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arthurwellsley

Verified Tanker [EU]
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About arthurwellsley

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  1. At Battle Pass 20 the player can pick a piece of Bounty equipment. Which one is the best value and most useful and why? GLD Rammer Vents Optics Stabilizer Protection Technology Rotation Mechanism Is the list. So includes two of the new ones from Equipment 2.0 (although I cannot imagine Protection Technology is a good choice).
  2. source = https://thedailybounce.net/world-of-tanks/world-of-tanks-cobra-upcoming-british-medium-tank/ Might be a tier VIII premium or a tier IX reward?
  3. This is Lava wing's review on reddit. I thought I would put it here as I have been looking for a review of this tank. I do not have one, and have not bought any boxes, but like to know what I am playing against. Thanks to lava wing for the review. First off, let's make it clear that I'm not here to discuss the merits of throwing money at WG for a miniscule chance of getting a bunch of pixels that from certain angles resembles a tank. Instead, what I'll do is evaluate the said pixels based on the trifecta of gun, mobility, and protection, so as to hopefully allow you to form an informed opinion on whether you want to waste more money on a bad game. GUN - 8.5/10 (for the sake of comparison, the IS-3A and Renegade are solid 9s) PROS + 1080 burst IN FOUR SECONDS + 360 alpha + 299 pen HEAT rounds - rip tier 8 'armoured' tanks + 8 degrees of gun depression + APCR as standard (232 pen at 1143 m/s) + fast turret traverse + this is a 120mil so although it behaves exactly like WG's new 105mm guns it can overmatch more targets (38.1mm Murican roofs) and cause more module damage MEH = .32 accuracy fully kitted out, balanced by bad bloom - never ever snap unless absolutely necessary = 1080 clip can't actually clip same tier TDs without highrolling = 'only' 36 shells CONS - 35 second clip reload means you need support and/or hard cover - 3 shot clip and loooooong reload means missing/bouncing any one shot will kill your already low DPM, and, speaking of which - 1650 DPM - BIG BLOOM after shooting and inability to aim fully in between shots - derpy gun handling accentuated by lack of armour - bad at poking - base APCR loses a lot of pen over distance - down to 200 at sniping ranges - HEAT has low ish shell velocity at 850 m/s which makes sniping a bit iffy Basically your schtick is to dump 1080 damage before anyone can react and then jerk off in a corner for 35 seconds. The APCR makes it passable at sniping much like the 3A, and the absolutely massive HEAT penetration of 299 milimetres allows you to lolpen most same tier targets. The downside is that you can't kill anything alone and always need meatshields backup. The tank has trouble killing stuff until the late-game, and even then still needs to avoid 1v1s. If it had a 25 second reload it would easily be a 9 or above in this department, but as it is, it's objectively worse than something like a Somua SM (1.5k clip + 10 degrees of gundep) or the 3A (1170 clip + ability to defend itself + fear factor), and not much better than the Emils which have the luxury of aiming fully. Still, it's uniquely strong in its ability to negate heavy armour so it's not completely pointless. MOBILITY - 8.5/10 + 48 top speed that it reaches + fast traverse (rip bloom tho) = 14 HP/T plus good gear stats = decent terrain resistances esp on medium terrain - 12 reverse speed wtf WG The tank feels more like a slow-ish medium than a heavy, which is a good thing given how vulnerable the thing is when reloading (read: all the time). It's also agile and won't have too much trouble against mediums. It's not a Lorraine, but it is at least fast enough to race to most heavy spots faster than everything except maybe an E75 TS, a Nameless, or a WZ-111. The really ugly thing about the mobility is the -12 reverse speed, which it shares with most American heavies, which is an absolute liability that you will notice because you really want to fuck off after unloading that clip, to the point I feel that a turbocharger is semi-mandatory. This is not a problem on the T57 because of how much damage it can spit out and how quick the drum reloads, but it is very much present here. Other, slower autoloaders at tier 8 don't have this problem either. PROTECTION - 4/10 (IS-3A would be a 7.5, the Renegade a 6) + upper portion of oscillating turret is decently strong (~230-250 EA) + UFP decently strong at ~220 on flat ground, and can be angled further with gun depression to reach 250 EA + autobounce strips on turret and hull corners + smallish target = IS-3 syndrome - armour cannot be angled on flat ground due to aggressive pike/bow (note this is unlike the M48 hull proper or the M103 hull on the T57 or the E5 