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Showing content with the highest reputation since 12/20/2018 in all areas

  1. 14 points
    Hello! As part of a larger update that will enable global tank statistics on WoTLabs, we can also now show the Marks of Excellence that you have achieved on your vehicles. In order for your Marks of Excellence to be displayed, WoTLabs will need to update your statistics, which can only happen after cache clears (usually after 12 hours after the last update) and if you've played one or more battles since the last update, so if your marks aren't yet showing up, this might be the reason why. Hope you guys enjoy it, and stay tuned for more!
  2. 13 points
    Hello! So all that I'm gonna talk about here happened last night over a period of around 4 hours. This post is VERY wordy and somewhat rambly, so be warned. First things first, I'm working on a new feature that will let you see a "Period Breakdown" of each period, so for the period of, say, 24 hours, you will be able to see all the tanks that are counting in that column, along with each tank's individual stats for that period. But in creating this feature, I ran into a problem where there were massive discrepancies between the amount of battles that the Account Information method provided, and the sum of the battle count of your tanks. For instance, the difference between your overall battle count between the latest update and the one 24 hours ago might have been of 20 battles, but if took the battles played by each tank over this same period and added them up, the number would sometimes be different. Sometimes they were off by just a couple of battles, sometimes by 10 or more. This is obviously a great issue for a website that is supposed to provide statistical accuracy. I believe that what causes this issue is that not all of the methods of the API are updated all at once, so when the system grabs your stats, your overall battle count updated, but not your individual tank statistics. Again, that's just me throwing a possibility out there, I'd have to talk to someone who has access to the API to know for sure, and I have no idea who that might be. The way I fixed this was simple: We stopped relying on the overall numbers, and started deriving everything from the sum of each individual tank's statistics. That's what's used to calculate your WN8 already, so it's a logical step. As for potential issues, the only problem should arise in the fairly uncommon case where a tank takes a long time to be added to the API, so players would play several battles in a tank over a period of time that would all get lumped together under the "24 Hours" column once the tank's information got added to the API and WoTLabs could actually see what tank you were playing all along. But the thing is, this issue already happens! It's just masked because the numbers that were shown in the columns were based on those overall numbers which always get updated. The only place where you could see this issue happening was in your Average Tier and WN8 calculations, which several players have noticed and reported on this forum. WIth the now fully functioning system that automatically checks and updates tank information once a day and no longer relies on me checking for new tanks manually, this should be an even more uncommon case. With that fixed, the feature that allows you to see a detailed list of the tanks played during a certain period will be released very soon! Whew, that was a long one. Now, for the last topic of discussion: Why my Recent WN8 took a nosedive, and why yours (in very rare cases) might as well: Back in May 2016, we had to create a new table to hold all the detailed tank information (which is the data used to calculate WN8) since the original one could no longer perform its duty. The old table remained behind for historical queries, but as time went on and disk space became an issue, very old data started to be deleted, including those very old records that were no longer relevant... Or were they? Drama aside, if you're like me and you played very few battles between May 2016 and now, your Recent WN8 might have taken a nosedive. Recent WN8, as you probably know, is based on your last 1000 battles. When the system checked for the update made 1000 (or close to 1000) battles ago, it would take the timestamp and look for the tank information so it could calculate the WN8 for this period. However, if this update happened before May 2016, then there are no more tank information stored! This means that the system was actually using your overall tanks to calculate your Recent WN8, making them look very similar to each other, as was my case. The way this was fixed was to tell the system to ignore every update made before May 2016, and only look for those made after that point. If you played over 1000 battles between May 2016 and now, no problem at all! if not, then the closest update that has tank information available will be used. In my case it's my last 428 battles, which unfortunately encompasses the 370 battles that I've played in the past month since coming back to the game and sucking really, really bad. So yeah, RIP my Recent WN8, but at least it's not a lie anymore. That is all for now! If you made it this far, sorry for all the words. I really, really like to write. Cheers!
  3. 9 points
    I'm playing T49 so I don’t get it
  4. 8 points
    nemlengyel

