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Showing content with the highest reputation since 07/24/2019 in all areas

  1. 9 points
    Kolni

    POST UR GAINZ EVERYONE

    yeah but i have pretty much all your dpgs beat so who's really the champ here
  2. 6 points
    Tell me whats up with your 0 key and Ill let you insult him as much as you want unmoderated. (By me, cant speak for other mods)
  3. 6 points
    Ezz

    Hi everyone!

    Do you prefer hull down or side scraping?
  4. 5 points
    Haswell

    Turtle MK tank opinions?

    Please answer.
  5. 5 points
    Would it be ok if you two just choose one thread to do this in?
  6. 5 points
    sohojacques

    Homefront - PvE mode

    Epic grind: check For negligible reward: check Tedious gameplay: check Shit falling from the sky: check Everything seems to be in order.
  7. 4 points
    Haswell

    Tanks gg and models used

    Why does your "I" key work here?
  8. 4 points
    Dude the only thing Im confused about for you is why you use letter Os instead of number 0s. Please, please for the love of god can you just tell me why? Ive asked you like 5 seperate times on various forum posts
  9. 4 points
    orzel286

    Hi everyone!

    >tfw you get lost on the way to tinder so badly you somehow end up on wotlabs And I thought my sense of direction was bad lul
  10. 3 points
    woe2you

    The Idiot's Guide to Frontlines

    I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone... Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines. Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too). If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks. If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock. Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss. It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  11. 3 points
    Haswell

    WG makes decisions to infuriate people

    It's T-one-hundred-and-three to you. Stop being autistic and explain what's wrong with your 0 key.
  12. 3 points
    Deus__Ex__Machina

    POST UR GAINZ EVERYONE

    @A_Chodeful TBH i love these occasional posts simply because of their ability to bring out so many of the dead members, if even for a single moment.
  13. 3 points
    I started playing back in 2013 and played fairly solidly up until I left for school in 2016. Some friends got me interested in playing the campaign around Christmas and again for the most recent one. After that I decided comp play was kinda fun again and that I might check out some pubs to get some of the new tanks. These are a couple observations I had after jumping back into the game, I would be interested to hear other peoples thoughts on them. - Good lord I am bad! I used to comfortably sit around 3k+ and thought that most people should be able to. I thought I would be able to pick up where I left off after a few rusty games but that is definitely not the case. - The meta is simultaneously much more passive and much more aggressive. By this I mean it feels like as a single player there are much fewer chances to make successful aggressive plays to change the outcome of the game or push the pace of a match. However on a whole team scale the matches feel like they are much faster in general. The average game feels about 4-5min in length with few exceptions. It feels like there is very little back and forth where a good play can change the game and more lopsided rolls each way. I'm not sure if this is a symptom of the new maps or just me being bad but the game flow definitely feels very different. -There are a lot of new and reworked maps. The general theme seems to be that there are a couple areas made viable for each type of tank that you are mostly shoe horned into playing with very little room to take different/aggressive positions. Do you guys find this to be the case or am I just out of touch when it comes to map knowledge? -Arty is still here, it no longer one shots you most of the time which is nice I guess. I realize the rework is ancient history to most people now but what was/is peoples overall opinion on it? From my games coming back it feels like we didn't really go anywhere just maybe rearrange the furniture a bit. Still has the overall same effect of punishing anyone who dares get spotted but maybe even more effectively now with the bigger splash. -The player base feels super tiny. When I left the top end was already a fairly small group who mostly knew of each other but there was still a multiple viable clans and a good chunk of mid level clans that sometimes punched above their weight. Now it seems like there is only a hand full of the mid level clans and even fewer high level clans. Has the player base really shrunk this much or do I just miss-remember? -Kinda linking on to the last point but it feels like most of the people I used to play with are gone or log on once in a blue moon. Is the player base really this dead or is it just a new group playing now? Edit: Also I apologize if this is the wrong sub section for this post please do whatever you need to do if it is. TL;DR, Push me to the edge all my friends are dead?
  14. 3 points
    To sum up what happened, Gold ammo for free made heavies useless therefore WG thought that they should buff armour rather than removing premium shells. This has led to power creep which means that some tanks can steamroll a flank because nothing can counter them. As a conquence battles last less and less. The power creep has made the game dumber as people are less worried about aiming and more about pressing the 2 key. So many have left. In addition WG has made huge PR mistakes (like the Foch gate), created OP tanks for the month (which drive people away because their tank was now suddendly shit like E5 after the Sconq) and OP pay to win premium tanks. These mistakes have pushed people away from the game especially good players making the playerbase worse and smaller. More bad players over good ones has helped the rise of turbobattles as bad players do not know what to do and die early hence the quick falls of teams. Arty still sucks and still punishes you for playing the game. WG has made maps with many OP camping spots. Pubbies tend to push them and die. So practically you either drive a unpennable tank and murder the poor bastards who cant do shit to you or you camp and punish idiots who make mistakes and then clean up. This is the new meta
  15. 3 points
    dealt and spotted 2/3 of the enemy teams HP pool in dmg on my own lol
  16. 3 points
    Jesse_the_Scout

