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  1. Hello, Many of you already know who I am. Some of you may know me from my WGLNA days, others may recall I'm one of the sponsored streamers, and some may remember that I was the creator of the Equipment 2.0 document. I have recently finished a guide for gun mechanics for World of Tanks. I figured I'd share it with this community as I was once as fairly active reader. Click the text to access the Ultimate Gun Mechanics Guide. If it doesn't work from being overloaded, feel free to read the Google published version (poor formatting warning). Warning: it is a massive
    18 points
  2. Over the last few months, sharp-eyed readers of the forums may have noticed increasing reference to "stealth fighter" or "full stealth" builds on light tanks. This is an exploration of that concept, and the concept of camo torture... The full stealth build came out of discussions between @CraBeatOff and myself about how to improve the ability of scouts to, well, scout. We were initially trying to mitigate the limitations of the EBR 75 & 90's poor VR, and tested the low noise exhaust on them as a tool to get closer without getting spotted. We soon realized you could pull some rather si
    9 points
  3. So the real winners of this build (and field modifications) are the French Support Medium Tanks. The Bat25t, Bat25 AP, Char 4 and Bourrasque. With proper configuration they become full on LT worthy - breaking the 40% camo on the move barrier (bLNES), with slotted CVS (once you upgrade to level 6) and bond optics. The view ranges are not quite what you get from LTs at tier (527, 486, 486 and 499 respectively) but they reach the critical amount that you can always have +1 LT on your team if you so choose. Maybe a LT that's too big for EVERY bush that you can put a Manti/T-100/AMX 13 or EBR in...
    5 points
  4. People play WoT because they hate themselves. Grinding is the most effective form of self harm.
    5 points
  5. The WG-iest of WG tanks. Horrible to play, horrible to play against.
    5 points
  6. I think it's time I updated the first post . . .
    5 points
  7. Mission complete! Reward: Vehicles added: Object 279 early (crew 100%) Slots added: 1 The german mission took me way to many tries, and the russian one was even more annoying, buuuuut, i made it, no idea how much i will play this, but i finished this crap. If i had done all the previous stuff (so i would start with 8 tokens), it would have taken me 2 months / 1k games i think, now a bit longer
    5 points
  8. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    5 points
  9. PC Jesus sums up my feelings on these nicely
    4 points
  10. This thing silently appeared in-game files around a year ago, it's actually viewable on tanks.gg with placeholder stats (that are quite frankly pretty hilarious). Now it has been finally officially revealed...and god, I wish it never was. Remember the Caliban? I thought WG wouldn't ever be able to introduce an abomination that could contest with the Caliban. Yet here we are, only a month later, they introduce what is effectively a Caliban 2.0 (before the 1.0 was even released). The Cobra seems dogshit for most part - bad armor, mediocre top speed, bad dispersion, 4 second aim time a
    4 points
  11. Although I don't play tanks anymore and I'm not that frequent on Wotlabs either, don't you motherfuckers think I have forgotten to remind you of annual festive hats on your avatars. Put them the fuck on, right meow or else...
    4 points
  12. Bofors used to be Sweden’s biggest weapons manufacturer, grew up an hour away from their main office. Pretty sure Alfred Nobel ran the company (Nobel prize guy) until they started making gun powder, used to be a steel mill before that. Company grew very aggressively due to arming Sweden during the WWs and exporting to some degree. Pretty sure BAE owns the division that makes heavy armaments now as Bofors dissolved some time in the 90s. Very typical tank for Sweden, almost everything was designed to operate on scandinavian terrain. The direct translation of Tornvagn is ”Towerwagon” wh
    4 points
  13. RIP red bulls, mercedes is meh, ferrari STRONK, mclaren regressed back to being a backmarker, haas made a come back. Oh boy, this will be interesting season.
    3 points
  14. Right on cue, we get one of these EVERY SINGLE TIME.
    3 points
  15. Still playing, still lurking here, still cleaning out spammers (mainly from Pakistan).
    3 points
  16. Got it, woot woot!! Summary of my efforts: Started with all 8 orders and zero 279e missions completed Worked on it exclusively Sept. 13th - Sept. 29th or 16 days total (after completing ranked/recon #2) 682 battles for 28 missions (30-2 for the two 25 internal modules/crew hits skipped with orders) so about 24 battles per mission on average 7 battles per hour so 97hrs total 6hrs/day for 16 days on average but in reality was one day of grinding 12-18hrs without break followed by 1-2 days off then repeat Obviously after 4-5hrs I'm not nearly as sharp an
    3 points
  17. sr360