hull where the base thickness is enough that angling the hull will not result in presenting a weakness to the side closest to the enemy) = anything with more than 260 ish pen can basically ignore your armour = 1450 HP - normal for an autoloader but less than the 3A - large and vulnerable LFP - large and vulnerable hamster cheeks - cannot sidescrape due to hull shape Though the thing looks exactly like a T57, the armour of the T77 leaves much to be desired, even for a tier 8. The hull isn't actually an M48 hull, but that of a prototype T48 - the difference being that the T48 hull has a much more aggressive egg shape which cannot be angled - and loses the fucky autobounce angles that you've learnt to love or hate on the T54E1 and the T54E2 (Renegade). Essentially, what you have is a T57 that's had all the troll bits removed, leaving a soft target that's unable to bounce poorly aimed return fire. In theory, the UFP and turret combo can be leveraged, but this is a burst oriented autoloader which means it largely doesn't matter. MISC + decent credit earning potential + only crew trainer/prem for Murican autoloaders - 370 VR - heavy tank camo - food hungry im so sorry for the pun In its first iteration as a medium tank, the T77 could conceivably have used its downtime to scout, much like the T69. As a bursty autoloader these stats don't hold the tank back too much, tho 400 VR would be nifty for lategame carries. As a credit earner, the decent base APCR and the good mobility means that you can adjust your playstyle to not have to spam HEAT ( - more than you can say for some other recent prems like the CS52 or the T42). However, like most autoloaders, it is very much dependent on food to decrease the magazine reload, and the overall improvement to gun handling is also an immense boon whatwith the shallow clip and the long reload. It is a fun, if one note, tank, and I'd prefer to play this over the T34 and the Chrysler, so there's that. That said, the Renegade and T26E5 are more engaging to play, at least in my opinion and are slightly better at earning credits. EQUIPMENT CHOICES stabs and vents are a given for 3rd slot, choice between IRM (bloom), GLD (clip dumping), IAU (hard accuracy), turbo (survivability) and optics (VR) I prefer turbo as the tank takes too much return fire when retreating to reload otherwise. VERDICT (21/30 - good) + unmatched burst ability + brutalises heavy armour in a way that no other tier 8 autoloader is able to = decent platform with a good amount of speed and survivability - but lacks the troll armour that you might expect - exceptionally vulnerable in duels due to shallow clip, long reload, and poor reverse speed - low DPM limits farming ability in fast games - liable to get bullied by firepower oriented heaviums and big clip autoloaders TLDR Historically, heavy autoloaders have always sat in an awkward place because, however good at shitting out damage they might be, MM pits them against proper heavies. For this reason, most of the heavy autoloaders that have been newly addded to the game are armoured autoloaders. In this scheme of things, the T77 is very much an old school autoloader, not exactly armoured, nor as fast as its French counterparts. What it does bring to the table is an ability to cripple very heavily armoured targets in a very brief span of time. In that niche alone, nothing matches it. That being said, in terms of overall strength, the T77 is a clear downgrade to both the IS-3A and the Somua SM, in that those tanks can either clip tanks better, or defend themselves better, or both. For faster autoloaders, the Lorraine exists. If you are really dedicated, there is the Emil 1951. If you have any of those tanks, there really is no compelling reason to get a T77 - assuming of course you will get one. It does remind me a lot of the old T54E1 before it got changed into a heavy, so that's one reason to get this thing. Lastly, if it sounded like I didn't like this tank, I do actually enjoy playing it because it's sort of relaxing with how much downtime it has. I do think it's actually quite strong, and can be thought of as a 2020 take on the 50 100. PS it's actually quite historical, not that it matters
  4. very much alive on EU. When lock down arrived in March 2020 server numbers for the following weeks easily went over 100,000 online every night. Summer was hot and staying at home restrictions lifted and numbers dropped back to 50,000 online. It will be interesting to see if the usual Autumn upswing occurs in 2020. Also World of Tanks does well at Christmas if it is combined with a new nation line. The last time WG got their timing right with the Swedes at Christmas the EU server numbers jumped enormously. If they get the Italian heavy line out at the same calendar month they got the Swedes out the numbers are likely to go up, if they mistime it then not so much.
