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Showing content with the highest reputation since 03/07/2020 in Posts

  1. 20 points
    Hello tankers! We here at WoTLabs understand and sympathize with the difficulties suffered by players struggling to maintain their statistics during this period of unusually high player activity caused by the COVID-19 outbreak quarantines around the world. To provide World of Tanks players relief during these trying times, we're proud to announce the introduction of the Universal Basic Padding (UBP). The UBP will guarantee that every player will receive an extra +1000 WN8 and +10% Win Rate to help alleviate the pain and suffering of degrading statistics. Before: After: In summary:
  2. 13 points
    Hey, I just thought I'd make a list of all the current (IMO) best players at the game and their streams, both for them and for you. CarryBarry ^ - legit 3marked Chieftain, one of the best players on the server, great music and chill vibes and first and foremost a really chill stream - and barry's a qt insane player at basically everything. i don't think i've seen him struggle in a single tank - just seems like a natural for the game and has incredible decisionmaking The only NA player I usually end up watching with my sleep schedule, plays very differently from me and when he genuinely tryhards he is absolutely an amazing player (regardless of NA server LUL) so I enjoy the gameplay, it's high quality. i personally don't like this guy because of his 50B rigging and other stuff, but despite it he is undoubtedly one of the best players on EU and rivals Decha in mechanics IMO - there is very much to learn from how he plays the game and usually he'll explain his thought process if you ask him which i think is super valuable to people eager to improve. https://www.twitch.tv/stanlock_mercy/ (wouldn't embed) The best player in the world, period. You won't find better mechanics than this, russian streamer though so if you aren't capable of reading gameplay yet then this might be too difficult for you. Nevertheless, incredible player. Probably the strongest mechanical player there is right now, great decisionmaking and just in general great at reading enemy intentions. There are more russian streamers out there doing insanely well, but Stanlock is still a cut above and this is the stream you should be watching if you want to learn from the best. https://www.twitch.tv/decha__/ (wouldn't embed) Decha is probably one of the most aggresive players on the server, he is a bit washed but still amazing at the game. You won't find his gameplay boring, even if his playstyle has become sub-optimal he is still by far the best at it. Nobody dogfights better than Decha. Legit 3marked 279 - met him in GO-IN and we were the primary BC players together during whatever the campaign was and I've seen first hand how good this guys decisionmaking is. The first to 3mark a 279 after the mark update I believe. 3marks tier 10 rewards and so on, just in general a super strong player. Niall's got a stupid aspect ratio but he's a very talented WoT player. Very interactive with his chat. you will learn a lot from watching him as he generally tries to explain his thought process and I think that he is very good at doing just that - the way he approaches engagements and situations and describes his thought process throughout is very valuable for people trying to learn. Has a very reactive playstyle, an emphasis on consistency here as well. One of the better streams to watch if you are looking to learn. https://www.twitch.tv/4az__f/ (wouldn't embed) New guy I hadn't heard about for pretty long but he is incredibly talented. I'll be watching him more to learn because this guy is whopping my ass in DPGs as of right now just look at that shit ^ he's a prodigy These are the ones that I watch when I can, there are plenty of russian monster players as well as other server. I didn't link Val because last time I talked to him he sold his PC, so now I don't know how SEA server looks statwise. https://www.twitch.tv/kajzoo/ Super strong player, really fun guy too to meet - a little maldy but absolutely a top 10 player, probably top 5 right now https://www.twitch.tv/jaeckefa/ also a super strong player, aids aspect ratio and he he plays very irregularly - nevertheless a definite top 10 player when he's on his game Great russian player, only watched for a lil bit but he's 5k+ing tier 10s which is always impressive
  3. 11 points
    As of now, every viable tier 10 tank either has some sort of gimmick to leverage or just an overtuned kit in general. The gimmicky ones usually have flaws to play around when facing them, but the ones with overtuned kits tend to simply roll you over as a lower tier, and you rarely get to pressure an advantage in full tier 10 games as the terms seems are generally unbalanced and hard to estimate. Hull down snipefights is one of the most common aspects of the game and it is absolutely terrible gameplay, just an example but you get the point. Some examples of the first would be: Autoloaders High alpha guns Super high mobility vehicles These are fairly simple to play around because you know what they are going to do every game. Niche vehicles tend to go into set plays per map much more often than not and as such they get much easier to predict and counter. EBR’s really suck but I’m simply going to flat out tell you that if you can’t hit them reliably, your aim is bad. Their wheels are complete BS game balance wise but at this point you should be able to adjust to it. It’s part of the game now so the thing you can do instead of whining (it is valitaded, I know) you should be focusing on what you can improve, in the EBR case that would simply be aiming. It’s a terrible introduction to the game but don’t let that stagnate your progress. On the other hand we have tanks like Chieftain, 907, 430U and such that are just statistically overpowered vehicles in most metrics. They are never easy to fight and you’re going to have to learn that the hard way. Even the dumbest monkey in a Chieftain has a real chance to win duels against considerably better players because of his tank selection. Which leads me to the topic at hand: Tank selection is everything in tier 10. Playing off-meta means you directly disadvantage yourself against everyone playing meta before you even click battle. If you want to learn how tier 10 works in its current state you need to spend time with it, and you generally want to be in control and figure out what works and what doesn’t. How do you do that? Pick strong vehicles. You want to develop that decision making ability but you won’t get to make many decisions when you constantly have to let the enemy make its move because you have a worse tank. Since the full tier 10 MM is by far the most common, this gets more important. You don’t have anything to free farm to inflate your DPG, you have to work for it. This means no auto-piloting whatsoever because there are too many guns that have big enough impact to ruin your game entirely of one mistake. Aim for non-losing gameplay rather than winning. I don’t find the meta particularly different, just the tank balance being off. I generally try to avoid the stuff I don’t want to fight until I have to, even if that means giving up where I initially wanted to go during the countdown. If you care about performance in games then tank selection is going to have to be a part of it. I find the meta to be increasingly faster and faster, compared to 4-5 years ago where playing full games at 500 meters was a legitimate viable strategy for most mediums. In that sense, yes, there’s more aggression today than before because people are fighting not only against their enemies but teammates for performance. This means people are going to cut corners and find ways to do this more efficiently, which leads to higher tempo gameplay. When do you