    Homefront - PvE mode

    Finally, a mode where you get to face wave after wave of brainless opponents in higher tier tanks driving straight forward and defeating you through a combination of ludicrous statistical advantages and constant miraculous snap shots. This is a very fresh and new experience.
  17. 2 points
    Haswell

    FL Tiers

    What's wrong with your 0 key? I think you left out a bunch of zeroes.
  18. 2 points
    sohojacques

    POST UR GAINZ EVERYONE

    The other night I woke up around 4am and thought I’d have to get up to take a leak. But then I did a fart that had enough volume to take the pressure down. So I went back to sleep.
  19. 2 points
    Ham_

    POST UR GAINZ EVERYONE

    I got that trex bod, squat 300 bench 150 ohbtw are you dk from Tokyo Drift by any chance?
  20. 2 points
    OOPMan

    POST UR GAINZ EVERYONE

    Oh hey, I weight 93kg too, but almost none of it is muscle
  21. 2 points
    Here is a free zero, in case he might need one:
  22. 2 points
    The lengths you go through just to avoid explaining what's wrong with your 0 key is intriguing.
  23. 2 points
    westybig

    POST UR GAINZ EVERYONE

    its honestly quite hard trying to decipher what OP wants. As someone who has put in the last 10 months into muay thai it honestly seems like he is your average gym shitter who grew muscles and gained a superego to fit. Here is the issue with martial arts. Any martial artist worth its Asian salt takes fucking years to get proficient in (and wrestling etc). pick what you want to do. It isnt fucking pixel shitter gamer crap and you cant apply such a dumbfuck ego to any of it. whatever kind of idea you have about martial arts you should have honestly started before you started lifting (lifting is great but you need many other core strength skills as well in any martial arts profession) and sparring takes years to perfect and train in. my coach is still shitting on guys who are bulk AF over basic thing and i have trained with them and they could snap my spine in a heartbeat. TBH gains before going into martial arts isnt a bad idea but remove any semblance of an ego you had because you will get shit on for a long time.
  24. 2 points
    Joyrider216

    POST UR GAINZ EVERYONE

    Went from 92 kg to 77 kg while doing a through hike, came back and even after atrophy in my upper body, can pull just as hard and have been able to hit 7a climbs that before were the edge of my ability, just two days after being back, the goal today is to hit 7b, and within the next two or three months start scratching into 7c/7c+. Bonus is I went from 9% BF to about 3%.
  25. 2 points
  26. 2 points
  27. 2 points
  28. 2 points
    Lets make a gofundme for Dirizon so he can get a keyboard with a functional 0 key.
  29. 2 points
    simba90

    Turtle MK tank opinions?

    I've come to the conclusion he has 0CD. source: the official NA forums.
  30. 2 points
    canadiantrex

    Turtle MK tank opinions?

    I'm guessing that it d0esn't w0rk.
  31. 2 points
    kariverson

    Homefront - PvE mode

    Being chatbanned is such a drag looking for platoons...
  32. 2 points
    why are you mentioning me again? I can agree with rng, 25% across the board is just stupid and should be reduced (to different values, say 15% damage 10% pen as an example) along with dispersion. FL is not the proof of +1/-1 MM working (pubs are, but apparently you're too focused on tiers nobody gives a shit about, seriously, who cares about tier 3/4/5s apart from you?) FL is just the proof of WG's map design being ass. You have a map in which you can flank enemies and wreck them from different angles. 0 premium rounds needed, even for defenders/vks because you can get to their sides/rears pretty easily. You can abuse vision and camo (apart from the cancer spotting planes, which btw will be fixed with 1.6 according to WG), again, skill based gameplay. Also, I don't know if you've noticed, but people play FL to get insane amounts of credits and a completely broken tier 9 reward. Not because of the MM, because most t8 pub games now are full t8 and they're still cancer, mostly because of map design forcing you into corridors and bottlenecks against stuff that you can barely pen. Again, for the millionth time, +/-2 is not the problem, armour creep and shit maps are.
  33. 2 points
    Jesse_the_Scout

    Homefront - PvE mode

    I really want to know which one of these geniuses decided 4 tier ones with a single tier three warrants a full fucking 10 waves. How genuinely incompetent can you possibly be to not understand difficulty should scale? WG is like a doctor that doesn't know how to take a pulse.
  34. 2 points
    Blocking malinovka and prok NotLikeThis. Those 2 maps are among the best, every class has its purpose and there are countless opportunities to flank/spot/snipe/whatever. Why? Because they're open and they don't have a single corridor. I'd play prok 24/7 with a sprinkle of Malinovka and maybe Steppes/Westfield if I could.
  35. 2 points
    Madner Kami

    British light tanks are vomit.

