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About TankSplosions

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  1. Perfect! I tried google but somehow missed that one. I had to recreate the new account since it's an invite, not a bonus, but it worked perfectly. Thank you!
  2. I just created an EU account for lulz and to see for myself if the meta is different. Any codes floating around out there?
  3. So the tl;dr is: Spam expensive rounds, lose credits, buy credits, repeat. Is ANYONE really surprised by this? I feel a disturbance in the force. It's as if millions of players suddenly cried out and abandoned the game causing the empire to try one last desperate money grab...
  4. Remove XVM or make it part of the standard client. Reduce RNG's impact by: +1/-1 tier spread (with exceptions for scouts). Recognize that not all maps should be corridors and let scouts/TDs have their fun too. Oddly this is a request for MORE random rather than less. Remove arty completely. Make gun accuracy actually matter and obvious. A barely hypersonic 6 lb. HE round should never be as accurate as a 1500 mps 1.5 lb. APCR round. I think since this is an arcade game that shell velocity, penetration and damage is all that's needed. RNG also effecting accuracy is harmful and unnecessary. Ideally all rounds would essentially be perfectly aimed (at wherever your cursor is when you pull the trigger) and will fucking hit that exact spot - not the spot on the tank - the spot on the map you were targetting. The rest is up to your aim and the characteristics of the round you fired. Make higher tier tanks more expensive to play. I'm barely green and manage to lose almost nothing when I play tier 10. Red shitters should lose their asses every game to keep them out until they get at least average.
  5. I couldn't find a way to help everyone so I had to choose. If you haven't gotten a PM it wasn't you. No hard feelings I hope. Be well.
  6. Make that last sentence your personal motto and you'll go very far. A lot will depend on what kind of company you want to work for. Example: My company has been searching for 3 months for a data analyst. We're relatively small (300ish employees) and don't pay "well" but we're also flexible and look for attitude over experience. Having said that we can't hire someone with zero practical experience. We just don't have the staff to bring an eager beginner up to speed. When we find someone with solid SQL skill (proven by a live test with one of our senior analysts) we'll make an offer. We don't give a shit about certification. A cert may get you an interview but if you can't perform live in front of your potential supervisor... "thanks for coming in. We'll call you if we decide you're right for the job." It's a good market for people willing to show willingness to learn. But the best demonstration of that willingness is knowing your shit.
  7. Random is a bitch man, but it really is random as sooooooooo many have said before. It's possible to flip a coin and have it land on heads 1,000 times in a row. I've seen EXACTLY the same thing happen over my last several hundred games. I had an honest to goodness 54% recent less than a month ago. It lasted less than a week before the avalanche started. My last session (several days ago) I had 1700 WN8 and 38% w/r over ~25 games. I wasn't playing "badly" but I just couldn't carry hard enough. So I've decided MM can go fuck itself for a while. Take a break. It'll do you a lot more good than trying to understand random imo.
  8. While I was mostly joking, and did put need in quotations... Some of the reasons are things like "try the top tier NA meta", "try out tank X to see if it's worth spending time to grind it" etc. So nobody truly NEEDS the account, but if I could potentially save someone hundreds or thousands of hours of time to find out a few of these things, it would be nice to be able to accommodate them if I can find a way. As for deserving it, several of the people who have PM'd me have helped me tremendously in this game, even if they didn't realize it. That's close enough to earning it to make having to choose more difficult than I had anticipated.
  9. ^^^^Mainly that this community is mostly made of people who are pretty fucking cool, and they're fellow tankers. The other side is I have a long standing personal attitude: I never loan anything to anyone that I can't afford to lose completely. I never have and never will. What it comes down to is that I give away the thing in question and if the person decides to return it some day, great. If not, /shrug. In this case I think I can always take back the account by "force" if necessary since I won't be giving control of the email account away. And the worst someone could do is sell all my shit and burn up my gold. It would suck, but it's not exactly a life catastrophe. Final thing is, I'm never 100% sure I'm coming back from a break at all. I might just lose interest (or see something shinier than tanks) and just POOF! end of career. Anyway, I've had multiple PMs and I'm trying to decide what to do. I didn't realize so many people would not just want the account but actually "need" it for good reasons. I hate to have to turn anybody down and feel like a bad person.
  10. I need a trial separation from tanks. And some RL stuff is going to have me too busy to play for a while. However I have some premium time already bought and it seems a shame to waste it if someone else would like to dink around on a reasonably well equipped account with barely-green camo. NA account. Available to a trusted member of wotlabs (meaning I recognize you ). Tier 10's available: 110E5 E100 Obj. 140 Obj. 162 9's currently in garage: E50 54E1 Lorr. IS-8 Quite a few Prems: IS-6 KV-5 All the Berlins. Misc. mid/low tier stuff. No restrictions on how/what you do except don't buy any premium tanks, don't do anything that would make my clan look bad and don't sell my tanks. There's several thousand gold, several million credits, a SHIT TON of equipment on tanks that can be tinkered with and a decent stockpile of premium consumables in the account so feel free to do experimentation with setups and layouts. I have no expectations or concern with stats or grinding or anything but if you were inclined to finish up the tier 9 grinds I wouldn't object. I'll probably be gone at least a couple of weeks, maybe as long as months. PM me if interested.
