Jump to content

_Juris

Patron³
  • Content Count

    503
  • Joined

  • Last visited

About _Juris

  • Rank
    Is depressed about gun depression

Profile Information

  • Gender
    Male
  • Location
    United States of Carolina
  • Interests
    Tanks and racing - everything else is just a game...
  • Server
    NA

Recent Profile Visitors

3,074 profile views
  1. No problem, I didn't even have a chance to play last night anyways, so i'll remember and make sure to stay until the end of each battle.
  2. I've played with it off and on since it came out. At least at my level, it does feel like it makes some difference, but i'm happy to do the replay data collection for you and see what we see, as long as you don't mind if it takes a little while to collect it? Was three-marking shitty tier 8s, unless you'd rather data from different tanks... you're probably getting either VK75.01 or T42 replays.
  3. Yeah, probably not much. I'm not sure i'd call it "quite strong," i'd say it's in the upper tier of the ridgeline mediums in tryhard mode, but no better than slightly above middle overall of tier 8 premium mediums. And i'm not really playing it in semi-poverty mode, but definitely reserving APCR for when it's necessary (which, as you point out, is quite often). The turret is trolly but once you're all playing in tryhard mode, it's going to get penned at least half the time even if you're pointing your turret directly at your adversary, and it's harder to take snapshots because of the relati
  4. I'm not rating it mainly as a credit earner, but at least for the majority of the tanks-playing population, it would seem odd not to at least mention its ability to do that, especially given that it can't even be bought for gold, but has to be purchased with actual currency. I agree it's not the only useful metric of a tank, but it is one useful metric - I like to think of all tanks as a sort of product of their fun gameplay potential and their credit making (or losing) profile. I don't understand what you're trying to say in your last paragraph - why would credit earning lead me to ra
  5. I agree, and I don't even think it's a disconnect, really - it's a perfectly adequate tank from a pure combat perspective if you don't factor in credits, and slinging 268 APCR at tier 8 is fun, it's just that it seems difficult to justify paying actual money for the privilege, when you could just play the M26 Pershing or the Caernarvon instead.
  6. I think the T42 clearly not better at poking, since it has considerably worse bloom values than the TL-1 LPC, the hulldown is at best a wash (since it gets one more degree of gun depression, but its mantlet is way smaller), and it's a little better at sniping because of the accuracy (but you will be forced to use APCR to do it effectively, while the TL-1 LPC can use its AP rounds, and at least in some situations has a superior premium round as well). I compared it to the T-44-100 because it is a premium tank that has a poor enough AP round that flanking shots will be necessary in order
  7. Finally got around to playing mine a bit, and wrote up a long review on the official forums: http://forum.worldoftanks.com/index.php?/topic/634586-juris-reviews-the-t42/ TL;DR is that there are too many downsides and not enough equipment slots to fix them. You either end up with a medium tank that's too slow and sluggish to get into position, or a medium tank that has to choose between rate of fire (with poor penetration) or reasonable gun handling (with poor penetration). Add in the dumbness where Situational Awareness is on the commander (so basically you won't get to use it unle
  8. That's very interesting and, as you say, in the competitive environment the extra HP could be really decisive. I wish the competitive environment wasn't so shitty, because seeing the new equipment choices in that context would be really fascinating.
  9. In the case of the Maus, I think the answer is clearly yes. 4 km/h is a 20% speed boost, and the tank feels noticeably more agile. I was toying around with vents in the bonus slot, then turbo and rammer, which seems to work very well. It's still slow enough that not having the VStab doesn't really feel that bad. I think you could go lots of different ways with the other two pieces of equipment, depending on what you want to do, but with a good crew and food with this setup, you still have 465m view range too, so you're not blind.
  10. You should buy the STB-1 and not buy the AMX M4 54 for all the reasons above. I'm going to be unusual and suggest you try the Pz. VII, with the caveat that if you do, you should only play it in full tryhard setup (purple equipment, APCR standard, food). I bought it for the hell of it quite awhile ago and did the above just to do something different, but I find that I actually really like it and can be effective in it. Yes, people who spam premium rounds can go through you, but that's true of most tanks. 560 alpha and 315 APCR feels nice, and the fact that you're tall sometimes lets yo
  11. FWIW, i've tried playing the Maus both ways, and I think the turbocharger is better. Although it doesn't improve the effective traverse speeds as much as the grousers do, it does improve them roughly as much over "stock" as the grousers improve them over the "turbo" configuration, which is enough to be significant. Because the turbo adds a flat 4km/h and 2km/h bonus to speed (rather than a percentage), it helps tanks with a low top speed more in a relative sense, and I haven't noticed much trouble getting it to actually hit its new top speed. As with lots of superheavies, I think the bigges
  12. FWIW, I tried both when I ground through it, and felt like the 122mm was hands-down the better choice. The 130mm is just too derpy on the 705 (compare it to the IS-7, and it's obvious why - the 122mm is already at IS-7 levels of dispersion, and the 130mm keeps the bad handling and bumps out to 0.42 from 0.38), and 315 HEAT definitely worked better fighting superheavies than 303 APCR. You also get a modest but reasonable DPM bump with the 122mm.
  13. I was pleasantly surprised to discover my old favorite forum alive and still somewhat active. This post interested me, as I think i've always had a few semi-unconventional ideas about the game. My current thoughts, roughly in order of increasing unconventionality, and with the caveat that these are NA only: Not controversial, but fuck EBRs, especially the tier 10 which is a vehicle tailor-made to encourage both idiotic YOLO gameplay that's largely ineffective but fucks random people in the ass, AND for being insanely exploitable by good players, especially good players with good intern
  14. For a tank with literally no side armor, this gets more troll and rage-inducing bounces than any tank i've ever seen. Lost a game on Karelia earlier this week due three consecutive random bounces off the side of one of these things who was doing dumb stuff in the middle and (apparently) couldn't get punished for it.
×
×
  • Create New...