Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 08/17/2021 in Posts

  1. Hello, Many of you already know who I am. Some of you may know me from my WGLNA days, others may recall I'm one of the sponsored streamers, and some may remember that I was the creator of the Equipment 2.0 document. I have recently finished a guide for gun mechanics for World of Tanks. I figured I'd share it with this community as I was once as fairly active reader. Click the text to access the Ultimate Gun Mechanics Guide. If it doesn't work from being overloaded, feel free to read the Google published version (poor formatting warning). Warning: it is a massive
    18 points
  2. So the real winners of this build (and field modifications) are the French Support Medium Tanks. The Bat25t, Bat25 AP, Char 4 and Bourrasque. With proper configuration they become full on LT worthy - breaking the 40% camo on the move barrier (bLNES), with slotted CVS (once you upgrade to level 6) and bond optics. The view ranges are not quite what you get from LTs at tier (527, 486, 486 and 499 respectively) but they reach the critical amount that you can always have +1 LT on your team if you so choose. Maybe a LT that's too big for EVERY bush that you can put a Manti/T-100/AMX 13 or EBR in...
    5 points
  3. People play WoT because they hate themselves. Grinding is the most effective form of self harm.
    5 points
  4. PC Jesus sums up my feelings on these nicely
    4 points
  5. This thing silently appeared in-game files around a year ago, it's actually viewable on tanks.gg with placeholder stats (that are quite frankly pretty hilarious). Now it has been finally officially revealed...and god, I wish it never was. Remember the Caliban? I thought WG wouldn't ever be able to introduce an abomination that could contest with the Caliban. Yet here we are, only a month later, they introduce what is effectively a Caliban 2.0 (before the 1.0 was even released). The Cobra seems dogshit for most part - bad armor, mediocre top speed, bad dispersion, 4 second aim time a
    4 points
  6. Bofors used to be Sweden’s biggest weapons manufacturer, grew up an hour away from their main office. Pretty sure Alfred Nobel ran the company (Nobel prize guy) until they started making gun powder, used to be a steel mill before that. Company grew very aggressively due to arming Sweden during the WWs and exporting to some degree. Pretty sure BAE owns the division that makes heavy armaments now as Bofors dissolved some time in the 90s. Very typical tank for Sweden, almost everything was designed to operate on scandinavian terrain. The direct translation of Tornvagn is ”Towerwagon” wh
    4 points
  7. Right on cue, we get one of these EVERY SINGLE TIME.
    3 points
  8. Got it, woot woot!! Summary of my efforts: Started with all 8 orders and zero 279e missions completed Worked on it exclusively Sept. 13th - Sept. 29th or 16 days total (after completing ranked/recon #2) 682 battles for 28 missions (30-2 for the two 25 internal modules/crew hits skipped with orders) so about 24 battles per mission on average 7 battles per hour so 97hrs total 6hrs/day for 16 days on average but in reality was one day of grinding 12-18hrs without break followed by 1-2 days off then repeat Obviously after 4-5hrs I'm not nearly as sharp an
    3 points
  9. sr360

    The Full Stealth Build

    Dual Modification II: +3% engine power or +2% top speed. For speed-capped LTs, I took the top speed boost. For most I left it alone. For the RhmPzw which is ludicrously overengined to the point of tipover, the engine power hit made it more comfortable, and the speed boost to 77 is awesome. The T92 at tier 8 also benefited from the top speed boost. Dual Modification IV: -3% reload time vs -3% accuracy: I personally took accuracy in most of my lights. I've already sacrificed my DPM, I just want to hit the shots. Dual Modification VII: +2% VR or +2% camo. This is VERY tank dependent. Th
    3 points
  10. The WG-iest of WG tanks. Horrible to play, horrible to play against.
    3 points
  11. For those out of the loop, as I know many here are semi-retired from pixel tanks: Recon Mode is a new game mode that's basically randoms, but limited to a week or so at a time, tier 8-10 only, and instead of the normal map rotation you get one of three new maps in development. Last time the maps in question were Far East, Outpost, and Airship Yard. All 1000x1000m maps. I liked all of them personally, not perfect maps, but better than many of the current random maps. Airship Yard was perhaps my favorite, as the heavy brawls in the airship factory-think was better and less stale th
    2 points
  12. sr360

