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Showing content with the highest reputation since 03/27/2020 in all areas

  1. 20 points
    Hello tankers! We here at WoTLabs understand and sympathize with the difficulties suffered by players struggling to maintain their statistics during this period of unusually high player activity caused by the COVID-19 outbreak quarantines around the world. To provide World of Tanks players relief during these trying times, we're proud to announce the introduction of the Universal Basic Padding (UBP). The UBP will guarantee that every player will receive an extra +1000 WN8 and +10% Win Rate to help alleviate the pain and suffering of degrading statistics. Before: After: In summary:
  2. 11 points
    Hey, I just thought I'd make a list of all the current (IMO) best players at the game and their streams, both for them and for you. CarryBarry ^ - legit 3marked Chieftain, one of the best players on the server, great music and chill vibes and first and foremost a really chill stream - and barry's a qt insane player at basically everything. i don't think i've seen him struggle in a single tank - just seems like a natural for the game and has incredible decisionmaking The only NA player I usually end up watching with my sleep schedule, plays very differently from me and when he genuinely tryhards he is absolutely an amazing player (regardless of NA server LUL) so I enjoy the gameplay, it's high quality. i personally don't like this guy because of his 50B rigging and other stuff, but despite it he is undoubtedly one of the best players on EU and rivals Decha in mechanics IMO - there is very much to learn from how he plays the game and usually he'll explain his thought process if you ask him which i think is super valuable to people eager to improve. https://www.twitch.tv/stanlock_mercy/ (wouldn't embed) The best player in the world, period. You won't find better mechanics than this, russian streamer though so if you aren't capable of reading gameplay yet then this might be too difficult for you. Nevertheless, incredible player. Probably the strongest mechanical player there is right now, great decisionmaking and just in general great at reading enemy intentions. There are more russian streamers out there doing insanely well, but Stanlock is still a cut above and this is the stream you should be watching if you want to learn from the best. https://www.twitch.tv/decha__/ (wouldn't embed) Decha is probably one of the most aggresive players on the server, he is a bit washed but still amazing at the game. You won't find his gameplay boring, even if his playstyle has become sub-optimal he is still by far the best at it. Nobody dogfights better than Decha. Legit 3marked 279 - met him in GO-IN and we were the primary BC players together during whatever the campaign was and I've seen first hand how good this guys decisionmaking is. The first to 3mark a 279 after the mark update I believe. 3marks tier 10 rewards and so on, just in general a super strong player. Niall's got a stupid aspect ratio but he's a very talented WoT player. Very interactive with his chat. you will learn a lot from watching him as he generally tries to explain his thought process and I think that he is very good at doing just that - the way he approaches engagements and situations and describes his thought process throughout is very valuable for people trying to learn. Has a very reactive playstyle, an emphasis on consistency here as well. One of the better streams to watch if you are looking to learn. https://www.twitch.tv/4az__f/ (wouldn't embed) New guy I hadn't heard about for pretty long but he is incredibly talented. I'll be watching him more to learn because this guy is whopping my ass in DPGs as of right now just look at that shit ^ he's a prodigy These are the ones that I watch when I can, there are plenty of russian monster players as well as other server. I didn't link Val because last time I talked to him he sold his PC, so now I don't know how SEA server looks statwise. https://www.twitch.tv/kajzoo/ Super strong player, really fun guy too to meet - a little maldy but absolutely a top 10 player, probably top 5 right now https://www.twitch.tv/jaeckefa/ also a super strong player, aids aspect ratio and he he plays very irregularly - nevertheless a definite top 10 player when he's on his game Great russian player, only watched for a lil bit but he's 5k+ing tier 10s which is always impressive
  3. 8 points
  4. 5 points
    Ah, some random internet dude says that COVID-19 is overblown and doesn't cause death by itself. His work, is (a) not peer-reviewed, (b) been criticized heavily (see links) and (c) discordant with the vast majority of published literature. For example, here. Once again: my medical degree trumps your google search. Now GTFO before I ban you for being an insufferable git spreading baseless conspiracy theories in the midst of a pandemic.
  5. 5 points
    Assassin7

    Post-1.9 Balance Changes

    Shhh, get out of here with your logic. that has no place in the WG balance department
  6. 5 points
    kolni

    Post-1.9 Balance Changes

    lol at dirizon downvoting "the news"
  7. 4 points
    Aight, it's Corona times and I'm out of things to do so might just kick this thing up full time again and do as many as I can. I've been doing this type of thing for years, hopefully my reputation should vouch for the concept. Format: 3-5 games per player, players might get more if there's a lack of interest Tier 9 and 10 only Reviews will be YT videos with commentary Can be privately uploaded (so only you can watch your commentary if privacy is of interest), will otherwise be uploaded publicly. No artillery gameplay. If there's anything specific you have questions about regarding your games, please say so beforehand and I will do my best to keep it in mind during the review Will be doing as many as I have time for, starting from first poster to last - until I run out of steam to keep doing them or a new patch hits. Post your replays in this thread that you want reviewed, they need to be of the current patch and if a new patch hits and I'm unable to finish the recordings in time I will just ask you for new ones. There are no other requirements for this, every player is welcome to post and hopefully learn. Previous reviews for the interested: Gameplay Review Playlist If people want me to review my own gameplay, that's something I could do too. What are you waiting for? Post your replays!
  8. 3 points
    kolni

    Tier 10 Struggles (response to Snoregasm)

