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  1. Over the last few months, sharp-eyed readers of the forums may have noticed increasing reference to "stealth fighter" or "full stealth" builds on light tanks. This is an exploration of that concept, and the concept of camo torture... The full stealth build came out of discussions between @CraBeatOff and myself about how to improve the ability of scouts to, well, scout. We were initially trying to mitigate the limitations of the EBR 75 & 90's poor VR, and tested the low noise exhaust on them as a tool to get closer without getting spotted. We soon realized you could pull some rather si
    9 points
  2. I did more testing today. It's still good but different. What's gone: Your ability to face brawl in cities is lots weaker. I used to win many games on Berlin, Lakeville etc by just going town and shooting heavies in their roadwheels and side scrapes for 200-300 and making their lives suck. This was especially good in 3-4 LT games. Sitting in a bush, at distances, and kiting heavies by slapping them 200-400 at a time. It's a tactic of last resort now - probably by design or as a side effect of the intent of making this threat much weaker when done by E3s etc. Reliably picki
    3 points
  3. hall0

    Crew 2.0

    OK. Even more testing done. Therefore some "new" thoughts. I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p Unfortunately, I don't expect the community to be spared from Crew 2.0 now. But let's go through the news. To have some concept. When converting crews, the XP of zero perks will be taken into a
    2 points
  4. Balthazars

    Crew 2.0

    I know a lot of people here don't like QB, but his recent video on Crew 2.0 shows just how broken the game will become for players that either pay to get their crews to level 80 and have instructors, or simply have ground only one or two crews and can get there straight away - so at about 9.45 min into the video, he shows that he is able to get his EBR 105 up to 68.9% camo and over 500m view range with some of the new talents, meaning that effectively he can drive around completely in the open at about 150 meters from enemy tanks, and as long as he doesn't fire, or fires carefully, cannot be s
    2 points
  5. Ran this setup and finally got the 3rd mark on T49. This was my last session in T49, 4.8k combined.
    2 points
  6. Gamers, my long time goal of unicum recents has been achieved has been about ever since I joined this forum.
    2 points
  7. hazzgar

