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Masterpupil2

Verified Tanker [NA]
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Masterpupil2 last won the day on October 29 2018

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About Masterpupil2

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    Shirtless Selfie Guy
  • Birthday 10/01/1998

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    Male
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    DON'T FUCKING WORRY ABOUT IT.
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    Your mom
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    TheFuckIsJabber

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  1. Some of what I'm going to say isn't unconventional but I feel like some of the main reasons for others' strife in-game currently isn't being addressed correctly (focused on NA of course): 99% of the playerbase is undoubtedly braindead now. There are maybe 2-3k players out of the entire server who have some clue of how to play this game, and even less that actually know how to play like a teammate at this point. WarGaming catered to said shitlords for so long that the game is basically the RU server, only with FAR less players playing on it so EVERY game you have to struggle to get a game that isn't a blow-out unless you're on the other end of it. - I called that this would happen a few months before I officially quit the WGLNAa few years back, and I couldn't have been more right about what I said was going to happen back then. A lot of the maps are fucking garbage now. I think that may be because I don't feel like sitting in the back of the map like a bitch all game (because what's the point of playing so sweaty if there is no end-game reward anymore anyways(or due to the mass amount of TD players playing now)), but as others have said recently, playing aggressively and simply out-playing others via brawling is useless when it comes to actually trying to win games most of the time. Maps such as Glacier/Malinovka/Prokhorovka are all shit when playing 15v15. Glacier is a matter of whoever wins North first loses due to the mass amount of dickheads rushing into an open field after winning it. Mali is too open with such a lack of pushing ability that it hurts my brain after all of these years, and Prok is the same. I want to consistently be able to push the momentum and be rewarded for being the better player. I rather not have to sit back like a bitch for the second half of the game because half of the other team is full of TDs that will 2-3 shot me from the back of the map after I win my flank single-handedly. On the topic of TDs- WG seems to be making more and more of these BS fake TDs. The TS-5 is an extraordinary example. Why is it that a tier 8 TD is allowed to play more like a heavy tank than any other at tank at the same tier? Seriously, the fact that I have to go out of my way to aim at the bottom of the front of the tank or at the flat front of the cupola while I get shot and insta-penned in the same tier tank is simply retarded. I 100% believe that TDs such as the T28/T95/E3 should be an extreme rarity in TDs with how they are allowed to be played; and yet it seems as if WG is making it the standard for TDs. High pen, good accuracy, decent mobility, amazing camo, great pen tier-for-tier, and all to compensate for what? A lack of a turret? Bitch please. All-in-all I've told others but the only reason I'm back for the time being is due to my friend getting interested in playing this game right now for whatever reason. Personally I find it in a MUCH worse spot than it was in a couple years back, especially when you get into the minute details of tank balance and match-making changes. The game is practically dead in NA, and for good players it is so unbearable I want to slam my head over a keyboard every other match I have to play. I miss the good old days when ther majority of players in a server were those that you could rely on to at least hold W for half a second when needed, but instead this game has become more camp-esque than it was back in early-mid 2011. Also IS-3A is fucking broken btw. I understand people are comparing it to the 703, but if you have a problem reaching 2.8-2.9k DPG in that thing, you're doing something wrong.
  2. https://imgur.com/717x1Xo

    3k DPG 50% winrate in the 53TP btw- fml

     

    1. Show previous comments  1 more
    2. Masterpupil2

      Masterpupil2

      What pains me is that I'm not even trying to damage farm, just simply win games. Every game now I can come out with a stupid amount of damage, but half the time me doing absurd amounts of damage has literally 0 impact on the game. 

      Same shit is happening with the IS-3 II. have less than a 50% winrate and I'd bet I can hit near 4k avg in it by 100 games. I'd trade some of that average damage for some actual wins.

    3. kolni

      kolni

      Then go for the damage, in my experience those will lead to wins on their own through attrition. Maybe not as many as the OP stuff of the tier (70% is where I consider solo WR at tier 9 to max out, 75 at tier 8 at and on tier 10 you are the mercy of anywhere between 63-68 depending on what maps you get) while playing incredibly well. 