    As of now, every viable tier 10 tank either has some sort of gimmick to leverage or just an overtuned kit in general. The gimmicky ones usually have flaws to play around when facing them, but the ones with overtuned kits tend to simply roll you over as a lower tier, and you rarely get to pressure an advantage in full tier 10 games as the terms seems are generally unbalanced and hard to estimate. Hull down snipefights is one of the most common aspects of the game and it is absolutely terrible gameplay, just an example but you get the point. Some examples of the first would be: Autoloaders High alpha guns Super high mobility vehicles These are fairly simple to play around because you know what they are going to do every game. Niche vehicles tend to go into set plays per map much more often than not and as such they get much easier to predict and counter. EBR’s really suck but I’m simply going to flat out tell you that if you can’t hit them reliably, your aim is bad. Their wheels are complete BS game balance wise but at this point you should be able to adjust to it. It’s part of the game now so the thing you can do instead of whining (it is valitaded, I know) you should be focusing on what you can improve, in the EBR case that would simply be aiming. It’s a terrible introduction to the game but don’t let that stagnate your progress. On the other hand we have tanks like Chieftain, 907, 430U and such that are just statistically overpowered vehicles in most metrics. They are never easy to fight and you’re going to have to learn that the hard way. Even the dumbest monkey in a Chieftain has a real chance to win duels against considerably better players because of his tank selection. Which leads me to the topic at hand: Tank selection is everything in tier 10. Playing off-meta means you directly disadvantage yourself against everyone playing meta before you even click battle. If you want to learn how tier 10 works in its current state you need to spend time with it, and you generally want to be in control and figure out what works and what doesn’t. How do you do that? Pick strong vehicles. You want to develop that decision making ability but you won’t get to make many decisions when you constantly have to let the enemy make its move because you have a worse tank. Since the full tier 10 MM is by far the most common, this gets more important. You don’t have anything to free farm to inflate your DPG, you have to work for it. This means no auto-piloting whatsoever because there are too many guns that have big enough impact to ruin your game entirely of one mistake. Aim for non-losing gameplay rather than winning. I don’t find the meta particularly different, just the tank balance being off. I generally try to avoid the stuff I don’t want to fight until I have to, even if that means giving up where I initially wanted to go during the countdown. If you care about performance in games then tank selection is going to have to be a part of it. I find the meta to be increasingly faster and faster, compared to 4-5 years ago where playing full games at 500 meters was a legitimate viable strategy for most mediums. In that sense, yes, there’s more aggression today than before because people are fighting not only against their enemies but teammates for performance. This means people are going to cut corners and find ways to do this more efficiently, which leads to higher tempo gameplay. When do you play aggressively? When you have all the information needed to make that play. How likely is it that this play is going to work? Estimate it, try it, re-estimate the value of the play in said situation. I am mostly a passive player, so my play is almost exclusively reactive. I deploy to positions I know well, damage to farm and most importantly have a fall back option. If I’m wrong I don’t want my game to end so I never purposefully do plays that are questionable but “would be good if they paid off”. That type of “what if” thinking needs to work the other way too. What if this goes wrong? What should I do? Have an exit strategy ready so your game doesn’t end because of a misread earlier on. I’d say the meta is fairly different too, arty being the main difference as there’s basically always 3 of them. Not much you can do about that sadly, once an arty has decided that he’s going to kill you there’s basically nothing you can do to prevent him from singling you out. The advice I have there is to go dark just before arty reloads so that he just might switch to another target. It’s a harder game than any other tiers for sure, but you also learn the most from it. If I go back to tier 9 again I’m fairly sure I’d just roll over everybody because I’m almost able to do that in tier 10 too. Tier 9 doesn’t have so many gimmick tanks to be constantly be aware of, and has less variables which makes it an easier tier to play. This is the place you want to be at, comfort means a lot and you should be playing where you are performing the best, perfecting your gameplay in a more comfortable setting makes it easier to take those with you and apply them to more nuanced concepts and situations. Keep doing what works, try and up the difficulty every now and then and see if your skill set holds up. If it does, great; if not then you can just go back and practice more. The meta itself of tier 10 isn’t very different, people still play the same positions and the game flow works the same, just at higher stakes. If it gets too complicated you simply have to accept that you’re not quite there yet. Self-criticism is the biggest part of improvement and the more you do it the higher chances are you’ll end up a better player afterwards. Blaming external factors doesn’t help you. Arty sucks, EBRs suck, unbalanced maps etc etc. You can’t do anything to change those, so focus on playing around them. What can I do to simplify these problems for myself? For pure aggressive play I’d recommend starting out small. High probability actions that still are dictating actions. Try to control the engagements, think out ways to achieve whatever it is you actually want to do, before you do them. An enemy tank needs to die that’s hard to kill? Find out ways to do it safely, and if you can’t figure one out then you have the options of gambling or thinking of something else. Take the latter option. You can still control areas without putting stakes into it. Don’t know how? Try something. I will always recommend safer play when stakes are high, but when you really are at a loss it’s not like you’re going to end up with a great idea anyway, so try any idea. Sometimes they work out, great. You didn’t learn shit but at least you saved a game that should have been bad. I also recommend studying the minimap a lot, especially at decisive points of action. See a push happening? Then you want to know how it develops from there, is it common? Can you use this experience for something useful, like assuming it normally happens (after it has happened enough times). This lets you skip steps both in decision making and focus, letting you be more concerned with what’s happening on your screen rather than the map once you understand it. You need to understand the map before you can start making aggressive plays reliably, because most players react the same way to the same things. Knowing that, you know what said aggressively play will result in, how the enemy will react and now you can build upon that knowledge to think even further ahead of that aggressive play. More foresight leads to much more stable gameplay, so the biggest piece of advice to your questions (even though I didn’t really answer any of them in concrete terms) is that you should understand other players better. All the 48-52% players are bunched together anyway, they don’t try to get into other players’ heads at all and react exclusively to what they see happening on their screen and not the minimap. No foresight whatsoever, meaning you can abuse the living shit out of it and simply win over them by playing big picture. Similar to GMs beating mathematically perfect playing computers in chess. Or the macro concept in DoTA/League. It’s a super advanced concept that doesn’t really apply until you are comfortable enough mechanically to beat anyone you come across. You want to be at that point mechanically, because mechanics don’t require thinking once you are comfortable enough with your game knowledge to keep your head in big picture, all the time. You shouldn’t be considering things like “Where should I aim to pen this tank?” or “How much do I need to lead my shell?”; those things should be etched in your skin and happen automatically, because then you can start playing the map which is what tier 10 is all about. You don’t have any substantial mechanical advantages in tier 10, so your theoretical advantages are what you’re going to want to leverage. A good place to start would be staying at least 1 step ahead of what you’re currently doing, while simultaneously having a fallback if it didn’t work out. Try sticking to that rule at every point of the game, and if you find yourself drifting away from it, you failed. Try again. Once that becomes routine you can add more variables into the mix, like managing HP in ways to prevent pub monkeys yoloing you from actually succeeding, and the more questionable parts of what in reality should be possible know and not. The point is that if you are unaware of something you can’t prepare against it, meaning you have stopped being in control of your gameplay. Try and stop letting that happen and you will find yourself having much more stable games. This is all in very broad terms, but concepts like this are hard to verbalize unless you make them super specific which usually only applies to the specific situations and little to actually draw from. I don’t really feel that I properly answered your questions, more guiding you in the right direction of becoming comfortable with how tier 10 works. The hard truth is that there’s no easy fix to somehow getting better, it’s a grind that takes time and constantly humbling yourself enough to accept that even if the result of something going bad wasn’t directly your fault, you can’t dwell on that since it doesn’t improve you as a player. It happened, so it was a bad decision. Could you have known that? Try and figure those things out and start playing the game ahead of time. A good rule of thumb that has been working for me is always staying 30 seconds ahead of the map and checking if my assumptions are right, and why they were/weren’t. You need to get into the heads of other players and pull mind-gamey shit to be the protagonist player of every game, which is what everyone wants. When you are in control you can do whatever you want, but at a loss of what to do, take the backseat and let the game develop more until you start to understand what’s happening. This doesn’t mean doing nothing, just simpler gameplay where you have teammates to play around and good amounts of information to make the easier assumptions. TL;DR - Take the blame for mistakes, even if you feel they weren’t yours. What could you have done to improve the situation, regardless of what actually happened? Do this every game and you’ll be improving. Tier 10 is all about eliminating mistakes rather than improving positives.
  9. 3 points
    Isn't that along a similar line to saying it was the concussion / fireball that flattened Hiroshima, not the nuclear bomb. footnote, What are you trying to achieve by pushing the "This isn't as serious as everyone is saying line."
  10. 3 points
    Hey mate, not @kolni but he's been kind enough to give me a lot of advice in the past, and also reviewed my replays, and I see a little of myself in you, so I wanted to add some other takeways after watching the video: Always use large meds/first aids/food at tier 10. Always. If you burn, use the firefighting directive. If you don't (especially food, but all 3 really), you gimp yourself unnecessarily. I mean, you got ammo racked so many times and a couple were tracks at the same time - large rep kit helps with that. You also lost to crew to one arty shell - again, large first aid kit helps. You've been shit on so many times in the past for being over aggressive that it has made you hyper cautious - I know the feeling exactly. What Kolni told me in the past is really good advice - always think "where is the damage?". It's essential. You're going to a flank to fight hull down heavies - why? There's no damage there. You're staying behind a rock waiting to either get artied or heavy tanked? Why? There's no damage there. An easy trick if you can't see the enemy team positioning is to just follow your lemming train, whichever is the biggest one. You can play around your heavies for at least some reliable damage if you don't know the good farming spots. Which leads me on to the next point - i can see you're clearly out of the meta. On all 3 of Karelia (the rock Kolni mentioned - only real weakness is arty and blind firing, and hard to fall back from if you wait too long), Tundra (The bush Kolni mentioned - try and watch a replay as this is worth 2 shots reliably at the start of each game) and Serene Coast (There is a bush between the small houses where you can cross the spot and get damage/spotting - just today i got 2.5k combined in the first minute in my Borrousque) there are amazing early game spots for meds. If you're struggling for 3k dmg in tier 10, these are all super easy spots to autopilot too and get some free dmg. This will take time if you're out of the meta - you might not care enough to take it this far, but i'd watch CarryBarry or Nial from FAME, or other good streamers (even Daki will show you) for these spots - it is easy enough to copy once you know them. Actually thinking is hard. That's not an insult - i'm the same. I'll often be on Chrome whilst the game counts down. The upshot i 99.99% of players don't analyse line ups like Kolni did in the video. Trying to 2nd guess the enemy and - more importantly - paying attention to your own team's early positioning, can make or break early damage and frustrating steam rolls. The Tundra game was a case in point - you guaranteed yourself a shit game in the first 5 seconds. Most people play tired, or not wanting to pay that much attention, but the only way to really, really improve on that shit is to treat it almost like a job. Paying a little attention early is a really useful tip that i take into account when tryharding. That is the hardest balance I find at tier 10. And it still is. It is so easy to die quick, get farmed etc. It is such a weird mental block for me - i can smash tier 8 and 9 (Even in tier 10 games) all day long, but playing a tier 10 (Especially in an all tier 10 game) I either do jack shit or die too easily. Relatively - i'll still pull 3k+, but that's pretty shit in a tier 10 considering I now pull 3.5k+ in tier 9 meds. If you've recovered from your not corona i might try and send some tier 10 replays for review, if you're up for it? Also, thanks again for this - you're basically keeping this forum semi-alive with this type of insight/commentary.
