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Verified Tanker [EU]
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Everything posted by isterija

  1. Does it really depend on your performance? I was under impression that the only factors that matter are your level and the number of missions completed. So 3rd level tank and all 5 missions completed = 72 points. Is it not the case?
  2. Maybe you have any tips how to survive the horror at tier 6, that precedes this tanks?
  3. Thanks a lot for your review, kolni! Sadly I am probably way too old to expect any significant improvement in mechanics, but otherwise there are a lot of points for me to think about regarding the positioning, target selection and proper amount of aggression. I guess my poor mechanical skills makes me somewhat apprehensive of being too aggressive, as I am reasonably afraid that simply rushing to confront the biggest blob of enemy tanks will result in me being killed instead of me farming them all.
  4. Oh, sorry. I don't use wotreplays much, so I was not aware how this works. Here are the proper links: http://wotreplays.eu/site/5306989?secret=9d78f3a644188758a8c843e0ed1194af http://wotreplays.eu/site/5306993?secret=9d78f3a644188758a8c843e0ed1194af http://wotreplays.eu/site/5306995?secret=9d78f3a644188758a8c843e0ed1194af http://wotreplays.eu/site/5306999?secret=9d78f3a644188758a8c843e0ed1194af http://wotreplays.eu/site/5307001?secret=9d78f3a644188758a8c843e0ed1194af
  5. I am nowhere close to the level of people who posted their replays before me, so I know that there are plenty mistakes and deficiencies in my gameplay, but I would be thankful if you could give some tips on the areas with greatest potential for improvement, as well as some tips regarding positioning and decision making. http://wotreplays.eu/site/5306989#murovanka-isterija-m48a5_patton http://wotreplays.eu/site/5306993#hinterland-isterija-m48a5_patton http://wotreplays.eu/site/5306995#ensk-isterija-m48a5_patton http://wotreplays.eu/site/5306997#erlenberg-isterija-object_430u http://wotreplays.
  6. And there's some data, refuting your claim (in Italian, which I don't speak, so some finer points might have escaped me due to use of Google Translate): "From an average of 45 deaths per week in the past ten years, there has been a surge to 313 per week, almost seven times as much in the seven days from 15 to 21 March. From March 1 to 21, however, the ratio is four times the average for the past ten years." https://www.ecodibergamo.it/stories/bergamo-citta/a-bergamo-decessi-4-volte-oltre-la-medialeco-lancia-unindagine-nei-comuni_1346651_11/
  7. If you are claiming that everyone who has died from COVID-19 was so sick they would have died within days anyway, you will need to provide a damn good source to support that assertion.
  8. Any search on "Italy demographics" will give you that. 62 million population, 10.5 deaths per 1000 people per year (2018), so 1790 deaths on an average day. There were 919 deaths yesterday, or 50% increase in mortality. That seems significant enough to me. Yes, most of those people were elderly and sick, and probably significant part of them would have died over the next decade or so, but most likely very few of them would have died right now.
  9. Yep, same on EU. I have already seen a couple of bot-like players with 0 battles on their accounts. I assume they were re-rolls, although I have no idea why someone would create a new account for this event.
  10. It was nice for the first few days. But by now, at least on EU server, it seems that all 46% bots have finally discovered this mode and now it is not uncommon to have 3 players camp in the back or drive to the other side of the map. Heck, I have just seen a med push Lakeville valley...
  11. So, and now I have the last Chimera mission remaining, Alliance 15: deal 6500 damage. Any suggestions on the best tank and tactics for this mission? For me it seems unproportionally more difficult compared to others - I haven't ever managed to do 6,5k in my 30k battles so far (although I did manage 6k+ on a few occasions), while the other three final missions for Chimera did not require any extraordinary achievement. I have E5, E4, Patton, T57 Heavy and S Conq available. I am inclined to focus on either Patton or T57 for this, although I completely suck at T57 so far. Does it make sense to
  12. After resisting for so long I have finally succumbed to the dark side and decided to go for this branch. Now according to what I have read online, those vehicles are supposed to have two driving modes, which are toggled by pressing "X", but for me it seems that nothing has changed. Was this scrapped together with boost mechanics?
