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About cullenscout1970

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  1. Mostly just trying to bring more eyes on this topic at hand so I can get more of a wider player sample. Also any revisions that you have in mind for this article would be fantastic.
  2. Introduction Hello and before anyone can get mad or offended and so on please hear me out? As someone who is working on becoming a game developer someday I try to understand why and how some updates, marketing strategies, and overall mechanics effect how player bases react. So in this forum I like to kindly request that all information be backed up with a reasonable argument. We all want this game to do well and we all are responsible for helping its staff by providing accurate feedback. As such I have spent time looking over forums discussing with all different level of skill players and clans on team speak and so on. Illegal mods As many players know who have been playing for a decent amount of time, know all about War Gaming's stance on how illegal mods are handled. This involves mods such as Grox pack and the famous War Pack. While this is as far as the player base that this effects the mod has easily got to be new players who understand basic game play but don't understand advanced game mechanics. This comes out to I’d be willing to wager to say 80%~ of the total north American player base information is from WoT labs. This is not a bad thing but cannot be overlooked. As such it has caused some players who don't understand to quit the game / rage uninstalling. A simple idea at least worth looking into is > Ways WG can fix this issue step one you know that magical thing known as a python log? Well it is a file in the wot client that checks if your running mods and a few other things as well. How can this be used? Have a program that before allowing any mod to be used it checks with the servers list of banned mod descriptions and looks for code in a mod that would affect the said parameter. This is pretty much a simple way of at least heavily hindering the ease of using illegal mods. And all legit mod creators can if their mod is denied access by the program to submit their mod to an official moderated forum were a (very small) team of WG staff can look them over to see if it passes the test if it is legit and legal it would have an exception thrown in the code to allow this mod although this would have to be done every patch for mods that are legal but don't pass the bot. Game mechanics As many higher than average players improve they start to come under what many call XVM sniping. As some of you may know XVM is a mod that tells according to a community created skill equation to all players who have it showing them the most proficient player on each team. This can create a very toxic environment as this also can show an estimated "win chance" according to the skill level of each team. Leading to people saying and doing things such as "oh this match is a loss" and or drowning them-self or disconnecting. This is also many new players when they look at mods for the first time. This is a bit of a sub issue but many players of a higher skill level that I have talked to would love an option to hide their stats (like how Press accounts do). In any case XVM as said above is no good for anyone creating a hierarchy based on a number. As for XVM sniping itself it's when people with high WN8 (the number used in XVM) get typically when SPG players focus them the entire match is a huge contributor to why experienced players in general despise SPGs and I will go into that later. SPG Mechanics Self-propelled guns as they are in WoT are an extremely big issue in terms of source of player rage lack of immersion and in general considered an “easy class.” Now why is that the case why does it induce so much rage? Well the reason for it is not something that can be just found by looking at numbers. Now some people may disagree with me but from the information I have been able to gather the issue lies in the simple fact that: Light Tanks, Medium Tanks, Heavy Tanks, and Tank Destroyers all are incapable of doing anything to stop arty directly, (directly being able to get to and destroy them). Typically players know nearly exactly were the SPG players are but only after being hit or seeing someone else get hit. This most likely is why artillery results in the following: frustration at being helpless, frustration from getting hit for typically 33% of your total hit points and then rare sudden one shot hits. Also worth mentioning that although SPGs were added with the intent of reducing camping as an experiment I have seen thousands of times were players are punished indefinitely more for playing more up front and trying to be more “active”. Then on the reverse players who hide the entire match in fear of getting spotted and slammed by a round that they cannot stop. This has absolutely nothing to do with if an SPG is actually aiming at their current location or if said SPG is loaded or not. The entire concept of “I could be hit” is what seems to drive this mentality. That said this entire argument can be proven invalid if example player teams SPG player knows how to counter battery and drops it early in the match, simple problem is most SPG players have no clue how or don’t want to as is not very rewarding and anyone who is remotely intelligent in a SPG moves right after they fire to avoid counter battery or the shot fails to connect even if they don’t move. Some possibly ways that this could be fixed in my personal opinion is an increase to splash decrease in shell penetration and something like a warning when a SPG is aiming in the square players are currently in like a red square appearing in the map? This would help people be more aware of the map itself as well. CLAN WARS 2.0 Disclaimer: I am not nearly as well informed of how clan wars 2.0 works so take all with a grain of salt Alright I have seen and hear a great many things and although I am personally moderately ok with how clan wars 2.0 works I can see how players especially the ones with jobs or school (this is most players) feel about this. First off many have complained how much skirmish grinding it takes to stay on the tier 10 map this is mostly on how far players are committed to playing said skirmishes and being basically forced to play is not helping. Solution? Possibly make it so each provenance makes the same amount in relation to the amount of influence and industrial resource needed. And as an incentive have a modifier to give let’s say X% more given to tier 8 compared to tier 6 and so on. Also landing zones are an issue but I’ll leave that up to someone who knows more about it. Link to the official discussion on the normal WoT forums doing very well http://forum.worldoftanks.com/index.php?showtopic=476890
  3. Well sorry this thread had become a bit maintained as of late forgot about it still being active. Sorry about that as I had joined ENVUS on a bit of a whim. But that's behind me now ENVUS is dead and i'm stuck without a clan and am looking for a new one. As ENVUS's people I enjoyed a lot I may be going to -G- as that's where a lot of them went to but some other clans I may join are MO and RELIC_3 and SIMP.
  4. Very interested in you'r offer when I drop tags ill be willing to say it's a 85% chance ill join you guys I asked around and majority of you are from HAVOC before a bunch of RUS players joined. And from what I can tell you'r going to be a great fit for me. Look forward to joining you. o7
  5. Hello as this is the first time I actually went on WoT labs to look for a new clan so ill say everything I think is relevant, if you want something just ask. Anyway as stated above I am looking for a new clan if possible a good clan that I can learn from. I have 8 tier 10s currently T110e3, T110e5, Leopard 1, E50M, AMX 50B, Batchat 25t, Foch 155, and Object 140. Tanks im working on getting are : E100, IS7, T57 heavy, T62A, AMX 30B, 113, 121 tier 8's I have are AMX1390, T54ltw, T34, FCM50T, IS6, 112, lorr155mle, IS3. Clearly most of what im still missing are clan wars staples. I enjoy active clans that do clan wars, strongholds, tournaments and so on at least one of above every night. I enjoy playing pubs but enjoy platooning as long as the people i'm with are pulling their own weight. As of recent brain cells are a hard thing to come by, i'm active nearly every night unless something comes up. Another thing is I stream on twitch and post YouTube I will not post or stream clan wars unless asked to for some reason. Stats I try to maintain a 3k recent not much to say hear. If their is anything I did not touch on that I should just ask ill be happy to provide. As always GLHF.
  6. Great list thanks a lot for making it although one problem BT is dead (reason DOS) -_- so please remove it from the list it might be inactive for a long time.
  7. Hello I am a fairly new stream and new YouTube channel and I also am very active and accepting of advice etc. I stream when I get home from school and stop around 10pm. I stream not just WoT but other games as well. Times (are subject to change) Monday 3:10pm - 6:00pm Tuesday 3:10pm - 10:00pm Wednesday 3:10pm - 10:00pm Thursday 3:10pm - 10:00pm Friday 3:10pm - 10:00pm Saturday 4:30~pm - 10:00pm Sunday 4:30~pm - 10:00pm My twitch channel YouTube I also plan on doing give always Also slight side note so I can put out more quality content for viewers feel free to send me links to up to date replays from http://wotreplays.com/ if I like it find it on my YouTube channel.
  8. cullenscout1970