  11. 3 points
    Depends on what you want to learn, sounds like a douchy answer but it's kind of important as you pick up different things from different vehicles. Your experiences and subjective playstyle also mean you pick up different things than other people will from the same situations. Start off with if you want to get better at a gameplay element or just a specific tank. The first is much more useful as you can apply those to many more tanks but they don't come with experience as you often have to actively play towards your goal to learn from it rather than focusing on playing as well as possible which is something that very many have trouble letting go of (myself included). Autoloaders for example gives you a lot of practice playing as the center of attention, as you deal burst damage people focus you and that focus is exactly what you can take with you and apply to other tanks as well, having 1k autoloader games banked will end up mattering when you're playing as a top tier single shooter in a 357, again as the center of attention, especially with multiple arties. This should help connect the dots that you can learn something elsewhere than where you want to apply it. 357MM as top tier is much more rare and doesn't let you practice controlling the game very often, but you can spam autoloaders days on end and practice this specific thing for as long as you want, and then apply it to the tank you feel just gets too much focus for you to play well. OP tanks tend to get more focus, so this is what I did to bypass that problem and get better. You'll also pick up other things meanwhile practicing specifics, and don't pidgeon hole yourself into only that specific thing but remaining aware of the other positives you experienced during the practice of what you want to improve to speed up these processes. This is not the only things autoloaders are good for when it comes to practice, but it's one that is hard to practice anywhere else. As I previously mentioned you want a comfortable practice environment that generally means going down tiers to simplify gameplay to get good practice. Good practice doesn't mean easy games though, you don't learn from easy games. You want to be challenged but still be in control. That's a thin line to walk but where you're going to learn the most. You want as many of your games as possible to be fruitful for the future, which is different from playing for performance. Performance means no risk-taking, but learning generally means the opposite as you want to expand your options and as a result will end up being having to try new things and see what works. This is a lot of stupid dying and derpy games, but that is fine as long as you take something from them. Just remember to toggle this off once you feel comfortable with the topic you decided to practice though and go back to risk-averse gameplay with your newly refined skillset. The thing is you want to get a feel of what is actually a risk and what is not and you don't really get to that point without testing your limits. Risk-averse mean something entirely different for a 50% player and me. Playing passive in my eyes would still be considered aggressive to most players because they don't know that the decisions I'm making have sound reasoning behind them and thus less risky to make than meets the eye, they are totally safe because I ran the numbers before making it. So risk is percieved as subjective, and you want to make it as objective as possible meaning you want information and really nurture your ability to interpret the information. There are many "close calls" that were nothing of the kind, and there were also situations where I really fucked up but no one was aware enough to catch my mistake. When that happens I try my best to recognise them as mistakes still, it's hard but mistakes usually don't go unpunished in tier 10 so remembering it for next time has generally been a net positive over letting them go for the sake of my ego. Start off with figuring out one of your bigger issues in gameplay for a certain tank. Try to figure out a setting that makes you practice this, whether it's something simple to work on like dying less or more nuanced like getting better at reading enemy intentions etc is totally up to you. The important thing is to determine a gameplay aspect that could use improvement and simply doing something towards that goal as you play. If DPG or stats is of any concern then you want to limit test in a different tank than the one you want to improve, I couldn't care less about my service record so I generally just spam the tank I want to get better at directly. I rarely practice specifics like above anymore as I tend to focus on the specific tank for a pretty substantial period of time if my performance isn't what I want it to be yet instead. (M60 would be a good example, I was nowhere close to 3marking it at the start but after 500 games or so I had the highest average on the server by like 900 for the last 50 of them because I just stuck to it and really got the playstyle locked down on every single map, starting at sub 4k DPG for first 50 and 5,8k for the 50 at the end which is a HUGE difference considering it actually had very little to do with good/bad sessions). This is probably because I tend to pick these things up by sheer game quantity over quality practice. I don't really practice in that way anymore because when I do end up playing again I tend to have a specific goal in mind and only playing towards that. (Generally a T10 reward tank 3MoE or DPG challenge). I tend to stick to one tank until I am satisfied and that's what works for me right now with how often I play the game these days. Doesn't really matter what tank in the end, go through your replays if you're struggling to find what you're doing wrong and inspect them until you find a lapse in judgement, be more precise and nitpicky as you get further into this and you'll eventually find yourself becoming a better player.
  12. 3 points
    i really can’t stress enough how valuable track shots are for farming, not just for you but your teammates as well - if the enemy can’t move they can’t get safe and cannot fight on their terms which is always what you want to be doing, even in autoloaders i spam trackshots despite risking not damaging a shot for either burning their repkit or keeping them in place in a position where they are farmable. that’s where you want to keep your enemies ideally, keep them in the sweet spot where you can fight them but they can’t push you you also seem to value staying alive over impacting the game a tad too much, this is not a habit i would remove though, all it needs is a slight adjustment (staying alive is still a super important aspect and should be valued very highly) so i would advise you to try more things out - as you’re returning from a long break the mechanics come back eventually but you want to get as deep into the meta-read ASAP meaning you’re going to have to try stuff and test limits on what works and what doesnt before you can start doing set plays and think ahead of pace (pro-active gameplay instead of reactive) and VERY many of those games are gonna look like shit and play like shit but they will be useful going forward which is what you want to be focusing on to improve i tend to spam games for 2-4 weeks before going on hiatus again for 2 months as that’s what my uni schedule lets me do (no time to game pmuch) and that is how i have played for the past 2 years (or just not play at all) and it’s the same for me every time: im rusty and need to work on my mechanics first> then i need to get my meta read up to speed and until i have like 200+ games under my belt since coming back i am actually a pretty mediocre superuni and my stats arent great until i get back to speed but i have done this process so many times now that i can be aware of this and get some monster games on experience alone to help my averages in the mean time but i am still in a learning mindset before tryharding (helps A LOT with staying sane too) this is the same for trying new tanks for me, my first 10 games are always great but set 20-50 really suck because i’m still limit testing and die a lot in stupid places because i am not able to estimate capabilities yet and stopped the ”new tank tryhard caution” thing (idk if this is a thing for other players but it definitely is for me lol) my gameplay starts to shine when i have put enough time into the game AND tank im playing which means i two major objectives to achieve before really being able to tryhard and stop the learning process and focus on damage gameplay at all times to stop the stupid dying and keep consistency up some players like Barry seem to be the other way around, plug n play and super fast at getting meta-reads even after long breaks but for me there is a substantial flat quantity of games i need to play before i can perform well enough to my own standards but every single one of those games have some purpose behind them so you can speed this process up to ~200 (for me, likely less for others) games rather than the 10k+ games it took to become a super-uni in the first place right obviously i don’t show my learning periods of gameplay as they’re not great which is also how i avoid getting revealed in Hall of Fame when boosting as I happen to downpad my stats a lot before the tryhard kicks in and 6k combined average sessions start to stack up the point being is that getting back up to speed takes proper testing of what works and what doesn’t before you can start playing the game for real and until you get comfortable you’re always going to play worse than normal so focus on that first, then start pushing your luck in game as often as you can (without being retarded - this is a finer line to walk than what it looks like) to get as much value out of every game as possible until you feel you have enough information available to play a map/tank combination out with a solid gameplan and able to problemsolve them when they don’t work. When you reach that point is when you start feeling real differences in gameplay, when I stagnate I just repeat this again until I hit my standards. It’s a tedious process but when performance is a requirement for fun it’s important not to cheat and rely on old experiences when you need to play catch up
  13. 3 points
  14. 2 points
    So yes here I go. I want to preface these replays with the fact that since coming back to the game one week ago I have not played much tier 10. Probably less than 100 games and most of them in my freshly bought and fully kitted 430U. All of the below replays are with that tank. I have 65 battles in it at this moment and average 2300 damage, 850 assisted and 55% win rate. I would be happy with 3500 average damage in it and will keep playing it until I have at least 200 battles to see if the Kolni method of spamming games in the same tank in tier 10 helps with getting better. If not I will probably seek some kind of mentoring to get better. So happy to learn from your comments Kolni and really appreciate what you are doing for the community! Game 1 Redshire - Indecision clouds my vision http://wotreplays.eu/site/5305191?secret=49df144cf9759933b28230e73f1007fb See 5 mediums in the enemy team and our light tank in a good position to spot them in F5/G5 so go to C8 to get easy shots in the beginning. Our light tank gets taken out by the enemy yoloing T49. We have no map control to speak of so I take the spotting position for our campers. (Maybe use too much time to get in position) I spot a TVP, then nothing, then a STRV, at this moment I am still convinced that our flank that is pushing has enough tanks to get the job done, since at least 3 tanks are spotted in other positions. Enemy Leo pushes up and things start to fall apart. Enemy 430 U and object 260 gets spotted in other positions. Still my thinking is that the JP 100 and the Leos should not be enough to hold our heavies from making a victorious push. So what could/should I have done with decision making and positioning here to help us get a win? Game 2 Westfield - Salvage truck http://wotreplays.eu/site/5305195?secret=49df144cf9759933b28230e73f1007fb Basically here what could I have done to salvaged more from the game? When our flank gets overrun like that. ( I miss a lot of shots for starters). Game 3 Malinovka - Spotty spotting http://wotreplays.eu/site/5305197?secret=49df144cf9759933b28230e73f1007fb Here I fuck up in the beginning trying to field spot from that bush, I see too late that the enemy EBR is in a position to spot me so I take early damage. I take up position on the field flank since our push seems to go well on the hillside flank. We take out an E100 and the enemy light tank. After this I am in doubt what to do, stay on the flank, push field,or help with the enemy STB?. So I am indecisive for some minutes here before I push field a bit later. What should I have done? Get some spotting, keeps missing a lot of shots and it becomes a scramble for damage at the 3:00 minute left mark. Game 4 Glacier - Swedish menages a troi http://wotreplays.eu/site/5305200?secret=49df144cf9759933b28230e73f1007fb After the initial phase I leave mid to help the heavies with the push on the left flank stay there a bit and then go back to help deal with the obj. 277. Here the indecisiveness strikes again as an IS3 turns up and I fail to kill any of them. Should probably have repositioned to get out of potential crossfire position before it was too late. Game 5 Lakeville - Unclinical end game http://wotreplays.eu/site/5305202?secret=49df144cf9759933b28230e73f1007fb After initial deployment I spot the obj 268 4 and since I don't want to face him head on I try to reposition. I sidescrape the 257 for a bit and are just holding position here, because I don't know how many enemies we are facing in the city at this moment. Both teams are quite evenly matched in the city. I want to take out the is3-2 pushing mid to free up the Skoda to go to the valley or help the city. After that we push towards enemy base. Approaching the base I make a mistake turning the tank too much so I get tracked and damaged ammo rack from the PTA. We push in and kill the rest for a win.
  15. 2 points
    kolni