    The Full Stealth Build

    Dual Modification II: +3% engine power or +2% top speed. For speed-capped LTs, I took the top speed boost. For most I left it alone. For the RhmPzw which is ludicrously overengined to the point of tipover, the engine power hit made it more comfortable, and the speed boost to 77 is awesome. The T92 at tier 8 also benefited from the top speed boost. Dual Modification IV: -3% reload time vs -3% accuracy: I personally took accuracy in most of my lights. I've already sacrificed my DPM, I just want to hit the shots. Dual Modification VII: +2% VR or +2% camo. This is VERY tank dependent. Th
    3 points
  18. Finally 3-marked the Bourrasque. Finished with a flourish: swapped to firepower setup for a solid Himmelsdorf game then back to spotting for a near-10k Malinovka game. Auxiliary Loadout + Second bonus slot are killer mods for the Bourrasque
    3 points
  19. hall0

    Crew 2.0

    OK. Even more testing done. Therefore some "new" thoughts. I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p Unfortunately, I don't expect the community to be spared from Crew 2.0 now. But let's go through the news. To have some concept. When converting crews, the XP of zero perks will be taken into a
    3 points
  20. I did more testing today. It's still good but different. What's gone: Your ability to face brawl in cities is lots weaker. I used to win many games on Berlin, Lakeville etc by just going town and shooting heavies in their roadwheels and side scrapes for 200-300 and making their lives suck. This was especially good in 3-4 LT games. Sitting in a bush, at distances, and kiting heavies by slapping them 200-400 at a time. It's a tactic of last resort now - probably by design or as a side effect of the intent of making this threat much weaker when done by E3s etc. Reliably picki
    3 points
  21. hall0

    Field Modifications

    Ok now my 2 cents. All this changes have the potential to ruin the balance of the games even more. The idea to have several equipment and amo setups is something I like. Amo setups are probably just here to safe some credits from time to time if you are toptier. Other than that I don´t see any benefits or game breaking things. Equipment on the other hand can be a double edged sword. CCs always seem to bring up the scout unbalance when one side on Poko has a Shitcore fully equipt for spotting and the other side does not have such luxury. But what is the difference to now? Bushwanker Sc
    3 points
  22. Tier 9 lights in the current EBR meta are frustrating. Enter the stealth build, with which I just easymode 3-marked the WZ-132A. I had previously played it when grinding to the 132-1, at which point I had left it in the low 80s on marks. Outfitting it with CVS, optics (later bounty), and LNES, and here we go... Courtesans of the dee pee gee may sneer at the 1500 dpg I got, but 2600 spotting per game is crushing. 40% camo opens up the map.
    3 points
  23. CDC rental weekend is T49 heaven
    3 points
  24. Balthazars

    T-54 ltwt. Fanclub

    I just unlocked the T-54ltwt recently and saw this post and thought I'd give it a shot, even though I'm obviously not a particularly good stealth light-tank driver, plus a cheapskate who doesn't use food and doesn't have the best crews etc. but wow, so far this build works pretty damned great even for a scrub like me. I'm running Optics in the specialist slot (cause bad crew and no food), CVS and LNES as per the suggestion. Just below 40% camo (39.something) with 465m view range with this setup, as above, no food and situation awareness is not maxed out (only about 68% so there is a bit more v
    3 points
  25. 3 points
  26. sr360

    T-54 ltwt. Fanclub

    Easy 3-mark on what I dubbed the T-54 Stealth Fighter build. Here was my 3-mark game And my stats for the last month in it...
    3 points
  27. As a completely average player who has managed to pick up all of the tech tree medium tanks I thought I would give anyone searching for a review my two cents. Streamer reviews by people like Quickybaby or Skill4ltu are great but they are simply not in the average player’s class and so have different preferences. I have also noticed that Quickybaby is starting to rate quirky tanks with high skill caps like the K91 and CS 63 higher each year but those opinions will just lead the average player astray, so here is my summary broken town by a couple of factors. In summary my top 3 favorite tier 10
    2 points
  28. play it like ”what if i were in a light tank without light tank camo” or an LT on a city map with new equipment this tank is literally worse than ever, but the requirement should reflect that as the only people playing this tank are people who need credits but refuse to buy something from wg again, which could be a small enough number that you might end up playing against your own average (check hall of fame to see how many people have at least 50 games on it this month, if it’s less than 10 you’ll raise the mark yourself while playing it which is not an enjoyable experience)
    2 points
  29. Balthazars