      Sad truth is that single player impact ability has gone down - being the first one to initiate anything is a bad idea now regardless of the tank you're in

      @hazzgar my Skoda runs 83%WR totally randomly, similar with 430 at 87 (mostly just luck) - just guessing the shoe's on the other foot since I didn't perform anywhere near to warrant that WR (4K Skoda should be about 70 IMO and a 4,2 430 should be 75) but sometimes you get lucky, sometimes you get shafted

    4. hazzgar

      hazzgar

      @kolni well I'm at 2.8k and 43% WR at 70 games... Probably would have been higher if the teams didn't collapse. 

  3. Kinda makes me want to write my own story, although now all I do is try and help my 3 friends learn the game while we kinda fuck around. Great read buddy
  4. I'm getting back into WoT just to talk to e-girls
  5. Please check out my perfect arty game, and to all new players: this is how you should play arty.

     

    http://wotreplays.eu/site/4819917#airfield-masterpupil-m40_m43

    1. hazzgar

      hazzgar

      Before I click download. Does it you involve clicking arty then deciding naah, you will play another tank? Since this is "how you should play arty"

    2. Errants

      Errants

      I fail to see any teaching or example, just looking at the after-battle stats.

    3. Masterpupil2

      Masterpupil2

      I bully two idiot kids towards the end of the game. Pissed them off, I got a laugh- was good times

  6. Game was hot ass from the start, and the dude who made this post has more games played than people who actually played the game. I refrain from letting people know in other games that I was a really good World of Tanks player, I can't imagine letting someone know you were a good WoWP player.
  7. Yeah there were some exceptions to what I said- before they revamped the map it was absolute garbage, but as a heavy/med player I kinda enjoyed it afterwards, the corridors were pretty bad but it didn't feel as stagnant as some of the maps now- although I played it before super heavies became meta so that definitely helps. The map I really miss is Pearl River though, after I wrote the comment I thought about all of the fun pub games I had on that map- I mean it had everything. It was open on some parts, there were places to scout, places to flank, and huge places to make outplays as a heavy tank. It was even decent for arty/TDs as both spawns had an area to sit in the back of the map (although just saying that still confirms my belief that arties and high-tier TDs are still cancer to the game) and be able to hold off flanks/pushes. It really was a good map, and it was enjoyable to look at, and that's all before the HD maps came out- I can't even imagine the map now if it were in HD, it'd be beautiful as hell.
  8. This is the map with the shitty town on one side and the clusterfuck of two buildings that everyone huddles around on the other, right? I agree after playing it once or twice at tier 9/10 it is absolutely garbage. There's an area on that map that's designed specifically for most types of tanks, and yet they're all useless at the same time. Want to cross the river and go to the hill terrain as a med? Get fucked, because the people at the clusterfuck have shots at most of the area and arty will obliterate you. Want to go to the small town lined across the map? Get fucked again, because there's an immense amount of crossfires to keep you from actually pushing up in it- no heavy tank from what I've seen bothers touching it, and the one time I did I was boned immediately after moving up half-way through the town. Want to go mid? Stupid fucking idea, as there's a small ridge that doesn't protect anything that isn't a LT T100 because it's so small, and again you'll get boned from the dipshits in TDs/arty that refuse to move more than two grid-squares after the entire 15 minutes. It's a good map for TDs/Arty, and that's how you immediately can conclude that it's an awful fucking addition to the map pool. I miss Kharkov (Was such a good map imo, and it feels like Glacier is a completely shittier version of it), I miss Dragon Ridge, I miss Hidden Village, I miss Northwest, I miss Pearl River, I miss Port, Sacred Valley, South Cost, and Stalindgrad along with Winter storm. Hell, Severogorsk was a good map at times, too. A lot of the removed maps offered something for every class of tank, while not being too corridor-like (obvious exceptions for some, and yet they still had a way of playing around the corridors); and yet they all offered a good amount of arty cover (par Hidden Village) and a way to decrease the line-of-sight from Chai-sniping TDs. I never once played these maps and said to myself "what the fuck is the point of this, and why did the map creators go full-retard when making this map" like I do when I play shitty maps like Glacier and Studzianki. Then again, it's WG, and they are a prime example of how badly a developing company can fuck up a game that had a chance to be one of the biggest and best, so it doesn't surprise me anymore.
  9. Wonder how much I could get from selling my account

     

     

    1. Show previous comments  9 more
    2. Haswell

      Haswell

      How much is the ISU130 worth these days?

