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Showing content with the highest reputation since 07/20/2019 in Posts

  1. 9 points
    Kolni

    POST UR GAINZ EVERYONE

    yeah but i have pretty much all your dpgs beat so who's really the champ here
  2. 6 points
    Tell me whats up with your 0 key and Ill let you insult him as much as you want unmoderated. (By me, cant speak for other mods)
  3. 6 points
    Ezz

    Hi everyone!

    Do you prefer hull down or side scraping?
  4. 6 points
    Madner Kami

    British light tanks are vomit.

    Variant A) You get your ammo rack blown up. Variant B) While circle-strafing the Manticore, and laughing your ass off, you drive off a cliff.
  5. 5 points
    Haswell

    Turtle MK tank opinions?

    Please answer.
  6. 5 points
    Would it be ok if you two just choose one thread to do this in?
  7. 5 points
    sohojacques

    Homefront - PvE mode

    Epic grind: check For negligible reward: check Tedious gameplay: check Shit falling from the sky: check Everything seems to be in order.
  8. 4 points
    Haswell

    Tanks gg and models used

    Why does your "I" key work here?
  9. 4 points
    Dude the only thing Im confused about for you is why you use letter Os instead of number 0s. Please, please for the love of god can you just tell me why? Ive asked you like 5 seperate times on various forum posts
  10. 4 points
    orzel286

    Hi everyone!

    >tfw you get lost on the way to tinder so badly you somehow end up on wotlabs And I thought my sense of direction was bad lul
  11. 3 points
    I started playing back in 2013 and played fairly solidly up until I left for school in 2016. Some friends got me interested in playing the campaign around Christmas and again for the most recent one. After that I decided comp play was kinda fun again and that I might check out some pubs to get some of the new tanks. These are a couple observations I had after jumping back into the game, I would be interested to hear other peoples thoughts on them. - Good lord I am bad! I used to comfortably sit around 3k+ and thought that most people should be able to. I thought I would be able to pick up where I left off after a few rusty games but that is definitely not the case. - The meta is simultaneously much more passive and much more aggressive. By this I mean it feels like as a single player there are much fewer chances to make successful aggressive plays to change the outcome of the game or push the pace of a match. However on a whole team scale the matches feel like they are much faster in general. The average game feels about 4-5min in length with few exceptions. It feels like there is very little back and forth where a good play can change the game and more lopsided rolls each way. I'm not sure if this is a symptom of the new maps or just me being bad but the game flow definitely feels very different. -There are a lot of new and reworked maps. The general theme seems to be that there are a couple areas made viable for each type of tank that you are mostly shoe horned into playing with very little room to take different/aggressive positions. Do you guys find this to be the case or am I just out of touch when it comes to map knowledge? -Arty is still here, it no longer one shots you most of the time which is nice I guess. I realize the rework is ancient history to most people now but what was/is peoples overall opinion on it? From my games coming back it feels like we didn't really go anywhere just maybe rearrange the furniture a bit. Still has the overall same effect of punishing anyone who dares get spotted but maybe even more effectively now with the bigger splash. -The player base feels super tiny. When I left the top end was already a fairly small group who mostly knew of each other but there was still a multiple viable clans and a good chunk of mid level clans that sometimes punched above their weight. Now it seems like there is only a hand full of the mid level clans and even fewer high level clans. Has the player base really shrunk this much or do I just miss-remember? -Kinda linking on to the last point but it feels like most of the people I used to play with are gone or log on once in a blue moon. Is the player base really this dead or is it just a new group playing now? Edit: Also I apologize if this is the wrong sub section for this post please do whatever you need to do if it is. TL;DR, Push me to the edge all my friends are dead?
  12. 3 points
    To sum up what happened, Gold ammo for free made heavies useless therefore WG thought that they should buff armour rather than removing premium shells. This has led to power creep which means that some tanks can steamroll a flank because nothing can counter them. As a conquence battles last less and less. The power creep has made the game dumber as people are less worried about aiming and more about pressing the 2 key. So many have left. In addition WG has made huge PR mistakes (like the Foch gate), created OP tanks for the month (which drive people away because their tank was now suddendly shit like E5 after the Sconq) and OP pay to win premium tanks. These mistakes have pushed people away from the game especially good players making the playerbase worse and smaller. More bad players over good ones has helped the rise of turbobattles as bad players do not know what to do and die early hence the quick falls of teams. Arty still sucks and still punishes you for playing the game. WG has made maps with many OP camping spots. Pubbies tend to push them and die. So practically you either drive a unpennable tank and murder the poor bastards who cant do shit to you or you camp and punish idiots who make mistakes and then clean up. This is the new meta
  13. 3 points
    Jesse_the_Scout