play aggressively? When you have all the information needed to make that play. How likely is it that this play is going to work? Estimate it, try it, re-estimate the value of the play in said situation. I am mostly a passive player, so my play is almost exclusively reactive. I deploy to positions I know well, damage to farm and most importantly have a fall back option. If I’m wrong I don’t want my game to end so I never purposefully do plays that are questionable but “would be good if they paid off”. That type of “what if” thinking needs to work the other way too. What if this goes wrong? What should I do? Have an exit strategy ready so your game doesn’t end because of a misread earlier on. I’d say the meta is fairly different too, arty being the main difference as there’s basically always 3 of them. Not much you can do about that sadly, once an arty has decided that he’s going to kill you there’s basically nothing you can do to prevent him from singling you out. The advice I have there is to go dark just before arty reloads so that he just might switch to another target. It’s a harder game than any other tiers for sure, but you also learn the most from it. If I go back to tier 9 again I’m fairly sure I’d just roll over everybody because I’m almost able to do that in tier 10 too. Tier 9 doesn’t have so many gimmick tanks to be constantly be aware of, and has less variables which makes it an easier tier to play. This is the place you want to be at, comfort means a lot and you should be playing where you are performing the best, perfecting your gameplay in a more comfortable setting makes it easier to take those with you and apply them to more nuanced concepts and situations. Keep doing what works, try and up the difficulty every now and then and see if your skill set holds up. If it does, great; if not then you can just go back and practice more. The meta itself of tier 10 isn’t very different, people still play the same positions and the game flow works the same, just at higher stakes. If it gets too complicated you simply have to accept that you’re not quite there yet. Self-criticism is the biggest part of improvement and the more you do it the higher chances are you’ll end up a better player afterwards. Blaming external factors doesn’t help you. Arty sucks, EBRs suck, unbalanced maps etc etc. You can’t do anything to change those, so focus on playing around them. What can I do to simplify these problems for myself? For pure aggressive play I’d recommend starting out small. High probability actions that still are dictating actions. Try to control the engagements, think out ways to achieve whatever it is you actually want to do, before you do them. An enemy tank needs to die that’s hard to kill? Find out ways to do it safely, and if you can’t figure one out then you have the options of gambling or thinking of something else. Take the latter option. You can still control areas without putting stakes into it. Don’t know how? Try something. I will always recommend safer play when stakes are high, but when you really are at a loss it’s not like you’re going to end up with a great idea anyway, so try any idea. Sometimes they work out, great. You didn’t learn shit but at least you saved a game that should have been bad. I also recommend studying the minimap a lot, especially at decisive points of action. See a push happening? Then you want to know how it develops from there, is it common? Can you use this experience for something useful, like assuming it normally happens (after it has happened enough times). This lets you skip steps both in decision making and focus, letting you be more concerned with what’s happening on your screen rather than the map once you understand it. You need to understand the map before you can start making aggressive plays reliably, because most players react the same way to the same things. Knowing that, you know what said aggressively play will result in, how the enemy will react and now you can build upon that knowledge to think even further ahead of that aggressive play. More foresight leads to much more stable gameplay, so the biggest piece of advice to your questions (even though I didn’t really answer any of them in concrete terms) is that you should understand other players better. All the 48-52% players are bunched together anyway, they don’t try to get into other players’ heads at all and react exclusively to what they see happening on their screen and not the minimap. No foresight whatsoever, meaning you can abuse the living shit out of it and simply win over them by playing big picture. Similar to GMs beating mathematically perfect playing computers in chess. Or the macro concept in DoTA/League. It’s a super advanced concept that doesn’t really apply until you are comfortable enough mechanically to beat anyone you come across. You want to be at that point mechanically, because mechanics don’t require thinking once you are comfortable enough with your game knowledge to keep your head in big picture, all the time. You shouldn’t be considering things like “Where should I aim to pen this tank?” or “How much do I need to lead my shell?”; those things should be etched in your skin and happen automatically, because then you can start playing the map which is what tier 10 is all about. You don’t have any substantial mechanical advantages in tier 10, so your theoretical advantages are what you’re going to want to leverage. A good place to start would be staying at least 1 step ahead of what you’re currently doing, while simultaneously having a fallback if it didn’t work out. Try sticking to that rule at every point of the game, and if you find yourself drifting away from it, you failed. Try again. Once that becomes routine you can add more variables into the mix, like managing HP in ways to prevent pub monkeys yoloing you from actually succeeding, and the more questionable parts of what in reality should be possible know and not. The point is that if you are unaware of something you can’t prepare against it, meaning you have stopped being in control of your gameplay. Try and stop letting that happen and you will find yourself having much more stable games. This is all in very broad terms, but concepts like this are hard to verbalize unless you make them super specific which usually only applies to the specific situations and little to actually draw from. I don’t really feel that I properly answered your questions, more guiding you in the right direction of becoming comfortable with how tier 10 works. The hard truth is that there’s no easy fix to somehow getting better, it’s a grind that takes time and constantly humbling yourself enough to accept that even if the result of something going bad wasn’t directly your fault, you can’t dwell on that since it doesn’t improve you as a player. It happened, so it was a bad decision. Could you have known that? Try and figure those things out and start playing the game ahead of time. A good rule of thumb that has been working for me is always staying 30 seconds ahead of the map and checking if my assumptions are right, and why they were/weren’t. You need to get into the heads of other players and pull mind-gamey shit to be the protagonist player of every game, which is what everyone wants. When you are in control you can do whatever you want, but at a loss of what to do, take the backseat and let the game develop more until you start to understand what’s happening. This doesn’t mean doing nothing, just simpler gameplay where you have teammates to play around and good amounts of information to make the easier assumptions. TL;DR - Take the blame for mistakes, even if you feel they weren’t yours. What could you have done to improve the situation, regardless of what actually happened? Do this every game and you’ll be improving. Tier 10 is all about eliminating mistakes rather than improving positives.
  4. 10 points
    PityFool

