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Showing content with the highest reputation since 02/18/2019 in Posts

  1. 5 points
    The 13 75 generates a lot of tears.
  2. 5 points
    tajj7

    Supertest Swedish Heavy Buffs (?)

    I actually quite like these changes, its WG thinking out of the box for once. Yes the gun handling of these tanks is shit, BUT, buffing the gun handling starts encroaching on the French heavy autoloaders (and to an extent the medium autoloaders generally). IMO the issues with the Swedish heavies were a combo of shit factors. Bad pen + bad handling + slow clip + long reload. You'd miss and bounce a few shots, the target would pull back before your clip had finished and then you couldn't do sweet FA for 30s. I had some good results in the Emil 2 when grinding it, but by DPG started dropping below 3k because the thing just couldn't keep up with the pace of the game, you'd trundle to your position, get hull down, clip someone out, either the combo of slow clip speed or gun handling/pen would mean at least 1-2 of the shots does no damage, you go for the reload and by the time you were going through your next clip half your team is dead. The gun handling on the T57 is a LOT worse than the Kranvagn, but it spits out damage so quickly it doesn't matter and at close range you absolutely brutalise people. So this will work in a similar way, the pen is still poor so that is an issue, but you'll be popping out 1.3k damage in 5.5s and reloading ready to go again in 20s. Less painful at medium to long ranges because you have the ability to put out for more shots so more will stick and more brutal at close range It also moves the Kranvagn away from having to be in some awkward place between the the T57 and 50b.
  3. 5 points
    MacusFlash

    1.4.1 Common Test

    Heresy!
  4. 5 points
    Kolni

    Firefighting directive

    short answer: no, its not worthwhile to skill if you want to compromise between efficiency and viability ff directive is the only (useful) directive that you can use and still come out with a decent profit in bond earnings on average ff directive renders ff skill completely useless until all members have it fully trained, and then it's a 50% boost to the skill (not worth from an efficiency standpoint) - i haven't tested this properly but playing with and without it there is a 1 tick difference so just like adrenaline rush the skill becomes more valuable the more HP you have since fire damage is a %HP tick it means that unless you have literally everything else but the actually useless skills trained, training ff and even keeping it at 150% efficiency is a waste compared to what you could run instead if you run AFE at all then just drop both the skill and the directive as you are making such little use of both, unless it's something REALLY fire prone the risk of you getting set on fire again while your AFE is on CD is just so small that using other skills will outweigh every scenario, even in your tier 10 heavy camo/viewrange skills will do more for you at that point, i wouldn't reskill it back to firefighting until you've literally run out of useful skills - once you do that drop directives entirely on the tank since if you play with AFE in the first place you are valuing economy over performance and with bonds being the way they are you can only sustain them through ff directives, but the directive is close to useless so it's a bit like running food in practice rooms (profit sink without purpose) the standard thing to do is to run the FF directive, food and train FF late for most of the competitive environment, prime skills first, general second (gun, view range, mobility and so on) and the situational last before ff ff directive basically gives you an extra skill for 2 bonds per game, so using it makes sense since you can replace the ff skill with skills that together would be worth more than the ff directive cost of 2 bonds camo as a crewskill (for example) has the same XP cost as any other skill, but as a directive it's more expensive so you should train camo as the skill and keep the ff directive because its the most efficient way of doing things jack of all trades value went down a lot with reusable medkit, that is a single member skill that lost most of its usefulness but still has more use with it and ff directive than a full crew with ff trained and the directive, skill these skills for all crew members before ff and you benefit more, i'd wager only the really shitty skills like relaying, mentor, automatic ammo switch thing etc are worse to have on than run FF skill with ff directive for the boost on it it seems the accepted practice at least, this way you grind up bonds and get an extra skill to use on your crew (although not one you can choose) with a -2 on your earnings as the downside until you buy equipment pieces which is cheap compared to how the full tryhard stuff looks like after a point you hit diminishing returns on crew skills, after 5-ish depending on the tank the directive boost is more useful than the crew skills you can train so then you'll want firefighting trained on your crew but swap the ff directive for a gun stat directive (vstab, vents, rammer, gld), if you want something specific you put all your resources into one place or go vents, same thing goes for the improved equips. some tanks have a treshold they can cross with some stat buffs (like stb with vstab stacking to make the tank much more bearable to play instead of vents that still gives an overall bigger boost to stats) problem with it is the -10 or -12 bonds per game, its unsustainable and has no game mode to farm it up in im wasted so this probably looks like garbage but i hope it makes sense
  5. 4 points
    Don’t. Alpha creep sux as much as all the other creeping-leaping going on in this game.
  6. 3 points
    Kolni