    Tier 10 Struggles (response to Snoregasm)

    Recorded and uploading right now, not sure how the audio is but it'll have to suffice (might still be processing) There were lots of good and lots of bad in your replays, I spend a bit of time rambling on the end of ur video about what I think could help you improve further. You seem to have decent awareness and mechanically you're playing well (even close up sniping in x16 which is just heresy IMO - go x8 like the cool people) but your decisionmaking varies heavily between good and bad and you seem to have trouble figuring that part out on which is which. I hope my words help you, but to me (I'm pretty heavily medicated these days so a bit dumber than usual) it seems that your main issue is just figuring out what to do at times. You seem to know how to mechanically outplay people which puts you above most of the playerbase and also micromanage to better your HP management to a decent degree but some of your decisions are just straight up awful and I think that might have to do with that you're trying to read the MM and drawing the wrong things from them rather than not reading it. You also don't have any sense of urgency when you play., things need to happen fast fast fast when you see an opening but you (and almost everyone I ever reviewed in all fairness) don't really seem to have that go button to instantly go for something the second you see an opening. Those seconds matter (as seen in Miros' Sand River game where his uncertainty lost his chance of winning the game for example) and there's is none of that at all in the replays. You want as much info as you can before deciding , but the second you have enough information to make the right decision is when you want to do it, not pondering it for another 15 seconds as the window could close or you just lost 15 seconds worth of time for no reason. Time is usually an enemy, and only an ally when you're losing as a defending team on assault - treat it like that. Where is the earliest damage you can get safely on map X? How do you play it out? What if you get pushed? What if you get outtraded early? Think these things before you engage something, there are things that shouldn't go wrong but do, and having fallbacks really do matter. You use terrain decently well, some disagreements on my end on positioning sometimes but using your environment seem to be a skill that you already have, and many just never get. That's a good sign IMO. Biggest piece of criticism: USE BIG KITS IT IS 2020 HELLO??? A smart Strv would have killed your Ruinberg game pretty fast - for running a small kit. Game would be over early with nothing done because of that choice. It does matter. You were lucky he didn't re-track. IMO you should hold your repkit to see if you can repair your track before getting hit again - if so then u can repair the ammorack but otherwise you have to consider using it on the track at the risk of permatracking Penultimate criticism: 6 HE made me literally facepalm
  16. 2 points
    Ham_