    Diriz0n's Forum Promotion

    The public have spoken.
  5. 9 points
    PityFool

    Diriz0n's Forum Promotion

    In h0n0ur 0f the m0st kn0wledgeable and c0nsistent c0ntent creat0r we have ever seen 0n this forum. I am ann0uncing his pr0m0ti0n t0 the new title 0f: "#0 BESTER P0STER 0N INTERWET" As a result, he will need a suitable new avatar to accompany his esteemed title. Please assess the options and cast your votes my good people.
  6. 8 points
  7. 7 points
  8. 6 points
    Aight, it's Corona times and I'm out of things to do so might just kick this thing up full time again and do as many as I can. I've been doing this type of thing for years, hopefully my reputation should vouch for the concept. Format: 3-5 games per player, players might get more if there's a lack of interest Tier 9 and 10 only Reviews will be YT videos with commentary Can be privately uploaded (so only you can watch your commentary if privacy is of interest), will otherwise be uploaded publicly. No artillery gameplay. If there's anything specific you have questions about regarding your games, please say so beforehand and I will do my best to keep it in mind during the review Will be doing as many as I have time for, starting from first poster to last - until I run out of steam to keep doing them or a new patch hits. Post your replays in this thread that you want reviewed, they need to be of the current patch and if a new patch hits and I'm unable to finish the recordings in time I will just ask you for new ones. There are no other requirements for this, every player is welcome to post and hopefully learn. Previous reviews for the interested: Gameplay Review Playlist If people want me to review my own gameplay, that's something I could do too. What are you waiting for? Post your replays!
  9. 6 points
    Depends on what you want to learn, sounds like a douchy answer but it's kind of important as you pick up different things from different vehicles. Your experiences and subjective playstyle also mean you pick up different things than other people will from the same situations. Start off with if you want to get better at a gameplay element or just a specific tank. The first is much more useful as you can apply those to many more tanks but they don't come with experience as you often have to actively play towards your goal to learn from it rather than focusing on playing as well as possible which is something that very many have trouble letting go of (myself included). Autoloaders for example gives you a lot of practice playing as the center of attention, as you deal burst damage people focus you and that focus is exactly what you can take with you and apply to other tanks as well, having 1k autoloader games banked will end up mattering when you're playing as a top tier single shooter in a 357, again as the center of attention, especially with multiple arties. This should help connect the dots that you can learn something elsewhere than where you want to apply it. 357MM as top tier is much more rare and doesn't let you practice controlling the game very often, but you can spam autoloaders days on end and practice this specific thing for as long as you want, and then apply it to the tank you feel just gets too much focus for you to play well. OP tanks tend to get more focus, so this is what I did to bypass that problem and get better. You'll also pick up other things meanwhile practicing specifics, and don't pidgeon hole yourself into only that specific thing but remaining aware of the other positives you experienced during the practice of what you want to improve to speed up these processes. This is not the only things autoloaders are good for when it comes to practice, but it's one that is hard to practice anywhere else. As I previously mentioned you want a comfortable practice environment that generally means going down tiers to simplify gameplay to get good practice. Good practice doesn't mean easy games though, you don't learn from easy games. You want to be challenged but still be in control. That's a thin line to walk but where you're going to learn the most. You want as many of your games as possible to be fruitful for the future, which is different from playing for performance. Performance means no risk-taking, but learning generally means the opposite as you want to expand your options and as a result will end up being having to try new things and see what works. This is a lot of stupid dying and derpy games, but that is fine as long as you take something from them. Just remember to toggle this off once you feel comfortable with the topic you decided to practice though and go back to risk-averse gameplay with your newly refined skillset. The thing is you want to get a feel of what is actually a risk and what is not and you don't really get to that point without testing your limits. Risk-averse mean something entirely different for a 50% player and me. Playing passive in my eyes would still be considered aggressive to most players because they don't know that the decisions I'm making have sound reasoning behind them and thus less risky to make than meets the eye, they are totally safe because I ran the numbers before making it. So risk is percieved as subjective, and you want to make it as objective as possible meaning you want information and really nurture your ability to interpret the information. There are many "close calls" that were nothing of the kind, and there were also situations where I really fucked up but no one was aware enough to catch my mistake. When that happens I try my best to recognise them as mistakes still, it's hard but mistakes