Jump to content

tango_delta

Verified Tanker [EU]
  • Content Count

    512
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    tango_delta reacted to Nkrlz in So I have a stupid idea. World of tanks:vanilla   
    I would just love pre nerf acc, and wouldn't even mind old arty, just bring back my acc., i wouldn't even mind being shooted from the other side of the map by a KV-2 as long as i could shoot straight most of the time out of my meds (also, and the most important thing, bring back fucking weakspots).
  2. Upvote
    tango_delta got a reaction from Nkrlz in So I have a stupid idea. World of tanks:vanilla   
    So wow is going to make vanilla servers. I have never played wow so idk but I have watched some really old wot replays on youtube and got a stupid idea. What about wot:vanilla? Like dis:
     
    Heavy tanks go up to tier 10
    Medium tanks go to tier 9 (I'm not really against tier 10 mediums tho)
    Tank destroyers go to tier 9 (This I definitely do want)
    Artillery tanks go to tier 8 (basically to current tier 8 arty
    Light tanks I don't know. Ideally I'd want the old light tanks back.
     
    Old physics: 
    Tanks get stuck whe driving into each other
    Sidescraping against other tank slows down both tanks
    Can't drive up or down steep slopes
    Can't flip over
     
    Old aiming system with 20% of the shots going to the edge of the reticle. Not so sure about this but would help light tanks, especially with old physics so you can motocross around the map.

    No premium ammo or consumables
    No 6th sense
    Shell normalization from 2 to 5 (ap)
    Matchmaker as it is today (no 5 tier mm)
     
    Does it sound bad to you? I'm kind of semi serious about this. Maybe as a separate game mode so you could choose whether to play in standard servers or in vanilla servers. Credit and exp progression would be the same on both servers.
  3. Upvote
    tango_delta reacted to MagicalFlyingFox in So I have a stupid idea. World of tanks:vanilla   
    8.6, when everyone thought arty was crap and stopped playing it   
  4. Upvote
    tango_delta reacted to Tman450 in FV215b (183) - another special vehicle and finally (after like 6-7 years?) single shot high tier French HTs   
    The Cupola on the first pictured french heavy is already making me tilted.
     
    183 should have been removed a long time ago. Now they're just milking it for gold.
  5. Upvote
    tango_delta reacted to Errants in So I have a stupid idea. World of tanks:vanilla   
    Yup.
  6. Upvote
    tango_delta reacted to KaiKai in Buffs to Underwhelming Tanks - How would YOU buff them, and why?   
    +/- 1 MM, almost done fixing up to tier 8
  7. Upvote
    tango_delta got a reaction from RogueDragonHunter in Do you think TDs are a problem?   
    One of the reasons why the derp monsters like kv2 and su152 feel more accurate than their numbers suggest is kinda simple. With the derps you are always doing damage when you hit no matter where you hit. And if you shoot low tier tanks even missing them can occasionally still blow them up. With the shitty but accurate needle guns like the panther has you need to hit the tank AND hit where you can penetrate. The window where you need to hit to do damage is much smaller for the needle guns which partly negates their "better accuracy stat" adventage.

    Afterwards when you think how accurate a gun is all you remember is all those shots that did or did not do damage and there the derp gun suddenly feels more accurate because it does damage more often. This same reason also makes the high tier TD guns feel more accurate. Not because they are more accurate but because they can be less accurate but they still do damage at long ranges simply because of the lolpen. It is very hard to shoot at tiger2 at long ranges with 300 pen gun and not do damage whereas shooting the same tank with 225 pen railgun means that some shots will not do anything simply because they miss the weakspot by few centimetres.

    Which gun is more accurate:

  8. Downvote
    tango_delta got a reaction from Jammore in Where do you stand on the skill MM idea?   
    It is not watered down version of skill based mm just like current mm with 2 tier spread is not watered down version of the old 4-5 tier spread mm.
    Once again I'm explaining to you just try to listen, try to understand. Skill based mm can have many purposes, many ways to chieve that goal and many ways to fail it. Just like any other kind of mm. Sbm can focus on reducing the variance or it can focus on totally removing any variance of skill difference between two teams. Just like rng mm can just take 15 random tank from the queue and make two teams it can also aim to make the tier spread of both teams somewhat similar. Even if the current wg mm fails even that very basic goal it at least is designed around that principle.