    Quack kill sound effect for WoT

    So I decided to see how audio modding is with the current version of WoT and decided to create a small mod that replaces the crew voiceover for killing an enemy tank with this little gem. The inspiration for this was shishx, who uses this effect in his videos; however, he does not use a mod for that but rather adds it himself during video post-processing. Since I haven't been able to find any mod that replicates this functionality, I decided to create this myself and upload it here in case someone else wanted to have a few laughs as well. The kill voiceover is replaced for all nations. Especially fun if you're playing: Large boomsticks, esp KV-2 AMX 40 artillery In general sound modding seems to be pretty straightforward nowadays and the engine is quite versatile. quack.rar
  5. 7 points
    for you that have trouble understanding armor layouts of tanks, I have put together a small but helpful guide as to why your shells may not always do damage even when doing crits on low armor tanks! I have had to reroll 5x, and play tens of thousands of matches til I got hardly blue stats to understand the intricate system of armor in this game. Here we have a pubby pershing, a typical specimen of the game world of tanks. You as a slightly above average skill player think, oh boy lets get that damage! So where do you aim? lets aim at the lowest part of the tank and try to track him! good boy, you surely will track him and get your goodboy spotting points while damaging him. you fire, but oh no what's this? you not only didn't damage him, you didn't even track him! His track absorbed that module damage, and the shell had a trajectory below the actual hull of the tank. better luck next time fellow unicum.
  6. 6 points
    @Never we could always fix it ourselves by acing the tank. So it didn’t really bother me. Get good.
  7. 6 points
    I am about to speak sacrilege. I don't really think prem rounds are all that much of a problem. The real reason they have become over used has as much to do with the great accuracy nerf. Today in my E75, I aimed standard ammo at a stationary Super Pershing's weak spots and missed aimed shots from ~100-150 meters 4-5 times. Gave up and started auto aiming with APCR. My 50B is a similar story, I run 40+ APCR because I just cannot sit in the open for long periods of time carefully aiming at the weak spots of a defender and an O-Ho while eating 1K damage from them in return - APCR is the only way I can see to solve that problem. A perusal of 50B 10k damage games on Youtube correlates that theory. First they took away the ability to hit weakspots, then they took away the weakspots, now they are taking away the ability to pen anything. If you think games are campy now, wait til everybody is still alive and low on ammo after 10 minutes.
  8. 5 points
    Hello! A change has been made so that loading the signature images now triggers a statistics update providing 3 requirements are met: The current signature image is no longer cached (signature images stay in cache for 12 hours, although this might be significantly reduced soon). You have played 1 or more battles since your last update. It has been more than 2 hours since the last time your statistics updated. What does this mean for the player? An often-made request is for statistics to automatically update without the user having to visit his player profile. Due to the sheer number of players being tracked, this would be way too much for the server to handle. However, with this change, simply keeping the image on your signature and posting around in forums such as WoTLabs or the official WoT forums will almost guarantee to keep your statistics up-to-date. As other forum users load the post and the signature image, if the requirements above are met your statistics will be updated with the latest information available. Hope you guys enjoy, cheers and happy holidays!
  9. 5 points
    Hello! As some know, I recently had to disable statistics updates through the signature images. Turns out I severely underestimated the usage of the signature images in relation to their impact, and the extra updates were eating up 10 GB of disk space per day, which is unsustainable. However, having statistics update automatically without the need for the user to visit their WoTLabs profile is still a very popular request, but due to the impact on our server, I decided to add this as a new perk to our Patrons. If you're a Patron, the account that you have used to verify your forum account will be automatically updated once a day. This way, you don't need to keep visiting your page to keep your statistics up-to-date. In fact, you don't even need to do anything at all. Our system will take care of everything while you're away. Our Patreon Patreon is a way for us to offset the substantial costs or running servers for WoTLabs. Even $1 per month helps us immensely, and as a bonus perk (along with all the perks here in the forum), you won't see any ads on WoTLabs as long as you're logged into the forum account which is in the Patron group. If you sign up on Patreon, PM me on the forum letting me know, and I'll set up your forum account on our Patron group as soon as possible. Make sure your account is verified, and the account which you used to verify will always have its statistics updated automatically! Thank you so much to all our Patrons, former, current and future. Hope you guys like this new perk! Cheers!
  10. 5 points
    Baby girl on the way, coming in June
  11. 5 points
    Ham_

    200 IQ unicum blindfire

    Amusing clip from earlier. Also how to get a ticket sent of you labeled "is warpack user".
  12. 5 points
  13. 5 points
    Ham_

    December 2018 Map Elimination

    Paris falling faster than it did in 1940
  14. 4 points
    Hellsfog

    Hidden tech tree jewels?

    The Japanese tier 4 Ke-Ho. I haven't played it since the changes to tier 4 MM but it was a nice tank and may still be. Reasonable mobility, good base pen, 131 gold pen.
  15. 4 points
    Never

    Charts: Bigger, Better, Stronger, Sexier

    Hello everyone! As some might have already noticed, we implemented some new charts overnight. We moved from the dated Google Charts to Charts.JS, which will give us plenty of flexibility along with stunning graphics to show the most relevant information for the players. Amongst the changes, we are now also providing your DPG divided by class, tier and nation! There is also some awesome stuff that is on the works, so stay tuned!
  16. 4 points
    Assassin7

    Charts: What matters to you?

