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Showing content with the highest reputation since 10/28/2020 in Posts

  1. 10 points
    8_Hussars

    Analysis of 9853 Replays

    Please no bully, its a work in progress. I finally buckled down and made the WoT replay analyzer work for me and I managed to analyze 9853 of my matches I had available over the last few years (2018 to 2020-Q3). The Google Sheets link is below if you are interested (with all the raw data). I really hoped to gather Battle Tier Data and Number of arty but that is not available or very difficult to dig out. I figured out how to collect Battle Tier, MM schema (e.g. 3/5/7) and arty data. It is now presented as well. The original intent was to examine the data in light of @Private_Miros data presented on EU forums and cross posted here (IIRC) and have something to counter all the "snowballs are increasing" and "match lengths under two minutes" deniers on the Official forums. Not surprisingly they petty much confirmed @Private_Miros data. The Match Length numbers although have a few more anomalies on the low side and its NA server. Matches Analyzed: 9853 Average Match Length: 00:07:06 Shortest Match Length: 00:01:57 (surprisingly this was a T10 Erlenburg Encounter and not Mines Encounter) #Matches under 3 Minutes: 19 0.2% #Matches under 4 Minutes: 263 2.7% #Matches under 5 Minutes: 1344 13.6% #Matches - "All vehicles destroyed" is Closer than 6 Tanks: 1792 18.2% #Matches - "All vehicles destroyed" Score is 6 to 10 tanks: 4851 49.2% #Matches - "All vehicles destroyed" Score is Greater than 10 tanks: 1837 18.6% Other Notes: Game mode (Standard 75%, Encounter 15%, Assault 10%) appeared in generally accepted nominal proportions Win Condition (All vehicles destroyed 85%, Base Captured 13%, Battle time expired 2%) appeared in generally accepted nominal proportions Game Mode (Standard, Encounter, Assault) was not a significant factor. Win Condition (All vehicles destroyed, Base Captured) was not a significant factor. (Battle time expired notwithstanding) Match Results (Victory/Defeat) was not a significant factor. Average Match Time was pretty much linear (and decreasing) from a score of 15:14 to 15:00 Tank Tier (NOT Battle Tier) was not a significant factor for Tiers 7+. Although match lengths shortened up by 30 seconds or so for Tiers 5 and 6. Suspect this is map pool related (see below) and not play related. Unsurprisingly, the three smallest maps (Ensk, Himmelsdorf, and Widepark) played faster by roughly -1:30 (about 00:05:30). the larger maps (Prok, Mali, Erlenburg, Kharkov, and Fish Bay) played slower by roughly +1:00 (about 00:08:00). Standard Prok almost broke 9 minutes! https://docs.google.com/spreadsheets/d/1ykw3LG7Rt6fWvqqMDn5Fcew-CxAfBoTnzEjwEKj30LQ/edit?usp=sharing This crushed my soul...
  2. 6 points
    lavawing

    Supertest: Kpz 07 RH

    Tanks a lot WG I can finally get my own German CDC
  3. 6 points
    SchnitzelTruck

    Supertest: Kpz 07 RH

    Trashcan't
  4. 6 points
    STOP FUCKING GIVING TIER 8S MORE tHAN 400 ALPHA WHAT IN THE EvER LIVING FUCK
  5. 5 points
    PityFool

    Is this forum dead?

