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Showing content with the highest reputation since 03/24/2022 in all areas

  1. Poor financial decisions 2022 edition report: Went for 80 boxes (the 20 for each type package) which is all I can spare this year to drop on this game. $4,500,000 credits. 29,850 gold 58 days premium time Skins for the Object 268v4, FV 4005 (last year), the Super Conq, the new Strv one, and the Rino. 1 SU-2-122 (the double barreled low-tier TD) 1 PZ.38H 1 PZ.KW1 2 M3 Light 2 Harry Hopkins 3 'big' premiums - got the Char pretty early (within 20 boxes), then the Iron Arnie with my 50-box pity mechanism, and then the BZ in the last set of 10
    2 points
  2. Got back into wot, some shitter told me to "solo" him...rest is predictable
    2 points
  3. sr360

    ShPTK-TVP 100

    So, here's the secret to rapid Battle Pass points: play tier 6-7s, especially LTs and fast MTs/TDs. The games are over faster, if you know what you're doing, you're placing top 3 XP consistently and winning more often, and when you get to 100 points you get an extra 15 points. If you spam 15 Type 64 battles in a day, that's 115 points right there. Repeat with 12T, T21, CromB, Rudy/34-85M, and they add up fast. Also, if you have some Tier 8-10s close to the point limit, keep them there, and just hit the point limit once the marathon goes live for easy cheap points.
    2 points
  4. I do think that post first positioning, the rocket boost mechanic is legitimately fairly balanced and requires some thought, but I also think that its ability to thoughtlessly get you into that first position before any other heavy could possibly be there is more powerful than most people anticipate. Whether that’s to take a traditionally medium location or simply set up a preaimed 800 alpha shot into the heavy line, theres a ton of value there that takes literally no effort to take advantage of. What you do with the rocket boosters after that is just icing on the cake.
    1 point
  5. *650 alpha on the AP. I also got one in a lootbox. Can concur that it is actually quite fun to play as it is quite a meme of a tank, but yes, it is absolutely broken and toxic for the game. I actually quite like playing it with AP mostly, because the low penetration absolutely forces you to think very carefully about shots due to the low DPM, but at the same time, the large calibre of the gun means there are many overmatch opportunities if you know your tanks. 220ish pen HESH also feels super unreliable except against rears and absolute paper targets for me, especially against sides
    1 point
  6. Got the BZ-176 in a lootbox. Current alpha is 600 for AP, 800 for HESH. It's kinda broken and toxic, but unlike many other new premiums that are broken and toxic (like Vipera) this one doesn't suck to play. It's actually kind of fun. I don't like that the AP has less pen than the HESH, it's really only usefull in rare instances for the overmatch mechanic, or when cleaning up arty late game and you don't want to spend big bucks on the HESH. Gun handles much better than I thought just looking at the numbers. Rocket boost mechanic is nice, I like it.
    1 point
  7. Holy shit you're still alive!
    1 point
  8. Finished every tech tree! I got pretty close to this back in the day, but couldn't bring myself to play arty. Finally broke down and finished the UK/US/RU arty, the last two CN LTs, and with a fairly boring CC-1 Mk.2 match, I finished my last grind.
    1 point
  9. Obviously it's just a quirk of statistics, but sometimes WOT really feels like you end up with 'cursed' tanks - for example, AMX 50-120, crappy tank. DPG worse than a whole slew of my tier 8s. 52% win rate after 220 games. AMX M4 51 - great tank. 12th highest DPG tank in my garage, higher than a good chunk of tier 10s. 45% win rate after 100 games.
    1 point
  10. Panzergraf

    Kranvagn Nerf

    Most of you have probably heard by now, but the Kran and Emil II are being nerfed. https://thearmoredpatrol.com/2022/06/30/supertest-vehicle-rebalancing/amp/ There are other changes announced too, like buffs to some French heavy tanks, but the Kran nerfs are the big news here. Too much? I think so. This will do little to change how annoying it is to face a hull down Kran, but will make the Kran driver just as annoyed themselves that they can't hit anything anymore. Or get anywhere.
    1 point
  11. So interestingly it seems that WG has decided that WoT needs a bit of love and attention after not doing very much other than churning out lots of special modes for a while. All of a sudden they're going whole hog - lots of vehicle balancing changes, map balancing changes, a new map (and a second on the way early next year), and a new tank line. I wonder what changed...
    1 point
  12. Rexxie

