Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 06/13/2021 in Posts

  1. Tier 9 lights in the current EBR meta are frustrating. Enter the stealth build, with which I just easymode 3-marked the WZ-132A. I had previously played it when grinding to the 132-1, at which point I had left it in the low 80s on marks. Outfitting it with CVS, optics (later bounty), and LNES, and here we go... Courtesans of the dee pee gee may sneer at the 1500 dpg I got, but 2600 spotting per game is crushing. 40% camo opens up the map.
    3 points
  2. CDC rental weekend is T49 heaven
    3 points
  3. hall0

    Field Modifications

    Ok now my 2 cents. All this changes have the potential to ruin the balance of the games even more. The idea to have several equipment and amo setups is something I like. Amo setups are probably just here to safe some credits from time to time if you are toptier. Other than that I don´t see any benefits or game breaking things. Equipment on the other hand can be a double edged sword. CCs always seem to bring up the scout unbalance when one side on Poko has a Shitcore fully equipt for spotting and the other side does not have such luxury. But what is the difference to now? Bushwanker Sc
    2 points
  4. sr360

    Field Modifications

    First impressions from the Sandbox. Being Sandbox, all these are subject to change, of course. There are 8 ranks of modifications, which require an elite/premium vehicle to unlock. Each rank of upgrade gives small constant, passive bonuses depending on the "role" of the tank. For example, the Leo1 ("sniper medium") gets small improvements to engine power and dispersion - a total of +3% engine power and -4% dispersion on movement for 8 ranks. The EBR105 "wheeled light tank" gets 6% traverse speed increase, and so on. Each rank also gives you an additional benefit Rank I: alterna
    2 points
  5. This will be huge for light tanks! Feels pretty shit to have a pure vision build and get a shit map for scouting, with this you can switch to a damage focused build and play a pocket medium instead. This can be a huge quality of life improvement, just hope they don't make the modifications too grindy and that it allows for some flexible builds. Will definitely check this out, it can be very good or very bad for the game, depending on how they implement it.
    2 points
  6. kolni

    Field Modifications

    I think WoT is just straight up past the need to make content accessible to new players. Casual players needs it though. The skillgap should be far between, but considering that it relies so heavily on income to close that gap it needs to be more easily accessible. A 5 year head start in WoT means you’re just going to stay ahead until the game dies at this point.
    2 points
  7. sr360

    Field Modifications

    Oof, this is complex. It appears that it will take a fair bit of grinding to unlock all the modifications for each tank, or else use free XP/convert. Basically this is another way for them to drain our free XP. On the other hand the bajillion 100-200% XP boosts sitting in my depot may see a use finally. And yeah, new players will be left even further behind.
    2 points
  8. hazzgar

    Field Modifications

    They more they make the game complicated the bigger gap between players of different skill will become. This is a bad idea. Not for us in the short term but it will kill wot faster as pubbies will be more angry when unis do even more dmg.
    2 points
  9. echo9835

    Field Modifications

    I will have you know I put Low Noise Exaust on my maus. It is way better than a camo net.
    1 point
  10. Just to be clear, @CraBeatOff created it, I named it. I just happen to have done two particularly effective three mark runs in it and am closing in on a 3rd.
    1 point
  11. Ok so while the T-50-2 is still really fun, turns out the LTTB is just a better version of it lmao. The gun is much more comfortable and punchy. I'm currently using sr360's stealth fighter build on it but I do plan to try the zoom zoom build at some point
    1 point
  12. churchill50

    Field Modifications

    Is it just me, or is this just kind of par for the course for WG at this point? You start out with a good idea: Multiple equipment/consumable loadouts that can be swapped between at the start of a battle. This is honestly an amazing idea, and as said earlier will really help light tanks, which kind of need it. But then WG adds some not so good ideas: Stat changes to all tanks in the game that can and will be min-maxed to death by players who understand them, and will widen the gap between good and bad/new players. And then, just for good measure, they throw in a massive grind th
    1 point
  13. As it is now, you can get a light on your team on Prok that has a DPM build (makes sense to him as most maps aren't Prok), while the light on the enemy team has a full stealth/vision build, and it's GG before it began. With this change you can be reasonably sure both lights are running the same kind of setup.
    1 point
  14. This will be great for people who are me. Infact i might run xvm. Open map none or bad LTs? Time to swap my MT to a bLNES/optics/CVS build. Toggling between vision and firepower is going to be great.
    1 point
  15. Balthazars

    Field Modifications

    Yeah, agree with @hazzgar. This type of stuff just widens the gap between experienced and new players because it is more grind with more buffs and tweaks to your tank and how it functions, which naturally more experienced players will learn and min-max better than new players or players who simply do not understand the mechanics of the game, and the more experienced players will unlock them faster. Bad idea.
    1 point
  16. Ok still working on video commentary. In the meantime here's some thoughts and replays. First - fuck EBRs. I'm decent in an EBR - i don't love them. They're bad for the game and although i do appreciate their ability to break open stalemates occasionally mostly they ruin matches specifically by exponentially punishing idiots. Pubbies can barely counter them. So this leaves me as a salty, aging LT driver in an EBR meta. However equipment 2.0 has yielded us some options on this. And of course the Manticore - which showed us that 44% camo and high view range can sit in a bush and help counte
    1 point
  17. Balthazars

    T-54 ltwt. Fanclub

    I just unlocked the T-54ltwt recently and saw this post and thought I'd give it a shot, even though I'm obviously not a particularly good stealth light-tank driver, plus a cheapskate who doesn't use food and doesn't have the best crews etc. but wow, so far this build works pretty damned great even for a scrub like me. I'm running Optics in the specialist slot (cause bad crew and no food), CVS and LNES as per the suggestion. Just below 40% camo (39.something) with 465m view range with this setup, as above, no food and situation awareness is not maxed out (only about 68% so there is a bit more v
    1 point
  18. I see you recommend the Caern for the confederate missions but M53/55 with the small gun is a conferedate medal farmer. 2 games = 2 confederates.
    1 point
  19. mweah, cdc always was a victim tank, a light / medium hybrid thats not good at anything + 100% getting penned by arty (or he) hits is also nice hehe
    0 points
×
×
  • Create New...