usually don't go unpunished in tier 10 so remembering it for next time has generally been a net positive over letting them go for the sake of my ego. Start off with figuring out one of your bigger issues in gameplay for a certain tank. Try to figure out a setting that makes you practice this, whether it's something simple to work on like dying less or more nuanced like getting better at reading enemy intentions etc is totally up to you. The important thing is to determine a gameplay aspect that could use improvement and simply doing something towards that goal as you play. If DPG or stats is of any concern then you want to limit test in a different tank than the one you want to improve, I couldn't care less about my service record so I generally just spam the tank I want to get better at directly. I rarely practice specifics like above anymore as I tend to focus on the specific tank for a pretty substantial period of time if my performance isn't what I want it to be yet instead. (M60 would be a good example, I was nowhere close to 3marking it at the start but after 500 games or so I had the highest average on the server by like 900 for the last 50 of them because I just stuck to it and really got the playstyle locked down on every single map, starting at sub 4k DPG for first 50 and 5,8k for the 50 at the end which is a HUGE difference considering it actually had very little to do with good/bad sessions). This is probably because I tend to pick these things up by sheer game quantity over quality practice. I don't really practice in that way anymore because when I do end up playing again I tend to have a specific goal in mind and only playing towards that. (Generally a T10 reward tank 3MoE or DPG challenge). I tend to stick to one tank until I am satisfied and that's what works for me right now with how often I play the game these days. Doesn't really matter what tank in the end, go through your replays if you're struggling to find what you're doing wrong and inspect them until you find a lapse in judgement, be more precise and nitpicky as you get further into this and you'll eventually find yourself becoming a better player.
  10. 6 points
  11. 6 points
    OK boys, as you may or may not, I'm a doc. And I deal with a large, older, immunosuppressed patient populace. My first patient just showed up in the ICU in serious crap. The hospital leadership just showed us projections of what sort of bed capacity we will need if we follow Italy's trajectory, and it will basically suck up most of the beds and all of the ICU beds/vents for the entire state. As a result, elective surgeries are being canceled across the board, and hospital beds are being cleared to make way for the expected surge. THIS IS NOT A DRILL, and is far from the flu. We need to learn from what happened in Italy: 20% of the healthcare workforce got ill from taking care of COVID-19 patients, and it left people who didn't have direct ICU/pulmonary expertise (like me) to manage ventilators. We can muddle along, but it's like asking an arty main to play an EBR. Sure it's the same game, but kinda sorta. Furthermore, Northern Italy just ran out of beds and ICU/vents, which led to docs having to decide whom to let die. I don't know about you, but I'm not comfortable making that choice for anyone. I'll make it when it comes to it, because that is part of my training, but its not an easy choice. The US meanwhile, is about 12 days behind Italy, and our infection curve is exponential. We got 1000 new cases in the last 24 hrs. And that's just the ones who've tested positive. Stay safe folks, hunker down, flatten the curve. Shit's getting real.
  12. 5 points
    Ah, some random internet dude says that COVID-19 is overblown and doesn't cause death by itself. His work, is (a) not peer-reviewed, (b) been criticized heavily (see links) and (c) discordant with the vast majority of published literature. For example, here. Once again: my medical degree trumps your google search. Now GTFO before I ban you for being an insufferable git spreading baseless conspiracy theories in the midst of a pandemic.
  13. 5 points
    Assassin7

    Post-1.9 Balance Changes

    Shhh, get out of here with your logic. that has no place in the WG balance department
  14. 5 points
    kolni

    Post-1.9 Balance Changes

    lol at dirizon downvoting "the news"
  15. 5 points
    Moderation supports this sentiment. 3 generations ago, the world was in disarray. Young men were being called up en mass to go to the army. Today, the world is in disarray again. We are being called up to couch potato and play computer games. We can do this!
  16. 5 points
    Imagine trying to start a debate on civil liberties during a fucking pandemic. Fuck off.
  17. 5 points
    Hello! Probably one of the most requested features of all time, dark mode is now available on WoTLabs! To toggle, click on the lightbulb icon to the right of the player/clan selectors: Your preference will be saved within local storage in your browser so you can continue to browse WoTLabs in dark mode! There might be one or two CSS problems I still have to sort out. If you see anything that looks off, let me know in this thread! (And no, I don't know when or if I'll be implementing dark mode on the forum. That's a whooole different ball game.) Cheers! Never
  18. 5 points
    Gold sitting in your garage doing nothing is inherently worthless as an in-game, online currency. If you have it, burn it, the blueprints which equate to free xp which equate to time saved in real life which can be spent jacking it to furry porn is totally worth it
  19. 4 points
    Haswell

