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Showing content with the highest reputation since 12/28/2019 in Posts

  1. 8 points
    Haswell

    Dawn of Industry power-rankings

    You and your fucking zero key.
  2. 6 points
    Deus__Ex__Machina

    IS-3-II/ST-II (Super Test)

    @kariverson the tanks.gg model for the VK72 has been incorrect for along while now, you have to roll back to like update 1.0 to get the correct model also the model for the 703 is obviously incorrect/incomplete. this is a more correct model: https://armor.wotinspector.com/?targetVehicleId=44289,63746,56323,56836&mode=xray.textures&platform=pc i Also find it very amusing that anyone would think the 703 is anything but broken in anyway, shows that all these years of powercreep has gotten to peoples heads.
  3. 4 points
    Ezz

    6th sense

    If you die before the 3s required for SS to go off then you won't get it. Just indicates someone was either pre aimed or had enough rng to hit you. Alternatively you could have been lit earlier and never got unlit, usually by either a passive scout or someone poking a bush to keep you lit.
  4. 4 points
    hazzgar

    IS-3-II/ST-II (Super Test)

    The thing is you are not punished at all for not using double shot. So no matter how you look at it, the double shot is still an advantage. Not a huge one but still an advantage. Plus there are clear situations where the double shot makes sense and works. Sorry but this is wrong on 2 accounts: 1. This is not an autoloader but an auto reloader. Big difference, smaller drawbacks for shooting 1 time 2. It is useful when enemies are attacking you and are on 1 shot hp or just go for you in regular time intervals. This happens more often than most people care to admit because the current meta is idiot plays. Again you miss the key factor. You have 3 distinct firing modes. The tank is still highly capable in single shot mode. The autoreloader and 2 shots are situational but useful in those specific situations. (also I remember how people undervalued italian autoreloaders when they were released first). Only 2 heavy tanks in tier has actually amazing armor (VK1001p and Defender) and one gets punished for that by being slow as shit and huge. It's armor also scales badly when fighting higher tiers while 703 still has a turret that works with wiggling and moving due to typical russian angles. Defender is better but the gun is more derpy. 240 pen is not autopen. It's not a flat turret face so that armor still maximizes your survival. You also omit the sides are rather strong. Not strong against high pen guns but will lower the angle from which you can be shot, especially by meds and lights. Oh come on. Now I know you are just pulling stuff out of your ass. Let's look at t8 heavies and their pen values (and I will not use pref mm tanks so you have it easier): Heavies With Higher Pen: T34 50 100 Liberte Caern AX E75TS IS3 KV4 Lowe Renegade Defender Patriot Somua Tiger II VK4501 Same Pen: IS3A Heavies with Lower Pen: 110 50TP Prot 53TP Amx 65T Chrystler K Emil 1951 Emil I IS-M Caern O-Ho T32 VK1001p Mauerbrecher VK4502a That gives you 14 tanks with more pen. 1 tanks with same pen. 13 tanks with less pen. Not including pref MM tanks. So being exactly in the middle. Having standard pen for this tier heavy is "lacklustre"? Tajj you are a good player and somehow your asessment of this tank is "this isn't a high dpm, fast and accurate sniper tank". FFS. Yeah the acc is trash but the bloom is great. Ie the same what makes IS3 so good. Complaining about the gun here is nonsense and it makes me think someone has hacked your account. Let's compare the guns. 703 is better in: 120 more DPM 150 more mp/s shell velocity 12 more shells (28 shells in IS3 mean you sometimes run low on preffered ammo) 0.08 better movement bloom 0.08 traverse bloom 0.02 better turret bloom (and IS3 is praised for its super low bloom) IS3 is better in: 4 mm of pen 0.1s aim time 0.04 dispersion (the only big one but imho part of it is offset by shell speed) So saying the gun is lacklustre when it's comparable if not better to the best heavy gun in tier is silly. Also most of your criticism could be aimed at the IS3. Seriously the same logic was first used when people said obj 430U won't be that OP. So is it for a ton of other Ruskie heavies that have dominated the meta over the years. Again it's not a snipy tank. Meh yes, poor ? No. Not poor enough for workable armor and a great gun. Yeah good brawling is useless in t8. Stop getting so focused on the double shot. The double shot is an extra feature you can use when you know it's useful. Renegade gets better results from unis because it's better in early damage and late game damage. You make a common wotlabs mistake of underestimating tanks which are super useful in key moments of the battle and ones that fall short on cleanup damage. Also I looked and pretty much all streamers posted multiple 5.5k+ games in their 703's. Also Renegade is not OP because it only works for Blues and up. 703 works for everyone. LOL. I mean lol. You say the gun on this is derpy and then you compare it to a defender. Same acc, barely better aimtime and 2x the bloom... You say the tank is huge and slow when VK1001p is slower, bigger, it armor scales worse against higher tiers and it has 2.5x worse bloom. 53TP is funny since it's a heavium and it's hard to compare. But you mentioning Caern shows me really what you did here. You think a good tank that doesn't have one completely broken off the wall feature (1001p/defender) has to be an accurate, high dpm, high vision tank. So the tank is still OP. It just doesn't suit your preferences. Dude. The tank has the best bloom in tier. BEST FFS. Even as a single shot this would be a good tank.
  5. 3 points
    SkittlesOfSteeI