    Wheeled Tank Mechanics

    i can assure you that i'm more experienced than literally anyone here on the forum left and these things are simply terrible for gameplay enjoy the map design of crossing (redlining btw) from base into the city on lakeville with some shitter light tank being able to literally cut you and light you all because they can cover so much ground in such little time, just like arty is a huge issue in corridor meta these tanks are a problem when maps are clearly designed to have intended areas to fight on glacier had this issue before wheeled tanks, your tank choice (slow heavy) means you are risking getting farmed just crossing into the area because of how the map is designed and there is absolutely nothing you can do about it. you're stuck doing nothing or you have to camp it because there simply isn't any way for you to get to the area that the map wants you to fight on wheeled tanks just took that scenario to its very, very extreme and the gameplay feels unfair since you can't do anything about it. they might die for it, but you're still stuck in a shitty situation that you could do absolutely nothing about changing how is this not one of the most giant flaws in any game ever? anyone supporting wheeled tanks might as well be supporting arty and type 5s, they are equally bad for gameplay quality
  7. 3 points
    Kymrel

    Supertest Swedish Heavy Buffs (?)

    I like smaller clip size and shorter reload. With the terrible intra-clip getting out a full clip of 4 is usually not going to happen. You get out two or three and then you either need to get into cover or your opponent has pulled back. But, as the other here have said, that isn't the big problem with these tanks. The terrible gun handling and poor penetration is a terrible combo. When I finished the Emil II grind (no, I haven't bought the Kran, why would I?) I was loading HEAT most of the time. The standard ammo would work the majority of the time if you could sort of hit the general area around a weak spot at close range. This is not the case. Forget aiming for the lower front plate of that T-10 at 100 meters. Aim for the hull with HEAT and you may just connect two out of four shots. Assuming he sit still. And is down wind.
  8. 3 points
    I leave it here where it belongs. For an another generation of derp drivers and chode$starz.
  9. 2 points
  10. 2 points
    woe2you

    Elite: Dangerous - Anyone Out there?

    I I started making a series of sales posters ages ago. Should really do some more.
  11. 2 points
    MacusFlash

    Swede High Tier Meds

    Literally every light tank is crying in the corner.
  12. 2 points
    Except for reaps. He is just a plain Jane giant cunt.
  13. 2 points
    I am part of the camp that feels that Frontlines is not particularly fun for long periods of time. It is fun for a couple of battles a day. I don't find it so interesting becuase I feel it gets a bit monotonous as you play the same map, from the same positions, against the same (premium) tanks. You don't have much "room" to influence the battle, and the lovely arty and airstrike consumables are a bit of a pain in the behind to deal with. It is not a bad mode, dont get me wrong. If they added a second or even third map, and allowed different tiers to play, then it would be great (and removed/nerfed the arty and air strike consumables). I like randoms because of the increased variety of maps, tanks/team compositions and me having more tanks to choose from to play with.
  14. 2 points
    Imo it's not as enjoyable as prior to template MM as it still is rather dull from a team line up perspective. That being said the templates do address issues with obvious tier imbalances etc. that existed in the old MM. And as soho notes, the more single tier battles you get in tier 8, the more you realise how badly WG screwed the pooch with their prems.
  15. 2 points
    Hello! Serverwide tank statistics are now available. On the front page you will now see an additional box next to the Server Stats with the top 10 tanks in average battles. Clicking the link below the list will take you to the full statistics page where you can sort and filter, as well as see a number of statistics related to the tank. "Complete Tank Statistics" will take you to the full statistics page: I'm still working on expanding this page to show graphs showing player preference by tiers, nations, classes, as well as the server's performance in each. Hope you guys enjoy it!
  16. 2 points
    Ezz

