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  1. 5 points
    The 13 75 generates a lot of tears.
  2. 5 points
    tajj7

    Supertest Swedish Heavy Buffs (?)

    I actually quite like these changes, its WG thinking out of the box for once. Yes the gun handling of these tanks is shit, BUT, buffing the gun handling starts encroaching on the French heavy autoloaders (and to an extent the medium autoloaders generally). IMO the issues with the Swedish heavies were a combo of shit factors. Bad pen + bad handling + slow clip + long reload. You'd miss and bounce a few shots, the target would pull back before your clip had finished and then you couldn't do sweet FA for 30s. I had some good results in the Emil 2 when grinding it, but by DPG started dropping below 3k because the thing just couldn't keep up with the pace of the game, you'd trundle to your position, get hull down, clip someone out, either the combo of slow clip speed or gun handling/pen would mean at least 1-2 of the shots does no damage, you go for the reload and by the time you were going through your next clip half your team is dead. The gun handling on the T57 is a LOT worse than the Kranvagn, but it spits out damage so quickly it doesn't matter and at close range you absolutely brutalise people. So this will work in a similar way, the pen is still poor so that is an issue, but you'll be popping out 1.3k damage in 5.5s and reloading ready to go again in 20s. Less painful at medium to long ranges because you have the ability to put out for more shots so more will stick and more brutal at close range It also moves the Kranvagn away from having to be in some awkward place between the the T57 and 50b.
  3. 5 points
    MacusFlash

    1.4.1 Common Test

    Heresy!
  4. 5 points
    Kolni

    Firefighting directive

    short answer: no, its not worthwhile to skill if you want to compromise between efficiency and viability ff directive is the only (useful) directive that you can use and still come out with a decent profit in bond earnings on average ff directive renders ff skill completely useless until all members have it fully trained, and then it's a 50% boost to the skill (not worth from an efficiency standpoint) - i haven't tested this properly but playing with and without it there is a 1 tick difference so just like adrenaline rush the skill becomes more valuable the more HP you have since fire damage is a %HP tick it means that unless you have literally everything else but the actually useless skills trained, training ff and even keeping it at 150% efficiency is a waste compared to what you could run instead if you run AFE at all then just drop both the skill and the directive as you are making such little use of both, unless it's something REALLY fire prone the risk of you getting set on fire again while your AFE is on CD is just so small that using other skills will outweigh every scenario, even in your tier 10 heavy camo/viewrange skills will do more for you at that point, i wouldn't reskill it back to firefighting until you've literally run out of useful skills - once you do that drop directives entirely on the tank since if you play with AFE in the first place you are valuing economy over performance and with bonds being the way they are you can only sustain them through ff directives, but the directive is close to useless so it's a bit like running food in practice rooms (profit sink without purpose) the standard thing to do is to run the FF directive, food and train FF late for most of the competitive environment, prime skills first, general second (gun, view range, mobility and so on) and the situational last before ff ff directive basically gives you an extra skill for 2 bonds per game, so using it makes sense since you can replace the ff skill with skills that together would be worth more than the ff directive cost of 2 bonds camo as a crewskill (for example) has the same XP cost as any other skill, but as a directive it's more expensive so you should train camo as the skill and keep the ff directive because its the most efficient way of doing things jack of all trades value went down a lot with reusable medkit, that is a single member skill that lost most of its usefulness but still has more use with it and ff directive than a full crew with ff trained and the directive, skill these skills for all crew members before ff and you benefit more, i'd wager only the really shitty skills like relaying, mentor, automatic ammo switch thing etc are worse to have on than run FF skill with ff directive for the boost on it it seems the accepted practice at least, this way you grind up bonds and get an extra skill to use on your crew (although not one you can choose) with a -2 on your earnings as the downside until you buy equipment pieces which is cheap compared to how the full tryhard stuff looks like after a point you hit diminishing returns on crew skills, after 5-ish depending on the tank the directive boost is more useful than the crew skills you can train so then you'll want firefighting trained on your crew but swap the ff directive for a gun stat directive (vstab, vents, rammer, gld), if you want something specific you put all your resources into one place or go vents, same thing goes for the improved equips. some tanks have a treshold they can cross with some stat buffs (like stb with vstab stacking to make the tank much more bearable to play instead of vents that still gives an overall bigger boost to stats) problem with it is the -10 or -12 bonds per game, its unsustainable and has no game mode to farm it up in im wasted so this probably looks like garbage but i hope it makes sense
  5. 4 points
    Don’t. Alpha creep sux as much as all the other creeping-leaping going on in this game.
  6. 3 points
    Kolni

