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Verified Tanker [NA]
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Everything posted by Burtak

  1. Burtak

    Steel Ocean

    Well it's not literally the same game. Since it just released this weekend, it's suspect that you downloaded and played through to high tiers to qualify your, 'It's shit' review. Good initiative on making a snap judgement though. The cash grab status of Steel Ocean is a much stronger sell, though the gameplay is not bad. Gold options: -The game constantly reminds you that you could be doing better by purchasing gold and using the gold to get commanders. -Premium Ammo -Two forms of premium time. One is purchased in battle blocks (number of battles) and offers 100% incre
  2. I'd be interested to see if you can maintain that WR up to 100 battles Shewdor, as 32 is still a small sample and 100 is the usual reference point before making statements about a tank. 100 battles solo in it and a 70% WR+ and I'd be more inclined to believe you, but since you have some battles in WoT under your belt, you have an understanding of how tonks plays. Artillery isn't OP. You get a warning, move. Most shitters sit in the back and the shell has a 3 second + travel time. Smoke and Illumination rounds don't insta-load, so team oriented arty gets even less time to damage stuff. IFVs and
  3. Paaranoja, One thing you are failing to account for in your marketing is customer service when you make your comparisons. The western world has nailed down customer service pretty hard. In fact, where I live (Las Vegas), we call it the Service Industry (Any job that makes tips, tokes, or services customers). I love WoT, despite being a shitter that can't compensate for a team full of shittier shitters, but AW seems to be, so far, being much more customer oriented than WoT was early on and, in some respects, even today. Same thing with overpriced iPhone. The Apple pros, or whatever the name is
  4. Just to chime in on the Tirpitz, I specifically didn't buy it because of the cost/bundle. I wanted only the ship, not a forced bundle. 5 bucks less and just the ship and I would have bought it. I was bothered by the bundle enough to pass on it. The possibility that the game would die based on a small playerbase was also an issue that prevents me from sinking 60+ bucks in one shot on it.
  5. One 'problem' of WoT is the rush to high tiers and the current 'damage and kills centric' metric to skill. My understanding was that low tiers are still quite playable in WoWS because of the game structure and that there isn't a whole lot of finger pointing at reds yet. I'd like some DD experience based on spotting too so I can run around undetected screening. So, adding tier 1-6 national ships sounds like a pretty good fukn idea to me broski because we aren't yet fully penalized here for not averaging high damage per game with the current metric out that's kinda half-assed so far due to the l
  6. I'm not sure what all the salt is about. I don't think a 'majority' are against Cunicularius on this. I've also found that, often in WG games, people say one thing about a mod while downloading it and using it with the other hand. I see no problem with this mod. It's no different than the new arty view in WoT. Enabling the alternate view to get shell time without hitting alt has a warning that it may reduce performance. Those people should be penalized for not having it up all the time? People who have a hard time hitting alt while in the middle of a firefight should also be penalized? This mo
  7. I'm not super familiar with the more modern ships, but most early era ships, by this I mean the ones still in service in the early 2000s, used this style of bedding, the cots on chains or rope cots. Navy side may have had overhauls to the 'coffin rack' style, but troop bedding was usually stacked 4-5 high with a cot woven with rope onto a metal tube frame. An upgrade to this was a thin mattress. FYI, sleeping out on the deck on a blacked out ship for night operations is scary as shit when you know that they'll probably never find you if you were to fall overboard. We would sneak out the O-2 Le
  8. Haha, fair enough. Thanks Deus. I figured it never happened because of the NDA.
  9. I know this may be a lot to ask, but is there a chance of getting this forum split with some sub forums? For example, tonks has sub forums for nations so that each nations vehicles can be discussed, and has a core mechanics sub forum. I played two games last night and I literally have no idea what I'm doing. There are many others, Deus, Tedster, and Assassin7 to name a few that I have name recognition for, that seem to have a lot of experience with this game and know the mechanics pretty well and it would be nice to see a comprehensive breakdown of this game so people can: A) Figure out what s
  10. Burtak

