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Showing content with the highest reputation since 06/12/2019 in all areas

  1. 5 points
    canadiantrex

    ST-ii the Reckoning

    Command & Conquer intensifies
  2. 4 points
    Ezz

    T54E2 Tier 8 Premium Heavy

    Given wg and that it's a prem there's also a chance the cupola will be 250 effective....
  3. 2 points
    Recently came back to the game and have lazily been continuing the T10 light grinds I left undone in 2015. I figured I'd get the Sheridan and sell the old derpie... after reading this thread I'm not so sure anymore. Heh, took out the 49 after reading myself into a half chubby...
  4. 2 points
    The marks are distorted due to update 1.5. 6 Tier 8 TD left and all Tier 8 TD will be complete.
  5. 2 points
    TerraSpecOp

    Introduction

    Hi from Austria! Let me say, i made all possible mistakes in Wot before i visited Wotlabs :-)) Want to share my experience and my skills in tactics and writing with the wot labs community as active contributor. Espacially the tank guides and the articles section are very useful. Hope we can write some new content there. Greetings and best wishes, Ernst
  6. 2 points
    MagicalFlyingFox

    ST-ii the Reckoning

    I can't wait. Alternatively it could be the Apocalypse. I've spent sooooo many hours on RA2 Or they played Red Alert.
  7. 2 points
    BadLuckCharm

    ST-ii the Reckoning

    I get that there's a growing fascination with Chernobyl, but this is ridiculous.
  8. 1 point
    WTF is going on in Frontlines? Game after game I barely make Captain before the game is over, defend or attack. I used to average major (so equal number of captains and generals with a bunch of majors) but it's slipping away fast. Not sure what's going on but perhaps this boost to heavy tanks has given Steve the incentive to drive heavies and they are just too slow to stop caps and attacks on objectives. This is a terrible development....
  9. 1 point
    Kolni

    Sandbox: Ammo and Health Changes

    Tanks are too accurate, 0,4 wasn’t uncommon on tier 10 heavies back when the IS-4 was good. IMO when the game was at its peak in quality. Blame the russian playerbase for being braindamaged alcoholics for pushing the game in the pixelsnipe/CQC direction because they genuinely like that gameplay
  10. 1 point
    i might do some replay requests soon since the kanker gameplay has calmed down a little since the patch tell me which tank u want replays of and i'll play a 10 game session and upload it in a thread somewhere only tier 9 and 10
  11. 1 point
    Deus__Ex__Machina

    ST-ii the Reckoning

    So you thought WG couldn't do any worse after the V4, 279, and Chieftain? https://vk.com/wotclue?w=wall-70226354_1984992 silly Komrade No details of statistics yet, will update when they arrive. Types of shooting: you can immediately shoot two guns and wait for a CD in 10-17 seconds (alternative), or you can prepare a shot (charge) in advance, 5-7 seconds.
  12. 1 point
    Kolni

    T54E2 Tier 8 Premium Heavy

    0.4 no thanks i think everything but leo 1 has too shitty acc
  13. 1 point
    jodgi

    Naval Action

    Naval Action has been launched, so no more wipes. https://forum.game-labs.net/topic/29882-naval-action-launch-information-june-2019/
  14. 1 point
    Haswell

    ST-ii the Reckoning

    Sexually transmitted infection - intensified.
  15. 1 point
    LamaLeif

    ST-ii the Reckoning

    Is this a soviet tank with double barrel turret? don't worry it will be fair and balanced by it's hull traverse speed, and lack of good HE shell.
  16. 1 point
    The Vatican just approved the addition of another level of hell so they could include playing on the HK server.
  17. 1 point
    What the fuck have I just read?
  18. 1 point
    _Steve