    Wheeled Tank Mechanics

    i can assure you that i'm more experienced than literally anyone here on the forum left and these things are simply terrible for gameplay enjoy the map design of crossing (redlining btw) from base into the city on lakeville with some shitter light tank being able to literally cut you and light you all because they can cover so much ground in such little time, just like arty is a huge issue in corridor meta these tanks are a problem when maps are clearly designed to have intended areas to fight on glacier had this issue before wheeled tanks, your tank choice (slow heavy) means you are risking getting farmed just crossing into the area because of how the map is designed and there is absolutely nothing you can do about it. you're stuck doing nothing or you have to camp it because there simply isn't any way for you to get to the area that the map wants you to fight on wheeled tanks just took that scenario to its very, very extreme and the gameplay feels unfair since you can't do anything about it. they might die for it, but you're still stuck in a shitty situation that you could do absolutely nothing about changing how is this not one of the most giant flaws in any game ever? anyone supporting wheeled tanks might as well be supporting arty and type 5s, they are equally bad for gameplay quality
  7. 3 points
    FYI, Major terrorist attack on two Mosques in Christchurch, New Zealand. Australian born gunman killed 49 and injured 50+, mostly muslims. This was the worst massacre in NZ since 1943. He livestreamed the shooting to facebook. Two car bombs were also found and disarmed. 4 arrests made. Main gunman survived and was arrested. Incase people were worried, @PityFool and his family are safe, since he lives in christchurch.
  8. 3 points
    Kymrel

    Supertest Swedish Heavy Buffs (?)

    I like smaller clip size and shorter reload. With the terrible intra-clip getting out a full clip of 4 is usually not going to happen. You get out two or three and then you either need to get into cover or your opponent has pulled back. But, as the other here have said, that isn't the big problem with these tanks. The terrible gun handling and poor penetration is a terrible combo. When I finished the Emil II grind (no, I haven't bought the Kran, why would I?) I was loading HEAT most of the time. The standard ammo would work the majority of the time if you could sort of hit the general area around a weak spot at close range. This is not the case. Forget aiming for the lower front plate of that T-10 at 100 meters. Aim for the hull with HEAT and you may just connect two out of four shots. Assuming he sit still. And is down wind.
  9. 3 points
    I leave it here where it belongs. For an another generation of derp drivers and chode$starz.
  10. 2 points
  11. 2 points
    woe2you

    Elite: Dangerous - Anyone Out there?

    I I started making a series of sales posters ages ago. Should really do some more.
  12. 2 points
    MacusFlash

    Swede High Tier Meds

    Literally every light tank is crying in the corner.
  13. 2 points
    Except for reaps. He is just a plain Jane giant cunt.
  14. 2 points
    I am part of the camp that feels that Frontlines is not particularly fun for long periods of time. It is fun for a couple of battles a day. I don't find it so interesting becuase I feel it gets a bit monotonous as you play the same map, from the same positions, against the same (premium) tanks. You don't have much "room" to influence the battle, and the lovely arty and airstrike consumables are a bit of a pain in the behind to deal with. It is not a bad mode, dont get me wrong. If they added a second or even third map, and allowed different tiers to play, then it would be great (and removed/nerfed the arty and air strike consumables). I like randoms because of the increased variety of maps, tanks/team compositions and me having more tanks to choose from to play with.
  15. 2 points
    Imo it's not as enjoyable as prior to template MM as it still is rather dull from a team line up perspective. That being said the templates do address issues with obvious tier imbalances etc. that existed in the old MM. And as soho notes, the more single tier battles you get in tier 8, the more you realise how badly WG screwed the pooch with their prems.
  16. 2 points
    Hello! Serverwide tank statistics are now available. On the front page you will now see an additional box next to the Server Stats with the top 10 tanks in average battles. Clicking the link below the list will take you to the full statistics page where you can sort and filter, as well as see a number of statistics related to the tank. "Complete Tank Statistics" will take you to the full statistics page: I'm still working on expanding this page to show graphs showing player preference by tiers, nations, classes, as well as the server's performance in each. Hope you guys enjoy it!
  17. 2 points
    Ezz