    Diriz0n's Forum Promotion

    That hole is an O not a 0. This triggers me.
  20. 4 points
    i really can’t stress enough how valuable track shots are for farming, not just for you but your teammates as well - if the enemy can’t move they can’t get safe and cannot fight on their terms which is always what you want to be doing, even in autoloaders i spam trackshots despite risking not damaging a shot for either burning their repkit or keeping them in place in a position where they are farmable. that’s where you want to keep your enemies ideally, keep them in the sweet spot where you can fight them but they can’t push you you also seem to value staying alive over impacting the game a tad too much, this is not a habit i would remove though, all it needs is a slight adjustment (staying alive is still a super important aspect and should be valued very highly) so i would advise you to try more things out - as you’re returning from a long break the mechanics come back eventually but you want to get as deep into the meta-read ASAP meaning you’re going to have to try stuff and test limits on what works and what doesnt before you can start doing set plays and think ahead of pace (pro-active gameplay instead of reactive) and VERY many of those games are gonna look like shit and play like shit but they will be useful going forward which is what you want to be focusing on to improve i tend to spam games for 2-4 weeks before going on hiatus again for 2 months as that’s what my uni schedule lets me do (no time to game pmuch) and that is how i have played for the past 2 years (or just not play at all) and it’s the same for me every time: im rusty and need to work on my mechanics first> then i need to get my meta read up to speed and until i have like 200+ games under my belt since coming back i am actually a pretty mediocre superuni and my stats arent great until i get back to speed but i have done this process so many times now that i can be aware of this and get some monster games on experience alone to help my averages in the mean time but i am still in a learning mindset before tryharding (helps A LOT with staying sane too) this is the same for trying new tanks for me, my first 10 games are always great but set 20-50 really suck because i’m still limit testing and die a lot in stupid places because i am not able to estimate capabilities yet and stopped the ”new tank tryhard caution” thing (idk if this is a thing for other players but it definitely is for me lol) my gameplay starts to shine when i have put enough time into the game AND tank im playing which means i two major objectives to achieve before really being able to tryhard and stop the learning process and focus on damage gameplay at all times to stop the stupid dying and keep consistency up some players like Barry seem to be the other way around, plug n play and super fast at getting meta-reads even after long breaks but for me there is a substantial flat quantity of games i need to play before i can perform well enough to my own standards but every single one of those games have some purpose behind them so you can speed this process up to ~200 (for me, likely less for others) games rather than the 10k+ games it took to become a super-uni in the first place right obviously i don’t show my learning periods of gameplay as they’re not great which is also how i avoid getting revealed in Hall of Fame when boosting as I happen to downpad my stats a lot before the tryhard kicks in and 6k combined average sessions start to stack up the point being is that getting back up to speed takes proper testing of what works and what doesn’t before you can start playing the game for real and until you get comfortable you’re always going to play worse than normal so focus on that first, then start pushing your luck in game as often as you can (without being retarded - this is a finer line to walk than what it looks like) to get as much value out of every game as possible until you feel you have enough information available to play a map/tank combination out with a solid gameplan and able to problemsolve them when they don’t work. When you reach that point is when you start feeling real differences in gameplay, when I stagnate I just repeat this again until I hit my standards. It’s a tedious process but when performance is a requirement for fun it’s important not to cheat and rely on old experiences when you need to play catch up
  21. 4 points
    kolni

    Tier 10 Struggles (response to Snoregasm)