    Crew 2.0

    Not even free to play. I'm a paying player (probably bought 20t8 prems, constant prem account) but I dont spend gold on every crew retraining. If this goes through expect me to be gone
    2 points
  8. I posted in the T49 thread About the build I've been using. purple vstab and vents, bounty IAU - shot placement is key for HE now. To support this here are some replays. I cannot say my averages are good yet - getting a feel for the T49's camo, 683 m/s shell speed, and when to use HEAT is still a work in progress. @sr360rightly raises concerns - that going with no vision cedes MM weight to the enemy LT on very bushy maps - a sort of reverse Bourrasque effect. It's true - the T49 is more offensive with the gun now than the vision - so bring a platoonmate. But here's a series of gam
    2 points
  9. The EVEN 90 we settled on CVS, binocs, turbo. It already has insane camo, and needs the help in other areas. And, yes, the T71 with LNES is hilarious. I have a few videos of shenanigans in that, notably a run of 3 straight Aces.
    2 points
  10. You still play??!!??!? We must platoon sometime. Thanks @Gryphon_ - the vids are fun but a good bit of work for @sr360. It's good to know a few people are watching us ramble!
    2 points
  11. I've set up half my lights with CVS/optics/LNES and the other half (mainly autoloaders) with optics/rotation/VS. It's strange how the stealth build seems to work really well at tier 9; I guess its to do with the teams actually being able to shoot at what you spot. Tier 8 (LT432) has some good results but never as good as tier 9 IMHO. Tier 10 I'm not competitive in anything as I don't have improved or bounty equipment on anything apart from a couple of tanks. However, no surprise to find that vision/stealth works well on the T100LT but not the AMX13105 - I need the gun handling mods to make th
    2 points
  12. I can confirm even an absolute idiot at driving light tanks (like me) can do some hilariously funny stuff with this build, and it's made light tanks really fun for me as you realise it becomes possible to actually do scouting instead of always feeling like a gimped medium. For that reason alone, I cannot recommend this enough. You will struggle for consistency if you don't really understand VR mechanics, and in particular if you don't know maps well in terms of where you can and cannot go to take risks to get spots. For me, the latter I really struggle with in particular so there are lots
    2 points
  13. Just recorded 4 YouTube videos with @sr360 and @TheChang - all about Full Stealth / Camo Torturer builds. Fun times!
    2 points
  14. Also tested and approved on the Bourrasque and K-91. Sorta works on some other MTs but those two work best. 121B is close. RhmPz, 13 105 and EBR 105 also shine with this build. Most tier prem 8 LTs as well - Hwk30, Senlac and M41D - aka the high VR "balanced by lower camo" LTs. Probably works on some tech tree ones too but I've not tested it - Bat12t and LTTB come to mind.
    2 points
  15. So... I contend that this tank is now A tier pub tank. It occupies the same niche as the Manticore - you stack up big VR and CVS and then spot off EBRs and pick at them - and take shots of opportunity. Build it with CVS LNES and optics. Obviously it's better if you can use bounty or bond optics to get VR into the 530s. Ditto for bounty LNES which gets your camo to about 44%. Mine has 537 VR and i run the camo directives. This leaves CVS for the slot. This gives you a tank that is superior to the Manticore in key aspects - camo, view range, speed and most most importantly ammo capacity. Ha
    2 points
  16. Thanks to grinding out campaign missions I've played a decent number of artillery games directly before and after the patch. My games post patch were entirely with non-stun HE rounds for internal crit missions and interestingly I have averaged very similar DPG to the pre-patch pre-nerf rounds. This indicates to me that you now have to choose between doing similar amounts of damage as before, or doing smaller amounts of damage and assisting your teams direct engagements. A moderate nerf to a class that already had significant issues with influencing solo win rate, high floor - low ceiling.
    2 points
  17. Assassin7

    Field Modifications

    does this mean they're gonna put it in? Fuck sakes.
    2 points
  18. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    2 points
  19. echo9835

    Crew 2.0

    1900 dollars to min/max a single crew that can play in up to 3 tanks. What a deal. I could build a gaming PC and buy a years worth of games off that budget. Or pay multiple months rent. or buy food for 6 months. 🤣
    1 point
  20. Nice game. I've just found and upgraded some bounty optics for the 13-105 so I'll alter playstyle to do more on the move spotting.
    1 point
  21. hall0

    Crew 2.0

    We are cursed to get this shitty crew 2.0. It is the same shit like last time, but with some minor improvements here and there. Sure it is better than last time. But even after you add parfume to a pile of shit, it still stays a pile of shit. Bonus level after max level are still there. With less bonuses but still with bonuses. But WG sells it, like they have fixed the issue. All they have done is lower the bad impact this extra bonuses will have. And if you can still level them up by using free XP they have created a nice way of pay to win. Convert your XP to free XP with gold. Pro
    1 point
  22. sr360

    The Full Stealth Build

    Crab’s First Rule of Scouting: the best counter to good scouting is bad scouting.
    1 point
  23. sr360

    The Full Stealth Build

    You mean like here You’re not wrong. However the T8 wheeled tanks are the 75 and Lynx and they have at best 410 VR and are slow enough for your platoon or hopefully your team to shoot if lit early enough
    1 point
  24. While obviously the HE changes have neutered the tactical flexibility and bush wanking chode slapping of yore - tank is still fun. Lean in with Full Stealth and gun of choice OR build for full gun and intuition and yolo for pens. I'm using bond vstab, bond vents, bounty IAU, snap shot directives and 6 HEAT. 3.9s to switch shells. 33% camo, 480 VR and 0.45 accuracy. It's like a crappy TD that goes fast!
    1 point
  25. Seems like a great idea. Though I'm tempted to try bounty LNES on the EVEN simply for the memes of 54 camo.
    1 point
  26. My recollection of the Even with binos was that nothing could move in the open within ~400m of you without getting spotted. But then wheelies happened and their average driver isn’t usually too concerned about being lit. Is Turbo allowing you to somewhat suppress the early game wheelie yolo? (I stopped playing just before new equipment landed)
    1 point
  27. As of last night lol, I need to get my bearings back before I embarrass myself. @Gryphon_ I'll take the T-54 L for a spin and see how it handles, I'll report back with thoughts.
    1 point
  28. Joyrider216