  11. So on a slightly different note, how do I deactivate XVM stats without uninstalling my mod pack? I use anfield's latest and like quite a few of the features. Credit counts, win rate, tank carousel etc. but since I re-upped on XVM a week or so ago, I can't NOT see this shit to experiment. I mean... look at my recent (last 7 days). I'm... it's just... I can't even... I'm losing games because I can "tell" I'm going to lose games. And I have win chance turned off. Completely. But I load in as bottom tier and my top platoon is all 46% vs. their top platoon which is a slew of mid 50%ers... It's just disheartening as hell. And keeps happening game after game. I really don't want to go full vanilla, but I just can't take the psychological beating of another hopeless team. I'd rather be ignorant. Or just stop playing completely.
  12. Played about 20 games so far. Like: Graphics. It's a really beautiful game. Lots of good texturing, building/environment design, lighting and effects (mostly). Map design. They're intriguing and different. Lots of terrain features, destructible cover, flanking opportunities, workable firing lines. Tanky feeling. I've only played tier 1 and 2 but they feel... heavy, weighty, like multi-ton war vehicles. The little sputtering lawn mowers of WoT just feel like toys and I hate it. Don't like: UI. Over cluttered with no clear indications what sounds/activities actually mean and do. It took 10 games to realize that the orange cannon thingy is the equivalent of the 6th sense bulb since there was so much other shit going on for example. And I'm still not sure what the minimap icons are actually telling me. Filled in circle = currently spotted AFV? blinking not filled in in diamond thing = ?? no fucking clue yet. I'm trying to Shirlock Holmes it all. Of course time for online content to develop, some kind of in game tutorial and changes over the testing phases will make this much easier, but a lot of it is just /shrugfuckitletsshootbadguys atm. Anti-tanky feeling. Maybe it's just a tier 1/2 thing but nothing feels like the armor actually does anything in spite of the very pleasant heaviness of the movement of them. Vision/spotting just... meh. I don't "get" the spotting mechanics at all, and all the rain and grass and shit seriously harshes my mellow when I'm trying to snipe an enemy. Controls. OMFG please fix the controls. Every action has a .5 second delay at start and another .5 at finish (turret fails to turn then keeps turning after I stop) even with "good" ping - I average around 30. TURN OFF THE GODDAM BUZZING FLY SOUND EFFECT AND THE RAIN SPLASHING MY "WINDSHIELD" (deep breath). And get rid of all the fucking grass in sniper mode (yes, I'm repeating this one). I mean really? My gunner is UNDER my tank with binoculars looking through the grass to target? ffs... Something about the loading screens feel broken to me. Can't put my finger on it, but it's just annoyingly irregular. Overall impression: Should be a great game and good break from/competitor to WoT. While it is mechanically very similar to wot, it's not the same game if for no other reason than the design sensibility of the maps is so different. The complexity of the vehicles/armor/ammo might be too much for pubbies. I'm finally getting pretty good at understanding armor layouts/pen values/etc. for WoT but that's after 11,000 games. AW is much more complex and frankly I'm just not sure I want to spend time learning thousands of new values for new tanks in a new game. Maybe. Depends on how it feels closer to launch. Final note: cost me $15 for something like 10 hours of entertainment/learning/experimentation. Tickets to San Andreas were $14 for 2 hours of... well... Fault Line Transformers by Some Guy Who Worships Michael Bay. Give it a try if you have a few bucks laying around.
  13. I've been tinkering with the idea of trying to write a simple mod that reminds me to look at the minimap every X seconds. A popup and voice alert (maybe similar to 6th sense) to remind me because this is my single biggest fault. I have tunnel vision like a mole. Until then you can try this. I just decided to figure out how to do this and try it myself so I can't say if it will actually help just yet, but it's an easy beta test before I try to figure out how to write a mod. Maybe it will help. Copy/paste this text into a file. Save it on your desktop as "checkthemap.html". If you're not a coder, don't worry. It's totally harmless. All it does is repeatedly play an mp3 file. <!DOCTYPE html> <html> <body> <audio controls loop> <source src="CheckTheMap.mp3" type="audio/mpeg"> Your browser does not support the audio element. </audio> </body> </html> Then go here: http://recordmp3online.com/ Record yourself saying "Check the map!" or whatever reminder you want, then wait without saying anything until the recording reaches your desired length. I'm using a 10 second recording to start with but in theory there is no limit to how often/infrequently it could repeat. You'll get the option to download the file in .mp3 format. Save that file to your desktop as "CheckTheMap.mp3". Note: neither of these have to be on your desktop but they must be in the same folder wherever you decide to save them. Open the html file in an HTML 5 compatible browser (most modern browsers, although I happen to use chrome for this.). If yours is not compatible, you'll see the incompatibility message from the code. If you don't know how to do that in chrome you can just drag the file from your folder/desktop to the browser. It will know how to open it. You'll see the standard "play muh audio bitch!" interface. Click play if it doesn't auto-start. It will begin playing it on a loop forever. In my case I didn't have to make any changes to my audio set up or anything. It just plays forever (and annoyingly) in the background. I haven't actually played using it yet but I'm about to. Let me know if it works for you and if you have any trouble. If I ever do a mod any feedback would be helpful.
  14. I'm pretty sure MoE is a rolling scale. All the supercums playing this thing after the patch may be scaling it up making it harder to reach. Also, other things go into MoE besides damage. I think assist/track/spot and maybe even damage blocked may play a role. tl;dr: I think you got "balanced" by the sudden rush of deep purples picking it (back) up for a spin.
  15. Have all my +1's and a new subscriber. Oh how I wish something this informative and entertaining had existed when I first starting trying to learn how to play.
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