    1.4.1 Common Test

    Just wait until the next patch when she's rebalanced.
  17. 2 points
    Apology, I only just managed to look into this thoroughly. I am always in a state where I blame myself not buying the game one week earlier, beta tester gets better insurance and no expansion payment. While not being actively reside in any community (certainly don't have the time to), much of my knowledge were from solely googling around, minimising biases from one or two content creators. There weren't much of these supporting API back then as well, as I have spoken, therefore demanding your natural, curious disposition to google them out, or trial and error. Only EDshipyard maybe? It was there since Beta, also Inara used to be a manual input, good grief. Calculating your current discount and ships cost is not as easy as it sounds. Also, void opal is completely different story to any other "exploits" because it is deliberate. The one thing I must agree being better if you start early is about how FD guarding their BGS compare to the olden days. The now react much faster so players are restricted to live by the book. This could be said by the traffic report, you know those people did their homework digging comments instead of going into a PSA post. Then the term griefers, I did not hear a lot about it aside from those who fly their Anaconda widely parked right in front of the slot blocking traffic in and out. Veterans are mostly easy going and tolerant to those kind of people. I never feel having problematic people an issue at all, the game isn't something hugely governed by story of script, its an object, so it is down the subject who plays it to decide, there is no right or wrong. For example, prevent combat logging is almost technically impossible for now because of jurisdiction, even so people continue to complain without realising the game has never supposed to hit their imaginations. Then again most of us are neutral about this. You are going to disagree with me on this, If we starting talking about morality of playing a game that would be worse. The shieldless T7 supposed won't be hit, the T7 supposed to be able to escape, the pirate supposed to finish the T7. Too much supposes and non of that should have been taken for granted. I may have sound confusing and out of logic, but whenever I play a multiplayer game I never suppose other doing what I wish. If I went PvP at this state of the game knowing people will eventually combat log, I thought I'd be that sucker for not being patient about it, after all they are just doing what the game allowed them to do, which I can. Bottom line its a game, not a life and death issue. Same with WoT, I think I started 2013, people care and expect too much, way too much otherwise they won't see toxicity is an issue, you just know you are doing your thing regardless whoever shits on you, consider I am from SEA as well. I think that's my kind of moral, I wouldn't combat log, but I wouldn't demand people to not do it or punish them because equally we have chosen. I don't even noticed ED Gamma was few years back, I just play the game occasionally because I can skip the game whenever I like without missing much, which is a HUGE giftaway. Every online game has those kind of people, to me? It is just an opinion, nothing is factual unless it happens, I definitely will take those into consideration but I won't make my solid judgement base on that. I remember how veterans constantly joke on the forum, also why would I be afraid of ED on the cliff of its demise? There is a landing pad down there call Star Citizen and so far none has successfully beaten it, and I am pretty confident about FD knowing their stuffs, even development as slow as this, we are still on the roadmap.
  18. 2 points
    Now finished the grind, it is definitely one of the few keeper tanks at tier 8. Has a very nice all-rounder combination of mobility, a bit of armour, and an excellent gun with a great combination of of alpha and DPM without completing sacrificing gun handling for it. The turret is very good against same or lower tier tanks and is still competitive against higher tiers without the gold-spam. Penetration is a little on the lackluster side but standard for tanks released in the last two years where they are 'nerfing' gold ammo penetration. It's enough for most situations apart from super-heavies from the front. As noted however, it is a painful stock grind with the stupid 175/217 122 gun in the middle for no reason apart from WG wanting to screw with you. The stock turret isn't particularly reliable, and mobility while stock is also not particularly good. Improves immensely once you get to elite status but expect it to shorten your lifespan a bit until you get there. 100 games to complete the grind (with a bit of help from Frontline in there, a game-mode the tank does very well in). 1,507 DPG (bang on my average for heavies except for my IS3), 56% win rate. It's also my only tier 8 without a mastery badge in the grind, despite having a 4.5k damage game in there. Keeper for me, especially with Frontline seasons this year.
  19. 2 points
    Archaic_One

    1.4.1 Common Test

    I have this premonition that I'm going to keep getting blueprints for arty and french TDs and all of the low tier German PZ VK IV H etc and never get prints of lines I'm actually grinding
  20. 2 points
    justwanna7777

    Question probably for mods

    Appreciate it. Your avatar is the best I've ever seen.
  21. 2 points
    Kolni

    Question probably for mods

    There's virtually no repercussions for sharing your account unless you're competing in tournaments since it's definitely against ESL rules, but in game you can basically share however you want but that if your account has been shared and gets stolen you are very unlikely to get support to help you recover it. You are allowed to have several accounts Don't share your info with people through the WoT client or anywhere you have your WoT account linked to though
  22. 2 points
    I'm not a ginger, but I also never claimed to be human.
  23. 2 points
    SmyleeRage

    Platoon Coach?