    And the rigged mm. You did not say that. You look the more like stat denier the more words come out of your mouth. Rigged is derogatory term used by morons who don't understand basic statistics. Don't be that person and stop using that moronic word...


    More bullshit. We do not want equality of results. We want to reduce roflstomps and battles which are insanely skewed towards one team. Not all battles but just the most imbalanced ones.
  9. Upvote
    tango_delta got a reaction from ForeverN00b in Where do you stand on the skill MM idea?   
    Not sure if stupid or just funny. Skill based mm only for elited tier 10s? Make it on purpose so bad that no one wants to play it? Then claim sbm always sucks.
    Looks like the only problem you just solved is to how to write a post about sbm without actually adding anything useful to the discussion.
  10. Downvote
    tango_delta got a reaction from xWulffx in Where do you stand on the skill MM idea?   
    It is not watered down version of skill based mm just like current mm with 2 tier spread is not watered down version of the old 4-5 tier spread mm.
    Once again I'm explaining to you just try to listen, try to understand. Skill based mm can have many purposes, many ways to chieve that goal and many ways to fail it. Just like any other kind of mm. Sbm can focus on reducing the variance or it can focus on totally removing any variance of skill difference between two teams. Just like rng mm can just take 15 random tank from the queue and make two teams it can also aim to make the tier spread of both teams somewhat similar. Even if the current wg mm fails even that very basic goal it at least is designed around that principle.

    And the rigged mm. You did not say that. You look the more like stat denier the more words come out of your mouth. Rigged is derogatory term used by morons who don't understand basic statistics. Don't be that person and stop using that moronic word...


    More bullshit. We do not want equality of results. We want to reduce roflstomps and battles which are insanely skewed towards one team. Not all battles but just the most imbalanced ones.
  11. Downvote
    tango_delta reacted to xWulffx in Where do you stand on the skill MM idea?   
    Have to agree to disagree then peece owt
  12. Upvote
    tango_delta reacted to devilishred in So should everyone get Sixth Sense?   
    I'm baffled as to how do people even consider removal of the sixth sense. It's beyond stupid, unless you're masochist^2.
    The removal of sixth sense would benefit skycancer the most of all classes, campers or ``defensive'' players too, due to very few mechanics in the game to defend against it, which I can think of 2 first being sixth sense second spall liner. Coupled with 100% unreliable and unpredictable spotting mechanics and arbitrary bush/trees camo %. On top of that it would literally cripple all the new players that would want to get decent at the game, due to again, camo mechanics. Because right now person can guesstimate when he gets spotted and if he does, he gets confirmation for this, maybe veteran players could adapt, but for newer who would start to play after the sixth sense removal would never have had this information/skill, intuition if you may.

    Removal of sixth sense would mean punishment of active or aggressive play, which this game already lacks. And what positives would it bring to the gameplay? Can't think of much, enlighten me pls.

    On top of that, this game has SO many flawed and broken mechanics while the game balance itself is out the window and has been since its inception. And in the end this game requires barely any skill to be competitive/good, maybe it's time to end the circlejerking. While at this why not make a historical realism battles, with no UI, one shots, no crew skills and skill mm in randoms, that'd be fun! Or retarded, I'm towards the later tho... The idea is incredibly stupid, what else? Buffs to skycancer, I think they've got enough of them already, esp since 8.6 buff made them beyond op, op isn't even fitting word anymore to describe as to how broken the shit is. Needless to say, these aren't the only reasons why it's stupid.
  13. Upvote
    tango_delta got a reaction from UbaldoBastardo in SS posts on skill MM   
    We are now talking about tier 10 CWs??? What happened to the topic?

    There is no need to take away the pubbies.
    This whole skill based mm for me is like groundhog day. All the time people only see two versions of skill based mm and it seems almost impossible to make them understand that there are more ways to have skill based mm than to just balance the teams (the better you are the worse team mates you get) or mirrormatch people (purples vs purples)...

    The whole discussion seems to be just a competiton who can come up with the stupidest reason to not have skill based mm. Because it is socialism seems to be clear winner so far. Probably need to get back to official forums to see anything stupider but I really doubt it.
  14. Upvote
    tango_delta got a reaction from HELIONIST in SS posts on skill MM   
    This is simply not true.
  15. Upvote
    tango_delta got a reaction from FlakTrack in SS posts on skill MM   
    We are now talking about tier 10 CWs??? What happened to the topic?