    Tier 10 Struggles (response to Snoregasm)

    @kolni I appreciate the offer so here I am at 5am scrolling through replays. I tried to improve at/mark IS-7 and was plagued by inconsistency/ mediocre map knowledge. I suck at heavies big time. Desperation is probably my pit fall, I don't make dumb mistakes out of anger, I do it out of desperation to maintain a standard. http://wotreplays.eu/site/5304433#stats Passive all game, only just got to 3.5k combined when mopping up. Definitely didn't win the game, potential for a lot more I feel. http://wotreplays.eu/site/5304435#stats Not bad, but winnable loss. I think positioning cost me at the end. http://wotreplays.eu/site/5304434#mountain_pass-ham-is-7 Short game and not decision heavy, couldn't find a good 5th replay so picked this, saw this bridge push going the other way by a DE-VI member, and the person ended up with 10k. So I tried to do something going the opposite direction, ended up looking like a retard. Wonder what your thoughts are on this. http://wotreplays.eu/site/5304436#el_halluf-ham-is-7 Failure to get any meaningful damage at all. Completely lost trying to clean up.. Not proud of this at all. http://wotreplays.eu/site/5304437#malinovka-ham-object_430 430 replay that tilted me, felt ineffective and useless. Excuse the brain dead spotting bush attempt ;d. Please do whatever you want, stick me on a billboard if you need, don't care about tenks privacy.
  17. 2 points
    bro 1k more please i will reach 10k wn8 recent
  18. 2 points
    DPG doesn't get padded and if you use windows 8 instead of marks/wr/dpg you're doing something wrong
  19. 2 points
    Don't worry, this is just a little April Fools goof and will be gone tomorrow. In the meantime, you can simply subtract 1000 from the WN8 and 10 from the win rate and those are the actual numbers!
  20. 2 points
    Darth Vader's suit includes a closed cycle life support system and protection against CBRN hazards. All healthcare providers should start wearing Darth Vader suits.
  21. 2 points
  22. 2 points
    All life ends in death. If people always die at the end, why not abort them before they are born?
  23. 2 points
    Now that's just silly.... Memewhile given the lack of cure for getting old and shit, anyone who dies with corona would have died anyway. Fact.
  24. 2 points
    100% of people who have injested di-hydrogen monoxoide have died. Therefore di-hydrogen monoxide kills humans.
  25. 2 points
    hazzgar