    Epic replay contest

    http://wotreplays.eu/site/5186505#karelia-meows_really_heckin-churchill_gun_carrier Do not cite the deep magic to me, witch. I was there when it was written. over half blind btw http://wotreplays.eu/site/5186508#widepark-meows_really_heckin-churchill_gun_carrier
  6. 3 points
    Snoregasm2

    UDES 15/16 - Tier 10 Med

    Full Stats: https://wiki.wargaming.net/en/Tank:S28_UDES_15_16 Summary: Intro So, I recently made great use of the all the free blueprints we got for reaching Festive tier 10 and some free XP to research the UDES 16 (the tier 9 Med) gun so I could instantly research the UDES 15/16 and bypass the tier 9 completely (which seems to be a stinker compared to the tier 8, tier for tier). However, I was surprised that there was no topic dedicated to the tier 10 - most of what I've found has been comments in other threads (e.g. the tier 8 and 9 threads), but I think this deserves a thread of its own. From what I've seen, a few streamers tend to play this tank as one of their rotation of meds, and get great results in it. I guess this is the combination of great alpha damage for a med, good mobility and a hugely exploitable/unique strength with the -12 gun dep + autobounce hull/turret to other meds/most heavies. I only played my first games in it yesterday, but initial thoughts are that it punishes people who don't aim and is actually quite good in a dog fight (a Standard B bounced all 3 rounds trying to circle me), and the gun is very comfortable, although the temptation to switch to HEAT early is there. As I play more games and get more of a feel for it, I plan to update and edit this post in an attempt to review the tank as best as I can. In the meantime, please share feedback, thoughts and comments (both good and bad), as well as any tips or things to note. Review *To follow
  7. 3 points
    hazzgar

    IS-3-II/ST-II (Super Test)

    Some top players overvalue being able to control the tanks performance so when the tank is a bit rng dependant but still boosts your WR by a ton they undervalue it. Especially when it boosts their WR less than it boosts it for green and blues even though the boost is still significant. I remember how many people defended the defender (LOL) even right after release and pre pen creep
  8. 2 points
    PlanetaryGenocide

    FV4005 Stage II

    imagine not knowing how to go west flank on Tundra north spawn my two pens that game were on Foch 155's at range, oddly enough
  9. 2 points
    NightmareMk9