    1.4.1 Common Test

    Just wait until the next patch when she's rebalanced.
  18. 2 points
    Apology, I only just managed to look into this thoroughly. I am always in a state where I blame myself not buying the game one week earlier, beta tester gets better insurance and no expansion payment. While not being actively reside in any community (certainly don't have the time to), much of my knowledge were from solely googling around, minimising biases from one or two content creators. There weren't much of these supporting API back then as well, as I have spoken, therefore demanding your natural, curious disposition to google them out, or trial and error. Only EDshipyard maybe? It was there since Beta, also Inara used to be a manual input, good grief. Calculating your current discount and ships cost is not as easy as it sounds. Also, void opal is completely different story to any other "exploits" because it is deliberate. The one thing I must agree being better if you start early is about how FD guarding their BGS compare to the olden days. The now react much faster so players are restricted to live by the book. This could be said by the traffic report, you know those people did their homework digging comments instead of going into a PSA post. Then the term griefers, I did not hear a lot about it aside from those who fly their Anaconda widely parked right in front of the slot blocking traffic in and out. Veterans are mostly easy going and tolerant to those kind of people. I never feel having problematic people an issue at all, the game isn't something hugely governed by story of script, its an object, so it is down the subject who plays it to decide, there is no right or wrong. For example, prevent combat logging is almost technically impossible for now because of jurisdiction, even so people continue to complain without realising the game has never supposed to hit their imaginations. Then again most of us are neutral about this. You are going to disagree with me on this, If we starting talking about morality of playing a game that would be worse. The shieldless T7 supposed won't be hit, the T7 supposed to be able to escape, the pirate supposed to finish the T7. Too much supposes and non of that should have been taken for granted. I may have sound confusing and out of logic, but whenever I play a multiplayer game I never suppose other doing what I wish. If I went PvP at this state of the game knowing people will eventually combat log, I thought I'd be that sucker for not being patient about it, after all they are just doing what the game allowed them to do, which I can. Bottom line its a game, not a life and death issue. Same with WoT, I think I started 2013, people care and expect too much, way too much otherwise they won't see toxicity is an issue, you just know you are doing your thing regardless whoever shits on you, consider I am from SEA as well. I think that's my kind of moral, I wouldn't combat log, but I wouldn't demand people to not do it or punish them because equally we have chosen. I don't even noticed ED Gamma was few years back, I just play the game occasionally because I can skip the game whenever I like without missing much, which is a HUGE giftaway. Every online game has those kind of people, to me? It is just an opinion, nothing is factual unless it happens, I definitely will take those into consideration but I won't make my solid judgement base on that. I remember how veterans constantly joke on the forum, also why would I be afraid of ED on the cliff of its demise? There is a landing pad down there call Star Citizen and so far none has successfully beaten it, and I am pretty confident about FD knowing their stuffs, even development as slow as this, we are still on the roadmap.
  19. 2 points
    Now finished the grind, it is definitely one of the few keeper tanks at tier 8. Has a very nice all-rounder combination of mobility, a bit of armour, and an excellent gun with a great combination of of alpha and DPM without completing sacrificing gun handling for it. The turret is very good against same or lower tier tanks and is still competitive against higher tiers without the gold-spam. Penetration is a little on the lackluster side but standard for tanks released in the last two years where they are 'nerfing' gold ammo penetration. It's enough for most situations apart from super-heavies from the front. As noted however, it is a painful stock grind with the stupid 175/217 122 gun in the middle for no reason apart from WG wanting to screw with you. The stock turret isn't particularly reliable, and mobility while stock is also not particularly good. Improves immensely once you get to elite status but expect it to shorten your lifespan a bit until you get there. 100 games to complete the grind (with a bit of help from Frontline in there, a game-mode the tank does very well in). 1,507 DPG (bang on my average for heavies except for my IS3), 56% win rate. It's also my only tier 8 without a mastery badge in the grind, despite having a 4.5k damage game in there. Keeper for me, especially with Frontline seasons this year.
  20. 2 points
    Archaic_One

