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Assassin7

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Assassin7 last won the day on June 28

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About Assassin7

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    HEAT slinging Thunderfuck

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  1. I personally don't find the MM to bed that bad. or at least, no worse than it was a few years back. So there was nothing really to complain about for me on that front.
  2. It was the tumor not being a weakspot. Because that was such a big deal apparently. Barely anyone even cared that the LFP was also barely a weakspot either, and they all focused on the fact that a massive weakspot that no other tank had no longer being a weakspot was a major issue.
  3. Okay firstly, holy shit its you!? Secondly, uhh... I mean you can try it out and see how you like it? But if you enjoyed pre 2016 tanks, dont expect it to be anything like pre 2015 tanks. The Overbuffed E5 would be considered a bad tank in todays game meta... (And the nerfed E5 is a terrible tank in todays meta)
  4. Despite all the shit serB got, he at least knew how to properly balance the fucking game
  5. I honestly wouldn't say no to reverting the game back to like 9.16 or something.
  6. Thats not always true though. CSGO hasnt changed in basically forever and its still one of the #1 games out there. Adding new content 24/7 isnt the only way to make a game last longer. WG hasn't learned that. Id kill for a year of no new content, just fixing older content. Heck if WG had actually run with making it a fully fledged and competitive Esport, we'd currently have probably less content, but WAAAY better game balance. And playing a game that feels fair to everyone is much more fun than a game where you have to get every new FOTM thing to stay competitive.
  7. Yup, this stems from WG just overbuffing armour 24/7. These days, especially at tier 10, armour is balanced a lot around gold and not standard ammo. you have to fire a significant amount of gold to do anything in any game. meanwhile WG is talking about nerfing gold, without first solving the root problem of everything having too much armour. If they actually nerf gold without nerfing armour the game is going to be 100% fucked.
  8. yeah, better map balance would make the imbalance between vehicles a lot less noticable
  9. I've been thinking about this, and theres no one real reason that I've been playing this game a lot less. Its a whole pile of different reasons that have added up to make the game as a whole much less fun, and I thought Id share my own thoughts and opinions on what these problems are. Spoiler alert: Artillery isn't one of them, yeah its annoying but Its been in the game since launch and I still found the game plenty fun despite it over the last 8 years I've been playing. NOTE: EVERYTHING HERE IS MY OWN PERSONAL OPINION, YOUR OPINION MAY DIFFER WARNING: MEGA GIANT WALL OF TEXT Vehicle Balance: Im going to start off with The biggest elephant in the room, and my biggest reason. Overall vehicle balance. IMO, balance between vehicles was at its peak around late 2015-mid 2016ish. Its been downhill from there really. Yeah back then the overbuffed E5 existed and the WTE100 was cancer. but those were two outliers, these days the whole game is out of whack. Each new patch consists of new tanks that seem more stupid than the last. (this section may not be in correct chronological order) The Type 5 Heavy with the derp gun was, in my eyes, one of the beginnings of this. Along with the mass removal of weakspots from everything. They Nerfed the E5 and then released the Super conq which was, and still is, as good or better in every single way to the overbuffed E5. the overbuffed E5 would still be considered pretty bad in the current meta. Now then, what could possibly be better than the Super conq? I know! A tank that is literally better than the super conq at everything, except It also does all the things the E5 could of possibly hoped to do better than the super conq even better than that! (like mobility) Enter the Chieftain. It being a CW reward is both good and bad. good because every mouthbreather can't get one and thus theres less of them. bad because it instantly became the meta in CW, pushed the SC out, and you have to have one in a top clan now. They then released the 268v4, which single handedly completely destroyed my desire to play this game. It has never returned to the levels it was before the V4 was released. Im sure everyone remembers, but clan wars became "whoever has the most 268v4s wins, regardless of strategy" it was the most cancer period I've ever seen in this game in my life. And then they nerfed it. barely. they gave it a slap on the wrist. Thankfully it stopped that retarded clan wars meta, however the tank is still grossly Overpowered and needs far more extensive nerfs. Fuck that thing. Meanwhile, I have a special hate for the entire swedish line. the entire fucking line is the most cancer, horrible to play against, gimmick tree they have ever released, and honestly IMO the game would be better if they just flat out deleted the entire nations tree. The Kranvagn is the least cancer, but is still more cancer than most other autoloaders. the STRVs are all absolute cancer tanks that can't do anything except camp and punish people for daring to be aggressive and try and push with their fuck you DPM, fuck you camo, and fuck anyone with a sub 120mm gun armour. They are still my most despised tank in the game. And now the new medium line is out. all of which are completely fucking flat, you can't hit them to save your live, and regardless of how objectively good or bad they are to play, they are just, so far in my experience, completely unfun to play AGAINST. The Wheeled vehicles. I knew, before any stats had even been released, just from WGs first ever description of what they were planned to be, they would be cancer. And they are. they flat out destroy the game IMO. they're disgusting. they're double disgusting for me, who has to try and hit the fucking things with 200 ping. destroying a wheel doesn't even slow them down. They may be fun to play but they're absolutely destructive for gameplay. They never should of been added. They're too fast, they get their own Autoaim+ (a banned mod lol) I've seen them regularly pull off shots doing 70kph that even in a 140/62A would never been possible, from ranges you'd almost never even bother taking on the move shots at. They're a pain in the ass. Lets add to this other honourable mentions, like the 430U/430 which both are stupid with heavy tank armour and medium mobility. The 257 which is unpennable from the side for no reason, the IS-3A and Progettos which are just annoying as fuck to fight. Its a running thing now, regardless of how objectively good or bad the tank is, none of these things are fun to actually play against. Premiums! Now, WG seems to have one or two stances on prems these days. Either its an