    Homefront - PvE mode

    Finally, a mode where you get to face wave after wave of brainless opponents in higher tier tanks driving straight forward and defeating you through a combination of ludicrous statistical advantages and constant miraculous snap shots. This is a very fresh and new experience.
  14. 3 points
    There are tanks below tier 8?
  15. 3 points
    Stop trying to make excuses for tier 4, 5 and arty, it's all shit and we all know it. You're both trying to polish a turd here, doesn't matter how much you polish it, it's still a piece of shit.
  16. 2 points
    Ham_

    POST UR GAINZ EVERYONE

    I got that trex bod, squat 300 bench 150 ohbtw are you dk from Tokyo Drift by any chance?
  17. 2 points
    OOPMan

    POST UR GAINZ EVERYONE

    Oh hey, I weight 93kg too, but almost none of it is muscle
  18. 2 points
    Here is a free zero, in case he might need one:
  19. 2 points
    Deus__Ex__Machina

    POST UR GAINZ EVERYONE

    @A_Chodeful TBH i love these occasional posts simply because of their ability to bring out so many of the dead members, if even for a single moment.
  20. 2 points
    westybig

    POST UR GAINZ EVERYONE

    its honestly quite hard trying to decipher what OP wants. As someone who has put in the last 10 months into muay thai it honestly seems like he is your average gym shitter who grew muscles and gained a superego to fit. Here is the issue with martial arts. Any martial artist worth its Asian salt takes fucking years to get proficient in (and wrestling etc). pick what you want to do. It isnt fucking pixel shitter gamer crap and you cant apply such a dumbfuck ego to any of it. whatever kind of idea you have about martial arts you should have honestly started before you started lifting (lifting is great but you need many other core strength skills as well in any martial arts profession) and sparring takes years to perfect and train in. my coach is still shitting on guys who are bulk AF over basic thing and i have trained with them and they could snap my spine in a heartbeat. TBH gains before going into martial arts isnt a bad idea but remove any semblance of an ego you had because you will get shit on for a long time.
  21. 2 points
    Joyrider216

    POST UR GAINZ EVERYONE

    Went from 92 kg to 77 kg while doing a through hike, came back and even after atrophy in my upper body, can pull just as hard and have been able to hit 7a climbs that before were the edge of my ability, just two days after being back, the goal today is to hit 7b, and within the next two or three months start scratching into 7c/7c+. Bonus is I went from 9% BF to about 3%.
  22. 2 points
  23. 2 points
  24. 2 points
  25. 2 points
    simba90

    Turtle MK tank opinions?

    I've come to the conclusion he has 0CD. source: the official NA forums.
  26. 2 points
    canadiantrex

    Turtle MK tank opinions?