    6th sense

    Also could be an idiot parked behind you and they were shooting at him. Happened to me a couple times in the last week.
  10. 2 points
    Again this has nothing to do with He being random and all to do with arty being random because it's inaccurate and the 0 dmg is when it strays and hits the gun and the high dmg shots are where you are close to weak armor. If you shoot He from a relatively accurate direct fire gun you would get reliable numbers. It's easily proven in training rooms. The way he damage is calculated is rather simple. So overall there is no problem with how HE dmg is calculate but rather that you don't always hit where you aimed.
  11. 2 points
    MagicalFlyingFox

    6th sense

    Welcome to World of EBRs
  12. 2 points
    People are not good at making rational decisions. Same for corporations. Imho if Serb was here I'd kinda assume there is a point here since as much as an asshole he was he was an asshole with a plan. Now it's monkeys running the show It's not the games fault you don't know how HE works. Shoot near thin armor.
  13. 2 points
    Sounds kinda rapey
  14. 2 points
    Enroh

    Epic replay contest

    Not quite meows level bc fap casters but good to see SUX represent http://wotreplays.eu/site/5188659#mines-enroh-churchill_gun_carrier
  15. 2 points
    The HE rework will render my T49 useless, so I'm in the "fuck that noise" camp.
  16. 2 points
    echo9835

    Epic replay contest

    @sohojacques Because God hates the Curchill GC. It is truly a God forsaken tank.
  17. 2 points
    I would like all the gold I spent on radio operators back and them to leave the KV-2 the fuck alone. I assume neither will happen however.
  18. 2 points
    Who else isn't thrilled about these proposed changes? Seems like WG is changing a lot of variables at the same time and that's never a recipe for success, specifically the hp changes. I'm also not a huge fan of WoWS's crew skill style- although I admit WoT could use a redesign of current skills.
  19. 2 points
    Enroh

    Epic replay contest

    Here is my FIRST ever game in this thing.... http://wotreplays.eu/site/5181852#serene_coast-enroh-churchill_gun_carrier
  20. 2 points
    FavreFan4ever

    Epic replay contest

    This post will be updated if I get a better result before the end of January. Up over 2k damage for my highest-damaging game. This also had 4 kills. http://wotreplays.eu/site/5179774?secret=cecd8df5a88f583c509899af7d633460 I should also mention that I had every intention of playing this tank before I knew about the contest... having played some real clunkers in my time (TVP VTU, SAu S40, neck-brace-era 50 120, ARL V39 pre-buff) I wanted to see how this thing matched up... it's pretty bad.
  21. 2 points
    This period at the end and after the xmas boosters is full premium spam, it's premium ammo span city at the moment, you basically have to assume everyone is spamming it. I mean I am playing tier 9 tanks with food, using premium ammo and still making like 100k profits. The 3 arty is just a thing, it always goes in these cycles, WG nerf arty, arty bobs over react and say its terrible, turns out its not, all the arty bobs start clicking again and annoying people, added to all the people doing their missions. For it to drop down we need the next minor arty nerf, and we'll have a nice period with far less of them in the game.
  22. 2 points
    echo9835

    Epic replay contest

    @EnrohIts like people won't play shitty tanks.
  23. 2 points
    not that bad of a grind compared to some of the other stuff.. 3-4 sessions for 80-95
  24. 2 points
    hazzgar

    IS-3-II/ST-II (Super Test)

    Wait what? Why wouldn't you call it op? 112 has great armor. If you give it 2 guns with great pen it's very strong. I get that purples want consistency and this is a tank that will fluctuate between 1200 and 6000 dmg games but for most. It doesn't get punished in DPM for being a 2 shot autoloader that can do 750 dmg. It has higher DPM than most t8 heavies actually. It has above average penetration. Fast shell at 1150 mps where most heavies in tier hoover in the 800-1000 area. Yeah final acc is bad but it has AMAZEBALLS dispersion. FFs 0.12/0.12/0.06 !!! That's HALF of Defender. HALF of 50prot, HALF of 112 and MORE THAN HALF of 1001p. So yeah the aimtime is long but the soft stats rule. For mobility - yeah the PW is bad at 12 but it has better resistances than the defender by 20-30%. So how a tank with good armor, small weakspots on the turret, that can blast tanks for 750 or work as an autoreloader, with IS3 like soft stats, fast shells, good DPM, that isn't super slow isn't OP?
  25. 2 points
    Haswell

    A Wild Sudowoodo appeared!