    O-I Experimental

    I think a lot of things have changed in low tiers over the last 3y. Almost everything that would have countered this tank when you played it has been nerfed. Gone are things like the T67, now the best counter you could hope for against this tank is like, a competent, hulldown, lucky, 122mm HEAT KV-1… or just a platoon of leafblowers I challenge anyone to play this in 2022 and not feel guilty. Its super gross. If you cant double the dpg of any other t5 in your garage Id be surprised. Im barely paying attention with years of rust and Im snoozing into 77% WR/6.5k WN8 with enough damage to 3
    1 point
  13. It’d be pointless Airfield and Abbey is perma ban worthy in any tank anyway
    1 point
  14. It makes me sad to see that this community has more or less died. Oh the good ole days.
    1 point
  15. Playing a little more this year, its been a really chill experience ^_^ Right now Im trying out the new weird american heavy line, but Im only on the T7. The pawlack was enjoyable and super cute, but I dont like playing in T6. The M-II has been more fun just because of its tiering. I was really worried about that giant turret tumor but Ive actually come to like it. People always try for it instead of going for something easier. Thats about it in-game! Im mostly just relaxing. Real life has been super good to me this year. Im happy. Im a couple years into HRT now and, other than
    1 point
  16. hall0

    Kranvagn Nerf

    I hate WG's way of nerfing stuff. First it takes ages. Second they always nerf it to the ground. Instead of doubt little steps. And third in many cases it does not solve the problem. Kran will be still annoying to deal with. But now also annoying to play. Seems like WG solution for all hull down tanks. Shitty gun handling but invincible when hull down. We saw this now many times in the recent releases. And what really bugs me was this statement. Emil II "In terms of performance, this vehicle does not stand out as much as its older counterpart. However, to keep our changes con
    1 point
  17. The ShPTK renders the Charioteer near-meaningless.
    1 point
  18. Hey Gang - Figured we'd start a sesh on the new Art of Strategy. Played a bunch of Strat v Strat when it opened this AM. It's all strategist vs strategist for a few days while everyone gets used to the mode. Here are a few takeaways: AI is dogshit. Tanks are so easy to get caught out and just get smashed, especially mediums and soft tanks. Selecting tanks like a Leopard that requires really tight play is a tough one for the AI to handle. It's so easy to forget orders. I default to the defensive mode at the start of battle. You controlling a tank turns it into a psych
    1 point
  19. Balthazars