    first game was winnable for sure, with 0 mechanical misplay you would have evened out the score at the end and have the HP to kill the Skorp off, considering the 140 was AFK all you needed to win that game at the end was 6-800HP to use after killing the 1-4 to have a real shot at carrying it.. the other games you were not as able to really influence the outcome in a CAX, Karelia especially I had a hard time figuring out how to get even an acceptable game out of it at all. No proactive play anywhere seemed good and Karelia is a shitty ass map to play passively on with 3 arties.. you could have done more but that game was tricky, besides some clever trading on the IS-7 (imo u could have farmed from full to 0 with max one shot taken) and then pushing the TD behind there just wasn’t any situation on the map with any substantial damage to farm serene showcases your mechanical issues very well, i would have dumped every single shell you fired that game into their tracks to keep them in place and farmable to win out on trades - CAX turret is only strong when you poke on them, not when they poke on you. After they blow repkit you have a 90 second window to figure out how to kill them as cleanly as possible and with gun dep as a CAX you will always be able to shoot their tracks there, pull back on rld, retrack and mitigate the damage taken and win the C1 engage before the enemy team pushes you through middle into it, prolonging the game (not super carryable and hard to see how to get out of it alive but 3k+ dmg extra easy was there to farm for free)
  22. 4 points
    Thanks for writing that @kolni - I (and I'm sure the rest of the community) appreciate the detail you went into. My takeaways are: The meta isn't actually different, but acts of aggression/mistakes are more likely to be punished than tiers 8/9. In that way, I guess it is more like low tiers where you can die in 3 seconds if you get rushed/peak wrong? Partly explaining the point above, you get punished harder because of the severe tank imbalance/likelihood the enemy team has a number of "meta" tanks which fuck you up without you being able to damage them back (430U, Chieft, Ebola etc.). I guess into this category also falls all the tier 10 TDs - they will rape you super quick with one wrong peak. Also partly explaining 1. above, most players at tier 10 are mechanically sound players. So much less likely to completely school someone/get cheeky damage. This is exacerbated by the tough survivability of the "meta" tanks (even a cheeky peak on Ebola won't guarantee a pen with gold). This goes even further as players play positions well (hull down, corner peaking, TD shitlord spots), so taking advantage of misplays is much harder. The MM. Because you are much more likely to get all tier 10 than anything else, there is no "easy farm", which makes the gameplay seem much harder/less fun to get high DPG. This can probably lead to taking more risks looking for damage, resulting in a shit play feedback loop/tilt? Arty/TDs. I do think a lot of normal gameplay goes off the table when you have half the team in arty/TDs, which makes finding a rhythm much harder. I think most people would agree that 3 marking some tier 10 tanks (Chief, Ebola) is a lot more RNG than anything tier 9 and below, because you need the MM to be kind otherwise there is just no way you can reach the dmg you need due to the HP pool imbalance + requirement to play passive. I guess in terms of further questions (and there might not even be an answer), I still don't know what can be done to counter hard camps/everyone in the "right place", beyond be passive. E.G. Mines or Airfield, every position locked down - what do you do in a Leo 1 or Prog 65 - just wait and hope for the best? Is the only way to get the DPG you want to ride out those games as much as possible and get dmg in other, easier games? I find that the campiness in all tier 10 gets ratcheted up to 11 - I do feel like the meta is different, although it may be me misreading points 2, 3 and 4 above. There are a lot of games when I am too passive and find that I get shit dmg at the end - this may be the tier 10 shitfest, or it could be more of the other topics people flagged (recognising a roflstomp, when to save HP/spend HP).
  23. 3 points
    Its worse than that. There are a ton of people out there who have characteristic symptoms but due to the utter failure of the CDC and Federal leadership to ramp up testing, there are just not enough tests to go around. We are only testing people who are sick enough to be hospitalized or who are otherwise high risk. People want to be tested, doctors want to test patients, but there are just not enough tests.
  24. 3 points
  25. 3 points
    ZXrage

    Post-1.9 Balance Changes

    https://thearmoredpatrol.com/2020/03/24/new-balance-the-next-steps/ Summary: -E 100 line rebalance (VK 36.01 (H), Tiger I-II, E 75) -IS-4 line rebalance (KV-3, KV-4, ST-I) -T110E5 line rebalance (T32, M103) (hell yeah) -wheelchair nerf (easier to slow down) Headed for Sandbox -Crew 2.0 -Equipment 2.0 (More class-based) Balance changes:
  26. 3 points
    Isn't that along a similar line to saying it was the concussion / fireball that flattened Hiroshima, not the nuclear bomb. footnote, What are you trying to achieve by pushing the "This isn't as serious as everyone is saying line."
  27. 3 points
    Hey mate, not @kolni but he's been kind enough to give me a lot of advice in the past, and also reviewed my replays, and I see a little of myself in you, so I wanted to add some other takeways after watching the video: Always use large meds/first aids/food at tier 10. Always. If you burn, use the firefighting directive. If you don't (especially food, but all 3 really), you gimp yourself unnecessarily. I mean, you got ammo racked so many times and a couple were tracks at the same time - large rep kit helps with that. You also lost to crew to one arty shell - again, large first aid kit helps. You've been shit on so many times in the past for being over aggressive that it has made you hyper cautious - I know the feeling exactly. What Kolni told me in the past is really good advice - always think "where is the damage?". It's essential. You're going to a flank to fight hull down heavies - why? There's no damage there. You're staying behind a rock waiting to either get artied or heavy tanked? Why? There's no damage there. An easy trick if you can't see the enemy team positioning is to just follow your lemming train, whichever is the biggest one. You can play around your heavies for at least some reliable damage if you don't know the good farming spots. Which leads me on to the next point - i can see you're clearly out of the meta. On all 3 of Karelia (the rock Kolni mentioned - only real weakness is arty and blind firing, and hard to fall back from if you wait too long), Tundra (The bush Kolni mentioned - try and watch a replay as this is worth 2 shots reliably at the start of each game) and Serene Coast (There is a bush between the small houses where you can cross the spot and get damage/spotting - just today i got 2.5k combined in the first minute in my Borrousque) there are amazing early game spots for meds. If you're struggling for 3k dmg in tier 10, these are all super easy spots to autopilot too and get some free dmg. This will take time if you're out of the meta - you might not care enough to take it this far, but i'd watch CarryBarry or Nial from FAME, or other good streamers (even Daki will show you) for these spots - it is easy enough to copy once you know them. Actually thinking is hard. That's not an insult - i'm the same. I'll often be on Chrome whilst the game counts down. The upshot i 99.99% of players don't analyse line ups like Kolni did in the video. Trying to 2nd guess the enemy and - more importantly - paying attention to your own team's early positioning, can make or break early damage and frustrating steam rolls. The Tundra game was a case in point - you guaranteed yourself a shit game in the first 5 seconds. Most people play tired, or not wanting to pay that much attention, but the only way to really, really improve on that shit is to treat it almost like a job. Paying a little attention early is a really useful tip that i take into account when tryharding. That is the hardest balance I find at tier 10. And it still is. It is so easy to die quick, get farmed etc. It is such a weird mental block for me - i can smash tier 8 and 9 (Even in tier 10 games) all day long, but playing a tier 10 (Especially in an all tier 10 game) I either do jack shit or die too easily. Relatively - i'll still pull 3k+, but that's pretty shit in a tier 10 considering I now pull 3.5k+ in tier 9 meds. If you've recovered from your not corona i might try and send some tier 10 replays for review, if you're up for it? Also, thanks again for this - you're basically keeping this forum semi-alive with this type of insight/commentary.
  28. 3 points
    Snoregasm2