    Dafuq are you posting in a 5yo thread for?
  26. 2 points
    Yes the Löwe is a very good tank now, a bit boring because it's quite slow but otherwise a good credit earner To humor myself until Christmas arrives I'm going to do mini-reviews for all the T8 premium tanks as of posting (Dec 2019). It's best to learn up on all the tier 8 premiums since they populate the tier by a fair bit now.
  27. 1 point
    Wanderjar

    introduce yourself

    it's almost a mystery bigger than Diriz0n and his zeros....
  28. 1 point
    lmao to everyone one of you thinking WG will keep this promise. More so for those of you thinking they will meet a deadline of june/july, as much as they have been fucking up/delaying events, releases, patches ect. the sandbox is mostly just a place where they throw in random changes to pretend like they care.
  29. 1 point
    Honestly, aren't sweeping changes like these just a ploy to make the developers look like they're busy? Who are they aiming to please here? New players won't know the difference between old and new mechanics, and changing up the game this way isn't likely to draw them in if they aren't already interested. Older players that left have probably done so due to issues that have mounted up over a long period of time and have most likely moved on or at least won't trust WG to have fixed their biggest gripes to come back in any dedicated way. Current players, satisfied enough with the status quo to keep playing, risk having what they are enjoying be upended to something alien and being sent over the edge to quit. There is zero momentum behind a new player-made ranking system as far as I can tell. Current systems have been tainted greatly by historical balance, population decline, and lack of data transparency, and every major mechanical rework WG publishes is an additional gut shot to its efficacy. And, not only has it become practically impossible to derive a rating system out of publicly available stats, but the community doesn't seem to want one anyways.
  30. 1 point
    TheMarine0341

    Marine's Simple Replays

    New personal best base EXP: COCKROACH!
  31. 1 point
    Gryphon_

    Batchat 25t Ap, Tier 9 Baby Batchat

    I rebought it, having forgotten why I sold it. Dammit.... take a toolbox and repair skill to the max to preserve sanity.
  32. 1 point
    Enroh

