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  1. Hello! As has probably been requested about a billion times in the past, the forum is finally getting a dark theme! You can select it by scrolling to the very bottom of the page, clicking on "Theme" and selecting DarkLabs. I'm considering this a very beta version of the skin, and there might be several things that will require tweaks along the way. Let me know if you find something off and I'll get it fixed ASAP. Cheers! Never
    19 points
  2. Never

    2021 Development Roadmap

    Hello! As some of you may know, WoTLabs has been in "maintenance mode" for some time now, with new features few and far between. As we start 2021, I'm returning to active development! This is what you can expect in 2021: Session Statistics The first feature that is being developed is a section where players can see all the statistics for any given session. This is accomplished by taking a snapshot of your account's stats at the moment you finish a tanking session (clarification: the player must request a stats update manually by visiting their stats page) and comparing it with
    19 points
  3. lavawing

    Crew 2.0

    I did a summary of the changes (I'm lazy so the formatting is fucked). But really, it doesn't take a professor of anatomy to tell you that the changes are ass. Here's why: 1. Crews lose skills Your old crews that had 3-4 skills will only have ~40ish skill points in the new system, which will lose you - 2-3 skills/perks in practice 3-4 skills were basically enough for anything that wasn't a highly specialised LT build, but now, you have to grind much, much more to get those crews to perform at the level they perform now, i.e. >75 points in the new syst
    14 points
  4. Hello! Starting today, statistics will be able to be updated once every hour, down from once every 24 hours. This applies to everyone. Patrons will soon be able to update their statistics at any moment they wish. Database queries have been optimized, allowing for much faster performance when calculating periodic statistics. As part of this, an issue has also been fixed which prevented some periodic stats from being calculated correctly. Fixed an issue that prevented average tier from being calculated in the overall column if an account hasn't played a game since the last ol
    13 points
  5. Here's one to trigger a lot of people: Despite all its flaws, WoT is actually a really good and fun game, which why despite all the complaining from people here on the forums, you all keep on coming back to play it time after time. It's either that, or you're all addicted harder than a 3-bottles-of-cheap-win-a-day alcoholic and should seek professional help.
    12 points
  6. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
    11 points
  7. Rexxie

    Crew 2.0

    This is trash. The new perks suck ass for a multitude of reasons, especially proc based situational ones. They don't work in any game, I can't believe someone greenlit that idea. Creates a huge gap between 7+ skill crews and lower level crews. You don't have amazing crews? Fuck yourself. New players can look forward to literally never being on even footing with veterans. I'll end up with 50%+ more crew skill then the other players in the match after 3 kills and a burned medkit. That's fucking stupid. I'm not even playing the same game at that point. How much you
    11 points
  8. I want to clarify something on this subject. A core problem is that HE shells scale twice: once with the raw damage value, once with the size of the blast radius. I did a lot of math on this back in the day, and the larger the blast radius, the less damage you lose from seeking out the thinnest armor. Take a case of a Lowe and Pershing facing another hull down Lowe. Lowe loads HE, it's 420 damage and 1.91m blast radius (6.27 ft in freedom numbers). Typically even with a solid shot you're still going to be about 3 ft from the thin top armor and thus losing 50% of the damage from blast
    11 points
  9. The fact that WN8 is a relic by now aside there's a few points: it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that p
    10 points
  10. Please no bully, its a work in progress. I finally buckled down and made the WoT replay analyzer work for me and I managed to analyze 9853 of my matches I had available over the last few years (2018 to 2020-Q3). The Google Sheets link is below if you are interested (with all the raw data). I really hoped to gather Battle Tier Data and Number of arty but that is not available or very difficult to dig out. I figured out how to collect Battle Tier, MM schema (e.g. 3/5/7) and arty data. It is now presented as well. The original intent was to examine the data in light of @Private_Miros da
    10 points
  11. Over the last few months, sharp-eyed readers of the forums may have noticed increasing reference to "stealth fighter" or "full stealth" builds on light tanks. This is an exploration of that concept, and the concept of camo torture... The full stealth build came out of discussions between @CraBeatOff and myself about how to improve the ability of scouts to, well, scout. We were initially trying to mitigate the limitations of the EBR 75 & 90's poor VR, and tested the low noise exhaust on them as a tool to get closer without getting spotted. We soon realized you could pull some rather si
    9 points
  12. Hi guys, I'm an ex clan member of 322 from the EU server, returning after 8 years of absence. I was playing WoT in the ESL back then (that doesnt exist any more) and did FC in company battles a lot of times. I played a lot back in my college time but stopped after I got a gf and job. I didn't touch the game until last year when lockdown basically forced me to find some productive things to do at home. My old account is still existing (https://wotlabs.net/eu/player/givethemnothing), but after 8 years I forgot the credentials to the connected mail address... welp. Nothing of value
    9 points
  13. CraBeatOff