    ShPTK-TVP 100

    So, here's the secret to rapid Battle Pass points: play tier 6-7s, especially LTs and fast MTs/TDs. The games are over faster, if you know what you're doing, you're placing top 3 XP consistently and winning more often, and when you get to 100 points you get an extra 15 points. If you spam 15 Type 64 battles in a day, that's 115 points right there. Repeat with 12T, T21, CromB, Rudy/34-85M, and they add up fast. Also, if you have some Tier 8-10s close to the point limit, keep them there, and just hit the point limit once the marathon goes live for easy cheap points.
    2 points
  13. As a completely average player who has managed to pick up all of the tech tree medium tanks I thought I would give anyone searching for a review my two cents. Streamer reviews by people like Quickybaby or Skill4ltu are great but they are simply not in the average player’s class and so have different preferences. I have also noticed that Quickybaby is starting to rate quirky tanks with high skill caps like the K91 and CS 63 higher each year but those opinions will just lead the average player astray, so here is my summary broken town by a couple of factors. In summary my top 3 favorite tier 10
    2 points
  14. It is really good hulldown, and mobility isn't terrible. Gun handling is good. However, the issue is the guns. The 105 has better pen (268 APCR/315 HEAT) but 360 alpha on a tier 10? Bleccch. The 120 has 440 alpha, but with 252 AP/300 HEAT. Now that's Kranvagn-level pen, but on a bigger, slower, more cumbersome platform. And yeah, arty loves shooting Yoh Mama.
    2 points
  15. Yes, pretty much, or for long range shots where I need the accuracy and don't think I'll get another shot soon. Crab uses it much better than I do, especially when he runs it with stealth mode. Here's a VK spotting game featuring our very own @PityFool
    2 points
  16. play it like ”what if i were in a light tank without light tank camo” or an LT on a city map with new equipment this tank is literally worse than ever, but the requirement should reflect that as the only people playing this tank are people who need credits but refuse to buy something from wg again, which could be a small enough number that you might end up playing against your own average (check hall of fame to see how many people have at least 50 games on it this month, if it’s less than 10 you’ll raise the mark yourself while playing it which is not an enjoyable experience)
    2 points
  17. Balthazars

