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Rexxie

Purple Poaster
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Reputation Activity

  1. Like
    Rexxie got a reaction from Enroh in Badlabs   
    I'd track you down for a kiss, hun
  2. Like
    Rexxie got a reaction from HibachiSniper in Bun's thread of Transitional Cataloging and discussion (and shenanigans).   
    Super congrats hibachi! We're so proud of you. 
    I don't like to talk about my life much, but things have been really rough on me for the past six months or so. Bad health, bad experiences, and losing my SO has made for a pretty rough year. I've gotten some things done that I've always wanted to, but there's one thing I haven't been able to do, and that's come out about my sexuality. I just can't work up the courage, especially knowing how some people dear to me would take it.
    I have gotten to talk with Bun more often though, and I'm trying to make some new friends, so things aren't all bad. Still besties with @Zytyx, who is a precious bean, by the way!
  3. Like
    Rexxie reacted to AnArmyofBun in Bun's thread of Transitional Cataloging and discussion (and shenanigans).   
    I know it's late.  But I'm happy this thread continued for as long as it did.  My long departure from it was probably not the best thing.  However I had my reasons.  I want to say congratulations to Hibachi and everyone else who has really been able to make use of it.  Thank you for participating.
  4. Like
    Rexxie got a reaction from ZXrage in Badlabs   
    I'd track you down for a kiss, hun
  5. Upvote
    Rexxie got a reaction from Kymrel in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  6. Like
    Rexxie reacted to punishersal in My thoughts on the game as current, and why I don't play as much any more.   
    The game is routine. After all these years spent, maps seems too much position/route based - routes a.k.a heavies usually go there, meds there and whatnot tanks here. After accidentally watching skill4ltu video, it just kicked in my head once again. Dont know why, but deeply in my heart I want to compare WoT to BF3 (BF3 just because I spent dont know how many hours there) specifically in this matter.
    Yes, BF3 is totally different game. It repeats maps too, but it had this freedom of movement. There was very little limitations. I could just go and shoot other players and have fun and not worry about some XP as much. But once again, its just completely different game.
  7. Upvote
    Rexxie got a reaction from ZXrage in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  8. Upvote
    Rexxie reacted to Tman450 in My thoughts on the game as current, and why I don't play as much any more.   
    This is exactly how I feel and yes fuck the 1.0 map changes. Every previously usable area is now covered by some shitty TD hill or bush that's so obvious, yet you have no choice. 
    I despise probably 97% of the maps in the game and it's probably my biggest problem with the game. All the other shit aside, if I had an option on where to actually go I would enjoy the game 10x more.
  9. Upvote
    Rexxie got a reaction from sohojacques in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  10. Upvote
    Rexxie got a reaction from Tman450 in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  11. Upvote
    Rexxie got a reaction from Jesse_the_Scout in My thoughts on the game as current, and why I don't play as much any more.   
    This got to me eventually too. WG's map design philosophy changed (or just became more apparent) in 2014 or so to accommodate the idea that every class should have one specific flank on the map. It's so boring, and once WG finished their map transition with 1.0, all the fun was sucked out of the game for me. I was tired of doing the same thing every single game because it was so optimal that I might as well not have clicked battle if I tried otherwise.
    I could go on forever about everything that went wrong, but at the end of the day it's just Wargaming's soulless take on game design that finally did the game in. They've been trying to squeeze the game dry since the day it released, but at least for those first few years they didn't know how. It just took them a few more years to implement everything on their checklist.
  12. Upvote
    Rexxie got a reaction from HowitzerBlitzer in Hello!   
    you should try getting me banned too
  13. Upvote
    Rexxie reacted to Jesse_the_Scout in WoT Only Premium Coming   
    This game is finally one of those old MMOs where you haven't played in years... and when you finally log in you're immediately showered with a daily crate, the returning player MEGA crate, 2 special missions reminders, +300 Cow Coins, A Quantum bonus to gem rotations, and +30% to all prestige points for 24 hours.
  14. Like
    Rexxie got a reaction from Wanderjar in Newbie Here   
    pm me 
  15. Upvote
    Rexxie got a reaction from Errants in Newbie Here   
    pm me 
  16. Upvote
    Rexxie got a reaction from Private_Miros in Newbie Here   
    pm me 
  17. Like
    Rexxie got a reaction from Zytyx in Newbie Here   
    pm me 
  18. Like
    Rexxie got a reaction from Haswell in Newbie Here   
    pm me 
  19. Upvote
    Rexxie got a reaction from Enroh in Newbie Here   
    pm me 
  20. Upvote
    Rexxie got a reaction from Jesse_the_Scout in Newbie Here   
    pm me 
  21. Upvote
    Rexxie got a reaction from sohojacques in Newbie Here   
    pm me 
  22. Upvote
    Rexxie got a reaction from KnobbyHobbGoblin in Winrate Expecations   
    I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings.
    My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
  23. Upvote
    Rexxie got a reaction from borange01 in Winrate Expecations   
    I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings.
    My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
  24. Upvote
    Rexxie got a reaction from TheMarine0341 in Winrate Expecations   
    I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings.
    My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
  25. Upvote
    Rexxie got a reaction from 8_Hussars in Winrate Expecations   
    I always found that the deciding factor in WN8/WR is whether you typically carry early or carry late. This is related to camping, but not always the result of it. Early carries (whether that just be enough early damage or more subtle moves like trading HP for map control, push inertia, etc.) tend to be much less rewarding for WN8 and can result in a pretty serious rift in the two ratings.
    My only advice here is to experiment with the pace at which you play the game and adjust to what works best for you. Realistically you want to be carrying as early as possible, but some players are just atypically good at carrying later. If your current style is what you think is best, just pay no mind to your WN8. I wish I could do more than just echo the usual reply to this, but WN8 is just a number.
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