    Brutal Doom

    Erm, FlorbFnarb, we had 5.25" drives on the Commodore 64. We just never had a 3.5". The cassettes that plugged directly into the keyboard were actually pretty far and few inbetween. I only had one of them, and that cassette was so I could program binary games in from the Commodore magazine. Those games were saved to 5.25" drive. The cassettes were also lightning quick to load if I remember correctly. With that said, we used to be able to rent games on disk and copy them, long before the online verification was a thing. My favorite game was a fantasy baseball sim, I have long forgotten
  11. If you can't let scouts, well, scout, then remove the IFV. It should be completely useless otherwise. Unless they are going to get a mortar on the back. Scout tanks in WoT also get good guns for the most part. The AMX series in particular comes to mind with clipping and clean up and the new scouts with power creep are just abominable. A scout tank should be almost ineffective at damaging, but get it's experience from lighting tanks. My personal experience in the battles was that I could be extremely useful as a scout tank by lighting and backing, lighting and backing. I like the tank h
  12. I disagree with this being considered more akin to an Alpha. It's closed beta, which in theory, can go on for quite a while. An Alpha build, to me, would be more of the terrain bugged, hitbox detection, glitching, etc.This clearly was a way to monetize (and it wasn't a horrible money grab either with a 14.99 low end buy in for access) the real desire for many of us to play what they were working on. It's far more complete than probably over half the steam early access games which I would consider, in most cases, to be more akin to an alpha build. You compared it to WoT's open beta, this is
  13. Sorph, I don't like you. Or the horse you rode in on. That's completely why I keep this avatar. Be less of an @55hole to people and maybe they won't go out of their way to antagonize you.
  14. Just in case anyone out there plays tabletop with mutants and masterminds, icon, or any other super hero system: https://www.kickstarter.com/projects/412792115/the-super-villain-handbook/ It's my understanding the book is system neutral, so you can convert it to any system you like. I don't play any of these systems, but Jason Tondro is a friend of mine and I play Ars Magica and 5th Edition DnD with him playtesting his module he's writing for that. Jason is probably one of the funnest players/gm's I've ever played with. Jason's roots are pretty deep in the comics and tabletop commu
  15. He gets so much love because of the Golden Age. Wing Commander was pretty much a groundbreaking experience for us nerds. I remember spending the night over at a friends house and us taking turns napping while we installed games from 3.5" floppy disks because they took so long to transfer the data onto his 386 computer. Our programming classes in High School started with Basic and progressed to Turbo Pascal in year 2. I want you to look at games today and then look back at the games of yore and realize that when Wing Commander incorporated Hamill with live action cutscenes, it was unbelieva
  16. Mmmm, the Xbox 360 lasted a pretty long time. Longer than my current graphics card which is really the only component I need to continuously upgrade on a cycle that's probably shorter than the console cycle. You're not taking into account the dumbing down of technology with that statement. The iPhone/Apple base of consumer is the same consumer that sticks with their console because it is more reliable than the PC. Well, more reliable than the self built gaming rig that is overclocked like crazy to extend past it's life cycle of 2-3 years. I'm not trying to make this a debate on console/apple/p
  17. I didn't ask for sugar to be blown up my ass, I asked for you to not immediately attack me personally because you don't like a post I made. There's a difference between being telling someone they are an idiot because they wont believe spotting mechanics after it's been explained six ways from sunday, another for you to just be an asshole from the start. This forum isn't an excuse for someone to be a jacktard. I believe I tried to logically walk my way through posts instead of just insulting you. No need to do that though, right? This is the wild west. All you've done is tell me you want ga
  18. Folter, are you really that much of a dick? Or do you just play one on TV? There is no reason for you to personally attack me. You act like I'm spearheading this movement to fuck you over in WoT. You're welcome to search the forums for my posts and see how much I post about this. Wait, nowhere except here where you've twice attacked me. Do I care? Not so much, but I'm beginning to assemble the picture of Eurotrash from you, so I guess it's good we don't play together? WN(x) would not suffer. You'd still dish out just as much damage and kills as before. In a roundabout way?
  19. You know what FlorbFnarb, you're right. I am. I edited my post. In order for me to be placed on a team where I have an equal chance of winning, worse players than me have to be too. So, yes. I'm saying I want 50 pct of the time Deathpig to be on my team. That's what I'm literally asking for. I'm asking to have just as many purple players on my team as the other team every match where possible (Tier 8+). Stop focusing on WR itself. I can literally throw the WR metric out and be happy with a metric similar to/the same as W8. If there was always an equal chance to win/lose, individual
  20. Sure, I'm saying that equally skilled teams aren't a bad thing. I give 2 flops about WR in this given scenario. We have more than one metric to base skill on. Bad players are already punished by no damage, no kills, no xp, no credits. I don't have access to the tier spread of players. I would need to see the hard stats of Tiers 8+, what pct of given players are playing this Tier, and the breakdown of skills. I think it's a fair guess that at any given time you can put 2 equally skilled players in a match on opposite teams. I think it's fairly easy to balance platoons. L
  21. Having read a lot of this thread, it's hard to understand why people hate some form of skill based MM. Here's what I see, 'I don't like an equal chance to win, I want to tilt it in my favor' Hear me out before the neg reps just fly in. Yes, many unica can run solo and still keep 60-70% WR. That's a testament to their skill and the lack of skill among the other 29 players. I believe it's already been validated that the unica are able to bring all the aspects of the game in accordance to achieve what they do. That's fantastic. I see unica solo, so I know it happens. What my bias
  22. I think that XVM hurts lower skilled players more than anything. Perhaps by lower skilled I just mean those who downloaded it and either don't want to take advantage, or are simply incapable of taking advantage for one reason or another. I played a Tier X match last night and there was a highly skilled platoon on the other side. I recognized _Dia even without XVM, a -G- player, and I think spencer_, but I don't remember the third. It was on Stalingrad and they were a 50B platoon. Had they seen our team chat before the game started, they would have seen how demoralized the team was before t
  23. Check into Gamers Anonymous? If that exists. WoT can be like an addiction That's tongue in cheek, but it's kind of true. My way to do this is to platoon with a friend(s) or play in very short bursts (2-4) games. My stat obsession came from a very different place than yours. My obsession was to play to a standard that makes it worth playing in a competitive clan. In reality, I don't want to have to be online at a certain time every night because I have other responsibilities. Now I am back to playing for fun, not to grind a tank line, not to grind credits. Overall, I'm playing better than
  24. Not knowing you at all, but watching the evolution of your posts: You're completely back to focusing on performance base given to you by the W8 numbers. As a green trying to break through, I understand the obsession with the numbers. It's making me far too angry to consistently play though. I think you are very likely to fall into that trap again. Right now I focus on trying to stay alive, win, and do damage. Staying alive is key to keep me from rushing to a spot I see purples using to great effect, but being unable to pull the same skill off there. Watching those numbers every day
  25. That is actually neat information Dlur. I never realized that. It's never come up with software and compatibility for me.
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