Purple Poaster
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Everything posted by Rexxie

  1. FFXIV and a month of sub time is free on twitch prime atm. You don't get the expansions that make it the best currently running MMO, but you do get to roleplay as a horny cat girl.

    1. BadLuckCharm


      Roleplay as a - Don't you dare come on my server! Moon Guard is thataway >>>->

    2. Rexxie
  2. Rexxie

    T28 "Appreciation" Thread

    I can't figure out how to use the T28. I have massive problems with the mobility/agility, I don't find the armor to be all that impressive, and the gun isn't great enough to manhandle people outside of my tier. The problems seem almost innumerable... for a tank that has given up (almost) everything for its armor, the armor isn't very good. You've got a 200mm glacis, 250mm superstructure, and ~150mm cupolas. It's low to the ground, so many heavies simply can ignore the armor in close combat. The side and back armor is basically nonexistent, and the completely flat roof means a SPG that lands a shell anywhere other than the frontal armor is very likely to pen. It doesn't have much HP, so using the armor it does have is never safe. It turns like a log, so if anything even remotely mobile gets close to you, you're likely to be hugged. And to top it all off, it's a tank that relies on DPM instead of alpha, so somehow you have to keep people in front of your immobile 120mm without them simply buggering off and leaving you to rot. Did I mention this thing moves at 15km/h? So... yeah. Am I just looking at a bad tank, or is there really a way to make this work? I sure as hell could make the T28 Prototype work, I can't believe how much harder this is. (also, my T28 stats are from shortly after release, so don't bother with those)
  3. Rexxie

    Winrate Expecations

    I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings. My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
  4. dark mode yet :(

  5.  b oy kisses

    1. Ham_


      sexi rexi

    2. sohojacques


      Has Wood - Will Travel.

  6. Rexxie

    Hidden tech tree jewels?

    There's a big difference between driving a Cromwell and driving in the baby tiers; T5/6 highlights aggressive play, but T1-3 (and depending on MM, 4) is ALL about camping. If you could be as powerful camping in a Leo as you can in a Leich, no one would bother moving past the first row of bushes. I don't know if I'd call it chaos though, just bad players combined with obnoxiously short TTKs.
  7. Rexxie

    Hidden tech tree jewels?

    Does WoT actually have many "hidden gems" anymore? The slow push of the three tank styles into their own areas of the map make me feel like you're either the hammer or the nail, and rarely in between, making playing anything out of the meta a chore at best. I don't want to turn this into another corridor meta complaint thread, but I'm honestly curious if the current state of things really allows for much in the way of hidden gems. I can see some lights being notable just because they are the only class that is different enough to ignore WG's agenda, but that's about all. The M6 is kinda cool I guess?
  8. Rexxie

    IS-7 Exculpation Thread

    So, its actually a pretty good tank. Thought we'd give it its own thread, especially considering a lot of people are going to be getting it via on-track. I really like the tank. Everything about it is good... except the accuracy. Armour is about as good as an E3's, all things considered. The front is a little less stronk, but honestly between the mobility, turret, and the side armor it's more durable than an E3 will ever be. Alpha is actually fairly respectable, and the mobility is fine for everything but dealing with circling meds. Still, you'll miss a lot. Between that and the pretty terrible AP round (considering the accuracy), your DPG definitely takes a hit. Anyway, I know it's pretty much common knowledge that the IS-7 gets some love from the purples, but I thought I'd throw my opinion into the ring. Looking forward to more of it, definitely better than I expected it to be.
  9. It's really concerning if that's actually their plan. WG's balance cycle is EXTREMELY slow. There is literally no reason to split up a premium ammo pass and an armor pass; it shouldn't hold up other patch content that they can work on in the meantime and only hurts wargaming's bottom line. The sheer incompetence that would be on display would be hilarious if it wasn't a death knell. Two years ago they could have done this, but it's not that simple anymore. Armor inflation has gone way too far.
  10. If you have a question about core mechanics that doesn't justify its own thread, ask and ye shall receive. Keep the questions short and the answers shorter. This is a community thread, anyone can answer just as anyone can ask.
  11. Rexxie

    What happened to this game: my opinion

    It completely failed to interest me. Arcade flight games are always a huge snoozefest in my opinion, and it seems like their customers agreed. I can't agree at all that the lack of support for high end players made a difference - WoWP could have had the most advanced clan wars and "esports" scene in existence and it still would have flopped. Sealclubbing is terrible, but I'm under the impression that it was more a symptom of a dead game than the cause.
  12. Rexxie

    Farwell Yue Yang, you beautiful bastard

    I'm not aware of a single advantage the PTA has over the Leo; it's slower so I guess that might help the bloom? But then it also has worse base accuracy, so its a wash. The titanic difference in DPM alone is all that really needs to be said, though. I don't understand why balance teams pull things like this. How is dissuading people from spending gold and time on a T10 a good business move? The only reason I can see this happening is if they have plans to change the T9 relatively soon.
  13. Rexxie

    What affects mobility?

