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wot has such shit map design. we put our entire team in one square and won 11:0
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Empires Border: Massive advantage to south spawn, quicker climb up the hill in south means they catch north spawn heavies halfway up.
Mines: North team gets up hill first
Minsk: South spawn has a platform that allows them to shoot enemy tanks contesting the middle undetected and with a height advantage.
Mountain Pass: LOL
Pearl River: North spawn seems to have timing advantage for both middle and north areas
Redshire: South spawn gets to farm enemy heavy cross + easily punish their LTs
Studzianzki: Win the middle ditch or loseEdited by PityFool
mountain pass seems win-wise balanced imo, unless u loose to many crossing, once they cross, the balcony side has it much easier clearing this side. If i loose, its because the team fails to push into enemy base succesfull.
On mines its more tanks / spawn place of your fast tanks / courage as map side, i loose hill equal much on both side (and if arty pre aims mid, instead of relocating fast) (also south can loose its arty at start, north almost never does)
On 11/28/2020 at 9:52 AM, Rexxie said:
I had at least 3 of those last night and wondered when this became a thing? Tier 9's with a 200 WN8 and 44% winrate bitching about teams is a thing too.