    GSORRY 1000008

    A small review since I've had some time in this tank. Mobility - acceptable. A high top speed with low hp/t, it's sluggish but you can get places and relocate as needed. The Skorp, SU-130PM and S1 all accelerate much better (esp with turbo). But you can do what needs done in this. Protection - excellent (for a sniping TD). It's got great camo. 40% sitting and 25% moving. About the same as the 130PM but less than the WZ-120-1 or S1. Firing camo is an acceptable 8%. Low base VR means you're not going to be doing a lot of spotting without binoculars. I don't bother with this but at leas
    9 points
  14. Arty is worse to play against with stun and rof than it was with higher damage.
    9 points
  15. introduction of the non-pref premium era was a mistake tier 8 premiums should have always remained slightly worse versions of their tech tree counterparts. CW/Reward tanks of any kind were a mistake, especially above tier 8.
    9 points
  16. I don't want to derail this thread, but the comments here about gold ammo are offering this weird, forced dichotomy where either: A. You think gold ammo is stupid, you don't use it and actively hurt your team as a result, or B. You think Gold ammo is fine. It is, in fact, entirely possible to see how the modern WOT meta necessitates the use of gold ammo, use it because the game demands it, but then also see that the entire concept of gold ammo is terrible game design and is still a terrible part of this game. You are allowed to use gold ammo and still complain that its idiotic an
    8 points
  17. You know the drill, 5 replays per person max. You shouldn't cherrypick good games here if you actually want good feedback. Derp games the same, they are just derps and not much else to say about them. The best games are games similar to your skill level. I'm more than happy to offer advice to anyone. If you don't want the video public - I'll PM you the unlisted Youtube video. I know @Private_Miros has been struggling a bit lately, so the offer for him is 10 replays. Games where you feel mistakes were made are obviously the ones you should want reviewed. If they are carries that is
    7 points
  18. This will take a few edits to fully type out via my phone. Equipment 2.0 has been very good for me, personally, for enjoyment of WoT pubs and for my preferred method of pubbing which is in a competent 3 person platoon in complimentary tanks. Everything I have to say in this post is with that perspective and the goal of winning as often and as efficiently as possible. If you, the reader, refuse for whatever reason to play with 2 others, fire premium ammo, or seek primarily to maximize dpg this might not be a useful post. I'm also going to talk mostly about tier 8 - these ideas apply to tie
    7 points
  19. Min DPM Max bloom
    7 points
  20. Omg omg omg omg Sorry for my stupid enthusiasm fellas... but this is really the first time something like this happened for me! This is the 2nd bunch of 3 boxes I bought this winter (the other being in December... I don't have the best of wages AND I'm not keen on giving WG my money at all, but what the heck, the 3 box deal is dirt cheap)...and the fucking Borrat came in the 2nd box! 3rd box also gave me 3D style for E4, fuck yeah! Oh my bloody stars! At first I thought it was a tiny tier 5-6 shitter or whatever can drop out of them boxes... but then I noticed the silhouette.
    7 points
  21. I’m really skeptical that we won’t get screwed on our existing crews when crew 2.0 comes out.
    7 points
  22. PityFool

    Is this forum dead?