    Id like an average assisted damage if they've actually added it to the API yet.
  17. 4 points
    sr360

    T49 -- Land Arty in a Bite-Size Package

    Haven't posted here in a while... but here's some stuff for you folks
  18. 4 points
    Hello! So I'm planning a new feature that I want to add to WoTLabs early next year called Insights. Right now, WoTLabs provides a lot of information, but most of it is in raw form, and for beginners it might be a daunting or even impossible task to correctly interpret what their stats mean. This new feature aims to solve this by providing the player with easy-to-understand snippets of information and tips based on their statistics. What I specifically need help with is coming up with ways to use whatever data is available on the statistics table to infer information and come up with tips for the player on areas he could improve. For example, if a player has been playing mainly high tier tank destroyers in the last 1000 battles, but has an average damage of ~900, the Insights section would tell him that he needs to focus on his damage output, perhaps also integrating his hit ratio to say that he might need to focus on his aiming and weakspot targeting. Would love to hear any ideas you guys have! Cheers!
  19. 3 points
    Never™ is about as credible as Soon™
  20. 3 points
    Rexxie

    Hidden tech tree jewels?

    There's a big difference between driving a Cromwell and driving in the baby tiers; T5/6 highlights aggressive play, but T1-3 (and depending on MM, 4) is ALL about camping. If you could be as powerful camping in a Leo as you can in a Leich, no one would bother moving past the first row of bushes. I don't know if I'd call it chaos though, just bad players combined with obnoxiously short TTKs.
  21. 3 points
    Bert_Olio

    First Noobie/Newbie Post

    Hi I'm Bert, from South Australia. Been playing on the SEA server for the last few months. Finally got my head around vision mechanics and positioning so am slowly turning my stats a little less embarrassing shade of crimson. Ditching the "temperamental" PC for a stable laptop has also helped bigly. Due to horrendous queue times for Tier 5 and below on the Australian server I did way too many of my early battles in my Hellcat. Has me very convinced the Tier 6 tank as reward for finishing beginner missions is one of the dumbest things in the game. Now I'm spending a lot of time in my KVs (just moved crew into KV-1Speedmachine from standard KV-1) trying to get my head around sidescraping and armour angling. Enjoying how as long as I don't do anything stupid just occupying the right spot on the map can make such a big difference to the outcome. Also love my T4 OP Swedish TD (now with full female crew to help me grind the entire line) and my M4 (even if I can't seem to use it to its full potential). Not sure what else I'm meant to add here so I'll shut up. Thanks.
  22. 3 points
    Haswell

    Hidden tech tree jewels?

    Go 3 mark the Churchill Garbage Carrier, that way you'll realize every other tank in the game are jewels in comparison.
  23. 3 points
    Never

    Charts: What matters to you?

    DPG by tier / nation / class has been implemented! Thanks for the suggestions, keep them coming!
  24. 3 points
    Haswell

    Charts: What matters to you?

    Distance driven and number of trees knocked down.
  25. 3 points
    I wasn't trying to shit talk you lmao and I don't see why you are bringing up stats in 2018 - especially when try harding is pointless nowadays with lack of a true competitive mode. It should be obvious that superheavies/heavies are far more annoying to deal with now than in the past because of the corridor-like design of maps. Take for instance, using the same maps, prok. Prok 1/2 now has a ridge that allows both super heavies and faster turreted heavies to be effectively hulldown in complete safety. In addition the second set of bushes down the road indirectly buffed heavies as well by providing significantly more camo. 9/0 now has hulldowns for the north and south spawns, when it previously didn't, making trades super safe now and concurrently a stale map to play. You can go 1/2, middle, or 9/0 and effectively control 2/3 of the map just by sitting there. While the changing meta (aka the introduction and overbuffing of new tanks) have a part to play, the core issues of gameplay are magnified by the changes in map design to make the game significantly more safe to play. Erlenberg - 1/2 and 9/0 are even worse to play now than it used to be as you get fucked by anything in the A/K lines. Once again, magnified by the changes in map design that makes tanks significantly safer to play near the base. Sit in A9? You control middle and 9 line. Sit in middle? You control the side you are safe from getting shot from and the area in front. Sit in 1/2? You control 1/2 and middle. When one spot can overlook 2/3 areas of the map, an open map effectively becomes a corridor because you are forced into (typically) 1 of 3 positions. Proper map design can easily make the staleness of what occured in ranked disappear - and consequently the overdominance of superheavies/heaviums - entirely. The best example of this, or at least a map that comes close, is Stalingrad and the new Pilsen. No single tank class truly dominated as there were areas each could go to and be equally viable. The only real issues with the maps are the extremely safe corners of the map and the lack of flexibility in middle and 9/0 because if you are caught in those areas, generally you ended up being fully committed. FFS. There's so many ways you can solve the problems of the game by map design alone. If map sizes are an issue, there is nothing stopping them from making them bigger. We have evidence from T8 Grand Battles (or w/e the mode was called) that allowed every tank class to be viable in each individual zone AND negate a lot of the OP nature of certain tanks purely off of map design. We also know this game is an arcade game. There's nothing stopping WG from having different layers/levels in the same map and it's vastly better than changing irrelevant issues (the shit pubbies complain about).