    Epic replay contest

    ok im ready then
  33. 1 point
    echo9835

    Epic replay contest

    @Joyrider216 you could win by going AFK and having someone crash into you. any replay that meets the minimum would win right now.
  34. 1 point
    Looking at these are very handy for getting to know more about a certain map as well as their little sneaky spots, thanks for sharing and hope more continues to follow!
  35. 1 point
    World of Tanks has a cap of 6 arty per match, 3 on each side. Artillery also cannot platoon with other arty before a battle. None of that prevents a 3 arty game from doing a really good imitation of a fountain of diarrhea of course, but the days of 12 arty per side are long gone.
  36. 1 point
    10 game impressions ymmv GUN - 8/10 - good mix of alpha, accuracy and DPM. + 282 gold pen allows you to negate a lot of armour in the same tier - note however gold rounds have 'only' got 246 pen at sniping range which is worse than what an IS-3 gets with its 265 pen APCR + good shell velocity on both AP and APCR + generous ammo capacity = unlike the Renegade soft stats are merely decent and gun tends to be derpy = all things considered final hit-rate is comparable to an IS-3 - less snappy but better at mid range = DPM passable but does not let you trade 2 for 1 like the Renegade does = -8 gun depression: neutral on this tank because of height le summary: a good enough gun but nothing exceptional ARMOUR - 8/10 - i.e. worse Lowe + good turret: 230 frontal with small cupola - however only works when facing enemies + good sidescraper due to turret placement and side skirts + steep angling on UFP makes it very tough when using gun depression: 260 + against AP, 290+ against APCR, 300+ against HEAT + like E75, can bait shots by presenting overangled front + combination of thick tracks and side skirts will absorb HEAT and small calibre shells = UFP is 200-220 EA on flat ground: unreliable against same tier heavies and weak against goldspam/TDs = LFP large and not very thick - 190 EA - can however be angled = sidescrape imperfect due to protruding front plate and 'beak' - look at the size of that thing - armour only works from one angle - cone of invincibility is small - arty. deck is not particularly thin but the nature of this tank and size makes it difficult to avoid arty damage - engine damage la summary: your armour is only as good as your positioning but in the right position you have the tools to be very hard to dislodge MOBILITY - 9/10 + 45 top speed and reaches it + -18 reverse + 16 HP/t makes tank very quick to accelerate esp for a heavy: bait shots by rocking back and forth + good terrain resistances and good gear ratios - from what I could observe the tank is one of the few heavies that aren't gimped beyond the 40km/h range + 80 tonne tank with ludicrous 1200 HP gas turbine means you can push around wrecks or allies (if you wish to turn them into wrecks) - slow tank traverse and turret traverse limits brawling - lack of agility makes it bad at knife fighting mediums and lights unlike Renegade TOTAL: 25/30 (Renegade is 23 fyr) strongest heavium at tier 8 playstyle: kind of IS-7/AMX Mle 51 ish in that it relies heavily upon seeking out and bullying weaker targets, for micropositioning, refer to Chrysler K can and should seek forward heavy positions for cheap early-game shots DO NOT chai snipe unless you have absolutely nothing better to do Renegade is more relaxing to play but this is more rewarding if you play aggressively not much of a role in tier 10 matches and not really built to be a support tank, but at least has high APCR pen being an arty magnet and having a derpy gun makes it occasionally tilt inducing ugly 2350 DPG over 10 matches and 1.1 ish armour use efficiency for some reason, will prolly drop to 2K tbh I prefer the burgermobile but perform better in this one which seems to suit my playstyle better
  37. 1 point
    Anonymizer and pray the rest of your team has it.
  38. 1 point
    Hopped on to find some quality shitposts + old guides from times long gone. Happy new year by the way.
  39. 1 point
    Deus__Ex__Machina

    UDES 15/16 - Tier 10 Med

    Hardly. most of the people i know as well as myself agree the STB should have kept its natural gun depression rather than the siege gimmick, historical or not. and as far as hulldown capability goes? the Udes wins by a mile in its environment as the armor is far superior. the main reason the STB is more popular to the Udes is the gun, STB's gun now basically makes it the equivalent of a Japanese T95E6 but on a playable platform (no tumor). The Udes is definitely and underplayed tank, only real gripe i have personally is the gold pen in the current meta of lmao armor. but other than that its a solid tank.
  40. 1 point
    lavawing

    IS-3-II/ST-II (Super Test)

    Take the IS-3A, give it 50mm more frontal armour, godlike bloom, 270 gold pen is a huge leap from 250 as 250 is kind of the magic number for armoured tier 8 these days - anything below 250 pen will have problems, 250 is RNG, anything above 250 will be more or less reliable. For tier 9s its somewhere in the 290-300 range and 330 for 10s. So you get a 112 that has a semi-autoloader, good bloom, and actually effective pen, at the cost of some speed - still faster than most heavies in tier. Which is 100% OP in my book. The only reason no one is making a fuss about it is because tier 8 has been fucked forever anyway, and the 703 as strong as it is won't replace the Defender, 50TP, Renegade/75TS, Chrysler in their respective roles. I also doubt that the 703 will be very common as its armour scheme is not retarded enough for bads and it's uncomfortable enough with the aimtime and accuracy and dual gun that most unis would just take the Renegade over it even if the 703 is better for WR, etc. There is also a limited amount of things it can do against lategame TD spam which makes it less attractive for pubbing. The 703 might well be the strongest tier 8 heavy atm, but I'd just take the Renegay since I play this game for fun and comfort > winning (and the Renegay isnt even bad for winning).
  41. 1 point
    Geez d00ds I just want to know how good the E75 TS is, can y'all keep the meta stuff in the meta section? It exists for a reason...
  42. 1 point
    Wanderjar

