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  1. Hi guys, I'm an ex clan member of 322 from the EU server, returning after 8 years of absence. I was playing WoT in the ESL back then (that doesnt exist any more) and did FC in company battles a lot of times. I played a lot back in my college time but stopped after I got a gf and job. I didn't touch the game until last year when lockdown basically forced me to find some productive things to do at home. My old account is still existing (https://wotlabs.net/eu/player/givethemnothing), but after 8 years I forgot the credentials to the connected mail address... welp. Nothing of value
    9 points
  2. I am grinding my way up the trees slowly because I three mark every tank I own, so haven't yet really started with Tier X - also since the gameplay in TX especially is really boring as compared to T8. The thing is that Tier X always was a campfest but nowadays due to the omnipresence of EBR, gold ammo and yet more autoloaders, the burst potential is so absurd that everyone is just waiting for the other one to make one mistake. Another thing ofc is the question, why play TX? I am going to eventually play them to three mark all, but they aren't really much more fun than T8 or 9 and you definitel
    5 points
  3. Writing a pretty extensive topic on improving for higher level players (2000+wn8 above) but it'll apply to everyone, just that those people will comprehend it better. If there are any questions you'd like me to include, I will as long as the topic isn't finished by the time it's asked. This is a general improvement guide, so nothing map/tank specific, but larger concepts. (Improving situational awareness for example), if there are any: ask!
    5 points
  4. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    4 points
  5. This annoys me how this has been something people have said since pretty much I started playing early 2013. I guess it's kind of come true on NA, but on EU there's still plenty of people playing, including new players (bots at lower tiers scares me though). How have you adapted to playing tier 10 again? Do you like that the main yardstick to measure success has moved from W/R to DPG / marks? I remember back in 2013 to say 2016 or so that the DPGs people pull nowawdays were just pipe dreams, and anyone chasing DPG / WN8 / stats generally were frowned upon (especially here) as peo
    4 points
  6. Congratulations! For successful completion of the Second Front campaign personal missions you have received the following rewards: Bonds added: 1.750 Credits added: 800.000 step by step, little by little, i can already smell 279e (if i finish excalibur 15, im done)
    3 points
  7. EDIT 12/05/21 - All Alliance and Coalition tips completed, main intro guide done and some recommended tanks added. Still missing Bloc and Union guides in full. TBC whether added, as most people skip 2 lines. Shout outs to @sr360, @GehakteMolen, @CraBeatOff, @PityFool, @8_Hussars (maybe link your doc separately?) and @Ezz for contributions so far. Pleased to see this is a real community guide and not just my ramblings. INTRO I recently completed the Chimera missions, having been stuck - for 3 or 4 years - on a mission that required stun as a secondary condition. I just didn't care eno
    2 points
  8. Damn @kolni, you're still pumping out great content for the community, and I for one really appreciate it. I think we all take for granted all the great stuff written years ago and how much there is (or was, at the time), and the level of effort that goes in to pulling something like this together. I hope it isn't your last serious content piece (there's still a lot you've got to offer, on more individual subjects like tank reviews, maps etc.), but if this is it a good way to go out. Looking forward to parsing through fully after work.
    2 points
  9. Had a few months layoff due to busy busy IRL. But should be back to trolling around on NA soonish. Thank goodness that idiot crew system never mad it out of Sandbox!
    2 points
  10. I did the 279 missions last summer, so fairly close to the current meta. I did Coalition and Alliance as has been recommended here. Best skill tanks, best tanks for my skills. @sr360def helped me pick the tanks during the process. I cannot recall all of what I used, but I'll give my best guesses for some, and specifics when I do remember. Coalition 1: Any autoloader. Pick your highest kills/game and use that one. I have a couple that average over 2. I probably did this while grinding credits in the Prog46 or similar. Coalition 2: AMX 50B was my choice here. BatChat25t is good
    2 points
  11. A couple things I can add Alliance 8 - Destroy 30 internal modules/crew. I made the mistake of thinking FV4005 or T49 for this... no. Take your Chimera and shoot HE. Aim for the sides of turrets, commander hatches, engine decks etc. This was probably the easiest mission I had, took me roughly 6-7 games. Any of the damage missions, Alliance 2 and 4 are the main ones if I remember correctly. I found this very easy to do with the T57 heavy, you have so much DPM and its an autoloader so you can pluck damage from nowhere. Highly recommended. Alliance 15 was
    2 points