    I'm guessing that it d0esn't w0rk.
  27. 2 points
    kariverson

    Homefront - PvE mode

    Being chatbanned is such a drag looking for platoons...
  28. 2 points
    why are you mentioning me again? I can agree with rng, 25% across the board is just stupid and should be reduced (to different values, say 15% damage 10% pen as an example) along with dispersion. FL is not the proof of +1/-1 MM working (pubs are, but apparently you're too focused on tiers nobody gives a shit about, seriously, who cares about tier 3/4/5s apart from you?) FL is just the proof of WG's map design being ass. You have a map in which you can flank enemies and wreck them from different angles. 0 premium rounds needed, even for defenders/vks because you can get to their sides/rears pretty easily. You can abuse vision and camo (apart from the cancer spotting planes, which btw will be fixed with 1.6 according to WG), again, skill based gameplay. Also, I don't know if you've noticed, but people play FL to get insane amounts of credits and a completely broken tier 9 reward. Not because of the MM, because most t8 pub games now are full t8 and they're still cancer, mostly because of map design forcing you into corridors and bottlenecks against stuff that you can barely pen. Again, for the millionth time, +/-2 is not the problem, armour creep and shit maps are.
  29. 2 points
    Jesse_the_Scout

    Homefront - PvE mode

    I really want to know which one of these geniuses decided 4 tier ones with a single tier three warrants a full fucking 10 waves. How genuinely incompetent can you possibly be to not understand difficulty should scale? WG is like a doctor that doesn't know how to take a pulse.
  30. 2 points
    Blocking malinovka and prok NotLikeThis. Those 2 maps are among the best, every class has its purpose and there are countless opportunities to flank/spot/snipe/whatever. Why? Because they're open and they don't have a single corridor. I'd play prok 24/7 with a sprinkle of Malinovka and maybe Steppes/Westfield if I could.
  31. 1 point
  32. 1 point
    I don't hate him i just want to know what the fuck is wrong with him.
  33. 1 point
    The lengths you go through just to avoid explaining what's wrong with your 0 key is intriguing.
  34. 1 point
    Jesus this tank is bad. I can't imagine how shit it must havebeen with the small gun, even if the meta back then wasn't crap. All it has is speed and camo. No DPM, No alpha, the gun somehow misses way too much, the aimtime is good but not good enough, no armor (he pens you), no hp.
  35. 1 point
    hazzgar

    POST UR GAINZ EVERYONE

    In wrestling you will need a lot of endurance. Not typical cardio but something close to interval training. Similar to what I need for downhill biking. As for boxing - to be a good boxer you need cardio. Punching will tire you if you do it properly not just stand in front of a bag and punch with your arm
  36. 1 point
    kariverson