    3. Strigonx

      Strigonx

      Quote

      How much is the ISU130 worth these days?

      0 anything and a lot of pain

    4. Assassin7

      Assassin7

      I woulda put it at like $200 USD myself, until they sold it on SEA server...

      might be still worth similar on NA but not on sea

  10. What's interesting is that WoT is still one of the most played games (although it's obviously on the EU/RU server). Here's an interesting stat that I found the other day: https://www.statista.com/statistics/506923/esports-games-number-players-global/ WoT was actually played more last year than CSGO, which is actually a huge surprise there- I'm not sure where they get their numbers from as it comes off as almost unbelievable, but if it's true it shows that the game after all the years of fuck ups STILL has a chance of coming back if the company pulled a full 180 and started doing things correctly, and that means finding a way to boost the amount of players who play in NA/SEA (in which they tried that at one point by sponsoring bigger streamers for a day or two (like DrDisrespect) but it had 0 effect in reality). But we all know that's never going to happen, so gg. EDIT: I cannot read as the website seems to show who's actually signed up/bought the game, which would explain why it's over other games seeing as WoT is free and all, but 12.3 million players is still immense.
  11. I miss CW, it was still fun fighting top clans even after 2.0 but I do regret not being good enough at the time to participate in the huge old wars that happened in Europe/early North America. Honestly though, can anyone else name a game that's been run into the ground harder than WoT? And no, WoW and AW do not count.
  12. The fact that fabunil was able to ride that for more than a single post deserves some kind of award.
  13. Would definitely disagree with the 340 pen. HEAT claim. You do not need that much pen to be able to bully scrubs in corridors, and there's not many heavies with that much HEAT pen to begin with, even at tier 10- that's one thing I remember, and if there's anything I know and can discuss about this game still, it's brawling. Not only that, but something you have to realize with heavy play/carrying is that you don't necessarily need mobility to carry, just smart positioning. I could play the Maus 100 times and lose only 5-6 games max. because I was simply too slow to do something. Same goes with the Type 4/5 or the old VK B (before the stupid nerf); Also, if anyone is HE'ing your sides while you're in a super heavy and you're losing brawls (even as the old VK which had poor side armor) and you're not facing a Type 4/5 or TD with a high caliber gun, you're angling terribly. T-10: 30 T-54: 26T49: 25WZ-111 1-4: 25AMX M4 51: 24Conqueror: 23Type 4 Heavy: 22E75: 22M46 Patton: 22E50: 21AMX 30: 21T95: 21Skoda T50: 21Object 430: 21T30: 20Leopard PTA: 20Object 704: 20Object 263: 20WT Auf Pz. IV: 20ST-I: 20Tortoise: 20AMX 13 90: 20Mauschen: 20STRV 103-0: 2050TP: 20Standard B: 20Centurion 7/1: 19B-C 25t AP: 18Object 257: 17WZ-132A: 17WZ-120: 17Object 705: 17Jagdtiger: 17WZ-111G FT: 15Conway: 14Foch: 14RU 251: 14T54E1: 12VK 4502 (B): 9Type 61: 8AMX 50 120: 8T-54 LW: 8Emill II: 5 M103: 5 List in order from highest-to-lowest in terms of points, don't copy/paste this as I probably fucked up- I had to do it the long and hard way (slowly replacing each tank on the list) because the spacing is retarded and wants to double space and I can't seem to fix it (as shown by the M103 which was the last entry). Very interesting, and I won't continue contributing to the list seeing as I'm outdated.
  14. Damn, I’m actually sad the VK B had to get nerfed. Tank truly was good after the initial buffs, but I never thought of it as over powered or even close to deserving of a nerf. Now the braindead Jap heavies? Yes. That’s something that needs a nerf.
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