    Post-1.9 Balance Changes

    Can't they just look at lower tiers than t10 and notice tanks there have more weakspots and those tiers actually work?
  26. 2 points
    For fuck's sake, guys, he calling it the Cat Eater Ching Ching Bing Bong virus because it's the usual deflection bullshit. Americans have so lost their mind that all any one has to do is say "political correctness" and it immediately divides people back into their camps and smothers any real discussion of the specific problem. Who fucking cares what it's called? They want you to hold China responsible because they didn't take it seriously either. They still aren't.
  27. 2 points
    kolni

    Tier 10 Struggles (response to Snoregasm)

    first game was winnable for sure, with 0 mechanical misplay you would have evened out the score at the end and have the HP to kill the Skorp off, considering the 140 was AFK all you needed to win that game at the end was 6-800HP to use after killing the 1-4 to have a real shot at carrying it.. the other games you were not as able to really influence the outcome in a CAX, Karelia especially I had a hard time figuring out how to get even an acceptable game out of it at all. No proactive play anywhere seemed good and Karelia is a shitty ass map to play passively on with 3 arties.. you could have done more but that game was tricky, besides some clever trading on the IS-7 (imo u could have farmed from full to 0 with max one shot taken) and then pushing the TD behind there just wasn’t any situation on the map with any substantial damage to farm serene showcases your mechanical issues very well, i would have dumped every single shell you fired that game into their tracks to keep them in place and farmable to win out on trades - CAX turret is only strong when you poke on them, not when they poke on you. After they blow repkit you have a 90 second window to figure out how to kill them as cleanly as possible and with gun dep as a CAX you will always be able to shoot their tracks there, pull back on rld, retrack and mitigate the damage taken and win the C1 engage before the enemy team pushes you through middle into it, prolonging the game (not super carryable and hard to see how to get out of it alive but 3k+ dmg extra easy was there to farm for free)
  28. 2 points
  29. 2 points
    Thank you so much for putting the time in to do this with what was a session of what even I considered sub-par play (and my on par play ever was barely even close to half yours). So I can only imagine the frustration at the play on your end. I have a tendency to be over-aggressive, so in learning maps and positions, there's where the over-cautiousness comes in. There were a few instances where you opened my eyes to a few instances of game reading, and the trade in exposing yourself and making sure you get the damaging shot off. In other instances I actually saw that happen on the minimap but simply lack the current meta and map knowledge to know how to react to it. I'm then I'm too nervous in tier X to try new things... I should also start watching my own replays, as there were a few instances where I noticed how long my gun was out of the fight. And I was yelling at myself for not moving or reacting earlier. Apart from obvious learning through experience I take away as most important: - better map awareness in terms of team composition and taking or losing key areas. - making more sure to deal damage, on important targets, even if it means exposing yourself a bit more. - faster repositioning or aggressive action if your gun is out of the game - more focus on depleting repair kits before that aggressive action. I guess I should go with the flow and run food in the end then as well. (Though the last few days I just forgot how to play at any tier it seems.)
  30. 1 point
    I'm not a virologist, but I haven't read whether SARS-CoV-19 will be more akin to measles, HBV or poliovirus, where prior exposure/vaccination confers immunity, or rhinovirus where there are multiple strains circulating and you don't have cross-immunity, or influenza where it is constantly mutating to evade vaccine protection. I don't think there's evidence that it lays dormant in a reservoir like the herpesviruses (notably HSV, CMV or VZV)
  31. 1 point
    Thanks. I've been playing since 2011, and 9 years and 2 kids later, I'm getting worse/slower at aiming/shooting not better. Age can be a bitch.
  32. 1 point
    @_pip_ it's possible to see from every single one of the replays that you're too passive in general, you need to up your tempo more and stop camping so much when your tank really doesn't allow for very good sniping. If you are confined into a single playstyle, then play a tank that suits it. The 430U doesn't do very well in 400m snipefights, but it's the best medium hands down in CQC so that's where your ideal situations for your tank is. If you don't like playing up in other peoples faces then the 430U just isn't a tank for you. If these games were made in a Leopard 1 with identical games in every way but having the Leo accuracy would make your positioning much better because then you'd actually be able to fight at those ranges. I think it's the case of not being able to play the tank sadly. Unlearn your gameplay in it and start over. Play it up close, you LIKE 1v1s and you take aggressive positions since you can both sidescrape and hulldown - that's when the 430U shines and it reliably fights heavies. Go to heavy tank areas, use your armour and farm their bigger HP pool (biggest HP pool is almost always with the big heavy cluster) slowly but surely.heatspamming them down and farming up damage. It really is an amazing tank when it's in your face, but when you play it like you do and never engage on anything you basically only use your gun out of your traits. The armour, mobility and profile make huge differences and yoloing that Leopard in river before the JGPZ showed is a 100% win. Free damage with some hulldowning, Lots and lots of aim practice buddy, the aiming on the Leopard on Westfield made my eyes bleed, ca 1h left on the video, should be processed by midnight on the other hand i think the Leo1 or PTA in their current meta would suit your playstyle pretty well if you'd play em like the replays
  33. 1 point
    kolni