  5. Figures on Super test look very odd, some too good and some too bad.
  6. Except that is an exaggeration. The TL-1 LPC has a penetration on standard shells of 208 and that is fairly new. The R48 RaumPanzer which GTD refers to is also fairly new and that has a penetration of 205. The RaumPanzer has the standardish shell damage of 240 while the T42 and the TL-1 LPC both have 280. So the real comparison is the T42 versus the TL-1 LPC. The former has better gun handling and worse ROF and pene. The later has better pene, worse gun handling, better ROF and slightly better terrain resistances and power to weight. The T42 turret is better armoured at the front by a large margin. But the two are very close in the various numbers on a table. Overall I would suggest that the R48 RaumPanzer, TL-1 LPC and the T42 are all pretty well balanced. All three look slightly better on paper than the M26 Pershing tech tree version. I bought the TL-1 LPC as I happened to need a BIA crew (used it in the re-purchased tier IX). I do worse in the TL1-LPC than in my M26 Pershing or my T25 Pilot 1. This is clearly an oddity of my gameplay.
  7. Now available on the EU server a USA medium with a tie up with a TV show on Amazon. Comes with two separate crews from the TV show, so eight free BIA crew members in one package. The package comes with both a 3D and a 2D style. Some think the style fine others think it ugly. Guess it depends on your view. The one interesting selling point of the TL1C was that the voice actors had a completely different script for the normal actions which is quite a difference. I have not bought this package and so do not know if the T42 "the boys" crew have a different script from the normal. EDIT Apparently these eight crew members use the standard script which is a slight disappointment.
  8. IS-3-II interesting reloader heavy UDES 14-5 - if it were not for some of the premiums this would be a very good medium in tier M4 51 - there is no need to buy the M4 mle.54, the tier IX is better in tier WZ-111G FT - I really did not like that thing, far too slow and the gun was way too wonky Conway - I had an interesting time with this as I went from the big gun to the little gun. In the end although the little gun has way less alpha the better aim time and dispersion values meant I finished the grind using the small gun. What are you using?
  9. Looking at passive scouts such as ELC Even 90 and maybe Manticore is Low Noise Exhaust, CVS, and Binos a decent build? 21 hours ago, kolni said: Also what's this about Designated equipment spots? Are they relevant with improved equip in any tank or is it just standard equipment? Because if I'm going to have to reslot them for bonds in the SAME tank for bonuses now I'm retiring If you right click on a piece of equipment it gives you the option to change the slot for free. WG did not advertise this well but it is interesting. More important for some tanks than others, and only when using non-bond equipment. If you have a tank that has a vision spot specialty and you have two pieces of normal vision equipment on the tank, it means you can play five games with the first item in the special slot, then in the garage right click and swap them around and play five games with the other item in the special slot, and then decide which one is most effective for your playstyle (subject to RNG etc). Five games or fifty games your mileage may differ.
  10. 1. I still like World of Tanks, and compared to other PvP games come back to it. 2. Most of equipment 2.0 is a decent first stab at more varied builds. But having a different period that you might remain spotted without you being able to calculate it seems somewhat counter intuitive. 3. Arty should deal zero damage in pub games and only deal damage in CW etc. The three shells should be stun, smoke screen (to hide allies) and star shell (to light enemies). 4. Tier X light tanks are a waste of space and should all be deleted and the light tanks at tiers V-IX given their old stats and +3 MM. (this is obviously never going to happen). 5. Pref MM tanks need to see more 3/5/7 where they are the 3. 6. SerB was good for the game (not sure that this is controversial). 7. Murazor and his ideas were an abomination.
  11. However I do have a T95/FV4201 Chieftain with bounty equipment. Three crews members on three perks (78% fourth) and commander on five perks (57% on sixth) which has 0 battles. I have only ever played it in clan wars. Really interesting read. Back in the day I played a few platoons with you. I had not realised that you were so young. Given your journey in World of Tanks, your dedication to repetition for improvement and mindset and the fact that you are reading engineering at university, let me suggest a book called Black Box Thinking by a guy called Matthew Syed. You can read the whole thing if you want or ignore most of it, and just read the chapters that revolve around James Dyson. I think you will find his theories about iteration of prototypes interesting and you may find an echo in there to your journey in World of Tanks. Thanks for the read.
  12. Ham_ for a better bush camp rating can you look at acceleration and ground resistance figures. I suspect that although the UDES scores high for camo on the move, it might not actually gain speed sufficiently rapidly to get to a bush on it's own side of the map before an opposing enemy medium (maybe with worse camo on the move) can get to a bush on their side of the map if the enemy medium can accelerate to that bush faster than the UDES can get to his own bush. The enemy can thus deny the UDES his bush by virtue of speed. Assumes that the UDES is racing to a bush versus a K-91. I am not taking into account notional top speed of the mediums here, because in the dash to a bush either early game or mid game the distances involved are I am assuming insufficient. You might need to pick a notional distance, say acceleration over 50 metres, or 75 metres to calculate the figures for comparing the mediums.
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