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Verified Tanker [SEA]
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About WhymeLyu

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    Sharpest Tool in the Shed
  • Birthday 04/25/1988

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    Beijing, China
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  1. Look at that post-buff bloom values: http://tanks.gg/wot/compare#t:wz-111.c:fcm-50-t.c:fv4202-p as good as some "fire support" vehicles. I'm really looking forward to grinding Swedish tanks but I don't wanna deal with this new Type 59 (or... Tier 8 IS-7?) Notes: I'm on Chinese server where 9.17 comes at Dec. 20th and everyone buys WZ111.
  2. Here you go: https://thearmoredpatrol.com/2016/10/21/vk-72-01-k-initial-changes/ https://thearmoredpatrol.com/2016/10/21/vk-72-01-k-supertest-armor-changes/
  3. They must have learned this whole thing from Chinese server, a la Type 59 Gold.
  4. Technically I could agree these are buffs as a fact. But still, we are looking at a tier 8 tank which has bad fire control, bad DPM, worst alpha in tier, weak hp/ton and some armor but only when at higher ground. Also good penetration, good shell velocity and -10 gun depression, sure. But 40 km/h is still as meh as tier 8/9 Centurions and more profitability doesn't contribute directly to winning. Is WG suggesting that we should just sprem in this thing? I mean, it's not like WG doesn't know how to buff a tank in a way that actually matters. Just look at that WZ111 and M4 Rxxx megabuff. Bonus: here on Chinese WoT server, WZ-111 (and T-34-3. And 112 of course) still has 300mm pen HEAT which only costs 3600 credits per round. Yeah.
  5. For me personally, it's more about ease of use than learning what a tank is capable of. Before I started messing with XVM configs, I was using a contour icon mod to identify vehicle types easier -- TDs are in color blue, heavies are in scary red. You can get a good guess of how the game might be going with a quick glance. Later I ditched contour icon for XVM's {{c:vtype}}, which is still in use now as seen in the screenshot. But I always have to do the math like "they have 3 tier 10 heavies while 2 of them are 50B so let's make it 1" or "we do have an advantage of mediums but most of them are TD with turrets". With this vehicle role thing it helps take off a little bit of cognitive load for me. Yes and no, depends on what the "other stuff" is. Custom py_macro scripts are running in an isolated environment. Not everything(accessing file system is a no-no, and I don't believe doing networks things would work, too) can be done here. But it should be pretty easy to just show alternative stats provided within XVM. I might give it a shot after I finished procrastinating while being paid today (7 hours to go).
  6. Tank role is a thing. Even Wargaming knows this and may implement it in the game someday. So, let's give it a try today maybe? Right now I'm trying to implement this in the easiest way: Steal Wargaming's vehicle role definition Represent each vehicle role with a single character Show the vehicle character via XVM's py_macro extensibility (implemented in 6.3.0, kinda new stuff) With my own XVM config it looks like this for now: Here's my rough definition for each class in case you (probably) don't know what it means: H: heavium, assault tank C: cavalry, "true" medium tank S: scout F: mobile fire support D: dreadnaught, slow brick <space>: other stuff, including arty Here's now you can try with this stuff: Prerequisites You have XVM installed You know how to edit XVM config files Installation Download this file and put it in your ``<wot>/res_mods/configs/xvm/py_macro/'' folder. Modify your XVM config like this: Define an extra field for player panel Add the field to your favorite mode of player panel You might want to adjust the x and y values so that the vehicle role character doesn't overlap with anything else in your player panel. Hint: you can test it by watching a replay instead of actually going into battles. This whole implementation is surely pretty immature. But I'd like to post it to the world here anyway just to see how you fine Wotlabs folks would make this actually useful.
  7. I'm not a hardware person. A short and precise answer could be "I have no idea at all". But I'll try to conjure up a longer version anyway: The rough spec of my machine is: CPU: i5-4690k. Not overclocked for now, might figure out how to do that later RAM: 16G GPU: GTX 960 with 2G memory When I'm streaming with FFmpeg (with x264 as the video encoder, which runs on CPU instead of GPU) in 1280x800 resolution, it can reasonably keep running WoT at 45-60 fps, rarely dropping under 40 fps. This whole setting is kinda acceptable for me. But again, I'm not a hardware person and I have no idea whether to describe this kind of performance as "okay" or "I should really work on optimizing beyond 'it works just fine'".
  8. I'm running latest version(1.9.15 for now) of wine-staging with CSMT enabled in an Archlinux system. WoT works great except for occasional f*ck up when loading textures. But it doesn't happen that often to annoy me and could easily be "fixed" by turning it off and on again. PlayOnLinux could be an easy solution. But manually installing all the dependencies wasn't difficult IIRC. The PlayOnLinux script and Wine App DB both serve as good guides. Configuring fonts for CJK languages in Wine could be a PITA if that might ring you a bell.
  9. Everyone at WoT Chinese server gets T-22 (time limited, 3 days) for clicking a button. Guess I'd better keep myself away from Tier X battles.