    Variant A) You get your ammo rack blown up. Variant B) While circle-strafing the Manticore, and laughing your ass off, you drive off a cliff.
  36. 2 points
    Stop trying to make excuses for tier 4, 5 and arty, it's all shit and we all know it. You're both trying to polish a turd here, doesn't matter how much you polish it, it's still a piece of shit.
  37. 1 point
    This tank is a sad sack of shit. It has all the problems of wheeled vehicles but lacks the speed and gun handling. It's like a heavy tank without armor or a TD without pen.
  38. 1 point
    lavawing

    The Idiot's Guide to Frontlines

    fucking feelsbad you can't even TK arty by blocking their barrels anymore fuck this game so much seriously
  39. 1 point
    el_01

    Hello!

    Hello there. It's el_01, if you know me, your impressions are probably bad /sarcasm. Either way, the WoT official forums aren't the greatest so I thought I'd pop by and say hi. Ignore my 24-hr WN8 for today. Thanks, el_01
  40. 1 point
    Strigonx

    The Idiot's Guide to Frontlines

    You're fucked then
  41. 1 point
    Jesus this tank is bad. I can't imagine how shit it must havebeen with the small gun, even if the meta back then wasn't crap. All it has is speed and camo. No DPM, No alpha, the gun somehow misses way too much, the aimtime is good but not good enough, no armor (he pens you), no hp.
  42. 1 point
    kariverson

    POST UR GAINZ EVERYONE

    175cm, 80kg, 50lb bench raw, 60lb deadlift raw, 70lb squat raw. ALL LOVE HANDLES BABY
  43. 1 point
    Well, it sort of exists. In the upcoming stuff section: Since I love me my Skoda 50 and this looks like a downtiered version I bought it despite the pre-release nerfs. Sure, it's not as good as the Progetto, but that may be a good thing. In fact, I would say it is balanced but still pretty good. It feels pretty comfortable to play, to be honest. I'm only 36 game in, but a 67% WR (will go down, for sure) and an 1800 dpg is well above the Progetto for me. Both the WR and thereby the DPG will go down, this is just a small sample size and all that. I'm usually hovering at 55ish%. I went v-stab, vents and optics, and since I have a bunch of those vent-purge directive things lying around I use those as well (or will, until I run out). Crew almost has three full skills, including BIA. May train up the girls for the missions since with books they will soon be better than those boys. It does bounce some tier 6 shots when angled, and some miracle-bounces against other tiers. It's about similar to the Pantera, which always did bounce a bit more than the paper Progetto for me. Mostly the bounces are RNG though, nothing to count on. Verdict? I like it and don't regret buying it. It will probably be quite usable in Frontline as well and a break from the Progetto. Not as good as the Progetto for sure (it is too good, let's not kid ourselves), but good enough.
  44. 1 point
    I'm not shedding a tear for the type 5. I was observing that WG does nerf tanks and doesn't seem to mind nerfing some tanks into oblivion. I suppose WG's definition of over or under performing is flexible. P.S. Should I make my p0st longer with drivel. I feel that the thing is to make l0ng pointless p0sts and nob0dy reads.
  45. 1 point
    You went from replacing 0s with Os to using the english words for numbers containing 0s. Is this some sort of condensed autism?
  46. 1 point
    Haswell

    Turtle MK tank opinions?

