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About hideyourkids

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    Popped my posting cherry!

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  1. Has anyone tried modeling the team death ratios? (So if everyone was equally skilled in a match, fix a chance p for any given player to die. Then when a player dies, alter the chance of any player on that team dying by some factor depending on the ratio of alive to dead members on both teams. Of course this gets more complicated with skill level distribution, but I'd be curious to see the results from just taking some weighted average of player skill and assigning every player a chance to die based on that). Using this model, it'd be easy to see why roflstomps occur, especially if a death conf
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