    You see good sir, the OP is not actually a new user. I recognized the name and knew there had to be something amusing behind it. Lo and behold I found it. Of course, you are more than welcome to platoon with a player who parks his KV-1 behind a TD and then is surprised when said TD is upset that he was blocking their retreat. xoxoxox
  6. 5 points
    maybe dont call the xo of pbkac a hacker for beating you if you're in a petco clan. idk sounds like a sketchy idea
  7. 4 points
  8. 3 points
    Some real life stuff kept me busy recently, but I'm back with batteries (mostly) recharged, and so, here it is! The long awaited Degeneracy Corner! Animemes! Gacha games! Vtubers! Feet! All in one place! Whether you're new and just starting to discover your fetishes, or a veteran that finds Haachama vomiting cute, you're welcome here! But enough with the intro and let's a go! I have a bit of a backlog here that dates back to.... I don't even know. Eh... Gilfest? Yes, last day of Gilfest! I felt lucky that day and she came to steal all my monies! Not that I mind but still, stealing bad! Azur Lane and Eskimo event - I thought I won't be able to do that one, so I just rolled the gacha instead... And that was a NOPE, had to grind like mad on the last day... Got some interesting boats anyway! SMOL AND THICC! I will protecc that dangerously short skirt! Another THICC bote. Wait, she uses the triple 152mm? I hate pr equipment... :/ Bel-chan! So pure and innocent! Must! Headpat! The legendary no pantsu meido! Yeah, managed to grind her in the end. That cost me hours of sleep, hopefully her skills are worth it T_T Right now there's a bit of a dead week for me in both AL an FGO - I'm not really interested in muse ships and Shuten caster event... WHY? Why is it locked behind a FRIGGIN' LOSTBELT? Oh ffs... I'm starting Shimosa today... *sigh* Hopefully spoilers work like they should so it's not an imagefest. Oh, and @Haswell I know you'll love this thread. Bonus clip? Bonus clip.
  9. 3 points
    this is something ive been worried about ever since last year, marathons get harder and harder but its w/e. but them slowly nerfing lootboxes each year is pretty shit, and they think no one will notice. all while they continue to lock brand new tanks/mechanics behind it. lootboxes are the best thing this game has ever seen outside of maybe Frontline (for the sake of credits). but soon enough even that will prob be shitty in terms of value
  10. 3 points
    PityFool

    Is this forum dead?

    Oh no, a maggot has hatched in the corpse of a once healthy forum.
  11. 3 points
    SchnitzelTruck

    Supertest: Kpz 07 RH

    Man this looks kickass! If only it were still 2013.
  12. 3 points
    wonder when we'll hit the point where more russian premiums exist than other tanks in the game
  13. 3 points
    Pubbiee are so shit at aiming they'll accidently hit you.
  14. 3 points
    After a delightful vacation from tanks I just had to come back and play my baby. Sadly some old habits came back like my propensity for autoaim but damn is the T49 still fun. Also seems I've broken spoilers.
  15. 3 points
    Even after seeing this I still think artillery players are the real degenerates.
  16. 2 points
    PityFool

    Polar Marathon - Object 274a

    Haha visa card go brrrrrrr
  17. 2 points
    RedwoodOriginal

    Supertest: Kpz 07 RH

    Its perfectly balanced german T8 medium.
  18. 2 points
    hall0

    Supertest: Kpz 07 RH

    Gosh. I thought I´ve seen it all. But damn this thing is ugly.
  19. 2 points
    Rexxie

    Supertest: Kpz 07 RH

    Looks awful. Low alpha, no armor, big turret, low hp, bad accuracy, mediocre view range, bad pen and velocity. DPM is only 2180 base, which is not impressive give what I just said. Needs more dpm and better accuracy imho. It wont be good but it would be fun. Right now it is basically a slow HWK with less gundep and camo.
  20. 2 points
    CraBeatOff

    Equipment 2.0 Builds

    LNE is a waste on the EVEN. Put on a turbo so you can actually stay alive in an EBR meta. LNE however is godly on the EBR75 - because nothing at tier 8 has VR and you only then get spotted when you wish AMX 13 105 does best for me with optics, vstab and turbo. I run bond equipment on that, but if you don't just put the optics in the slot. It leans into the mobile assassins' role. If you get that game without EBRs and T-100s, sure do some spotting. Otherwise, you just need VR to protect your space and enable your gun. And don't play the WZ-132-1. Don't let WG steal precious minutes of your life with that cruel joke. I have one in garage, hoping for a buff one day!
  21. 2 points
    The game has a ton of steamrolls mixed with stupid stalemates so yeah a fastish tank with 440 alpha. 10/10 idea wg. You 2 shoot the light tank that is spotting for the td nest and you roll the other team. GReat thinking.
  22. 2 points
    Bringing this thread back to life. IT IS BACK! http://forum.worldoftanks.eu/index.php?/topic/756470-aufklaerungspanzer-panther-a-german-light-tank-goes-to-the-supertest/page__pid__18174899#entry18174899 https://thearmoredpatrol.com/2020/11/06/supertest-aufklarungspanzer-panther-initial-stats/ The usual QB Video tl;dw: One Tier lower. Much less dpm. Less power to weight. In the video QB states the old camo was 11,69 and it probably wont change. But here I have to give you guys additional information. According to the german Community Manger the base camo is 20,5 which is almost double the old amount. People even asked if it is the base or full camo crew stat. And according to him WG Russia said to him 20,5 is the base. Which makes him one of the best camo scouts at T7. Stupid? Yes. But this is the world we are living in now Not to forget the other hidden stats Bodenwiderstände Terrain resistance: 0.8 0.9 1.8 Dispersion Wannendrehung/fahrt Dispersion while moving and tank traverse: 0.15 Dispersion Turmdrehung Dispersion turret traverse: 0.08 And I like it. It could be a nice meme tank. Probably as useless as it was back in the days. But hey. Memes ^^
  23. 2 points
    echo9835