    What's wrong with your zero key?
  47. 1 point
    Welcome back RNG! Just my $0.02. - Good lord I am bad! I used to comfortably sit around 3k+ and thought that most people should be able to. I thought I would be able to pick up where I left off after a few rusty games but that is definitely not the case. ===> Takes some time getting used to. Teams are a lot more passive and campy these days. - The meta is simultaneously much more passive and much more aggressive. By this I mean it feels like as a single player there are much fewer chances to make successful aggressive plays to change the outcome of the game or push the pace of a match. However on a whole team scale the matches feel like they are much faster in general. The average game feels about 4-5min in length with few exceptions. It feels like there is very little back and forth where a good play can change the game and more lopsided rolls each way. I'm not sure if this is a symptom of the new maps or just me being bad but the game flow definitely feels very different. ===> Bad maps & steam rolling platoons (a good 3 man platoon can totally dominate a flank, which causes domino effect, and the 3-4 min games). With the new player base (or evolution of bad players) where they camp and wait for prey, the passive play gets punished by the bigger flank of attackers or coordinated attack of a platoon. The maps are a more corridor-like and allows TD's to camp better and hull down tanks to defend easier. It rewards camping game play imho. Unless you have the overwhelming force and/or coordinating in a platoon the long matches are pretty much campy stalemates where you have to carefully move around the map and look for cross shots. -There are a lot of new and reworked maps. The general theme seems to be that there are a couple areas made viable for each type of tank that you are mostly shoe horned into playing with very little room to take different/aggressive positions. Do you guys find this to be the case or am I just out of touch when it comes to map knowledge? ===> Pretty much, it got easier for TD's to camp safely and tanks to go hull down. The only aggressive plays I have seen are pretty much from mass pushes from one flank. The new wheely-bois are the ones that really "scout" actively at least, since they have the speed to try and spot a camping nest of TD's and hulldown tanks, and make it out alive doing "passes" if you would. Regular light tanks become more important end game than ever, trying to find the last few tanks that are hiding in their camping nests. -Arty is still here, it no longer one shots you most of the time which is nice I guess. I realize the rework is ancient history to most people now but what was/is peoples overall opinion on it? From my games coming back it feels like we didn't really go anywhere just maybe rearrange the furniture a bit. Still has the overall same effect of punishing anyone who dares get spotted but maybe even more effectively now with the bigger splash. ===> Arty is still dangerous. It helps defenders defend easier against pushes, and also, does damage to campers. IMHO they have become more effective than before since they shoot more often. Yeah, they can't one shot as easily, but still do a good 300-500 damage per shot, plush with the stun mechanic, if you're sitting outside in a field, you're probably going to have a bad time with the camping "meta". -The player base feels super tiny. When I left the top end was already a fairly small group who mostly knew of each other but there was still a multiple viable clans and a good chunk of mid level clans that sometimes punched above their weight. Now it seems like there is only a hand full of the mid level clans and even fewer high level clans. Has the player base really shrunk this much or do I just miss-remember? ===> There are new "good players" and fewer of the "best" (guess they retired). Since the "best" players left, the newer "good players" are the "best" players? Not sure. For me, I used to be dark blue, sometimes purple, but now, my aggressive play style is punished and now I have to work harder to be dark blue. Fck these missions forreal, if I didn't grind missions for T-55A, I could probably be dark blue/light purple again. -Kinda linking on to the last point but it feels like most of the people I used to play with are gone or log on once in a blue moon. Is the player base really this dead or is it just a new group playing now? ===> I think it's new players, and more kid's playing. I noticed WG is going full ham with experience boosters, so people don't have to "grind" as much for their higher level tanks. Things go on sale left and right, and overall I feel like WG is doing everything they can to make this game more accessible to people, giving them incentives to stick around and play more. Even monthly missions or events usually reward playing multiple tiers (5-6, 6-7, 8-9 or 8-10). The good things that changed? IMHO: - The matchmaker - Arty nerf (yeah, it sucks they shoot more often + having stun mechanic, but at least no more getting 1 shotted?) - New tanks to play with - New game modes (depends on if you play them or not) - x5 XP bonus's and option to weed out maps out of rotation if you have WoT Premium account The bad IMHO: - They're going to nerf gold shells, and reward regular shell use - They nerfed my beloved Type 5 - Arty shoots more often, introduction of wheelybois (depends if you love playing them or hate countering them) - Camp fest rewarding corridor style maps / players that like to camp - I feel the player base has overall less situational awareness than before
  48. 1 point
    Kolni

    Supertest: British Light Tanks

    don't miss up on this amazing opportunity gents
  49. 1 point
    i cant believe i became one of those mmo nerds, please end me
  50. 1 point
    I used free exp to start the line at the 45TP (tier 7) with no regrets. It isn't a very good tank, but it isn't a terribly bad tank either. I used some of the boosters I had lying around and finished the grind at 44 battles, 1.4k d/g, and 54.5% win rate. A better player would grind through this in a heartbeat. Overall it felt like it should be compared to the T29 and found wanting: Slightly better DPM (+64) and slightly worse penetration (-6 AP / -20 APCR / -0 HE). Slower shells (-180 AP and HE / -251 APCR). Lower ammo capacity (-23). Better accuracy and bloom (-0.02 acc. / -0.01 tank bloom / -0.02 turret bloom) / -0.48 firing bloom). But as leggasiini points out, it can't mount VStab. Worse gun depression (+2). Slightly better reverse speed (+2), significantly better power-to-weight (+4.44), and somewhat better resistances on medium and soft terrain. Slightly better hull armor but much worse turret (-179 nominal / roughly -50 to -90 effective, tougher but much bigger cupola). You will get some troll bounces off the part of the turret roof which slopes towards the enemy, which is 60mm and ~autobounce on flat terrain. Worse view range (-30) and even radio range. Better shell cost (-510). Definitely playable. I give it a "fine" out of 10.
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