16, because on that date, the positions of the planets will be very noice, it gives plenty of time for technological advancements which will map to gameplay elements, and it's my 258th birthday. define_stage(1,1,z_earth,"Earth"); define_stage(2,1,z_moon,"The Moon"); define_stage(2,2,z_ipss,"Interplanetary Space Station"); define_stage(3,1,z_mars,"Mars"); define_stage(3,2,z_venus,"Venus"); define_stage(3,3,z_mercury,"Mercury"); define_stage(4,1,z_asteroid,"Asteroid Belt"); define_stage(5,1,z_jupiter,"Jupiter"); define_sta
    2 points
  19. This is just a repository for collection and eval from myself and other various sources. Will cite as avail UPDATED Aug-24-20 new years eve sorry guys, work has done an amazingly great job of trying to murder me the last few months. I've barely done any writing or research at all on this subject. I'll try to get back into it formatting will happen eventually, and prob a split Interesting to note, the BONUSed slot actually contributes to the base tanks stats and not just an extra bit on top. confirmed over much testing and maths. needs testing to confirm if stat warping on bounty/Purpl
    1 point
  20. Wanderjar

    Basic Equipment layouts

    Current May/30/20 Preparing to depreciate most of this for Equip 2.0 a solid NON-Reaction review of the ST info. this guy is a swiss engineer and a german CC Because this is still in testing, i won't do a full breakdown of this now but here's the official info if you wish to read it for yourself: https://worldoftanks.com/en/news/updates/sandbox-equipment-2-0/ We now return you to your normally scheduled writeup already in progress: Gun Laying Drive vs Vertical Stabilizer Always always always Vert stab. 20% against ALL movement penalties. This means smaller blo
    1 point
  21. Wanderjar

    Vstab/gld argument/chat

    Current 1/6/20 Vstab vs vents chat. staring me as clueless noob/devils advocate obvious commentary on chart is obvious
    1 point
  22. MacusFlash

    Grumpy review of Firefly

    Firefly is a tier VI British medium tank with the highest standard and premium ammo penetration. 171mm on tier VI sounds great, right? On medium tank platform even better? Nope. It's British. Historical background Brits were bad at flanking (royal noobs) so they added 17-pounder gun to Sherman tank. Who needs maneuver when you may simply penetrate German HTs from front? Firepower 17-pounder gun. Do not even bother playing with another gun. You are here for gud pen, gud alpha (for that caliber), mediocre gun handling and amazing 6 degrees of gun depression making you (or at
    1 point
  23. This was a match that took place on the 18th of March, 2013. I recorded the game a long time ago and just recently converted it into a ~97MB 720p WebM, which you may download here. If you have a client compatible with 0.8.4 replays, you may get the replay file here. Using those or screenshots below, you may follow along as I retrace my thought process for that game played over three years ago. Countdown - There's no premium Hotchkiss, no glut of gift tanks on either side, and no platoons, which are three of the four things worth considering at the start of a tier 2 match. The las
    1 point
  24. A short excerpt from the supertest patch notes for 9.14: I'll look at the changes to tier 2 later, but for now, here's what's going on with the tier 1 tanks. MS-1 The thing which stands out most about the MS-1 is its high penetration compared to other tanks of its tier. In 9.14, it will lose the gun that gives it that recognition, falling back to 40mm standard penetration. The alpha is also worse, which is probably more of a big deal in today's meta. It otherwise has all the top modules it had before except for its engine, which is the 55hp module instead of 70hp on
    1 point
  25. Just a little more reflection on recent events. I've done what feels like a lot of work lately in putting together my opinions on tier 2 play. I think it started when I put together a guide for how I approach low tier maps, and then I did the autocannon challenge, and then I wrote about what qualities are important at tier 2 and redid how I rated all the tanks, and then in the end, WG pushes a change that completely upsets the balance and changes the meta of the tier in a big way. That largely voided much of the work that I put into making public resources for others to read and use to impro
    1 point
  26. My blog view count has been slowly creeping up since about a week ago. It seems to have gotten ~150 views in just the past two to three days. I don't know where all the views are coming from, if it's from links I posted on the forums here or someone else linking the posts somewhere else, or people actually looking at the new content or blogs page and clicking on my posts. I'm glad there are at least some people out there interested enough in this stuff to read it, or at least click on it. I haven't played WoT since Thursday. I think I've burned out from playing the Jap heavies so much. Got
    1 point
  27. A while back, I came across an old archive of replays and screenshots of me playing in 2012. The replays are basically worthless now, but at least the screenshots can still provide a glimpse into my earlier days in WoT. The earliest item I have, from around the end of March, 2012. Back then, I would often take screenshots of games where I felt I did well, which tended to be anything that earned me a medal. It's anyone's guess at this point why I was running 20 HE shells. I always found seeing the long lists of names and tanks in these columns to be more impressive than a simple number
    1 point
  28. Guest

    Progress!

    So today, I spent all of my time working on my game! So far, I have added a line with an if statement in it! I wonder what I will accomplish tomorrow!
    1 point
  29. Kuroialty

    The T2 Medium Tank

    It's no secret; I'm madly in love with this tank and everything it has done for me. I've had the incredible luck of earning a Raseiniai medal, I won a Type 62 playing it back during the Medium Marathon, and with it, I'm at or near the top of many leaderboards across all servers in categories such as number of battles, efficiency, WN8, win rate, and damage ratio. My relationship with it came purely by chance, and I'd like to tell everyone the story of how I came to enjoy it and what it has to offer. My History When I started playing back in the open beta, I had only the first three nations
    1 point
  30. Guest

    Please.

    O Universe, I beseech you. Please bestow upon me the power to continue working on my game. It's really important.
    1 point
  31. jackquerudo

    HELLO

    1 point
  32. Evelyn

    *bites*

    *noms*
    1 point
  33. R.I.P. BOIS CURRENT STATS: FIRST DAY OF DESTROYING MY STATS: http://imgur.com/a/rnoY9 <---- ALBUM
    -2 points
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