    Analysis of 9853 Replays

    so what you're saying is 12.6% of the time people who are not degenerates can have fun.
  24. 2 points
    MagicalFlyingFox

    Equipment 2.0 Builds

    I never ran with camp net in my EVEN and I still only really got lit in proxy while bushed. I would personally take the double optics + binos over increasing camo just to fuck over bushes even more. I exist to be cancer, not to be effective.
  25. 2 points
    Deus__Ex__Machina

    Bounty Equipment

    Bounty IRM all the other 1.0 equipment has an improved/bond form thats better than the bounty variants. IRM is one of, if not the best equipment 2.0 piece. and for the first time ever its being given a better variant. the normal IRM has a 12.5% when put in a corresponding slot/tank type. where the bounty IRM gives a 15% bonus regardless of the slot/tank type. basically its another step up in P2W equipment powercreep, as the bounty IRM when combined with purple Vstab can basically negate dispersion for otherwise poor gun handling tanks. Or even give decent/good gun handling tanks god level dispersion.
  26. 1 point
    Archaic_One

    Is this forum dead?

    Nevermind, I'm saltier than bacon sometimes. You have a great and joyous day my friend
  27. 1 point
    Assassin7

    Is this forum dead?

    minor cringe at my 15 year old asses posts in that thread, oof.
  28. 1 point
    SchnitzelTruck

    Polar Marathon - Object 274a

    So American it gives PatriotPerks™ with every purchase.
  29. 1 point
    I forgot about one more thing: I never noticed that before, but damn! Circe is SO TINY! 10/10, would become a piggy.
  30. 1 point
    hazzgar

    Supertest: Kpz 07 RH

    You mean it's a perfectly mediocre T7 medium?
  31. 1 point
    echo9835

    Supertest: Kpz 07 RH

    Can we close this thread on that. No one can top that pun.
  32. 1 point
    Deus__Ex__Machina

    Supertest: Kpz 07 RH

    "ay bro you up there talking shit? "
  33. 1 point
    hazzgar

    AMX 50 100 Appreciation Thread

    It's not only 5 clip and some armor. Somua has: 300 more dpm 0.5s better intraclip Better aim time Better Soft Stats Extra 1 deg of gun dep Extra 2 deg of gun elevation For that it pays with being a bit slower and having -10VR and slightly worse final acc. Somua destroys 50 100. I remember struggling witth 50 100. With Somua? 4-5k battles happen frequently and without effort.
  34. 1 point
    Rexxie

    Equipment 2.0 Builds

    The point at which Modified Configuration becomes viable on your average tank is when you can no longer have your ammorack damaged by any one shell. Your ammorack will get damaged as soon as its module HP is lower than the "repaired module hp" stat on that module. Unfortunately this requires stat hunting. Some tanks have a really hard time achieving this. Others have no problems at all. For example, a Chrysler (280 ammorack hp, 190 repaired ammorack hp) with Modified Configuration basically wont get ammorack damaged ever again. A Liberte (250 ammorack hp, 200 repaired ammorack hp) needs Modified Config, Safe Stowage, and the Safe Stowage Directive to achieve the same thing.
  35. 1 point
    But we are still in 2020 so chances are there will be quirks, actually, it is Frontier afterall, it bound to have quirks. So after... how many years? Combat will become the dominant credit earner (or not)? They just keep cycling the dominant methods since release, first it was REZ hunt,then it was jewllery smuggle, trade routes, then combat bond CG (farm with help of capital class), then trade mission, smuggling mission, then deep core mining, then surface mining... oh well. At least it kept making all the ships useful from time to time.
  36. 1 point
    Then I was just in time to try and abuse Painite 180 Ly to nearest Painite mining system and then another 180 to Baiawa system to sell for highest price. Mined 10 tons od Painite, but damn tha felt slow. Feels like I would have to sit all day to mine full Cobra of Painite Is it like this for everybody or its just my lack of experience/equipment?
  37. 1 point
    I think this one is better Also, there's a good... Let's say: case study material explaining the fall in and progress deeper down the vtuber rabbit hole. Link to playlist: https://www.youtube.com/playlist?list=PLWEBPVmgh_81J7YCuVuUBl1DCDk_wrKte Oh, I forgot about two things: 1 - ooooooooh, Euryale got an update! Finally, no more stock archer animations for her! Damn, if I ever get into the real holy grail war I'd try to summon her. 2 - All event boats are get!
  38. 1 point
    Most surprising thing for me. WG did not make this vehicle up
  39. 1 point
    Rexxie