    Corona Virus vs WotLabs Community Megathread

    stockholm's spreading rapidly, plenty of deaths daily now - among both the elderly, otherwisely sick and even healthy 40-50yo's. Åre (the ski resort) also has had a pretty giant outbreak because swedes on their dumb ski trips (duh) didn't take the issue seriously. Short of Stockholm though Sweden is doing okay, the people working in healthcare really deserve a raise doing this work to prevent the world from collapsing. Mom's a BVC doc (dunno if that says anything to you non-swedes but it's basically specialised in babies/very young children and even those docs are getting their vacations pulled as they need all hands on deck to handle this - which is rumoured to come as a direct order from the state which generally doesn't happen in Sweden. I think Sweden is the only country where if the government recommends something, but doesn't actually make a law out of it - people still listen and abide which is the strategy the government normally uses, and did now until realising it didn't quite reach everyone and have now started with firmer actions. The 1,5m rule isn't really followed in grocery store lines etc but it works for our public transport and just in general. Restaurants/bars have been ordered to limit their occupance to 50 people or less now, meaning the smaller "pub" and themed bars can remain open as they generally never cross 30 at the same time, but for most restaurants it means closing down shop until this gets better. Every 5th person or so I see wears a mask of some kind, but in general I've been seeing just way less people. I've been enjoying being outside in usually public areas generally crowded, having it all to myself and peace and quiet. My uni schedule basically means the quarantine and distancing doesn't really affect me anyway, it's how I used to live before the outbreak anyway. I am enjoying being outside more now though with less people around, I don't know if anyone noticed it similar but the air I'm breathing feels fresher outside than before? It feels nicer to be outside, even though my anxiety regarding unnecessary people in the vicinity exists it's still so nice to enjoy the spring with actual peace and quiet. It's like the city went to sleep and I have to say that I enjoy that better than before. I don't think this is positive by any mean, it's definitely a super horrible event - but for me so far I have been liking life more, not less since the outbreak wierdly enough.
  34. 1 point
  35. 1 point
    You dont know how to subtract 10 or 1000? BTW, only my recents got better. Overall still the same. I feel less skilled
  36. 1 point
    Ezz

    Post-1.9 Balance Changes

    Or just look at their releases since ~2016. Power creep to the left and to the right. Even their methods of P2W have experienced power creep. They started with subtle indirect elements, shifted to in your face prems, and now have ways to effectively buy bond equipment. The future direction is plain to see. If they can sell it, they will.
  37. 1 point
    Ham_

    Post-1.9 Balance Changes

    279e needs commitment 279e is broken Broken = commitment Commitment = cash I think I cracked it guys
  38. 1 point
    Gabe for President 2020
  39. 1 point
    Death rate is calculated on closed cases, not open ones. USA currently 5458 closed cases, with 2227 of those being deaths. That gives the USA a 40.8% death rate as of right now.
  40. 1 point
    Note one thing - a regular flu is something we may deal ourselves in home. Few need a medical attention. Meanwhile covid is spreading and killing despite extreme actions including total lockdown. Image what it would do without any restrictions.
  41. 1 point
    Wonder if there's a correlation between support for current government from older citizens and the country's response.
  42. 1 point
    if i get some free time to spam progetto or skorp i might just be the first person to ever reach a billion credits..
  43. 1 point
    i wonder if the is4 is 3markable below 50 games on patchday
  44. 1 point
    Yup. To be precise: “The mechanism of pulmonary inflammation in COVID appears to involve anti-spike protein antibodies and high affinity FcgR1 receptor expression by M1 type macrophages that mediate the severe pulmonary inflammation.”
  45. 1 point
    kolni

    Tier 10 Struggles (response to Snoregasm)