    Help me pick my next grind

    My question is why wouldn't you start at tier 6 and use the free XP to skip stock grinds instead
  19. 1 point
    Possible reasons they are doing it this way: HE needs to do something, and scaling up the damage could accomplish that. 400 vs 320 is the difference between 50 damage and 0 in a lot of situations. Might as well do all the rounds at the same time. Sabotaging the validity of stats probably not the worst thing that could ever happen in WG's eyes, since stat shit brings out the worst in a lot of players. It's a perfect way to do a lot of ninja nerfing of tanks in a way the pubbie brain cannot comprehend because it involves making comparisons. Expect bad tanks to get bigger HP boosts and good tanks to get less. There's probably some obscure law in some country no one's heard of in Europe that could be a problem if they reduced gold ammo damage, but won't apply if they make other ammo types do more. There's probably going to be some ammo price shell game. If they drop the advantage of gold ammo more people shoot AP=less need for premium account. Increasing the damage of the shells will give a pretext for disproportionate increases in AP shell price, and $5 says the credit cost per damage of AP will be higher when it's all said and done. If they just cut gold ammo damage they'd have to do a stark increase in AP costs and players would realize it and bitch. EDIT: elaborating on balancing, they basically have to nerf heavy tanks and other heavily armored vehicles if they nerf gold ammo. This is another reason they're doing it this way, because they're going to increase the HPs of armored vehicles less to balance out the cuts to gold ammo. If they just cut gold ammo damage they would need to reduce heavy tank HPs and baddies would bitch if their Defender got "nerfed" from 1500 to 1350.
  20. 1 point
    Kolni

    Sandbox: Ammo and Health Changes

    6k dpg the new 5k dpg
  21. 1 point
    It’s a pretty clever way to “not nerf gold rounds” and then actually nerf gold rounds. I wonder if they can “not nerf” shit like the defender and Chrysler by not giving them a HP and alpha damage buff too
  22. 1 point
    Oicraftian