extremely boring, meh tank, or its fucking OP as shit. its disgusting. the T26E5 was the start, the defender was the turning point. and nowadays, If you see a prem or any tank that has had supertest stats released, theres a 95% chance that tank is coming to live, with little to no changes. Its like the super testers aren't even testing these things. This doesn't even apply only to prems, its applying to everything, which is made even more ridiculous because any person can take one look at the prelimentary stats and immediately deduce that said tank will be OP as shit without even playing it. Which leads me on to my next topic... Rebalancing. Yeah, Im extra salty about this part for reasons Im sure you guess. WG can't just slightly buff or nerf a tank (but mainly buff it seems) they have to try and completely redesign how the tank plays. pointlessly. yes, you know what im talking about. the STB-1. Its already been said, but all it needed was some small buffs to make it more comfortable to play. a turret buff, a gun handling buff. boom done. but instead they had to completely redesign it. Right now, regardless of whether it is actually objectively more capable as a tank, what it is now is just more complicated, and less fun to play. This alone has killed off a large portion of my remaining desire to play the game, the STB was always my fun tank. Playing it for me was always just an enjoyable experience. (which is why I didnt bother 3 marking it for ages because 3 marking is for me, extremely frustrating and completely unfun, in a tank that I normally used to destress) The Currrent STB doesn't do that now. its slower and more complicated. Way less fun. Anyway, back to rebalancing. the STB isn't the only tank they've done this to. They keep revisiting older tanks that just need a small amount of love (although in reality is all the new OP tanks need nerfs) and instead try to needlessly redesign how they play completely. Which makes the game less fun because everything keeps getting changed. And then they bring out new tanks like that ST-II on supertest. that thing is gonna be disgusting, at least it will be to play against. I hope to god it doesn't come out remotely close to that, if at all, but with WGs track record over the last few years Im not optimistic. Maps Maps have gotten less fun as well. Each time they redesign a map It feels worse IMO. for example pilsen, which needed some work but wasn't bad, got redesigned and its current design is absolutely terrible. the entire field is a complete shitshow and is utterly pathetic, while it used to be a pretty fun place to fight. so more than a third of the map is now worthless ground. the middle area was already worthless and still is, so thats another third of the map useless ground. and now we have the 1-2 line in the factories, which isn't useless but they've made it way harder to push or be effective in it. So now its not a remotely fun place to fight. the entire map is a shit show. its one of my banned maps (along with paris) Along with this, Highway, a map I always liked, is now worse. the redesign in the NW corner with the field is worse and now massively favours the north, with souths defensive positions all being way more exposed to fire and getting lit than before, with norths not being changed. the buildings around the north aren't exactly fun places to fight, terrain based fighting is more interesting than building peekaboom wars. New Maps all suck as well. Studzikani needs no introduction, Minsk is like 80% unusable ground with only a few areas being pushable. Neither of them are very fun to play. Ghost town worked in CW, but doesn't work in pubs. Its not a very fun map to play in pubs IMO, mainly because of the coordination required to win it that just doesn't exist in pubs. along with this, the 1.0 redesign of a lot of maps just made them worse or less fun to play on. TD camping bushes or ridges added where they can easily punish anyone trying to actually push or do anything other than camp. Routes that used to be possible are now impossible. (things like dropping off hills and such which now just kill you) - I always hated boosts that allowed you into areas meant to be inaccessible. but going from one accessible area to another is okay IMO, It removed a lot of escape routes and made risk taking far more punishing. thus no one wants to take risks anymore. Clan Wars I can give you the tank comp for 90% of the maps we play in the next campaign right here: 260, Chieftain, 907, EBR, CGC. Sprinkle on the occasional STRV or T100, maybe an IS-7 or a 268v4. Theres little variation, or creativity any more. I mean of course there isn't those tanks are all the best and using any other will just cause you to lose. But its not very fun. This isn't the fault of the clans, its the fault of WG for making tanks so much better than the others. I can't even use my 140 in CW unless there are literally no more unlocked 907s because the 907 is just that much better than the 140 (needlessly I might add) WG was talking about changing CW. This is, IMO, the biggest change it needs. make creative tank comps great again. Even the batchat has been out metad, a tank at one point I never thought would be outmetad. Personal There is the next problem, because I don't play as often any more, I get rusty. so Im playing worse, which frustrates me, which makes me want to play less because Im getting annoyed that I can't play at a level I know I am capable of. Which makes me play even worse on tilt. I need to get over this just by playing more and un rusting but its a vicious cycle, and all the other aforementioned issues are also making me frustrated. so bleh. Thats about it for now. All of these things are, individually, fairly small. but together they just create a pile of compounding issues that generally make the game much less fun than it was. And the problem is, Even if WG started fixing them all right now. and fixed them how (for simplicity sake) I personally would like to see them fixed, It would take them years to get the game back into a good position. New Patches these days don't bring me excitement. they bring me dread as to what they've fucked up this time. So yeah. wall of text. This took me like 45 mins to write, I have an exam tomorrow, and I should be studying. go me.
  10. Heres the thing though, in this case we arent talking about people who literally just suck ass. We're talking about actual bots or people who purposely avoid doing anything and purposely act as useless as possible, which is actually people. That one player per team is then making 14 other people in every game he plays less happy. And thus more likely to stop playing the more often it happens and less likely to spend money if it happens often enough. So WG should have complete incentive to ban people who do that.
  11. I wish people would stop spreading this, I've seen plenty of people with lots of prem tanks banned
  12. any 19pt shima captains? what skills should I be going for aside from the obvious concealment expert/torp reload etc?