    ShPTK-TVP 100

    Yes, much better overall system and not as bad a grind compared to the last few marathons. The other main advantage is being able to complete stages with gold as opposed to having to stump up actual cash. With limited time this week especially I only made it to level 30 but as I have gold sitting around and not much to do with it (given Christmas loot-boxes easily re-set your premium time counter), I'm perfectly fine with dropping the 4kish gold to finish it and get what is a pretty nice premium tank. Only played a handful of games in it so still getting a feel for it. It's got a few roug
    1 point
  20. Random drug screening at work: (false) positives for EDDP, Buprenorphine and Fentanyl (all very heavy painkillers) together with the prescription stuff I have I was legit spiraling down a "my life is over" trip wondering how I'd explain this one.. result was sent to lab analysis for further investigation and thank god they could see that parts of the profiles necessary to be legitimate were missing.. those were some rough fkn 3 days of hellish anxiety knowing i didn't do that but thinking i was going down anyway
    1 point
  21. I tried this for just a couple games on account that had it, and since I've been playing mostly Borrasque the gameplay wasn't all too unfamiliar. I didn't have the idea of trying IRM on it (seems to band-aid a decently big problem to a better extent than whatever equipment piece you dropped was worth in game in theory) so I came out at about 2500ish as well but I only did 8 games. Needless to say I'm not the player I used to be, but I didn't feel that the tank was the problem in my games as much as me making poor decisions. Armour is totally useless, if you know how to play tanks like AM
    1 point
  22. I got Steppes both games. I brought a VERY heavy lineup (60TP, Maus, v4, E3, Kran, 430U, Type 5). Probably can bring SC instead of one of those. Camped the boxes and v4 on the West, Kran overlooking the trench, 430U watching him, E3 on the ledge. Block the approaches with flamethrowers and put rockets in the corner. The enemy teams pushed scattershot in both and I jumped into whatever was the frontline tank and dismantled them In the first game, their 3 Leos rushed in and got picked by my flame/E3/Kran. Down tanks, I sent my v4 to their cap while my 60TP held their slow tanks from going b
    1 point
  23. I won both my games playing as the strategist in 1v7, and won everything in 7v1 playing vision mediums...
    1 point
  24. I've played it a couple of times now. Definitely play the tutorial first, as there are a couple of things (like how to rotate the camera) that are not too intuitive. The AI can't sidescrape a corner, but if you park a tank (and tell it to hold position) in a hull down position, it will do that just fine. I want to experiment more with using auto loaders next time I play, as the down time between mags will give me more time to command the rest of my force. Switching between tanks and giving out move/attack commands when needed was something I struggled with a lot to begin with, but it's
    1 point
  25. Imola f1 highlights: Sainz: Spain without the "s" Crofty: dRs iMpRoVes RacinG, hAmILtOn cOuLd SuReLy uSe It NoW After drs was enabled: nothing changed for HAM. And Nico Nico Niiii~ Rosberg kept on dropping bombs on HAM/merc, subtly, but still, lmao. Leglerg: sosig Mclaren redemption arc?
    1 point
  26. Only played 1 so far, Mines, and I slow played almost too much, won with seconds to spare despite a big tank advantage. My thoughts: Gun turrets are great, I'll try rockets next. Watchtower/AT guns are good defensively but not on attack Agreed, the AI is TERRIBLE. Like 35% pubbie bad. I'm wondering about taking an LT to get early vision/passive scouting for my turrets and arty. Yeah, you need armor for the most part And I agree, can't see how I'd win a 1v7
    1 point
  27. The thing to remember about marks is that it looks at combined assist plus damage. People focus so much on the damage part that the assist part often goes unnoticed. @CraBeatOff and I have been lately marking mediums with only about half the expected marks value coming from damage, the rest coming from assist. "HOW?" you ask... well, my replays are linked below. In short, we use the alternate config to have a "gun build" and one for a "scout build". If you get into a game with no/few LTs, you can switch to scout build (typically optics, low noise exhaust, commander's vision), and combine
    1 point
  28. Guess WG will look to be hiring personnel or step on the brakes for development coming forward for a while. To be honest I think the game has been on an upward trend since the EBR bullshit where, short of some maps, most of the changes and additions have been positive. There's also the possibility that WG thinks they can keep their workforce as almost the entire worlds game devs have learned how to work remotely now, and with the main offices just being a PR thing outwards which is necessary. I understand the importance of sticking to your guns when it comes to ideals but not keeping the
    1 point
  29. I have quite a few Brit LT replays. None in the MTV, but I do have GSOR, Manti and Senlac replays.
    1 point
  30. RIP red bulls, mercedes is meh, ferrari STRONK, mclaren regressed back to being a backmarker, haas made a come back. Oh boy, this will be interesting season.
    1 point
  31. Their scoring also caps out at like 6 cores for CPUs too
    1 point
  32. As a completely average player who has managed to pick up all of the tech tree medium tanks I thought I would give anyone searching for a review my two cents. Streamer reviews by people like Quickybaby or Skill4ltu are great but they are simply not in the average player’s class and so have different preferences. I have also noticed that Quickybaby is starting to rate quirky tanks with high skill caps like the K91 and CS 63 higher each year but those opinions will just lead the average player astray, so here is my summary broken town by a couple of factors. In summary my top 3 favorite tier 10
    1 point
  33. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    1 point
  34. i think this tank is highly underrated basically a better 704 in almost every way aside from speed, which IMO is the only really major downside it has. mostly because chasing down dmg in those fast games can be impossible.
    1 point
  35. This is a simple rating consisting of VR * Moving Camo value for tanks, I did it to get an idea of tier 10 bush wank rankings atm. I specifically used moving camo, because you need to move to double bush. Still camo only works as a passive scouting comparison. The premise is that the greater the Bush Camp Rating, the greater the spot without being spotted ability you have. This is a low level metric that doesn't apply to the game 1 to 1 but gives you an idea of tank performance in this aspect of game play. Most of us know this info from playing but I'm bored af. Tier 10 Med
    1 point
  36. Your biggest problem by far is decisionmaking and keeping tempo up, you're able to mechanically outplay plenty of situations but from the two replays I managed to get (others were deleted) you don't seem to think a lot about chain reactions, how things are likely to play out or have something to fall back on at all in case things go wrong. You're playing an assault heavy, if you can't be in their face and spam your DPM your tanks potential isn't being used. Use the maps, situations and the information you have available to create better situations for yourself
    1 point
  37. https://worldoftanks.eu/en/news/general-news/eu-supertest-application/ Application involves submitting a replay. Upon advancing the screen, you will be asked to report on the following: Your opinion on the map. Your opinion on the tank. Your opinion on general game balance. Knowing this forum, nobody is getting through based on those questions alone lel
    0 points
  38. What world do you live in where 8K PR is a good player?
    -1 points
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