    You see good sir, the OP is not actually a new user. I recognized the name and knew there had to be something amusing behind it. Lo and behold I found it. Of course, you are more than welcome to platoon with a player who parks his KV-1 behind a TD and then is surprised when said TD is upset that he was blocking their retreat. xoxoxox
    7 points
  23. Private_Miros

    How to ammo rack

    I've put in a more appropriate category than core skills if you don't mind.
    7 points
  24. Panzergraf

    How to ammo rack

    Some times, when you shoot an ammo rack, it explodes.
    7 points
  25. lavawing

    Crew 2.0

    not just a crew with 5 full skills, but that crew can't be a 0th skill/female crew because the 0th skill doesn't count towards the XP pool now also level 75 is not enough: maxed expertise gives you an additional 20% of crew skill on top of the 5% you get from the nerfed BIA and that's basically the new bond equipment grind for crews lastly but prolly most importantly to casual players, a 2.5 skill crew (basically enough for most stuff in the current system) will only get you at most 3 of the old skills RNG instructors are stupid This shit isn't Crew 2.0 - it's Rubicon 2.0.
    6 points
  26. If you kill a tank who is oneshot, sometimes you won't get spotted, if only tank which is within the range to spot you is the one you killed. Tested this in training room, and the result was that if the enemy dies within about 0,165 seconds of when you shoot, that tank will not spot you. It seems to not be exactly 0,165s with every tank/shell, but the results were consistently between 0,165 - 0,172 seconds. Camo value of shooter seemed to not have an effect. This implies that for every shell velocity, there's a certain distance within which you can kill an enemy without getting spott
    6 points
  27. Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles. As of the odd detai
    6 points
  28. I'll happily answer all your questions you have about me. I am an ex-WGL Pro player for starters, look up FAME 7x7 and Knäckebröd and you will see me playing casted games. I stopped playing WGL because the League literally got shut down. I've traveled to events and competed and met friends from the two clans I spent most of my time in (FAME and S3AL). This game was a very large part of my life before I moved on. I come back every now and then, and it takes a few weeks but then I'm back to form again. I find the game laughably easy. I wish it translated into something more productive though.
    6 points
  29. You clearly have literally zero understanding of how any game that involves teamplay works whatsoever, when your teammates are literal garbage (which a minimum of 11 will be every game on your team in this game) you need to play around their weakness. There is no teamplay. It's making use of teammate fuck ups. Anything goes in combat. WoT is a knifefight, not a team game. It's PVE, despite the notion that it isn't. The only thing you can influence is your gameplay, and when (and it's always a matter of when, not if) your team goes full ape the best outcome is to stall it out to cut your losses
    6 points
  30. The first thing i'd recommend is to watch good players play. Twitch has more people streaming than ever before. As a rough list, you have: the top EU streamers, who are both popular and good. It's easy enough right now as they are all featured in Team clash, but they include Dakillzor (https://www.twitch.tv/dakillzor), Orzanel (https://www.twitch.tv/orzanel - although I rarely watch him) and Skill (https://www.twitch.tv/skill4ltu). The last two play a bit of everything, whereas Daki as lots of CW gameplay and meta tanks. He does f2p on his Russian account though, grinding up from lower
    6 points
  31. Hello! The issue with Rudy stats appearing in the periodic columns when changing between Polish Rudy and Comrade Rudy has (finally) been fixed! Cheers and Happy New Year! Never
    6 points
  32. Pubbie notices I'm 3-marking the O-Ho, doesn't approve: Little do I know, I'm talking to a God Gamer: He's clearly a chad. His loins are immediately in my mind. I cant help myself, I have to check if his dick is as big as his WN8: I end with 6.5k and a 3-mark, but fuck that. What really matters to me is knowing the absolute unit domming me in chat:
    6 points
  33. yoyoya2

    Farewell, SirFoch! o7

    Actually caring about gold spam is one of the easiest ways to hate this game, like that's completely his fault for deciding to do that, this isn't 2012, back then you could actually get mad at gold spam because it was literally p2w Fuck arty thought, the only reason why I no longer play that much
    6 points
  34. Tanks a lot WG I can finally get my own German CDC
    6 points
  35. 6 points
  36. STOP FUCKING GIVING TIER 8S MORE tHAN 400 ALPHA WHAT IN THE EvER LIVING FUCK
    6 points
  37. maybe dont call the xo of pbkac a hacker for beating you if you're in a petco clan. idk sounds like a sketchy idea
    6 points
  38. I think every competent player who fundamentally understands the matchmaking why premiums should be worse. (When’s the last time you had a full tier 8 without a Progetto?) I think that shouldn’t have to be considered controversial as it should be common sense. I have some serious ones too: - Credit inflation (while a result of good things, like SHs and FL) made the game worse. It’s an easier time for everyone, that’s why it’s worse. - serB was good for the game - Tier 10 should be more expensive to play, doubling the cost of dying but survived damage repair and am
    6 points
  39. That first Unconventional Opinion topic is so old Garbad's posts are still sane.
    6 points
  40. Mission complete! Reward: Vehicles added: Object 279 early (crew 100%) Slots added: 1 The german mission took me way to many tries, and the russian one was even more annoying, buuuuut, i made it, no idea how much i will play this, but i finished this crap. If i had done all the previous stuff (so i would start with 8 tokens), it would have taken me 2 months / 1k games i think, now a bit longer
    5 points
  41. Writing a pretty extensive topic on improving for higher level players (2000+wn8 above) but it'll apply to everyone, just that those people will comprehend it better. If there are any questions you'd like me to include, I will as long as the topic isn't finished by the time it's asked. This is a general improvement guide, so nothing map/tank specific, but larger concepts. (Improving situational awareness for example), if there are any: ask!
    5 points
  42. hall0