    My Mentoring Post
  24. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Nope. It was basically an attempt to protect the national industry (which barely exists) from evil foreign competition. Thankfully our new president, for all his flaws, recognizes how much damage protectionism causes to the economy and is looking to greatly reduce taxes and bureaucracy for foreign companies to start operating on Brazil. A few years back IKEA gave up opening a store in Brazil because of the bureaucracy. We only got Amazon last year.
  25. 1 point
    woe2you

    Elite: Dangerous - Anyone Out there?

    Better dead than Fed.
  26. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    They weren't stupid enough to go that far. It was that wonderful blog dedicated to shitting on everyone even remotely connected to World of Tanks. They just posted my name and a few of my social media profiles. To be fair, I don't care much about my real name being out there. I just rather not give it more publicity, because I know you can get at least a part of my address if you dig enough. I don't think anyone cares enough to do it though.
  27. 1 point
    hazzgar

    WG to test the new MM'er on EU.

    You forget about the tanks that are super strong when top tier and super bad when bottom tier. VK1001P will benefit from smaller spread grately. Hell Oho will also be better. Overall it's an indirect buff to many heavies that are hurt by higher pen higher tier guns. Wonder if KV4 will become kinda usable.
  28. 1 point
    Jesse_the_Scout

    WG to test the new MM'er on EU.

    Considering this basically just brings the match maker back to before 3/5/7 I can't say it's going to be a revolution. If it actually works as the graphic suggests it took them 2 years to stir the rubble.
  29. 1 point
    If it’s anything like the MM on the Asia servers it’s a massive improvement. But your focus will shift to all the other glaring issues with this game. So yeah, game’s still shit, but at least you can play your overpriced tier 8 premiums for credits again.
  30. 1 point
    Jesse_the_Scout

    Wheeled Tank Mechanics

    Adding stupid-ass fast tanks is just another nail in the coffin. Perfect WG balance: useless to play, situationally infuriating to play against.
  31. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Holy shit, this big guy's B ring is so massive it can be easily seen from 1400 ls away. 30 ls away and it takes up my entire view. Absolute fucking unit.
  32. 1 point
    Never

    Serverwide Tank Statistics now available

    Yes, I'm working on a full ranking that will be sortable by many variables.
  33. 1 point
    hazzgar

    1.4.1 Common Test

    She's nicer and fitter as time progresses. Balance team is definitely not from Minsk
  34. 1 point
    The simple fact is that its not a heavy tank, it cannot fight against heavy tanks because it lacks the ability to hit weak spots or pen heavy tanks. You have to go with meds and try to bully lower tiers and soft tanks that dont have armor. More DPM just means you're going to miss/bounce faster. I actually wish they would give the Kran the option of the historical 150mm gun instead of the autoloader, that would fit in way better with the current meta.
  35. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Prospectors increase the amount of fragments that an asteroid gives out based on their rating, so you REALLY want to have an A-rated prospector.
  36. 1 point
    Madner Kami

    1.4.1 Common Test

    Except that your mods are only local and thus nobody can see what you are seeing. Well of course nobody can see your crews anyways, but please don't tell anybody, otherwise this parallel business-model isn't going to finance itself, because it couldn't feed off stupid.
  37. 1 point
  38. 1 point
    Balthazars

    The Churchill VII

    So, in early 2019, is this thing any better? Any different? Short answer: no. It is still a steaming pile of garbage, that has also been power-crept and forgotten. The biggest complaint, by far, is that it is slow. Slow, slow, slow. In a world where T95s, T28s, and O-Ni's (you know, tanks with actual armour) can do 30kph, you are still stuck capped out at 20kph (even downhill) and will take forever to get anywhere. In return for this glacial pace, you get... nothing. You get a rapid-fire pew-pew gun with mediocre gun handling and poor penetration, especially against the hordes of tier 8s you're likely to encounter, and poor alpha. You get zero armour that is of any value except against pubbies who still haven't learnt about weakspots and just auto-aim or aim centre of mass (and the latter guys are still 50-50 to pen you). Even worse if you go 'hull down' and they shoot at your turret, which is a huge weakspot. Just utterly painful to grind though. The one saving grace is that is doesn't have much of a stock grind because if you've played any other British line you'll have all the guns unlocked. I finished it in 48 games, a horrendous 44% win-rate, despite actually respectable DPG of 986 (for comparison, barely 100 damage less than my KV-85 which has nearly 60% win-rate and actually more than my ARL-44, which also has nearly 60% win-rate with a similar number of games at 68). It really is the speed and lack of alpha that hurts it, because you can't kill things quick enough or get to the right spot to win games, but can still spit out damage in a landside due to the high rate of fire when all the enemy tanks come to you. Painful.
  39. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Hoo boy. What have I done.
  40. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    I know I'm still a noob, so my ideas might not be great balance-wise, but I think a decent way to help the Type-7 and make it more popular is to change two small hardpoints to medium. This would allow it to core mine, and I think it would be a decent ship for it. Good internals so you don't have to compromise between cargo space, limpets and a fuel scoop, affordable, decent jump range and workable handling in normal space. Either that or make a class 1 seismic charge launcher.
  41. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Just bought a Type-9 megachonker. Not bad in normal space where it really counts for mining, but yeah, in supercruise it turns like a brick.
  42. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Here's how I set it up so far. Tried to cram my most frequent keys in the first folder. CAM folder:
  43. 1 point
    That I have it, on my mouse, flares, heat sink, headlight, night vision and head look with my thumb, macros to control pips.
  44. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Neverwish I'm not very creative
  45. 1 point
    sohojacques