    JT Hype train

    Been a while since I necro'ed a thread with my silly little reviews as I grind through more lines, so here we go: Jagdtiger in 2021: it's good, arguably one of the better tank destroyers at Tier 9, almost entirely carried by virtue of having one of the best guns in the game. Let's start off there: the top 128mm gives you a very meaty 560 alpha, nearly 3,100 base DPM (basically behind only the Tort, but with significantly more alpha), 276mm standard pen and 352mm APCR gold rounds with very nice shell velocity, and close to best-in-tier/class gun handling (aim time is middling but the all-i
    2 points
  18. Hello! Thanks again to everyone who's replied! So I've made tons of progress and I wanted to share my feedback in case it helps anyone else in the future who finds this thread. T95 is 100% the tank to use for the Alliance block missions (-7 and -12). I did both "first try" and found the following equipment loadout helpful: Improved Hardening, Grousers, Modified Config, along with a Pre-Battle maint (for Modified Config) directive. Track repairs in about 2-2.5s with a 100% repair crew. Try to stay at medium to long range in front of lower tiers if possible. I would mostly
    2 points
  19. Close to mine - except of course nearly everything is bounty or bond I run a 7 HEAT and 4 HEAT loadout. There's some maps and matchmaking where i feel like the chances to pen a HEAT are less good. But i have no evidence and plenty of 4 HEAT pen games since the relevant patch. A wise chodefriend of mine said recently "better a 50% chance for 700 damage than 100% for 135"
    2 points
  20. hello there my dear unicum nabs, I've come here to improve my gameplay and to compete with all of u 😋
    2 points
  21. I love 10v10 Ranked MM. Limited EBRs and arty. Maps are opened up because every lane and angle cannot be stuffed. Mobility rules. So far I've just done 10 qual battles. Fully field modded Bat25t has been amazing. Float the offside in Stealth mode or else support the LT in Gun mode. 120% chevs even with some stupid derp games. Once I move into the leagues I'll rotate in the EBR, RhmPz and Leo1. It's a good amount of bonds for 11-27 hours of WoT.
    2 points
  22. I like the 10v10 format I like that they banned reward tanks I like the rewards, and you don't even need to make the leagues to earn lots of bonds (and a million credits just for qualifying) I don't like the hulldown ridgeline meta, which is in part because of the map selection I don't like that it's limited to just certain hours - most of which I am at work during I don't like the arbitrary "role bonus" thing I don't like that some players of the winning team aren't given chevrons. Plenty of things you can do to help win the match aren't directly rewarded by XP, and it just inc
    2 points
  23. I want to put this in another framing. Imagine you had a set of field mods available to the AMX 13 105. They were as such Lose 5% camo to gain 400 hitpoints Lose 6kph forward speed and 3 backward speed for 2.5% more view range Lose 2 degrees gun depression for +30/+50 penetration Increase 12s reload speed for 2 more shells Increase a small amount of bloom for 9% accuracy increase All of these would be worth it - except maybe the 12s reload for 2 more shells...maybe. But that's basically the difference between the field modded and Full Stealth Bat25t and t
    2 points
  24. Jesse_the_Scout

    Crew 2.0

    Translation: "You guys aren't buying this, so we need to think of another shell game that will confuse everyone enough we can get away with implementing it."
    2 points
  25. I think Wargaming has a hat full of asset cards. they pull out a nation card, turret card, gun card, hull card and so on until they make a new tank. Move the slider bars around until the stats seem "reasonable", call the tank "dynamic", make something up about its history, and throw the thing onto supertest as a marketing device.
    2 points
  26. Rexxie

    O-I Experimental

    I think a lot of things have changed in low tiers over the last 3y. Almost everything that would have countered this tank when you played it has been nerfed. Gone are things like the T67, now the best counter you could hope for against this tank is like, a competent, hulldown, lucky, 122mm HEAT KV-1… or just a platoon of leafblowers I challenge anyone to play this in 2022 and not feel guilty. Its super gross. If you cant double the dpg of any other t5 in your garage Id be surprised. Im barely paying attention with years of rust and Im snoozing into 77% WR/6.5k WN8 with enough damage to 3
    1 point
  27. I won both my games playing as the strategist in 1v7, and won everything in 7v1 playing vision mediums...
    1 point
  28. Their scoring also caps out at like 6 cores for CPUs too
    1 point
  29. You can "buy" your placement in the search results.
    1 point
  30. https://www.techpowerup.com/review/asus-radeon-rx-6500-xt-tuf-gaming/31.html with interactive graphs https://www-computerbase-de.translate.goog/thema/grafikkarte/rangliste/?_x_tr_sl=de&_x_tr_tl=en&_x_tr_hl=de&_x_tr_pto=wapp ...
    1 point
  31. Don't know the site, don't use the site - don't care, especially considering the name. "Average" user and usefull benchmarks are two things that exclude themself.
    1 point
  32. DDR4 runs at 2133 MHz by default, no matter how fast your ram actually is. Have you enabled XMP? It should run at 2400 MHz then, like shown in one of your screenshots.
    1 point
  33. Parallax Adjustment vs. Aiming Gears Lapping Is for me most interesting, what i suspected, that base accuracy is more important, seems to be true. Only thing thats not really adressed i think, is vents vs the others, v-stab seems better as vents, i suspect IAU and GLD are also better (pure for gun handling) but is that true?
    1 point
  34. 1 point
  35. arthurwellsley