    If the BP is going 21km/h, it is exceeding its top speed just like the other vehicle. It's just that the additional max speed you get from declines is a fraction of your top speed, making fast tanks able to go 5-10 kph over their limit and slow tanks only capable of 1-3. I certainly haven't noticed my T95 cruising down hills, so it's not like the BP is any different from every other miserably slow tank.
  14. Rexxie

    What affects mobility?

    p/w, terrain resists, traverse speeds, top speed, and the difference in horsepower between your stock and elite engine. I'm not sure if there's any more - I haven't noticed any, but there could certainly be something hidden.
  15. Rexxie

    Rating the Premium Tanks (Tiers 5 through 8)

    It's pretty awful, but the armor is mostly 60-80mm, which should do fine against T2/3 and some T4 lights. APCR is obviously a problem though, and even the protection it does have is full of holes. Anything can pen a Valentine with a shot to the mantlet, LFP, or lower sides. It's really miserable to play though, the amount of sacrifices it makes to have perfect MM is more than I'm comfortable with. Playing anything that's intentionally gimped to the point where many of the tanks you fight are better in literally every way is just depressing, regardless of shallow rewards like MM/credits/xp.
  16. All these years of WG fucking up and WoT is still a better tank game than anything else on the market. AW feels amateur (and dead) and WT is awful as an actual game. Is there any upcoming vehicle combat titles?

    1. Show previous comments  5 more
    2. NightmareMk9


      Fallout 76 Beta starts tomorrow.

      WOT is SEVERELY like/hate relationship

    3. hazzgar


      The problem is other companies try at the same time imitate wot and be different on principle instead of trying to create their own unique game. Plus you know wot had years of iterations to make it playable. 5 years ago it was wonky as hell. 

    4. Haswell
  17. WoT's client is way too busy nowadays. I log in and am greeted with two advertisements, a survey, a patchnote recap video, and event notifications. My garage UI is plastered with links and pages that take me to entirely separate UIs. Many pages like personal missions, are complete downgrades in usability compared to a few years ago. Whoever was in charge of UI design really wanted to hit that overdesigned F2P MMO aesthetic.

    1. Show previous comments  2 more
    2. StormCrowReaperManyHats


      Old depot design didn't make us broke, so they fixed it.

    3. hiipanda


      use adblock :^)

    4. TheMarine0341


      Im begging WGNA to let me work on the UX design :(

  18. 55A has always been inferior to the T-54, it was an insignificant amount gunhandling vs having an actual hull before the T-54 got buffed. At no point was hitting one in a few hundred shots more often worth the tradeoff of being frontally immune to a whole extra tier's AP. The 55A just has a serious case of the SU-122-54: it's sexy as hell so who cares. I see WG isn't quite done making more tanks proof against -1/-2 tier standard ammo.
  19. It's linked in the opening post of Part II
  20. It doesn't fix it, no, but it does help many of the tanks with the worst stock grinds. Stock grinds would get a little easier when several of the tanks that would crush you have been uptiered either out of your range or become infrequent sightings. Stock grinds have been awful since the game's inception, but at least a tree rebalance would make that hell somewhat more bearable. Stock tanks are another issue entirely though, and I think there are plenty of ways to make them more playable that don't involve re-balancing the entire game. Introduction of another tier would solve a host of other issues that can't be solved by simply increasing numbers. I think WG has made it clear that they are happy with the status quo when it comes to how unbearable some of these grinds can be, because a couple of interns could have done the work in a few days.
  21. As nice as that sounds, it would never happen. I honestly don't think there's another option; across the board nerfs is exactly what is needed, but the pub outcry would straight up rip the game off its life support. T11 accomplishes much of the same without quite as much outrage.
  22. Every year the idea of a Tier 11 becomes more and more reasonable to me. The fantasy tanks, ridiculous armor designs, and powercreep posterboy balancing nightmare could be at least postponed by pushing problem tanks up a tier and restructuring the trees. Many of these pref MM tanks wouldn't have so many problems if this ended up happening. Back half a decade or so ago this would of sounded ridiculous to me ("what, you want to add an abrams?"), but powercreep has gone so far that I'm pretty sure we could make it to 11 tiers without actually introducing anything more powerful than what we have already. There are absolutely problems with the idea, but I think it's the healthiest solution to the game's problem that wouldn't cause an absolute uproar (i.e nerfing everything). Even beyond powercreep, it would solve a lot of problems. Economic inflation, grind incentive, pref MM, too many top tier tanks, etc. Plus the ridiculous xp/credit requirements could fund like, six more yahts for WG.
  23. Rexxie

    SEA CW is ded

    Almost anything Nexon touches gets turned into a korean grind p2w dumpsterfire, so they've probably got WG beat in terms of annihilating MMOs they acquire. Runescape is a bit notorious too, but Jagex redeemed themselves by going back six years in patches. That would be like WG suddenly deciding to go back to when the Chaffee was end-of-the-line and throwing everything they've done since out the window. Ballsy.
  24. Rexxie

    Elimination: Tier 9 - 2018

    I dont know anything about the 257, but they aren't mutually exclusive. There's other ways for vehicles to be broken than to win too much. There's an entire class devoted to being broken but not OP.