    Are there any tanks good at countering those T-22s? I guess arty maybe?

    1. Show previous comments  4 more
    2. no_name_cro
    3. WhymeLyu


      @TheMarine0341 Weak turret roof? Thanks. Arty it is. :ohnyes: Besides, I am playing on Chinese server, not SEA.

      @Siimcy Your account have to be registered before 2016 March 14th to be qualified to get this. So um, no T-22 for you.

    4. Siimcy
  10. Just finished MT-9.4 (2k damage on 1 tier higher heavies) with Skoda T50. For a scrublord like me, it's just too hard to do 2k damage to high tier heavies in Pershing / Muts consistently. And I don't have CDC / Obj. 416 in my garage. With the addition of Japanese HT and Czech MT, the list could use a slight update I guess. O-I is just a KV2 with armor. And both O-Ni / O-Ho are (very) capable of finishing HT-4.X with the derp gun. Skoda T50 is good at killing / damaging anything 1 tier higher.
  11. Fire! Fire!fSKYTik.jpg 

    1. ADeadMan1


      Set him on fire twice?

    2. WhymeLyu


      Yep, the victim is the VK 4502B. Mission MT12.4 completed.

  12. Chinese server player here. AFAIK there's no confirmed purchase of this tank at all. Rumor says that it might be priced at 10K+ CNY but I haven't seen a single video / stream / screenshot of a purchased one yet. Maybe Wargaming hasn't decided how to implement Chieftain exactly otherwise it should be purchasable (if not to be implemented on tech tree) at Chinese server already. Since 9.12 time-limited Chieftains have been handed out to some video producers / streamers / people who paid lots of money. Besides, there were some events in which you can win time-limited Chieftain as well. Right now you can just purchase 100 CNY worthy of gold (4000, which isn't much) and get a bonus of playing Chieftain for 3 days. In pub games a Chieftain driver either is a unicum who performs well regardless of the tank, or doesn't know what he's doing at all, as I've seen.
  13. 4202P mission started on Chinese server with the exact same mission requirements as on EU/RU/SEA server. Chinese players are really happy with this unexpected equality.

  14. First post on a new blog, yaye. In case you haven't figured out: CSI stands for Chinese Server Insanity, which is obvious. Consider that I already have a WoT blog written in Chinese, guess I should make this blog like, what, introducing what it's like to play at Chinese server for you the curious ones. So here we go: time-limited premium tanks. This feature is lanched with patch 0.9.4. You can rent a premium tank for 30 days with roughly 1/4 of the full price. But in practice I believe there aren't many tanks actually rented w/ gold. Since you can actually buy premium tanks at a much lower price than the in-game price. Take 112 for example: in-game it sells 12250 gold, which equals roughly 300 CNY (1 CNY = 40 WoT Gold at Chinese server, but there are +10~20% bonus events for purchasing gold regularly.) A 30-day rental of 112 costs 3070 gold. But here's the catch: the official web store offers the 112 bundle for only 99 CNY, including 100% trained crew, 1 garage slot, 200 premium shells, vstab + GLD + rammer and 30 prem consumables. Whoever spends gold on premium tanks in-game, either purchasing a permanent one or renting, would be seen as a total noob. But let's not talk about this hard failing business plan since most players are not that stupid. Let's talk about how KDW(nickname of the operator of Chinese server) continues to make use of the time-limited premium tank feature: they give out lots of time-limited tanks as various kinds of event rewards / bonuses: For the first time you ever purchase any amount of gold: 7 days of Panther 8.8 A recent 2-week event for Chinese New Year gives out time-limited Churchill L, Rheinmetall Skorpion, Steyr Waffentrager and AMX M4. 49 at different stages, as long as you keep checking in at the event's webpage. A month-long event in October 2015 gives out various time-limited tier 6-10 premium tanks. Covering all MM tier you're likely to play at. If you've seen rented Panzer 58 Mutz flooding NA server, the situation is a lot more common at Chinese server. Sure, it's an easy way of trying out new premiums (you can't log in into public test server w/ a Chinese server account), but the insanity is serious. Pubbies yoloing in Object 907 only w/ 50% crew and binocs + camonet + toolbox (hopefully), just imagine. On the bright side, you can target at a specific vehicle class to complete individual missions a lot easier. Killing 3 TDs? Wait for a Rheinmetall Skorpion apocalypse. The Skorpion is like Borsig without having to grind. And pubbies who drive these are more likely to camp till death. Oh, I just got 3 MoE on my Rudy last month. Guess who should I give credit for. Until next time.
  15. WhymeLyu

    Type 62

    Quoting myself here: This seems to be no longer true since 9.9. Type 62 is now properly balanced as a scout when matchmaking, albeit it's not mentioned in the patch notes. WG is actually fixing things.
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