    My take on 1st FL month

    A FL game can take 20/25 min max and I make 600,000 credits (all prems, + General rank) with clan and individual credit boosts. To make that in randoms you probably need 3 really, really good games, not firing prem, and even then if the games are that good they're probably 30 mins total (factoring in loading in and out and queue times), and again that's not assuming dud games (which FL mitigates against with respawning/game length). It is definitely better making credits in FL than anything else except maybe tier 8 SH with credit boost (but fuck that). I played 54 FL games last week and made just shy of 20 million credits, plus 43k free XP and a chunk of bonds. EDIT: For reference, this is the kind of game you need to get 200,000 gross credits with clan boost in randoms. 1,800 base XP, and as others have said that is firing a decent amount of gold. http://wotreplays.eu/site/5200518#stats
  29. 3 points
    EvilMonkee

    My take on 1st FL month

    WTF is wrong with your zero key? Ass
  30. 3 points
    So it's 80% covered by the country and the extra 20% can be insured? Got it. For a while It sounded like you have a strange model. Though now it is very strange to have to pay for epidemic related issues as this will discourage people from going to hospitals Seriously this is not a flu and with a basic understanding of maths you can get that the actions taken now are needed. The difference between overburdened health systems and ones that have a steady inflow of new sick people mean a 10x rise in mortality. Panicking is bad but calling it a random flu because you don't like govt and like guns is just plainly dumb. The contagiousness is on Spanish Flu levels, the mortality is lower but only assuming the hospitals are not overrun. Also ffs stop with the "hurr durr Imma take mah rifle and take on da gubmint" bs. It's thinking like that that allows people bigger than you to screw you over. You focus on the fear the government will put you in gulags while large business lobbies for 123152141 law loopholes or for weakening of government regulators. The govt regulators (from the evil gubmint ofc) have no money to investigate and the law is lax on large companies thanks to you being preoccupied with your fake revolution and you end up with stories like Jared Kushner's company deliberately poisoning people with heavy metals so they move out of rend stabilized apartments and not getting punished for it. Also historically weak govt = crime. Early Russia Post USSR, Italy post unification. All were birth places of gigantic mafia organizations. So yeah be against that because 5 year old boys hate rules
  31. 3 points
  32. 3 points
    Our public health system and local authorities are currently in pandemic planning mode and supporting the detect and isolation Phase until the situation evolves. Our province is still hoping the isolation phase techniques are successful. Locally we are reviewing and updating emergency plans to support public health, maintain critical services (water/waste water, emergency services, etc.) and residents if containment is lost. After Merkal's announcement yesterday, it certainly looks like my Bucket list trip to Germany (Interschutz), Netherlands, Belgium (Bruges, Menin Gate), and France (Juno Beach, Vimy Ridge) trip will have to be cancelled, as Germany and France now have travel health notices (Low Risk - Practice Usual Precautions). Hand washing is important to control the spread and infection rate; considering people touch their face (eyes, nose, mouth) on average 23 times an hour... (Use hand sanitizer only when soap and water are not available.) On the lighter side - Why is toilet paper in such high demand? Because when anyone coughs or sneezes, 100 people shit their pants...
  33. 2 points
    Alright, have @Snoregasm2, @Spineeand @TheTrojanWarrior to record during the weekend, as I'll look to have them all finished and uploaded by tomorrow - then I'll take a days break or two from recording as it's quite time consuming but keep posting your replays and I will start going through them from first to last again - just gonna take a day or two off as I have decent bit on my plate atm.
  34. 2 points
    Ham_

    Tier 10 Struggles (response to Snoregasm)

