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Zinn

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Zinn last won the day on February 22 2016

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About Zinn

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    Shoots The Plane on Airfield
  • Birthday 01/15/1986

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    Male
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    Denmark
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    EU

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  1. I've thought about a cheeky game now and then, and I do occasionally log in to get some loot such as the santa recruit. However, WoT is still kinda low on my priority list because the game is very random and adulting gives me a lot less time to play games. So guaranteed fun > random chance of fun. It would probably easier if I had a friend to play with but I doubt any of you guys would want to sink to the complete tomato level I'd play at now. It would also be turbo casual anyway, which is sort of against the principles of this site, dead as it may be.
  2. There's a pretty significant difference between rigging the MM and being fucking dumb with balancing vehicles and maps. WG are not so much rigging towards your WR as they are changing the game to milk money from customers. Whereas the previously huge and growing playerbase could sustain a pretty fair game, the rapidly dwindling playerbase cannot, and thus WG must prioritize their actions: Should they make sure the low level grind is fun and balanced (and let's be honest, that's been garbage since Day 1) or should they push everyone and their mother into tier 8-10, aka the end-game, where
  3. The easiest way to debunk conspiracy shenanigans - even without touching statistics, unpredictable pubbies and such - is to simply state that WG allows you to save replays and track your stats. There would be no point in doing this if they're out to make sure you can't perform in a certain way, for better or worse. However, it would be very noticeable if they did manipulate anything relating to your WR since you have thousands of tracked games and replays.
  4. 4 years too late to e-girl scam on a forum
  5. That's a nice theory but there's also the classic saying "if it ain't broke, don't fix it", aka "why bother if it isn't absolutely necessary?" WG could have done something about this kind of player ages ago and set a precedent for such behavior but when it comes to any popular online place/activity, you gotta do it early. You can't make an AI do this shit for you, so it's thousands upon thousands of man-hours checking through all the shitters behaving this way, not to mention untold amounts of false report by salty tomatoes. WG may have a theoretical incentive to do this but not a pr
  6. So they're only 9 years late to a mechanic that should have been in the game from the start? Thanks, WG!
  7. I don't think I've ever heard of anyone playing to grind crew exp, since it takes an absurd amount of time for no reward. Maxing out a crew takes something like 13,4 million exp IIRC, so even though I'm not sure how high you can stack an exp bonus these days, you'd still have to play 2680 games with that crew at an average of 5k exp/game. If a game runs at 5 min average, that's a cool 223 hours from start to finish, not counting garage time. I guess you can cut a couple of hours off that time by starting with a 100% crew but still As for crew exp and skills in general, it's always been
  8. It always makes an impression on me how bad WG is at balancing WoT. It's been almost 9 years and they still haven't figured out what sort of game they want to make and this in-between stuff isn't working now that they're well into the decline stage of the PLC. They could have made a full Gotta Go Fast RNG-fest with speedy tanks and explosions or they could have made a skill-based tactical 3rd person shooter and either would be great for the respective audiences. Yet they chose to do neither
  9. I sometimes post but yeah, WoT sucks and people mostly moved on. They had a shot of turning the game around when they tried the esports thing and gained some momentum but they didn't. That said, the game is also just plain old: Not many games can get people playing past a month or two, not to mention years, and WoT turns 9 in August. I'd say most people here gave it more than a good run and it just got kicked to the curb by not fixing their problems in time, instead choosing to cash in during the growth phases.
  10. You'd think it was a proper necro but it was the 3rd most recent below the stickies or something like that @8_Hussars RNG mechanics are strictly designed to help less skilled players and hurt more skilled players, it's their entire raison d'être and a way for develepors to reach a more casual audience. The RNG also goes far beyond what you think it does, since it also applies to the Matchmaker and the +2 tier difference on vehicles. There's a virtual mount Everest of difference between being a top tier vehicle and a bottom tier vehicle in WoT, which is a huge part of why the game is dyin
  11. RNG in PvP games is the vilest filth in the observable universe and serves no other purpose than to fuck up the better player. After all, this website contains years and years of guides, tips and analysis of data with the sole purpose of telling RNGsus to go fuck himself with a cactus. It's never okay that some random guy gets to survive because your gunner decided to sneeze as he pulled the trigger and thus created a new impact site on the moon, nor is it okay that your 390 alpha gun can't kill a dude on 320 HP because someone forgot to load enough explosives into the shell that day and
  12. All you really gotta do is look at this image and take a gamble on which end scenario WoT will follow
  13. There's a greater chance of me winning the Eurojackpot than WG getting shit done, not to mention done before we die of old age. I think WG started mentioning giving everyone 6th sense for free around 2014 but I sure as shit don't see it in-game yet. WG also works on a schedule that rivals poorly imported Korean MMOs, given to some Western publisher that releases a translation patch and then doesn't do anything to the game for well over 6 months despite the native game getting content every few weeks. Frankly, WG has had many ideas over the years that could have turned WoT into an absolute
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