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Showing content with the highest reputation since 07/20/2021 in all areas

  1. hall0

    Crew 2.0

    OK. Even more testing done. Therefore some "new" thoughts. I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p Unfortunately, I don't expect the community to be spared from Crew 2.0 now. But let's go through the news. To have some concept. When converting crews, the XP of zero perks will be taken into a
    2 points
  2. Balthazars

    Crew 2.0

    I know a lot of people here don't like QB, but his recent video on Crew 2.0 shows just how broken the game will become for players that either pay to get their crews to level 80 and have instructors, or simply have ground only one or two crews and can get there straight away - so at about 9.45 min into the video, he shows that he is able to get his EBR 105 up to 68.9% camo and over 500m view range with some of the new talents, meaning that effectively he can drive around completely in the open at about 150 meters from enemy tanks, and as long as he doesn't fire, or fires carefully, cannot be s
    2 points
  3. Ran this setup and finally got the 3rd mark on T49. This was my last session in T49, 4.8k combined.
    2 points
  4. Gamers, my long time goal of unicum recents has been achieved has been about ever since I joined this forum.
    2 points
  5. Over the last few months, sharp-eyed readers of the forums may have noticed increasing reference to "stealth fighter" or "full stealth" builds on light tanks. This is an exploration of that concept, and the concept of camo torture... The full stealth build came out of discussions between @CraBeatOff and myself about how to improve the ability of scouts to, well, scout. We were initially trying to mitigate the limitations of the EBR 75 & 90's poor VR, and tested the low noise exhaust on them as a tool to get closer without getting spotted. We soon realized you could pull some rather si
    1 point
  6. echo9835

    Crew 2.0

    1900 dollars to min/max a single crew that can play in up to 3 tanks. What a deal. I could build a gaming PC and buy a years worth of games off that budget. Or pay multiple months rent. or buy food for 6 months. 🤣
    1 point
  7. Nice game. I've just found and upgraded some bounty optics for the 13-105 so I'll alter playstyle to do more on the move spotting.
    1 point
  8. hazzgar

    Crew 2.0

    Not even free to play. I'm a paying player (probably bought 20t8 prems, constant prem account) but I dont spend gold on every crew retraining. If this goes through expect me to be gone
    1 point
  9. I did more testing today. It's still good but different. What's gone: Your ability to face brawl in cities is lots weaker. I used to win many games on Berlin, Lakeville etc by just going town and shooting heavies in their roadwheels and side scrapes for 200-300 and making their lives suck. This was especially good in 3-4 LT games. Sitting in a bush, at distances, and kiting heavies by slapping them 200-400 at a time. It's a tactic of last resort now - probably by design or as a side effect of the intent of making this threat much weaker when done by E3s etc. Reliably picki
    1 point
  10. The success was short-lived. Fuck EBRs and most of those who play them (present company excepted). On the AMX I went back to my 'full scout' build (LNES, optics, CVS) to make sure that at that start of every game I keep their EBR lit as long as possible while remaining unseen. When he dies, game on. The derpy gun is a small price to pay.
    1 point
  11. Rexxie

    Crew 2.0

    This is trash. The new perks suck ass for a multitude of reasons, especially proc based situational ones. They don't work in any game, I can't believe someone greenlit that idea. Creates a huge gap between 7+ skill crews and lower level crews. You don't have amazing crews? Fuck yourself. New players can look forward to literally never being on even footing with veterans. I'll end up with 50%+ more crew skill then the other players in the match after 3 kills and a burned medkit. That's fucking stupid. I'm not even playing the same game at that point. How much you
    1 point
  12. lavawing

    Crew 2.0

    not just a crew with 5 full skills, but that crew can't be a 0th skill/female crew because the 0th skill doesn't count towards the XP pool now also level 75 is not enough: maxed expertise gives you an additional 20% of crew skill on top of the 5% you get from the nerfed BIA and that's basically the new bond equipment grind for crews lastly but prolly most importantly to casual players, a 2.5 skill crew (basically enough for most stuff in the current system) will only get you at most 3 of the old skills RNG instructors are stupid This shit isn't Crew 2.0 - it's Rubicon 2.0.
    1 point
  13. Assassin7

    Crew 2.0

    Havent seen it properly myself. Friend did a long summary of it. From what he said it sounds horrible. Changing it fully from a mostly passive stat boost that it currently is to a full blown gimmick system. "You get this for 5 seconds after doing this" "if you get this many kills you get this boost" No no no no no no no. It sounds awful. I didnt actually want WG to change crew skills because aside from making 6th sense default, I didnt trust them to not fuck it up. And it looks like thats whats happening to me.
    1 point
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