    The Full Stealth Build

    Seeing these builds made me incredibly curious, so I installed tanks and loaded up the LT-432 with CVS, improved vents and optics. I've never had this much genuine fun in WoT before, this is madness. Being able to wiggle around the map at 41% camo and spotting everything at 445m is a power I never knew I wanted. Looking forward to many more LT games and learning the maps and meta all over. Playing as a vision kiter makes a huge difference in that you are no longer trying to be a gimped medium, and instead get to play as an unexpected threat.
    1 point
  29. I ended up re-completing Alliance-15. For the Alliance from the 279(e) Alliance set. Luckily, I didn't instantly sell the M41 Bulldog that I used to complete it without honors the first time, and even squeezed out a 3 mark on it while finishing with honors. It was well worth buying that and the B-C 12 t back to complete both the 15's but I did find the B-C 12 t a little more difficult to get 1st classes on. With Coalition-4 out of the way I'm now the proud owner of a 279(e), thank you to everyone for all the helpful advice and tank recommendations you've provided. For those still in the C
    1 point
  30. Here are the commented games from Crab, myself, with a special guest appearance from Chang
    1 point
  31. Just want to say this thread is awesome. Thank you to all who participated. Amazing to see some familiar faces in the thread from way back in 2013. I need to do some research to see if I can update or add my NA username here so it matches my current NA account.
    1 point
  32. https://gfycat.com/limpinglameharborseal totally worth
    1 point
  33. Snoregasm2

    The Full Stealth Build

    I traded in my T34 last week for the HWK 30, as I made the HWK 12 work so well with it's insane view range doing missions. The HWK 30 is better at literally everything except size (it can't fit in some bushes) - I like it more than the LT-432 TBH. I think you can emulate your tier 9 numbers, give or take, over a decent sample size in it. I'll let you know how I get on - back from my wedding this week so I'll be playing a bit before I go back to work Monday.
    1 point
  34. AMX 13 90 with full camo build 3 marked. Gentlemen! This is no Humbug!
    1 point
  35. Lest I be accused of only posting 10k+ games on Prok and Mali (false: I’ve posted one on Lakeville too, and have high 9k games in Muro, Redshire and Westfield) — well here’s a 10k game on Fisherman’s Bay, from the South, and in an RU251.
    1 point
  36. Speaking of which, the full camo build works even in the AMX 13 90
    1 point
  37. 13 90 with CVS imp optics and bounty LNES... Vision is dead.
    1 point
  38. Das Stealthpanzer 251 3-mark accomplished. This setup is remarkably consistent
    1 point
  39. Yes to both. The German LTs have very high VR and lowish camo, so they actually do well with this setup. I'm keeping CVS in the first slot. For 3-mark purposes I am assembling a bounty optics and bounty LNES for the other two slots.
    1 point
  40. Yeah I think the trick is to treat them as arty rounds pre-stun change, they should still be more reliable in terms of acc than before but much pickier about the armour it connects with. It’s probably how they should have changed it right away rather than the stun mechanic but since stuns just seem too effective in terms of accumulating impact in comparison so I doubt it’ll have a real change on gameplay.
    1 point
  41. T49 swaps in 3.5 I actually already had Intuition on both my M53/55 and the T49 due to ... having no other skills for the loader to train. That if nothing else makes the skill worth it once you're done with Bia/Safe/Camo or Repairs because what else is there? FF, sure but then... Adrenaline Rush? Lmao Anyways, I loved Intuition before and I absolutely adore it now - It lets me not have to flex my precognitive skills nearly as hard for what ammo type to have loaded in the T49. It's useless on arty though because the other shell types are meh. As for Sound Det
    1 point
  42. Sr360 pointed out that i was dumb and didn't plan ahead to cheese the 121B 3 mark this week before the reqs went up. Not because of the dpm increase though - but because with bond vents, CVS and bounty LNES it's a camo torturer. http://wotreplays.eu/site/5935103#el_halluf-crabeatoff-121b http://wotreplays.eu/site/5934834#cliff-crabeatoff-121b Watch these replays and tell me it's not hilariously broken. 493 VR without optics. 35.5% camo on the move. More when sitting. What do you all think? Am i just a doddering washed up uniscum sticking to a dead meta - or does this look fun an
    1 point
  43. Ok still working on video commentary. In the meantime here's some thoughts and replays. First - fuck EBRs. I'm decent in an EBR - i don't love them. They're bad for the game and although i do appreciate their ability to break open stalemates occasionally mostly they ruin matches specifically by exponentially punishing idiots. Pubbies can barely counter them. So this leaves me as a salty, aging LT driver in an EBR meta. However equipment 2.0 has yielded us some options on this. And of course the Manticore - which showed us that 44% camo and high view range can sit in a bush and help counte
    1 point
  44. The success was short-lived. Fuck EBRs and most of those who play them (present company excepted). On the AMX I went back to my 'full scout' build (LNES, optics, CVS) to make sure that at that start of every game I keep their EBR lit as long as possible while remaining unseen. When he dies, game on. The derpy gun is a small price to pay.
    1 point
  45. Rexxie