    Crew 2.0

    Found this graphic on the official forum. It fits my opionion quite well
    5 points
  43. lavawing

    Crew 2.0

    I should think that 1.0 maps, armour inflation, pen inflation, reward tanks, and the ubiquitous use of gold (HE for some tanks) would be slightly higher on WG's list of things to fix than.......crews having the same skills. Also, a lot of it isn't just poor execution in the sense of WG being (as it usually is) incompetent, some of the stuff, like 750 gold for retraining, RNG instructors and the post-75 grind are specifically designed the way they are to get players to spend real money on the game.
    5 points
  44. I think it's trash. It doesn't even make sense, the shells don't explode anymore. If it does make it to live, cool, swipe that credit card and spam more gold. No one deserves what they get more than the WoT player base. Here's one way to fix HE. You drop the damage to match other shells because why the fuck are they different numbers anyway. You increase the blast radius so it can actually be used to target thin armor. Penetration drops to 0. Damage will be higher against thin armor anyway, damage spikes just make it hard to balance. And then option: Rewo
    5 points
  45. im sorry but i honestly contracted brain cancer reading this not trying to start a fight on which brokenly OP tank has the biggest OP Epeen here, because neither tank is balanced. but a cheiftian cannot be killed "fairly easily" when played by someone with half a brain, nor can the 279e just drive sideways and expect to survive lmao. both tanks are broken equally and dont belong in the first place. also ur proposed idea of how to balance the 279e/Cheiftian makes zero sense, you basically just want to pull a WG and completely ignore the core problem of the tanks and just make the gun
    5 points
  46. Just bring three T49's they can do literally everything up to and including 300 damage to the front of a Maus ez
    5 points
  47. CraBeatOff

    GSORRY 1000008

    I'm pasting this here for my reference but also for the rest of y'all. Courtesy of a discussion with and permission of@TheChang. Edited for clarity and brevity, 90% of this is Chang's words but i want to re-read it when i try to master this tank, and this kind of style is one of his many strengths. This is his first impressions after reading this thread and playing a handful of games including an 8 kill Ensk match taking no damage (referenced). Chang confirms turbo gld vents build. Kinda play it as a 3rd line MT? It has much better accuracy and pen over the lorraine, with a bit faste
    5 points
  48. I'm surprised to see Paris mentioned so often-- makes me think you haven't played Paris with a competent LT player. Paris does have limited tactical options but my bans are based on me playing a very vision-centric light tank heavy rotation for the last many months. Top Choice: PEARL RIVER. Why would you leave this in and ban Paris? Take Paris, and remove every tactical choice you have and you get Pearl River. There is no vision play, no flex, just push into the brawl zone and brawl. The flank out west has chokepoints 1-2 TDs can control, but if you try to probe there a surprise TD will w
    5 points
  49. There's a difference between XVM focus and getting shot at because you are in an inherently contested position. To deny XVM focus is a thing is downright delusional.
    5 points
  50. Spending a lot of time looking at this on the test server, I'm going to be using this as a mobility revolution. Turbocharger, grousers, and improved rotation have the potential to vastly improve speed and agility on lots of tanks that need it. It's hard to measure the overall impact since everything is getting buffed, but I feel like the biggest winners will be light tanks and TDs. Light tanks got a lot of new options to mess with, and the improved camo value equipment alone is a big deal which will make the scouting role more viable. TDs just got a minor buff across the board from the im
    5 points
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