    I'll go through them tomorrow! Still trying to figure out how to break your topic into substance in a way that doesn't super ridiculously elitist or just incoherent gibberish
  46. 1 point
    So, I played five games in the Centurion AX, and I just suck. I don't know what to do, I don't even know how to deal my HP in damage on average... I feel and play like a total bob. http://wotreplays.eu/site/5271876?secret=324a8d5ec4ebad249b074780124e2acc http://wotreplays.eu/site/5271879?secret=324a8d5ec4ebad249b074780124e2acc http://wotreplays.eu/site/5271881?secret=324a8d5ec4ebad249b074780124e2acc http://wotreplays.eu/site/5271883?secret=324a8d5ec4ebad249b074780124e2acc http://wotreplays.eu/site/5271884?secret=324a8d5ec4ebad249b074780124e2acc These are just the five last ones I played at tier X, but they are representative of my complete lack of ability to perform except when the stars align a bit (like on Sand River, where I at least could farm damage).
  47. 1 point
    Thanks for writing that @kolni - I (and I'm sure the rest of the community) appreciate the detail you went into. My takeaways are: The meta isn't actually different, but acts of aggression/mistakes are more likely to be punished than tiers 8/9. In that way, I guess it is more like low tiers where you can die in 3 seconds if you get rushed/peak wrong? Partly explaining the point above, you get punished harder because of the severe tank imbalance/likelihood the enemy team has a number of "meta" tanks which fuck you up without you being able to damage them back (430U, Chieft, Ebola etc.). I guess into this category also falls all the tier 10 TDs - they will rape you super quick with one wrong peak. Also partly explaining 1. above, most players at tier 10 are mechanically sound players. So much less likely to completely school someone/get cheeky damage. This is exacerbated by the tough survivability of the "meta" tanks (even a cheeky peak on Ebola won't guarantee a pen with gold). This goes even further as players play positions well (hull down, corner peaking, TD shitlord spots), so taking advantage of misplays is much harder. The MM. Because you are much more likely to get all tier 10 than anything else, there is no "easy farm", which makes the gameplay seem much harder/less fun to get high DPG. This can probably lead to taking more risks looking for damage, resulting in a shit play feedback loop/tilt? Arty/TDs. I do think a lot of normal gameplay goes off the table when you have half the team in arty/TDs, which makes finding a rhythm much harder. I think most people would agree that 3 marking some tier 10 tanks (Chief, Ebola) is a lot more RNG than anything tier 9 and below, because you need the MM to be kind otherwise there is just no way you can reach the dmg you need due to the HP pool imbalance + requirement to play passive. I guess in terms of further questions (and there might not even be an answer), I still don't know what can be done to counter hard camps/everyone in the "right place", beyond be passive. E.G. Mines or Airfield, every position locked down - what do you do in a Leo 1 or Prog 65 - just wait and hope for the best? Is the only way to get the DPG you want to ride out those games as much as possible and get dmg in other, easier games? I find that the campiness in all tier 10 gets ratcheted up to 11 - I do feel like the meta is different, although it may be me misreading points 2, 3 and 4 above. There are a lot of games when I am too passive and find that I get shit dmg at the end - this may be the tier 10 shitfest, or it could be more of the other topics people flagged (recognising a roflstomp, when to save HP/spend HP).
  48. 1 point
    I'm not really getting all the fuss. Overall the direction of the changes is good, the ideas are good, the execution needs some finesse but its WG. 1. Premium ammo gets a disadvantage, so becomes more balanced. I mean they did it WG's special way by making all HP pools and all standard ammo go up, but whatever the impact is the same, you actually trade something for higher pen. 2. The additional lower tier HP buff makes a lot of sense, it never tallied properly to the DPMs and Alpha on those tiers, you have tier 6 mediums with over 2k base DPM, but only 750 health, you get the tier 10, 4 tiers up and top level medium DPM has only gone up 50% but HP pools have gone up like over 200% plus. 3. These changes are a minor nerf to arty, because their standard shells are keeping the same damage as they have now, but everything they shoot has more HP, so each shot is less effective and they will need more shots to kill the same tank than they do now on live. If they want to compensate for that lack of damage, they have to use premium ammo which comes without stun, so is not only more expensive, for literally the same effective damage they are doing on live now, they lose the stun option which helps with extra XP and credits, so makes that premium round even more costly. You are basically talking about an M53/M55 paying 8k credits for half the share of XP and credits of like 400-500 damage, with no stun, every 40s or so. So can't see premium rounds being used by most players, which means more often that not the arty shooting at you will take a little less % of your HP than they do on live now. It's also a double nerf for the OP mid tier arties, because all the tier 5 and 6 tanks they shoot at, are getting a double HP buff, but their standard round is still doing the same damage it is now. So an M44, that annoying OP sh*t that ruins mid tier games, is still doing 550 damage on sandbox, but like tier 6 mediums have over 1K hit points, so it'll be less effective. 4. They are removing idiot proof HE spam, particularly from big calibres and making HE more about aiming than spamming in the general direction of the strongest armour and then the HE mechanics searching for the weakest armour, so if you hit massively thick armour, you will do far less damage. Which is good, it stops mindless HE spam into armour. Plus it reduces the one shots, and cripples stupid alpha tanks like the 183 and FV4005. 5. The tech tree reshuffle I kind of get and I'm kind of neutral on. Couldn't really give a care about lower tiers, but making it more simple to grind through makes sense for newer players and those tanks will still be accessible. Higher tanks going I am not sure it is needed but seeing as I have almost all of them anyway, for me it just gives me a reward tank and frees up some crews. I'd probably have a 113 in my garage for example if I didn't need a completely separate crew for it. My main areas for concern about this are - It's obviously a buff to over armoured heavies, many of which are plain old OP at the moment and others will become OP I think with these changes and I don't trust WG to rebalance these tanks properly or in a timely fashion, so expect months of Maus's. 279es, 430Us, T95s etc. flooding more of the queues, performing even better because they take longer to take down, before WG actually gets enough 'data' to re-balance them, which of course won't include putting actual reliable weakspots into them. The HE re-balance, whilst I like it overall, completely destroys HESH. Whilst I don't really care about the 183s, for other tanks high pen HE is about trading pen for a bit more damage and is important for tanks like the Cent 7/1, HWK-30, WVs etc. and WG don't give you this option, high pen HESH does more damage than normal HE, that is it, but a penning shot from your standard round is always going to do more damage. Which makes HESH rather pointless and effectively nerfs many of those tanks, they need to come up with a better option IMO or those tanks will need some big buffs, and some of those are premiums where the high pen HE is a big selling point (M41 GF, HWK-30, EBR 75, and Senlac for example), so that seems a hard nerf to those premiums. Why couldn't arty HE get the same treatment and the KV-2 being exempt is rather silly.
  49. 1 point
    10 game impressions ymmv GUN - 8/10 - good mix of alpha, accuracy and DPM. + 282 gold pen allows you to negate a lot of armour in the same tier - note however gold rounds have 'only' got 246 pen at sniping range which is worse than what an IS-3 gets with its 265 pen APCR + good shell velocity on both AP and APCR + generous ammo capacity = unlike the Renegade soft stats are merely decent and gun tends to be derpy = all things considered final hit-rate is comparable to an IS-3 - less snappy but better at mid range = DPM passable but does not let you trade 2 for 1 like the Renegade does = -8 gun depression: neutral on this tank because of height le summary: a good enough gun but nothing exceptional ARMOUR - 8/10 - i.e. worse Lowe + good turret: 230 frontal with small cupola - however only works when facing enemies + good sidescraper due to turret placement and side skirts + steep angling on UFP makes it very tough when using gun depression: 260 + against AP, 290+ against APCR, 300+ against HEAT + like E75, can bait shots by presenting overangled front + combination of thick tracks and side skirts will absorb HEAT and small calibre shells = UFP is 200-220 EA on flat ground: unreliable against same tier heavies and weak against goldspam/TDs = LFP large and not very thick - 190 EA - can however be angled = sidescrape imperfect due to protruding front plate and 'beak' - look at the size of that thing - armour only works from one angle - cone of invincibility is small - arty. deck is not particularly thin but the nature of this tank and size makes it difficult to avoid arty damage - engine damage la summary: your armour is only as good as your positioning but in the right position you have the tools to be very hard to dislodge MOBILITY - 9/10 + 45 top speed and reaches it + -18 reverse + 16 HP/t makes tank very quick to accelerate esp for a heavy: bait shots by rocking back and forth + good terrain resistances and good gear ratios - from what I could observe the tank is one of the few heavies that aren't gimped beyond the 40km/h range + 80 tonne tank with ludicrous 1200 HP gas turbine means you can push around wrecks or allies (if you wish to turn them into wrecks) - slow tank traverse and turret traverse limits brawling - lack of agility makes it bad at knife fighting mediums and lights unlike Renegade TOTAL: 25/30 (Renegade is 23 fyr) strongest heavium at tier 8 playstyle: kind of IS-7/AMX Mle 51 ish in that it relies heavily upon seeking out and bullying weaker targets, for micropositioning, refer to Chrysler K can and should seek forward heavy positions for cheap early-game shots DO NOT chai snipe unless you have absolutely nothing better to do Renegade is more relaxing to play but this is more rewarding if you play aggressively not much of a role in tier 10 matches and not really built to be a support tank, but at least has high APCR pen being an arty magnet and having a derpy gun makes it occasionally tilt inducing ugly 2350 DPG over 10 matches and 1.1 ish armour use efficiency for some reason, will prolly drop to 2K tbh I prefer the burgermobile but perform better in this one which seems to suit my playstyle better
  50. 1 point
    I know it's late. But I'm happy this thread continued for as long as it did. My long departure from it was probably not the best thing. However I had my reasons. I want to say congratulations to Hibachi and everyone else who has really been able to make use of it. Thank you for participating.
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