    POST UR GAINZ EVERYONE

    175cm, 80kg, 50lb bench raw, 60lb deadlift raw, 70lb squat raw. ALL LOVE HANDLES BABY
  37. 1 point
    It is sufficiently different to the Lorraine to be interesting with a 21ish second reload (the way I kit mine out) and much shorter intra-clip. The Progetto is better, sure, but that's a given.
  38. 1 point
    Well, it sort of exists. In the upcoming stuff section: Since I love me my Skoda 50 and this looks like a downtiered version I bought it despite the pre-release nerfs. Sure, it's not as good as the Progetto, but that may be a good thing. In fact, I would say it is balanced but still pretty good. It feels pretty comfortable to play, to be honest. I'm only 36 game in, but a 67% WR (will go down, for sure) and an 1800 dpg is well above the Progetto for me. Both the WR and thereby the DPG will go down, this is just a small sample size and all that. I'm usually hovering at 55ish%. I went v-stab, vents and optics, and since I have a bunch of those vent-purge directive things lying around I use those as well (or will, until I run out). Crew almost has three full skills, including BIA. May train up the girls for the missions since with books they will soon be better than those boys. It does bounce some tier 6 shots when angled, and some miracle-bounces against other tiers. It's about similar to the Pantera, which always did bounce a bit more than the paper Progetto for me. Mostly the bounces are RNG though, nothing to count on. Verdict? I like it and don't regret buying it. It will probably be quite usable in Frontline as well and a break from the Progetto. Not as good as the Progetto for sure (it is too good, let's not kid ourselves), but good enough.
  39. 1 point
  40. 1 point
    Welcome back RNG! Just my $0.02. - Good lord I am bad! I used to comfortably sit around 3k+ and thought that most people should be able to. I thought I would be able to pick up where I left off after a few rusty games but that is definitely not the case. ===> Takes some time getting used to. Teams are a lot more passive and campy these days. - The meta is simultaneously much more passive and much more aggressive. By this I mean it feels like as a single player there are much fewer chances to make successful aggressive plays to change the outcome of the game or push the pace of a match. However on a whole team scale the matches feel like they are much faster in general. The average game feels about 4-5min in length with few exceptions. It feels like there is very little back and forth where a good play can change the game and more lopsided rolls each way. I'm not sure if this is a symptom of the new maps or just me being bad but the game flow definitely feels very different. ===> Bad maps & steam rolling platoons (a good 3 man platoon can totally dominate a flank, which causes domino effect, and the 3-4 min games). With the new player base (or evolution of bad players) where they camp and wait for prey, the passive play gets punished by the bigger flank of attackers or coordinated attack of a platoon. The maps are a more corridor-like and allows TD's to camp better and hull down tanks to defend easier. It rewards camping game play imho. Unless you have the overwhelming force and/or coordinating in a platoon the long matches are pretty much campy stalemates where you have to carefully move around the map and look for cross shots. -There are a lot of new and reworked maps. The general theme seems to be that there are a couple areas made viable for each type of tank that you are mostly shoe horned into playing with very little room to take different/aggressive positions. Do you guys find this to be the case or am I just out of touch when it comes to map knowledge? ===> Pretty much, it got easier for TD's to camp safely and tanks to go hull down. The only aggressive plays I have seen are pretty much from mass pushes from one flank. The new wheely-bois are the ones that really "scout" actively at least, since they have the speed to try and spot a camping nest of TD's and hulldown tanks, and make it out alive doing "passes" if you would. Regular light tanks become more important end game than ever, trying to find the last few tanks that are hiding in their camping nests. -Arty is still here, it no longer one shots you most of the time which is nice I guess. I realize the rework is ancient history to most people now but what was/is peoples overall opinion on it? From my games coming back it feels like we didn't really go anywhere just maybe rearrange the furniture a bit. Still has the overall same effect of punishing anyone who dares get spotted but maybe even more effectively now with the bigger splash. ===> Arty is still dangerous. It helps defenders defend easier against pushes, and also, does damage to campers. IMHO they have become more effective than before since they shoot more often. Yeah, they can't one shot as easily, but still do a good 300-500 damage per shot, plush with the stun mechanic, if you're sitting outside in a field, you're probably going to have a bad time with the camping "meta". -The player base feels super tiny. When I left the top end was already a fairly small group who mostly knew of each other but there was still a multiple viable clans and a good chunk of mid level clans that sometimes punched above their weight. Now it seems like there is only a hand full of the mid level clans and even fewer high level clans. Has the player base really shrunk this much or do I just miss-remember? ===> There are new "good players" and fewer of the "best" (guess they retired). Since the "best" players left, the newer "good players" are the "best" players? Not sure. For me, I used to be dark blue, sometimes purple, but now, my aggressive play style is punished and now I have to work harder to be dark blue. Fck these missions forreal, if I didn't grind missions for T-55A, I could probably be dark blue/light purple again. -Kinda linking on to the last point but it feels like most of the people I used to play with are gone or log on once in a blue moon. Is the player base really this dead or is it just a new group playing now? ===> I think it's new players, and more kid's playing. I noticed WG is going full ham with experience boosters, so people don't have to "grind" as much for their higher level tanks. Things go on sale left and right, and overall I feel like WG is doing everything they can to make this game more accessible to people, giving them incentives to stick around and play more. Even monthly missions or events usually reward playing multiple tiers (5-6, 6-7, 8-9 or 8-10). The good things that changed? IMHO: - The matchmaker - Arty nerf (yeah, it sucks they shoot more often + having stun mechanic, but at least no more getting 1 shotted?) - New tanks to play with - New game modes (depends on if you play them or not) - x5 XP bonus's and option to weed out maps out of rotation if you have WoT Premium account The bad IMHO: - They're going to nerf gold shells, and reward regular shell use - They nerfed my beloved Type 5 - Arty shoots more often, introduction of wheelybois (depends if you love playing them or hate countering them) - Camp fest rewarding corridor style maps / players that like to camp - I feel the player base has overall less situational awareness than before
  41. 1 point
    1 just thought he was be1ng we1rd.
  42. 1 point
    WhatTheSkara