    1. orzel286

      orzel286

      Play azur lane instead :v

  13. unforunately Never is currently the only one with the power to give you those perks, he's probably busy doing stuff and not checking the forum. Ill see if I can't let him know for you
  14. tfw you keep getting reported in ships because you're playing the yugumo with torp reload booster and keep dev striking people not expecting it

  15. new STB first impressions:

    Turret armour buff is absolutely brilliant. Its much more reliable now so peeking ridges is a lot safer. 

    DPM buff is great, I haven't actually really noticed the lack of alpha yet so im not too worried about that.

    gun handling, I haven't really noticed either. idk why, maybe because my crew and equipment were already so maxed out? (6 skills/full improved equipment)

    And... the suspension. Its a mixed bag. the extra over the front is nice. I don't like the delay for changing over to it, and the length of time it takes to actually depress the suspension. it makes quickly peeking ridges very difficult becuase you can't level the gun at the enemy until you've actually peeked up far enough, and you also cannot gauge the slope or how far you can actually depress until you've stopped and let it depress that far. it makes the whole tank feel more complicated to play.

    along with that, the -6 degrees over the side is absolutely ass and should never have gone live. it should be at least -8, and severely limits the angles you actually can peek and makes limiting your exposure much more difficult. 

     

    TLDR, mixed feelings. Ill have to get used to it, but it doesn't at least feel any *less* effective than before, but so far it doesn't actually feel much *more* effective either, aside from the buffed turret. 

    1. Oicraftian

      Oicraftian

      But now STB-1 has joined in the gun dep armor aids meta.

      Which really is unfortunate.

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