    WZ-113-II

    Original source = https://thearmoredpatrol.com/2021/08/03/update-1-14-%f0%9f%87%a8%f0%9f%87%b3-wz-113-ii/ On test August 2021 As at 9th October 2021 patch 1.14.1 Removed “Hidden” and “Tested” status; Tank price changed from 100 to 10100 gold. Supertest back in July 2021 WZ-113-II. Statistics with crew at 100%: Engine: 600 hp 660 hp Power-to-weight: 14,86 hp / t 16,35 hp / t Max speed / Reverse speed: 40 / –15 km / h 50 / -15 km / h Gun: 100 mm D-54TA Accuracy at 100 m: 0,37 0,35 Aim spread: during tur
    1 point
  36. The autoloader is what makes the tank. If you want a single-shot 440 alpha gun at tier 9, there are far better options (T-10 notably). Similarly, the WZ-111 5A, 277 and IS-7 are both superior to the single-shot Vz.55. The key to the Cz heavies is to bang in 2 shots in a limited engagement, then reload. You're not slugging it out shot for shot, you're drawing a shot and smacking 880-980 when you have it, then pulling back to reload. It's about spike, not consistent DPM.
    1 point
  37. The two most relevant ones i listed above. I don't know the names. I choose the accuracy for reload penalty and the camo 3% for VR penalty. I also took the top speed increase for engine power penalty - 67 is nice. I passed on the other two and chose nothing.
    1 point
  38. Thanks for clarifying this by the way. I guess in some regard at least WG sort of thought through some of those second bonus slots - mobility on TDs would be close to an automatic pick for the majority given IRM is so good for casemate TDs and quite a number would also benefit quite nicely from an improved Turbo. Also noting they avoided giving the firepower slot to Mediums or scouting to Heavies. In terms of the field modifications, it's good that they put trade-offs so that they're not just flat out improvements, but I will admit that some of them are quite severe to the extent that whe
    1 point
  39. I don't know, this checks all the new premium tank boxes. Over tuned statistics Frustrating to play Toxic to fight Gimmick Vastly more effective premium rounds All we need now is Wargaming to call the gameplay "Dynamic" or say it has "Dynamics" and throw it in a 90 dollar marathon bundle.
    1 point
  40. Same on the Bourrasque. Gets a vision slot now. And 3% more camo fr field modifications. A tier 9 LT with tier 8 MM.
    1 point
  41. We run bond optics, CVS (in scouting slot) and bounty exhaust
    1 point
  42. Goddammit my secret’s out
    1 point
  43. This will be great for people who are me. Infact i might run xvm. Open map none or bad LTs? Time to swap my MT to a bLNES/optics/CVS build. Toggling between vision and firepower is going to be great.
    1 point
  44. I don’t know who you think I am but I have absolutely no relation with this forum in any capacity other than being a user of it and creating content for it. The moderators moderate me too. This forum isn’t mine any more than it’s anyone elses. I’m aware that I come across as almost delusionally self-absorbed when it comes to this game. That’s because I firmly believe in my own opinions on this game. I also yield very good results taking from those opinions so I think I’m allowed to at least challenge statistics for who knows better. Me, or data? This is challenged in Chess so why not WoT
    1 point
  45. the more patches they put out the more I want a rollback to some old version
    1 point
  46. Actually I think the biggest difference is that the "Defender" version doesn't have mudflaps. If I had known that the unpainted version did, I would have gotten that one. Not having the mudflaps makes it really easy to see the hull that is above the tracks but below the side sponson (spaced armor) - and that is a weak spot for the tank. The mudflaps aren't part of the armor model, so you can shoot through them, but you can't see through them. It makes it harder for people to hit that weak side armor if you are over-angled by a little bit.
    1 point
×
×
  • Create New...