    1.4.1 Common Test

    I have this premonition that I'm going to keep getting blueprints for arty and french TDs and all of the low tier German PZ VK IV H etc and never get prints of lines I'm actually grinding
  21. 2 points
    >coming back home from a little shopping >turned into my street >I hear some cronching sound to my right >I take a look >about 2 meters away there's A. FUCKING. BOAR. >I let out the most silent O KURWA ever as I flinch >boar looks at me >I look down my path and continue on my way without increasing pace FFS I almost poo'd myself. I've seen boars crossing my path or on the other side of the fence, but this is the first time I was caught by surprise and so close.
  22. 2 points
    justwanna7777

    Question probably for mods

    Appreciate it. Your avatar is the best I've ever seen.
  23. 2 points
    Kolni

    Question probably for mods

    There's virtually no repercussions for sharing your account unless you're competing in tournaments since it's definitely against ESL rules, but in game you can basically share however you want but that if your account has been shared and gets stolen you are very unlikely to get support to help you recover it. You are allowed to have several accounts Don't share your info with people through the WoT client or anywhere you have your WoT account linked to though
  24. 2 points
    I'm not a ginger, but I also never claimed to be human.
  25. 2 points
    SmyleeRage

    Platoon Coach?

    My Mentoring Post
  26. 1 point
    hazzgar

    Do you EVEN 90?

    Lol. Wheeled tanks killed 3 mark reqs so this is the time to 3 mark it. finally done it. Bounced from 94.9x% 5 times in 2 days going back to 92-93% but finally done it.
  27. 1 point
    FlorbFnarb

    Elite: Dangerous - Anyone Out there?

    Be right back, learning Portuguese...
  28. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Better limp than Imp. ... wait that did not come out right.
  29. 1 point
    hazzgar

    Supertest Swedish Heavy Buffs (?)

    Which of the idiots on pub forums is that? They kinda forum one huge mass of stupidity for me. Unless you mean qpranger since he is like a push button receive stupid machine
  30. 1 point
    If it’s anything like the MM on the Asia servers it’s a massive improvement. But your focus will shift to all the other glaring issues with this game. So yeah, game’s still shit, but at least you can play your overpriced tier 8 premiums for credits again.
  31. 1 point
    Saffee

    HWK 30

    A LT that is bigger then RU meds and about the same size as a T-10 0 armor again all the EBRs with HE that is floating around. Quite slow. It's not worth it. Only decent thing on it is the gun which handles quite well
  32. 1 point
    Wanderjar

    Swede High Tier Meds

    right now they have the TD guns. dont know if they have placeholders or not though. 10.5 mm UDES cannon and 103-0 gun
  33. 1 point
    Kymrel

    HWK 30

    Since I have the Bulldog that's a pass from me. Although I dislike the poor camo and slow shell velocity I also like other tier 8 lights much better (looks at the 432) so I have no reason to get it.
  34. 1 point
    The simple fact is that its not a heavy tank, it cannot fight against heavy tanks because it lacks the ability to hit weak spots or pen heavy tanks. You have to go with meds and try to bully lower tiers and soft tanks that dont have armor. More DPM just means you're going to miss/bounce faster. I actually wish they would give the Kran the option of the historical 150mm gun instead of the autoloader, that would fit in way better with the current meta.
  35. 1 point
  36. 1 point
    FlorbFnarb

    Elite: Dangerous - Anyone Out there?