    I need a new game

    "Left hell when I realized it was that bad and probably getting worse but I don't think going down deeper by joining a Gaijin ent game. But I want something pretty close to return to WG style crap game with poor quality devs out to milk every penny out of us that it can in the very limited span of time that they run the game."
  23. 1 point
    Man Ive missed a few, here goes: VK
  24. 1 point
    Here is what I noticed were the best performing tanks (SEAmeta so ymmv) LIGHTS: 432 is the best of the bunch, but still has issues against 240 alpha meds, then the occasional EVEN for bushing and wheeled thing, the Lynx irrc for active scouting. MEDS: Progetto/P44 for damage whoring, Lorraine for if you don't have those tanks , T-44-100 is godmode with quasi light mobility, best in class bloom and enough armour to hold positions. the only other medium which struck me as notable was the Cent RAAC, which is used more like a heavy for locking down the cap zone on point C. HEAVIES: IS-M or Defender with engineering for bumrushing caps. Chrysler works as well depending on spawn, but large profile means you get easily focused 50TP/Somua SM/3A for shitting out damage at a breakthrough or standstill, T26E5 and Caern AX for general stuff, though both generally compare unfavourably to the 53TP. Nameless for taking dumps on meds. TDS: SU-130PM then Skorp for being a TD. I prefer the SU since it's smaller and has better camo, but some may take the Skorp over it due to speed + accuracy. 120GFT then JPII: not as good as farming/sniping compared to the above two, but you can actually hold positions and DPM people down. ISU-152: sits on a ridge and delets u team When defending, at the mid-late game when people are focusing on objectives, you can actually go rambo behind enemy lines with anything that has enough speed and camo and just evaporate whole sections of their team.
  25. 1 point
    Hm. Skill just released a video discussing what tanks to use in Frontline. Seems to me this is just what premiums are good and what premiums aren't, but at least it's something.
  26. 1 point
    Pretty much. It's basically a bunch of people admitting that their cannons are really short, but claiming that the great girth still makes for incredibly enjoyable penetrations.
  27. 1 point
    My biggest issue with TDs is that many of them have unremarkable mobility. I'd much rather have to carry a game in my Cromwell than in for example my S35CA. TDs definitely have the edge over mediums when on the defensive, but they are (with exceptions) not good on the offensive. A medium is capable of both offensive and defensive work, with better average mobility to boot.
  28. 1 point
    The SU-122-44. It is a very mobile assault gun that can act as a sitting and sniping TD if it has to. Or a turretless medium.
  29. 1 point
    Here is a mistake I see many newer players and even a lot more 'experienced' players make: They look at the vehicles in WoT, see that they are divided into five types, and assign an overall playstyle to them: Light Tanks: Fast, thin-armored scouts with tiny guns that rush out to find artillery Medium tanks: Middle-of-the-road jacks of all trade that flank heavies and shoot them in the sides Heavy tanks: Heavily armored brutes that lead charges Tank destroyers: Weak chassis with big guns that sit in a bush and snipe SPG's: Camp in a corner and lob big HE shells at whatever pops up So, what type your vehicle is dictates how you should play it, right? Wrong. "But, light tanks should always scout and - " Wrong. "But tank destroyers should always sit in a bush and - " Wrong. "But, heavy tanks with their armor should always - " Wrong. Every vehicle in WoT is a unique entity in and of itself, with its own unique quirks, pros and cons. The only tank line that doesn't really converge from its above stated playstyle are the SPG's, but even there there are differences in how you'd use them. Compare the slow, devastating T92 to the fast BatChat 155 58, for example. You won't be relocating to a different flank to get those hard-to-hit shots in your T92 and you won't be relying on your splash to take out dug-in enemies in your BC155 58, for example. With the other vehicle classes it becomes even more complicated. Take the light tanks for example. Let's compare, say, AMX 40, ELC AMX, Chaffee and AMX 13 90. All four are light tanks. All four have completely different playstyles, even among lights of the same nation. AMX-40: Slow, heavily armored: plays more like a heavy tank in its tier ELC AMX: Fast, low profile, huge gun, very limited gun arc: plays more like a TD in its tier Chaffee: Zippy, small target, weak gun, good camo rating: plays more like a passive scout in its tier T-50-2: Zippy, tiny target, weak gun, enormously good camo rating: plays more like an active scout in its tier AMX 13 90: Mobile,very powerful gun for its tier, burst damage capability: plays more like a flanking harasser in its tier Trying to rush forward and scout the artillery in an AMX-40 will just get you horribly killed, while within its own tier it functions nicely as a breakthrough tank, pushing flanks. Trying to rush forward and scout the artillery in an AMX 13 90 is just a waste of firepower, it's much better served as a flanker to take out isolated targets and is godlike in late-game mop-up. Trying to rush forward and scout the artillery in an ELC AMX is doable, but the vehicle is much more useful in a hidden forward tank destroyer role with its limited viewrange and pathetic radio. Trying to rush forward and scout the artillery in a Chaffee will just get you horribly killed, it doesn't have the speed and maneuverability to survive very long when spotted. Trying to rush forward and scout the artillery in a T-50-2 is doable. Of all the LT's mentioned, this one is the best suited for it with its own set of pros and cons. It's the same with every other vehicle class: Löwe, IS-3 and AMX 50 100 all play very differently, despite all three being heavy tanks, of the same tier even. AMX 50 100 is a soft-skinned flanker and spiker, IS-3 is a brawler that can double as a medium in a pinch depending on how the battle develops and Löwe is more a sniping heavy that can push and bully if really needed. Trying to play one of these like the others is at best a waste of potential and at worst a quick one-way ticket back to the garage. T110E4 can double as a heavy tank when needed with its semi turret and good armor, JagdPanther plays as a semi-aggressive assault gun and StuG with 75 L/70 is the penultimate bush-sitting sniper, though its mobility does give it a lot of flexibility as well. T-54 is a brawling medium with low profile and remarkably good turret armor, while Panther II is a mobile sniper with its good viewrange and punchy, accurate gun. M3 Lee plays a lot like JagdPanther, a semi-aggressive assault gun. Yet, they're all 'medium tanks'. So, a tanks own quirks, pros and cons dictate how you should play it, right? .... Well .... Up to a point, yes. That's where situational awareness comes into play. Remember where I said that the IS-3 is a brawler that can double as a medium in a pinch? Or that Löwe is a sniping heavy that can bully or push if really needed? More important than adjusting your playstyle to a specific vehicle's own quirks, is adjusting your playstyle to the situation as it develops. TL;DR: Don't force your tank into a playstyle unsuited for it. Instead, adapt to its own set of rules and adapt your playstyle to what you're driving and what's happening. Don't be a potato.
  30. 0 points
    Kymrel

    ST-ii the Reckoning

    Of course it will be totally balanced. You know, like the IS-3A and Defender.
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