    I just got the SU-100M1...

    I don't think there's a lot to worry about. The SU-100M1 has much better armor, especially for the tier, but with 850 HP and such low alpha a couple unexpected pens during your trades can end your match. The SU-101 is much more well rounded with more reasonable alpha (even for the tier) and extremely high pen. You do lose out on bullying same-tiers like the 100M1 can do, but IMHO the SU-101 with its 340 HEAT and 440 alpha is way more dangerous to a T10 than the SU-100M1 is to a T9. With that said, my big problem with the SU-101 is just how much overlap it has with the WZ-120-1G. The WZ is a much better tank. The 100M1 is definitely more unique.
  40. 1 point
    I remember the chatroom that used to be on this site and the men of culture that used to meet there. Some of that spirit moved to the discord server, but even so it just hasn't been the same. Even the certifiable freaks of nature are all acting like normies these days. Have the good times returned at last?
  41. 1 point
    Rexxie

    Object 705...thread

    It took me a long time, but I'm burning through my last few games in this vehicle. And also my last drops of patience. Mediocre armor, average gun, bad mobility, no depression. The 705 fails at the entire heavy trifecta while not even having comfort to ease the pain. Absolutely the worst T9 I've played since I ground the Type 4 five years ago.
  42. 1 point
    8_Hussars

    Analysis of 9853 Replays

    As suspected, I don't really have enough data to make a good case and would say its inconclusive at this point.
  43. 1 point
    One would think a thread like this would help you succeed at Nonstop Nut November.
  44. 1 point
  45. 1 point
    I made a spreadsheet to calculate the opportunity cost of selling all your mining cargo (painite, whatever) in-system to a fleet carrier versus selling some of it in-system but selling as much as you can (up to 25% of demand) wherever the commodity commands the highest prices. You only have to supply four piece of information: The size of your load of cargo The price carriers in-system are offering The price offered by whatever system is paying the most The demand in that system The spreadsheet calculates 25% of the demand, calculates that many tons as sold at the top dollar price, and figures the rest of it as sold in-system to a carrier at the carrier's price. It tells you how much extra money you make by making the trip, and how many tons of ore that equals to at the price offered by the carriers in-system. That way if you know the trip to sell takes you X minutes and the increased profit is worth Y tons of ore, if you Y is more tons of ore than you can mine in X minutes, go ahead and make the trip. If you can mine more than Y tons of ore in X minutes, the trip is a waste of your time; you'd make more money just selling it all to a carrier and getting right back in the ring. If you mine exactly Y tons in X minutes, it's a wash. Link to the spreadsheet: https://docs.google.com/spreadsheets/d/1uGYbzALUGlufWpBdcU3jDGxW-BVhA8sB17LBkLqeos8/edit?usp=sharing Make a copy and clear out my example data in the shaded boxes; leave everything else alone, that's where the formulas are.
  46. 1 point
    sr360

    How to ammo rack

    Hey now, my replays get HIGH single digits viewers! (I mostly archive them for myself, to be honest, but still...)
  47. 1 point
    sr360

    Bounty Equipment

    I'm waiting for Bounty Turbo...
  48. 1 point
    sr360

    sr360's Non-potato games

    A game @PityFool will appreciate, vision domination in the T92 on Lakeville
  49. 1 point
    Ezz

    Equipment 2.0 Builds

    The improved aim benefit is pretty tiny. For my burlesque it went from 0.37 to 0.36. My guess is the only things it would be noticeable on would be some of the derps.
  50. 1 point
    the channel "forumites" is still used. pw = play4fun
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