    I wish I had gotten into it a while back as well. I only stumbled onto it because I think I did a google image search for "spaceship" for some reason, saw an image of an FDL, and was impressed enough to check the game out. I like to look on reddit for the general consensus on a game, mentioned I was considering buying it, and a dude that already had the game said he won a code for the game, and he gave it to me. Haven't paid a dime yet toward the game, although I'm considering picking up a couple paint jobs. As for the community, it's in general really good. Lotta people willing to help with advice, and some really useful stuff on YouTube, especially CMDR Exigeous's stuff; the refreshing thing about him is you don't have to waste your time listening to a lot of chitchat. His videos get to the point, and quickly. Lots of useful third party sites, most especially Coriolis.io for ship design, and Inara.cz and EDDB.io for looking up stuff about the galaxy, from where it's best to sell your Void Opals to where you can find a Metal-Rich Body to mine Selenium or whatever. That said, the community does have some issues. There are baddies, and they're as toxic as the baddies were in WoT. The biggest divide in the game is the Carebears versus the Griefers, with the problem being that the Carebears tend to label anybody a Griefer that doesn't ask permission to engage in PvP, forgetting that by entering Open they ALREADY GAVE their permission for PvP at any time, for any reason. Obviously ED isn't structured like WoT into two teams, each with a common goal; you do what you want, when you want, and the only things that are actually forbidden, as far as I can tell, would be harassing somebody in chat, and combat logging by killing your connection or task-killing. If somebody jumps your ass, oh well, that's the game. The guys who wanna fly a shieldless Type 7 carrying millions of space-dollars worth of cargo get salty when they get jumped. I'm sure there are some PvPers who are just 14 year olds looking to annoy people for fun, but you really can't tell. The Carebears just gotta learn to fly a ship that can survive long enough to high wake, but when you tell them how to do that, they say you're victim-blaming. Downvoting abounds over this issue. Which leads into another minor issue. One thing I've realized is that the closer a forum is to being an official game forum, the more toxic it is. The owners of r/EliteDangerous have labeled it "The official unofficial subreddit for Elite Dangerous", which tells me that it was likely started by one of the developers or somebody at the company, and it shows. Just like the moderators of the official WoT forums eventually catered to the baddies for the most part, making it impossible to counter their idiotic arguments, making this place necessary (thanks again, Never!) the "officially unofficial" nature of r/EliteDangerous means the Carebears are difficult to address head-on at times. Naming and shaming of combat loggers is not allowed, making r/EliteCombatLoggers necessary. You occasionally get idiots who try and argue the game is on its last legs, just like some people insisted WoT was dying and nobody would be playing within a year. But for the most part, it's a really good community, it seems. I'm probably in a minority on this, but I like the fact that we have both Distant Worlds going, as well as a group calling themselves Distant Ganks. Distant Ganks was started by a guy who seems really dedicated to role-playing, and has declared himself Overlord of the galaxy or something. Some people get salty about attacking the Distant Worlds expedition, and I really have no interest in participating in attacking mostly helpless explorers myself, but I kinda like the fact that there's people out there willing to roleplay the bad guys. It adds some color to the game...and again, surviving being attacked isn't too hard if you learn how to do it and equip yourself for it. I spent six years playing WoT, I've tooled around with Skyrim since the day it came out, and it looks like I'm gonna end up playing ED for years as well.
  37. 1 point
    RealBattousai

  38. 1 point
    Unavailebow

    Elite: Dangerous - Anyone Out there?