    Homefront - PvE mode

    What H4NI said. Also grinding without spending some gold is insane, you literally have to play every single day, for the max amount of battles, for both fronts, and not be the last shitter, to have a chance to win stuff. Or, you know, you could drop 15k gold and upgrade everything to level 3 and only focus on those 4k points to grind (which still takes some dedication). I guess i'll wait for the next ranked event.
  43. 1 point
    My T49 is looking extra sexy today. Time to go get that 3rd mark.
  44. 1 point
    simba90

    FD_UP--It is indeed a thing!

    I see you earned yourself a reward tank. Have you made up your mind what to get? Must be a good feeling getting there this time around. I felt pretty sorry for all you guys caught up in the NICO bs that happened last campaign.
  45. 1 point
    FavreFan4ever

    Skoda T 50 pewpewpew

    I just started my Skoda T50 grind. I'm still lacking the top engine so it is sluggish, but the gun is just so good. You hardly feel like you're doing damage and then you look down and you're on 3k. The smaller clip size is a blessing and a curse: you can get that clip off very quickly but you won't be able to assassinate targets like a Batchat can. The camo is pretty bad so don't expect to win any vision games. I'd say its still quite viable in today's game (I only play randoms), it's a very enjoyable tank to play.
  46. 1 point
    tajj7

    Supertest: British Light Tanks

    Some pathetic buffs for Manticore - Still awful.
  47. 1 point
    High standards, 3000 damage for 95%. All premium Soviet TD done, nearly all tier 8 TD done.
  48. 1 point
    tajj7

    Even QB?!