    T95/FV4201

    The hatch is tiny ffs. On flat ground 340 heat is a 50/50 to pen the ufp. Using 3 degrees of gun depression the ufp hits around 395mm effective. Admittedly it not a great side scraper and quickly over angles ... against 330+ heat. See a pattern emerging here? What does a pixel tank have to be to qualify as OP in your opinion?
  46. 1 point
    people recruit by personal rating now? man Wn8 has really fallen low
  47. 1 point
    Please google it before asking. It's easy to find http://wiki.wnefficiency.net/pages/WN8#The_Steps_of_WN8_-_The_Formula
  48. 1 point
    tajj7

    Wheeled Tank Mechanics

    I haven't found them hard to hit at all, I was hitting them reliably at medium ranges with the T-100 lt and that doesn't have good accuracy (so some shots just missed by going low or high etc.) or that amazing shell velocity for APCR. Most tier 10 meds will have no issue, Russsian tier 10 meds are going to be hilarious against them I think, they'll bounce them and have 50% more DPM, the shell velocity, turret traverse and gun handling to hit the shots. Also the T-100 lt pretty much straight up counters these things, you are pretty much as fast to accelerate up to 70kph, you have almost the same camo, much more view range, more health, more DPM and your armour is semi-reliably against their APCR. I played about 10 games in it on test, and once you avoid the initial yolo rush push, you can just dominate them after that. Most people on test didn't either, saw plenty of these things get one shot by sh*tbarns (and there were almost as many of them in games as the EBR 105). The tanks themselves are awful IMO, especially the tier 9 and 10, their guns are close to pointless. You gain 8mm of penetration and 200 DPM going from tier 8 to tier 10. (the tier 10 only has about 50 more DPM than the tier 8 premium and effectively only 40 more alpha as well). Plus they have the attrocious penetration drop off at range, at 500m they have 162mm of pen, sub 130mm penetration rolls on a tier 10 tank. The cruise mode is utterly pointless as well, as its close to uncontrollable at higher speeds, it just doesn't work well with a keyboard input as you pretty much turn 90 degrees with a slight touch on the steering. Overall I think they are complete utter crap. They go fast in a straight line, often too fast where hit bumps or get air you'll kill yourself anyway, and at medium to close ranges even on the laggy test server people will hit you. Your gun is just not good at all aside being fast to aim with low dispersion, plus the HE is quite nice. I think it'll rival the Rhm. for crappest tier 10 win rate if they go live like this, once light players realise that they can't do the yolo spot at the start and hang back, then they can just control the vision game. Tier for tier the best one is probably the tier 8 because it has tier 8 light gun power, you aren't crippled with the low pen and DPM the tier 9 and 10 have. Well actually the best one is the tier 8 premium which has the two shot autoloader so effectively has 350 alpha with a 9s reload, which is better than the reload of the tier 10 for 390. It's also surprising no one pretty much better than the tech tree tier 8 in every way. Going fast for survival I just don't think has any value in the current meta, once people get used to them on live I don't think these tanks have any real role.
  49. 1 point
    sohojacques

    Wheeled Tank Mechanics

    Sadly these will be the yolo scouts that pubbies have always dreamed of. Actual scouting is far too difficult for the bulk of the player base. WG’s willingness to completely break their own game needs to be commended. What little structure that exists in random battles is gone as long as one of these borderline untrackable things can yolo run through at 105kph. But the TD and arty players tears...
  50. 1 point
    breeeze

    The Churchill VII

    I think Wargaming must have made a mistake here, this is clearly a stationary tier 4 TD with borked matchmaking, not a tier 6 heavy...
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