    The right thing. Everybody and their child, their dogs, and lambs and sloths, and carp and anchovies, and orangutans, and breakfast cereals and fruit bat should have an Anaconda.
  39. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    I know I'm still a noob, so my ideas might not be great balance-wise, but I think a decent way to help the Type-7 and make it more popular is to change two small hardpoints to medium. This would allow it to core mine, and I think it would be a decent ship for it. Good internals so you don't have to compromise between cargo space, limpets and a fuel scoop, affordable, decent jump range and workable handling in normal space. Either that or make a class 1 seismic charge launcher.
  40. 1 point
    Would suggest setting up the pips as marcos, one that press hold will reclick automatically around at 0.1sec interval for instantly diverting pips to a capacitor, another that relick automatically at 0.3 interval, replacing the need of slamming buttons. I always align the trajectory with the mailslot when I drop supercruise ever since they set them to face the planet. My current preference is continuously boosting whatever it is until it hits the 5000 metres mark, then I cut the throttle and let the FA to divert all power the backward thrusters as I am already aligned. Entering the slot at 200 is only lethal to ship that has terribad auxiliary thrusters compare to their main thrusters, as that requires a full 180 FA-off turn inside the station to bring the speed down. Normally it won't hurt if you pips the shield and bump into the station end providing you did decelerate a little. As the landing gear brake, trying that on the large Asp you will never do it again, nor anything bulkier that manages to hit 250 non-boost, because once you dropped your gear all your thrusters lower their output including your backward ones, this is particularly noticeable again on ships with funny backward thrusts. If you are 240 in a Corvette at the mailslot you demand heavy duty shield booster instead of resistance augmented, hopefully arse ton of reinforcement as well, worst case would be hitting the landing gear as you will not be able to even flip your ship.
  41. 1 point
    no i mean not request permission
  42. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    Well conveniently enough, I recently bought an Elgato Stream Deck. That will come in handy
  43. 1 point
    Deus__Ex__Machina

    T95/FV4201

    Dont mind Tman, hes just retarded
  44. 1 point
    Never

    Elite: Dangerous - Anyone Out there?

    I'm part of this now. Holy shit this game is fun.
  45. 1 point
    I just got into Elite: Dangerous, found a very handy tutorial on how I can outfit my Cobra for core mining. MFW I reach the end and realize you wrote the damn thing. Small world huh.
  46. 1 point
    Deus__Ex__Machina

    T95/FV4201

    better than a IS-7 turret btw, JPE HEAT and American 375 APCR cannot reliably pen it (when hull-down, and even more so when using gun-depression) like an IS-7 turret. the upper plate is around 280-290 effective on flat terrain, and becomes an auto-bounce for all AP and APCR rounds in the game when using about 5-6 degrees of gun depression (tanks.gg model is incorrect) correct model here->> https://wotinspector.com/en/webapp?targetVehicleId=,,,&mode=xray.textures&platform=pc another interesting tid bit about the upper plate: its fake. the T95/Cheiftian never had any plans for a 127mm upper plate, it was meant to use the T95 hull. so by that definition the upper plate and side armor should be no stronger than the T95E6's hull, But WG decided to pull a WG at the last second. its basically a tier 12 MBT (play with sound for maximum memes) tbh the vehicle doesn't belong, and the normal T95/Cheiftian or even the Mk.6 would have been a far more balanced option by comparison. and its only highlighted more by the fact that its a CW tank because (for the most part) they are being played by skilled players who only emphasize the tanks bullshittery balance even more.
  47. 1 point
    FFXIV and a month of sub time is free on twitch prime atm. You don't get the expansions that make it the best currently running MMO, but you do get to roleplay as a horny cat girl.
  48. 1 point
    Rexxie

    b oy kisses

    b oy kisses
  49. 1 point
    Jesse_the_Scout

    Wheeled Tank Mechanics

    It's like they finally added a vehicle branch specifically for the purpose of jumping the shark.
  50. 1 point
    sohojacques

    Wheeled Tank Mechanics

    Sadly these will be the yolo scouts that pubbies have always dreamed of. Actual scouting is far too difficult for the bulk of the player base. WG’s willingness to completely break their own game needs to be commended. What little structure that exists in random battles is gone as long as one of these borderline untrackable things can yolo run through at 105kph. But the TD and arty players tears...
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