    You can have armour without having Type 5s and Super Conquerors. For example E3 is immense hull down, needs no gun depression for that armour to work, Badger similarly, neither of these tanks are OP because they are also slow ass turret less TDs. IS7 with it's invinca turret was also always generally fine, again largely because it's got (well had) a derpy gun and only -6 depression. Plus we always had maps to work around these tanks, not as many corridor fest, an average map was more Redshire and less Mountain Pass. Plus these tanks were not as strong outside hull down either, so you could just ignore them and go elsewhere, they were not rolling bunkers like the Type 5 that doesn't give a crap about terrain use and positioning. Trouble is now every tank and it's dog is super strong hull down, and then you have things like the Super Conq which has a weakspot free super strong turret + -10 depression + amazing gun handling. Too much on one tank, it should more be like -7 gun depression with the same weakspot as the Conqueror. And then most maps have 1-2 viable fighting spots, so you have all these rolling bunkers and super strong hull down heavies, all going to the same spot. So battles there become an rng fest stalemate, you have 10+ over amoured tanks facing off against each at 100m or less, all with near invincible armour, so you either hoping for someone to get bored and make a mistake, or you sling HE at them or you get high pen rolls on your premium spam. They need to just tone down how many of these tanks have near invincible armour, start adding turret weakspots, but they also need to give these tanks more room and more options. We need bigger maps with less corridors so that if you roll up to a contested map spot half the enemy team is not there, instead battles of 3-4 tanks are breaking out, not 8-9. Meds can then stretch their legs and mobility begins to have more value, gaps will then appear in lines, these pockets of tanks can be caught in cross fires and the flankers don't get screwed over by the 3-4 tier 10 TDs camping in base in some OP base camping ledge. Maps though are not a quick fix, but one thing I would do is release the Grand Battles maps for regular 15 v 15 games at tier 9 and 10. Those maps are not good, but with 15 tanks not 30 spread out, you'd have far more dynamic battles where players actually have options, you wouldn't have paper med players going 'If I got to point A there 5 hull down heavies in a corridor, if I got to point B there are 4 super heavies in a corridor, If I try to go through this field there are 3 high alpha TDs camping in base waiting for me' so basically I can't do anything until some people die' That is what playing paper stuff in this meta is like, especially at higher tiers, you drive around looking for opportunities and gaps that just don't exist and end up hoping your heavies win their brawl, or try to brawl in a tank completely unfavourable to that situation and get annoyed when some 45% bob snap shots you in his heavy for 500 damage just because the game deemed your tank and your skill worthless. Turn down power creep, tier 10 markers for good tanks should be - E100 as the power level for super heavies. Cent AX/E50M as your power level for all round nato mediums T-62A as your power level for 'armoured' meds. Bat Chat as your autoloader 113 as your heavium T110 E3/E4 as your armoured and 'turreted' TDs Grille/Strv as your 'sniper TD's E5 with a smaller cupola as your 'hull down' heavy. Your 3 autoloading heavies are probably fine, Kravagn probably needs some QOL buffs. K-91 as your 'sniper' med. Other tanks then get adjusted to the same level as those tanks so they are no stronger or weaker, just have slightly different strengths weaknesses. Do the same on other tiers, Identify where your power level is for each class and style within that class and balance to that, so most tanks are close together in power level, so there is no obviously better, or obviously worse tanks on each tier. Sack off the absurd high alpha tanks, rebalance them, one of the reasons that tier 9 is much better overall is TD alpha doesn't go past 750. Sack off the whole Japanese heavy line and any other heavy in the game that doesn't have genuine weakspots, same with stuff like the T95 and Torty, which have been over buffed. Other stuff I'd do is - 1 arty max per side, no arty in PMs, long term rebalance arty to have some skill requirement (counter battery, different shell types, more complicated aiming system etc.) The MM is also a quick fix IMO, just do the experiment on the SEA server to all servers, that one has to have put loads of players off playing, anyone grinding, credit grinding or trying to avoid tier 10, they basically have to play tier 9 or accept they are getting 80% bottom tier games. Most people are going to stop playing because of that. Bring Frontline back with at least 3 maps as a permanent mode, it had an old school WOT feel about it. Premium direction more recently has been fine, but they have to stop selling Defenders, Leffes, E25s etc. just stop it, and these tanks will die off and be less annoying. Rebalance a whole host of crappy tanks, your Tiger 2s, T-34-2s, T32s, Black Princes, Leopard 1s, Panther 88s etc. You'll breathe new life into the game if people get to dust off tanks they haven't played for a long time and forgotten premiums, people will come back to the game for that. Make sure your new lines are balanced and interesting, like the Swedes, like the Italian ones, not Bobjects, not 430Us, not Japanese heavies. People will play the game and come back to the game for new content that is fun and interesting, it doesn't need to be OP as f*ck or gamebreaking. I have worries for the wheeled vehicles, but they are at least interesting and very unlikely to be OP. Maps, maps, maps, maps, maps, hire that Frontline company to do new maps, make bigger maps for higher tiers, sack off whoever is designing these maps by drawing areas for each tank class on the map and thinking that is good design. You'll never arrest the decline completely but you could easily keep the game healthy for many more years.
  49. 1 point
    Ezz

    Standard B is ... balanced?

    2018 Balanced TM. Personally i find DPM is only really critical if you are going to play ultra brawly levels of aggression so not really std b thing anyway. But the std b is like a leo prot on steroids. Use hard cover / vision then unleash. Add in an extra rule for the auto reloaders is to try not to take the last shot unless it's for a kill or you know you are going to be in transit or something so the longer reload / dpm won't really be an issue.
  50. 1 point
    CarbonWard

    Top 10 Pubstars of Each Server?

    NA: Me,Me,Me,Me,Me,Me,Me,Me,Me and Me.
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