    @kolni I appreciate the offer so here I am at 5am scrolling through replays. I tried to improve at/mark IS-7 and was plagued by inconsistency/ mediocre map knowledge. I suck at heavies big time. Desperation is probably my pit fall, I don't make dumb mistakes out of anger, I do it out of desperation to maintain a standard. http://wotreplays.eu/site/5304433#stats Passive all game, only just got to 3.5k combined when mopping up. Definitely didn't win the game, potential for a lot more I feel. http://wotreplays.eu/site/5304435#stats Not bad, but winnable loss. I think positioning cost me at the end. http://wotreplays.eu/site/5304434#mountain_pass-ham-is-7 Short game and not decision heavy, couldn't find a good 5th replay so picked this, saw this bridge push going the other way by a DE-VI member, and the person ended up with 10k. So I tried to do something going the opposite direction, ended up looking like a retard. Wonder what your thoughts are on this. http://wotreplays.eu/site/5304436#el_halluf-ham-is-7 Failure to get any meaningful damage at all. Completely lost trying to clean up.. Not proud of this at all. http://wotreplays.eu/site/5304437#malinovka-ham-object_430 430 replay that tilted me, felt ineffective and useless. Excuse the brain dead spotting bush attempt ;d. Please do whatever you want, stick me on a billboard if you need, don't care about tenks privacy.
  35. 2 points
    bro 1k more please i will reach 10k wn8 recent
  36. 2 points
    Darth Vader's suit includes a closed cycle life support system and protection against CBRN hazards. All healthcare providers should start wearing Darth Vader suits.
  37. 2 points
    All life ends in death. If people always die at the end, why not abort them before they are born?
  38. 2 points
    Now that's just silly.... Memewhile given the lack of cure for getting old and shit, anyone who dies with corona would have died anyway. Fact.
  39. 2 points
    hazzgar

    Post-1.9 Balance Changes

    Can't they just look at lower tiers than t10 and notice tanks there have more weakspots and those tiers actually work?
  40. 2 points
    We shouldn't forget China's role in creating (the conditions for) and surpressing the existance of the virus but at the same time still criticise governments for not taking action when we saw this coming in late January. Remain vigilant though because China has been trying to shift blame to America because they have no shame.
  41. 2 points
    Actually, we've been calling it the Wuhan virus way back in January before the official names were set. It's a virus, it started in Wuhan. Even people in mainland China called it the Wuhan virus and they still do despite all the political correctness.
  42. 2 points
    Assassin7

    Post-1.9 Balance Changes

    Its a step in the right direction, but I still think they should just nerf all the fucking new shit. And I dont agree with armour buffs. All that means is just more gold spam
  43. 2 points
    MagicalFlyingFox

    Post-1.9 Balance Changes

    Alternatively they could just nerf shit.
  44. 2 points
    Wanderjar

    Strv K (T9 Swedish HT)

    The armor is the same for the cent turret and emil 2 hulls. the difference is the gun is De-rated from the Cent 7/1s L7A1 pen of 268 (with HESH as gold) to the STRV Ks 249 with APCR as gold cent 7/1: @Ezz here's a pretty good breakdown of it.
  45. 2 points
    Thank you so much for putting the time in to do this with what was a session of what even I considered sub-par play (and my on par play ever was barely even close to half yours). So I can only imagine the frustration at the play on your end. I have a tendency to be over-aggressive, so in learning maps and positions, there's where the over-cautiousness comes in. There were a few instances where you opened my eyes to a few instances of game reading, and the trade in exposing yourself and making sure you get the damaging shot off. In other instances I actually saw that happen on the minimap but simply lack the current meta and map knowledge to know how to react to it. I'm then I'm too nervous in tier X to try new things... I should also start watching my own replays, as there were a few instances where I noticed how long my gun was out of the fight. And I was yelling at myself for not moving or reacting earlier. Apart from obvious learning through experience I take away as most important: - better map awareness in terms of team composition and taking or losing key areas. - making more sure to deal damage, on important targets, even if it means exposing yourself a bit more. - faster repositioning or aggressive action if your gun is out of the game - more focus on depleting repair kits before that aggressive action. I guess I should go with the flow and run food in the end then as well. (Though the last few days I just forgot how to play at any tier it seems.)
  46. 2 points
    My favorite Canadian distillery doing their part, switching from liquor to sanitizers. Click to enlarge.
  47. 2 points
    kolni

    Tier 10 Struggles (response to Snoregasm)

    I'll go through them tomorrow! Still trying to figure out how to break your topic into substance in a way that doesn't super ridiculously elitist or just incoherent gibberish
  48. 2 points
    It's got a higher lung infection rate than the flu has. The issues is mainly overburdening hospitals. In Belgium with a population of 11,5 million, we only have 1600 intensive care beds (and that's apparently high average for a Western country). With a virus that sends around 10% to the hospital with pneumonia (and that can come quick, I had it myself from a stupid cold in 2015) you only need around 30000 infected to risk the collapse of your health care. We're now at 600 confirmed, and probably a multitude carrier and unaware. While some measures and reaction maybe panicky, in general any measures to prevent the exponential spread of the virus appear to be very much needed. And the US has another layer of worry there. Here it maybe costs you 2000-3000 EUR to spend two weeks in hospital, because of strong social security. An unforeseen cost, but unlikely to bankrupt many.
  49. 2 points
  50. 2 points
    jaeckefa is op stanlock is still probably the best streamer out there gameplay wise that still plays regularly barry and niall have really good gameplay too, they play super different from me so it's always refreshing for me to view because i actually learn stuff pretty reliably FeLi is also super good, the only player to legitimately 3mark a 279 as far as I can remember.but I think he started getting really good during my hiatus so I only knew him from the GO-IN campaign where we were the 2 BC players normally. He was by far the better one haha id say thats the 5 streams i tune into the most when i want to watch good players do good things
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