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Rexxie

Purple Poaster
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Rexxie last won the day on March 13

Rexxie had the most liked content!

About Rexxie

  • Rank
    Ziddy's Better Half
  • Birthday 02/05/1994

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    Male
  • Interests
    cats
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    NA

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  1. dwarf fortress on steam!! ^~^

  2. FFXIV and a month of sub time is free on twitch prime atm. You don't get the expansions that make it the best currently running MMO, but you do get to roleplay as a horny cat girl.

    1. BadLuckCharm

      BadLuckCharm

      Roleplay as a - Don't you dare come on my server! Moon Guard is thataway >>>->

    2. Rexxie
  3. I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings. My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
  4. dark mode yet :(

  5.  b oy kisses

    1. Ham_

      Ham_

      sexi rexi

    2. sohojacques

      sohojacques

      Has Wood - Will Travel.

  6. There's a big difference between driving a Cromwell and driving in the baby tiers; T5/6 highlights aggressive play, but T1-3 (and depending on MM, 4) is ALL about camping. If you could be as powerful camping in a Leo as you can in a Leich, no one would bother moving past the first row of bushes. I don't know if I'd call it chaos though, just bad players combined with obnoxiously short TTKs.
  7. Does WoT actually have many "hidden gems" anymore? The slow push of the three tank styles into their own areas of the map make me feel like you're either the hammer or the nail, and rarely in between, making playing anything out of the meta a chore at best. I don't want to turn this into another corridor meta complaint thread, but I'm honestly curious if the current state of things really allows for much in the way of hidden gems. I can see some lights being notable just because they are the only class that is different enough to ignore WG's agenda, but that's about all. The M6 is kinda cool I guess?
  8. It's really concerning if that's actually their plan. WG's balance cycle is EXTREMELY slow. There is literally no reason to split up a premium ammo pass and an armor pass; it shouldn't hold up other patch content that they can work on in the meantime and only hurts wargaming's bottom line. The sheer incompetence that would be on display would be hilarious if it wasn't a death knell. Two years ago they could have done this, but it's not that simple anymore. Armor inflation has gone way too far.
  9. It completely failed to interest me. Arcade flight games are always a huge snoozefest in my opinion, and it seems like their customers agreed. I can't agree at all that the lack of support for high end players made a difference - WoWP could have had the most advanced clan wars and "esports" scene in existence and it still would have flopped. Sealclubbing is terrible, but I'm under the impression that it was more a symptom of a dead game than the cause.
  10. I'm not aware of a single advantage the PTA has over the Leo; it's slower so I guess that might help the bloom? But then it also has worse base accuracy, so its a wash. The titanic difference in DPM alone is all that really needs to be said, though. I don't understand why balance teams pull things like this. How is dissuading people from spending gold and time on a T10 a good business move? The only reason I can see this happening is if they have plans to change the T9 relatively soon.
  11. If the BP is going 21km/h, it is exceeding its top speed just like the other vehicle. It's just that the additional max speed you get from declines is a fraction of your top speed, making fast tanks able to go 5-10 kph over their limit and slow tanks only capable of 1-3. I certainly haven't noticed my T95 cruising down hills, so it's not like the BP is any different from every other miserably slow tank.
  12. p/w, terrain resists, traverse speeds, top speed, and the difference in horsepower between your stock and elite engine. I'm not sure if there's any more - I haven't noticed any, but there could certainly be something hidden.
  13. It's pretty awful, but the armor is mostly 60-80mm, which should do fine against T2/3 and some T4 lights. APCR is obviously a problem though, and even the protection it does have is full of holes. Anything can pen a Valentine with a shot to the mantlet, LFP, or lower sides. It's really miserable to play though, the amount of sacrifices it makes to have perfect MM is more than I'm comfortable with. Playing anything that's intentionally gimped to the point where many of the tanks you fight are better in literally every way is just depressing, regardless of shallow rewards like MM/credits/xp.
  14. All these years of WG fucking up and WoT is still a better tank game than anything else on the market. AW feels amateur (and dead) and WT is awful as an actual game. Is there any upcoming vehicle combat titles?

    1. Show previous comments  5 more
    2. NightmareMk9

      NightmareMk9

      Fallout 76 Beta starts tomorrow.

      WOT is SEVERELY like/hate relationship

    3. hazzgar

      hazzgar

      The problem is other companies try at the same time imitate wot and be different on principle instead of trying to create their own unique game. Plus you know wot had years of iterations to make it playable. 5 years ago it was wonky as hell. 

    4. Haswell
  15. WoT's client is way too busy nowadays. I log in and am greeted with two advertisements, a survey, a patchnote recap video, and event notifications. My garage UI is plastered with links and pages that take me to entirely separate UIs. Many pages like personal missions, are complete downgrades in usability compared to a few years ago. Whoever was in charge of UI design really wanted to hit that overdesigned F2P MMO aesthetic.

    1. Show previous comments  2 more
    2. StormCrowReaperManyHats

      StormCrowReaperManyHats

      Old depot design didn't make us broke, so they fixed it.

    3. hiipanda

      hiipanda

      use adblock :^)

    4. TheMarine0341

      TheMarine0341

      Im begging WGNA to let me work on the UX design :(

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