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Verified Tanker [EU]
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About Baldrickk

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  1. He tried, on US and EU. He didn't.
  2. https://developers.wargaming.net/reference/all/wot/account/list/?application_id=demo&r_realm=eu I have to hand it to WG this time: their API info is great
  3. No, as Tadoo87 says, it's not players getting worse, that's far too big a change to be players with many thousands of battles. Instead, it is more an indication of the changing player base. Graph: The first big dip co-incides with the "100 years of the tank" celebration. The big drop following this is post 9.18 (and the reason I want to find more data is to refine the graph around that point) The first drop is indicative of a large number of players picking up the game for a short period, either unpracticed players or those who are playing for the first time. The
  4. Because while it does expose lots of very useful stats, it doesn't show the stats I want?
  5. I've been trying to get some past data for the active player stats as per the front page of http://wotlabs.net/eu but I can't see any way to see past stats through the site. I have been trying to use the internet archive to get past values, which has been moderately successful (https://web.archive.org/web/*/wotlabs.net/eu) but there is... not much data there for this year, whereas it was previously fetching data monthly. This is what I have so far: Raw data: Date Average Recent 17/11/2017 50.28 51.13
  6. Thanks for fixing the stats site. It now no longer says "no player 'Baldrickk' found, closest match: 'Baldrickk'" Any news on adoption of WN9?
  7. I think I lean the other way on this. Having a session stats mod for example let's me see when I'm not playing particularly well, and I can then either decide to call it a night, or stop and think about what I'm doing. Winning is fun and provides good stats, sometimes, I'm just so out of it that I don't even notice when I'm having a bad session, I'm just playing on auto pilot, and not even enjoying myself. Seeing that my last 5 games were terrible with sub 500 WN8 is the kick I need to get my head in gear or to take a break.
  8. This is interesting, is this globally, across all skill levels? Because I could see the very best players possibly 'stealing' each others potential damage, but only for the very best. It seems like "platooning makes your DMG go down" is 'common wisdom' around here.
  9. Er. Hi guys. That forumite over on the EU forum would be me. Sorry. I am aware of my skill level, WG pegs me as just inside the top 5% last time I checked, and I think I'm in about the same place when you look at WN8. Certainly, at least when playing mid-tiers, it's not common to be outside the top two or three players on both teams according to XVM, until I run into a three man uni platoon or two. So you would expect that I could go up against 20 random players 1v1 and win all but one battle? Possibly. One thing I do know, is that I am not yet good enough to be properly consistent, which is w
  10. I didn't see it the first time, watching on mobile yadda yadda. Watching it again it is pretty obvious. I use mods, they are not inherently a bad thing; I use XVM to give info that (most of it) should be in the vanilla client, like the actual stats of vehicles when crew skills are factored in. I use a carousel mod to show more of ny tanks at once and provide a better tank filter I have Binocs and cammo autoequipped on tanks that use them so I'm not always hunting through my 65 tanks looking for them when platooning I use the server reticule mod... To me though, this is crossing the li
  11. What happened is pretty simple. Imagine a clock with you at the centre. The enemy is at 12:00. You have some lag leading to a small desync, the server thinks you have the turret pointed at 5:00, your client shows it at 7:00. To get to 12:00, the client rotates clockwise, the server rotates anticlockwise. Now this isn't too bad most of the time, as although the client and server guns are rotating in the opposite direction, they will get there (to 12:00) at roughly the same time, throw in some aim-time and no-one is any wiser. But then you turned your hull clockwise too. The speed that
  12. Yeah, it is n×1÷e iirc. Either way, I don't find that I need to hold my shots to aim when sniping, unlike other tanks. The aim-time is stupidly quick.
  13. Yes, but it aims quickly when you stop to shoot. With GLD it aims faster than it shoots with rammer. Personally I find 2% less bloom to be less worth than ~20m more leeway on not being spotted & shot at.
  14. I'm no Unicum, but I do most if not all of what is on the list, with varying degrees of competence and active thought required. I'm currently away from home, so booted up the (borrowed) laptop patched game and started to play. No reticule... Well $h!t€k@k! ...Ace Tanker. Granted, I decided that after the WZ grind I would play my more neglected tanks, so I started by taking out my T-28 (which doesn't yet have 100% crew - I'm not a statpadder, just a collector), but that felt good - which is the point of this post: If you don't feel it, don't force it, you'll just go on tilt. If you
  15. Aim time is fast too. As long as you have gld, those skills are not essential and improvement is v. minor imho. I went camo first. I found that the tank works best brawling only against same or lower tiers, and you can dpm them to death before they can exploit your track, plus you have a repair kit if needed. Camo lets you do silly things like running around in the open while dpm-ing the flanks of enemy tanks @ 300m. - the number of games where I have yolo'd, been reduced to ~2% hp, and had to resort to this, and carried because of it is stupidly high in my T-34. My setup: 57mm zis, ra
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