  12. I'll be more detailed later, but here's my bottom line on scouting missions-- There are two types of scouting missions: those which need BIG NUMBERS (e.g. Bloc-9, get a total of 15,000 assist damage in 10 battles) and which need a certain number of tanks to be spotted/assisted etc (e.g. Alliance-3, enable your allies do kill an average of 2 tanks per game that you have spotted). The problem is that the tier 10 LT meta is essentially dominated by the EBR. The Manticore and T-100 can have good games, but can you consistently get 10 games where you get good maps yet EBRs don't run aroun
    2 points
  13. Another good idea, just play a shitter tier 8 to get 3 ace tanks. I decided to buy back TVP TVU, put food, bounty stab, that reload perk thing and my skoda T50 crew on it (5.3 sec rld with 240 dmg, nice). First streak of 20 games, 2 ace tanker (and like 5 1e class...) second try i only needed 9 games to get 3 ace tanks (and got like 4 1e class also) i got good mm / teams, but i went rly smooth 1639 exp was my lowest ace, and thats with prem, so just over 1k base exp = ACE... All i now need is finish excalibur 15 with honors, to get my last needed token, and that is just a grind
    1 point
  14. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    1 point
  15. dude hygiene is a huge part of mental health, take care of yourself man and this is coming from a drug addict, i know what a bad situation feels like but some things (like hygien, diet, some form of movement bi-daily at least) do help you mentally get better everywhere else too i got much better at the game after getting my diagnoses and the proper care because i wasn't so down all the time, just give it a shot
    1 point
  16. Man this is even too long for me to read
    1 point
  17. If you have a decent camo crew, that helps. Rammer, IRM, Optics (as you can't use vents or vstab). Use the camo directive as well - if you're like me, you have 100s you've never used. It has good camo values already, but the crew + camo directive + chocolate means you have basically light tank camo, and tier 9 does allow some vision abuse when top tier / end game. Generally play it like a leo or other bitch sniping meds. Because your gun is 1) sooooo accurate, 2) has insane APCR pen and 3) great velocity, you can basically snipe / brute force your way through heavies front on, from the se
    1 point
  18. I'd honestly recommend the Wt auf Pz IV. I have 7 Top Guns in it and I think all 7 are since I played it for missions. I was averaging 2.22 kills in it, and the 560 alpha let's you finish off a lot of fairly high HP tanks that a 390 gun wouldn't, and it reloads about as fast as most 390 guns, which always surprises people. Outside of that, low alpha (e.g. Kpz) doesn't work great, so I'd go either of the Leos (Pta worse tier for tier since nerf, but better MM, and both have 420 alpha) or the E 50. E 100 would be too slow / inconsistent. For the main thread, i'll update the OP tonight.
    1 point
  19. EDIT: Before my comments - GET A NEW TANK for those extra 5 battles of good MM. Good MM for t7 = fighting t6 and t5 tanks = easy top guns. Depends on how scummy do you feel? If a lot then Chi-ri and kill steal. I know not german but Japanese and German are both Block. If less scummy than Tiger I. Tiger I is a top gun machine.
    1 point
  20. I agreed fully with everything you said.. but I honestly think the maps are worse than before. Almost all the re-worked maps are significantly worse than their previous versions. Fishermans bay is my favourite example, the old version was one of my favorite maps, now its a complete shitshow of one-sided bushes and no arty cover. I returned to the game christmas 2019, not expecting to play much, I had quit the game completely since 2015. But I've played about 6k battles since returning, my honest opinion is that in an overall comparison, the game is better today than it was back in the gl
    1 point
  21. Some good shouts, including some I had no idea on (Chimera, really? Might save me free xp-ing up to the FV). I'll add in and credit when I get a chance.
    1 point
  22. Ill give my 2 cents about blocking missions (in between wating for game to end if i die) you can cut and paste my text in yours, makes it easier to read i think Union-4, block average of 8 hits in 5 games (so 40 block in 5 games), this turned out to be one of the hardest missions, 8 hits is a lot (~3k blocked for a tier 10...) I first tried IS4, and did ok, but not close to completing, next i tried KV4, and while tier 8 is the best place for this, it also didnt work, so in the end i finished it with the 112, but KV4 should also work. Main problem is ppl tend to load HE if they cant p
    1 point
  23. sr360

    Boop Boop Boop

    Boop Boop Boop
    1 point
  24. I'm not a purple player, but I am a pure solo player - so for what it's worth, in my opinion you'll likely stick with the old combination of Optics/Vstab/Rammer/Vents in many cases unless you want to try some funky stuff. Most tanks do not have good enough gun handling to drop the Vstab, but dropping the Rammer is viable on tanks where pure firepower isn't the be all and end all, or Optics if you have strong crews and also run food. Vents is more viable than before because it gets the bonus in any type of slot, so it's a good option if you're not using equipment from the 'specialised' equipmen
    1 point
  25. I did it first try with the FV/T49 combo. Did it with honors in 8 games, finishing off in style with a full pen plus fire on a M41 90 for 5 crits…
    0 points
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