    Chi Ri HATE thread.

    technincally this is the Chi-ri hate thread. so every tank that is better than the chi ri gets discussed first
  43. 1 point
    sr360

    T95 - The Brick of Tier 9

    I just figure, if you have 750 alpha and fire every 15s, you might as well maximize your chance to pen. And I'm not exactly lacking in credits...
  44. 1 point
    Oicraftian

    First games in ~5 years. I suck now?

    Replay review "Wehraboo" Banned thread locked Sorry humor is hard for me. Please don't point at the extreme autist
  45. 1 point
    Strigonx

    First games in ~5 years. I suck now?

    You're better off uninstalling now.
  46. 1 point
    Assassin7

    Supertest: bat-chatillon 12t mle 54

    when Dirizon is shitposting so hard he woke up Badmin SR360 AND badmin Pityfool from their eternal slumbers
  47. 1 point
    kolni

    Supertest: bat-chatillon 12t mle 54

    the thing is, you almost always are? as someone who has played this game for a living i'm pretty sure there is absolutely zero, zilch, nada you could teach me in this game which should make it simple to understand that when i say you are, you are
  48. 1 point
    Matross

    T110E4- Because it Was There

    I bought it, despite all the negative feedback. My $0.02 from a teal sh*tter, in the case anyone else is also wondering what it's like. The bad: 1) The armor is weird. Sometimes you bounce JPZE100's, and other times, other TD's AP goes through your gun mantel. You cannot trust the armor. Tanks that are not TD's, will just aim for your machine gun hatch, or, will take the time to shoot your underbelly. You feel like your turret is strong, but it is only strong if it is angled, and when it is, they just aim for your machine gun hatch anyway. 2) It's slow, not as slow as the FV215b 183, but it is slow. Compared to this tank, the Grille feels like a Ferrari. The traverse is slow, the turret turning is slow. 3) The gun bloom is bad, and the accuracy is also bad. Sometimes you make some freak shots and say "well, it isn't too bad", but it's a fluke, the accuracy is bad. Furthermore, the shell velocity is also slow, so sniping things is difficult. 4) Arties love you. Since you're slow, if you get caught out in the open, you take 300 - 400 damage shots from arty shells that land around you, and then one of of your crew dies and most likely, get tracked. In games with multiple arties, it sucks, even more so, if you're focused. The good: 1) The gold round is amazing, you don't really worry about not penning. Bobjects are lolz, FV215b 183 armor is lulz, basically, anything that isn't round stalinium or angled IS4 armor will pen (assuming you hit it). 2) It looks cool (subjective). I think it looks cool ASF. I dislike tanks without a turret, so I bought the E4, thinking I might have fun in it. Ending comments/thoughts: - It's not a reliable tank to play. The shell velocity is crap, armor is unreliable (at best), and you wish you had some more side armor for arty shells that land around you. - It's limited to peek-a-boom tactics & support play. Since the shell velocity, coupled with bad accuracy, sniping is out. (then again, Grille shell velocity is also sh*t, so at least it has some more armor than a Grille). It doesn't have the mobility to really defend itself (nor the armor), so I feel like it's a support tank, that takes the front with other heavies. You can lead a charge in the JPZE100, but not really with the T110E4. - I'm left wondering if I should have went down the E3 line instead, but not i'm not kicking myself for it because I originally planned on just ending the grind at at the T30. The T30 gun and the E4 gun feel similar, but E4 gun has the better gold shell. T30 is slow, so E4 does feel like an upgrade there. Compared to the T30, the T30 has better gun depression and a fully rotating turret.
  49. 1 point
    _Violence_

    Masochism thread

    I'm back weaker and more disgusting.
  50. 1 point
    Germany vs France in a nutshell.
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