  13. Nope, vanilla client. In fact I think that the very same day, a couple of battles before I spotted this issue, I had another Grand Battle and the missions were showing correctly, but I wasn't completely sure if my memory wasn't tricking, as I hadn't had a GB since and couldn't check this.
  14. Thx for confirmation. So it was a very weird bug in my case, it seems.
  15. Is it still possible to do personal missions in Grand Battles? I am absolutely sure it was possible in the past and I have completed at least a few of them this way, but today I got a Grand Battle in my E100, and after pressing the N key I got "No missions available for this vehicle". Has anybody else noticed that? Is it some bug, or did WG decided to disable missions fro Grand Battles? I was unable to find any announcement regarding this.
  16. Swamp was a great map indeed. I did like Sacred Valley and some of the many reincarnations of Severogorsk were OK as well. Now Pearl River was probably my most hated map back then. But of course, that was a long time before abominations like Paris.
  17. -8 degrees for IS-3-II and ST-II makes them equal to E5 in terms of gun depression.
  18. I have tried this tactics and was disgusted how little progress in the ranks I have received. Killing the turret entirely alone I have moved maybe one third of the rank (Sergeant to Lieutenant). It seems that focusing on enemy tanks and simply ignoring the objectives makes much more sense.
  19. Yes, that would explain everything. Of course, in my opinion it doesn't seem intuitive to get a "critical hit" notification if you did not cause sufficient damage to actually damage or destroy a module, but that only shows how bad I am at understanding WG's game design decisions.
  20. I know that and so I am not surprised that I did not complete the mission. What I find surprising is that in the battle results screen no critical damage is shown at all. E.g. in the picture below, I hit the IS-7 twice, both time receiving "critical hit" notifications, but there is no critical damage marked in the battle results - not tracks, not vision device - nothing. This is what I find surprising. Is it a bug? Is critical hit not registered if the player uses a repair kit to repair a module (doesn't seem so, but who knows with WG)? Something else?
  21. Not sure if this is worthy a separate topic, but I was unable to found any information on this issue. So, I am trying to complete HT 4:4, which requires me to damage 6 internal modules or crew members in enemy tanks. Not having any Japanese heavies nor KV-2 and not getting the mission done via regular play, I've decided to give it a try firing only HE from E100 (yes, yes, I know, this is a sacrilege, but I was impatient and wanted to complete it as fast as possible). As it can be expected, every time I hit anything, there's notification about the critical hit. But in the results screen after
  22. Basically there is no answer to this question. For any number x of the games played there is still probability y, that your result in those x games is "incorrect" by some percentage z compared to your "true" skill in that tank. As the number x increases, the combination y*z decreases. But even if you played 10,000 games, there is still (very small) possibility y, that there is some significant difference z between your "true" skill and your achieved result. It is possible to get very unlucky in any amount of games, just the possibility gets smaller and smaller and smaller. At least that's what
  23. I was wondering, what is the impact of reusable repair kits on the repair skill? Is it still the highest priority for any tank which is even remotely likely to participate in a brawl, or has it became less important and can be trained as second or third skill, after camo/gun handling/mobility/etc.? As the new patch hasn't hit the EU server yet, what are the impressions on the NA players regarding this issue?
  24. Am I the only one who thinks that almost identical team composition would have negative impact? Yes, at the moment there is an issue on certain maps, but in general "unwinable" compositions do not happen that often. And I find it interesting to have asymmetrical teams, where you have to analyse strengths and weaknesses of your and enemy tanks and decide, what part of the map and what tactics will give you and advantage. Making all compositions "fair" would make the game much more boring for me.
  25. Bought it a few days ago and I AM IN LOVE!!! After trying to complete HT 3.12 (bounce triple HP + do 2k damage) in IS-7 for a hundred or so battles I abandoned all hope and started researching German heavy line from the scratch just for this damn mission. 200+ battles in E 75? Nope. 200+ battles in E 100? Still nope. And then I've purchased E5. 15 battles later it bounced more than 8k without me even trying too hard.
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