    There is no need to take away the pubbies.
    This whole skill based mm for me is like groundhog day. All the time people only see two versions of skill based mm and it seems almost impossible to make them understand that there are more ways to have skill based mm than to just balance the teams (the better you are the worse team mates you get) or mirrormatch people (purples vs purples)...

    The whole discussion seems to be just a competiton who can come up with the stupidest reason to not have skill based mm. Because it is socialism seems to be clear winner so far. Probably need to get back to official forums to see anything stupider but I really doubt it.
  16. Downvote
    tango_delta got a reaction from Rexxie in SS posts on skill MM   
    This is simply not true.
  17. Upvote
    tango_delta got a reaction from ieatcookies in Corridor maps part 2 (ftr)   
    1. skill mm is fundamental part of many online games today. Just because ss can only imagine the most simple and retarded versions of skill based mm doesn't mean only poor versions of sbm exist. Sbm is of course not a magical tool that can instantly solve the game by removing all roflstomps for example. It can be done badly (what wg most likely will do) or it can be done well.

    One of the key problems with skill based mm is that it affects everything else. It can affect money and exp earning and thus it can affect the pace at which you can climb the tech trees. If the skill metric is poor then it will cause animosity towards the system when it either is easy to abuse or doesn't make any sense. In wg's case both because they never explain anything because they are so afraid people will spot the errors in the systems.

    This can mean many things. Some tanks may become too good at lower levels when reds have no idea how to deal with e3 or at high skill divisions some tanks can be obsolete when t95 is just free exp. Playing something underpowered like type 58 will still limit your skill enormously compared to situation where you would be driving hellcat. To put it other way tank balance in wot is not good enough for skill based mm. And looking at wg's track record we know they don't give a shit about balance until enough people only start to play one tank (kv1s) and stop buying gold to climb up the tech trees.

    So any idea of skill based mm idea should at least have these features:
    - correlation multipliers for credits and exp so that being in higher or lower division does not make you more or less money than now
    - up and op tanks need to be buffed and nerfed asap and not let things escalate into everybody driving gud tenks and not driving bad tenks
    - there needs to be design goals what you want to do with skill based mm. Having it for the sake of having it is not good idea. Sbm can make matches more balanced, can draw everbody towards 49% win ratio, it can cause win ratios to spread out more, it can make more matches equal and challenging, it can remove certain factors from contributing into the matches (bad players, good players). It can cause good players to lose income, it can increase the income of bad players. Or it can just keep what we have but add a shiny number next to our username that tells how often you play hellcat/t57/waffle.
    - tank balancing probably needs a rethink. I have not thought about this but in skill based mm win ratio is meaningless stat. I wonder if that is true for individual tanks as well...

    2. el halluf is not open map. It is (or was) a map with one single corridor where arty was the only unit that could shoot the other team. And there was no cover. Same with old erlenberg. Steppes is open map as well but there are no chokepoints where arty can aim and tanks will always appear under his reticle.


    Also fuck everybody who answer to every single question with "the game is designed for braindead old men so it can not be challenging in any way. That is not explanation why something is something. It is just an excuse to not change anything because in reality wg doesn't even know what braindead old men want when they play wot. Yet people just repeat like parrots what some serb says. Rng is needed because braindead old men. 2 tier mm is needed because variety and braindead old men. Sbm is bad because braindead old men. Showing all tank stats is bad because braindead old men. Corridor maps with no flanking are needed because braindead old men. Repeating that phrase is not an explanation!
  18. Upvote
    tango_delta reacted to Sturmtiger_304 in Where do you stand on the skill MM idea?   
    Ït's weird how LoL got ranked MM & normal "randoms", and it's not like they are missing players or anything...
  19. Downvote
    tango_delta reacted to Bobi_Kreeg in Where do you stand on the skill MM idea?   
    Not sure if stupid or just dumb. Skill based MM for stock Leo PTA and every other silly tank? Tier 7 ranked games? Tier 4? You want stock M48 Fatton matched against team T-62A or what? God help us all if that shit happens.
    Ranked games should come as a separate game mode for top tier tanks, or not at all.
  20. Upvote
    tango_delta got a reaction from UbaldoBastardo in Corridor maps part 2 (ftr)   
    1. skill mm is fundamental part of many online games today. Just because ss can only imagine the most simple and retarded versions of skill based mm doesn't mean only poor versions of sbm exist. Sbm is of course not a magical tool that can instantly solve the game by removing all roflstomps for example. It can be done badly (what wg most likely will do) or it can be done well.