    JT Hype train

    Been a while since I necro'ed a thread with my silly little reviews as I grind through more lines, so here we go: Jagdtiger in 2021: it's good, arguably one of the better tank destroyers at Tier 9, almost entirely carried by virtue of having one of the best guns in the game. Let's start off there: the top 128mm gives you a very meaty 560 alpha, nearly 3,100 base DPM (basically behind only the Tort, but with significantly more alpha), 276mm standard pen and 352mm APCR gold rounds with very nice shell velocity, and close to best-in-tier/class gun handling (aim time is middling but the all-i
    2 points
  30. Hello! Thanks again to everyone who's replied! So I've made tons of progress and I wanted to share my feedback in case it helps anyone else in the future who finds this thread. T95 is 100% the tank to use for the Alliance block missions (-7 and -12). I did both "first try" and found the following equipment loadout helpful: Improved Hardening, Grousers, Modified Config, along with a Pre-Battle maint (for Modified Config) directive. Track repairs in about 2-2.5s with a 100% repair crew. Try to stay at medium to long range in front of lower tiers if possible. I would mostly
    2 points
  31. hello there my dear unicum nabs, I've come here to improve my gameplay and to compete with all of u 😋
    2 points
  32. Now we have Field Mods, this tank is one of the major beneficiaries. Now it's possible to run 2 builds: 'Stealth' build (CVS/optics/LNES) - for maps that have lots of bushes and vision is king 'Streetfighter' build (vents/improved accuracy/vertstab) - for Himmelsdorf and those like it where running build 1 would get you into trouble. (EDIT: after more testing I prefer IA to IRM in this build - cant beat lower dispersion) You can also run 2 builds of ammo and consumables, making it easy to run food and carry more gold ammo if the lineup looks challenging.
    2 points
  33. CraBeatOff

    Field Modifications

    I spent the day just romping in the Bourrasque and T49. Even maps that sorta suck for spots aren't too bad when you go full gun.
    2 points
  34. Gryphon_

    Field Modifications

    It's really neat being able to swap out the 'stealth build' for a 'streetfighter build' when you get a city map in a light. So Field Mods is a change I approve of!
    2 points
  35. Goddammit my secret’s out
    2 points
  36. Ran this setup and finally got the 3rd mark on T49. This was my last session in T49, 4.8k combined.
    2 points
  37. hazzgar

    Crew 2.0

    Not even free to play. I'm a paying player (probably bought 20t8 prems, constant prem account) but I dont spend gold on every crew retraining. If this goes through expect me to be gone
    2 points
  38. The EVEN 90 we settled on CVS, binocs, turbo. It already has insane camo, and needs the help in other areas. And, yes, the T71 with LNES is hilarious. I have a few videos of shenanigans in that, notably a run of 3 straight Aces.
    2 points
  39. I've set up half my lights with CVS/optics/LNES and the other half (mainly autoloaders) with optics/rotation/VS. It's strange how the stealth build seems to work really well at tier 9; I guess its to do with the teams actually being able to shoot at what you spot. Tier 8 (LT432) has some good results but never as good as tier 9 IMHO. Tier 10 I'm not competitive in anything as I don't have improved or bounty equipment on anything apart from a couple of tanks. However, no surprise to find that vision/stealth works well on the T100LT but not the AMX13105 - I need the gun handling mods to make th
    2 points
  40. Here are the commented games from Crab, myself, with a special guest appearance from Chang
    2 points
  41. Also tested and approved on the Bourrasque and K-91. Sorta works on some other MTs but those two work best. 121B is close. RhmPz, 13 105 and EBR 105 also shine with this build. Most tier prem 8 LTs as well - Hwk30, Senlac and M41D - aka the high VR "balanced by lower camo" LTs. Probably works on some tech tree ones too but I've not tested it - Bat12t and LTTB come to mind.
    2 points
  42. Assassin7

    Field Modifications

    does this mean they're gonna put it in? Fuck sakes.
    2 points
  43. CVS in slot, optics (preferably bounty or bond) and low noise exhaust system (preferably bounty). Jack up that camo to insane levels, sneak in to positions people don’t expect, spot everything. If you need to shoot your gun, the camo and positions often let you get off shots more safely and sometimes even undetected. The loss of DPM is more than offset by vastly increased effectiveness
    2 points
  44. echo9835

    Field Modifications

    I will have you know I put Low Noise Exaust on my maus. It is way better than a camo net.
    2 points
  45. This will be huge for light tanks! Feels pretty shit to have a pure vision build and get a shit map for scouting, with this you can switch to a damage focused build and play a pocket medium instead. This can be a huge quality of life improvement, just hope they don't make the modifications too grindy and that it allows for some flexible builds. Will definitely check this out, it can be very good or very bad for the game, depending on how they implement it.
    2 points
  46. kolni

    Field Modifications

    I think WoT is just straight up past the need to make content accessible to new players. Casual players needs it though. The skillgap should be far between, but considering that it relies so heavily on income to close that gap it needs to be more easily accessible. A 5 year head start in WoT means you’re just going to stay ahead until the game dies at this point.
    2 points
  47. sr360

    Field Modifications

    Oof, this is complex. It appears that it will take a fair bit of grinding to unlock all the modifications for each tank, or else use free XP/convert. Basically this is another way for them to drain our free XP. On the other hand the bajillion 100-200% XP boosts sitting in my depot may see a use finally. And yeah, new players will be left even further behind.
    2 points
  48. OK, full stealth build is LEGIT. Just raked up an insane session with a full stealth WZ-132A for another easy 3 mark. Here's a sample game-- I uploaded this with my first try at commentary.
    2 points
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