    To be honest the 113 is a med playing it like a heavy (example the tier 9) will just git you killed it's reload is even fairly close to med level with food. As well as being fast enough to chase them down
  9. cullenscout1970


    Very very interesting im still going to grind out and play the 113 but it seems to be more of a challenge to do well in from what people are saying it's big selling points for me are it's dpm for a heavy and high speed. From my experience with it on the test it's low alpha next to a is7 etc is rather annoying. but I did have a lot of success with it's ufp. I know this is going to sound strange but I feel like the play style is very alike the Foch 155 in how you angle the frontal plate it's fairly unique and takes a lot of get used to. It's not horizontal armor increasing it's vertical because of the nice slope but no real solid base armor value to back it up in this respect it's not the bread and butter hull down tank why because your not hiding your hull your increasing it. Doing this is also difficult without gun dep so I strongly dislike the 121 because it's got even less gun dep by -1. This play style is not forgiving at all from the small room for error relating to if shots will pen you or not. This is mostly why in my opinion many players dislike the 113 in favor or tanks like the is7 due to how easy it is to work with is7 armor.
  10. I love my Meh tonk so ill just go off Mehing somewhere else you make me meh m8 bruh
  11. Love mine also run strong coffee (I think that the french prem consumable sorry if im wrong) cuts down that reload nicely like on mines your about reloaded when you get to hill instead of 7 or so sec sitting about doing nothing. Lorr 40t super corn stats in mine no clue how I sucked ass at it cuz it's a pice of crap. but so worth the grind.
  12. Ok so I recently got my brand new amx 50 Foch 155 known for being one of the hardest grinds in the game to get. Also as most players know the foch 155 has become outclassed over time from its huge nerf. So you are probably like ok so whats that got to do with its wn8 values. Simple 1,000 wn8 is one mag more or less in this tank (2,300 dmg) as its a auto loader this makes sense. What really is screwed up is how the wn8 from dmg stacks with this tank such as 3,200 dmg gives only 1,782 wn8 like just think for a moment name any other tank that gains wn8 at such a slow rate even 4,000 dmg is only close to 2,300 wn8 I may not know a lot about how wn8 is calculated but I know this cannot be correct.
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