    One of the key problems with skill based mm is that it affects everything else. It can affect money and exp earning and thus it can affect the pace at which you can climb the tech trees. If the skill metric is poor then it will cause animosity towards the system when it either is easy to abuse or doesn't make any sense. In wg's case both because they never explain anything because they are so afraid people will spot the errors in the systems.

    This can mean many things. Some tanks may become too good at lower levels when reds have no idea how to deal with e3 or at high skill divisions some tanks can be obsolete when t95 is just free exp. Playing something underpowered like type 58 will still limit your skill enormously compared to situation where you would be driving hellcat. To put it other way tank balance in wot is not good enough for skill based mm. And looking at wg's track record we know they don't give a shit about balance until enough people only start to play one tank (kv1s) and stop buying gold to climb up the tech trees.

    So any idea of skill based mm idea should at least have these features:
    - correlation multipliers for credits and exp so that being in higher or lower division does not make you more or less money than now
    - up and op tanks need to be buffed and nerfed asap and not let things escalate into everybody driving gud tenks and not driving bad tenks
    - there needs to be design goals what you want to do with skill based mm. Having it for the sake of having it is not good idea. Sbm can make matches more balanced, can draw everbody towards 49% win ratio, it can cause win ratios to spread out more, it can make more matches equal and challenging, it can remove certain factors from contributing into the matches (bad players, good players). It can cause good players to lose income, it can increase the income of bad players. Or it can just keep what we have but add a shiny number next to our username that tells how often you play hellcat/t57/waffle.
    - tank balancing probably needs a rethink. I have not thought about this but in skill based mm win ratio is meaningless stat. I wonder if that is true for individual tanks as well...

    2. el halluf is not open map. It is (or was) a map with one single corridor where arty was the only unit that could shoot the other team. And there was no cover. Same with old erlenberg. Steppes is open map as well but there are no chokepoints where arty can aim and tanks will always appear under his reticle.


    Also fuck everybody who answer to every single question with "the game is designed for braindead old men so it can not be challenging in any way. That is not explanation why something is something. It is just an excuse to not change anything because in reality wg doesn't even know what braindead old men want when they play wot. Yet people just repeat like parrots what some serb says. Rng is needed because braindead old men. 2 tier mm is needed because variety and braindead old men. Sbm is bad because braindead old men. Showing all tank stats is bad because braindead old men. Corridor maps with no flanking are needed because braindead old men. Repeating that phrase is not an explanation!
  21. Downvote
    tango_delta got a reaction from Folterknecht in Where do you stand on the skill MM idea?   
    Not sure if stupid or just funny. Skill based mm only for elited tier 10s? Make it on purpose so bad that no one wants to play it? Then claim sbm always sucks.
    Looks like the only problem you just solved is to how to write a post about sbm without actually adding anything useful to the discussion.
  22. Upvote
    tango_delta got a reaction from CraBeatOff in Is Serb full of shit or is this true?   
    End-tier doesn't necessarily mean tier 10. And 83% probably doesn't mean 83% either. It is serb after all. (Or is it)

    What he is probably trying to say is the exact opposite. Vkb is not going to be buffed. Kv1s is fine. Hellcat won't be nerfed. So what he is saying is that 17% of all people have end tier arty which they have unlocked but do not necessarily have in their garage. And end tier arty means tier 8 or above because no reason. "Database" probably means the top50 players on hall of fame with most games played.
  23. Upvote
    tango_delta reacted to sonlirain in decent rpg suggestions?   
    Arcanum
  24. Upvote
    tango_delta got a reaction from Beunsoldaat in how to recover   
    Use a repair kit.
  25. Upvote
    tango_delta got a reaction from Derek in how to recover   
    Use a repair kit.
×
×
  • Create New...