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Purple Poaster
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Everything posted by Rexxie

  1. 3marking the kv-4k, vstab vs irm? vstab is .11/.11/.10 bloom and irm is .12/.12/.12 w/mobility benefits. tank has good gun handling but bad aimtime, good hp/ton but slow traverse.

  2. I think a lot of things have changed in low tiers over the last 3y. Almost everything that would have countered this tank when you played it has been nerfed. Gone are things like the T67, now the best counter you could hope for against this tank is like, a competent, hulldown, lucky, 122mm HEAT KV-1… or just a platoon of leafblowers I challenge anyone to play this in 2022 and not feel guilty. Its super gross. If you cant double the dpg of any other t5 in your garage Id be surprised. Im barely paying attention with years of rust and Im snoozing into 77% WR/6.5k WN8 with enough damage to 3
  3. This tank is extremely busted??? I get that its T5 and a collectors tank so no one cares but holy shit. Insane armor, decent mobility, and a 360 alpha/160 pen howitzer with the highest dpm in tier and such slow velocity that you can literally throw it over walls. Idk how the stats are so low on this tank, I have to imagine people arent looking at how insane the stock gun on this is and just equipping the peashooter. Gun is nearly on the level of prenerf 105 HEAT from a decade ago. Tier for tier this has to be the best tank in the entire game.
  4. Picked up where I left off and 3-marked this, using 90% 15cm AP. It was a lot easier than in my previous attempt, probably because the M44 got nerfed. Played it really safe in bottom tier matches (probably only like 1500 dpg) and abused every top tier match to farm 3k+ dpg. Its definitely worse as bottom tier now because your HE only tickles. Really strong tank but not as fun as the KV2 and a lot more frustrating.
  5. Hopefully someone who is struggling with the italian t9 heavy will come across this, use turbocharger. Hardening+Turbo+Vstab in slot 1, optics/vents over hardening for slot 2 for open maps. Its so fucking slow that it barely ever functions as a support tank. Instantly fixed with a turbo, especially if you have bounty turbo or ground out the mobility slot. You go from terrible emil clone to something actually a little unique. That gun is good, just not on something that slow.
  6. Some more tanks Ive tried since coming back! Prog 54 (ITA T8 HT): It’s solid all around, but held back by awful sustained damage output. VERY fast, very flexible. Very little bully power for carrying T8 games. Stock grind is terrible; the gun is awful, no armor, barely moves without a slope. TNH 105/1000 (CZ T8 HT): Really weird, I don’t like it. Its a flex heavy that tries to do everything but just ends up feeling confused. Even at its best, when you really need a decent gun and some armor and mobility, its just a worse renegade. About as boring too, but not a dumpster fire like the
  7. Playing a little more this year, its been a really chill experience ^_^ Right now Im trying out the new weird american heavy line, but Im only on the T7. The pawlack was enjoyable and super cute, but I dont like playing in T6. The M-II has been more fun just because of its tiering. I was really worried about that giant turret tumor but Ive actually come to like it. People always try for it instead of going for something easier. Thats about it in-game! Im mostly just relaxing. Real life has been super good to me this year. Im happy. Im a couple years into HRT now and, other than
  8. I wish I could point you to a community, but Im not sure if there are any active groups for ex wot trans people. The few I know of are mostly quiet now, most of us have moved on. Im glad you got to be yourself after all this time, btw! I hope your next year is even better ^^
  9. Wont deny any of that, the CDC is a horrible platform.
  10. The CDC did manage to get a little more help after the ST, apparently they gave an extra .1s off the aimtime, 3kmh reverse, and a lot more off the turret bloom than first advertised. Instead of .12, it ended up at .10 turret bloom. Terrible otherwise, but that gun handling is actually really impressive. Should feel like the T-44-100 or LIS's gun, which is huge for a gun that used to feel as bad as the FV4202's.
  11. Logged in for a while to test out the changes, mostly playing the 40/43. High-damage HE feels like (usually) a trap round. It might feel nicer to hit for 500 instead of 350, but you pay for that dearly. You basically need to pen with these to get a higher damage output out of them. Arty as a class is probably worse all-around, but its most noticeable in pubbie hands. They constantly shoot the wrong ammo so you end up having to deal with damageless, stunless arty that you can keep track of via tracers/minimap/sound detection. Even more concerned that Intuition isnt' default.
  12. Can't see this making the CDC anything but still terrible, but at the very least it might be less frustrating to play. T34 is getting the better deal here, if they went any further with the buffs it might even be average. 193 pen on the rest is... useful? I guess? Its basically the lowest pen you need to comfortably pen some T8 meds (think type 59, LIS, etc) and there's a dirth of T8/9 heavies that will need at least that much for lfp reliable pens. But all of these tanks have no excuse not to fire gold anyway. If any of them, the chinese tanks have the only excuse to make use of thi
  13. Hell yea! Do you think we could brighten up the text a little bit? Post content is a little too dark, if it was a few shades lighter this would be gold.
  14. kinda regret spending my gold on a wz-120-1, the black market was completely useless this year if you don't have the 5k gold to open today's deal.

