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Showing content with the highest reputation since 06/26/2020 in all areas

  1. 3 points
    sr360

    sr360's Non-potato games

    The Skoda T40. Such a meh tank; and a fantastic Char Futur 4 game, and one of the incredibly rare occasions where I get to carry @CraBeatOff and @1stTanks
  2. 3 points
    PityFool

    EBR nerfs

    IMO if they made the wheels part of the hull hitbox and they took HP damage when hit in the wheels, the tank would be almost balanced. I actually agree with that. Mine has ~450 VR, that's too high for something that does 95kph with more reliable damage blocking ability than the E100, not to mention how it spits in the face of the laws of physics when it turns.
  3. 2 points
    lol http://wotreplays.eu/site/5453974#prokhorovka-yung_xd-leopard_prototyp_a free real estate
  4. 2 points
    Finally broke purple WN8 recent yea WN8 is dead and my WR is still behind but im happy to reach a milestone
  5. 2 points
    hall0

    Light tanks on Berlin

    Tried this bushes now several times. And they work great on both sides. Unless you have some mad EBRs running around. K line there are also some trees you can knock over and sit in it. Nice passive spots, but very risky as you sit in the open and it usually hurts when you get spotted.
  6. 2 points
    pretty okay considering i did it aiming with my left hand
  7. 2 points
    First 3 mark! (that I actually tried for) I'm really thankful to the WoTLabs community for giving me the resources to improve myself, especially @kolni for his statement of trying for 'non-losing' gameplay, which helped me get my mindset into staying alive ^^
  8. 1 point
    ZXrage

    Supertest: T77 and T42

    120mm Gun T77 T77 and T42 The T77 was a sister project to the T57 heavy, instead mounting the same 120mm autoloading gun and turret combo on the T43 (prototype M48) chassis with reduced armor. I cannot for the life of me figure out why this is a medium tank but the T54E2 (Renegade) is classified as a heavy, especially since US nomenclature dictated that tanks be classified by their guns which is why the M103 was a heavy gun tank (120) and the M48 was a medium gun tank (90-105). Would also help with the T57 lacking a premium of the same crew layout. The hard stats of the gun are decent, the soft stats are meh. 360 alpha, 3 shots in the mag, 2 second intraclip, ~35 seconds interclip. should be an interesting autoloader, at the very least more usable than the Bourrasque's gun. I'm sad they didn't keep the DPM advantage of the T57, it makes it a unique autoloader. Also they released the T42, which is essentially a mix between the T69 and M46 Patton (the top turret of the M46 is from the T42 project). Certainly the less interesting of the two.
  9. 1 point
    PityFool

    Supertest: T77 and T42

    Yikes, seems like a similar reload time to the Somua SM but only 2/3rds of the clip potential. Wait that actually might mean its balanced.
  10. 1 point
    EvilMonkee

    EBR nerfs

    The on the move accuracy is more of an issue for me than the speed, but I am glad that is getting nerfed. Just remove them already and we can all go back to whining about arty.
  11. 1 point
    Ogopogo

    EBR nerfs

    My take on the whole EBR situation (because IMO its the EBR's that primarily are problem) stem from several things. Start by buffing the tier 10 lights so most of them actually feel like actually tier 10 vehicles (and this can mean improving their "medium" tank characteristics too). Even if its perfectly balanced as a tier 10 vehicle, it will be seen as either unbalanced or dominating when the only similar vehicles are notably worse. Reduce the on the move accuracy. They nearly or feel like a tank that is just as accurate on the move as they have while stationary when playing against them, something that holds true for no other tank in the game. Have a consistent number of wheels-to-destroy-to-immobilize across the line. I'd recommend 4 wheels for complete immobilization (but practically less than that). Wheeled vehicles with more wheels seem significantly harder to effectively immobilize currently than those with fewer wheels Increase how much losing the first wheel degrades the mobility of a wheeled tank, and in general make the initial wheel loses have more of an effect. A single wheel right now can feel more like a slight impediment as opposed to something notable. Reduce mobility slightly, but generally just bring them in line so they play like a slightly more mobile light tank as opposed to something which is relatively removed from other light tanks.
  12. 1 point
    Snoregasm2

    Light tanks on Berlin

    I literally go to the most forward bushes I find and park. From the south, there is like a triangle series of bushes/hedges, which allow you to pull back if anyone is yolo scouting the trench, and you can even shoot if you double bush properly. I'll see if I can dig out a replay showing it. EDIT: I think this is the one: http://wotreplays.eu/site/5445638#stats
  13. 1 point
    Called it: Tom_Soop, on 25 June 2020 - 09:56 PM, said: Apart from picking your tank, drowning and jumping off cliffs are the only things in this game that you can control. Think about that for a second. Everything else is manipulated by WG. Private_Miros, on 25 June 2020 - 08:22 AM, said: Without implying that all or even a majority of (sub)average players do this, or that no above average players do this, I do believe that generally lower skilled players are prone to drown themselves. Added to lower skill level is frustration about having no control about anything in the game (hence why they are (below) average). So the drowning and griefing is one of the only slithers of control they have over their actions in the game. For the rest they are just the playing ball of fortune, teams, MM and RNG. Kind of sad, but somewhere understandable.
  14. 1 point
    PityFool

    EBR nerfs

    Yea well that's my view really, I hate the bastard thing so much I'm just happy to see the nerf bat hitting it. At this point I don't really care what they do to it, just so long as it gets a good beating with the bat. It has completely broken the other LT gameplay entirely.
  15. 1 point
    Assassin7

    EBR nerfs

    Nah I legit think the EBRs are more broken than arty, and Id legit remove both them and the STRVs before I removed arty if I was running it
  16. 1 point
    MagicalFlyingFox

    EBR nerfs

    None of this addresses the fact that it will still outclass regular LTs in almost every way. You still can't passive scout against EBRs because of map design.
  17. 1 point
    kolni

    Unwanted camera shenanigans....

    Hold RMB while pressing Shift to prevent the re-aim This happens when you aim at terrain that is poorly modeled (near corners usually) and zooming out makes it spaz out, turrets with guns mounted elsewhere than dead center get this much more often
  18. 1 point
    My first tier 10 3 mark. I know, pretty shit, but i've had a mental block for years - thanks to the community here for all the tips, and in particular to @kolni for his great feedback and analysis.
  19. 1 point
    3MAJ86

    1st person camera viewpoint

    In sniper mode, to the sides of the center of the aiming circle, there are "lines" that look similar to this: ^ ^ ^ ^ ^ I try to align those with the ridge line when I am looking at the opponents, and this is a quick way to get a decent hull down, when you don't have time for micro adjustments.
  20. 1 point
    Private_Miros

    How to play Tier Xs?

    We have two fantastic threads about this already:
  21. 0 points
    Assassin7

    EBR nerfs

    Oh man losing a wheel now ONLY drops it to the speed of the fastest tracked LT in the game, that makes it so much better... It should drop its max speed to 10kph, and losing a second should fully immobilise it...
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