    Crew 2.0

    This is trash. The new perks suck ass for a multitude of reasons, especially proc based situational ones. They don't work in any game, I can't believe someone greenlit that idea. Creates a huge gap between 7+ skill crews and lower level crews. You don't have amazing crews? Fuck yourself. New players can look forward to literally never being on even footing with veterans. I'll end up with 50%+ more crew skill then the other players in the match after 3 kills and a burned medkit. That's fucking stupid. I'm not even playing the same game at that point. How much you
    1 point
  46. lavawing

    Crew 2.0

    not just a crew with 5 full skills, but that crew can't be a 0th skill/female crew because the 0th skill doesn't count towards the XP pool now also level 75 is not enough: maxed expertise gives you an additional 20% of crew skill on top of the 5% you get from the nerfed BIA and that's basically the new bond equipment grind for crews lastly but prolly most importantly to casual players, a 2.5 skill crew (basically enough for most stuff in the current system) will only get you at most 3 of the old skills RNG instructors are stupid This shit isn't Crew 2.0 - it's Rubicon 2.0.
    1 point
  47. Assassin7

    Crew 2.0

    Havent seen it properly myself. Friend did a long summary of it. From what he said it sounds horrible. Changing it fully from a mostly passive stat boost that it currently is to a full blown gimmick system. "You get this for 5 seconds after doing this" "if you get this many kills you get this boost" No no no no no no no. It sounds awful. I didnt actually want WG to change crew skills because aside from making 6th sense default, I didnt trust them to not fuck it up. And it looks like thats whats happening to me.
    1 point
  48. Why am I trying to mark a46. It's horrible
    0 points
  49. So the HE changes feel like they have made the vast majority of HE rounds absolutely useless. Take the WZ-111GFT, which before this change had 3 very viable rounds: standard AP, 395-pen HEAT and 1,100 damage, 90mm-pen HE which was very reliable in doing chunk damage to hull-down tanks or just straight-up deleting stuff. Since then, I have tired using HE on several occasions (because with new Intuition the reload goes from 11+ seconds to just 4.5 seconds) but it is close to worthless. 200hp damage on hull-down tanks just isn't enough, and the amount of absolutely stupid zero-damage HE bounces o
    0 points
  50. That awkward moment where you remember you actually bought a CDC
    0 points
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