    1. Android25


      Do you have enough for the key? Are you going to buy some?

    2. Rexxie


      I have almost no gold, but I'm okay with keeping it that way. I don't really want to invest anything in this game anymore.

  15. I'm pretty excited to see these get off sandbox. Just the ability to know, map wide, that the arty fired is huge. Imagine trying to time a push (or even just a peek) on a map like Fisherman's Bay; the two garbage 212A players just bombed your meds on the other side of the map? That's enough time for 2-3 reloads worth of aggression in the alley. Mapwide, bright tracers I think are also hilarious and maybe even overkill. This was part of their demo video: You could probably kill this guy before the shell even landed. Lastly this will just be an arty damage nerf. Even if you
  16. This is trash. The new perks suck ass for a multitude of reasons, especially proc based situational ones. They don't work in any game, I can't believe someone greenlit that idea. Creates a huge gap between 7+ skill crews and lower level crews. You don't have amazing crews? Fuck yourself. New players can look forward to literally never being on even footing with veterans. I'll end up with 50%+ more crew skill then the other players in the match after 3 kills and a burned medkit. That's fucking stupid. I'm not even playing the same game at that point. How much you
  17. I'm going to lock this thread for now. There's nothing wrong with your question, but don't make multiple one-liner threads. If you want to ask tiny questions like this, we have a thread dedicated to that. You can also post a status update.
  18. T29 > Tiger 1 > O-Ni > everything else. King Tiger (Captured) is also reasonably good from what I've seen, but I don't have any experience playing it.
  19. Fought with myself to buy one more set of 11 boxes before the event was over, but I ended up realizing how dumb that was 10 boxes in when all I'd gotten is 500 extra gold instead of a large pizza. then the 11th box came inside of me, so im much more okay about going hungry. TBH getting a GSOR and Bourr in $40 was lucky af.
  20. I wouldn't automatically default to turbo, vents is still strong. I don't really see Turbo in the same way I see other equipment, it's highly dependent on playstyle and we don't really know how it works in regards to the gearbox stats. You need to have enough experience in a tank to know whether it's actually competitive. Meanwhile you literally can never go wrong with vents. IRM's gun handling improvement when combined with vstab and compared with vents is incredibly marginal. Taking the 430U for example, Vstab+IRM is 0.10/0.08 bloom and .36 accuracy. Vstab+Vents is 0.11/0.08 bloom
  21. Anyone use the aimtime indicator mod? Feels pretty good, would recommend.

    1. lavawing


      I don't use mods because they're as unfair and unsportsmanlike as firing gold ammo :nanodoge:

    2. Private_Miros


      Yes, as part of Aslain's modpack. It's interesting, but not sure if that useful. I notice I don't really take heed of it in battle itself.

    3. dustygator


      It's been a must have for me for at least a few years (since I started using Aslain).

      Shell flight time is the most valuable bit (especially for arty), but the dynamic aim time is great as well. Being able to time peeking before reload is fully finished, having a reference point when deciding whether to snap shot/aim partially/aim fully.

      There is also a dynamic shot dispersion display; I have it disabled, but am interested in using it to test out some theories on equipment & gun handling.

  22. Here are some things to keep in mind for your medium equipping journey: The lower tier you are, the more broken VR equipment becomes. At T4/5 I would recommend running Binocs on virtually every med. At T6/7, I think it's highly questionable to not run at least optics. The 445 rule is oft the recommendation at T8-10; that is, get 445 VR with optics if you need to and vents if you don't. I don't think this is a good rule of thumb, almost nothing will get spotted at 445m with 445 VR. You need 460 VR to spot even the largest heavies moving at 445m. Aim for that instead, the dimi
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